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Heroes of the Storm™ Open Beta Now Live!
The Nexus Beckons: Heroes of the Storm™ Open Beta Now Live! Heroes everywhere are invited to answer the call and tune into the launch celebration event for China on May 31 SHANGHAI, China, May 19, 2015 — It’s time to rally your fellow heroes and let the battles begin! Blizzard Entertainment Inc. and NetEase Inc. today jointly announced that the Nexus portal is wide open to heroes everywhere, as open beta testing for Heroes of the Storm™, its brand-new free-to-play online team brawler for Windows® PC, is now live in China. Heroes of the Storm brings together a diverse cast of iconic characters from Blizzard’s far-flung realms of science fiction and fantasy, including the Warcraft®, StarCraft® and Diablo® universes, to compete in epic, adrenaline-charged battles. Players can download the game and start playing immediately—head over to the official Heroes of the Storm website to get started. “We’re thrilled to finally open the Nexus to everyone,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We’ve built Heroes of the Storm to be very fun and easy to pick up, with lots of variety and strategic depth through the different characters and battlegrounds. We can’t wait to see the action unfold as new players join in and take 20 years’ worth of Blizzard heroes and villains into battle.” “We're excited to see the all-star lineup from every one of Blizzard's franchises meet up in Heroes of the Storm," said William Ding, CEO and founder of NetEase. “Blizzard has had a huge influence on Chinese players and the local market over the past two decades. -
There Are No Women and They All Play Mercy
"There Are No Women and They All Play Mercy": Understanding and Explaining (the Lack of) Women’s Presence in Esports and Competitive Gaming Maria Ruotsalainen University of Jyväskylä Department of Music, Art and Culture Studies Pl 35, 40014 University of Jyväskylä, Finland +358406469488 [email protected] Usva Friman University of Turku Digital Culture P.O.Box 124 FI-28101 Pori, Finland [email protected] ABSTRACT In this paper, we explore women’s participation in esports and competitive gaming. We will analyze two different types of research material: online questionnaire responses by women explaining their reluctance to participate in esports, and online forum discussions regarding women’s participation in competitive Overwatch. We will examine the ways in which women’s participation – its conditions, limits and possibilities – are constructed in the discussions concerning women gamers, how women are negotiating their participation in their own words, and in what ways gender may affect these processes. Our findings support those made in previous studies concerning esports and competitive gaming as fields dominated by toxic meritocracy and hegemonic (geek) masculinity, and based on our analysis, women’s room for participation in competitive gaming is still extremely limited, both in terms of presence and ways of participation. Keywords Gender, esports, hegemonic geek masculinity, toxic meritocracy, Overwatch INTRODUCTION "Why do the female humans always play the female characters?" Acayri wondered soon thereafter. "Like, they're always playing Mercy." "They can't play games and be good at them —" Joel responded. "That's true, so they just pick the hottest girl characters," Acayri said. The previous is an excerpt of an article published on a digital media site Mic on May 11th 2017 (Mulkerin, 2017). -
Corporate News Trig Social Media AB Expands Its Esports
Trig Social Media AB Phone: +46 (0) 40-60 60 284 Fax: +46 (0) 40-692 92 52 Email: [email protected] P O Box 1268, S - 131 28 Nacka Strand Corporate News Trig Social Media AB expands its Esports portfolio by Hearthstone - Trig signs star-player trio Stockholm, 5 March: Trig Social Media AB expands its portfolio of Esports’ disciplines by adding Hearthstone, a Heroes of Warcraft free-to-play video game. At the same time Trig signs its star-players Jan “Faramir” Engelmann, Harald “Powder” Gimre, and Daniel “DTwo” Ikuta. Jan “Faramir” Engelmann (22) is a professional Hearthstone player who has participated in plenty of tournaments with great success. In December last year, he won both Tavern Takeover III and Heroes of Cards 2014 - Cup #4. Daniel “DTwo” Ikuta (29) is probably most famous for being placed 3-4 on the BlizzCon 2014 and for winning the Battle of the Best, which is a Best-of-Five series with some of the best players in the world competing. Harald “Powder” Gimre (22) is a truly talented gamer who is not only one of the best Hearthstone players around, but also participates in weekly Counter-Strike cups online as well as being a High Diamond 1 LoL player. Harald managed to snatch the silver medal from the Inaugural Kinguin Invitational Tournament in December last year. Harald “Powder” Gimre: "It feels great to join an organization with such massive ambitions as Trig, not just for Hearthstone but for the gaming community as a whole. Everything so far has been really great and we're all looking forward to a great partnership." Elias Löfgren, Communications Manager at Trig: ”We’re very excited to have added a trio of well-respected players in Jan, Harald, and Daniel. -
