Deep Learning Needs a Prefrontal Cortex
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Elements of DSAI: Game Tree Search, Learning Architectures
Introduction Games Game Search Evaluation Fns AlphaGo/Zero Summary Quiz References Elements of DSAI AlphaGo Part 2: Game Tree Search, Learning Architectures Search & Learn: A Recipe for AI Action Decisions J¨orgHoffmann Winter Term 2019/20 Hoffmann Elements of DSAI Game Tree Search, Learning Architectures 1/49 Introduction Games Game Search Evaluation Fns AlphaGo/Zero Summary Quiz References Competitive Agents? Quote AI Introduction: \Single agent vs. multi-agent: One agent or several? Competitive or collaborative?" ! Single agent! Several koalas, several gorillas trying to beat these up. BUT there is only a single acting entity { one player decides which moves to take (who gets into the boat). Hoffmann Elements of DSAI Game Tree Search, Learning Architectures 3/49 Introduction Games Game Search Evaluation Fns AlphaGo/Zero Summary Quiz References Competitive Agents! Quote AI Introduction: \Single agent vs. multi-agent: One agent or several? Competitive or collaborative?" ! Multi-agent competitive! TWO players deciding which moves to take. Conflicting interests. Hoffmann Elements of DSAI Game Tree Search, Learning Architectures 4/49 Introduction Games Game Search Evaluation Fns AlphaGo/Zero Summary Quiz References Agenda: Game Search, AlphaGo Architecture Games: What is that? ! Game categories, game solutions. Game Search: How to solve a game? ! Searching the game tree. Evaluation Functions: How to evaluate a game position? ! Heuristic functions for games. AlphaGo: How does it work? ! Overview of AlphaGo architecture, and changes in Alpha(Go) Zero. Hoffmann Elements of DSAI Game Tree Search, Learning Architectures 5/49 Introduction Games Game Search Evaluation Fns AlphaGo/Zero Summary Quiz References Positioning in the DSAI Phase Model Hoffmann Elements of DSAI Game Tree Search, Learning Architectures 6/49 Introduction Games Game Search Evaluation Fns AlphaGo/Zero Summary Quiz References Which Games? ! No chance element. -
NVIDIA CEO Jensen Huang to Host AI Pioneers Yoshua Bengio, Geoffrey Hinton and Yann Lecun, and Others, at GTC21
NVIDIA CEO Jensen Huang to Host AI Pioneers Yoshua Bengio, Geoffrey Hinton and Yann LeCun, and Others, at GTC21 Online Conference to Feature Jensen Huang Keynote and 1,300 Talks from Leaders in Data Center, Networking, Graphics and Autonomous Vehicles NVIDIA today announced that its CEO and founder Jensen Huang will host renowned AI pioneers Yoshua Bengio, Geoffrey Hinton and Yann LeCun at the company’s upcoming technology conference, GTC21, running April 12-16. The event will kick off with a news-filled livestreamed keynote by Huang on April 12 at 8:30 am Pacific. Bengio, Hinton and LeCun won the 2018 ACM Turing Award, known as the Nobel Prize of computing, for breakthroughs that enabled the deep learning revolution. Their work underpins the proliferation of AI technologies now being adopted around the world, from natural language processing to autonomous machines. Bengio is a professor at the University of Montreal and head of Mila - Quebec Artificial Intelligence Institute; Hinton is a professor at the University of Toronto and a researcher at Google; and LeCun is a professor at New York University and chief AI scientist at Facebook. More than 100,000 developers, business leaders, creatives and others are expected to register for GTC, including CxOs and IT professionals focused on data center infrastructure. Registration is free and is not required to view the keynote. In addition to the three Turing winners, major speakers include: Girish Bablani, Corporate Vice President, Microsoft Azure John Bowman, Director of Data Science, Walmart -
Lecture Note on Deep Learning and Quantum Many-Body Computation
