JUDGE : V. 14: THE COMPLETE CASE FILES PDF, EPUB, EBOOK

John Wagner,Alan Grant | 272 pages | 30 Nov 2009 | Rebellion | 9781906735296 | English | Oxford, United Kingdom : The Complete Case Files from Rebellion

Show More Show Less. Add to Cart. Any Condition Any Condition. See all 6 - All listings for this product. No ratings or reviews yet No ratings or reviews yet. Be the first to write a review. Midnight Sun by Stephenie Meyer , Hardcover 4. Legend of Korra Ser. Brand New! You may also like. That's the meat of the story as it would ordinarily be described--but immediately after the Dark Judges show up and we get that weird image of Kraken turning away from them and pumping his right, Lawgiver-less fist at us , Wagner elides over the effects of what they've been up to as hearsay. We don't even get a representative scene of the conflict, as we did with the "Dan Tanna Junction" sequence in "The Apocalypse War. After that opening scene, we finally get back to Dredd for the first time in four months , in a Cursed Earth setting that Wagner and Ezquerra are once again playing as a fairly straight Wild West scenario, then to McGruder--the redesign with the goatee is pretty brilliant--and the Benedict Arnold Citi-Def group. How many British readers would even know who Benedict Arnold was? But once it's been established that Dredd and McGruder have teamed up, the story of them getting back to the city isn't where the action is, so after the scene-shift provided by the Dark Judges' morning newscast Wagner can't resist parodying the tone of public service announcements, not that anyone would want him to resist it , we move on to the lengthy sequence with the cadets. Led, of course, by young Giant, who's got some father issues of his own. The cadets give us another image of the city without Dredd-as-the-Law, and another image of children without parent figures; they also give Wagner an opportunity to show us a bunch of high-energy scenes while two of the story's protagonists are in a rowboat and two others are comatose. The plot mechanics require that McGruder and Dredd meet up with Anderson and compare notes--but, of course, the setup of the story makes it very difficult for them to get to the same place, and the mobile judges are in a trip-through-the-underworld situation rather than one that permits much suspense or action. When they finally hit the Big Smelly, the full-page splash panel Ezquerra draws feels like a sigh of exhaustion rather than a revelation. And, again, a big scene that would've taken a while to show is elided over: Anderson wakes up, and there's Dredd, who's met up with the cadets and somehow convinced them that he's not under the Dark Judges' influence, despite the way he looks now. The third act is a short one, just the final seven chapters: Dredd and his little crew retake Control and jeez, Giant's pretty cold-blooded about killing Judges , they get rid of the Sisters by killing Kit, they reinstate McGruder, they dispense with the Dark Judges, and at last we get that jaw-dropping confrontation between Dredd and Kraken, who once again faces death without flinching. So how do you end a story like "Necropolis"? With a joke, as Judge Dredd almost always does. I never understood the final panel until I looked it up. Remember, "The Apocalypse War" missed a week, and shifted to black-and-white only, near its end. And just before "Necropolis" ended, the Megazine launched, with Wagner and Ezquerra's "Al's Baby" in its first batch of issues. I'm guessing that at least some of "Al's Baby" had been drawn earlier as I understand, it had been prepared for Toxic! Still, that is one hell of a lot of work for a single artist. So it's not entirely surprising that Ezquerra only drew a handful of covers over the course of "Necropolis," although one of them is among his best that terrifying shot of Kraken preparing to "execute" himself. Ezquerra has all but disappeared from AD 's covers over the second half of its run to date: believe it or not, he's only drawn six Dredd covers for the weekly since the end of "Necropolis," plus a couple more for the Megazine. Maybe it's that his sensibility isn't quite in line with what post comic book covers are supposed to look like, but that's a shame: he's got more raw power than nearly any other contemporary cartoonist I can think of. A few "Necropolis"-era Dredd covers are other artists' attempts to work with the material Ezquerra was drawing on the inside the best by far is Steve Yeowell's Judge Death from Prog Since the Megazine material reprinted in this volume didn't have credits on the story pages themselves and the book isn't much help , I've turned to BARNEY to see who was responsible, and it turns out this era was the Alan Grant show. So's the presence of the spunky psychic Judge who shows up to push the plot of "Raptaur" forward at