Educator Guide

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Educator Guide The Arcade Age Educator Guide The Cradle of Aviation Museum www.cradleofaviation.org INSIDE: Exhibit Synopsis Education Standards Planning Your Visit Glossary of Terms Classroom Activities Related Resources Introduction Dear Educator: Welcome to the Arcade Age! The content prepared in this Educator Guide is designed for students of all grade levels to enhance and extend their visit to the exhibit into your classroom. There is an array of pre and post visit activities, a glossary of terms, a suite of online resources, and even a tour script to take your students through The Arcade Age exhibit. The Arcade Age offers interdisciplinary learning for your students spanning the arts, computer science, mathematics, and more. All of the lesson plans meet New York State, Common Core, and Next Generation Science Standards. Thank you for your support of our exhibit. - The Cradle of Aviation Museum Education Department Acknowledgements The Museum would like to thank Director of Special Events, Seamus Keane for the development of this exhibit, the Special Events team for their hard work on refurbishing these classic games and exhibit installation as well as Creative Manager, Roderick Leonhard for the design and marketing materials and the Education Department for bringing the lessons to life. A special thanks to all of the Cradle of Aviation team for their assistance in promotion of the exhibit. The Cradle of Aviation Museum The Arcade Age 2 Table of Contents I. Exhibit Synopsis……………………………………………………………………2 a. The Arcade Age Description b. Planning your Visit II. Education Connections……………………………………………………………..3 a. Exhibit Themes b. Education Standards III. Glossary…………………………………………………………………………… 4-5 IV. Arcade Cabinet Anatomy…………………………………………………………. 6 V. Classroom Activities (K-3)………… ……………………………………………. 7-8 VI. Classroom Activities (4-6)…………………………………….. ………………… 9-10 VII. Classroom Activities (7-8)…………………………………………………………11-12 VIII. Classroom Activities (HS) ……………………………………………………….. 13-14 IX. Student Activity Worksheets………………………………………………………15-19 X. Resources…………………………………………………………………………..20 The Cradle of Aviation Museum The Arcade Age 3 Exhibit Synopsis The Arcade Age The Arcade Age explores the short history of video arcade games through a Cradle of Aviation Museum custom developed exhibit and game play just as they were intended to be experienced – in an arcade! The exhibit features over 60 unforgettable favorites like Ms. Pacman, Space Invaders, Galaga, Centipede, Donkey Kong and more! In addition to gaming via our pay to play sessions of arcade classics, the Museum will also feature an exhibit telling the story of video arcade games; from the birth in the early 1940’s and 50’s to its crash, revival, and ultimate decline in the 1990’s. Behind the screens, there’s a lot of technology, science, and even art that goes into making the arcade game not only functional, but exciting too! From graphics to circuits to sounds and coding, the arcade helped build the technology behind today’s video games. Planning Your Visit Reservations To secure a field trip that incorporates The Arcade Age exhibit at the Cradle of Aviation Museum, teachers must call Reservations, Monday – Friday between 9:30AM and 4:00PM at 516-572-4066. Museum Program ‘Add-on’ To enhance your visit to The Arcade Age exhibit, add-on our new 30 minute Museum program, Tech…Under Construction. This program, developed for students in grades 4-8, aims to help students learn the components of the technology industry from hydraulics to circuits through hands-on activities. Why? Because in the digital age where robotics, coding, and drones play an integral role it’s important the next generation of computer scientists and engineers understand ‘what’s under the hood’ of technology. How to Use This Guide This guide presents a series of pre and post visit lessons, a glossary of terms that may be found in the exhibit, a suite of online resources, helpful hints to extend lessons, and even a tour script to help guide your students through the exhibit. The Cradle of Aviation Museum The Arcade Age 4 Education Connections Exhibit Themes The Arcade Age exhibit highlights the following themes that may be adapted to suit your curriculum: The role of inventors in the design and launch of the arcade and their key contributions. The science, art, and technology that built arcade cabinets as well as the games within them. Understanding the impact of the arcades from economical and social perspectives. Long Island’s connection to the Arcade Age. Education Standards The Arcade Age exhibit correlates with National, New York State, and Common Core Learning Standards. The exhibit is inter-disciplinary but most appropriately aligns with the following standards. New York State The Arts English Language Arts 1: Creating, Performing, and Participating in the Arts 1: Language for Information and