Jeux De Good Old Games

Total Page:16

File Type:pdf, Size:1020Kb

Jeux De Good Old Games Downloaded from: justpaste.it/lyz_jv_nodrm Jeux de Good Old Games : AGE OF WONDERS ALAN WAKE'S AMERICAN NIGHTMARE ALONE IN THE DARK 1 ALONE IN THE DARK 2 ALONE IN THE DARK 3 ALONE IN THE DARK: THE NEW NIGHTMARE ANACHRONOX BALDUR'S GATE : LA SAGA BALDUR'S GATE 2 COMPLETE BATTLE CHESS BATTLE CHESS 4000 BATTLE CHESS II: CHINESE CHESS BATTLE REALMS + WINTER OF THE WOLFNEW BENEATH A STEEL SKY BEYOND ZORK - THE COCONUT OF QUENDOR BLOOD 2: THE BLOOD GROUP BLOOD: ONE UNIT WHOLE BLOOD CAESAR 3 CALL TO POWER 2 CARMAGEDDON 2: CARPOCALYPSE NOW CARMAGEDDON MAX PACK CASTLES CASTLES 2 CHRONICLES OF RIDDICK: ASSAULT ON DARK ATHENA, THE CONQUEST OF THE NEW WORLD CREATURES CREATURES 2 CREATURES EXODUS CREATURES VILLAGE DEFENDER'S QUEST DEPONIA DESCENT DESCENT 2 DESCENT 3 + MERCENARY DESCENT: FREESPACE BATTLE PACK DEUS EX 2: INVISIBLE WAR DEUS EX™ GOTY EDITION DIE BY THE SWORD + LIMB FROM LIMB DRAGONSPHERE DUKE NUKEM 3D ATOMIC EDITION DUNGEON KEEPER GOLD™ DUNGEON KEEPER™ 2 DUNGEONS & DRAGONS: DRAGONSHARD EARTH 2140 TRILOGY EARTH 2150 - ESCAPE FROM THE BLUE PLANET EARTH 2150 - LOST SOULS EARTH 2150 - THE MOON PROJECT EARTH 2160 EARTHWORM JIM EARTHWORM JIM 2 EARTHWORM JIM 3D EMPIRE EARTH GOLD EDITION EVOLVA F/A-18E SUPER HORNET FALLOUT FALLOUT 2 FALLOUT TACTICS FORGOTTEN REALMS: DEMON STONE FREESPACE 2 GIANTS: CITIZEN KABUTO GRIM FANDANGO REMASTERED ICEWIND DALE 2 COMPLETE ICEWIND DALE COMPLETE INVICTUS: IN THE SHADOW OF OLYMPUS JAGGED ALLIANCE 2: UNFINISHED BUSINESS KINGDOM: THE FAR REACHES KINGPIN: LIFE OF CRIME KNIGHTS AND MERCHANTS: THE PEASANTS REBELLION KRUSH KILL ‘N DESTROY 2: KROSSFIRE KRUSH KILL 'N DESTROY XTREME L'AMAZONE QUEEN LEGEND OF GRIMROCK LES CHEVALIERS DE BAPHOMET : THE DIRECTOR'S CUT LIONHEART: LEGACY OF THE CRUSADER LITTLE BIG ADVENTURE (RELENTLESS: TWINSEN'S ADVENTURE) LURE OF THE TEMPTRESS M.A.X. M.A.X. 2 MAGIC CARPET PLUS™ MDK MDK 2 MESSIAH NEVERWINTER NIGHTS DIAMOND PANDEMONIUM! PERIMETER PHANTASMAGORIA PHANTASMAGORIA 2: A PUZZLE OF FLESH PHARAOH + CLEOPATRA PLANESCAPE: TORMENT PLANETFALL POPULOUS™ POPULOUS™ 2: TRIALS OF THE OLYMPIAN GODS POPULOUS™: THE BEGINNING PRO PINBALL BIG RACE USA PRO PINBALL FANTASTIC JOURNEY PRO PINBALL TIMESHOCK PUDDLE RACE THE SUN RAYMAN® FOREVER REALMS OF ARKANIA: BLADE OF DESTINY REALMS OF ARKANIA: STAR TRAIL REDNECK RAMPAGE COLLECTION RETRO CITY RAMPAGE DX RETURN OF THE INCREDIBLE MACHINE CONTRAPTIONS RETURN TO ZORK REUS RE-VOLT ROLLERCOASTER TYCOON 2: TRIPLE THRILL PACK ROLLERCOASTER TYCOON 3: PLATINUM! ROLLERCOASTER TYCOON: DELUXE SACRIFICE SCREAMER SHATTERED STEEL SHOGO: MOBILE ARMOR DIVISION SPACE RANGERS 2: REBOOT SPEED BUSTERS: AMERICAN HIGHWAYS STARGUNNER STONEKEEP SYNDICATE PLUS™ TEENAGENT TEMPLE OF ELEMENTAL EVIL, THE TESLA EFFECT: A TEX MURPHY ADVENTURE THE EVEN MORE INCREDIBLE MACHINE THE INCREDIBLE MACHINE - EVEN MORE CONTRAPTIONS THE INCREDIBLE MACHINE 3 THEME