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WOnDROUs WORLDs OF ! Daring swordsmen, wise wizards, noble knights, deadly FANTASY FANTASY , and mythic kingdoms — all these, and more, are Fantasy part of the wondrous worlds of Fantasy. discusses and describes the Fantasy genre for gaming, and shows how to create characters, campaigns, spells and systems, worlds, and other elements of Fantasy with the rules. It includes: H a complete review of the Fantasy genre, from the most mundane and tales to won- HERO drous and bizarre and Epic Fantasy sagas, with guidelines and suggestions for simulating each part of the genre using the HERO System rules H an extensive section on creating Fantasy characters in the HERO System, including over fi ve dozen Templates for major character races, backgrounds, and professions H Fantasy-specifi c combat and adventuring rules, includ- ing expanded rules for weapons and mass combat H a detailed chapter on magic, describing how to create magic systems, spells, and enchanted items, with doz- ens of examples to get you started H discussions about Fantasy civilizations and cultures, with guidelines for economies and currencies, travel times and methods, government and law, religion, and much more H a comprehensive chapter on gamemastering Fantasy games Whatever type of Fantasy game you like to play, and howev- er you like to play it, Fantasy Hero helps you make it even better! 978-1-58366-129-1 DOJHERO1200

HERO

GAMES S t ev e n S. L o n g ISBN: 978-1-58366-129-1 DOJHERO1200 $44.99 US www.herogames.com TABLE OF CONTENTS INTRODUCTION...... 5 CHAPTER THREE CHAPTER FOUR BLADES AND BATTLES: ARCANE CREATIONS: MAGIC CHAPTER ONE FANTASY COMBAT AND MAGIC SYSTEMS...... 242 WARRIORS, WIZARDS, AND ADVENTURING DEFINITIONAL ISSUES...... 242 WONDROUS WORLDS: FANTASY HERO COMBAT...... 182 Where Magic Comes From...... 243 THE FANTASY GENRE ENTERING COMBAT...... 182 The Commonality Of Magic...... 246 ...... 247 COMBAT MODIFIERS...... 183 The Power Of Magic WHAT IS FANTASY?...... 8 Types Of Magic...... 251 ELEMENTS OF FANTASY...... 10 COMBAT MANEUVERS...... 184 Users Of Magic...... 255 FANTASY SUBGENRES...... 29 Standard Combat Maneuvers...... 184 Learning Magic...... 257 CROSSWORLDS FANTASY...... 29 Optional Combat Maneuvers...... 184 Methods Of Casting Spells...... 258 EPIC FANTASY...... 31 New Optional Fantasy Hero Combat Maneu- Restrictions On Wizards And Spells...... 258 ...... 185 HIGH FANTASY...... 35 vers Flavoring Magic...... 261 FIGHTING TRICKS...... 186 LOW FANTASY...... 37 SOCIAL ISSUES...... 262 Being Impressive ...... 186 Magic Organizations...... 262 SWORDS AND SORCERY...... 39 DAMAGE...... 188 URBAN FANTASY...... 41 Perspectives On Magic And Spellcasters.264 Optional Effects Of Damage...... 188 Magic’s Effect On Society...... 265 FANTASY, METAGENRES, AND OTHER GENRES Relative Positions...... 188 RULES ISSUES...... 266 44 WEAPONS...... 189 Buying Spells...... 266 FANTASY AND META-GENRES...... 44 WEAPONS TABLES...... 190, 195 Using Spells...... 274 Comedy...... 44 Explanation Of Hand-To-Hand Weapons Balancing Spells...... 277 Horror...... 45 Table...... 189 SPELL CREATION AND USE...... 279 ...... 47 Mystery Explanation Of Ranged Weapons Table.. 194 THE SPELL EFFECT...... 280 Romance...... 47 Poisons...... 201 Tragedy...... 48 CASTING METHOD...... 281 MAKING WEAPONS...... 202 Required Skill Rolls...... 281 FANTASY AND OTHER GENRES...... 49 Advanced Weapon Creation Rules And ...... 49 Procedures...... 284 Champions Guidelines...... 207 ...... 286 ...... 49 Other Casting Methods USING WEAPONS...... 211 Avoiding Restrictions...... 286 Martial Arts...... 51 Choosing The Right Weapon...... 212 ...... 51 CASTING TIME...... 286 Special Maneuvers For Weapons...... 214 DURATION...... 287 Western Hero...... 51 ...... 215 Weapon And Shield Breakage TARGET; AREA AFFECTED...... 289 ARMOR...... 216 RANGE...... 290 TYPES OF ARMOR...... 217 EXAMPLE MAGIC SYSTEMS...... 291 CHAPTER TWO Sectional Armor...... 219 HEROES OF THE REALM: USING ARMOR...... 223 THE ARTS ARCANE...... 291 CHARACTER CREATION Balancing Armor Use...... 224 AZGANDIAN MAGIC...... 293 Wearing Multiple Armors...... 225 CHAOS BLADES...... 298 FANTASY CHARACTER BASICS...... 52 Armor Breakage...... 225 DIVINE MAGIC...... 299 Character Background...... 52 SHIELDS...... 226 ELDRITCH LORE...... 300 Character Theme...... 53 FANTASY HERO MASS COMBAT...... 227 DWEOMERCRAFT...... 301 ...... 53 Goals And Motivations BEFORE MASS COMBAT...... 227 THE GIFT...... 302 FANTASY RACES...... 54 BATTLE SCALE...... 228 LEX MAGISTERIUM...... 303 RACIAL TEMPLATES...... 54 UNITS...... 230 NAMING MAGIC AND WORDS OF POWER.304 CULTURAL TEMPLATES...... 67 Creating Units...... 230 NA’SENRA...... 305 ENVIRONMENT/ANCESTRY TEMPLATES...... 69 Unit Size...... 230 RUNE MAGIC...... 306 PROFESSIONAL TEMPLATES...... 76 Unit Characteristics...... 230 THE SECRET SCIENCES...... 307 PRIEST TEMPLATES...... 77 Unit Skills...... 231 THE SPELLS OF SARILLON...... 308 ROGUE TEMPLATES...... 82 Unit Powers...... 231 TALRIADAN DRUIDRY...... 309 ...... 231 WARRIOR TEMPLATES...... 89 Unit Complications TORVANIAN MIND-MAGIC...... 311 MOVEMENT...... 231 WIZARD TEMPLATES...... 100 VANSARJAK...... 312 UNIT COMBAT...... 232 MISCELLANEOUS TEMPLATES...... 104 ENCHANTED ITEMS...... 313 CHARACTERISTICS...... 108 Entering Combat...... 232 Fighting...... 232 BASIC ISSUES...... 313 Characteristic Maxima...... 108 ...... 315 ...... 108 Determining Damage...... 233 Acquiring Enchanted Items Characteristic Ranges CREATING ENCHANTED ITEMS...... 317 SKILLS...... 112 SPECIAL SITUATIONS...... 235 Prominent Characters...... 235 Who Can Create Enchanted Items?...... 317 GENERAL RULES...... 112 Item Creation Requirements...... 317 Skill Modifiers...... 113 Magic In Mass Combat...... 238 SIEGES...... 239 Other Item Creation Issues...... 319 Skill Maxima...... 114 The Creation Process...... 319 Everyman Skills...... 114 USING ENCHANTED ITEMS...... 320 SKILL DESCRIPTIONS...... 114 TYPES OF MAGIC ITEMS...... 322 PERQUISITES...... 128 Armor And Shields...... 322 TALENTS...... 134 Potions...... 322 EXISTING TALENTS...... 134 Rings...... 324 NEW TALENTS...... 135 Scrolls...... 325 POWERS...... 145 And Staffs...... 326 POWER ADVANTAGES...... 158 Weapons...... 327 POWER LIMITATIONS...... 162 Miscellaneous Items...... 329 COMPLICATIONS...... 168 FANTASY EQUIPMENT...... 172 CHAPTER FIVE CHAPTER SIX BEYOND THE FIELDS WE KNOW: WONDERS OF THE IMAGINATION: FANTASY WORLDS AND RACES GAMEMASTERING FANTASY HERO FANTASY WORLDS...... 332 CREATING A CAMPAIGN...... 390 GEOGRAPHY...... 333 CHARACTER GUIDELINES...... 390 Climatological Zones...... 333 CAMPAIGN TONE...... 393 Common Terrain Features...... 334 CAMPAIGN THEME...... 395 Ecology...... 337 CAMPAIGN TYPES...... 397 Geography, History, And Culture...... 337 Subgenre...... 397 SUNS, MOONS, AND THE CALENDAR...... 338 Campaign Subject...... 399 FANTASY DEMOGRAPHICS...... 338 SETTINGS...... 401 FANTASY RACES...... 342 RUNNING THE GAME...... 403 RACIAL ARCHETYPES...... 342 ADVENTURE STRUCTURE...... 403 CREATING PLAYER CHARACTER RACES.... 345 Plotting...... 404 Template Components...... 346 DEALING WITH DISCONNECTS...... 407 DIVERSITY...... 347 COMPLICATIONS AND HOW TO USE THEM.410 LANGUAGE...... 347 THE FANTASY ENVIRONMENT...... 