appropriate moments. When I encountered this story in here, I briefly wondered why Judge Karyn was occupying the role usually reserved for Anderson, and then realized that it's because "Raptaur" began in mid, between the first and second halves of "Engram," i. The second half of "Engram" ran just in time for her to get out and appear in "Judgment on Gotham" a few weeks later. Karyn seems to have only appeared in one subsequent Grant-written story "Raptaur Returns," naturally , but she had her own, never-reprinted series in the Meg in , and Gordon Rennie wrote a few stories involving her in the mids. It's also worth noting that the artwork on Dredd stories in this era of the Megazine sometimes went way further out than in the weekly the peak of that impulse, perhaps, being Mike McMahon's triple-fortissimo "Howler" a few years later. Come to think of it, Carnage didn't appear in Spider-Man until a year later. But the thing that drives this story is a creature that can take you to pieces before you even register its presence, so keeping the viewer's perspective blurred or misdirected isn't a bad idea. Sam Kieth's lunatic, blobby colored-marker? It's also a very odd story, with its direct reference to Turtles co-creator Kevin Eastman and its non-sequitur "do you get it? Judge Dredd: The Complete Case Files 14 by

He is Judge Dredd! Now you can re-discover the roots of this legendary character in this vast and Thrill-packed series of graphic novels collecting together all of Dredd's adventures in chronological order, complete and uncut! Collects the Judge Dredd storylines from AD progs I bought this on for bloody nothing. Delighted I was. Then I got into it somewhat. Firstly, these are all Judge Dredd's tales, this being the first of a million volumes. It's from the 70's, is in black and white and sometimes is a bit dated, which is to be expected. I got this to get more into Dredd but I think I should have gone with later volumes, something to do with Judge Death or something. By all accounts I hear volume 2 is the Shit, so I won't wait around for it, it's on order. This edit will also create new pages on Comic Vine for:. Until you earn points all your submissions need to be vetted by other Comic Vine users. This process takes no more than a few hours and we'll send you an email once approved. Tweet Clean. Cancel Update. What size image should we insert? This will not affect the original upload Small Medium How do you want the image positioned around text? Dredd's first stories take place in the year , years after its publication date in His regular stories are generally set years after their real-world publication date unless otherwise stated as a flashback or prequel story. The setting of Judge Dredd is a dystopian future Earth damaged by a series of international conflicts; much of the planet has become radioactive wasteland, and so populations have aggregated in enormous conurbations known as 'mega-cities'. Within Mega-City One, extensive automation including intelligent robots has rendered the majority of the population unemployed. Mega-City One's population lives in gigantic towers known as City Blocks , each holding some 50, people. Eastwood would later play the lead in Dirty Harry — one of the thematic influences by which Judge Dredd was inspired. A number of stories feature rivalries between different blocks, [30] on many occasions breaking into full-scale gun battles between them [31] such as in the story " Block Mania ". The Judges' powers reflect the difficulty of maintaining order. Mega-City One extends from Boston to Charlotte ; but extended into Florida before the Apocalypse War laid waste to the southern sectors. Following Chaos Day in , the city was reduced to 50 million. However, immigration quickly increased the population to 72 million by There are four other major population centres in Dredd's Northern America: the first is Texas City, including several of the southern former United States and based on Wild West manners. Far north is Uranium City. Canada, now called Canadia, remains a nation with scattered communities. Nuclear desert also stretches across western Europe. Mongolia, lacking a Mega-City or Judge system, has called itself the Mongolian Free State and criminals have flocked there for a safe haven; East-Meg Two performed vicious clearances there in Large fertile farmlands still exist and feed many cities worldwide, as do jungles and a variety of wild life. Hondo City lies on the remains of the islands of Japan. Surrounding Sino-City 2 is the Radlands of Ji, a nuclear desert containing outlaw gangs and martial arts schools. All of Indonesia's islands are now linked by a network of mutant coral called "The Web", described as a lawless hotbed of crime, although a city called Djakarta did exist there at one point but was lost on Judgement Day. The Middle East