HOSPITAL THIEF™ 2: THE METAL AGE THIEF™ 3: DEADLY SHADOWS THIEF™ GOLD TOMB RAIDER - THE LAST REVELATION TOMB RAIDER 1 TOMB RAIDER 2 TOMB RAIDER 3 TOMB RAIDER CHRONICLES TORCHLIGHT TOTAL ANNIHILATION: COMMANDER PACK TOTAL ANNIHILATION: KINGDOMS + IRON PLAGUE TREASURE ADVENTURE GAME TYRIAN 2000 ULTIMA WORLDS OF ADVENTURE 2: MARTIAN DREAMS ULTIMA™ 4: QUEST OF THE AVATAR URU: COMPLETE CHRONICLES VR SOCCER '96 WARSOW WITCHER: ENHANCED EDITION, THE WORLDS OF ULTIMA: THE SAVAGE EMPIRE ZEUS + POSEIDON (ACROPOLIS) ZORK - THE GREAT UNDERGROUND EMPIRE ZORK II - THE WIZARD OF FROBOZZ ZORK III - THE DUNGEON MASTER ZORK NEMESIS: THE FORBIDDEN LANDS ZORK ZERO - THE REVENGE OF MEGABOZ ZORK: GRAND INQUISITOR Jeux de Humble Bundle : 140 A Virus Named TOM A Wizard's Lizard Back to the Future: The Game Bad Hotel Bastion Battle Frogs Beat Hazard Ultra Beatbuddy: Tale of the Guardians Best of Member+ Resource Sampler (DLC Bundle #3) BIT.TRIP BEAT BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien BIT.TRIP RUNNER Black Lake Prototype Blackguards Blackwell 1: Legacy Blackwell 2: Unbound Blackwell 3: Convergence Blocks That Matter Botanicula Braid Brazen Prototype Breach & Clear Broken Age Broken Sword 2: The Smoking Mirror Broken Sword: Director's Cut Brütal Legend Canabalt Capsized Card City Nights Catacomb Snatch Chocolate Castle City Generator Tech Demo Closure Cogs Contraption Maker Cortex Command Costume Quest Crayon Physics Deluxe Cryptic Sea EP Cube & Star: An Arbitrary Love Cubemen Cubemen 2 Darwinia Dead Reefs Deadlight Dear Esther DEFCON Defender's Quest: Valley of the Forgotten Delver Democracy 2 Deponia Don't Move Don't Starve Draw a Stickman: EPIC Droid Assault Dungeon Defenders + All DLC Dungeon Hearts Dungeons of Dredmor Dust: An Elysian Tail Dustforce DX Dynamite Jack EDGE Edna & Harvey: Harvey's New Eyes Eets Munchies Eidolon Endless Nuclear Kittens English Country Tune Escape From The Aliens In Outer Space Eufloria HD Even the Ocean (Demo) Evoland Exclusive RPG Maker Resource Pack FEZ Fieldrunners Fieldrunners 2 Fist of Awesome Fists of Resistance Fractal Free Games Bundle #1 Free Games Bundle #2 Frozen Synapse FTL: Faster than Light Full Mojo Rampage Galcon Fusion Galcon Legends Gemini Rue Giana Sisters: Twisted Dreams Gish Gnomoria Gone Home Gratuitous Space Battles Gratuitous Tank Battles Greed Corp Guacamelee! Gold Edition Guacamelee! Super Turbo Championship Edition Gunpoint Hack n' Slash Prototype Hack, Slash, Loot Hammerfight Hammerwatch Happy Song Prototype Hate Plus Hatoful Boyfriend Heavy Bullets Hector: Badge of Carnage Hero Academy HOARD Home Hotline Miami Incredipede Indie Game: The Movie Intake Intrusion 2 Ironclad Tactics Ittle Dew Jack Claw Jack Lumber Jagged Alliance Classic Pack Jamestown Jasper's Journeys Jazzpunk Joe Danger Joel Steudlerall Music Sampler (DLC Bundle #3) Journey of a Roach Kingdom Rush King's Bounty: Armored Princess King's Bounty: Crossworlds King's Bounty: The Legend Knights of Pen & Paper +1 Edition Knock-knock Kooky KRUNCH Kudos 2 La-Mulana Legend of Dungeon Legend of Grimrock Lilly Looking Through LIMBO Little Inferno Lone Survivor: The Director's Cut Long Live the Queen Low Light Combat LUFTRAUSERS Lugaru HD LYNE Machinarium Magical Diary Mark of the Ninja McPixel METAL SLUG 3 MIND: Path to Thalamus Mini Metro (Early Access) MirrorMoon EP Modern Day Music Mini Pack (DLC Bundle #1) Monaco Multiwinia Mystery Series: A Vampire Tale Neighbours from Hell Compilation NEO Scavenger NightSky Nihilumbra Nuclear Pizza War Octodad: Dadliest Catch Offspring Fling Oil Rush Organ Trail Osada Osmos Our Darker Purpose Outlast Papers, Please Papo & Yo Paranautical Activity: Deluxe Atonement Edition Penumbra Overture Pixel Piracy PixelJunk Monsters Ultimate Planet Stronghold Poker Night at the Inventory Poöf Prison Architect Proteus Psychonauts Puddle Puzzle Agent Puzzle Agent 2 Quest of Dungeons Race the Sun Ravensword: Shadowlands Reus Revenge of the Titans Rochard Rocketbirds: Hardboiled Chicken Sam & Max: Devil’s Playhouse Samorost 2 Savant - Ascent Serious Sam Classic: The First Encounter Serious Sam Classic: The Second Encounter Serious Sam Double D Serious Sam Kamikaze Attack Serious Sam Public Demo 2 Serious Sam: The Random Encounter Shadow Warrior Shadowgrounds Shank Shank 2 Shatter Skulls of the Shogun Skyward Collapse Small World 2 Snapshot Snuggle Truck Solar 2 Solar Flux Space Hunk Space Pirates and Zombies Spacebase DF-9 Prototype SpaceChem Spirits Splice Splot Preorder Spy Chameleon - RGB Agent Stacking Starseed Pilgrim Stealth Bastard Deluxe Steampunk / Western Preview Pack (DLC Bundle #2) SteamWorld Dig Steel Storm: Burning Retribution Strike Suit Zero Super Comboman: Don't Mash Edition Super Hexagon Super Meat Boy Super Splatters Superbrothers: Sword & Sworcery EP Surgeon Simulator 2013 Sword of the Stars: The Pit - Gold Edition Swords & Soldiers HD Syder Arcade Symphony Tektonik Tesla Effect: A Tex Murphy Adventure Tetrobot and Co. The Bard's Tale The Basement Collection The Binding of Isaac The Bridge The Broadside Express The Cat Lady The Cave The Chronicles of Shakespeare: A Midsummer Night's Dream The Chronicles of Shakespeare: Romeo & Juliet The Dark Eye: Chains of Satinav The Inner World The Mysterious Cities of Gold The Real Texas The Room The Shivah The Swapper The Whispered World Special Edition The White Birch Prototype The Yawhg Thomas Was Alone Ticket to Ride Tidalis Tiny & Big in Grandpa's Leftovers Titan Attacks! To the Moon Toast Time Toki Tori Toki Tori 2+ Torchlight Tower of Guns TRAUMA Trine Type:Rider Ultratron UnEpic Uplink Valdis Story: Abyssal City Vertical Drop Heroes HD Vessel Volgarr the Viking Voxatron Voxel Tech Demo VVVVVV Waking Mars Wallace & Gromit’s Grand Adventures Wasteland Kings Windosill Wizorb Wooden Sen'SeY WORLD END ECONOMiCA episode.01 World Of Goo Worms Reloaded Year Walk Zen Bound 2 Zen Puzzle Garden.