414 FANTASY CIVILIZATIONS...... 349 ENVIRONMENTAL THREATS...... 414 HISTORY...... 349 Corruption...... 414 CULTURE...... 352 Fear And Awe...... 414 Arts, Architecture, And Entertainment.... 352 Light...... 415 Family, Women, And Children...... 354 Traps...... 417 Social Classes...... 356 THE UNDERGROUND ENVIRONMENT...... 418 Culture And Character Creation...... 357 WALLS AND DOORS...... 419 ECONOMICS...... 357 VILLAINS AND NPCs...... 421 Creating An Economy...... 357 VILLAINS...... 421 Currency...... 360 Villain Qualities...... 421 Income...... 362 Villain Archetypes...... 424 Outgo...... 363 ...... 428 Trade...... 363 ...... 428 ...... 366 Creating Monsters Rules Considerations Using Monsters...... 429 GOVERNMENT AND POLITICS...... 366 NON-PLAYER CHARACTERS...... 431 ...... 366 The Basics Of Government NPC Archetypes...... 432 International Governments...... 368 Feudalism...... 370 Functions Of Government...... 370 Crime And Punishment...... 372 CHAPTER SEVEN RELIGION...... 374 DRUDARYON’S LEGION ...... 374 Creating The Gods DRUDARYON...... 437 Gods And Men...... 379 Priests, Priesthoods, And Religious Organiza- VALERIUS THE HARPER...... 439 tions...... 380 HALFREDA...... 444 Religion And Society...... 383 TARINA...... 446 TECHNOLOGY...... 383 DRAGO...... 448 Magic And Technology...... 385 VILLAINS...... 450 TRAVEL...... 386 TAAL SALIRA...... 450 LORD GARETHON...... 453 MINION GALLERY...... 455 Bandit...... 455 Barbarian Warrior...... 456 City Guard...... 457 Horse Nomad...... 458 Knight...... 459 Merchant...... 460 Nobleman...... 461 Pirate...... 462 Priest...... 463 Soldier...... 464 Thief...... 465 Wizard...... 466 BIBLIOGRAPHY...... 467 FANTASY FICTION...... 467 NONFICTION BOOKS...... 473 MOVIES AND TELEVISION...... 473 ROLEPLAYING GAMES...... 473 Fantasy Hero n Introduction 5

Introduction

antasy has long been the most popular HOW TO USE THIS BOOK genre for gaming — in fact, it’s the genre Fantasy Hero is designed both for players expe- that led to the creation of roleplaying rienced with Fantasy roleplaying and those who Fgames in the first place. The release of the are new to this style and genre of play. Nothing in Dungeons & Dragons game in the mid-Seventies these pages is secret or for the GM’s eyes only, so introduced millions of people to the concept of every reader can read it all the way through and roleplaying, slaying monsters, and adventuring then decide which portions he wants to utilize. using only their imaginations, some paper and Chapter One, Warriors, Wizards, And pencils, and dice. D&D inspired many other Wondrous Worlds: The Fantasy Genre, delves into games, including Champions and the HERO the nuts and bolts of Fantasy as a genre. First it ABBREVIATIONS System — and thus, eventually, this book (and its discusses what “Fantasy” is, and describes many Fantasy Hero uses the predecessors, the first edition released in 1985, the of the classic Fantasy “bits” and elements — things following abbreviations second in 1990, and the third in 2003). like dragons, , prophecies, and swords. to refer to other HERO But long before gaming came along, Fantasy Then it explores the major sub-genres of Fantasy, System books: was working its magic on the minds of readers. such as High Fantasy, Epic Fantasy, Swords And Beginning with the tales and legends of ancient Sorcery, and Urban Fantasy, as well as the interac- 6E1: The HERO System days, and leading up to novels by such modern tion of Fantasy with meta-genres such as Tragedy, 6th Edition, Volume I: masters of the genre as Tolkien, Vance, Dunsany, Comedy, and Romance. Character Creation Moorcock, Howard, Leiber, Kurtz, and Kay, stories Chapter Two, Heroes Of The Realm, reviews 6E2: The HERO System of wizards, , swordplay, dragons, and magic the subject of Fantasy Hero character creation in have long enthralled us. In fact, most gamers come 6th Edition, Volume II: two sections. The first section contains over five Combat And Adventuring to Fantasy gaming through their love of Fantasy dozen Racial, Environment/Ancestry, Culture, literature, rather than the other way around. and Professional Templates covering not only the APG: The HERO System Thanks to their interest in Fantasy, gamers have “typical” races and professions found in Fantasy Advanced Player’s Guide run Fantasy campaigns using the HERO System gaming — dwarves, , gnomes, warriors, HSB: The HERO System rules for decades — before there ever was an offi- wizard, priests, and so on — but many more Bestiary cial “Fantasy Hero” book, in fact. No two Fantasy unusual ones as well (winged folk, lizard-men, settings are identical, and the unmatched adapt- shamans, bounty hunters, and the like). The HSEG: The HERO System ability, flexibility, and customizability of the HERO second section reviews the major elements of Equipment Guide System makes it a natural for Fantasy gaming. the HERO System, such as Skills and Powers, and HSMA: HERO System Rather than forcing you to use a pre-defined list of describes how they function in Fantasy games. Martial Arts spells, monsters, or the like, Fantasy Hero lets you This section includes several new or expanded decide what magic is like, how characters create Perks and Talents as well. HSS: HERO System and cast spells, what attributes different types of Chapter Three, Battles And Blades: Combat Skills characters have, how strong are, and how And Adventuring, discusses the subject of Fantasy your functions. Hero combat. It includes optional rules for the use UBA: The Ultimate Base Thus, Fantasy Hero is a genre book, a sort of of Combat Modifiers and Maneuvers in Fantasy “guidebook” to the genre of Fantasy that shows settings, an expanded weapons list and rules for you how to use the HERO System rules to create weapons use, and a mass combat system so you the sort of Fantasy campaigns and characters you can include battles and sieges in your games. want — whether that’s in the style of your favorite Chapter Four, Arcane Creations: Magic, is Fantasy novels, short stories, and movies, or some perhaps the most important one in the book. idea that’s entirely original to you. Magic is a core defining element of most Fantasy settings, and how magic works influences many other aspects of the setting. Thus, it’s important for the GM to take the time to define how magic functions in his campaign, and what affect it has on society, history, the economy, and even geog- raphy. First the GM has to create a , a framework and set of rules explaining how magic 6 n Introduction Hero System 6th Edition

