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ANY HERO ONE SYSTEM! HERO SYSTEM SIXTH EDITION the Best Has Just Gotten Even Better! the HERO System
ANY HERO ONE SYSTEM! EDITIONSIXTHSYSTEM HERO The best has just gotten even better! The HERO System 6th Edition brings new levels of flexibility and creativity to VOLUME 1: CHARACTER CREATION the acclaimed HERO System, allowing players to create any sort of character, power, gadget, spell, vehicle, monster, or weapon they can think of. Whatever you want to do, in any genre, setting, or time period, the HERO System 6th Edition rules let you do it! The 6th Edition rules come in two Core Rulebooks, Character Creation and Combat And Adventuring. Together these two books feature: H The full HERO System rules, revised and updated for greater consistency, flexibility, creativity, and ease of use H Options for nearly every element and aspect of the HERO System so you can better create and define characters, campaigns, powers, and everything else to suit your style of Sampleplay file H Hundreds of example powers, gadgets, abilities, weapons, and spells for all genres, plus a dozen example characters H A detailed, comprehensive index So what are you waiting for? It’s time to Be a Hero! 978-1-58366-120-8 DOJHERO1001 HERO GAMES ISBN: 978-1-58366-120-8 DOJHERO1001 $39.99 US www.herogames.com Sample file VOLUME ONE CHARACTER CREATION HERO SYSTEM 6TH EDITION VOLUME 1: CHARACTER Creation DEDICATION Special Thanks: No project this big administrative and clerical tasks, makes and complex arises in a vacuum. The our travel arrangements, takes care of To Andy, who was taken main driving force behind the creation of all sorts of little behind-the-scenes prob- from us far too soon. -
Marvel Fantasy Role Playing Game
MARVEL FANTASY ROLE PLAYING GAME A Fantasy RPG using the FASERIP System Table of Contents Character Creation ......................................................................................................................................................... 5 Race ........................................................................................................................................................................... 5 Origin of Power ......................................................................................................................................................... 6 Primary Abilities........................................................................................................................................................ 6 Secondary Abilities.................................................................................................................................................... 6 Powers ....................................................................................................................................................................... 6 Talents ....................................................................................................................................................................... 7 Contacts ..................................................................................................................................................................... 7 Heroic Alignment ..................................................................................................................................................... -
Champions Complete
Champions Complete Writing and Design Derek’s Special Thanks Derek Hiemforth To the gamers with whom I first discovered Champions and fell in love with the game: Doug Alger, Andy Broer, Indispensable Contributions Daniel Cole, Dan Connor, Dave Croyle, Guy Pilgrim, and Nelson Rodriguez. Without you guys, my college grades Champions 6th Edition: Aaron Allston and might have been better, but my life would have been much, Steven S. Long much worse. HERO System 6th Edition: Steven S. Long To Gary Denney, Robert Dorf, Chris Goodwin, James HERO System 4th Edition: George MacDonald, Jandebeur, Hugh Neilson, and John Taber, who generously offered insightful commentary and suggestions. Steve Peterson, and Rob Bell And, above all, to my beloved wife Lara, who loves her Original HERO System: George MacDonald and fuzzy hubby unconditionally despite his odd hobby, even Steve Peterson when writing leaves him sleepless or cranky. Layout and Graphic