Lecture Note on Deep Learning and Quantum Many-Body Computation Jin-Guo Liu, Shuo-Hui Li, and Lei Wang∗ Institute of Physics, Chinese Academy of Sciences Beijing 100190, China November 23, 2018 Abstract This note introduces deep learning from a computa- tional quantum physicist’s perspective. The focus is on deep learning’s impacts to quantum many-body compu- tation, and vice versa. The latest version of the note is at http://wangleiphy.github.io/. Please send comments, suggestions and corrections to the email address in below. ∗ [email protected] CONTENTS 1 introduction2 2 discriminative learning4 2.1 Data Representation 4 2.2 Model: Artificial Neural Networks 6 2.3 Cost Function 9 2.4 Optimization 11 2.4.1 Back Propagation 11 2.4.2 Gradient Descend 13 2.5 Understanding, Visualization and Applications Beyond Classification 15 3 generative modeling 17 3.1 Unsupervised Probabilistic Modeling 17 3.2 Generative Model Zoo 18 3.2.1 Boltzmann Machines 19 3.2.2 Autoregressive Models 22 3.2.3 Normalizing Flow 23 3.2.4 Variational Autoencoders 25 3.2.5 Tensor Networks 28 3.2.6 Generative Adversarial Networks 29 3.3 Summary 32 4 applications to quantum many-body physics and more 33 4.1 Material and Chemistry Discoveries 33 4.2 Density Functional Theory 34 4.3 “Phase” Recognition 34 4.4 Variational Ansatz 34 4.5 Renormalization Group 35 4.6 Monte Carlo Update Proposals 36 4.7 Tensor Networks 37 4.8 Quantum Machine Leanring 38 4.9 Miscellaneous 38 5 hands on session 39 5.1 Computation Graph and Back Propagation 39 5.2 Deep Learning Libraries 41 5.3 Generative Modeling using Normalizing Flows 42 5.4 Restricted Boltzmann Machine for Image Restoration 43 5.5 Neural Network as a Quantum Wave Function Ansatz 43 6 challenges ahead 45 7 resources 46 BIBLIOGRAPHY 47 1 1 INTRODUCTION Deep Learning (DL) ⊂ Machine Learning (ML) ⊂ Artificial Intelli- gence (AI). -
AI Computer Wraps up 4-1 Victory Against Human Champion Nature Reports from Alphago's Victory in Seoul
The Go Files: AI computer wraps up 4-1 victory against human champion Nature reports from AlphaGo's victory in Seoul. Tanguy Chouard 15 March 2016 SEOUL, SOUTH KOREA Google DeepMind Lee Sedol, who has lost 4-1 to AlphaGo. Tanguy Chouard, an editor with Nature, saw Google-DeepMind’s AI system AlphaGo defeat a human professional for the first time last year at the ancient board game Go. This week, he is watching top professional Lee Sedol take on AlphaGo, in Seoul, for a $1 million prize. It’s all over at the Four Seasons Hotel in Seoul, where this morning AlphaGo wrapped up a 4-1 victory over Lee Sedol — incidentally, earning itself and its creators an honorary '9-dan professional' degree from the Korean Baduk Association. After winning the first three games, Google-DeepMind's computer looked impregnable. But the last two games may have revealed some weaknesses in its makeup. Game four totally changed the Go world’s view on AlphaGo’s dominance because it made it clear that the computer can 'bug' — or at least play very poor moves when on the losing side. It was obvious that Lee felt under much less pressure than in game three. And he adopted a different style, one based on taking large amounts of territory early on rather than immediately going for ‘street fighting’ such as making threats to capture stones. This style – called ‘amashi’ – seems to have paid off, because on move 78, Lee produced a play that somehow slipped under AlphaGo’s radar. David Silver, a scientist at DeepMind who's been leading the development of AlphaGo, said the program estimated its probability as 1 in 10,000. -
Accelerators and Obstacles to Emerging ML-Enabled Research Fields
Life at the edge: accelerators and obstacles to emerging ML-enabled research fields Soukayna Mouatadid Steve Easterbrook Department of Computer Science Department of Computer Science University of Toronto University of Toronto [email protected] [email protected] Abstract Machine learning is transforming several scientific disciplines, and has resulted in the emergence of new interdisciplinary data-driven research fields. Surveys of such emerging fields often highlight how machine learning can accelerate scientific discovery. However, a less discussed question is how connections between the parent fields develop and how the emerging interdisciplinary research evolves. This study attempts to answer this question by exploring the interactions between ma- chine learning research and traditional scientific disciplines. We examine different examples of such emerging fields, to identify the obstacles and accelerators that influence interdisciplinary collaborations between the parent fields. 