The Youtube Apology
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Cancel Culture: Posthuman Hauntologies in Digital Rhetoric and the Latent Values of Virtual Community Networks
CANCEL CULTURE: POSTHUMAN HAUNTOLOGIES IN DIGITAL RHETORIC AND THE LATENT VALUES OF VIRTUAL COMMUNITY NETWORKS By Austin Michael Hooks Heather Palmer Rik Hunter Associate Professor of English Associate Professor of English (Chair) (Committee Member) Matthew Guy Associate Professor of English (Committee Member) CANCEL CULTURE: POSTHUMAN HAUNTOLOGIES IN DIGITAL RHETORIC AND THE LATENT VALUES OF VIRTUAL COMMUNITY NETWORKS By Austin Michael Hooks A Thesis Submitted to the Faculty of the University of Tennessee at Chattanooga in Partial Fulfillment of the Requirements of the Degree of Master of English The University of Tennessee at Chattanooga Chattanooga, Tennessee August 2020 ii Copyright © 2020 By Austin Michael Hooks All Rights Reserved iii ABSTRACT This study explores how modern epideictic practices enact latent community values by analyzing modern call-out culture, a form of public shaming that aims to hold individuals responsible for perceived politically incorrect behavior via social media, and cancel culture, a boycott of such behavior and a variant of call-out culture. As a result, this thesis is mainly concerned with the capacity of words, iterated within the archive of social media, to haunt us— both culturally and informatically. Through hauntology, this study hopes to understand a modern discourse community that is bound by an epideictic framework that specializes in the deconstruction of the individual’s ethos via the constant demonization and incitement of past, current, and possible social media expressions. The primary goal of this study is to understand how these practices function within a capitalistic framework and mirror the performativity of capital by reducing affective human interactions to that of a transaction. -
Remembering Katie Reich
THE M NARCH Volume 18 Number 1 • Serving the Archbishop Mitty Community • Oct 2008 Remembering Katie Reich Teacher, Mentor, Coach, Friend Katie Hatch Reich, beloved Biology and Environmental Science teacher and cross-country coach, was diagnosed with melanoma on April 1, 2008. She passed away peacefully at home on October 3, 2008. While the Mitty community mourns the loss of this loving teacher, coach, and friend, they also look back in remembrance on the profound infl uence Ms. Reich’s life had on them. “Katie’s passions were apparent to all “We have lost an angel on our campus. “My entire sophomore year, I don’t think “Every new teacher should be blessed to who knew her in the way she spoke, her Katie Reich was an inspiration and a mentor I ever saw Ms. Reich not smiling. Even after have a teacher like Katie Reich to learn from. hobbies, even her key chains. Her personal to many of our students. What bothers me is she was diagnosed with cancer, I remember Her mind was always working to improve key chain had a beetle that had been encased the fact that so many of our future students her coming back to class one day, jumping up lessons and try new things. She would do in acrylic. I recall her enthusiasm for it and will never have the opportunity to learn on her desk, crossing her legs like a little kid anything to help students understand biology wonder as she asked me, “Isn’t it beautiful?!” about biology, learn about our earth, or learn and asking us, “Hey! Anyone got any questions because she knew that only then could she On her work keys, Katie had typed up her about life from this amazing person. -
Opensocial: from Social Networks to Social Ecosystem
