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Nintendo Wii U Virtual Console
Nintendo Wii U Virtual Console Last Updated on September 25, 2021 Title Publisher Qty Box Man Comments Ōgon no Taiyō: Hirakareshi Fūin Nintendo Adventures of Lolo Nintendo Akumajō Densetsu Konami Akumajō Dracula (FC) Konami Akumajō Dracula (SFC) Konami Akumajō Dracula XX Konami Akumajō Dracula: Circle of the Moon Konami Bahamut Lagoon Square Enix Balloon Fight Nintendo Baseball Nintendo Breath of Fire II: Shimei no Ko Capcom Breath of Fire: Ryū no Senshi Capcom Bubble Bobble Square Enix Chou Makaimura Capcom Clock Tower Sunsoft Clu Clu Land: Welcome to New Clu Clu Land Nintendo Contra Spirits Konami Daikōkai Jidai II Tecmo Koei Densetsu no Ogre Battle Square Enix Donkey Kong Nintendo Donkey Kong 3 Nintendo Donkey Kong Jr. Nintendo Double Dragon ARC SYSTEM WORKS Downtown Nekketsu Kōshinkyoku: Soreyuke Daiundōkai Arc System Works Downtown Special: Kunio-kun no Jidaigeki da yo Zenin Shūgō! ARC SYSTEM WORKS Dr. Mario Nintendo Dracula II: Noroi no Fūin Konami Druaga no Tou Namco Bandai Games Elevator Action Square Enix Excitebike Nintendo F-Zero Nintendo F-Zero for Game Boy Advance Nintendo F-Zero: Falcon Densetsu Nintendo Famicom Bunko: Hajimari no Mori Nintendo Famicom Mukashibanashi: Shin Onigashima (Zengohen) Nintendo Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo Nintendo Final Fantasy Square Enix Final Fantasy II Square Enix Final Fantasy III Square Enix Final Fantasy IV Square Enix Final Fantasy USA: Mystic Quest Square Enix Final Fantasy V Square Enix Final Fantasy VI Square Enix Final Fight Capcom Final Fight 2 Capcom Final Soldier Konami Fire Emblem Gaiden Nintendo Fire Emblem: Monshō no Nazo Nintendo Fire Emblem: Seima no Kōseki Nintendo Fire Emblem: Seima no Kouseki Nintendo Fire Emblem: Seisen no Keifu Nintendo Fire Emblem: Thracia 776 Nintendo Gakkou de atta Kowai Hanashi NAMCO BANDAI Games Inc. -
Pure Nintendo Magazine Issue #6
PURENINTENDO.COM ISSUE #6 AUGUST 2012 magazine Feature Pikmin 3 Preview Rayman Legends Epic Mickey 20 34 E3 2012 Hands-on Power of Illusion Recap Nintendo had a big Concept Art showing at E3 2012 and we recap all of the Wii U/3DS Skyward Sword Heart New Super Mario games we got to play at 42 46 the show. Piece Walkthrough Bros. 2 Review PAGE 16 PDF compression, OCR, web optimization using a watermarked evaluation copy of CVISION PDFCompressor CONTENTS AUG 2012 39 4 6 50 20 8 16 55 52 58 34 46 26 56 42 4 Nintendo Direct Recap 34 Game Art: Epic Mickey 3DS 55 7 Wonders II Review 6 Character Profile: Marth 39 Mario Tennis/Pushmo QR Codes 56 Bomb Monkey Review 8 Pikmin 3 Hands-on 42 Skyward Sword Heart Piece Guide 57 Upcoming Releases 16 E3 2012 Hands-on 46 New Super Mario Bros. 2 Review 58 Let’s Talk: 3DS XL 20 Rayman Legends Preview 50 Kingdom Hearts 3D Review 60 Top News 26 E3 2012 Awards 52 Pokemon Conquest Review WELCOME/CONTENTS PDF compression,002 OCR, web optimization using a watermarked evaluation copy of CVISION PDFCompressor MESSAGE FROM THE EDITOR EDITOR: James Higginbotham EMAIL: [email protected] WEBSITE: purenintendo.com As you can tell we spent a lot of time revamping the magazine to make it better and are now offering a subscription for the first time. We are always looking for ways to make Pure Nintendo magazine better for everyone to enjoy. Welcome, to the 6th say that we all have fond no where near the prow- your feedback, we can fill issue of Pure Nintendo memories of a special is- ess of Nintendo Power those shoes left behind by magazine. -
TOKYO GAME SHOW 2007 Visitors Survey Report
TOKYO GAME SHOW 2007 Visitors Survey Report November 2007 Computer Entertainment Supplier's Association ■ Contents ■ Outline of Survey 3 Ⅰ.Visitors' Characteristics 4 1.Gender -------------------------------------------------------------------------- 4 2.Age ---------------------------------------------------------------------------- 4 3.Number of family members living together ----------------------------------------------- 4 4.Residential area ------------------------------------------------------------------ 5 5.Occupation --------------------------------------------------------------------- 5 6.Hobbies and interests --------------------------------------------------------------- 6 Ⅱ.Household Videogames 8 1.Hardware ownership・Hardware most frequently used -------------------------------------- 8 2.Hardware the respondents wish to purchase --------------------------------------------- 11 3.Favorite game genres ---------------------------------------------------------------- 13 4.Frequency of game playing ----------------------------------------------------------- 16 5.Duration of game playing ------------------------------------------------------------- 18 6.Tendency of software purchases ------------------------------------------------------ 21 7.Old game softwares the users wish to play on the latest consoles --------------------------- 24 8.Place where household video games are played ------------------------------------------ 25 Ⅲ.Mobile Phones Games 27 1.Familiarity with mobile phone games ---------------------------------------------------- -