Understanding 4: Understanding Cultural Contributions of the Arts 2: Language for Literary Response and Expression 4: Language for Social Interaction Social Studies Mathematics, Science, & Technology 1: History of the U.S. and New York 1: Analysis, Inquiry, and Design 3: Geography 3: Mathematics 4: Science 5: Technology 6: Interconnectedness: Common Themes 7: Interdisciplinary Problem Solving Common Core & Next Generation Science Standards English Language Arts Mathematics Next Generation Science Disciplinary Core Ideas CCSS.ELA-Literacy.CCRA.R.7 CCSS.Math.Practice.MP1 PS2A ETS1B CCSS.ELA-Literacy.CCRA.R.8 CCSS.Math.Practice.MP2 PS2B ETS1C CCSS.ELA-Literacy.CCRA.W.2 CCSS.Math.Practice.MP3 PS3B ETS1A CCSS.ELA-Literacy.CCRA.W.4 CCSS.Math.Practice.MP4 PS3C CCSS.ELA-Literacy.CCRA.SL.1 CCSS.Math.Practice.MP6 PS4A CCSS.ELA-Literacy.CCRA.SL.2 CCSS.Math.Practice.MP7 PS4C CCSS.ELA-Literacy.CCRA.SL.5 The Cradle of Aviation Museum The Arcade Age 5 Glossary Arcade- a retail space or building housing video games. A meeting place for young people from 1979-1983. The 1980’s equivalent to the malt shops of the 1950’s. Attract Mode- when a game is not being played the monitor will rotate through screens which serves 3 main purposes. First, it entices players to play the game. Second, it usually demonstrates game play or gives directions on how to play. Finally, the image constantly changes so the screen does not develop screen burn in Bezel- also known as monitor glass. This is the glass that is located in front of the monitor of an arcade game. Burn-In- over a long period of time, some arcade games may develop screen burn-in. This resembles a shadow of the game, even though the game may not even be on. Cabinet- a wooden structure that houses the arcade game. Cap-Kit- a package of electronic components, such as capacitors used on monitors. Over a period of time, many capacitors tend to “dry-out” and fail. Capacitors- A capacitor represents the amount of capacitance in a circuit. The capacitance is the ability to store an electrical charge. Think of it as the “capacity” to store a charge. Cocktail Table Game- an arcade game in the shape of a coffee table. Coin Door- the metal door (usually black) that accepts quarters for game play. Control Panel- this is the panel that houses the joystick, buttons, and related controls of an arcade game Control Panel Overlay- the decal/artwork that covers the control panel. Credit- a unit of measurement equivalent to one game play. Doubles- playing a two-player game. Free Play- a feature on some games that allow people to play games without quarters. Not all classic games have a true Free Play setting (for example, Pac-Man and Donkey Kong). Level- one of many interchangeable terms for a particular stage in a game. The Cradle of Aviation Museum The Arcade Age 6 Glossary Marquee- the “sign” that identifies the game. The marquee is typically located on the front of the game at the top and has the names of the game silk-screened. Pixels- any of the small elements that together make up an image (as on a television screen). Power Supply- the circuit board that provides power to the game. Printed Circuit Boards (PCB)/CPU- the actual hardware upon which the game runs. The most important part of a computer system. Raster Monitor- a raster monitor is used in most arcade games from the classic era. The monitor is much like a TV monitor where it utilizes pixels to display an image on the screen. Examples of games that use raster monitors are Pac-Man and Donkey Kong. Side-art- the artwork on the sides of an arcade cabinet. Some games (such as Pac-Man and Joust) have the artwork painted on sides, while others (such as Donkey Kong and Q*bert) have decals of artwork applied to cabinet sides. Token- a unit of coinage used almost exclusively in arcades. Track-ball- a round ball usually the size of a pool ball that is used as the main control in such games as Centipede, Missile Command, and Crystal Castles. Un-shopped- refers to a game that has not been restored and is usually not fully working. Most games from the classic era have been sitting for many years and require a thorough cleaning as well as technical work and a good bit of restoration before they are considered “shopped.” Vector Monitor- also known as an X-Y monitor. This monitor draws images using x-y coordinates, much like plotting lines on a graph. Images on the screen are always frame based with new color in the middle. Examples of games that use vector monitors include Asteroids, Tempest and Space Duel. The Cradle of Aviation Museum The Arcade Age 7 Arcade Cabinet Anatomy The Cradle of Aviation Museum The Arcade Age 8 Classroom Activities Grades K – 3 BEFORE YOUR VISIT ACTIVITY 1 GAMES RULE! WHOOPS, GAME RULES! Students will understand the components of creating a game, learn the concept of rules and their importance to a game, and develop their own game working groups.
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