Construction, Operations, and Applications of the Surreal Numbers
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On Variations of Nim and Chomp Arxiv:1705.06774V1 [Math.CO] 18
On Variations of Nim and Chomp June Ahn Benjamin Chen Richard Chen Ezra Erives Jeremy Fleming Michael Gerovitch Tejas Gopalakrishna Tanya Khovanova Neil Malur Nastia Polina Poonam Sahoo Abstract We study two variations of Nim and Chomp which we call Mono- tonic Nim and Diet Chomp. In Monotonic Nim the moves are the same as in Nim, but the positions are non-decreasing numbers as in Chomp. Diet-Chomp is a variation of Chomp, where the total number of squares removed is limited. 1 Introduction We study finite impartial games with two players where the same moves are available to both players. Players alternate moves. In a normal play, the person who does not have a move loses. In a misère play, the person who makes the last move loses. A P-position is a position from which the previous player wins, assuming perfect play. We can observe that all terminal positions are P-positions. An N-position is a position from which the next player wins given perfect play. When we play we want to end our move with a P-position and want to see arXiv:1705.06774v1 [math.CO] 18 May 2017 an N-position before our move. Every impartial game is equivalent to a Nim heap of a certain size. Thus, every game can be assigned a non-negative integer, called a nimber, nim- value, or a Grundy number. The game of Nim is played on several heaps of tokens. A move consists of taking some tokens from one of the heaps. The game of Chomp is played on a rectangular m by n chocolate bar with grid lines dividing the bar into mn squares. -
An Introduction to Nonstandard Analysis 11
AN INTRODUCTION TO NONSTANDARD ANALYSIS ISAAC DAVIS Abstract. In this paper we give an introduction to nonstandard analysis, starting with an ultrapower construction of the hyperreals. We then demon- strate how theorems in standard analysis \transfer over" to nonstandard anal- ysis, and how theorems in standard analysis can be proven using theorems in nonstandard analysis. 1. Introduction For many centuries, early mathematicians and physicists would solve problems by considering infinitesimally small pieces of a shape, or movement along a path by an infinitesimal amount. Archimedes derived the formula for the area of a circle by thinking of a circle as a polygon with infinitely many infinitesimal sides [1]. In particular, the construction of calculus was first motivated by this intuitive notion of infinitesimal change. G.W. Leibniz's derivation of calculus made extensive use of “infinitesimal” numbers, which were both nonzero but small enough to add to any real number without changing it noticeably. Although intuitively clear, infinitesi- mals were ultimately rejected as mathematically unsound, and were replaced with the common -δ method of computing limits and derivatives. However, in 1960 Abraham Robinson developed nonstandard analysis, in which the reals are rigor- ously extended to include infinitesimal numbers and infinite numbers; this new extended field is called the field of hyperreal numbers. The goal was to create a system of analysis that was more intuitively appealing than standard analysis but without losing any of the rigor of standard analysis. In this paper, we will explore the construction and various uses of nonstandard analysis. In section 2 we will introduce the notion of an ultrafilter, which will allow us to do a typical ultrapower construction of the hyperreal numbers. -
An Very Brief Overview of Surreal Numbers for Gandalf MM 2014
An very brief overview of Surreal Numbers for Gandalf MM 2014 Steven Charlton 1 History and Introduction Surreal numbers were created by John Horton Conway (of Game of Life fame), as a greatly simplified construction of an earlier object (Alling’s ordered field associated to the class of all ordinals, as constructed via modified Hahn series). The name surreal numbers was coined by Donald Knuth (of TEX and the Art of Computer Programming fame) in his novel ‘Surreal Numbers’ [2], where the idea was first presented. Surreal numbers form an ordered Field (Field with a capital F since surreal numbers aren’t a set but a class), and are in some sense the largest possible ordered Field. All other ordered fields, rationals, reals, rational functions, Levi-Civita field, Laurent series, superreals, hyperreals, . , can be found as subfields of the surreals. The definition/construction of surreal numbers leads to a system where we can talk about and deal with infinite and infinitesimal numbers as naturally and consistently as any ‘ordinary’ number. In fact it let’s can deal with even more ‘wonderful’ expressions 1 √ 1 ∞ − 1, ∞, ∞, ,... 2 ∞ in exactly the same way1. One large area where surreal numbers (or a slight generalisation of them) finds application is in the study and analysis of combinatorial games, and game theory. Conway discusses this in detail in his book ‘On Numbers and Games’ [1]. 2 Basic Definitions All surreal numbers are constructed iteratively out of two basic definitions. This is an wonderful illustration on how a huge amount of structure can arise from very simple origins. -
