APA Newsletters NEWSLETTER on PHILOSOPHY and COMPUTERS
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APA Newsletter on Philosophy and Computers, Vol. 18, No. 2 (Spring
NEWSLETTER | The American Philosophical Association Philosophy and Computers SPRING 2019 VOLUME 18 | NUMBER 2 FEATURED ARTICLE Jack Copeland and Diane Proudfoot Turing’s Mystery Machine ARTICLES Igor Aleksander Systems with “Subjective Feelings”: The Logic of Conscious Machines Magnus Johnsson Conscious Machine Perception Stefan Lorenz Sorgner Transhumanism: The Best Minds of Our Generation Are Needed for Shaping Our Future PHILOSOPHICAL CARTOON Riccardo Manzotti What and Where Are Colors? COMMITTEE NOTES Marcello Guarini Note from the Chair Peter Boltuc Note from the Editor Adam Briggle, Sky Croeser, Shannon Vallor, D. E. Wittkower A New Direction in Supporting Scholarship on Philosophy and Computers: The Journal of Sociotechnical Critique CALL FOR PAPERS VOLUME 18 | NUMBER 2 SPRING 2019 © 2019 BY THE AMERICAN PHILOSOPHICAL ASSOCIATION ISSN 2155-9708 APA NEWSLETTER ON Philosophy and Computers PETER BOLTUC, EDITOR VOLUME 18 | NUMBER 2 | SPRING 2019 Polanyi’s? A machine that—although “quite a simple” one— FEATURED ARTICLE thwarted attempts to analyze it? Turing’s Mystery Machine A “SIMPLE MACHINE” Turing again mentioned a simple machine with an Jack Copeland and Diane Proudfoot undiscoverable program in his 1950 article “Computing UNIVERSITY OF CANTERBURY, CHRISTCHURCH, NZ Machinery and Intelligence” (published in Mind). He was arguing against the proposition that “given a discrete- state machine it should certainly be possible to discover ABSTRACT by observation sufficient about it to predict its future This is a detective story. The starting-point is a philosophical behaviour, and this within a reasonable time, say a thousand discussion in 1949, where Alan Turing mentioned a machine years.”3 This “does not seem to be the case,” he said, and whose program, he said, would in practice be “impossible he went on to describe a counterexample: to find.” Turing used his unbreakable machine example to defeat an argument against the possibility of artificial I have set up on the Manchester computer a small intelligence. -
Librarianship and the Philosophy of Information
University of Nebraska - Lincoln DigitalCommons@University of Nebraska - Lincoln Library Philosophy and Practice (e-journal) Libraries at University of Nebraska-Lincoln July 2005 Librarianship and the Philosophy of Information Ken R. Herold Hamilton College Follow this and additional works at: https://digitalcommons.unl.edu/libphilprac Part of the Library and Information Science Commons Herold, Ken R., "Librarianship and the Philosophy of Information" (2005). Library Philosophy and Practice (e-journal). 27. https://digitalcommons.unl.edu/libphilprac/27 Library Philosophy and Practice Vol. 3, No. 2 (Spring 2001) (www.uidaho.edu/~mbolin/lppv3n2.htm) ISSN 1522-0222 Librarianship and the Philosophy of Information Ken R. Herold Systems Manager Burke Library Hamilton College Clinton, NY 13323 “My purpose is to tell of bodies which have been transformed into shapes of a different kind.” Ovid, Metamorphoses Part I. Library Philosophy Provocation Information seems to be ubiquitous, diaphanous, a-categorical, discrete, a- dimensional, and knowing. · Ubiquitous. Information is ever-present and pervasive in our technology and beyond in our thinking about the world, appearing to be a generic ‘thing’ arising from all of our contacts with each other and our environment, whether thought of in terms of communication or cognition. For librarians information is a universal concept, at its greatest extent total in content and comprehensive in scope, even though we may not agree that all information is library information. · Diaphanous. Due to its virtuality, the manner in which information has the capacity to make an effect, information is freedom. In many aspects it exhibits a transparent quality, a window-like clarity as between source and patron in an ideal interface or a perfect exchange without bias. -
Rubicite Breastplate, Priced to Move Cheap