Blizzard Entertainment® Soundtracks Now on Itunes
Blizzard Entertainment® Soundtracks Now On iTunes IRVINE, Calif. -- Blizzard Entertainment, Inc. today announced that a wide selection of music from its popular games has been added to the iTunes store. Much of this music was originally available only in collector's editions of the games, or at special events such as the company's BlizzCon® gaming convention. Six Blizzard Entertainment® soundtrack albums are currently available: • StarCraft® Original Soundtrack • Diablo® II Original Soundtrack • Warcraft® III: Reign of Chaos® Original Soundtrack • World of Warcraft® Original Soundtrack • World of Warcraft: The Burning Crusade® Original Soundtrack • World of Warcraft: Taverns of Azeroth Original Soundtrack The albums have been placed on a new Blizzard Entertainment hub page within the iTunes store. This page also hosts content such as the BlizzCast™ podcast and trailers and gameplay footage from upcoming Blizzard Entertainment games, with more material to be added in the months ahead. In addition, the "Diablo III Overture" from the company's recently announced action role-playing game, Diablo III, is available as a single and has been highlighted as a Discovery Download, making it free to download until Tuesday, September 9. Players in the regions iTunes serves (North America, Europe, Australia, New Zealand, and Japan) can purchase the music at standard rates for each of those regions. For more information, please visit www.blizzard.com. About Blizzard Entertainment, Inc. Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. -
Networking Scripted Weapons and Abilities in Overwatch
Networking Scripted Weapons and Abilities in Overwatch Dan Reed Senior Gameplay Engineer Blizzard Entertainment [email protected] Overview • Overwatch implements its high-level logic in Statescript • What this talk is about • Why, what, and how (~15 min) • Networking requirements and solutions (~30 min) • Benefits and challenges (~5 min) • What this talk is not about • Projectiles • Hit registration • Tech for specific abilities Why Statescript • Non-programmers need to create high-level logic • Define game state (don’t just react to it) • Encourage modular code • Painless synchronized state machines • Works with the rest of our engine What is Statescript • Visual scripting language • Each script is a graph of nodes describing a chunk of gameplay • Examples • Tracer’s Recall ability • Lucio buff • Common UI elements What is Statescript • When a script is played, it creates a Statescript Instance • An Instance is owned by an Entity • Instances can be added and removed dynamically • Multiple Instances of the same script are allowed Statescript Nodes Entry Condition Action State Statescript Variables • Statescript provides bags of Variables • Instance Variables • Owner Variables • Primitive value or array of primitive values • Variables can be “state-defined” Statescript Properties • Node behavior is defined by properties • The scripter chooses from a list of Config Vars • Config Vars may contain nested properties • Each type is implemented by a C++ function Statescript Properties • Examples of Config Vars • Literals (Bool, Int, Float, Vec, -
Blizzard Entertainment Establishes High-End Collectibles Line
March 28, 2017 Blizzard Entertainment Establishes High-End Collectibles Line Blizzard Collectibles to feature premium pieces designed and produced directly by Blizzard Gamers and collectors can set their sights on new statue of Overwatch®'s Widowmaker, available for preorder today at gear.blizzard.com/blizzard-collectibles IRVINE, Calif.--(BUSINESS WIRE)-- With internationally acclaimed franchises such as World of Warcraft® and Overwatch®, Blizzard Entertainment is known for creating larger-than-life fantasy and sci-fi settings and characters that have been enjoyed by millions. The company is pleased to announce today the creation of Blizzard Collectibles, a new line of premium statues, replicas, and artwork designed and produced directly by Blizzard. This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20170328006241/en/ The Blizzard Collectibles line launches with multiple existing pieces, including the Hearthstone® Collectible Keepsake Box, Grommash Hellscream and Illidan Stormrage from the Warcraft universe, and statues of Overwatch's Tracer and Reaper. The next exciting addition to this line also comes from the cast of Overwatch—starting today, players can preorder the imposing Widowmaker statue for $150 USD at gear.blizzard.com/blizzard-collectibles. Standing 13.5 inches tall, this cold-hearted assassin is designed and sculpted by artists on Blizzard's Overwatch team, and will make a fearsome addition to any collection. "We tend to go all-in when it comes to representing the things we're passionate about in our work, and that's exactly what we're doing with this new line of high-end statues, replicas, and artwork," said Starting today, players can pre-order a brand-new statue of Overwatch's Matthew Beecher, vice president of global Widowmaker for $150 USD at www.gear.blizzard.com/blizzard-collectibles. -