Recommended publications
  • Edinburgh Research Explorer
    Edinburgh Research Explorer Specialization Opportunities in Graphical Workloads Citation for published version: Crawford, L & O'Boyle, M 2019, Specialization Opportunities in Graphical Workloads. in 2019 28th International Conference on Parallel Architectures and Compilation Techniques (PACT). Institute of Electrical and Electronics Engineers (IEEE), pp. 272-283, 28th International Conference on Parallel Architectures and Compilation Techniques, Seattle, United States, 21/09/19. https://doi.org/10.1109/PACT.2019.00029 Digital Object Identifier (DOI): 10.1109/PACT.2019.00029 Link: Link to publication record in Edinburgh Research Explorer Document Version: Peer reviewed version Published In: 2019 28th International Conference on Parallel Architectures and Compilation Techniques (PACT) General rights Copyright for the publications made accessible via the Edinburgh Research Explorer is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The University of Edinburgh has made every reasonable effort to ensure that Edinburgh Research Explorer content complies with UK legislation. If you believe that the public display of this file breaches copyright please contact [email protected] providing details, and we will remove access to the work immediately and investigate your claim. Download date: 07. Oct. 2021 Specialization Opportunities in Graphical Workloads Lewis Crawford, Michael O’Boyle School of Informatics, University of Edinburgh, UK Abstract—Computer games are complex performance-critical before passing their output to the next round of shaders in the graphical applications which require specialized GPU hardware. pipeline, and eventually outputting pixel colours to the screen.
    [Show full text]
  • Universidade Federal De São Carlos Centro De Educação E Ciências Humanas Programa De Pós-Graduação Em Imagem E Som Camila
    UNIVERSIDADE FEDERAL DE SÃO CARLOS CENTRO DE EDUCAÇÃO E CIÊNCIAS HUMANAS PROGRAMA DE PÓS-GRADUAÇÃO EM IMAGEM E SOM CAMILA BRANDÃO BISSON A aventura narrativa da Telltale Games: um estudo de caso de Game of Thrones – A Telltale Games Series São Carlos, SP 2020 CAMILA BRANDÃO BISSON A aventura narrativa da Telltale Games: um estudo de caso de Game of Thrones – A Telltale Games Series Dissertação de conclusão de Mestrado apresentada ao Programa de Pós-Graduação em Imagem e Som, do Centro de Educação e Ciências Humanas da Universidade Federal de São Carlos como requisito parcial para a obtenção do título de Mestre em Imagem e Som, na área de pesquisa de Narrativas Audiovisuais. Orientação: Prof. Dr. Leonardo Antônio de Andrade. São Carlos, SP 2020 O presente trabalho foi realizado com apoio da Coordenação de Aperfeiçoamento de Pessoal de Nível Superior – Brasil (CAPES) – Código de Financiamento 001 Aos meus pais, ao meu padrinho e aos meus amigos. AGRADECIMENTOS Agradeço acima de tudo aos meus pais, Sônia e Antônio, que me deram o primeiro videogame quando eu tinha cinco anos de idade, que nunca deixaram de acreditar nos meus sonhos e incentivar qualquer passo que eu decidi dar e que sempre estiveram ao meu lado, me ensinando sobre a vida, o universo e tudo mais. Mãe, obrigada por ser a mulher mais incrível desse mundo e por ser meu maior exemplo. Pai, obrigada por alegrar os meus dias, ter o melhor abraço do mundo e ser o meu herói. Ao meu padrinho, José, por ser o meu segundo pai e sempre zelar por mim não importa o que aconteça.
    [Show full text]
  • DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
    UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? .
