NET Core 3 and Unit Testing
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Non-Invasive Software Transactional Memory on Top of the Common Language Runtime
University of Neuchâtel Computer Science Department (IIUN) Master of Science in Computer Science Non-Invasive Software Transactional Memory on top of the Common Language Runtime Florian George Supervised by Prof. Pascal Felber Assisted by Patrick Marlier August 16, 2010 This page is intentionally left blank Table of contents 1 Abstract ................................................................................................................................................. 3 2 Introduction ........................................................................................................................................ 4 3 State of the art .................................................................................................................................... 6 4 The Common Language Infrastructure .................................................................................. 7 4.1 Overview of the Common Language Infrastructure ................................... 8 4.2 Common Language Runtime.................................................................................. 9 4.3 Virtual Execution System ........................................................................................ 9 4.4 Common Type System ........................................................................................... 10 4.5 Common Intermediate Language ..................................................................... 12 4.6 Common Language Specification..................................................................... -
Common Language Infrastructure (CLI) Partitions I to IV
Standard ECMA-335 December 2001 Standardizing Information and Communication Systems Common Language Infrastructure (CLI) Partitions I to IV Phone: +41 22 849.60.00 - Fax: +41 22 849.60.01 - URL: http://www.ecma.ch - Internet: [email protected] Standard ECMA-335 December 2001 Standardizing Information and Communication Systems Common Language Infrastructure (CLI) Partitions I to IV Partition I : Concepts and Architecture Partition II : Metadata Definition and Semantics Partition III : CLI Instruction Set Partition IV : Profiles and Libraries Phone: +41 22 849.60.00 - Fax: +41 22 849.60.01 - URL: http://www.ecma.ch - Internet: [email protected] mb - Ecma-335-Part-I-IV.doc - 16.01.2002 16:02 Common Language Infrastructure (CLI) Partition I: Concepts and Architecture - i - Table of Contents 1Scope 1 2 Conformance 2 3 References 3 4 Glossary 4 5 Overview of the Common Language Infrastructure 19 5.1 Relationship to Type Safety 19 5.2 Relationship to Managed Metadata-driven Execution 20 5.2.1 Managed Code 20 5.2.2 Managed Data 21 5.2.3 Summary 21 6 Common Language Specification (CLS) 22 6.1 Introduction 22 6.2 Views of CLS Compliance 22 6.2.1 CLS Framework 22 6.2.2 CLS Consumer 22 6.2.3 CLS Extender 23 6.3 CLS Compliance 23 6.3.1 Marking Items as CLS-Compliant 24 7 Common Type System 25 7.1 Relationship to Object-Oriented Programming 27 7.2 Values and Types 27 7.2.1 Value Types and Reference Types 27 7.2.2 Built-in Types 27 7.2.3 Classes, Interfaces and Objects 28 7.2.4 Boxing and Unboxing of Values 29 7.2.5 Identity and Equality of Values 29 -
Python Guide Documentation 0.0.1
Python Guide Documentation 0.0.1 Kenneth Reitz 2015 11 07 Contents 1 3 1.1......................................................3 1.2 Python..................................................5 1.3 Mac OS XPython.............................................5 1.4 WindowsPython.............................................6 1.5 LinuxPython...............................................8 2 9 2.1......................................................9 2.2...................................................... 15 2.3...................................................... 24 2.4...................................................... 25 2.5...................................................... 27 2.6 Logging.................................................. 31 2.7...................................................... 34 2.8...................................................... 37 3 / 39 3.1...................................................... 39 3.2 Web................................................... 40 3.3 HTML.................................................. 47 3.4...................................................... 48 3.5 GUI.................................................... 49 3.6...................................................... 51 3.7...................................................... 52 3.8...................................................... 53 3.9...................................................... 58 3.10...................................................... 59 3.11...................................................... 62 -
Programming with Windows Forms