2007 Inaugural IEEE International Conference on Digital Ecosystems and Technologies (IEEE DEST 2007) OpenSocial: From Social Networks to Social Ecosystem Juliana Mitchell-WongI, Ryszard Kowalczyk', Albena Rosheloval, Bruce Joy2 and Henry Tsai2 'Centre for Information Technology Research, Swinburne University, Hawthorn, VIC, Australia e-mail: (jmitchellwong, rkowalczyk, aroshelova)@ict.swin.edu.au 2Everyday Interactive Networks, Hawthorn, VIC, Australia, e-mail: (brucejoy, henrytsai)@ein.com.au ties to be managed using the one application. GAIM' and Abstract-Unlike the physical world where social ecosys- Trillian2 are two example applications for instant messaging tems are formed from the integrated and managed relation- communities. These applications however do not address ships between individuals and organisations, the online digital any of the fundamental issues: the independent and isolated world consists of many independent, isolated and incompatible nature of communities, the ignorance to overlapping rela- social networks established by organisations that have over- lapping and manually managed relationships. To bring the tionships in different communities, or the manual manage- online digital world in-line with the physical world, integration ment of relationships. of social networks, identification of overlapping relationships Communities on the other hand have moved towards in social networks, and automation of relationship manage- forming alliances with other communities to enable content ment in social networks are required. OpenSocial is a frame- search and retrieval between them by using common ontol- work that enables social networks to interlink and self- use common organise into a social ecosystem guided by the policies of indi- ogy [1]. The of ontology enables communities viduals and organisations. to interlink, but each of these communities assumes that their policies are agreeable by every community in the alli- Index Terms-social framework, self-organised, self- ance. -
Get Started with Hangouts
Get started with Hangouts All of the information below is directly from https://support.google.com/hangouts/answer/2944865?hl=en&ref_topic=63864 You can use Hangouts to: Start a chat conversation or video call. Make phone calls using Wi-Fi or data. Send text messages with your Google Voice or Google Fi phone number. Hangouts sync automatically across devices. If you start a Hangout on your computer, you can continue your chat on another device, like your phone. Use Hangouts on a Computer Hangouts can be used in: hangouts.google.com Gmail Hangouts Chrome extension Once you choose an app, learn how to sign in to Hangouts. 1. On your computer, go to hangouts.google.com or open Hangouts in Gmail. 2. Enter your Google Account information. 3. Click Sign in. In Gmail, on the left, click Sign in. To use Hangouts with multiple accounts at the same time, you can: Use a different browser for each account. Set up a separate Chrome profile for each account. You can switch between profiles in separate Chrome windows. Learn how to set up a Chrome profile. Install the Hangouts Chrome extension. Use Hangouts on Android Download and sign in to Hangouts 1. On your Android phone or tablet, download the Hangouts app . 2. Learn how to sign in on Hangouts. a. On your Android phone or tablet, open the Hangouts app . b. Select a Google Account, or sign in to another account. c. Tap Sign in. d. Follow these steps to verify your phone number and let people find you on Hangouts. -
Assignment #1: Quickstart to Creating Google Cardboard Apps with Unity
CMSC 234/334 Mobile Computing Chien, Winter 2016 Assignment #1: Quickstart to Creating Google Cardboard Apps with Unity Released Date: Tuesday January 5, 2016 Due Date: Friday January 8, 2016, 1:30pm ~ 6:00pm Checkoff Location: Outside CSIL 4 in Crerar. How to Complete Assignment: Yun Li will be available for assignment “checkoff” Friday 1/8, 1:306:00pm, outside CSIL 4 in Crerar. Checkoffs are individual, everyone should come with their own computer and mobile device, build the game using their computer and mobile device(s) and then show the game on the mobile device(s). Please signup immediately for 10minute checkout slot here: https://docs.google.com/a/uchicago.edu/spreadsheets/d/1PbHuZdTEQTHrTq6uTz837WYx t_N8eoZs8QqQAZF_Ma8/edit?usp=sharing Google provides two Cardboard SDKs, one for Android SDK and one for Unity SDK. Android SDK is used for Android Studio. If we want to develop Google Cardboard apps with 3D models in Android Studio, we need to deal with OpenGL ES, this interface provides detailed control for power users. Given the short time frame for this class, we will focus on use of the higher level Unity interface for quick development of VR apps. However, you may choose to use this in your projects. The Unity SDK can be used to develop VR apps for Android and iOS platforms1 with Unity. For the class, we will use Android. Unity is a development platform for creating multiplatform 3D and 2D games and interactive experiences. It is designed to deal with 3D models directly and easily. In this class, Unity 5 is used as the development environment. -