Burke, Rubicite Breastplate Rubicite Breastplate Priced to Move, Cheap: How Virtual Economies Become Real Simulations Timothy Burke Department of History Swarthmore College June 2002 Almost everyone was unhappy, the d00dz and the carebears, the role-players and dedicated powergamers, and almost everyone was expressing their anger on websites and bulletin boards. It was patch day in the computer game Asheron’s Call, an eagerly anticipated monthly event, when new content, new events, new tools and tricks, were introduced by the game’s designers. A big nerf had come down from on high. There had been no warning. Nerfing was a way of life over at the other big multiplayer games, but supposedly not in Asheron’s Call. This time, the fabled Greater Shadow armor, the ultimate in personal protection, was now far less desirable than it had been the day before the patch. The rare crystal shards used to forge the armor, which had become an unofficial currency, were greatly reduced in value, while anyone who already possessed the earlier, more powerful version of the armor found themselves far wealthier than they had been the day before. Asheron’s Call was one of three major commercial “persistent world” massively multiplayer computer games available in the spring of 2001, the others being Everquest and Ultima Online. (Since that time, a number of other games in this genre have appeared, with more on the way.) In these games, tens of thousands of players within a shared virtual environment control alternate personas, characters who retain their abilities 1 Burke, Rubicite Breastplate and possessions from session to session and who can acquire additional skills or objects over time. -
Why Information Matters Luciano Floridi
Why Information Matters Luciano Floridi When we use a computer, its performance seems to degrade progres- sively. This is not a mere impression. Over the years of owning a par- ticular machine, it will get sluggish. Sometimes this slowdown is caused by hardware faults, but more often the culprit is software: programs get more complicated, as more features are added and as old bugs are patched (or not), and greater demands are placed on resources by new programs running in the background. After a while, even rebooting the computer does not restore performance, and the only solution is to upgrade to a new machine. Philosophy can be a bit like a computer getting creakier. It starts well, dealing with significant and serious issues that matter to anyone. Yet, in time, it can get bloated and bogged down and slow. Philosophy begins to care less about philosophical questions than about philosophers’ questions, which then consume increasing amounts of intellectual attention. The problem with philosophers’ questions is not that they are impenetrable to outsiders — although they often are, like any internal game — but that whatever the answers turn out to be, assuming there are any, they do not matter, because nobody besides philosophers could care about the ques- tions in the first place. This is an old problem. In the sixteenth century, the French scholar and doctor François Rabelais satirized scholastic philosophy in his Gargantua and Pantagruel. In a catalogue of 139 invented book titles that he attributes to the library of the Abbey of St. Victor, he lists such titles as “The Niddy-noddy of the Satchel-loaded Seekers, by Friar Blindfastatis” and “The Raver and idle Talker in cases of Conscience.” Centuries later, we seem to be back to the same problem. -
THE LOGIC of BEING INFORMED LUCIANO FLORIDI∗ Abstract One of the Open Problems in the Philosophy of Information Is Wheth- Er T
Logique & Analyse 196 (2006), x–x THE LOGIC OF BEING INFORMED ∗ LUCIANO FLORIDI Abstract One of the open problems in the philosophy of information is wheth- er there is an information logic (IL), different from epistemic (EL) and doxastic logic (DL), which formalises the relation “a is in- formed that p” (Iap) satisfactorily. In this paper, the problem is solved by arguing that the axiom schemata of the normal modal logic (NML) KTB (also known as B or Br or Brouwer's system) are well suited to formalise the relation of “being informed”. After having shown that IL can be constructed as an informational read- ing of KTB, four consequences of a KTB-based IL are explored: information overload; the veridicality thesis (Iap ! p); the relation between IL and EL; and the Kp ! Bp principle or entailment