works in the game. After he knows how magic First, there’s often little consensus on what works generally, he has to create spells for the constitutes “historical fact.” Historians have only characters to buy (or let the players create their limited information about many subjects relevant characters’ spells themselves). This chapter walks to gaming, and in other cases their conclusions you step-by-step through the process, discussing inspire extensive discussion and debate. What not only basic considerations but social and rules- one historian (or gamer) regards as “fact,” another related issues; it includes over a dozen sample dismisses as speculation or erroneous information magic systems, each with several spells, to get you — and it’s entirely possible both views are justified. started. Lastly, the chapter describes enchanted Second, most Fantasy gamers don’t want items — how they function in the campaign, how historical realism. They want their games to have characters can create them, and so forth — and a veneer of historical realism — a political system provides examples. approximating Western European feudalism, Chapter Five, Beyond The Fields We Know: weapons and armor similar to those used in Fantasy Worlds And Races, describes how to create medieval cultures around the world, and so forth. Fantasy settings and races. For many gamers, They don’t care about the nature and function of creating their own Fantasy world is one of the incorporeal hereditaments, how medieval econo- most enjoyable things about gaming, and this mies “really” worked, or the precise relative merits chapter discusses the creation process in detail. of one type of weapon over another. An approxi- It includes sections on government, population, mation, often one made with dramatic rather than trade, travel, technology, and religion, among “realistic” considerations in mind, suffices. Like other subjects. most Fantasy novels and movies, they want the Chapter Six, Wonders Of The Imagination: flavor and the feel, not the substance... and there’s Gamemastering Fantasy Hero, provides advice nothing wrong with that at all. for the GM. It discusses campaign guidelines and Third and most importantly, in many cases standards, themes, and morality, and covers the historical data, accurate or not, is totally irrel- Fantasy Hero environment (including under- evant to a Fantasy game. A Fantasy world is not ground adventuring, traps, and the like). It also our world, and it’s questionable just how analo- describes Fantasy villains and NPCs — how to gous real-world data can be to a Fantasy setting. create memorable ones and use them to best effect Numerous factors, including geography, natural in the game. disasters, influential persons, and native flora and Chapter Seven, Drudaryon’s Legion, provides a fauna vary so much from the real world to the selection of sample heroes and villains to inspire Fantasy world that it’s hard to say that the state of players and GMs, or even to adopt for their own affairs prevailing on Earth (or some part of Earth) use. The characters all come from ’s at various points in history would duplicate, even Turakian Age setting, but you can easily adapt to a slight degree, in another world. them to other Fantasy worlds. In particular, the existence of magic has an Lastly, the book concludes with a detailed enormous effect on Fantasy settings. All but the Bibliography of and movies. It’s most mundane of Low Fantasy settings features not complete (no Fantasy bibliography could be!), magic; it suffuses some High Fantasy worlds. Once but it contains a long list of Fantasy works gamers you bring magic into the picture, analogizing may find inspirational — not to mention just plain between the real world and your Fantasy world fun. becomes much harder, and perhaps even futile — So, draw your sword, prepare your spells, and especially when magic is common and powerful get ready — realms of wondrous Fantasy await! enough to effectively take the place of high tech- nology. What would the Roman Empire have been HISTORICAL REALISM like with fireballs and sorcery? We don’t know, and Most Fantasy games portray quasi-medieval we never will, and speculation about the subject is societies, or other societies based, in whole or in largely meaningless... part, on earlier eras of human civilization. This ...but of course, sometimes meaningless raises the issue of conducting research to make subjects are fun to pursue. Even though Fantasy the settings more historically “accurate,” increase Hero doesn’t include a lot of historical research, the verisimilitude of the world, and even unearth there’s no reason you can’t do all the research unusual and interesting facts that might add flavor you want, if you’re so inclined. The books in the and color to a game. “Nonfiction” section of the Bibliography are a While there’s no question that historical good start. Examine the facts, draw your own research often proves helpful to a Fantasy game, conclusions, and plan your game as you see fit. As Fantasy Hero only contains a few historical facts long as you and your players have fun, you win, here and there as points of comparison. There are whether you’re “historically correct” or not. several reasons for this (beside the lack of page space). 474 n Index Hero System 6th Edition  6E1 Castles 

Index

6E1: 5 Anthropomorphic monsters Autofire (Combat Modifier): 183 Blood Sacrifice (example spell): 6E2: 5 (comedic Fantasy element): 45 Autofire Skills (Skill): 115 309 APG: 5 Avoiding restrictions on spells: 286 Blowguns: 200 Absolute Effect Rule, spells and: Aquatic races: 343 Awe: 414 Body (Characteristic): 110 280 Arcane Defense (optional Charac- Axes: 189 Body Magic (type of magic): 254 Absorption (Power): 146 teristic): 111 Azgandian Magic (example magic Boiled leather armor: 218 Accidental Change (Complication): Arcane Eye (example spell): 291 system): 293 Books (element of the Fantasy 169, 410 Arcane magic: 252 genre): 12 Accurate spells: 289 Arcane spellcasters: 263 Background for characters: 52 Boots Of Swiftness (example Acting (Skill): 114 Archer (Warrior Template): 91 Balancing armor use: 224 power): 147 Adjustment Powers (Power): 145 Archer’s Strength (example power): Balancing spells: 277 Borders: 370 Advancement of spell power: 273 148 Banded mail armor: 218 Bouncing An Attack (Combat Modi- Advantages: 158 Archetypes Bandit (example minion): 455 fier): 184, 276 Adventure structure: 403 NPCs: 432 Bandit (Rogue Template): 85 Bounty Hunter (Rogue Template): Adventuring and combat: 181-240 Villains: 424 Banishing Summoned beings: 155 88 Aerial combat: 183 Architecture: 354 Banks: 360 Bows: 196 Affects Desolidified (Advantage): Area affected by spells: 289 Bar Mail armor: 219 Bows, enchanted: 327 158 Area Of Effect (Advantage): 158 Barbarian (Warrior Template): 92 Bracers Of Troll Strength (example Aid (Power): 146 Armor Barbarian Warrior (example enchanted item): 329 Air (Environmental/Ancestry Generally: 216 minion): 456 Breakage of weapons, shields, and Template): 71 Breakage: 225 Barbarism (Swords And Sorcery armor: 215, 225 Air, underground: 418 Enchanted: 322 element): 39 Brelga, the Rune of Safety From Alchemist (Wizard Template): 102 Spells and: 278 Bard (Rogue Template): 86 Fire (example spell): 306 Alchemy (type of magic): 254 Armor Of Healing (example Barding: 220 Brigandine armor: 218 Alchemy and alchemists (element enchanted item): 322 Barkskin (example power): 153 Bugging (Skill): 115 of the Fantasy genre): 10 Armor Of Steadfast Protection Barrier (Power): 146 Bull Rush (Talent): 137 All-Seeing Eye (example spell): 298 (example enchanted item): 322 Barter: 361 Bump Of Direction (Talent): 134 (Crossworlds Fantasy Armor Of The Lion’s Strength Base (Perk): 132 Bureaucrat, the (NPC archetype): element): 30 (example enchanted item): 322 Based On CON (Limitation): 146 432 Altars (element of the Fantasy Armorsmith (Skill): 115 Bashing damage for weapons: 205 Bureaucratics (Skill): 115 genre): 11 Arms race, enchanted items and: Battle magic: 252 Burglar (type of Rogue): 83 Alternate Combat Value (Advan- 314 Battles: See “Mass Combat” Buying enchanted items: 315 tage): 158 Arrow Of Accuracy (example Battles (potential GMing problem): Buying spells with Character Alternate worlds, as main element enchanted item): 328 407 Points: 266 in Fantasy: 9 Arrows Batwing Shield (example enchanted Amentum: 199 Generally: 194 item): 322 Calendars: 338 Amphibious races: 343 Enchanted: 327 Bear Hug (Talent): 135 Call Animals (example power): 157 Analogy (Crossworlds Fantasy Arts: 352 Beast Speech (Talent): 136 Calling The Thunderbolt (example element): 30 Arts Arcane (example magic Behind Cover (Combat Modifier): spell): 301, 310 Analyze (Skill): 114 system): 291 183 Campfire (light source): 415 Ancient Wizard, the (NPC arche- Artwork: 352 Berserk Fury (Talent): 136 Candle (light source): 415 type): 432 Assassin (Rogue Template): 84 Bezainted Leather armor: 218 Cannot Be Used On Horseback Ancient world (element of the Assassin’s Blade (example Bibliography: 467 (Limitation): 208 Fantasy genre): 11 enchanted item): 328 Bind (Combat Maneuver): 184 Caravan Life (campaign subject): Animal Companion (type of Assume Animal Form (example (element of the 399 Follower): 129 power): 157 Fantasy genre): 14 Cargo prices: 365 Animal Friendship (Talent): 134 Atlatl: 199 Blazing Away (Combat Maneuver): Castes: 356 Animal Handler (Skill): 115 Attack spells: 277 184, 276 Casting spells, methods of: 258, Animal-Men: 342 Attack Versus Alternate Defense Bleeding: 188 281 Animate Dead (example spell): 306 (Advantage): 158 Blessing (example spell): 299 Casting time of spells: 286 Attuning enchanted items: 321 Block (Combat Maneuver): 184 Castles: 341 Fantasy Hero n Index 475  Castles (element of the Fantasy genre) Duration of spells 

Castles (element of the Fantasy Combat Sense (Talent): 134 Cumulative (Advantage): 158 DEX Rolls, armor and: 225 genre): 12 Combat Skill Levels (Skill): 116 Cure Illness (example spell): 299 Dexterity (Characteristic): 110 Casualties, in mass combat: 234 Combat Spellcasting (Talent): 137 Currency: 360 Difficult To Dispel (Advantage): 160 Cat-Folk (Fantasy race/Template): Comedy (meta-genre): 44 Current events: 351 Dimensional travel (High Fantasy 55 Command words for enchanted Curse Of Clumsiness (example element): 36 Catastrophes: 350 items: 164, 321 spell): 308 Disabling: 188 Catch And Return (Talent): 137 Commander (Warrior Template): 93 Curses Disasters: 350 Cave-ins, underground: 418 Commercial paper: 361 Generally: 280 Disastrous spells (comedic Fantasy Caverns (element of the Fantasy Common tongue, the: 348 Element of the Fantasy genre: element): 45 genre): 12 Commonality of enchanted items: 14 Disconnects, dealing with: 407 (Fantasy race/Template): 313 Source for Complications: 168 Disguise (Skill): 117 55 Commonality of magic: 246 Customs, social: 356-57 Dispel (Power): 149 Chainmails: 219 Complications: 168, 410 Cutpurse (type of Rogue): 83 Distinctive Features (Complication): Champions: 49 Concealed doors: 417 169, 410-413 Change Environment (Power): 147 Concealing weapons: 212 Damage Distinctiveness of spells: 279 Chaos (as a primal force): 25 Concentration (Limitation): 286 Generally: 188 Diversity of Fantasy races: Chaos Blade (Template): 298 Conduct, restricted, for spell- Weapons: 190, 195 347 Chaos Blades (example magic casters: 259 Damage Negation (Power): 148 (Skill): 117 system): 298 Conflicts: 350 Damage Over Time (Power Modi- Divination (type of magic): Chaos Path (example spell): 298 Congregations, Priest Templates fier): 158, 288 254 Character creation : 51-180 and: 77 Damage Reduction (Power): 148 Divine (Environmental/Ancestry Character creation, culture and: Conjuration (type of magic): 254 Danger of magic, perception of: Template): 70 357 Conjuror (type of Wizard): 100 264 Divine Favor (Talent): 138 Characteristic Maxima: 108, 391 Constant spells: 288 Danger Sense (Talent): 134 Divine interaction with mortals: 379 Characteristics: 108 Constant threat of death (Horror Dangerous wizardry (Horror Divine magic: 252, 262 Characteristics (Power): 148 Fantasy element): 46 Fantasy element): 46 Divine Magic (example magic Charges (Limitation): 162 Constitution (Characteristic): 110 Dark Champions: 49 system): 299 Charges, enchanted items and: Contacts (Perk): 128 , the (villain archetype): Divine spheres of authority: 376-77 319 Contagion, principle of: 164 424 Divine Strength (example power): Charioteeting (Combat Driving in Contemplative Priest (Priest DCV, armor and: 225 147 Fantasy) (Skill): 116 Template): 77 Deactivating spells: 289 Divorce : 355 Charm (Skill): 115 Cooking: 354 Deadly Blow (Talent): 135 Does Knockback (Advantage): 160 Checks: 361 Corrupted Hero (villain archetype): Deadly Quatrains Of Araphune Dogs of War (campaign subject): Children: 355 424 Zaar, The (example spell): 312 400 Choosing the ruler: 368 Corruption: 414 Death: 188 Domination (example spell): 311 Cities: 340 Cosmology: 349 Deep (Environmental/Ancestry Donning armor: 224 Cities (element of the Fantasy Court Politics (campaign subject): Template): 69 Doors: 419 genre): 13 399 Defense Powers (Power): 145 Double Knockback (Advantage): City Guard (example minion): 457 Courtier (High Society in Fantasy) Degradation of traps: 417 160 Cityfolk Culture (Template): 67 (Skill): 117 Delayed Effect (Advantage): 158 Double Mail armor: 219 Classes: 356 Craftsman (Template): 104 Delayed Endurance Cost (Advan- Drago (example character): 448 Claws Of The Beast-Lord (example Creating a campaign: 390 tage): 275 , the (villain archetype): 424 spell): 308 Creating Player Character Races: Delayed Use (Limitation): 162 Dragon-Calling Scroll (example Climatological zones: 333 345 Demigod (Fantasy “race”/ enchanted item): 325 Climbing (Skill): 116 Creating spells: 271, 279-90 Template): 66 Dragon-Folk (Fantasy race/ Clinging (Power): 148 Creating weapons: 202 Demographics Template): 56 Cloak and Dagger (campaign Crime: 372 Generally, for Fantasy: 338 Dragons (element of the Fantasy subject): 399 Crimes: 373 Spellcasters: 256 genre): 16 Cloak Of Flying (example Criminal Culture (Template): 68 Demolitions (Skill): 117 Drain (Power): 149 enchanted item): 329 Crippling Blow (Talent): 137 (element of the Fantasy Dramatic combat: 182 Cloth armors: 217 Critical hits: 188 genre): 14 Dramatically appropriate actions: Clothes: 353 Crossbows: 196 Denial of power (element of the 44 Clubs: 192 Crossworlds Fantasy (subgenre): Fantasy genre): 15 Drawn weapons, CSLs and: 116 Coin-clipping/-shaving: 373 29 Dependence (Complication): 169, Drudaryon (example character): Coinage: 360 Crusading Priest (Priest Template): 410-413 437 Combat and adventuring: 181-240 78 Dependent NPC (Complication): Druid (Priest Template): 80 Combat Archery (Talent): 137 Cryptography (Skill): 116 169, 410-413 Duel Arcane: 259 Combat Driving (Skill): 116 Crystal Ball Of Farseeing (example Deserts: 334 Dumb warriors (comedic Fantasy Combat Luck (Talent): 134 enchanted item): 329 Despicable Priest (NPC archetype): element): 45 Combat magic: 252 Crystal Ball Of Locating (example 432 Dungeon Delving (campaign Combat Maneuvers: 184, 276 power): 153 Destiny (element of the Fantasy subject): 400 Combat Modifiers: 183, 276 Cuir-bouilli armor: 218 genre): 15 Dungeons (element of the Fantasy Combat Piloting (Skill): 116 Cults: 382 Detect Magic (Power): 149 genre, and High Fantasy specifi- Combat, roleplaying: 183 Cultural Templates: 67 Detect Magic Scroll (example cally): 12, 36 Combat Sailing (Skill): 116 Culture in Fantasy worlds: 337, 352 enchanted item): 325 Duration of spells: 287 476 n Index Hero System 6th Edition  (Fantasy race/Template) Holy men 

