Annotated Bibliography Arkane Studios. Dishonored. Bethesda

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Annotated Bibliography Arkane Studios. Dishonored. Bethesda Hazel Carnahan SP 21 Annotated Bibliography Arkane Studios. Dishonored. Bethesda Softworks. Playstation 3/4, Xbox 360/One, PC. 2012. Dishonored is one of my favorite video games, for its worldbuilding and also its branching storylines. It provides a look into a troubled time and place. Dishonored’s future can be hopeful or hopeless depending on the player’s choices. Bungie Inc. Destiny. Activision. Playstation 3/4, Xbox 360/One, PC. 2014. Destiny is one of my favorite video games, if only for its lore and worldbuilding. Destiny’s world sits on the precipice of a great challenge that will change life for the entire solar system. This tension is great for creating an interesting story, and I hope to be able to capture that feeling in my own project. Garfield, Richard. Magic the Gathering. Wizards of the Coast. 1993. Trading Card Game. Magic the Gathering is a premium example of complex worldbuilding. It’s one of those games that I can spend hours looking through wikia pages about. MTGs art direction is also very neat. I love the variety in designs and styles. Gygax, Gary. Dungeons and Dragons. Wizards of the Coast. 1974. Role Playing Game. Dungeons and Dragons is renowned for its ability to be played its own way. A Dungeon Master creates the story for their players, and the players play it out. Dungeons and Dragons allows for customized worldbuilding, but it also provides its own guidelines and worlds if wanted. The freeform creativity that DnD possesses and cultivates has influenced me and this project. Le, Khang and Mike Yamada, Felix Yoon, Scott Robertson. The Skillful Huntsman: Visual Development of a Grimm Tale at Art Center College of Design. Design Studio Press, 2005. The Skillful Huntsman is a short concept art book. My project's format was originally going to take a lot of inspiration from it..
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