1 Introduction In recent decades, several scientific research fields have experienced a deluge of data, which is impacting the way science is conducted. Fields such as neuroscience, psychology or social sciences are being reshaped by the advances in machine learning (ML) and the data processing technologies it provides. In some cases, new research fields have emerged at the intersection of machine learning and more traditional research disciplines. This is the case for example, for bioinformatics, born from collaborations between biologists and computer scientists in the mid-80s [1], which is now considered a well-established field with an active community, specialized conferences, university departments and research groups. How do these transformations take place? Do they follow similar paths? If yes, how can the advances in such interdisciplinary fields be accelerated? Researchers in the philosophy of science have long been interested in these questions. -
The Deep Learning Revolution and Its Implications for Computer Architecture and Chip Design
The Deep Learning Revolution and Its Implications for Computer Architecture and Chip Design Jeffrey Dean Google Research [email protected] Abstract The past decade has seen a remarkable series of advances in machine learning, and in particular deep learning approaches based on artificial neural networks, to improve our abilities to build more accurate systems across a broad range of areas, including computer vision, speech recognition, language translation, and natural language understanding tasks. This paper is a companion paper to a keynote talk at the 2020 International Solid-State Circuits Conference (ISSCC) discussing some of the advances in machine learning, and their implications on the kinds of computational devices we need to build, especially in the post-Moore’s Law-era. It also discusses some of the ways that machine learning may also be able to help with some aspects of the circuit design process. Finally, it provides a sketch of at least one interesting direction towards much larger-scale multi-task models that are sparsely activated and employ much more dynamic, example- and task-based routing than the machine learning models of today. Introduction The past decade has seen a remarkable series of advances in machine learning (ML), and in particular deep learning approaches based on artificial neural networks, to improve our abilities to build more accurate systems across a broad range of areas [LeCun et al. 2015]. Major areas of significant advances include computer vision [Krizhevsky et al. 2012, Szegedy et al. 2015, He et al. 2016, Real et al. 2017, Tan and Le 2019], speech recognition [Hinton et al. -
On Recurrent and Deep Neural Networks
On Recurrent and Deep Neural Networks Razvan Pascanu Advisor: Yoshua Bengio PhD Defence Universit´ede Montr´eal,LISA lab September 2014 Pascanu On Recurrent and Deep Neural Networks 1/ 38 Studying the mechanism behind learning provides a meta-solution for solving tasks. Motivation \A computer once beat me at chess, but it was no match for me at kick boxing" | Emo Phillips Pascanu On Recurrent and Deep Neural Networks 2/ 38 Motivation \A computer once beat me at chess, but it was no match for me at kick boxing" | Emo Phillips Studying the mechanism behind learning provides a meta-solution for solving tasks. Pascanu On Recurrent and Deep Neural Networks 2/ 38 I fθ(x) = f (θ; x) ? F I f = arg minθ Θ EEx;t π [d(fθ(x); t)] 2 ∼ Supervised Learing I f :Θ D T F × ! Pascanu On Recurrent and Deep Neural Networks 3/ 38 ? I f = arg minθ Θ EEx;t π [d(fθ(x); t)] 2 ∼ Supervised Learing I f :Θ D T F × ! I fθ(x) = f (θ; x) F Pascanu On Recurrent and Deep Neural Networks 3/ 38 Supervised Learing I f :Θ D T F × ! I fθ(x) = f (θ; x) ? F I f = arg minθ Θ EEx;t π [d(fθ(x); t)] 2 ∼ Pascanu On Recurrent and Deep Neural Networks 3/ 38 Optimization for learning θ[k+1] θ[k] Pascanu On Recurrent and Deep Neural Networks 4/ 38 Neural networks Output neurons Last hidden layer bias = 1 Second hidden layer First hidden layer Input layer Pascanu On Recurrent and Deep Neural Networks 5/ 38 Recurrent neural networks Output neurons Output neurons Last hidden layer bias = 1 bias = 1 Recurrent Layer Second hidden layer First hidden layer Input layer Input layer (b) Recurrent -