Cauchy, Infinitesimals and Ghosts of Departed Quantifiers 3
CAUCHY, INFINITESIMALS AND GHOSTS OF DEPARTED QUANTIFIERS JACQUES BAIR, PIOTR BLASZCZYK, ROBERT ELY, VALERIE´ HENRY, VLADIMIR KANOVEI, KARIN U. KATZ, MIKHAIL G. KATZ, TARAS KUDRYK, SEMEN S. KUTATELADZE, THOMAS MCGAFFEY, THOMAS MORMANN, DAVID M. SCHAPS, AND DAVID SHERRY Abstract. Procedures relying on infinitesimals in Leibniz, Euler and Cauchy have been interpreted in both a Weierstrassian and Robinson’s frameworks. The latter provides closer proxies for the procedures of the classical masters. Thus, Leibniz’s distinction be- tween assignable and inassignable numbers finds a proxy in the distinction between standard and nonstandard numbers in Robin- son’s framework, while Leibniz’s law of homogeneity with the im- plied notion of equality up to negligible terms finds a mathematical formalisation in terms of standard part. It is hard to provide paral- lel formalisations in a Weierstrassian framework but scholars since Ishiguro have engaged in a quest for ghosts of departed quantifiers to provide a Weierstrassian account for Leibniz’s infinitesimals. Euler similarly had notions of equality up to negligible terms, of which he distinguished two types: geometric and arithmetic. Eu- ler routinely used product decompositions into a specific infinite number of factors, and used the binomial formula with an infi- nite exponent. Such procedures have immediate hyperfinite ana- logues in Robinson’s framework, while in a Weierstrassian frame- work they can only be reinterpreted by means of paraphrases de- parting significantly from Euler’s own presentation. Cauchy gives lucid definitions of continuity in terms of infinitesimals that find ready formalisations in Robinson’s framework but scholars working in a Weierstrassian framework bend over backwards either to claim that Cauchy was vague or to engage in a quest for ghosts of de- arXiv:1712.00226v1 [math.HO] 1 Dec 2017 parted quantifiers in his work. -
Some Mathematical and Physical Remarks on Surreal Numbers
Journal of Modern Physics, 2016, 7, 2164-2176 http://www.scirp.org/journal/jmp ISSN Online: 2153-120X ISSN Print: 2153-1196 Some Mathematical and Physical Remarks on Surreal Numbers Juan Antonio Nieto Facultad de Ciencias Fsico-Matemáticas de la Universidad Autónoma de Sinaloa, Culiacán, México How to cite this paper: Nieto, J.A. (2016) Abstract Some Mathematical and Physical Remarks on Surreal Numbers. Journal of Modern We make a number of observations on Conway surreal number theory which may be Physics, 7, 2164-2176. useful, for further developments, in both mathematics and theoretical physics. In http://dx.doi.org/10.4236/jmp.2016.715188 particular, we argue that the concepts of surreal numbers and matroids can be linked. Received: September 23, 2016 Moreover, we established a relation between the Gonshor approach on surreal num- Accepted: November 21, 2016 bers and tensors. We also comment about the possibility to connect surreal numbers Published: November 24, 2016 with supersymmetry. In addition, we comment about possible relation between sur- real numbers and fractal theory. Finally, we argue that the surreal structure may pro- Copyright © 2016 by author and Scientific Research Publishing Inc. vide a different mathematical tool in the understanding of singularities in both high This work is licensed under the Creative energy physics and gravitation. Commons Attribution International License (CC BY 4.0). Keywords http://creativecommons.org/licenses/by/4.0/ Open Access Surreal Numbers, Supersymmetry, Cosmology 1. Introduction Surreal numbers are a fascinating subject in mathematics. Such numbers were invented, or discovered, by the mathematician John Horton Conway in the 70’s [1] [2]. -
An Introduction to Conway's Games and Numbers
AN INTRODUCTION TO CONWAY’S GAMES AND NUMBERS DIERK SCHLEICHER AND MICHAEL STOLL 1. Combinatorial Game Theory Combinatorial Game Theory is a fascinating and rich theory, based on a simple and intuitive recursive definition of games, which yields a very rich algebraic struc- ture: games can be added and subtracted in a very natural way, forming an abelian GROUP (§ 2). There is a distinguished sub-GROUP of games called numbers which can also be multiplied and which form a FIELD (§ 3): this field contains both the real numbers (§ 3.2) and the ordinal numbers (§ 4) (in fact, Conway’s definition gen- eralizes both Dedekind sections and von Neumann’s definition of ordinal numbers). All Conway numbers can be interpreted as games which can actually be played in a natural way; in some sense, if a game is identified as a number, then it is under- stood well enough so that it would be boring to actually play it (§ 5). Conway’s theory is deeply satisfying from a theoretical point of view, and at the same time it has useful applications to specific games such as Go [Go]. There is a beautiful microcosmos of numbers and games which are infinitesimally close to zero (§ 6), and the theory contains the classical and complete Sprague-Grundy theory on impartial games (§ 7). The theory was founded by John H. Conway in the 1970’s. Classical references are the wonderful books On Numbers and Games [ONAG] by Conway, and Win- ning Ways by Berlekamp, Conway and Guy [WW]; they have recently appeared in their second editions. -