Location-Based Mobile Games
LOCATION-BASED MOBILE GAMES Creating a location-based game with Unity game engine LAB-UNIVERSITY OF APPLIED SCIENCES Engineer (AMK) Information and Communications Technology, Media technology Spring 2020 Samuli Korhola Tiivistelmä Tekijä(t) Julkaisun laji Valmistumisaika Korhola, Samuli Opinnäytetyö, AMK Kevät 2020 Sivumäärä 28 Työn nimi Sijaintipohjaisuus mobiilipeleissä Sijaintipohjaisen pelin kehitys Unity pelimoottorissa Tutkinto Tieto- ja viestintätekniikan insinööri. Tiivistelmä Tämän opinnäytetyön aiheena oli sijaintipohjaiset mobiilipelit. Sijaintipohjaiset mobiili- pelit ovat pelien tapa yhdistää oikea maailma virtuaalisen maailman kanssa ja täten ne luovat yhdessä aivan uuden pelikokemuksen. Tämä tutkimus syventyi teknologiaan ja työkaluihin, joilla kehitetään sijaintipohjaisia pelejä. Näihin sisältyy esimerkiksi GPS ja Bluetooth. Samalla työssä myös tutustuttiin yleisesti sijaintipohjaisten pelien ominaisuuksiin. Melkein kaikki tekniset ratkaisut, jotka oli esitetty opinnäytetyössä, olivat Moomin Move peliprojektin teknisiä ratkaisuja. Opinnäytetyön tuloksena tuli lisää mahdolli- suuksia kehittää Moomin Move pelin sijaintipohjaisia ominaisuuksia, kuten tuomalla kamerapohjaisia sijaintitekniikoita. Asiasanat Unity, sijaintipohjainen, mobiilipelit, GPS, Bluetooth Abstract Author(s) Type of publication Published Korhola, Samuli Bachelor’s thesis Spring 2020 Number of pages 28 Title of publication Location-based mobile games Creating a location-based game with the Unity game engine Name of Degree Bachelor of Information and Communications -
How Videography Can Contribute to Marketing Knowledge
This is a repository copy of Envisioning consumers: How videography can contribute to marketing knowledge. White Rose Research Online URL for this paper: http://eprints.whiterose.ac.uk/119764/ Version: Accepted Version Article: Belk, RW, Caldwell, M, Devinney, TM orcid.org/0000-0002-4867-1861 et al. (4 more authors) (2018) Envisioning consumers: How videography can contribute to marketing knowledge. Journal of Marketing Management, 34 (5-6). pp. 432-458. ISSN 0267-257X https://doi.org/10.1080/0267257X.2017.1377754 © 2017, Westburn Publishers Ltd. This is an Accepted Manuscript of an article published by Taylor & Francis in Journal of Marketing Management on 02 October 2017 , available online: https://doi.org/10.1080/0267257X.2017.1377754 Reuse Items deposited in White Rose Research Online are protected by copyright, with all rights reserved unless indicated otherwise. They may be downloaded and/or printed for private study, or other acts as permitted by national copyright laws. The publisher or other rights holders may allow further reproduction and re-use of the full text version. This is indicated by the licence information on the White Rose Research Online record for the item. Takedown If you consider content in White Rose Research Online to be in breach of UK law, please notify us by emailing [email protected] including the URL of the record and the reason for the withdrawal request. [email protected] https://eprints.whiterose.ac.uk/ Envisioning consumers: How videography can contribute to marketing knowledge Russell W. Belk Schulich School of Business York University Toronto, ON M3J 1P3 CANADA Email: [email protected] Marylouise Caldwell Sydney University Business School Sydney NSW 2006 AUSTRALIA Email: [email protected] Timothy M. -
Apachecon US 2008 with Apache Shindig