Design HERO System™®. is DOJ, Inc.’s trademark for its roleplaying Ruben Smith-Zempel system. HERO System Copyright © 1984, 1989, 2002, 2009, 2012 by DOJ, Development Inc. d/b/a Hero Games. All rights reserved. Champions, Dark Champions, and all associated characters Jason Walters © 1981-2009 by Cryptic Studios, Inc. All rights reserved. “Champions” and “Dark Champions” are trademarks of Cryptic Cover Art Studios, Inc. “Champions” and “Dark Champions” are used under license from Cryptic Studios, Inc. Sam R. Kennedy Fantasy Hero © 2003, 2010 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Interior Art Star Hero © 2003, 2011 by DOJ, Inc. d/b/a Hero Games. All rights Peter Bergting, Storn Cook, Keith Curtis, reserved. -
Sample File Rolemaster, HARP and Spacemaster Are Copyright © 2006 Aurigas Aldebaron, LLC, Charlottesville, Virginia, USA
Credits Author: Robert J Defendi Line Editor: Josh Peltier Additional Contributions: Scott Llewelyn Cover Art: B.C. Hailes Interior Art: B.C. Hailes Art Direction: Christopher Mitchell Pagemaking: Wallen Ashcroft Copy Editing: Christine Fortune Publisher: Robert J Defendi Editing, Development, & Production Staff: Robert J Defendi, Scott Llewelyn, Josh Peltier, Christine Fortune, Christopher Mitchell, Wallen Ashcroft Web Master: Robert J Defendi Play Testing: Amanda Peltier, Angela Daley, Bjorn Olsen, Brandon Leavitt, Brenda Llewelyn, Dan Willis, Gary Llewelyn, Jennie Mollerup, Josh Peltier, Kori Emerson, Mark Giffune, Mason Emerson, Mat Daley, Matthew Fitt, Robert J Defendi, Scott Llewelyn, Stephen Johnson. Special Support: Heike A. Kubasch, Bruce Neidlinger; Tim Dugger, and Steve Long. We’d also like to thank all the fans on the Iron Crown Forums who have shown so much support and enthusiasm, especially Allenrmaher, Buddha, Cormac Doyle, Grafton, Ictus, Ironmaul, Lichemaster, Lorenen, Maelstrom, Markc, Norin, Pendragon, Quasar, Smiling DM, Wolfram Riegler (our first cus- tomer), and Yammahoper. Sample file Rolemaster, HARP and Spacemaster are Copyright © 2006 Aurigas Aldebaron, LLC, Charlottesville, Virginia, USA. Rolemaster™, HARP™ and Spacemaster™ are trademark properties of Aurigas Aldebaron, LLC; no unauthorized use permitted. HERO System TM ® is DOJ, Inc.’s trademark for its roleplaying system. HERO System and Champions Copyright © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Fantasy Hero Copyright © 2003 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Dark Champions Copyright © 2004 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Pulp Hero Copyright © 2005 by DOJ, Inc. d/b/a Hero Games. All rights reserved. -
Traveller HERO
; Traveller HERO The Traveller Universe: Traveller HERO brings the Traveller universe to the HERO role-playing game The universe of Traveller is one of the rules system. It includes the following: most fully realized game settings ever created. Adventures take place against the background Traveller HERO Book 1: Adventurers in Charted Space of a vast, star-spanning empire, with a history Traveller HERO Book 2: Adventure in Charted Space dating back over a thousand years. Locales Traveller HERO Book 3: Starship Construction In Charted Space can range from a crowded spaceport to a Traveller HERO Book 4: Starships in Charted Space lonely frontier outpost. Characters can be mer- Traveller HERO Book 5: Psionics in Charted Space chant princes, diplomats, soldiers, politicians, HERO Fifth Edition: System Reference criminals . or all of them at once. Political HERO Fifth Edition: System Basics intrigues, trading schemes, mind-wrenching al- HERO Fifth Edition: System Wikipedia ien enigmas, mercenary raids, wars . almost HERO Sixth Edition: Character Conversion Summary anything is possible. First published by Game Designers’ Golden Age Starships 1: Fast Courier Workshop in the summer of 1977, Traveller Golden Age Starships 2: Sword Worlds Patrol Cruiser was one of the first science fiction roleplaying Golden Age Starships 3: Archaic Small Craft, Launches and Gigs games (indeed, it was one of the first RPGs of Golden Age Starships 4: Ship’s Boats and Pinnaces any sort). Traveller rapidly became the stand- Golden Age Starships 5: Cutters and Shuttles ard against which other SF roleplaying games Golden Age Starships 6: LSP Modular Starship were judged, and influenced many other Sourcebook 1: Grand Fleet designs in many other genres. -
Any Hero Less System!