Do We Need Number Theory? II
Do we need Number Theory? II Václav Snášel What is a number? MCDXIX |||||||||||||||||||||| 664554 0xABCD 01717 010101010111011100001 푖푖 1 1 1 1 1 + + + + + ⋯ 1! 2! 3! 4! VŠB-TUO, Ostrava 2014 2 References • Z. I. Borevich, I. R. Shafarevich, Number theory, Academic Press, 1986 • John Vince, Quaternions for Computer Graphics, Springer 2011 • John C. Baez, The Octonions, Bulletin of the American Mathematical Society 2002, 39 (2): 145–205 • C.C. Chang and H.J. Keisler, Model Theory, North-Holland, 1990 • Mathématiques & Arts, Catalogue 2013, Exposants ESMA • А.Т.Фоменко, Математика и Миф Сквозь Призму Геометрии, http://dfgm.math.msu.su/files/fomenko/myth-sec6.php VŠB-TUO, Ostrava 2014 3 Images VŠB-TUO, Ostrava 2014 4 Number construction VŠB-TUO, Ostrava 2014 5 Algebraic number An algebraic number field is a finite extension of ℚ; an algebraic number is an element of an algebraic number field. Ring of integers. Let 퐾 be an algebraic number field. Because 퐾 is of finite degree over ℚ, every element α of 퐾 is a root of monic polynomial 푛 푛−1 푓 푥 = 푥 + 푎1푥 + … + 푎1 푎푖 ∈ ℚ If α is root of polynomial with integer coefficient, then α is called an algebraic integer of 퐾. VŠB-TUO, Ostrava 2014 6 Algebraic number Consider more generally an integral domain 퐴. An element a ∈ 퐴 is said to be a unit if it has an inverse in 퐴; we write 퐴∗ for the multiplicative group of units in 퐴. An element 푝 of an integral domain 퐴 is said to be irreducible if it is neither zero nor a unit, and can’t be written as a product of two nonunits. -
0.999… = 1 an Infinitesimal Explanation Bryan Dawson
0 1 2 0.9999999999999999 0.999… = 1 An Infinitesimal Explanation Bryan Dawson know the proofs, but I still don’t What exactly does that mean? Just as real num- believe it.” Those words were uttered bers have decimal expansions, with one digit for each to me by a very good undergraduate integer power of 10, so do hyperreal numbers. But the mathematics major regarding hyperreals contain “infinite integers,” so there are digits This fact is possibly the most-argued- representing not just (the 237th digit past “Iabout result of arithmetic, one that can evoke great the decimal point) and (the 12,598th digit), passion. But why? but also (the Yth digit past the decimal point), According to Robert Ely [2] (see also Tall and where is a negative infinite hyperreal integer. Vinner [4]), the answer for some students lies in their We have four 0s followed by a 1 in intuition about the infinitely small: While they may the fifth decimal place, and also where understand that the difference between and 1 is represents zeros, followed by a 1 in the Yth less than any positive real number, they still perceive a decimal place. (Since we’ll see later that not all infinite nonzero but infinitely small difference—an infinitesimal hyperreal integers are equal, a more precise, but also difference—between the two. And it’s not just uglier, notation would be students; most professional mathematicians have not or formally studied infinitesimals and their larger setting, the hyperreal numbers, and as a result sometimes Confused? Perhaps a little background information wonder . -
Impartial Games
Combinatorial Games MSRI Publications Volume 29, 1995 Impartial Games RICHARD K. GUY In memory of Jack Kenyon, 1935-08-26 to 1994-09-19 Abstract. We give examples and some general results about impartial games, those in which both players are allowed the same moves at any given time. 1. Introduction We continue our introduction to combinatorial games with a survey of im- partial games. Most of this material can also be found in WW [Berlekamp et al. 1982], particularly pp. 81{116, and in ONAG [Conway 1976], particu- larly pp. 112{130. An elementary introduction is given in [Guy 1989]; see also [Fraenkel 1996], pp. ??{?? in this volume. An impartial game is one in which the set of Left options is the same as the set of Right options. We've noticed in the preceding article the impartial games = 0=0; 0 0 = 1= and 0; 0; = 2: {|} ∗ { | } ∗ ∗ { ∗| ∗} ∗ that were born on days 0, 1, and 2, respectively, so it should come as no surprise that on day n the game n = 0; 1; 2;:::; (n 1) 0; 1; 2;:::; (n 1) ∗ {∗ ∗ ∗ ∗ − |∗ ∗ ∗ ∗ − } is born. In fact any game of the type a; b; c;::: a; b; c;::: {∗ ∗ ∗ |∗ ∗ ∗ } has value m,wherem =mex a;b;c;::: , the least nonnegative integer not in ∗ { } the set a;b;c;::: . To see this, notice that any option, a say, for which a>m, { } ∗ This is a slightly revised reprint of the article of the same name that appeared in Combi- natorial Games, Proceedings of Symposia in Applied Mathematics, Vol. 43, 1991. Permission for use courtesy of the American Mathematical Society. -