Blizzard's Worlds Collide When Heroes of the Storm™ Launches June 2
Blizzard's Worlds Collide When Heroes of the Storm™ Launches June 2 Everyone's invited to join the battle for the Nexus when open beta testing begins on May 19 IRVINE, Calif.--(BUSINESS WIRE)-- Rally your fellow heroes and get ready for battle, because the portal to the Nexus is about to bust wide open! Blizzard Entertainment announced today that Heroes of the Storm™ will officially launch on June 2, following an open beta testing period beginning May 19. The free-to-play online team brawler brings together a diverse cast of iconic characters from Blizzard's far-flung realms of science fiction and fantasy, including the Warcraft®, StarCraft®, and Diablo® universes, and challenges them to compete in epic, adrenaline-charged battles. Heroes of the Storm invites players to customize heroes to suit their style and then team up with friends for some all-out mayhem. The game features a variety of gameplay modes for players of every skill level, including Cooperative, in which players team up against computer-controlled opponents, and Quick Match, an accessible way to jump in and play versus others. Experienced players can also join forces against other teams of players in highly competitive, draft-style ranked play. "With its focus on team play and fast-paced fun, Heroes of the Storm is a fresh take on a very popular genre," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We've built Heroes of the Storm in a way that makes it accessible to new players, but also challenging enough for veterans who really want to put their skills to the test. -
Blizzcon Is Bigger Than Ever with Nine Stages, 12 Trucks, 200+ Broadcast Streams
BlizzCon Is Bigger Than Ever With Nine Stages, 12 Trucks, 200+ Broadcast Streams The live stages feed into central Master Control, ‘Post Hub’ BY JASON DACHMAN, CHIEF EDITOR NOVEMBER 2, 2018 We distribute to a huge number amount of platforms and we also localize in 18 different languages. All of our esports programming is free, and we make the decision what goes on R Logotext Lorem TaglineBlizzCon Virtual Ticket holistically across Blizzard [based on] what we feel our community would want access to. Peter Eminger, Sr. Director Blizzard With 40,000 fans onsite watching five live esports stages and four content stages sprawled across a million square feet at Anaheim Convention Center, it simply doesn’t get any bigger for the Blizzard Entertainment pro- duction operation than BlizzCon. In addition, Blizzard’s Global Broadcast team is distributing a whopping 211 unique broadcast streams to 17 outlets in 18 languages. “For us, the live event and the broadcasts are very linked together because so much of the broadcast is from these live stages. Our show is definitely bigger this year,” says Pete Emminger, senior director, Blizzard Entertain- ment. “We’re really lucky in that we have a lot of consistent crew, so this year has actually been the smoothest year so far. Plus, we’ve really had a great year at Blizzard overall, so we’re extremely excited to finally be here at BlizzCon, which is really a celebration for us as much as it is [for the fans].” A Blizzard of Activity: A Dozen Mobile Units Onsite Serving Nine Stages Now in its 14th year, the convention features everything from live esports competitions to Q&A panels and announcements to demos of upcoming game releases to concerts and much more. -
Symbolic Reasoning for Hearthstone
1 Symbolic Reasoning for Hearthstone Andreas Stiegler, Member, IEEE, Keshav Dahal, Senior Member, IEEE, Johannes Maucher, Member, IEEE, and Daniel Livingstone, Member, IEEE planning aspects and the reasoning systems required for it are Abstract—Trading-Card-Games are an interesting problem focus of our research. domain for Game AI, as they feature some challenges, such as A lot of reasoning and planning research is currently highly variable game mechanics, that are not encountered in this conducted for Real-Time-Strategy (RTS) games, such as intensity in many other genres. We present an expert system “StarCraft”4, as analyzed by Ontanón et al [1]. Reasoning and forming a player-level AI for the digital Trading-Card-Game Hearthstone. The bot uses a symbolic approach with a semantic planning in games, RTS games in particular, was promoted as structure, acting as an ontology, to represent both static an interesting research problem by Buro [2, 3] and by many descriptions of the game mechanics and dynamic game-state researchers since then [4]. In Hearthstone, as in RTS games, a memories. Methods are introduced to reduce the amount of lot of short and long term planning has to be done. RTS bots expert knowledge, such as popular moves or strategies, are typically split into micro- and macro-management, dealing represented in the ontology, as the bot should derive such with individual units or the large scale battle plan respectively. decisions in a symbolic way from its knowledge base. We narrow down the problem domain, selecting the relevant aspects for a The move selection in Hearthstone is arguably of similar play-to-win bot approach and comparing an ontology-driven complexity to typical planning tasks in RTS. -