prop- erty, according to which knowledge implies belief. Although these issues are discussed later in the article, they are the motivations be- hind the development of IL. Introduction As anyone acquainted with modal logic (ML) knows, epistemic logic (EL) formalises the relation “a knows that p” (Kap), whereas doxastic logic (DL) formalises the relation “a believes that p” (Bap). One of the open problems in the philosophy of information (Floridi, 2004c) is whether there is also an information logic (IL), different from EL and from DL, that formalises the relation “a is informed that p” (Iap) equally well. The keyword here is “equally” not “well”. One may contend that EL and DL do not capture the relevant relations very well or even not well at all. -
Design and Realization of a Humanoid Robot for Fast and Autonomous Bipedal Locomotion
TECHNISCHE UNIVERSITÄT MÜNCHEN Lehrstuhl für Angewandte Mechanik Design and Realization of a Humanoid Robot for Fast and Autonomous Bipedal Locomotion Entwurf und Realisierung eines Humanoiden Roboters für Schnelles und Autonomes Laufen Dipl.-Ing. Univ. Sebastian Lohmeier Vollständiger Abdruck der von der Fakultät für Maschinenwesen der Technischen Universität München zur Erlangung des akademischen Grades eines Doktor-Ingenieurs (Dr.-Ing.) genehmigten Dissertation. Vorsitzender: Univ.-Prof. Dr.-Ing. Udo Lindemann Prüfer der Dissertation: 1. Univ.-Prof. Dr.-Ing. habil. Heinz Ulbrich 2. Univ.-Prof. Dr.-Ing. Horst Baier Die Dissertation wurde am 2. Juni 2010 bei der Technischen Universität München eingereicht und durch die Fakultät für Maschinenwesen am 21. Oktober 2010 angenommen. Colophon The original source for this thesis was edited in GNU Emacs and aucTEX, typeset using pdfLATEX in an automated process using GNU make, and output as PDF. The document was compiled with the LATEX 2" class AMdiss (based on the KOMA-Script class scrreprt). AMdiss is part of the AMclasses bundle that was developed by the author for writing term papers, Diploma theses and dissertations at the Institute of Applied Mechanics, Technische Universität München. Photographs and CAD screenshots were processed and enhanced with THE GIMP. Most vector graphics were drawn with CorelDraw X3, exported as Encapsulated PostScript, and edited with psfrag to obtain high-quality labeling. Some smaller and text-heavy graphics (flowcharts, etc.), as well as diagrams were created using PSTricks. The plot raw data were preprocessed with Matlab. In order to use the PostScript- based LATEX packages with pdfLATEX, a toolchain based on pst-pdf and Ghostscript was used. -
Abstract Papers
Workshop on Philosophy & Engineering WPE2008 The Royal Academy of Engineering London November 10th-12th 2008 Supported by the Royal Academy of Engineering, Illinois Foundry for Innovation in Engineering Education (iFoundry), the British Academy, ASEE Ethics Division, the International Network for Engineering Studies, and the Society for Philosophy & Technology Co-Chairs: David E. Goldberg and Natasha McCarthy Deme Chairs: Igor Aleksander, W Richard Bowen, Joseph C. Pitt, Caroline Whitbeck Contents 1. Workshop Schedule p.2 2. Abstracts – plenary sessions p.5 3. Abstracts – contributed papers p.7 4. Abstracts – poster session p.110 1 Workshop Schedule Monday 10 November 2008 All Plenary sessions take place in F4, the main lecture room 9.00 – 9.30 Registration 9.30 – 9.45 Welcome and introduction of day’s theme(s) Taft Broome and Natasha McCarthy 09.45 – 10.45 Billy V. Koen: Toward a Philosophy of Engineering: An Engineer’s Perspective 10. 45 – 11.15 Coffee break 11. 15 – 12.45 Parallel session – submitted papers A. F1 Mikko Martela Esa Saarinen, Raimo P. Hämäläinen, Mikko Martela and Jukka Luoma: Systems Intelligence Thinking as Engineering Philosophy David Blockley: Integrating Hard and Soft Systems Maarten Frannsen and Bjørn Jespersen: From Nutcracking to Assisted Driving: Stratified Instrumental Systems and the Modelling of Complexity B. F4 Ton Monasso: Value-sensitive design methodology for information systems Ibo van de Poel: Conflicting values in engineering design and satisficing Rose Sturm and Albrecht Fritzsche: The dynamics of practical wisdom in IT- professions C. G1 Ed Harris: Engineering Ethics: From Preventative Ethics to Aspirational Ethics Bocong Li: The Structure and Bonds of Engineering Communities Priyan Dias: The Engineer’s Identity Crisis:Homo Faber vs. -