is without many major cities, being either nuclear or natural deserts, and only the mega-city of Luxor, Egypt has survived; the Mediterranean coast is heavily damaged by mutagens. In Africa much of the south is nuclear desert and a 'Great African Dustbowl' has formed in the northwest; but a large number of nation states have survived, whereof Simba City Gabon , New Jerusalem Ethiopia , Zambian Metropolitan, and Dar es Salaam are the largest cities. Nuclear fallout and pollution appear to have missed Antarctica and the Arctic , allowing one mega-city Antarctic City to be constructed there. The high levels of pollution have created instances of mutation in humans and animals. The mega-cities largely operate on a system of genetic apartheid, making expulsion from the cities the worst punishment possible. Earth's moon has been colonised, with a series of large domes forming Luna City; [45] another colony, Puerto Luminae, exists but is lawless. Some are loyal to various mega-cities, while many are independent states, and others still face violent insurgencies to gain independence. The multi-national Space Corps battles both insurgencies and external alien threats. The newly discovered planet 'Hestia' which orbits the Sun at 90 degrees to Earth's orbit has a colony; there are some references to colonies on Mars; Saturn 's moon Titan has a judicial penal colony; [46] and Mega-City One is known to have deep space missile silos on Pluto. The paranormal is both common and often openly visible and so is accepted by both civilians and Judges. Ghosts, demons, ancient gods and two different creatures both claiming to be Satan have appeared in Mega-City One, with the Grand Hall itself known to be haunted by a disgraced former Chief Judge. Magic is real and has been practiced by some criminals. Psi-Divisions worldwide tend to be the main defence against such threats. Street Judges act as police, , jury, and executioner. Capital punishment in Mega-City One is rarely used, [48] though deaths while resisting arrest are commonplace. Numerous writers have used the Judge System to satirize contemporary politics. Judges, once appointed, can be broadly characterised as "Street Judges" who patrol the city , and administrative, or office-based Judges. Dredd was once offered the job of Chief Judge; but refused it. As such this political model has become the most common form of government on Earth, with only a few small areas practicing civilian rule. There is an international "Judicial Charter" which countries and city states join upon instituting a Judge System. Almost all [note 4] of the stories from both comics are currently being reprinted in their original order of publication in a series of trade paperbacks. This series began in [54] and is still ongoing as of This four-volume series began in and concluded in These are listed below for a complete list of all stories see here. Shortly before the release of the movie , three new comic book titles were released, followed by a one-off comic version of the film story. DC Comics published an alternative version of Judge Dredd between and , lasting 18 issues. Continuity and history were different from both the original AD version and the film. A major difference was that Chief Judge Fargo , portrayed as incorruptible in the original version, was depicted as evil in the DC version. Another DC Comics title, lasting 13 issues between and Although these were intended to feature the same version of Judge Dredd as in the other DC title, the first four issues were written by John Wagner and Alan Grant and were consistent with their original AD version. From the same publishers as AD , this was nevertheless a completely different version of Dredd aimed at younger readers. Editor David Bishop prohibited writers from showing Dredd killing anyone, a reluctance which would be completely unfamiliar to readers acquainted with the original version. From the same publishers as AD , this was a series of ultra-violent one-off stories from "a separate and aggressive Dredd world". These were reprinted, together with 11 new stories some by other creators , in . The original eight stories were collected in a trade paperback by Hamlyn in In the week that the film Dredd was released in the UK, a page prologue was published in issue of Judge Dredd Megazine , written by its editor, Matt Smith , and illustrated by . An American film loosely based on the comic strip was released in , starring as Dredd [70] it was said that Arnold Schwarzenegger was originally requested for the role, [71] but declined because in the original script, Dredd would keep the helmet on during major parts of the film. The film received negative reviews upon its release. In the comic, he very rarely removes his helmet, and even then his real face is never revealed. Also, the writers largely omitted the