Discrete Sequential Prediction of Continu
Under review as a conference paper at ICLR 2018 DISCRETE SEQUENTIAL PREDICTION OF CONTINU- OUS ACTIONS FOR DEEP RL Anonymous authors Paper under double-blind review ABSTRACT It has long been assumed that high dimensional continuous control problems cannot be solved effectively by discretizing individual dimensions of the action space due to the exponentially large number of bins over which policies would have to be learned. In this paper, we draw inspiration from the recent success of sequence-to-sequence models for structured prediction problems to develop policies over discretized spaces. Central to this method is the realization that com- plex functions over high dimensional spaces can be modeled by neural networks that predict one dimension at a time. Specifically, we show how Q-values and policies over continuous spaces can be modeled using a next step prediction model over discretized dimensions. With this parameterization, it is possible to both leverage the compositional structure of action spaces during learning, as well as compute maxima over action spaces (approximately). On a simple example task we demonstrate empirically that our method can perform global search, which effectively gets around the local optimization issues that plague DDPG. We apply the technique to off-policy (Q-learning) methods and show that our method can achieve the state-of-the-art for off-policy methods on several continuous control tasks. 1 INTRODUCTION Reinforcement learning has long been considered as a general framework applicable to a broad range of problems. However, the approaches used to tackle discrete and continuous action spaces have been fundamentally different. In discrete domains, algorithms such as Q-learning leverage backups through Bellman equations and dynamic programming to solve problems effectively. -
Bridging Imagination and Reality for Model-Based Deep Reinforcement Learning
Bridging Imagination and Reality for Model-Based Deep Reinforcement Learning Guangxiang Zhu⇤ Minghao Zhang⇤ IIIS School of Software Tsinghua University Tsinghua University [email protected] [email protected] Honglak Lee Chongjie Zhang EECS IIIS University of Michigan Tsinghua University [email protected] [email protected] Abstract Sample efficiency has been one of the major challenges for deep reinforcement learning. Recently, model-based reinforcement learning has been proposed to address this challenge by performing planning on imaginary trajectories with a learned world model. However, world model learning may suffer from overfitting to training trajectories, and thus model-based value estimation and policy search will be prone to be sucked in an inferior local policy. In this paper, we propose a novel model-based reinforcement learning algorithm, called BrIdging Reality and Dream (BIRD). It maximizes the mutual information between imaginary and real trajectories so that the policy improvement learned from imaginary trajectories can be easily generalized to real trajectories. We demonstrate that our approach improves sample efficiency of model-based planning, and achieves state-of-the-art performance on challenging visual control benchmarks. 1 Introduction Reinforcement learning (RL) is proposed as a general-purpose learning framework for artificial intelligence problems, and has led to tremendous progress in a variety of domains [1, 2, 3, 4]. Model- free RL adopts a trail-and-error paradigm, which directly learns a mapping function from observations to values or actions through interactions with environments. It has achieved remarkable performance in certain video games and continuous control tasks because of its simplicity and minimal assumptions about environments. -
The Power and Promise of Computers That Learn by Example
