Mobile Devices - an Introduction to the Android Operating Environment
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BION System for Distributed Neural
Medical Engineering & Physics 23 (2001) 9–18 www.elsevier.com/locate/medengphy BION system for distributed neural prosthetic interfaces Gerald E. Loeb *, Raymond A. Peck, William H. Moore, Kevin Hood A.E. Mann Institute for Biomedical Engineering, University of Southern California, 1042 West 36th Place, Room B-12, Los Angeles, CA 90089-1112, USA Received 5 October 2000; received in revised form 18 January 2001; accepted 26 January 2001 Abstract We have developed the first in a planned series of neural prosthetic interfaces that allow multichannel systems to be assembled from single-channel micromodules called BIONs (BIOnic Neurons). Multiple BION implants can be injected directly into the sites requiring stimulating or sensing channels, where they receive power and digital commands by inductive coupling to an externally generated radio-frequency magnetic field. This article describes some of the novel technology required to achieve the required microminiaturization, hermeticity, power efficiency and clinical performance. The BION1 implants are now being used to electrically exercise paralyzed and weak muscles to prevent or reverse disuse atrophy. This modular, wireless approach to interfacing with the peripheral nervous system should facilitate the development of progressively more complex systems required to address a growing range of clinical applications, leading ultimately to synthesizing complete voluntary functions such as reach and grasp. 2001 IPEM. Published by Elsevier Science Ltd. All rights reserved. Keywords: Implant; Stimulator; Muscle; Neural prosthesis; Telemetry 1. Rationale and objectives 3. applying the currently available BIONs in therapeutic electrical stimulation (TES) to prevent secondary The functional reanimation of paralyzed limbs has complications related to disuse atrophy, which long been a goal of neural prosthetics research, but the appears to offer immediately feasible and commer- scientific, technical and clinical problems are formidable cially viable opportunities [2]. -
How Applications Are Run on Android ?
How applications are run on Android ? Jean-Loup Bogalho & Jérémy Lefaure [email protected] [email protected] Table of contents 1. Dalvik and ART 2. Executable files 3. Memory management 4. Compilation What is Dalvik ? ● Android’s Virtual Machine ● Designed to run on embedded systems ● Register-based (lower memory consumption) ● Run Dalvik Executable (.dex) files What is ART ? ● Android RunTime ● Dalvik’s successor ● ART Is Not a JVM ● Huge performance gain thanks to ahead-of-time (AOT) compilation ● Available in Android 4.4 What is ART ? Executable files Dalvik: .dex files ● Not the same bytecode as classical Java bytecode ● .class files are converted in .dex files at build time ● Optimized for minimal memory footprint Dalvik: .dex files Dalvik: application installation ● Verification: ○ bytecode check (illegal instructions, valid indices,...) ○ checksum on files ● Optimization: ○ method inlining ○ byte swapping and padding ○ static linking ART: OAT file ● Generated during installation (dex2oat) ● ELF format ● Classes metadata Memory management Zygote ● Daemon started at boot time ● Loads and initializes core libraries ● Forks to create new Dalvik instance ● Startup time of new VM is reduced ● Memory layouts are shared across processes Dalvik: memory management ● Memory is garbage collected ● Automatic management avoids programming errors ● Objects are not freed as soon as they become unused Dalvik: memory allocation ● Allocation profiling: ○ allocation count (succeeded or failed) ○ total allocated size (succeeded or failed) ● malloc -
Backbox Penetration Testing Never Looked So Lovely
DISTROHOPPER DISTROHOPPER Our pick of the latest releases will whet your appetite for new Linux distributions. Picaros Diego Linux for children. here are a few distributions aimed at children: Doudou springs to mind, Tand there’s also Sugar on a Stick. Both of these are based on the idea that you need to protect children from the complexities of the computer (and protect the computer from the children). Picaros Diego is different. There’s nothing stripped- down or shielded from view. Instead, it’s a normal Linux distro with a brighter, more kid-friendly interface. The desktop wallpaper perhaps best We were too busy playing Secret Mario on Picaros Diego to write a witty or interesting caption. exemplifies this. On one hand, it’s a colourful cartoon image designed to interest young file manager. In the programming category, little young for a system like this, but the it children. Some of the images on the we were slightly disappointed to discover it may well work for children on the upper end landscape are icons for games, and this only had Gambas (a Visual Basic-like of that age range. should encourage children to investigate the language), and not more popular teaching Overall, we like the philosophy of wrapping system rather than just relying on menus. languages like Scratch or a Python IDE. Linux is a child-friendly package, but not On the other hand, it still displays technical However, it’s based on Debian, so you do dumbing it down. Picaros Diego won’t work details such as the CPU usage and the RAM have the full range of software available for every child, but if you have a budding and Swap availability. -