    [Show full text]
  • Links to the Past User Research Rage 2
    ALL FORMATS LIFTING THE LID ON VIDEO GAMES User Research Links to Game design’s the past best-kept secret? The art of making great Zelda-likes Issue 9 £3 wfmag.cc 09 Rage 2 72000 Playtesting the 16 neon apocalypse 7263 97 Sea Change Rhianna Pratchett rewrites the adventure game in Lost Words Subscribe today 12 weeks for £12* Visit: wfmag.cc/12weeks to order UK Price. 6 issue introductory offer The future of games: subscription-based? ow many subscription services are you upfront, would be devastating for video games. Triple-A shelling out for each month? Spotify and titles still dominate the market in terms of raw sales and Apple Music provide the tunes while we player numbers, so while the largest publishers may H work; perhaps a bit of TV drama on the prosper in a Spotify world, all your favourite indie and lunch break via Now TV or ITV Player; then back home mid-tier developers would no doubt ounder. to watch a movie in the evening, courtesy of etix, MIKE ROSE Put it this way: if Spotify is currently paying artists 1 Amazon Video, Hulu… per 20,000 listens, what sort of terrible deal are game Mike Rose is the The way we consume entertainment has shifted developers working from their bedroom going to get? founder of No More dramatically in the last several years, and it’s becoming Robots, the publishing And before you think to yourself, “This would never increasingly the case that the average person doesn’t label behind titles happen – it already is.
    [Show full text]
  • Year-End Report and Quarterly Report October - December 2020-01-01 - 2020-12-31
    YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 *Please note that this is a translation for information purposes only - in case of any discrepancies between this version and the Swedish, the Swedish version shall prevail. Paradox Interactive AB (publ) • Org.nr: 556667-4759 • Magnus Ladulåsgatan 4, 118 66 Stockholm • www.paradoxinteractive.com 1 YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 FOURTH QUARTER 2020 IMPORTANT EVENTS IN THE FOURTH QUARTER 2020 • Revenues amounted to MSEK 433.7 (MSEK 381.3), an increase by 14 % • The new game Empire of Sin, developed by Romero Games, was released compared to the same period last year. December 1, 2020. • Operating profit amounted to MSEK 79.5 (MSEK 163.5), a decrease by 51 %. • Two expansions were released during the period; Star Kings for Age of • Profit after financial items amounted to MSEK 78.6 (MSEK 156.7), and profit Wonders: Planetfall, and Battle for the Bosporus for Hearts of Iron IV. after tax amounted to MSEK 59.5 (MSEK 130.5). • The Group’s employees continue to work from home to reduce the spread of • Cash flow from operating activities amounted to MSEK 387.1 (MSEK 265.4), and Covid-19. cash flow from investing activities amounted to MSEK -207.3 (MSEK -135.4). • By the end of the period cash amounted to MSEK 767.6 (MSEK 554.2).
    [Show full text]
  • Design Challenge Panel
    Hi guys! My name is Anna Kipnis and I work as a Senior Gameplay Programmer at Double Fine Productions. Psychonauts Brutal Legend The Cave Once Upon a Monster Costume Quest Broken Age Just a quick introduction. I’ve worked at Double Fine for 13 years now, on Psychonauts, Brütal Legend, Costume Quest, Once Upon a Monster, The Cave, Broken Age, Amnesia Fortnight Prototype I also designed a prototype for a narrative simulation game, Dear Leader. Headlander Rhombus of Ruin and now I’m working on Headlander and Psychonauts: Rhombus of Ruin. À trente ans, un homme devrait se tenir en main, savoir le compte exact de ses défauts et de ses qualités, connaître sa limite, prévoir sa défaillance - être ce qu'il est. -Albert Camus, Carnets II (janvier 1942 - mars 1951) On the subject of 30 The very first thing I thought of when I heard the theme (30 years) was this quote by Albert Camus At 30 a man should know himself like the palm of his hand, know the exact number of his defects and qualities, know how far he can go, foretell his failures - be what he is. And, above all, accept these things. -Albert Camus, (Notebooks II, Jan 1942 - Mar 1951) On the subject of 30 Here it is in English (read). This is something that I thought a lot about in my 20s, nearing that notorious milestone. And to be honest, I’m not sure that I quite succeeded in answering these questions for myself, which is why the idea of basing a game on this quote is so appealing to me.