Machine learning: the power and promise of computers that learn by example MACHINE LEARNING: THE POWER AND PROMISE OF COMPUTERS THAT LEARN BY EXAMPLE 1 Machine learning: the power and promise of computers that learn by example Issued: April 2017 DES4702 ISBN: 978-1-78252-259-1 The text of this work is licensed under the terms of the Creative Commons Attribution License which permits unrestricted use, provided the original author and source are credited. The license is available at: creativecommons.org/licenses/by/4.0 Images are not covered by this license. This report can be viewed online at royalsociety.org/machine-learning Cover image © shulz. 2 MACHINE LEARNING: THE POWER AND PROMISE OF COMPUTERS THAT LEARN BY EXAMPLE Contents Executive summary 5 Recommendations 8 Chapter one – Machine learning 15 1.1 Systems that learn from data 16 1.2 The Royal Society’s machine learning project 18 1.3 What is machine learning? 19 1.4 Machine learning in daily life 21 1.5 Machine learning, statistics, data science, robotics, and AI 24 1.6 Origins and evolution of machine learning 25 1.7 Canonical problems in machine learning 29 Chapter two – Emerging applications of machine learning 33 2.1 Potential near-term applications in the public and private sectors 34 2.2 Machine learning in research 41 2.3 Increasing the UK’s absorptive capacity for machine learning 45 Chapter three – Extracting value from data 47 3.1 Machine learning helps extract value from ‘big data’ 48 3.2 Creating a data environment to support machine learning 49 3.3 Extending the lifecycle -
ARCHITECTS of INTELLIGENCE for Xiaoxiao, Elaine, Colin, and Tristan ARCHITECTS of INTELLIGENCE
MARTIN FORD ARCHITECTS OF INTELLIGENCE For Xiaoxiao, Elaine, Colin, and Tristan ARCHITECTS OF INTELLIGENCE THE TRUTH ABOUT AI FROM THE PEOPLE BUILDING IT MARTIN FORD ARCHITECTS OF INTELLIGENCE Copyright © 2018 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. Acquisition Editors: Ben Renow-Clarke Project Editor: Radhika Atitkar Content Development Editor: Alex Sorrentino Proofreader: Safis Editing Presentation Designer: Sandip Tadge Cover Designer: Clare Bowyer Production Editor: Amit Ramadas Marketing Manager: Rajveer Samra Editorial Director: Dominic Shakeshaft First published: November 2018 Production reference: 2201118 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK ISBN 978-1-78913-151-2 www.packt.com Contents Introduction ........................................................................ 1 A Brief Introduction to the Vocabulary of Artificial Intelligence .......10 How AI Systems Learn ........................................................11 Yoshua Bengio .....................................................................17 Stuart J. -
Technology Innovation and the Future of Air Force Intelligence Analysis
C O R P O R A T I O N LANCE MENTHE, DAHLIA ANNE GOLDFELD, ABBIE TINGSTAD, SHERRILL LINGEL, EDWARD GEIST, DONALD BRUNK, AMANDA WICKER, SARAH SOLIMAN, BALYS GINTAUTAS, ANNE STICKELLS, AMADO CORDOVA Technology Innovation and the Future of Air Force Intelligence Analysis Volume 2, Technical Analysis and Supporting Material RR-A341-2_cover.indd All Pages 2/8/21 12:20 PM For more information on this publication, visit www.rand.org/t/RRA341-2 Library of Congress Cataloging-in-Publication Data is available for this publication. ISBN: 978-1-9774-0633-0 Published by the RAND Corporation, Santa Monica, Calif. © Copyright 2021 RAND Corporation R® is a registered trademark. Cover: U.S. Marine Corps photo by Cpl. William Chockey; faraktinov, Adobe Stock. Limited Print and Electronic Distribution Rights This document and trademark(s) contained herein are protected by law. This representation of RAND intellectual property is provided for noncommercial use only. Unauthorized posting of this publication online is prohibited. Permission is given to duplicate this document for personal use only, as long as it is unaltered and complete. Permission is required from RAND to reproduce, or reuse in another form, any of its research documents for commercial use. For information on reprint and linking permissions, please visit www.rand.org/pubs/permissions. The RAND Corporation is a research organization that develops solutions to public policy challenges to help make communities throughout the world safer and more secure, healthier and more prosperous. RAND is nonprofit, nonpartisan, and committed to the public interest. RAND’s publications do not necessarily reflect the opinions of its research clients and sponsors.