ANY HERO LESS SYSTEM! The critically-acclaimed HERO System rules are now The Basic Rulebook includes: HERO SYSTEM BASIC RULEBOOK available in a condensed form: the Basic Rulebook! H A quick introduction to the HERO System rules, The Basic Rulebook contains all of the core with guidelines and suggestions for character HERO System rules, including character creation, creation combat and adventuring, and equipment — but H Character creation rules, including Characteristics, without all of the options and details found in the stan- Skills, Perks, Talents, Powers, Advantages, Limita- dard rulebook. The Basic Rulebook boils the HERO tions, Complications, and more System down to its essential elements so you can easily teach yourself the game, bring new players into H Combat, adventuring, and task resolution rules your campaign quickly, or refresh your memory on a that are easily learned but offer a wide range of crucial rule. And when you’re ready to move up to the tactics and abilities complete HERO System, learning it will be a snap be- H Five sample characters, plus hundreds of example cause the Basic Rulebook’s already taught you the abilities, spells, weapons, and vehicles. basics! Sample file H A comprehensive glossary and index so you can But the Basic Rulebook doesn’t sacrifice the easily find just the rule you’re looking for. flexibility, customizability, and freedom that are the hallmarks of the HERO System. With it you can create any sort of character, ability, weapon, spell, gadget, or vehicle you can think of. It lets you do just what you want to do: create great characters and games. -
Dragon Magazine #217
Issue #217 Vol. XIX, No. 12 May 1995 Publisher TSR, Inc. Associate Publisher Brian Thomsen SPECIAL ATTRACTIONS Editor-in-Chief Boons & Benefits Larry Granato Kim Mohan 10 Compensate your PCs with rewards far more Associate editor valuable than mere cash or jewels. Dale A. Donovan Behind Enemy Lines Phil Masters Fiction editor 18 The PCs are trapped in hostile territory with an Barbara G. Young entire army chasing them. Sounds like fun, doesnt it? Editorial assistant Two Heads are Better than One Joshua Siegel Wolfgang H. Baur 22 Michelle Vuckovich Split the game masters chores between two people. Art director Class Action Peter C. Zelinski Larry W. Smith 26 How about a party of only fighters, thieves, clerics, or mages? Production Renee Ciske Tracey Isler REVIEWS Subscriptions Janet L. Winters Eye of the Monitor Jay & Dee 65 Imitation is the sincerest form of flattery. U.S. advertising Cindy Rick The Role of Books John C. Bunnell 86 Delve into these faerie tales for all ages. U.K. correspondent and U.K. advertising Carolyn Wildman DRAGON® Magazine (ISSN 1062-2101) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. funds for 12 issues DRAGON® Magazine, 201 Sheridan Springs Road, sent to an address in the U.S.; $36 in U.S. -
TALISLANTA MAGIC SYSTEM Second Edition Revised (SER) System V3.4
TALISLANTA MAGIC SYSTEM Second Edition Revised (SER) System v3.4 Magic in Talislanta is a powerful but limited art practiced in as many different ways as there are cultures and races in the world. They key to understanding how magic works in the game is to remember that the largest part of the magical knowledge of the ancients was lost during The Great Disaster, and what remains is but a fraction of the spells, enchantments and magical items of that forgotten age. Rules Spellcasting is governed by Magic Rating (MR). MR = (INT+WIL+PER) ÷ 3. A magician may cast as many spells per day as his MR. The spellcaster rolls d20 + MR – Spell Level on the Action Table to determine the results of a spell. There are 15 Greater Spells that are commonly known across most Talislantan races & cultures. There are countless Lesser Spells with more minor effects that can be invented by the GM on the spot. There are dozens of lost Archaen spells that have to be unearthed during the course of play. These are initially known only to the GM and are often tied to particular magical races or traditions. There are over 30 different magical traditions which govern how spellcasting is performed, from Sawila Spellweaving to Cymrillian Wizardry to Rajan Necromancy &c. Each tradition knows certain greater spells and a few secret spells, and has spellcasting bonuses and limitations. Starting PC magicians know as many greater spells as their Magic Rating (eg, a magician with a MR of+5 would know 5 spells). Once all spells are expended, the magician must rest 7 hours to regain them. -
Defining Fantasy
1 DEFINING FANTASY by Steven S. Long This article is my take on what makes a story Fantasy, the major elements that tend to appear in Fantasy, and perhaps most importantly what the different subgenres of Fantasy are (and what distinguishes them). I’ve adapted it from Chapter One of my book Fantasy Hero, available from Hero Games at www.herogames.com, by eliminating or changing most (but not all) references to gaming and gamers. My insights on Fantasy may not be new or revelatory, but hopefully they at least establish a common ground for discussion. I often find that when people talk about Fantasy they run into trouble right away because they don’t define their terms. A person will use the term “Swords and Sorcery” or “Epic Fantasy” without explaining what he means by that. Since other people may interpret those terms differently, this leads to confusion on the part of the reader, misunderstandings, and all sorts of other frustrating nonsense. So I’m going to define my terms right off the bat. When I say a story is a Swords and Sorcery story, you can be sure that it falls within the general definitions and tropes discussed below. The same goes for Epic Fantasy or any other type of Fantasy tale. Please note that my goal here isn’t necessarily to persuade anyone to agree with me — I hope you will, but that’s not the point. What I call “Epic Fantasy” you may refer to as “Heroic Fantasy” or “Quest Fantasy” or “High Fantasy.” I don’t really care. -