A Survey on Architectures of Mobile Operating Systems: Challenges and Issues
International Journal of Research Studies in Computer Science and Engineering (IJRSCSE) Volume 2, Issue 3, March 2015, PP 73-76 ISSN 2349-4840 (Print) & ISSN 2349-4859 (Online) www.arcjournals.org A Survey on Architectures of Mobile Operating Systems: Challenges and Issues Prof. Y. K. Sundara Krishna1 HOD, Dept. of Computer Science, Krishna University Mr. G K Mohan Devarakonda2 Research Scholar, Krishna University Abstract: In the early years of mobile evolution, Discontinued Platforms Current mobile devices are enabled only with voice services Platforms that allow the users to communicate with each other. Symbian OS Android But now a days, the mobile technology undergone Palm OS IOS various changes to a great extent so that the devices Maemo OS Windows Phone allows the users not only to communicate but also to Meego OS Firefox OS attain a variety of services such as video calls, faster Black Berry OS browsing services,2d and 3d games, Camera, 2.1 Symbian OS: This Operating system was Banking Services, GPS services, File sharing developed by NOKIA. services, Tracking Services, M-Commerce and so many. The changes in mobile technology may be due Architecture: to Operating System or Hardware or Network or Memory. This paper presents a survey on evolutions SYMBIAN OS GUI Library in mobile developments especially on mobile operating system Architectures, challenges and Issues in various mobile operating Systems. Application Engines JAVA VM 1. INTRODUCTION Servers (Operating System Services) A Mobile operating system is a System Software that is specifically designed to run on handheld devices Symbian OS Base (File Server, Kernel) such as Mobile Phones, PDA’s. -
Read PDF Linux-Distribusjoner: Ubuntu, Fedora
[PDF] Linux-distribusjoner: Ubuntu, Fedora, Slackware, Mandriva Linux, Splashtop, Kubuntu, Debian, Mark Shuttleworth, Linux Mint, Gobuntu Linux-distribusjoner: Ubuntu, Fedora, Slackware, Mandriva Linux, Splashtop, Kubuntu, Debian, Mark Shuttleworth, Linux Mint, Gobuntu Book Review Absolutely one of the best pdf We have ever read. I really could comprehended every little thing using this written e book. I am easily could get a satisfaction of reading a written publication. (Dr. Od ie Ham ill) LINUX-DISTRIBUSJONER: UBUNTU, FEDORA , SLA CKWA RE, MA NDRIVA LINUX, SPLA SHTOP, KUBUNTU, DEBIA N, MA RK SHUTTLEW ORTH, LINUX MINT, GOBUNTU - To read Linux - distribusjoner: Ubuntu, Fedora, Slackware, Mandriva Linux , Splashtop, Kubuntu, Debian, Mark Shuttleworth, Linux Mint, Gobuntu PDF, you should follow the hyperlink beneath and save the ebook or gain access to other information which are highly relevant to Linux-distribusjoner: Ubuntu, Fedora, Slackware, Mandriva Linux, Splashtop, Kubuntu, Debian, Mark Shuttleworth, Linux Mint, Gobuntu book. » Download Linux -distribusjoner: Ubuntu, Fedora, Slackware, Mandriva Linux , Splashtop, Kubuntu, Debian, Mark Shuttleworth, Linux Mint, Gobuntu PDF « Our solutions was launched using a want to serve as a total on the internet electronic digital catalogue which offers usage of multitude of PDF document collection. You may find many different types of e-book along with other literatures from the paperwork database. Particular popular issues that distributed on our catalog are famous books, answer key, exam test questions and answer, guide example, practice guideline, quiz trial, customer manual, user guide, service instruction, maintenance manual, and so forth. All e-book all privileges remain together with the writers, and downloads come as is. -
The Linux Kernel Module Programming Guide
The Linux Kernel Module Programming Guide Peter Jay Salzman Michael Burian Ori Pomerantz Copyright © 2001 Peter Jay Salzman 2007−05−18 ver 2.6.4 The Linux Kernel Module Programming Guide is a free book; you may reproduce and/or modify it under the terms of the Open Software License, version 1.1. You can obtain a copy of this license at http://opensource.org/licenses/osl.php. This book is distributed in the hope it will be useful, but without any warranty, without even the implied warranty of merchantability or fitness for a particular purpose. The author encourages wide distribution of this book for personal or commercial use, provided the above copyright notice remains intact and the method adheres to the provisions of the Open Software License. In summary, you may copy and distribute this book free of charge or for a profit. No explicit permission is required from the author for reproduction of this book in any medium, physical or electronic. Derivative works and translations of this document must be placed under the Open Software License, and the original copyright notice must remain intact. If you have contributed new material to this book, you must make the material and source code available for your revisions. Please make revisions and updates available directly to the document maintainer, Peter Jay Salzman <[email protected]>. This will allow for the merging of updates and provide consistent revisions to the Linux community. If you publish or distribute this book commercially, donations, royalties, and/or printed copies are greatly appreciated by the author and the Linux Documentation Project (LDP). -