The Right to Play
View metadata, citation and similar papers at core.ac.uk brought to you by CORE NYLS Law Review Vols. 22-63 (1976-2019) Volume 49 Issue 1 State of Play Article 9 January 2004 The Right to Play Edward Castronova Indiana University Follow this and additional works at: https://digitalcommons.nyls.edu/nyls_law_review Part of the Computer Law Commons, Gaming Law Commons, Internet Law Commons, and the Law and Society Commons Recommended Citation Edward Castronova, The Right to Play, 49 N.Y.L. SCH. L. REV. (2004-2005). This Article is brought to you for free and open access by DigitalCommons@NYLS. It has been accepted for inclusion in NYLS Law Review by an authorized editor of DigitalCommons@NYLS. \\server05\productn\N\NLR\49-1\NLR101.txt unknown Seq: 1 8-DEC-04 12:21 THE RIGHT TO PLAY EDWARD CASTRONOVA* I. INTRODUCTION The virtual worlds now emerging on the Internet manifest themselves with two faces: one invoking fantasy and play, the other merely extending day-to-day existence into a more entertaining cir- cumstance. In this Paper, I argue that the latter aspect of virtual worlds has begun to dominate the former, and will continue to do so, blurring and eventually erasing the “magic circle” that, to now, has allowed these places to render unique and valuable services to their users. Virtual worlds represent a new technology that allows deeper and richer access to the mental states invoked by play, fan- tasy, myth, and saga. These mental states have immense intrinsic value to the human person, and therefore any threats to the magic circle are also threats to a person’s well-being. -
Griefing, Massacres, Discrimination, and Art: the Limits of Overlapping Rule Sets in Online Games Sal Humphreys University of Adelaide (Australia)
UC Irvine Law Review Volume 2 Issue 2 Governing the Magic Circle: Regulation of Article 3 Virtual Worlds 6-2012 Griefing, Massacres, Discrimination, and Art: The Limits of Overlapping Rule Sets in Online Games Sal Humphreys University of Adelaide (Australia) Follow this and additional works at: https://scholarship.law.uci.edu/ucilr Part of the Contracts Commons, Internet Law Commons, and the Rule of Law Commons Recommended Citation Sal Humphreys, Griefing, Massacres, Discrimination, and Art: The Limits of Overlapping Rule Sets in Online Games, 2 U.C. Irvine L. Rev. 507 (2012). Available at: https://scholarship.law.uci.edu/ucilr/vol2/iss2/3 This Article is brought to you for free and open access by UCI Law Scholarly Commons. It has been accepted for inclusion in UC Irvine Law Review by an authorized editor of UCI Law Scholarly Commons. UCILR V2I2 Assembled v4 (Do Not Delete) 7/14/2012 2:14 PM Griefing, Massacres, Discrimination, and Art: The Limits of Overlapping Rule Sets in Online Games Sal Humphreys* and Melissa de Zwart** Introduction ..................................................................................................................... 507 I. Game Rules, the Magic Circle, and Heterotopias .................................................. 510 II. End User License Agreements ................................................................................ 515 III. Breaking the Rules ................................................................................................... 516 IV. Griefing ..................................................................................................................... -
Educating the Net Generation Diana G
Educating the Net Generation Diana G. Oblinger and James L. Oblinger, Editors Chapter 1: Introduction by Diana Oblinger, EDUCAUSE, and James Oblinger, North Carolina State University Chapter 2: Is It Age or IT: First Steps Toward Understanding the Net Generation by Diana Oblinger, EDUCAUSE, and James Oblinger, North Carolina State University • Introduction • Implications • Asking the Right Questions • Endnotes • Acknowledgments • About the Authors Chapter 3: Technology and Learning Expectations of the Net Generation by Gregory Roberts, University of Pittsburgh–Johnstown • Introduction • Technology Expectations of the Net Generation • Learning Expectations of the Net Generation • Conclusion • Endnotes • About