Connes on the Role of Hyperreals in Mathematics
Found Sci DOI 10.1007/s10699-012-9316-5 Tools, Objects, and Chimeras: Connes on the Role of Hyperreals in Mathematics Vladimir Kanovei · Mikhail G. Katz · Thomas Mormann © Springer Science+Business Media Dordrecht 2012 Abstract We examine some of Connes’ criticisms of Robinson’s infinitesimals starting in 1995. Connes sought to exploit the Solovay model S as ammunition against non-standard analysis, but the model tends to boomerang, undercutting Connes’ own earlier work in func- tional analysis. Connes described the hyperreals as both a “virtual theory” and a “chimera”, yet acknowledged that his argument relies on the transfer principle. We analyze Connes’ “dart-throwing” thought experiment, but reach an opposite conclusion. In S, all definable sets of reals are Lebesgue measurable, suggesting that Connes views a theory as being “vir- tual” if it is not definable in a suitable model of ZFC. If so, Connes’ claim that a theory of the hyperreals is “virtual” is refuted by the existence of a definable model of the hyperreal field due to Kanovei and Shelah. Free ultrafilters aren’t definable, yet Connes exploited such ultrafilters both in his own earlier work on the classification of factors in the 1970s and 80s, and in Noncommutative Geometry, raising the question whether the latter may not be vulnera- ble to Connes’ criticism of virtuality. We analyze the philosophical underpinnings of Connes’ argument based on Gödel’s incompleteness theorem, and detect an apparent circularity in Connes’ logic. We document the reliance on non-constructive foundational material, and specifically on the Dixmier trace − (featured on the front cover of Connes’ magnum opus) V. -
Algorithmic Combinatorial Game Theory∗
Playing Games with Algorithms: Algorithmic Combinatorial Game Theory∗ Erik D. Demaine† Robert A. Hearn‡ Abstract Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we begin with general background in Combinatorial Game Theory, which analyzes ideal play in perfect-information games, and Constraint Logic, which provides a framework for showing hardness. Then we survey results about the complexity of determining ideal play in these games, and the related problems of solving puzzles, in terms of both polynomial-time algorithms and computational intractability results. Our review of background and survey of algorithmic results are by no means complete, but should serve as a useful primer. 1 Introduction Many classic games are known to be computationally intractable (assuming P 6= NP): one-player puzzles are often NP-complete (as in Minesweeper) or PSPACE-complete (as in Rush Hour), and two-player games are often PSPACE-complete (as in Othello) or EXPTIME-complete (as in Check- ers, Chess, and Go). Surprisingly, many seemingly simple puzzles and games are also hard. Other results are positive, proving that some games can be played optimally in polynomial time. In some cases, particularly with one-player puzzles, the computationally tractable games are still interesting for humans to play. We begin by reviewing some basics of Combinatorial Game Theory in Section 2, which gives tools for designing algorithms, followed by reviewing the relatively new theory of Constraint Logic in Section 3, which gives tools for proving hardness. -
Lecture 25: Ultraproducts
LECTURE 25: ULTRAPRODUCTS CALEB STANFORD First, recall that given a collection of sets and an ultrafilter on the index set, we formed an ultraproduct of those sets. It is important to think of the ultraproduct as a set-theoretic construction rather than a model- theoretic construction, in the sense that it is a product of sets rather than a product of structures. I.e., if Xi Q are sets for i = 1; 2; 3;:::, then Xi=U is another set. The set we use does not depend on what constant, function, and relation symbols may exist and have interpretations in Xi. (There are of course profound model-theoretic consequences of this, but the underlying construction is a way of turning a collection of sets into a new set, and doesn't make use of any notions from model theory!) We are interested in the particular case where the index set is N and where there is a set X such that Q Xi = X for all i. Then Xi=U is written XN=U, and is called the ultrapower of X by U. From now on, we will consider the ultrafilter to be a fixed nonprincipal ultrafilter, and will just consider the ultrapower of X to be the ultrapower by this fixed ultrafilter. It doesn't matter which one we pick, in the sense that none of our results will require anything from U beyond its nonprincipality. The ultrapower has two important properties. The first of these is the Transfer Principle. The second is @0-saturation. 1. The Transfer Principle Let L be a language, X a set, and XL an L-structure on X.