Dwarf (Fantasy race/Template): 56 Equipment: 172 Fine weapons, armor, and equip- Grant Wish (example spell): 304 Earth (Environmental/Ancestry Espionage ment: 173, 209, 221 Graphic arts: 352 Template): 71 In Fantasy settings: 49, 372 Fire (Environmental/Ancestry Graveyard Call (example spell): 301 Eavesdropping (Bugging in Fantasy) Campaign subject: 399 Template): 71 Greedy Merchant (NPC archetype): (Skill): 115 Evasive (Talent): 138 Firearms: 200 432 Ecology: 337 Events, recent and current: 351 Fireball (example spell): 306 Grimness (Low Fantasy element): Economics: 357 Everyman Skills: 114 Fireweaving (example power): 157 37 Edritch Wings (example spell): 300 Evil (element of the Fantasy genre): Flails: 193 Grittiness (Low Fantasy element): Education: 355 18 Flavoring your magic system: 261, 37 Effect of spells: 280 Evil Wizard/Priest (villain arche- 279 Groundfighting: 187 Effect on society of magic: 265 type): 425 Flight (Power): 151 Growth of PCs: 392 Effectiveness ceilings: 391 Existence of enchanted items: 313 Flourishes (weapon stunts): 186 Guarding areas: 187 Ego (Characteristic): 110 Expendable Foci: See “Focus” Flying races: 343 Guidelines for PCs: 390 Eldritch Lore (example magic Expenses for PCs: 363 Focus (Limitation): 163, 284 Guild Member (Fringe Benefit): 131 system): 300 Experience Points: 392 Follow-Through Attack (Talent): 139 Guilds: 364 Eldritch Shield (example spell): 300 Expertise, as requirement for Follower (Perk): 129 Gunpowder weapons: 200 Elemental (Environmental/Ancestry buying spells: 270 Food: 354 Template): 71 Explorer (type of Rogue): 83 Force Back (Talent): 139 Halfbreeds: 66 Elemental Dweomercraft (example Extra Limbs (Power): 150 Forensic Medicine (Skill): 117 (Fantasy race/Template): magic system): 301 Extra Time (Limitation): 287 Foresight (element of the Fantasy 61 Elementalist (type of Wizard): 100 Extra-Dimensional Movement genre): 23 Halfreda (example character): 444 Elemental Magic (type of magic): (Power): 150 Forest (Environmental/Ancestry Hammers: 192 254 Template): 72 Hannister’s Spell Of Excellent Elements of Fantasy: 10 Faerie Protection (example spell): Forests: 334 Transport (example spell): 312 (Fantasy race/Template): 58 310 Foretelling (potential GMing Healing Eligibility requirements for buying Faeries (element of the Fantasy problem): 408 Injuries generally: 188 spells: 269 genre): 18 Formulaic magic: 253 Paramedics Skill in Fantasy: 122 Elixir Of Strength (example Failed Magic Skill rolls: 283 Four Elements, the (element of the The Power: 151 enchanted item): 324 Folk (Urban Fantasy element): Fantasy genre): 18 Healing Circle (example spell): 310 Elixirs: See “Potions” 42 Free will (Epic Fantasy element): 32 Healing Potion (example enchanted Embalming (Forensic Medicine in Faith (form of the Power Skill): 122 Fringe Benefit (Perk): 130 item): 324 Fantasy) (Skill): 117 Faithful Steed (type of Follower): Fumbles: 188 Healing-Spell (example spell): 299 Empires: 369 129 Funerary customs: 355 Hearth fire (light source): 415 Enchanted items: 313-30, 392 (type of Follower): 129 Heavy Fighter (Warrior Template): Enchanter (type of Wizard): 100 Familiarity with magic, societal: Gamemastering Fantasy Hero: 389 89 Enchantment (type of magic): 254 264 Games: 353 Hegemonies: 369 Encumbrance : 274 Gargoyle (Fantasy race/Template): Henchman (NPC archetype): 432 Armor and: 224 Family: 354 59 Henotheism: 378 Combat Modifier: 184 beasts (element of the Gathering economies: 358 Heresy: 373 Skill Modifier: 112 Fantasy genre, and of High Gear: 172 Heroic qualities (Epic Fantasy Endurance Fantasy specifically): 20, 36 Genre of Fantasy: 7-50 element): 32 The Characteristic generally: Fantastic geography: 336 Genres, other, and Fantasy: 49-50 Heroic sacrifice (element of the 111 Fantasy Civilizations: 349 Geography in Fantasy worlds: 333, Fantasy genre): 19 Armor and: 224 Fantasy genre: 7-50 337 Hide armors: 217 Spells and: 274, 276, 286 Fantasy Objects Table: 420 Gestures (Limitation): 125, 165, Hideous races: 343 Substituting for other Limitations Farming economies: 358 284 Hierarchy, religious: 380 with spells: 276 Fascination (example spell): 309 Getting the PC group together: 395 High Fantasy (subgenre): 35 Enemy Race (villain archetype): Fascination (Talent): 138 Giant (Fantasy race/Template): 59 High Society (Skill): 117 425 Fast Draw (Skill): 117 Giant races: 343 High stakes (Epic Fantasy element): Energy Defense (Characteristic): Fate (Epic Fantasy element): 32 Gift, the (example magic system): 32 111 Favor (Perk): 129 302 Hill (Environmental/Ancestry Enhance Self (example spell): 311 Fear: 414 (Fantasy race/Template): 60 Template): 72 Enhanced Senses (Power): 149 Fear (example spell): 301 Goals for characters: 53 Hills: 334 Enraged/Berserk (Complication): Fearless (Talent): 139 (Fantasy race/Template): 60 Hipshot (Combat Maneuver): 184, 170, 410-413 Feather’s Flight (example power): God, the (NPC archetype): 432 276 Entertainment: 352 151 God-supplied magic: 245 Hireling (NPC archetype): 432 Environment/Ancestry Templates: Federations: 369 Gods Historical adventure (Low Fantasy 69 Fees: 363 Generally: 374-79 element): 38 Environmental magic: 243 Feint (Skill): 117 Element of the Fantasy genre: Historical realism: 6 Environmental Movement (Talent): Feudal titles: 130 19 History: 349 135 Feudalism: 370 Source for Complications: 169 History in Fantasy worlds: 337 Environments, Fantasy: 414 Fighting Tricks: 186 Gods walk the Earth (High Fantasy Hit Locations: 188 Epic Fantasy (subgenre): 31 Fighting Tricks (form of the Power element): 36 Holy books: 382 Equal damage for weapons: Skill): 122 Government: 366 Holy men: 380 203-04 Grab By (Combat Maneuver): 276 Fantasy Hero n Index 477  Honorable Enemy (villain archetype) Multiform (Power) 

Honorable Enemy (villain arche- Jester (type of bard): 86 Lizard-Folk (Fantasy race/ Materials for weapons and armor: type): 426 Jewelry: 354 Template): 61 208-09, 220 Horror (meta-genre): 45 Jousting: 213 Lockpicking (Skill): 120 Maxima for Characteristics: 108, Horse Nomad (example minion): 458 Longbow Of Far Shooting (example 391 Houses of trade: 364 Kalthir, the Rune of Protection enchanted item): 328 Mechanics (Skill): 121 HSB: 5 (example spell): 307 Loony wizards (comedic Fantasy MegaScale (Advantage): 160 HSEG: 5 Keeping the PC group together: element): 45 Membership (Fringe Benefit): 131 HSMA: 5 395 Lord Garethon (example villain): Mending-Spell (example power): HSS: 5 Keeps (element of the Fantasy 453 151 Humanity, lack of (Crossworlds genre): 12 Lordship (Fringe Benefit): 130 Mental Illusions (Power): 153 Fantasy element): 30 Khelebrian’s Helpful Porter Loremaster (type of Wizard): 100 Mental Magic (type of magic): 254 Hunted (Complication): 170, (example spell): 304 Low Fantasy (subgenre): 37 Mental Powers (Power): 146 410-413 Kingdoms, creating/playing: 367 Low technology, as main element Mercenary, the (villain archetype): Hurry (Combat