ApacheCon US 2008 Empowering the social web with Apache Shindig Henning Schmiedehausen Sr. Software Engineer – Ning, Inc. November 3 - 7 • New Orleans Leading the Wave of Open Source The Official User Conference of The Apache Software Foundation Freitag, 7. November 2008 1 • How the web became social • Get out of the Silo – Google Gadgets • OpenSocial – A social API • Apache Shindig • Customizing Shindig • Summary November 3 - 7 • New Orleans ApacheCon US 2008 Leading the Wave of Open Source The Official User Conference of The Apache Software Foundation Freitag, 7. November 2008 2 ApacheCon US 2008 In the beginning... Freitag, 7. November 2008 3 ApacheCon US 2008 ...let there be web 2.0 Freitag, 7. November 2008 4 • Web x.0 is about participation • Users have personalized logins Relations between users are graphs • "small world phenomenon", "six degrees of separation", Erdös number, Bacon number November 3 - 7 • New Orleans ApacheCon US 2008 Leading the Wave of Open Source The Official User Conference of The Apache Software Foundation Freitag, 7. November 2008 5 ApacheCon US 2008 The Silo problem Freitag, 7. November 2008 6 • How the web became social • Get out of the Silo – Google Gadgets • OpenSocial – A social API • Apache Shindig • Customizing Shindig • Summary November 3 - 7 • New Orleans ApacheCon US 2008 Leading the Wave of Open Source The Official User Conference of The Apache Software Foundation Freitag, 7. November 2008 7 ApacheCon US 2008 iGoogle Freitag, 7. November 2008 8 • Users adds Gadgets to their homepages Gadgets share screen space • Google experiments with Canvas view Javascript, HTML, CSS • A gadget runs on the Browser! Predefined Gadgets API • Core APIs for IO, JSON, Prefs; optional APIs (e.g. -
5Pring 2001 Price
PRICE: FREE THE 5PRING 2001 NEW PLAGUE Look, a green one. Drivers wanted \fSKP of New Beetle does not include such features as operable doors, round tires, workable steering wheel and non-combustible ashtray. New Beetle is not to be used as a flotation device. Plow attachment sold separately. Volkswagen Inc. does not endorse Auschwitz o r the goals o f the German Nazi Government At least, not anymore. Plague-(n) 1. A pestilence, affliction, or calamity, especially one seen as divine retribution. 2. A sudden destructive influx or injurious outbreak. 3 . Any cause for annoyance; a nuisance. 4, A ragtag group of misfits bat tling against themselves and each other in a quest for unattainable inner peace. 5. The mocking of others in an attempt to quiet the tortured phantoms of unrequited love. 6. A stepping stone to a career as personal assistant to some guy who wrote for the Harvard Lampoon. Your Spring 2001 Staff Executive Editors This Page, Jackass l Michael P. Casey Halt Man, Half Beast Gregg Zehentner 2 The Perfect Man & e I? a Ur & o f L o v e Erin Foley Snakefa.cc Entertainment Picks 3 Leila Amineddoleh Gangsta of Love 1 Don’t Want My MTV 4 Editorial Staff Moon Over Brentwood 6 Serqeant-At-Arms Copy Editor Pat Stango Victoria i. Pingarron F u n n ie s !!! Pilled with regret Lethal if Swallowed 9 Aesthetics Department Matt Scott Blaine Perry A Little Something for 12 Gone hut Forgotten Was Funny Two Tears the Ladies... A g o Creative Consultants Scott Pollack Molly Felder No Vagina For You 14 Checks in Sometimes W e’ll Lovelier for Always All of the Work, None of the Credit.. -
An Ethnography of Youth Aging out of the Child Welfare System
CORE Metadata, citation and similar papers at core.ac.uk Provided by D-Scholarship@Pitt “SOME TYPE OF WAY”: AN ETHNOGRAPHY OF YOUTH AGING OUT OF THE CHILD WELFARE SYSTEM by Lisa Ann Schelbe Bachelor of Arts, Washington University in St. Louis, 1998 Master of Social Work, Washington University in St. Louis, 2002 Submitted to the Graduate Faculty of School of Social Work in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Social Work University of Pittsburgh 2013 UNIVERSITY OF PITTSBURGH SCHOOL OF SOCIAL WORK This dissertation was presented by Lisa Ann Schelbe It was defended on June 3, 2013 and approved by John Wallace, Ph.D., Associate Professor, Philip Hallen Chair in Community Health and Social Justice, School of Social Sara Goodkind, Ph.D., MSW, Assistant Professor, School of Social Work Mary Beth Rauktis, Ph.D., M.Ed., Research