ironic humour of the comic strip, and ignored important aspects of the "Dredd mythology" for example, in the film a "love interest" is developed between Dredd and Judge Hershey , something that is strictly forbidden between Judges or Judges and anyone else for that matter in the comic strip. In the United States, the film won several "worst film of the year" awards. The co-creator and main writer of the comic character, John Wagner , said:. I hated that plot. However the film has since been praised for its depiction of Dredd's city, costumes, humour and larger-than-life characters. produced Dredd , which was released in September It was directed by and written by . Michael S. Murphey was co-producer with Travis. The main Judge Dredd writer John Wagner said:. It's high-octane, edge of the seat stuff, and gives a far truer representation of Dredd than the first movie. The film was shot in 3-D and filmed in and Johannesburg. Funding was secured from Reliance Big Entertainment. The show is planned to be an ensemble drama about a team of Judges as they deal with the challenges of the future-shocked 22nd century. Jason Kingsley, owner of Rebellion , told the Guardian in May that the TV show will be far more satirical than the movie adaptions and could become "one of the most expensive TV shows the UK has ever seen". According to , the studio's concept is to "build the show around more rookie judges and young, new judges", where Dredd himself "would come in and out". Urban stated that he would be interested in reprising the role for this, on the condition that Dredd's part of the story be implemented in a "meaningful way". The first game, titled Judge Dredd , was released in Another game, also titled Judge Dredd , was released in At one time, an arcade game was being developed by Midway Games but it was never released. It can however be found online and has three playable levels. Judge Dredd: Dredd Vs. The game sees the return of the Dark Judges when Mega-City One becomes overrun with vampires and the undead. The player takes control of Judge Dredd, with the optional addition of another Human player in co-operative play. The player can also go up against three friends in the various multiplayer modes which include " Deathmatch ", " Team Deathmatch ", "Elimination", "Team Elimination", "Informant", "Judges Vs. Perps", "Runner" and more. A costume set for the PlayStation 3 video game LittleBigPlanet was released in May , which contained outfits to dress the game's main character Sackboy as five AD characters, one of which is Judge Dredd. In , Rebellion released Judge Dredd Vs. Games Workshop released a Judge Dredd role-playing game in Their licence ended in Games Workshop produced a Judge Dredd boardgame based on the comic strip in A key feature of the game is the different action cards that are collected during play; generally these cards are used when trying to arrest perps although some cards can also be played against other players to hinder their progress. The winner of the game is the judge who collected the most points arresting perps. Players could sabotage each other's arrest attempts. Additionally, there were many amusing card combinations such as arresting Judge Death for selling old comics, as the Old Comic Selling crime card featured a AD cover with Judge Death on it. The game used characters, locations and artwork from the comic, but is now out of print. This was a heavier game than the earlier Dredd boardgame, focused on tactical combat, in which players control these residents as they use whatever means they can to vandalize and destroy their opponent's block. Later the same year, Games Workshop released the Mega Mania expansion for the game, allowing the game to be played by up to four players. The game features judges being called in when a gang challenges another gang that is too tough to fight. A wide range of miniatures has been released including box sets for an Ape Gang and an Undercity Gang. A Robot Gang was also produced but was released as two blister packs instead of a box set. Only one rules expansion has been released, called "Death on the Streets". The expansion introduced many new rules including usage of the new gangs and the ability to bring Judge Dredd himself into a fight. This game went out of print shortly thereafter, but was replaced by the "Judge Dredd Miniatures Game", which was published free in many stages as the company sought feedback from fans and players. In , an expansion was released called "Block War! Miniatures continue to be manufactured at a slow pace. There was a short-lived collectible card game called simply "Dredd". In the game, players would control a squad of judges and arrest perps. The rules system was innovative and the game was well-received by fans and collectors alike, but various issues unrelated to the game's quality caused its early demise. There was a four-player pinball game released in , produced by Bally Manufacturing. From to , Virgin Books published nine Judge Dredd novels. They had hoped the series would be a success in the wake of the feature film, but the series was cancelled after insufficient sales. Also in , St. Martin's Press published two novelizations of the film : []. Judge Dredd - The Complete Case Files vv33 () » Books - Graphic Novels - Comics