Maneuver): 184, Knight (example minion): 459 in Fantasy: 9 426 276 Knight (Warrior Template): 94 Luck (Power): 153 Merchant (example minion): 460 Knives: 192 Lurking horrors (Horror Fantasy Merchant (Template): 106 Identifying enchanted items: 320 Knockback: 54, 188 element): 46 Meta-genres: 44 Ignoring opponents: 187 Knockdown: 188 Lycanthrope (Environmental/ Metal, as restriction on spell- Illumination, magical: 416 Knowledge Skills (Skill): 119 Ancestry Template): 73 casting: 261 Images (Power): 152 Lycanthropes (element of the Metaphor (Crossworlds Fantasy Immortality Jar (example spell): Laced armor: 218 Fantasy genre): 19 element): 30 292 Lack of heroism (Swords And Methods of casting spells: 258 Impairing: 188 Sorcery element): 40 Maces: 192 Militaries: 370 Imperial Doorway (example power): Lakes: 335 Mages’ guilds: 263 Military issues, magic and: 266 157 Lamellar armor: 218 Magesight (Talent): 140 Military Rank (Fringe Benefit): 131 Importance of the PCs: 394 Lances: 194 Magic (form of the Power Skill): Mind Control (potential GMing Impressiveness, Fighting Tricks Language: 347 122, 276, 281 problem): 408 and: 186 Languages (Skill): 120 Magic (Talent): 140 Mind Control (Power): 154 Inaccurate (Limitation): 286 Lantern (light source): 415 Magic Mind Link (Power): 154 (Limitation): 165, 285 Law: 372 Generally: 241-330 Mind-Rack (example spell): 311 Income: 362 Law (as a primal force): 25 Affect on worlds: 332 Minion Gallery: 455 Increased Endurance Cost (Limita- Leadership, in mass combat: 235 CSLs with: 116 Mirror Of Scrying (example power): tion): 286 Leagues for trade: 364 Effect on society: 265 148 Indirect (Advantage)160 Learning magic: 257 In mass combat: 238 Miscellaneous enchanted items: Infernal (Environmental/Ancestry Learning to be a wizard (element of Primary element in Fantasy: 8 329 Template): 73 the Fantasy genre): 28 Technology and: 385 Miscellaneous Templates: 104 Infodumps (potential GMing Leather armors: 218 Too much of it (potential GMing Modifiers to theMagic Skill: 282 problem): 407 Legal systems: 372 problem): 409 Money Inherent spells: 289 Legendary weapons: 329 Magic Engine: 246 Generally: 360 Inks, magical: 324 Lending: 360 Magic for PCs: 392 Campaign theme: 396 Innate magic: 243 Lengthier spellcasting: 287 Magic items: 313 Found then lost (Swords And Innate magic talent: 255 Levitation (Limitation): 151 Magic organizations: 262 Sorcery element): 41 Inns (element of the Fantasy Lex Magisterium (example magic Magic races: 343 Money (Perk): 132, 366 genre): 26 system): 303 Magic systems: 242 Moneychanging: 360 Insanity, as a result of learning Liches (element of the Fantasy Magicotechnology (Urban Fantasy Monotheism: 375 (Horror Fantasy element): 46 genre): 21 element): 43 Monsters Inspire (Talent): 140 Life Support (Power): 153 Maintaining the feel (potential Generally: 428 Instant spells: 288 Light: 415, 418 GMing problem): 407 As characters: 67 Intelligence (Characteristic): 110 Light Fighter (Warrior Template): 90 Making weapons: 202 Element of the Fantasy Intelligence Minimum for spells: Lightning Blast (example spell): Mana (natural magic energy): 243 genre, and High Fantasy in 270 298, 311 Manors and the manor system: particular: 20, 36 Intelligent enchanted items: 318 Lightning Bolt (example spell): 292, 341, 370 Moons: 338 Interaction Skills: 114 300, 303, 304, 306, 308 Manufacturing economies: 358 Morality of the campaign: 393 International Governments: 368 Likeable Rogue (NPC archetype): Maps (element of the Fantasy Motivations for characters: 53 Interposing: 187 434 genre): 19 Mountain (Environmental/Ancestry Interrogation (Skill): 118 Limitations Mariner (Template): 105 Template): 72 Introduction: 5 Generally: 162 Marriage: 355 Mountains: 335 Inventor (Skill): 118 As restriction on spellcasting: Marshes: 336 Mountebank (type of Rogue): 83 Invisibility (Power): 152 261 Martial Artist (Warrior Template): 95 Mounted combat: 183 Irresistible Blade (example Avoiding Limitations on spells by Martial Arts (genre): 51 Mounted Limitations: 208 enchanted item): 328 substituting other drawbacks: Martial Arts (Skill): 121 Mounted Warrior (Talent): 140 276 Mass Combat: 227-40 Mouth Of Truth (example power): Jazeraint Leather armor: 218 Limited Power (Limitation): 165 Materia Magica: 246 157 Jekkara’s Wine (example poison): Lingering spells: 288 Material components: See “Focus” Movement Powers (Power): 146 201 Literary arts: 352 Multiform (Power): 154 478 n Index Hero System 6th Edition  Multiple armors, wearing Reinforced Chainmail 

Multiple armors, wearing: 225 (Fantasy race/Template): 62 Plotting adventures: 404 Prominent characters, in mass Multiple Attack (Combat Maneuver): Omens (element of the Fantasy Poaching: 373 combat: 235 184, 276 genre): 23 Point ceilings: 391 Prophecies Multiple Attackers (Combat Modi- One-weapon fighting: 212 Poisoning (Skill): 122 Element of the Fantasy genre: 23 fier): 184 Only On Horseback (Limitation): Poisons: 201 Potential GMing problem: 408 Multiple limb races: 344 208 Polearms: 193 Protected By Fate (Talent): 141 Multiple magic systems: 242 Only When Serving The God’s/ Political issues, magic and: 266 Protective spells: 278 Multiple targets, spells and: 289 Gods’ Purposes (Limitation): 166 Politics Psi-Mage (type of Wizard): 100 Multipowers, for spells: 267 Only Works Against [Specific Race] In Fantasy settings generally: Psi-Magic: 246, 255 Music (element of the Fantasy (Limitation): 165 366 Psychological Complication genre): 21 Optional effects of damage: 188 Low Fantasy element: 38 (Complication): 171, 410-413 Mystery (meta-genre): 47 Oracle (type of Wizard): 100 Polytheism: 375 Pulling A Punch (Combat Mystery damage: 188 (Fantasy race/Template): 62 Poor weapons, armor, and equip- Maneuver): 184, 276 Mystery religions: 382 (element of the Fantasy ment: 173, 210, 222 Pulp genre and Fantasy: 49 Mystic Bolt Scroll (example genre): 22 Population: 338 Punishment: 372 enchanted item): 325 Organizations for spellcasters: 262 Positive Reputation (Perk): 132 Punishments for crimes: 374 Mystic Interference (example spell): Organizations for trade: 364 Possession (potential GMing Puppet, the (villain archetype): 427 300 Osseous Armor (example spell): problem): 408 Purchasing spells with Character 303 Post-Apocalyptic genre, Fantasy Points: 266 Na’senra (example magic system): Outgo: 363 and: 50 305 Outlook of the campaign: 394 Potion Of Underwater Comfort Qualities of villains: 421 Naive Hero, the (Epic Fantasy (example enchanted item): 324 Quarterstaffs: 194 element): 33 Padded Cloth armor: 217 Potions: 322 Quests (element of the Fantasy Name Of The Thunderbolt (example Paints, magical: 324 Power (Skill): 122 genre): 24 spell): 305 Paladin (Warrior Template): 96 Power Advantages: 158 Quicker spellcasting: 286 Names (element of the Fantasy Paladin’s Sacred Sword (example Power Defense (Power): 154 genre): 22 enchanted item): 328 Power Frameworks: 166, 267 Races Naming (type of magic): 254 Pantheons: 375 Power level of magic: 247 Generally: 54, 342 Naming Magic and Words of Power Paralytic Touch (example power): Power Limitations: 162 Armor and: 216 (example magic system): 304 150 Power of enchanted items: 314 Multiple/numerous (High Naming your spells: 262, 279 Paramedics (Skill): 122 Power of magic Fantasy