Mobile Gaming Victor Bahl 8.13.2012 Internet & Devices Growth (Obligatory Slide)
mobile gaming Victor Bahl 8.13.2012 internet & devices growth (obligatory slide) Apps are ~$10 Billion market, growing at ~100% per year Fun Fact: Getting to 1 M users: AOL: 9 years; Facebook: 9 months; “Draw Something”: 9 days Mobility & Networking, Microsoft Research bandwidth demand! 1 ~ 10 billion mobile devices in 2016 10B (1.4 devices / human) 6B 6 2007 2011 2007 2011 2016 2011-2016 ~ 18X growth in mobile data traffic2 (~ 10 exabytes / month) Source: (1) GSMA; (2) Cisco Visual Networking Index: Global Mobile Data Traffic Forecast Update, 2011–2016 Mobility & Networking, Microsoft Research gaming today Source: Strategy Analytics - Apptrax4 Mobility & Networking, Microsoft Research …but you already knew that Some things I heard today: . how game analytics was used to increase dwell time . how in-the-wild user behavior may be modeled (& used) . The challenges in getting to MMOG games . wireless peer-to-peer games . power management by making use of saliency All great stuff, let me say a few words about some things I didn’t hear ….. Mobility & Networking, Microsoft Research services behind the games Fun fact: in 2011 ~$12 billion was spent on social/mobile games in 2015 revenue is projected to be ~24 billion (19% CGR) Apps that connect to backends receive higher rankings and more downloads because they are likely dynamic with more fresh content and are more social and contextual - Kinvey Inc., 2012 Xbox LIVE 30% growth year over year 40+ Million Users 2.1 billion hours played per month 35 Countries 176,802,201,383 Gamer Points scored -
Studying the Real World Today's Topics
Studying the real world Today's topics Free and open source software (FOSS) What is it, who uses it, history Making the most of other people's software Learning from, using, and contributing Learning about your own system Using tools to understand software without source Free and open source software Access to source code Free = freedom to use, modify, copy Some potential benefits Can build for different platforms and needs Development driven by community Different perspectives and ideas More people looking at the code for bugs/security issues Structure Volunteers, sponsored by companies Generally anyone can propose ideas and submit code Different structures in charge of what features/code gets in Free and open source software Tons of FOSS out there Nearly everything on myth Desktop applications (Firefox, Chromium, LibreOffice) Programming tools (compilers, libraries, IDEs) Servers (Apache web server, MySQL) Many companies contribute to FOSS Android core Apple Darwin Microsoft .NET A brief history of FOSS 1960s: Software distributed with hardware Source included, users could fix bugs 1970s: Start of software licensing 1974: Software is copyrightable 1975: First license for UNIX sold 1980s: Popularity of closed-source software Software valued independent of hardware Richard Stallman Started the free software movement (1983) The GNU project GNU = GNU's Not Unix An operating system with unix-like interface GNU General Public License Free software: users have access to source, can modify and redistribute Must share modifications under same -
Software Requirements Specification
Software Requirements Specification for Connectome Version 3.0 Prepared by: 1. Jon Schuck 2. Kennan Meyer 3. Nate Bender 4. Sheik Hassan 5. Khaled Alhendi 6. Bairavi Venkatesh 7. Kevin Garrone Senior Design Project Advisor: Mr. Jeff Salvage Fall 2016 to Spring 2017 1 Table of Contents Revision History.............................................................................................................................. 4 1. Introduction ............................................................................................................................. 5 1.1. Purpose ............................................................................................................................. 5 1.2. Overview .......................................................................................................................... 5 1.3. Product Scope ................................................................................................................... 6 1.3.1. In Scope .................................................................................................................... 6 1.3.2. Out of Scope ............................................................................................................. 7 1.4. Definitions ........................................................................................................................ 7 2. Overall Description ................................................................................................................. 9 2.1. Hardware Functions -