The six-part Dredd-on-a-spaceship piece "Justice One" is more his speed than the wacky one-offs--he's got actual characters to work with and a plot to develop--but Peter Doherty, fresh off his Judge Death serial, doesn't quite have the chops for grim suspense, and ends up coming off as a slightly diluted variation on John Burns' theme. Incidentally, Burns, I think, is the unsung hero of this era of the series: there's something very old- school about his figures and faces and painting technique--see the Degaulle scene above--that suggests that the rapidly shifting tone and style of the writing is just a brief spot of turbulence, a look that suggests that he was raised on Eagle and American SF pulp covers. Of course, looking up information on him just now, I find that he drew Modesty Blaise for a while and has no particular interest in science fiction, so I'm pretty wrong. Since the Megazine material reprinted in this volume didn't have credits on the story pages themselves and the book isn't much help , I've turned to BARNEY to see who was responsible, and it turns out this era was the Alan Grant show. So's the presence of the spunky psychic Judge who shows up to push the plot of "Raptaur" forward at appropriate moments. When I encountered this story in here, I briefly wondered why Judge Karyn was occupying the role usually reserved for Anderson, and then realized that it's because "Raptaur" began in mid, between the first and second halves of "Engram," i. The second half of "Engram" ran just in time for her to get out and appear in "Judgment on Gotham" a few weeks later. Karyn seems to have only appeared in one subsequent Grant-written story "Raptaur Returns," naturally , but she had her own, never- reprinted series in the Meg in , and Gordon Rennie wrote a few stories involving her in the mids. It's also worth noting that the artwork on Dredd stories in this era of the Megazine sometimes went way further out than in the weekly the peak of that impulse, perhaps, being Mike McMahon's triple-fortissimo "Howler" a few years later. Come to think of it, Carnage didn't appear in Spider- Man until a year later. But the thing that drives this story is a creature that can take you to pieces before you even register its presence, so keeping the viewer's perspective blurred or misdirected isn't a bad idea. Sam Kieth's lunatic, blobby colored-marker? It's also a very odd story, with its direct reference to Turtles co-creator Kevin Eastman and its non-sequitur "do you get it? No comments:. Newer Post Older Post Home. Subscribe to: Post Comments Atom. The city without Dredd or, at least, without the promise of Dredd's return is lost, almost immediately. Dredd's allegiance is to the law; Kraken's is to playing the part of a Judge. The slaughter of the possessed Judges is rather like Odysseus laying waste to the suitors--and by then Giant Jr. But the crucial moment of the story, for me, happens very early on, in chapter 3, as Kraken is reading Dredd's own copy of his "Comportment" and sees his handwritten annotation: "What about the big lie? The big lie is the one behind the system itself: the claim that the Judges are entitled to power indefinitely, by whatever means necessary. Dredd knows it's a lie, and has always believed it anyway. The city loses him when he stops believing it for a little while, and it turns out that without the lie, the city is doomed. Or maybe he's the one that's doomed. The one who actually did die was Johnny Alpha "The Final Solution" concluded in the same timespan when "Necropolis" was running, after dragging on in fits and starts for more than a year and a half. But I have to wonder if Wagner thought he might kill Dredd off at some point too--to be replaced by Kraken, or in some other way. By midway through "Necropolis," though, it's clear that Kraken's getting the chop--his failure is absolute--and, in fact, we see him with his missing hand in chapter 12, although it's not clear that that's what's happening from the way the image is framed. I gather from Thrill-Power Overload and a few other sources that Wagner had been wanting to step away from the ongoing grind of Dredd for a while, although it turned out not to be that easy. It was another year after "Necropolis" before he officially handed the baton off to Garth Ennis with "The Devil You Know"; Wagner didn't write any Dredd episodes in AD from Prog until Prog , although he did co-plot "Judgement Day" and write a bunch of Megazine material during that two- and-a-half-year period. In any case, Wagner seems to be thematically wrapping up his own run on Dredd in "Necropolis," bringing back a lot of the ideas and characters he'd created for one more appearance. One other note on "Tale of ": the bit about how Dredd gets to keep his Lawmaster bike "as a special privilege" is covering up for the slip-up in "The Dead Man" where Dredd finds the ruins of his bike. It's usually "the Long Walk," not "the Long Ride"! 