A P P E N D I X A ■ ■ ■ Programming with Windows Forms Since the release of the .NET platform (circa 2001), the base class libraries have included a particular API named Windows Forms, represented primarily by the System.Windows.Forms.dll assembly. The Windows Forms toolkit provides the types necessary to build desktop graphical user interfaces (GUIs), create custom controls, manage resources (e.g., string tables and icons), and perform other desktop- centric programming tasks. In addition, a separate API named GDI+ (represented by the System.Drawing.dll assembly) provides additional types that allow programmers to generate 2D graphics, interact with networked printers, and manipulate image data. The Windows Forms (and GDI+) APIs remain alive and well within the .NET 4.0 platform, and they will exist within the base class library for quite some time (arguably forever). However, Microsoft has shipped a brand new GUI toolkit called Windows Presentation Foundation (WPF) since the release of .NET 3.0. As you saw in Chapters 27-31, WPF provides a massive amount of horsepower that you can use to build bleeding-edge user interfaces, and it has become the preferred desktop API for today’s .NET graphical user interfaces. The point of this appendix, however, is to provide a tour of the traditional Windows Forms API. One reason it is helpful to understand the original programming model: you can find many existing Windows Forms applications out there that will need to be maintained for some time to come. Also, many desktop GUIs simply might not require the horsepower offered by WPF. -
0672325756 A020601
.NET Refresher A020601 .NET is the latest version of the component-based architec- ture that Microsoft has been developing for a number of years to support its applications and operating systems. As the name suggests, .NET provides a range of technologies specially designed to enable applications to be integrated across a network, often using XML as the glue between the different components. In turn, this helps it support many of the emerging standards for application in development, including UDDI, SOAP Messaging, WSDL, and other Web services standards to enable you to build XML Web services applications. The .NET Framework consists of the main technology components and libraries that support .NET application development. By using .NET, it’s possible to build a desktop application, a desktop interface to a Web applica- tion, or a Web application and still use the same toolkits and libraries. It’s even possible to convert a desktop appli- cation to a Web-based one and provide both application types by using the same core code base. The real benefit of .NET, however, is how it integrates with other applications and, more importantly, with other components within the .NET system. Existing application development models rely on compiling an application written in one language into a native format directly executable by the operating system and the underlying hardware. With .NET, application components are compiled from their native language (C++, Java, Perl) to run in the Common Language Runtime (CLR). This means that a single application can be made up of components written in a number of different languages—each component using the strengths of each language while simultaneously contributing toward a common goal. -
PV178: Programming for .NET Framework Introduction to .NET and C
Introduction to .NET Framework Introduction to C# References PV178: Programming for .NET Framework Introduction to .NET and C# VojtˇechForejt, forejt@fi.muni.cz Martin Osovsk´y,[email protected] Faculty of Informatics and Institute of Computer Science Masaryk University March 14, 2010 Introduction to .NET Framework Introduction to C# References Overveiw Microsoft.Net Technology Suite standards (CLI) and their implementations (CLR) programming languages (C# among others) development tools (Microsoft Visual Studio, Microsoft .Net Framework SDK) runtime (Microsoft .Net Framework) application toolkits (ASP.Net, ADO.Net,. ) Introduction to .NET Framework Introduction to C# References CLI Overview Common Language Infrastructure international standard (ECMA #335, ISO/IEC 23271:2003), see [7] a standard base for creating execution and development environments interoperability { languages and libraries conforming to the standard should work together seamlessly Introduction to .NET Framework Introduction to C# References CLI Overview CLI Components CLI itself defines the Common Type System (CTS) the Common Language Specification (CLS) metadata (description of the code units, such as visibility, security requirements, etc.) portable and platform-agnostic file format for managed code common Intermediate Language (CIL) instruction set basic requirements on the Virtual Execution System a programming framework (a class library) Introduction to .NET Framework Introduction to C# References Common Type System CTS: the Common Type System The Complete set of types available to a CLI-compliant language based both on representation of values and their behaviour designed for language interoperability designed via set of rules { types are extensible (by derivation), type system is not designed for broad coverage: object-oriented, procedural and functional languages (C#, JScript, C++, F#, COBOL, J#, etc. -
Pdf for a Detailed Explanation, Along with Various Techniques for Debouncing
MicroPython Documentation Release 1.11 Damien P. George, Paul Sokolovsky, and contributors May 29, 2019 CONTENTS i ii CHAPTER ONE MICROPYTHON LIBRARIES Warning: Important summary of this section • MicroPython implements a subset of Python functionality for each module. • To ease extensibility, MicroPython versions of standard Python modules usually have u (“micro”) prefix. • Any particular MicroPython variant or port may miss any feature/function described in this general docu- mentation (due to resource constraints or other limitations). This chapter describes modules (function and class libraries) which are built into MicroPython. There are a few categories of such modules: • Modules which implement a subset of standard Python functionality and are not intended to be extended by the user. • Modules which implement a subset of Python functionality, with a provision for extension by the user (via Python code). • Modules which implement MicroPython extensions to the Python standard libraries. • Modules specific to a particular MicroPython port and thus not portable. Note about the availability of the modules and their contents: This documentation in general aspires to describe all modules and functions/classes which are implemented in MicroPython project. However, MicroPython is highly configurable, and each port to a particular board/embedded system makes available only a subset of MicroPython libraries. For officially supported ports, there is an effort to either filter out non-applicable items, or mark individual descriptions with “Availability:” clauses describing which ports provide a given feature. With that in mind, please still be warned that some functions/classes in a module (or even the entire module) described in this documentation may be unavailable in a particular build of MicroPython on a particular system. -