Guidelines for Tools Development and Operating Environments
Managing social, behavioral and economic data and metadata Guidelines for Tools Development and Operating Environments Author/Maintainer Pascal Heus, Open Data Foundation Contributors Jack Gager(Metadata Technology), Jannick Jensen (Danish Data Archive), Herve Lhours (UKDA) Version 2010-08-03 Table of Contents Overview....................................................................................................................................................2 Product Development.................................................................................................................................3 Environment.......................................................................................................................................... 3 Collaborative environment.................................................................................................................... 4 Licensing............................................................................................................................................... 5 Products Guide...........................................................................................................................................8 Overview............................................................................................................................................... 8 Web server software.............................................................................................................................. 8 Rich client Platforms...........................................................................................................................10 -
Android (Operating System) 1 Android (Operating System)
Android (operating system) 1 Android (operating system) Android Home screen displayed by Samsung Nexus S with Google running Android 2.3 "Gingerbread" Company / developer Google Inc., Open Handset Alliance [1] Programmed in C (core), C++ (some third-party libraries), Java (UI) Working state Current [2] Source model Free and open source software (3.0 is currently in closed development) Initial release 21 October 2008 Latest stable release Tablets: [3] 3.0.1 (Honeycomb) Phones: [3] 2.3.3 (Gingerbread) / 24 February 2011 [4] Supported platforms ARM, MIPS, Power, x86 Kernel type Monolithic, modified Linux kernel Default user interface Graphical [5] License Apache 2.0, Linux kernel patches are under GPL v2 Official website [www.android.com www.android.com] Android is a software stack for mobile devices that includes an operating system, middleware and key applications.[6] [7] Google Inc. purchased the initial developer of the software, Android Inc., in 2005.[8] Android's mobile operating system is based on a modified version of the Linux kernel. Google and other members of the Open Handset Alliance collaborated on Android's development and release.[9] [10] The Android Open Source Project (AOSP) is tasked with the maintenance and further development of Android.[11] The Android operating system is the world's best-selling Smartphone platform.[12] [13] Android has a large community of developers writing applications ("apps") that extend the functionality of the devices. There are currently over 150,000 apps available for Android.[14] [15] Android Market is the online app store run by Google, though apps can also be downloaded from third-party sites. -
K1 LEVEL QUESTIONS 17PMC640 ANDROID PROGRAMMING Unit:1
K1 LEVEL QUESTIONS 17PMC640 ANDROID PROGRAMMING Unit:1 1) Dalvik Virtual Machine (DVM) actually uses core features of A. Windows B. Mac C. Linux D. Contiki 2) A type of service provided by android that allows sharing and publishing of data to other applications is A. View System B. Content Providers C. Activity Manager D. Notifications Manager 3) Android library that provides access to UI pre-built elements such as buttons, lists, views etc. is A. android.text B. android.os C. android.view D. android.webkit 4) A type of service provided by android that shows messages and alerts to user is A. Content Providers B. View System C. Notifications Manager D. Activity Manager 5) A type of service provided by android that controls application lifespan and activity pile is A. Activity Manager B. View System C. Notifications Manager D. Content Providers 6) One of application component, that manages application's background services is called A. Activities B. Broadcast Receivers C. Services D. Content Providers 7) In android studio, callback that is called when activity interaction with user is started is A. onStart B. onStop C. onResume D. onDestroy 8) Tab that can be used to do any task that can be done from DOS window is A. TODO B. messages C. terminal D. comments 9) Broadcast that includes information about battery state, level, etc. is A. android.intent.action.BATTERY_CHANGED B. android.intent.action.BATTERY_LOW C. android.intent.action.BATTERY_OKAY D. android.intent.action.CALL_BUTTON 10) OHA stands for a) Open Host Application b) Open Handset