element): 37 Narrow passageways, under- Patriotism (Low Fantasy element): Generally: 247 Player Character races: 345 ground: 418 38 Campaign theme: 396 Sub-races: 65 Nations: 350 Patron, the: 395 Power of spellcasters: 250 Races within races: 65 Natural resource, magic as a: 243 Penalty Skill Levels (Skill): 122 Power of words (element of the Racial archetypes: 342 Natural world, the (Epic Fantasy Perceivable (Limitation): 167 Fantasy genre): 22 Racial magic: 256 element): 33 Perception Rolls, armor and: 225 Power rating, as requirement for Racial Templates: 54 Nature Magic (type of magic): 254 Performing arts: 352 buying spells: 270 Rallying troops, in mass combat: Nature of magic, the (campaign Perks, spell purchase via: 269 Power sources for enchanted 235 theme): 396 Perquisites: 128 items: 319 Random encounters with monsters: Navigation (Skill): 121 Persistent spells: 288 Powerful enemies (Epic Fantasy 430 Necromancer (type of Wizard): 100 Personal danger (Swords And element): 32 Random Plot Generator: 406 Necromancy Sorcery element): 41 Powers: 145 Range Advantages (Advantage): Element of the Fantasy genre: Personal Immunity (Advantage): Prerequisite spells: 270 161 21 161 Presence (Characteristic): 110 Range Limitations (Limitation): 167 Type of magic: 254 Personal magic power: 243 Preserve the good (campaign Range of spells: 290 Negative Reputation (Complication): Perspectives, social, on magic and theme): 396 Ranger (Warrior Template): 98 170, 410-413 spellcasters: 264 Preserving the good (Epic Fantasy Ranking the power of spells: 248 No Conscious Control (Limitation): Philtres: See “Potions” element): 32 Rapid Archery (Talent): 141 166 Physical Complication (Complica- Price list for equipment: 174-80 Rapid Healing (Talent): 141 No Fear (example power): 148 tion): 171, 410-413 Prices Rare magic: 246 Noble (Template): 106 Physical Defense (Characteristic): Establishing generally: 358 Readiness, in mass combat: 234 Noble Leader (NPC archetype): 434 111 Establishing for equipment: 172 Real Weapon (Limitation): 207 Nobleman (example minion): 461 Picks: 192 For enchanted items: 316 Realism, historical: 6, 394 Nomad Culture (Template): 68 Piercing damage for weapons: 205 Priest (example minion): 463 Realistic combat: 182 Nomad economies: 358 Pirate (example minion): 462 Priest Templates: 77 Realistic damage for weapons: 203 Non-Player Characters: 431 Pirate Life, the (campaign subject): Priesthood, the: 382 Rebels (campaign subject): 400 Nonhuman Race, the (NPC arche- 400 Priests (element of the Fantasy Recognizing enchanted items: 320 type): 434 Placed encounters with monsters: genre): 22 Recovering damage: 188 Notable historical figures: 350 430 Priests and priesthoods: 380 Red Tears (example poison): 201 Number of spells that can be cast: Plains: 336 Procedures for casting spells: 261, Rediscovering the past (campaign 259 Planar travel (High Fantasy 284 theme): 396 element): 36 Professional Skill (Skill): 123 Reduced Endurance (Advantage): Oceans: 335 Plate armors: 219 Professional Templates: 76 206 Off-Hand Defense, Block and: 184 Plotted adventures: 403 Reinforced Chainmail: 219 Fantasy Hero n Index 479  Reinforced leather armors Talriadan Druidry (example magic system) 

Reinforced leather armors: 218 Scale mails: 218 Skill Roll, Required (Limitation): 167 Sprite (Fantasy race/Template): 63 Relative positions of combatants: Scale of a Fantasy world: 401 Skills: 112 Spy (type of Rogue): 83 188 Scale of mass combat battles: 228 Skills (Power): 154 Squire (type of Follower): 129 Release Limitations: 159 Scarifications: 354 Skills, spell purchase via: 268 Staff Of Wizardly Might (example Reliability of magic: 248 Schools of magic: 254 Sky God’s Spear (example spell): enchanted item): 326 Religion , Fantasy and: 50 300 Staffs: 326 Generally: 374-82 Science Skill (Skill): 124 Slashing damage for weapons: 205 Staffs (weapon): 194 Art and: 353 Scroll Of Several Spells (example Slavery: 356 Stalking the Night (campaign Religious organizations: 380 enchanted item): 325 Sleight Of Hand (Skill): 125 subject): 401 Religious Rank (Fringe Benefit): 77, Scrolls, enchanted: 325 Slings: 199 Star Hero: 51 131, 380 Scrying (example spell): 309 Slings, enchanted: 327 Star Sapphire Ring (example Religious vows, as source for Sea (Environmental/Ancestry Slow, difficult magic (Swords And enchanted item): 324 Complications: 168 Template): 74 Sorcery element): 39 Stark characters (Epic Fantasy Required Skill Roll, magic and: 281 Seafaring Culture (Template): 68 Slower spellcasting: 287 element): 34 Requires A Roll (Limitation): 167 Seas: 335 Snap Shot (Combat Maneuver): Starting money for PCs: 366 Requires Light To Use (Limitation): Secret doors: 417 184, 276 Stealth, light and: 416 166 Secret magic (Urban Fantasy Social classes: 356 Stonyskin Salve (example Researching spells: 118-19 element): 43 Social commentary (Crossworlds enchanted item): 324 Restrictions on spells/spellcasters: Secret Sciences (example magic Fantasy element): 30 Storing Limitations: 159 258 system): 307 Social Complication (Complication): Storm Of Steel (Talent): 142 Resurrection: 188 Sectional armor: 219 171, 410-413 Strength (Characteristic): 109 Riddles (element of the Fantasy Security Systems (Skill): 125 Social issues, magic and: 262 Strength Minimum: 205 genre): 24 Seldrigon’s Electric Malefaction Societal effects of magic: 265 Striking Appearance (Talent): 135 Riding (Skill): 124 (example spell): 312 Societal perspectives on spell- Studded Leather armor: 218 Riding dragons: 17 Self-willed enchanted items: 318 casters: 264 Studying magic: 256 Ring Armor: 218 Serpent-Folk (Fantasy race/ Soldier (example minion): 464 STUN damage in Heroic Ring Of Invisibility (example Template): 63 Song Magic (type of magic): 254 campaigns: 188 enchanted item): 324 Set Versus Charge (Combat Sorcery (type of magic): 254 Stun (Characteristic): 110 Ring Of Levitation (example Maneuver): 185 Source of magic: 243 Sub-races: 65 enchanted item): 324 Settings for campaigns: 401 Spears: 193 Subgenres of Fantasy: 29-44, 397 Ring Of Safety (example enchanted Shaman (Priest Template): 81 Special maneuvers for weapons: Subject of the campaign: 399 item): 324 (type of magic): 254 214 Successful Magic Skill rolls: 283 Ring Of Swift Reactions (example Shape Shift (Power): 154 Speed (Characteristic): 111 Summon (Power): 155 power): 148 Shapechanging (element of the Spell (Skill): 125 Summon Animals (example spell): Rings Fantasy genre): 25 Spell Augmentation (Talent): 142 303 Element of the Fantasy genre: Shapechanging (Talent): 142 Spell components: See “Focus” Sumptuary laws: 373 25 Shield Belt (example enchanted Spell creation and use: 279 Sun God’s Aegis (example Enchanted, generally: 324 item): 330 Spell effects: 280 enchanted item): 322 Riposte (Talent): 141 Shield breakage: 215 Spell Of Locking And Opening Suns: 338 Ritual magic: 252 Shield Wall (Combat Maneuver): (example spell): 304 Superheroes, Fantasy and: 49 Rivalries between spellcasters: 263 185 Spell Of The Spider (example Superheroic Fantasy: 391 Rivalry (Complication): 171, Shields power): 148 Suppress (Power): 149 410-413 Generally: 226 Spell Of The Mighty Undead Suppression Fire (Combat Rivers: 336 Block and: 184 (example power): 147 Maneuver): 184, 276 Rogue (Rogue Template): 83 