's art on the first part of the sequence is, as usual, a little too delicate for Dredd; aside from one Megazine story, he didn't draw Dredd again until "The Chief Judge's Man" more than a decade later. As for Jeff Anderson's episodes And then shows up to start kicking ass for the rest of the book. The second page above is a great example of what they were up to, one fantastically well-executed image and storytelling shortcut after another: Odell framed in Kraken's doorway as a watercolored silhouette without black lines echoed in the next chapter when Kraken wakes up , the shadow of Odell's cane, Kraken pulling on his boots and adjusting his belt for what he believes will be the last time, the little splotch of blue and red that sets off Odell's head where no background's really necessary and the way the light makes the side of his head open up the border of the page , the yellow-lit sequence of Kraken and Odell walking toward the deputy principal's office with their earlier conversation continuing over it to get there faster , the refrain of Kraken thinking of Odell's oldness the same charge he'd leveled against Dredd There's one great, dark Wagner joke, too: Odell's "all very tasteful It's clear what Kraken's about to say, but just think how much less dramatic it would be if he actually said it on panel. Points to Ezquerra, too, for the way he draws Kraken as having a younger version not just of Dredd's face but of his body. And I absolutely love the way he uses color in "Necropolis": massive blurts of purples and greens and reds, the red of Dredd's helmet the only consistent tone, everything else shifting from one register to another like a bruise. Anderson's face is pale blue for most of the story, because why not. I sometimes get frustrated by Ezquerra's airbrushed-looking computer coloring of recent years; the thick, juicy colors here are so much more blunt and satisfying. With the body count rising and hope running out, will the Judges be able to turn back the tide of death? That's a straightforward way of describing what happens--but it's not actually what we see on the page. The first act of the story is actually about the decline and fall of Kraken: it's a psychological thriller in which the protagonist is gradually losing his mind, and Anderson and Agee are brought in as near-primary players. We don't actually see Dredd at all for the first 11 chapters of the story. It's a little odd that this story brings in Kit Agee only to corrupt and dispatch her. Notably, though, she serves exactly the same function as Judge Corey did in Alan Grant's early stories, and also seems to have picked up Anderson's habit of referring to the Chief Judge as "CJ. Act two starts in chapter 12 with the big symbolic splash of the city overtaken by a smear of festering greenness , with two red splashes on it: one of the inset panels is about the escapees from the gates of the city, one about the death of Silver.

Judge Dredd The Complete Case Files #1 - Volume 1 (Issue)

About this product Product Identifiers Brand. Show More Show Less. Add to Cart. Any Condition Any Condition. See all 6 - All listings for this product. No ratings or reviews yet No ratings or reviews yet. Be the first to write a review. Midnight Sun by Stephenie Meyer , Hardcover 4. Legend of Korra Ser. Brand New! You may also like. Judge Magazines. Judge Illustrated Magazines. Judge Politics Magazines. Judge Numbered Magazines. The big lie is the one behind the system itself: the claim that the Judges are entitled to power indefinitely, by whatever means necessary. Dredd knows it's a lie, and has always believed it anyway. The city loses him when he stops believing it for a little while, and it turns out that without the lie, the city is doomed. Or maybe he's the one that's doomed. The one who actually did die was Johnny Alpha "The Final Solution" concluded in the same timespan when "Necropolis" was running, after dragging on in fits and starts for more than a year and a half. But I have to wonder if Wagner thought he might kill Dredd off at some point too--to be replaced by Kraken, or in some other way. By midway through "Necropolis," though, it's clear that Kraken's getting the chop--his failure is absolute--and, in fact, we see him with his missing hand in chapter 12, although it's not