the Author Chapter 4: Using Technology as a Learning Tool, Not Just the Cool New Thing by Ben McNeely, North Carolina State University • Growing Up with Technology • How the Net Gen Learns • Cut-and-Paste Culture • Challenges for Higher Education • The Next Generation • About the Author Chapter 5: The Student’s Perspective by Carie Windham, North Carolina State University • Introduction • Meet Generation Y Not • Filling the Attention Deficit • Reaching the Net Generation in a Traditional Classroom • A Virtual Education: Crafting the Online Classroom • E-Life: The Net Gen on Campus • Outlook for the Future • Endnotes • About the Author ISBN 0-9672853-2-1 © 2005 EDUCAUSE. Available electronically at www.educause.edu/educatingthenetgen/ Chapter 6: Preparing the Academy of Today for the Learner of Tomorrow by Joel Hartman, Patsy Moskal, -
2014-2015 SISD Literary Anthology
2014-2015 SISD Literary Anthology SADDLE UP Socorro ISD Board of Trustees Paul Guerra - President Angelica Rodriguez - Vice President Antonio ‘Tony’ Ayub - Secretary Gary Gandara - Trustee Hector F. Gonzalez - Trustee Michael A. Najera - Trustee Cynthia A. Najera - Trustee Superintendent of Schools José Espinoza, Ed.D. Socorro ISD District Service Center 12440 Rojas Dr. • El Paso, TX 79928 Phn 915.937.0000 • www.sisd.net Socorro Independent School District The Socorro Independent School District does not discriminate on the basis of race, color, national origin, sex, disability, or age in its programs, activities or employment. Leading • Inspiring • Innovating Socorro Independent School District Literary Anthology 2014-2015 An Award Winning Collection of: Poetry Real/Imaginative/Engaging Stories Persuasive Essays Argumentative Essays Informative Essays Analytical Essays Letters Scripts Personal Narrative Special thanks to: Yvonne Aragon and Sylvia Gómez Soriano District Coordinators Socorro Independent School District 2014-15 Literary Anthology - Writing Round-Up 1 Board of Trustees The Socorro ISD Board of Trustees consists of seven elected citizens who work with community leaders, families, and educators to develop sound educational policies to support student achievement and ensure the solvency of the District. Together, they are a strong and cohesive team that helps the District continuously set and achieve new levels of excellence. Five of the trustees represent single-member districts and two are elected at-large. Mission Statement -
What the Games Industry Can Teach Hollywood About DRM
Consumers, Fans, and Control: What the Games Industry can teach Hollywood about DRM Susan Landau, Renee Stratulate, and Doug Twilleager Sun Microsystems email: susan.landau, renee.stratulate, doug.twilleager @sun.com March 14, 2006 Abstract Digitization and the Internet bring the movie industry essentially free distribution for home viewing but also an increased capability to copy. Through legislation and technology the industry has been seeking to fully control usage of the bits it creates; their model is “restrictive” digital-rights management (rDRM) that only allows the user to view the film rather than copy, edit, or create new content. From a business perspective, this type of digital-rights management (DRM) may be the wrong model. Recent analyses show a drop in movie attendance and an increase in participatory leisure-time activities fueled by the Internet[25]. One specific such is MMORPGs, massive multi-player online role-playing games. In MMORPGs, players exercise design technologies and tools that further their roles and play. While MMORPGs are relatively new, the role-playing games follow a long tradition of participatory fandom[16]. The wide-spread participatory behavior of MMORPG players is unlikely to be a transient phenomenon. The experience that the Internet generation has of interacting with, rather than consum- ing, content, could be the basis for a new business for Hollywood: films that enable users to interact directly by putting themselves (and others) into the movie. Increased quality of rendering makes such creations a real possibility in the very near future. In this paper we argue distribution using non-restrictive, or flexible, digital-rights 1 management could create new business for Hollywood and is in the industry’s economic interest.