    [Show full text]
  • University of Birmingham the Virtual
    University of Birmingham The virtual prison as a digital cultural object Moran, Dominique; Etchegoyen, Lucy DOI: 10.1177/0308518X16673366 License: None: All rights reserved Document Version Peer reviewed version Citation for published version (Harvard): Moran, D & Etchegoyen, L 2017, 'The virtual prison as a digital cultural object: digital mediation of political opinion in simulation gaming', Environment and Planning A, vol. 49, no. 2, pp. 448-466. https://doi.org/10.1177/0308518X16673366 Link to publication on Research at Birmingham portal Publisher Rights Statement: Final Version of Record available at: http://dx.doi.org/10.1177/0308518X16673366 Checked 20/09/2016 General rights Unless a licence is specified above, all rights (including copyright and moral rights) in this document are retained by the authors and/or the copyright holders. The express permission of the copyright holder must be obtained for any use of this material other than for purposes permitted by law. •Users may freely distribute the URL that is used to identify this publication. •Users may download and/or print one copy of the publication from the University of Birmingham research portal for the purpose of private study or non-commercial research. •User may use extracts from the document in line with the concept of ‘fair dealing’ under the Copyright, Designs and Patents Act 1988 (?) •Users may not further distribute the material nor use it for the purposes of commercial gain. Where a licence is displayed above, please note the terms and conditions of the licence govern your use of this document. When citing, please reference the published version. Take down policy While the University of Birmingham exercises care and attention in making items available there are rare occasions when an item has been uploaded in error or has been deemed to be commercially or otherwise sensitive.
    [Show full text]
  • Development of a Finite Runner Mobile Game Bachelor's Thesis | Abstract
    Bachelor's Thesis Information Technology Software Business 2015 Eetu Pitkänen DEVELOPMENT OF A FINITE RUNNER MOBILE GAME BACHELOR'S THESIS | ABSTRACT TURKU UNIVERSITY OF APPLIED SCIENCES Information Technology | Software Business 2015 | 41 Tiina Ferm Eetu Pitkänen DEVELOPMENT OF A FINITE RUNNER MOBILE GAME The purpose of this thesis was to examine the process of developing a finite runner game. The game was developed for an indie game development company called FakeFish to answer their need of a product that can be easily showcased and used as a reference point of what the company is capable of in a limited amount of time. The theoretical section of the thesis focused on the game’s concept, the endless runner genre’s characteristics and history, tools used, potential publishing platforms and the challenges of publishing in the segregated markets of the east and west. The empirical section of the thesis consisted of the game’s main programmed features, ad-based monetization, the interconnectivity of the level design and difficulty as well as building to a platform. Unity was chosen as the development platform due to it having low royalty fees, a big developer community and FakeFish’s previous experience with the Unity game engine. The game’s publishing in the future will happen in the western world only as publishing in Asia is a complicated and expensive process that FakeFish is not yet ready to undergo. The publishing channel for the game is going to be Google Play and the operating system Android as these match the game’s planned monetization model and performance requirements the best.
    [Show full text]
  • Gaming Systems and Features of Discovery Centre Station 1
    Gaming systems and features of Discovery Centre Station 1: XBox 1 with Remote The Book of Unwritten Tales 2 Wii U and Wii U Remote Braid Playstation 4 with Remote The Bridge Gaming PC with Gaming keyboard and The Cat and the Coup mouse Cave Story+ Downloaded games in station 1 include: Closure 7 Grand Steps, Step 1: What Ancients Begat Cogs 140 Coil AaAaAA!! – A Reckless Disregard for Colosse Gravity Colour Bind ABE VR Crawl Achron Cube & Star: An Arbitrary Love AltscpaceVR Dayz Amnesia: The Dark Descent Deep Under the Sky Analogue: A Hate Story Desktop Dungeons A Story About My Uncle Destinations B.U.T.T.O.N. Dinner Date Bad Hotel Dream Banished The Dream Machine Bastion The Dream Machine: Chapter 3 The Beginner’s Guide The Dream Machine: Chapter 4 Besiege The Dream Machine: Chapter 5 Between IGF Demo Dungeon of the Endless Bientôt l’été Dust: An Elysian Tail Bigscreen Beta Elegy for a Dead World BioShock Infinite Endless Legend The Binding of Isaac: Rebirth Ephemerid: A Musical Adventure BIT.TRIP RUNNER Estranged: Act 1 BlazeRush Carleton University Library and the Discovery Centre September 2019 Euro Truck Simulator 2 Interstellar Marines Evoland Intrusion 2 Evoland 2 Invisible, Inc. Fallout Jamestown Fallout 2 Joe Danger Fallout Tactics Keep Talking and Nobody Explodes Farming Simulator 17 Kentucky Route Zero Flotilla LA Cops FLY’N Legend of Dungeon The FOO show Life is Strange The Forest LIMBO Fotonica Lisa Frozen Synapse Little Inferno FTL: Faster than