The Pro Strats of Healsluts: Overwatch, Sexuality, and Perverting the Mechanics of Play
The Pro Strats of Healsluts: Overwatch, Sexuality, and Perverting the Mechanics of Play 6.11.2019 Gender Studies Healslut Overwatch Queer Studies performativity play sexuality Kyle Bohunicky kbohunicky[a]ufl.edu Digital Worlds Institute University of Florida Jordan Youngblood youngbloodj[a]easternct.edu English and New Media Studies Departments Eastern Connecticut State University Obey or play? In digital games, sex is often confined by medial references and mechanical impositions. Tanya Krzywinska, in “The Strange Case of the Misappearance of Sex in Video Games” (2015), explains that games often obscure representations of sex and minimize playing sex. Game series like Mass Effect (2007 – 2017) use cinematic techniques such as the fade to black to allude to the climax to come, whereas games like Playboy: The Mansion (2005) abstract sex into the act of two characters comically bouncing on each other. And when sex is featured as something for players to perform, it often emerges as a mini-game in which the play is restricted by a series of button inputs, from its origins in the 1990 bedroom of Virtual Valerie (1990) to the more recent versions seen in the God of War (2005 – 2018) games until 2010. Far from an emergent, improvisational process, sexual actions in video games feel decidedly assembled and constructed; consider the Second Life (2003) universe, where sexual positions are purchasable encoded processes within “pose balls” that repeat the same action, over and over again. Yet despite procedural and medial impositions designed to control sexual play in digital games, fan communities have found their own ways to erotically engage within—and outside—the game, playing out their fantasies via emergent mechanics, in-game behavior, fan art, roleplaying, and fanfiction. -
Diablo II Lord of Destruction PC ENGLISH ISO Download
Diablo II Lord Of Destruction [PC] [ENGLISH] [ISO] Download 1 / 6 2 / 6 Diablo II Lord Of Destruction [PC] [ENGLISH] [ISO] Download 3 / 6 Common Problems. I can't figure out where to download Diablo 2; Where can I install Diablo 2? To install Diablo II, download the installer from our downloads ... 1. diablo ii + lord of destruction pc english iso Full Version Diablo II + Lord of Destruction Free Download PC Game. Title: Diablo II + ... Platform(s): Microsoft Windows, Mac OS, Mac OS X. For Diablo II: Lord of Destruction on the PC, a GameFAQs message board ... I found a torrent and downloaded a set of the D2 and D2:LoD isos, .... Want in the English language? EN Download the Patch Installer or ZIP Download via Google Drive and install after the full game. INSTRUÇÕES. - Tamanho: 2gb. Diablo II is an action role-playing hack-and-slash computer video game developed by Blizzard ... An expansion to the game, Diablo II: Lord of Destruction, was released in ... On March 11, 2016 Blizzard released the 1.14a Patch, which added support for Windows 7 ... "Battle.net - English Forums -> Patch 1.13d Now Live". diablo ii + lord of destruction pc english iso diablo ii + lord of destruction pc english iso Audirvana Plus License File Downloadadds Read what our users had to say about Diablo II: Lord of Destruction for PC at ... Ya sure the game WAS fun but the patch 1.10 came out now the game is .... Download Diablo II + Lord of Destruction PC ENG ISO game. Title: Diablo II + Lord of Destruction; Category: PC Game; Language: English; Rating: 4.0; Votes: ... -
Representing the Hero: a Comparative Study Between the Animated and Gameplay Cinematic
Representing the Hero: A Comparative Study between the Animated and Gameplay Cinematic Trailers for Overwatch By Stella Kerr Date 15 March 2017 Supervisor: Hanli Geyser The University of the Witwatersrand Student Number: 559823 Course Number: WSOA 7036 Master of Arts in Digital Animation i Declaration I hereby declare that this dissertation is my own work. It is submitted for the degree of Master of Arts in the field of Digital Animation at the University of the Witwatersrand, Johannesburg. It has not been previously submitted for any degree or examination at any other university. Stella Kerr 15 March 2017 ii Acknowledgements I would first and foremost like to thank the University of the Witwatersrand for enabling me to pursue my academic career, with professional facilities and supportive staff. To my supervisor, Hanli Geyser, if it were not for your invaluable assistance and encouragement, this research would have not been possible. The effort and time that you have devoted to helping me during this long process is something I will always hold dear to me. You have succeeded in helping me realize my own potential and abilities, your knowledge and professional guidance is one of a kind and is extremely influential. To my editor Genevieve Wood, Thank you for improving my research and assisting me in the finality of my research. I would like to express my gratitude towards my three close friends, Chantelle le Bron, Emma Kerr and Tanya Blaeser. The determination I see in all of you has inspired me to follow my dream of completing my research report, thank you for being true friends along this path in my life.