Assistant Professor, School of Social Work Martha Ann Terry, Ph.D., Assistant Professor, Graduate School of Public Health Dissertation Advisor: Jeffrey Shook, Ph.D., J.D., Associate Professor, School of Social Work ii Copyright © by Lisa Ann Schelbe 2013 iii “SOME TYPE OF WAY”: AN ETHNOGRAPHY OF YOUTH AGING OUT OF THE CHILD WELFARE SYSTEM Lisa Ann Schelbe, Ph.D., MSW University of Pittsburgh, 2013 In the United States, the average 18-year-old is not expected to live without support and resources from his or her family. However, in many states, youth leave the child welfare system because at their age they are no longer eligible to receive services. In many states this is at age 18. -
Exploring Youtuber Considerations on Public Relations-Sponsored
Expl oring YouTuber Considerations on Public Relations - Sponsored Content on their Channels Annabel Müller Superviso r: Frederic Guerrero - Solé , PhD Academic Year : 2016/17 Department of Communication: Research - oriented postgraduate programmes D epartment of Communication Universitat Pompeu Fabra Declaration 1 This work is composed by me. 2 This work has not been accepted in any of my previous applications for a degree. 3 The work of which this is a record is done by me. 4 All verbatim extra cts have been distinguished by quotation marks and the sources of my information have been specifically acknowledged. Signature: Date: Agreement I agree to Communications, Media & Culture using my dissertation for teaching purposes. I u nderstand my dissertation may also be made available to future students in the library. Signature: Date: Acknowledgements At the beginning of this project, I was quite nervous about it all, the words of one of our Stirling tutors e choing in my mind, warning us that the dissertation period would be one of t he hardest times of our lives. And yet, a lthough there were undoubtedly many stressful and daunting moments during the past few months , overall, I have found it to be a highly rewa rding and enjoyable experience. The challenges I faced during both the research and the writing process have taught me valuable lessons for the future and that alone is something for which I will never regret my decision to embark upon this Master’s journe y. Now on to the people I want to thank for helping me during the process of writing my dissertation. -
The Gothic Trespass in the Life and Songwriting of Tennessee Blues Musician Ray Cashman
DESOLATION BLUES: THE GOTHIC TRESPASS IN THE LIFE AND SONGWRITING OF TENNESSEE BLUES MUSICIAN RAY CASHMAN Victor Bouvéron A thesis submitted to the faculty at the University of North Carolina at Chapel Hill in partial fulfillment of the requirements for the degree of Master of Folklore in the American Studies Department. Chapel Hill 2017 Approved by: William Ferris Glenn Hinson Crystal O’Leary-Davidson © 2017 Victor Bouvéron ALL RIGHTS RESERVED ii ABSTRACT Victor Bouvéron: Desolation blues: The Gothic trespass in the life and songwriting of Tennessee blues musician Ray Cashman (Under the direction of William Ferris) This thesis explores the pervading feeling of the Gothic in the life and songwriting of Tennessee blues musician Ray Cashman. I argue that Cashman emotionally responds to the South through the framework of the Gothic to assert his identity as a white southern working- class male. As a reader, writer and performer, he trespasses the lines of race and class. The ethnographic fieldwork I conducted in Tennessee, Georgia and North Carolina between 2015 and 2017 led me to reflect on the intriguing relationship between blues, southern Gothic literature and white working-class culture in the South. The songs written by Cashman often express a feeling of desolation, bleakness and decay, invoke a sense of nostalgia for a bygone time, or describe eerie landscapes and supernatural presences. Cashman also retells southern Gothic stories, like “Snake Feast,” inspired by Harry Crews’s A Feast of Snakes. iii ACKNOWLEDGEMENTS This project started the day I met Bill Ferris in Lille, France, in 2013. Bill encouraged me to apply to UNC-Chapel Hill and introduced me to the field of folklore.