School to Career © 2012 Chapter 7: Technology and You—Glossary (CPU). The part of a system, also called the , that controls what is done with data received. computer literate. Knowing how to operate a computer and basic software programs. copyright. The legal ownership of original items, such as writings, art, and music. digital media. The use of two or more communication methods, such as audio, video, images, and text.

E-learning. Electronic learning, or teaching through the use of or related technology. e-mail. A message, also called electronic mail, delivered to a computer from another. globalization. Strengthening interrelations among nations of the world with particular effects on the global economy. hardware. The physical equipment in computer systems.

Internet. Thousands of computer networks around the world joined together. lifelong learning. The process of ongoing learning over a worker’s entire career. . Output and input devices that can be plugged into your CPU, such as monitors and printers (output), and keyboards, mice, scanners, digital cameras, and (input). software. The program instructions that tell a computer what to do. troubleshooting. The basic steps a person can take to solve a computer problem.

USB flash drive. A tiny unit used to store data for extended periods of time, also known as a thumb drive, drive, or jump drive.

World Wide Web. A part of the Internet that carries messages with picture, color, motion, and/or sound.

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