    [Show full text]
  • Spielegeschichte: Action Adventure Games Action-Adventures 18
    Spielegeschichte: Action Adventure Games Action-Adventures 18. Juni 2015 http://img04.deviantart.net/a1eb/i/2014/053/b/3/the_legend_of_zelda___how_to_win_a_princess_s_kiss_by_kejablank-d77au6n.jpg 01.06.2017 | Daniel Heßler| Universität Bayreuth | Digitale Medien Merkmale von Action Adventure Games Action Game • (zeitkritisch, Hand- Single Player Auge-Koordination) • Fordert Geschick (Action) Role-Playing • Adventure Game (interaktive Kampf, Jump & Run, Game Narration, Schleichen (Rätsel, interaktive Charakterentwicklu Narration) ng, Ressourcen- • Stellt Rätsel (Adventure) verwaltung) • Kombination, Items Action • Bietet Narration Adventure • Aufwändig inszeniert Game • Unterschiedlich interaktiv • Häufige Film-Genre-Zitate Subgenres Nach Gameplay? Nach Perspektive? • Platform Adventure • First-person action-adventure • Stealth Game • Third-person action-adventure • Survival Horror Game • Isometric platform-adventure • Survival Game Oder ganz anders? • Open world action-adventure • Immersive sim • Real-Time Adventure Platform-Adventure Game Exploration | Puzzles | Raum als Herausforderung By Video-game or computer emulator, Fair use, https://en.wikipedia.org/w/index.php?curid=1034435 By Source, Fair use, https://en.wikipedia.org/w/index.php?curid=22529276 By Source, Fair use, https://en.wikipedia.org/w/index.php?curid=38854468 Metroid Metroid II: Return of Samus Super Metroid Nintendo, 1986 Nintendo 1991, Nintendo 1994, Game Boy-Version Super NES-Version Castlevania Konami 1987 Castlevania Series (Konami, 1986-2014) night/screenshots
    [Show full text]
  • Theme-Hospital-Manual.Pdf
    ThmHsptl/v3 7/13/98 1:24 AM Page ii Table of Contents Command Reference ..................................................................................................................1 Introduction........................................................................................................................................2 Part 1: Setting Up ......................................................................................................................4 Installation Instructions..............................................................................................................4 Running Theme Hospital..............................................................................................................5 Part 2: Playing Theme Hospital ....................................................................................8 The Main Screen Elements..........................................................................................................8 Using the Control Panels ..........................................................................................................10 Using Pop-Up Panels ..................................................................................................................12 Pop Up Icons ................................................................................................................................31 Disasters ......................................................................................................................................34 Using
    [Show full text]
  • PROCEDURAL CONTENT GENERATION for GAME DESIGNERS a Dissertation
    UNIVERSITY OF CALIFORNIA SANTA CRUZ EXPRESSIVE DESIGN TOOLS: PROCEDURAL CONTENT GENERATION FOR GAME DESIGNERS A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Gillian Margaret Smith June 2012 The Dissertation of Gillian Margaret Smith is approved: ________________________________ Professor Jim Whitehead, Chair ________________________________ Associate Professor Michael Mateas ________________________________ Associate Professor Noah Wardrip-Fruin ________________________________ Professor R. Michael Young ________________________________ Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright © by Gillian Margaret Smith 2012 TABLE OF CONTENTS List of Figures .................................................................................................................. ix List of Tables ................................................................................................................ xvii Abstract ...................................................................................................................... xviii Acknowledgments ......................................................................................................... xx Chapter 1: Introduction ....................................................................................................1 1 Procedural Content Generation ................................................................................. 6 1.1 Game Design...................................................................................................
    [Show full text]