Enchanted: 322 Spell Of Wound-Mending (example Survival (Skill): 125 Rogue Templates: 82 Using multiple shields in power): 151 Susceptibility (Complication): 171, Roleplaying combat: 183 combat: 151 Spell Perks: 269 410-413 Roleplaying trading: 364 Short-term thinking (Swords And Spell Research (form of Inventor in Swamps: 336 Romance (Low Fantasy element): Sorcery element): 41 Fantasy) (Skill): 118 Swashbuckling (Low Fantasy 38 Side Effects, spells and: 283 Spell Skills: 268 element): 38 Romance (meta-genre): 47 Sides (element of the Fantasy Spell Talents: 269 Swords: 192 Romantic relationships (potential genre): 25 Spellcaster power levels: 250 Swords (element of the Fantasy GMing problem): 408 Sieges: 239 Spellcasting methods: 258 genre): 26 Rulership: 366 Silent weapons: 200 Spells of Sarillon (example magic Swords and Sorcery (subgenre): 39 Rules issues pertaining to magic: Silverleaf Chumetha Poison system): 308 Sympathy, principle of: 164 266 (example poison): 201 Spider-Walking (example spell): Systems of magic: 242-78 Rune Magic Simulate Death (Talent): 135 306 Systems Operation (Skill): 126 Example magic system: 306 Single-profession campaigns: 76 Contacts (Perk): 128 Type of magic: 254 Size/Weight (Environmental/ Splint armor: 218 Taal Salira (example villain): 450 Running the game: 403 Ancestry Template): 74 Splitting the party (potential GMing Talents: 134 Skelvaldi, the Rune of Lightning- problem): 409 Talents, spell purchase via: 269 Sacred writings: 382 Calling (example spell): 307 Spontaneous magic: 253 Talking animals and objects (Cross- Saints: 380 Skill Master (Talent): 142 Sports: 353 worlds Fantasy element): 30 Salves, magical: 324 Skill Maxima: 114 Spreading An Attack (Combat Talriadan Druidry (example magic Satire: 50 Skill Modifiers: 113 Modifier): 184 system): 309 480 n Index Hero System 6th Edition  Tangling Vines (example power) Zularn’s Universal Bulwark (example spell) 

Tangling Vines (example power): Tragedy (meta-genre): 48 Variable Special Effects (Advan- Winterwild Staff (example 150 Tragic note, a (Epic Fantasy tage): 161 enchanted item): 327 Target of spells: 289 element): 34 Variable Summon (Advantage): 155 Witch (Wizard Template): 102 Targeting wounds: 187 Transform (Power): 157 Varying costs for spells: 272 (crime): 373 Tarina (example character): 446 Transformation (element of the Varying size of enchanted items: Witchcraft (type of magic): 254 Tattoos: 354 Fantasy genre): 25 321 Wizard (example minion): 466 Taverns (element of the Fantasy Traps: 417 Vehicle (Perk): 132 Wizard (Wizard Template): 100 genre): 26 Travel in Fantasy worlds: 386 Veldr, the Rune of Weapon Wizard Templates: 100 Taxes: 363 Treasure: 430 Enhancement (example spell): Wizard’s Sack (example enchanted Technology: 383 Trial by ordeal/combat: 372 307 item): 330 Technology and magic (Urban Trigger (Advantage): 161 Villages: 340 Wizard’s Sigil (example spell): 292 Fantasy element): 43 Triggered spells: 289 Villains: 421 Wizard’s workroom (element of the Technology, low (element of the Troll (Fantasy race/Template): 64 Voodoo (type of magic): 254 Fantasy genre): 28 genre): 9 True names (element of the Vulnerability (Complication): 171, Wizardry (type of magic): 254 Technology, magic and: 246, 265, Fantasy genre): 22 410-413 Wizards (element of the Fantasy 385 Turn Undead (Talent): 143 Vulnerable spot on a dragon: 17 genre): 27 Technology Skills: 114 Turning off a spell: 289 Wizards, wise and powerful (Epic Telekinesis (Power): 156 Twisting the blade: 187 Walk Through Walls (example Fantasy element): 34 Telepathy (Power): 156 Two-weapon fighting: 212 spell): 303 Wolf-Folk (Fantasy race/Template): Teleportation (Power): 156 Types of campaigns: 397 Walls: 419 64 Template Components: 346 Types of magic: 251 Of Fascination (example Women: 354 Templates, Racial and Professional: Tyrant, the (villain archetype): 427 enchanted item): 327 Wonders of everyday life (Urban 54-107 Wand Of Fireballs (example Fantasy element): 43 Templates, racial, creating: 345-47 UBA: 5 enchanted item): 327 Woomera: 199 Temples (element of the Fantasy Ulgar’s Sixth Ritual Of - Wands: 326 Word Of Command (example spell): genre): 22 Summoning (example spell): War (campaign subject): 400 305 Terrain features: 334 308 Warfare (Low Fantasy element): 38 Word Of Devastation (example (type of magic): 254 Unarmed fighting: 213 Warrior (Heavy Fighter) (Warrior spell): 305 Theme for characters: 53 Undead Master, the (villain arche- Template): 89 Words, power of (element of the Theme of the campaign: 395 type): 427 Warrior (Light Fighter) (Warrior Fantasy genre): 22 Theurgy (type of magic): 254 Undead, the (element of the Template): 90 Workroom of a wizard (element of Thief (example minion): 465 Fantasy genre): 21 Warrior Culture (Template): 69 the Fantasy genre): 28 Thievery (campaign subject): 401 Underground areas: 336, 418 Warrior Templates: 89 World, rich and well-developed Thieves’ guilds: 374 Understanding brings insanity Warrior-Mage (Template): 99 (Epic Fantasy element): 33 Throw Weapon (Talent): 142 (Horror Fantasy element): 46 Wars: 350 Worlds: 331 Thrown weapons: 199 Unguents, magical: 324 Water (Environmental/Ancestry Worlds, Fantasy: 331-88 Thunderbolt Ensorcelled (example Unhorse (Combat Maneuver): 186 Template): 72 Worship practices: 381 spell): 309 Units in mass combat: 230-31 Water, underground: 419 Wounding: 188 Thunderbolt Hammer (example Universal Translator (Talent): 135 Weak magic: 248 Woven Cord armor: 217 enchanted item): 329 Unluck (Complication): 413 Weapon breakage: 215 Writing: 348 Time Chart: 112 Unplotted adventures: 403 Weapon Familiarity (Skill): 126 Time Limit (Power Modifier): 161, Urban Fantasy (subgenre): 41 Weapon-and-shield fighting: 213 Zael Dust (example poison): 201 289 Usable On Others (Advantage): 161 Weaponmaster (Talent): 135 Zularn’s Universal Bulwark Time required to cast spells: 286 Users of magic: 255 Weapons (example spell): 312 Tiny races: 344 Users of magic: 255 Generally: 189-215 Tithes: 363 Using armor: 223 Enchanted: 327 Tolls: 363 Using spells: 274, 279-90 Weapons Tables: 190, 195 Tone of the campaign: 393 Using weapons: 211 Weaponsmith (Skill): 127 Torch (light source): 415 Well-developed world (Epic Fantasy Torment-Spell (example spell): 298 Valerius the Harper (example element): 33 Torture (Interrogation in Fantasy) character): 439 Western genre, Fantasy and: 50 (Skill): 118 (Environmental/Ancestry Western Hero: 51 Torvanian Mind-Magic (example Template): 74 Whips: 194 magic system): 311 (element of the Fantasy Whirlwind Attack (Talent): 144 Tough characters (Swords And genre): 27 Wild Talent (type of Wizard): 100 Sorcery element): 40 Vampiric magic: 246 Wind Messenger (example spell): Towers (element of the Fantasy Vansarjak (example magic system): 310 genre): 12 312 Wind-Movement And Cat-Footfall Towns: 340 Variable Advantage (Advantage): (example power): 153 Trackless Stride (Talent): 143 161 Wind-Whisper (example spell): 301 Trade: 363 Variable Area or Range spells: 290 Windcalling (example spell): 305 Trade organizations: 364 Variable effects of spells: 280 Window Of Opportunity (Limita- Trader Culture (Template): 69 Variable Power Pools, for spells: tion): 166 Trading (Skill): 126 267 Winged Folk (Fantasy race/ Trading economies: 358 Template): 64