Degree Project Level: Master’S Bringing the Magic Back to Structuralist Approaches in Fantasy Literature
Degree Project Level: Master’s Bringing the Magic Back to Structuralist Approaches in Fantasy Literature Supporting Themes of Unity in Patrick Rothfuss’ The Kingkiller Chronicle Author: Sarah Schroer Supervisor: Billy Gray Examiner: Carmen Zamorano Llena Subject/main field of study: English (literature) Course code: EN3063 Credits: 15 ECTS Date of examination: May 28, 2020 At Dalarna University it is possible to publish the student thesis in full text in DiVA. The publishing is open access, which means the work will be freely accessible to read and download on the internet. This will significantly increase the dissemination and visibility of the student thesis. Open access is becoming the standard route for spreading scientific and academic information on the internet. Dalarna University recommends that both researchers as well as students publish their work open access. I give my/we give our consent for full text publishing (freely accessible on the internet, open access): Yes ☒ N o ☐ Dalarna University – SE-791 88 Falun – Phone +4623-77 80 00 Table of Contents Introduction 1 Establishing Patterns of Binary Thinking Between Hard and Soft Magic Systems 9 Madness as Mediator: The Whole is Greater Than the Parts 16 Conclusion 26 Works Cited 30 1 Introduction From witches and warlocks, wizards and sorcerers, spells and incantations, magical potions, wardrobes that transport you to another world, and even one ring to rule them all, magical elements or beings are considered to be the fantasy genre's main defining feature. But what are the different ways magic appears in novels? In 2007, fantasy author, Brandon Sanderson published an essay where he not only explained his personal guidelines for creating magic systems, but more significantly to the genre, he proposed a scale for defining the different types of magic. -
Questing Feminism: Narrative Tensions and Magical Women in Modern Fantasy
University of Rhode Island DigitalCommons@URI Open Access Dissertations 2018 Questing Feminism: Narrative Tensions and Magical Women in Modern Fantasy Kimberly Wickham University of Rhode Island, [email protected] Follow this and additional works at: https://digitalcommons.uri.edu/oa_diss Recommended Citation Wickham, Kimberly, "Questing Feminism: Narrative Tensions and Magical Women in Modern Fantasy" (2018). Open Access Dissertations. Paper 716. https://digitalcommons.uri.edu/oa_diss/716 This Dissertation is brought to you for free and open access by DigitalCommons@URI. It has been accepted for inclusion in Open Access Dissertations by an authorized administrator of DigitalCommons@URI. For more information, please contact [email protected]. QUESTING FEMINISM: NARRATIVE TENSIONS AND MAGICAL WOMEN IN MODERN FANTASY BY KIMBERLY WICKHAM A DISSERTATION SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN ENGLISH UNIVERSITY OF RHODE ISLAND 2018 DOCTOR OF PHILOSOPHY DISSERTATION OF KIMBERLY WICKHAM APPROVED: Dissertation Committee: Major Professor Naomi Mandel Carolyn Betensky Robert Widell Nasser H. Zawia DEAN OF THE GRADUATE SCHOOL UNIVERSITY OF RHODE ISLAND 2018 Abstract Works of Epic Fantasy often have the reputation of being formulaic, conservative works that simply replicate the same tired story lines and characters over and over. This assumption prevents Epic Fantasy works from achieving wide critical acceptance resulting in an under-analyzed and under-appreciated genre of literature. While some early works do follow the same narrative path as J.R.R. Tolkien’s The Lord of the Rings, Epic Fantasy has long challenged and reworked these narratives and character tropes. That many works of Epic Fantasy choose replicate the patriarchal structures found in our world is disappointing, but it is not an inherent feature of the genre. -
The Ultimate Vehicle © 2003 by DOJ, Inc
THE ULITMATE VEHICLE • A guide to all things would have been much less complete without their contributions. that move in The Hero System Steve adds: We’d also like to offer our special thanks to the Authors: Bob Greenwade, Steven S. Long Digital Hero playtesters and testreaders who reviewed the TUV manuscript. Their help was invaluable in fine-tuning the rules, Editing & Development: Steven S. Long eliminating typos and math errors, and generally making the Layout and Graphic Design: Andy Mathews book as good as it could be. Special thanks also goes to the fans who participated in message board and mailing list discussions Cover: Nate Barnes of what TUV should contain — as I’ve said before, it’s great to Interior Artwork: Nate Barnes, Andrew Cremeans, have the help of enthusiastic fans! As always, though, the errors Storn Cook, Keith Curtis, Malcolm Harrison, Nick remain my fault. Last but not least, thanks to Jason Walters for assistance Ingereni, Brad Nault, Newton Ewell, Klaus Scherwin- with the motorcycles. ski, Greg Smith, Chris Stevens, Derek Stevens A WORD OR TWO OF APPRECIATION Dedication: Thanks to George MacDonald and Steve Peterson for creating the Hero System in the first place; to Steve Long for resurrecting it; to my wife, Colleen, and best friend, Karen McGuire, for all their support; to Dave Mattingly and the rest Sample file of the crew at the Haymaker! APAzine; to Jesus Christ, with- out whose intervention I’d be dead; and to Reneé Zellweger, who has never heard of me and would have no idea why I’d be thanking her but who really did have a significant, if unwitting, impact on my dedication to complete this book.