Comparison of C++ and C
Comparison of C++ and C# Jim Fawcett CSE681 – Software Modeling and analysis Summer 2005 Table of Contents • Object Models • C# Language • C# Object Model • Common Type System • C# Object Type • Type Class • Class Browser in IDE • Delegates • Events • Threads • Assemblies • C# Libraries Both are Important • C++ has a huge installed base. • Your next employer is very likely to be a C++ house. • C# is gaining popularity very quickly. • But, your next employer may not yet do C#. • CSE681 – Software Modeling and Analysis • Focuses almost exclusively on C# and .Net. • CSE687 – Object Oriented Design: • Focuses almost exclusively on C++ and the Standard Library. Comparison of Object Models Contents • C++ Object Model • .Net Object Model • All objects share a rich memory model: • More Spartan memory model: • Static, stack, and heap • Value types are stack-based only. • Rich object life-time model: • Reference types (all user defined types • Static objects live of the duration of the and library types) live on the heap. program. • Non-deterministic life-time model: • Objects on stack live within a scope defined • All reference types are garbage collected. by { and }. • That’s the good news. • Objects on heap live at the designer’s • That’s the bad news. descretion. • Semantics based on a shallow reference • Semantics based on a deep copy model. model. • That’s the good news. • For compilation, client’s use their • That’s the bad news. server’s meta-data. • For compilation, clients carry their • That is great news. server’s type information. • It is this property that makes .Net • That’s definitely bad news. -
Discovering Ironpython
PART I Introducing IronPython ⊲⊲ CHAPTER 1: Discovering IronPython ⊲⊲ CHAPTER 2: Understanding the IronPython Basics COPYRIGHTED MATERIAL 548592c01.indd 1 2/24/10 12:47:07 PM 548592c01.indd 2 2/24/10 12:47:08 PM 1 Discovering IronPython WHAT’S IN THIS CHAPTER? ➤➤ Understanding why you want to add IronPython to your developer toolbox ➤➤ Obtaining and installing IronPython on your machine ➤➤ Understanding some underlying basics of how IronPython works ➤➤ Using IronPython at the console and within a window ➤➤ Designing and building a simple application IronPython: It sounds like some kind of metal snake infesting your computer, but it isn’t. IronPython is the .NET version of the open source Python language (http://www .python.org/). Python is a dynamic language that can greatly enhance your programming experience, help you create applications in less time, and make the applications you create significantly more responsive to user needs. Of course, you’ve heard these promises before from other languages. This chapter helps you understand how IronPython delivers on these promises in specific situations. The smart developer soon learns that every language serves specific needs and might not work well in others. So this chapter isn’t here to blow smoke at you — once you complete it, you’ll understand the strengths and weaknesses of IronPython. Of course, you’ll need to obtain a copy of IronPython before you can use it because Visual Studio doesn’t include IronPython as part of the default installation. This chapter helps you get IronPython installed on your system and tells you about some options you may want to install as well. -
Comparative Studies of Six Programming Languages
Comparative Studies of Six Programming Languages Zakaria Alomari Oualid El Halimi Kaushik Sivaprasad Chitrang Pandit Concordia University Concordia University Concordia University Concordia University Montreal, Canada Montreal, Canada Montreal, Canada Montreal, Canada [email protected] [email protected] [email protected] [email protected] Abstract Comparison of programming languages is a common topic of discussion among software engineers. Multiple programming languages are designed, specified, and implemented every year in order to keep up with the changing programming paradigms, hardware evolution, etc. In this paper we present a comparative study between six programming languages: C++, PHP, C#, Java, Python, VB ; These languages are compared under the characteristics of reusability, reliability, portability, availability of compilers and tools, readability, efficiency, familiarity and expressiveness. 1. Introduction: Programming languages are fascinating and interesting field of study. Computer scientists tend to create new programming language. Thousand different languages have been created in the last few years. Some languages enjoy wide popularity and others introduce new features. Each language has its advantages and drawbacks. The present work provides a comparison of various properties, paradigms, and features used by a couple of popular programming languages: C++, PHP, C#, Java, Python, VB. With these variety of languages and their widespread use, software designer and programmers should to be aware -