clear that that's what's happening from the way the image is framed. I gather from Thrill-Power Overload and a few other sources that Wagner had been wanting to step away from the ongoing grind of Dredd for a while, although it turned out not to be that easy. It was another year after "Necropolis" before he officially handed the baton off to Garth Ennis with "The Devil You Know"; Wagner didn't write any Dredd episodes in AD from Prog until Prog , although he did co-plot "Judgement Day" and write a bunch of Megazine material during that two-and-a-half-year period. In any case, Wagner seems to be thematically wrapping up his own run on Dredd in "Necropolis," bringing back a lot of the ideas and characters he'd created for one more appearance. One other note on "Tale of the Dead Man": the bit about how Dredd gets to keep his Lawmaster bike "as a special privilege" is covering up for the slip-up in "The Dead Man" where Dredd finds the ruins of his bike. It's usually "the Long Walk," not "the Long Ride"! Will Simpson's art on the first part of the sequence is, as usual, a little too delicate for Dredd; aside from one Megazine story, he didn't draw Dredd again until "The Chief Judge's Man" more than a decade later. As for Jeff Anderson's episodes And then Carlos Ezquerra shows up to start kicking ass for the rest of the book. The second page above is a great example of what they were up to, one fantastically well-executed image and storytelling shortcut after another: Odell framed in Kraken's doorway as a watercolored silhouette without black lines echoed in the next chapter when Kraken wakes up , the shadow of Odell's cane, Kraken pulling on his boots and adjusting his belt for what he believes will be the last time, the little splotch of blue and red that sets off Odell's head where no background's really necessary and the way the light makes the side of his head open up the border of the page , the yellow-lit sequence of Kraken and Odell walking toward the deputy principal's office with their earlier conversation continuing over it to get there faster , the refrain of Kraken thinking of Odell's oldness the same charge he'd leveled against Dredd There's one great, dark Wagner joke, too: Odell's "all very tasteful It's clear what Kraken's about to say, but just think how much less dramatic it would be if he actually said it on panel. Points to Ezquerra, too, for the way he draws Kraken as having a younger version not just of Dredd's face but of his body. And I absolutely love the way he uses color in "Necropolis": massive blurts of purples and greens and reds, the red of Dredd's helmet the only consistent tone, everything else shifting from one register to another like a bruise. Anderson's face is pale blue for most of the story, because why not. I sometimes get frustrated by Ezquerra's airbrushed-looking computer coloring of recent years; the thick, juicy colors here are so much more blunt and satisfying. With the body count rising and hope running out, will the Judges be able to turn back the tide of death? That's a straightforward way of describing what happens--but it's not actually what we see on the page. The first act of the story is actually about the decline and fall of Kraken: it's a psychological thriller in which the protagonist is gradually losing his mind, and Anderson and Agee are brought in as near-primary players. We don't actually see Dredd at all for the first 11 chapters of the story. It's a little odd that this story brings in Kit Agee only to corrupt and dispatch her. Notably, though, she serves exactly the same function as Judge Corey did in Alan Grant's early Judge Anderson stories, and also seems to have picked up Anderson's habit of referring to the Chief Judge as "CJ. Act two starts in chapter 12 with the big symbolic splash of the city overtaken by a smear of festering greenness , with two red splashes on it: one of the inset panels is about the escapees from the gates of the city, one about the death of Silver. That's the meat of the story as it would ordinarily be described--but immediately after the Dark Judges show up and we get that weird image of Kraken turning away from them and pumping his right, Lawgiver-less fist at us , Wagner elides over the effects of what they've been up to as hearsay. We don't even get a representative scene of the conflict, as we did with the "Dan Tanna Junction" sequence in "The Apocalypse War. After that opening scene, we finally get back to Dredd for the first time in four months , in a Cursed Earth setting that Wagner and Ezquerra are once again playing as a fairly straight Wild West scenario, then to McGruder--the redesign with the goatee is pretty brilliant--and the Benedict Arnold Citi-Def group. How many British readers would even know who Benedict Arnold was?

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