Fire Emblem: Analisi Di Una Localizzazione
Corso di Laurea Magistrale in Lingue, economie e istituzioni dell'Asia e dell'Africa mediterranea Tesi di Laurea Fire Emblem: Analisi di una localizzazione Relatore Dott. Pierantonio Zanotti Correlatrice Dott.ssa Caterina Mazza Laureando Jacopo Vanin Matricola 842637 Anno Accademico 2018/2019 Sommario 要旨………………………………………………………………………………………………………….……………………………………4 Introduzione……………………………………………………………………………………………….………………………….………9 Capitolo 1 – La localizzazione……………………………………………………………………………………….……………….14 Nascita e scopo della localizzazione…………………………………………………….…………………………….15 Livelli di localizzazione dei videogiochi…………………………………………………….………….…………….18 Internazionalizzazione………………………………………………………………………………….…………………..21 Culturalizzazione………………………………………………………………………………………….…………………..24 Organi di rating………………………………………………………………………………………….……………………..27 Domesticazione, straniamento, ibridizzazione…………………………………………….……….……………30 Strategie di traduzione funzionalistica……………………………………………………………..………………..32 Transcreazione e agency…………………………………………………………………………………..……………….36 Riscrittura e patrocinato……………………………………………………………………….…………….…………….39 “Nipponicità” nella localizzazione………………………………………………………………………….………….42 Conclusioni…………………………………………………………………………………………………………….…………45 Capitolo 2 – Storia del franchise……………………………………………………………………………………………………47 Periodo Famicom – 1990-1992………………………………………………………………………………………….48 Periodo Super Famicom – 1994-1999………………………………………………………………………………..55 Periodo Game Boy Advance - 2002-2004………………………………..………………………………………….61 Periodo GameCube-Nintendo -
Reframing Video Game Localization Discourse and Issues of Censorship
Playing With Culture: Reframing Video Game Localization Discourse and Issues of Censorship Mathieu Bourbonnière Student ID 29122222 Mémoire présenté au Département d’Études françaises Comme exigence partielle au grade de Maîtrise ès Arts (Traductologie) Université Concordia Montréal, Québec, Canada Décembre 2019 ©Mathieu Bourbonnière, 2019 CONCORDIA UNIVERSITY School of Graduate Studies This is to certify that the thesis prepared By: Mathieu Bourbonnière Playing With Culture: Reframing Video Game Localization Discourse and Entitled: Issues of Cesnorship and submitted in partial fulfillment of the requirements for the degree of Maitries ès Art (Traductologie) complies with the regulations of the University and meets the accepted standards with re- spect to originality and quality. Signed by the final examining committee: ______________________________________ Chair Danièle Marcoux ______________________________________ Examiner Jonathan Lessard ______________________________________ Examiner Philippe Caignon ______________________________________ Thesis Supervisor) Deborah Folaron Approved by ________________________________________________________ Pier-Pascale Boulanger Graduate Program Director Dr. André Roy Dean, Faculy of Arts Date December 16, 2019 iii ABSTRACT Playing With Culture: Reframing Video Game Localization Discourse and Issues of Censorship Mathieu Bourbonnière This thesis sets out to explore the adaptation, or alteration, of unique elements in video games and their localization, questioning their relation and relevance -
Shadows of Valentia Cia
Shadows of valentia cia Continue Published May 14, 2017 Updated May 15, 2017 Fire Emblem Echoes Shadow Valentia, known as Fire Emblem Echoes: Another Hero Of the King in Japan, is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for Nintendo 3DS portable game consoles in 2017.In 1992, the second game in the Fire Emblem Fire Emblem series, The Emblem Emblem, launched exclusively in Japan. Now, for the first time, fans outside of Japan will get a taste of this classic game on Nintendo 3DS family systems. Fire Emblem Echoes: Shadows of Valentia is inspired by the 1992 original, reimagined on a grand scale. Every aspect of the Fire Emblem Gaiden presentation has been updated, along with a fully voiced game. Fire Emblem Echoes: Shadows of Valentia recreates the classic Fire Emblem gameplay with a modern twist, mixing in the exploration of dungeons crawling with enemies. Fire Emblem Echoes: Shadows of Valentia is inspired by the 1992 original, reimagined on a grand scale. Every aspect of the Fire Emblem Gaiden presentation has been updated, along with a fully voiced game. Fire Emblem Echoes: Shadows of Valentia recreates the classic Fire Emblem gameplay with a modern twist, mixing in the exploration of dungeons crawling with enemies. Info Original Release Date: May 19, 2017 Genre : Strategy Region : JAP Publisher : Nintendo Developer : Nintendo Platforms : Nintendo 3DS Metacritic Score: N/ Mode (s) : 1-2 Game Code Player : Region Free Patch : Yes File Type : CIA CIA Size : 1.57 GB Rar Size : 1.36 GB Rar Password : madswitch.com You can also download: Fire Emblem Echo Shadows Valentia .3DS Version Screenshot Trailer Download link N.B: Please comment on us below or in request, If any link file is broken or missing. -
Fire Emblem Release Date
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