The Gourmet Ios Developer's Cookbook
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
09/10 Ed IPP Price List
Apple Computer, Inc. Apple Education Individual Purchase Program Price List September 10, 2002 For details on the Apple Education Individual Purchase Program, customers may visit our web site at <http://www.apple.com/education > or call 1-800-780-5009 (Specific eligibility rules apply). All pricing includes 5 day ground shipping. Local sales tax applies to all orders. iBook™ All iBook models are equipped with a PowerPC G3 processor, 12.1" TFT or 14.1" TFT display and either a CD-ROM or DVD-ROM/CD-RW combo optical drive. iBook includes two USB ports, a FireWire port, VGA video out,16-bit CD-quality stereo output and two built in stereo speakers. Built-in communications include 10/100 Base-T Ethernet, 56K modem with v.90 support and built-in antennas and internal AirPort Card slot for optional wireless networking capability. All systems come with both Mac OS 9 and OS X installed. For more detailed information, please refer to product data sheets or the iBook web site (http://www.Apple.com/iBook). Bundled software includes: iMovie, iTunes, AppleWorks, Internet Explorer, Outlook Express, Netscape Communicator, Adobe Acrobat Reader, FAXstf, AOL Instant Messenger (preview), WORLD BOOK Mac OS X Edition and Otto Matic game software. Apple offers build-to-order capability for the iBook products listed below. To take advantage of this capability, visit the Apple Store at http://www.apple.com/store M8600LL/A iBook (12.1"TFT/600MHz/512K L2/128MB/20GB/CD-ROM/VGA-out/Enet/56K/Mac OS X) 1149.00 M8602LL/A iBook (12.1"TFT/700MHz/512K L2/128MB/20GB/DVD-ROM/CD-RW Combo drive/VGA-out/Enet/56K/Mac OS X) 1449.00 M8603LL/A iBook (14.1"TFT/700MHz/512K L2/256MB/30GB/DVD-ROM/CD-RW Combo drive/VGA-out/Enet/56K/Mac OS X) 1749.00 iMac™ With iMac you have a choice of models that feature either a PowerPC G4 processor and Flat Panel display or PowerPC G3 processor and CRT display. -
Cocoa Touch & Iphone
Music Appreciation 243: Introduction to Rick Astley Evan Doll [email protected] Alan Cannistraro [email protected] Thursday, April 2, 2009 Thursday, April 2, 2009 Welcome to CS193P: iPhone Application Development Evan Doll [email protected] Alan Cannistraro [email protected] Thursday, April 2, 2009 Staff • Lecturers ■ Evan Doll [email protected] ■ Alan Cannistraro [email protected] • Student TAs ■ Troy Brant [email protected] ■ Paul Salzman [email protected] • “Professor Emeritus” ■ Paul Marcos [email protected] Thursday, April 2, 2009 How many of you... • Are familiar with object-oriented programming? • Have developed software with Mac OS X? • Have developed apps for the iPhone? Thursday, April 2, 2009 Lectures, Sections, Office Hours • Lectures ■ 320-105, Monday & Wednesday 3:15 – 4:30 PM • Optional Section ■ 200-205, Friday 3:15 – 4:05 PM as announced ■ Guest speakers, additional topics ■ First one will be next Friday 4/10 • Office Hours ■ Troy and Paul will be holding office hours ■ Time & location TBD, check website for details Thursday, April 2, 2009 Requirements • Prerequisite: CS 106B/X • Recommended Book: None, we’ll use Apple documentation • You must have access to an Intel-based Macintosh ■ Running Mac OS X 10.5 Leopard ■ iPhone SDK (Not available on cluster computers!) • Owning an iPhone or iPod Touch is not required ■ Assignments may be done with the iPhone Simulator ■ Loaner iPod Touches should be available, more details to come Thursday, April 2, 2009 Enrollment • Response has been phenomenal again -
App Frameworks #WWDC16
App Frameworks #WWDC16 Improving Existing Apps Using modern best practices Session 213 Woody L., � to the Knowledge © 2016 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple. Agenda Reduce Technical Debt Asset Catalogs Dependency Injection Live Playgrounds Cycle of Development You down with ‘Dub-DC? Yeah, you know me. Lots of Requests Your boss More Requests Your customers Technical Debt //TODO: Write and clean up Customer’s Perspective Actuality Duarte requesting hi-res photo AppStore New API zsh AppKit CF AirPortUtility PreferencesApp iCal Foundation AVFoundation AirPortAssistant AirPortSettings AirPortAssistant OpenCL GameKit Dock Mail MapKit MobileMusicPlayer xnu AppKit AppStore MobileSafari zsh QuickTime udf WebKit BlueToothSettings cups Messages Dock ActivityMonitor MobileSafari bash Mail AccessibilitySettings GameKit GameKitServices MediaPlayerUI MediaPlayer MediaStream MobileMail Swift 3 Source code compatibility New and Updated Platforms A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap The Essentials A very good place to start Earlier iOS 8 5% 11% Minimum Deployment of iOS 8 • 95% of Devices iOS 9 84% As measured by the App Store on May 9, 2016 Pick a Deployment Target Latest update of previous release Deprecated API Deprecated API Treat Warnings -
Automated Support for Software Development with Frameworks
Automated Support for Software Development with Frameworks Albert Schappert and Peter Sommerlad Wolfgang Pree Siemens AG - Dept.: ZFE T SE C. Doppler Laboratory for Software Engineering D-81730 Munich, Germany Johannes Kepler University - A-4040 Linz, Austria Voice: ++49 89 636-48148 Fax: -45111 Voice: ++43 70 2468-9431 Fax: -9430 g E-mail: falbert.schappert,peter.sommerlad @zfe.siemens.de E-mail: [email protected] Abstract However, the object–oriented concepts and frameworks intro- duce additional complexity to software development. A framework This document presents some of the results of an industrial research gains its functionality by the cooperation of different components. project on automation of software development. The project’s ob- Thus, the use of a single component may be based on its interrela- jective is to improve productivity and quality of software devel- tionships with others that must be understood and mastered by the opment. We see software development based on frameworks and application developer. libraries of prefabricated components as a step in this direction. Present work on software architecture also emphasizes the in- An adequate development style consists of two complementary terrelationships between software components depending on each activities: the creation of frameworks and new components for other to get control on this additional complexity. There the term de- functionality not available and the composition and configuration sign pattern is used to describe and specify component interaction of existing components. mechanisms in an informal way[Pree, 1994a][Buschmann et al., Just providing adequate frameworks and components does not 1994][Gamma et al., 1994]. -
Develop-21 9503 March 1995.Pdf
develop E D I T O R I A L S T A F F T H I N G S T O K N O W C O N T A C T I N G U S Editor-in-Cheek Caroline Rose develop, The Apple Technical Feedback. Send editorial suggestions Managing Editor Toni Moccia Journal, a quarterly publication of or comments to Caroline Rose at Technical Buckstopper Dave Johnson Apple Computer’s Developer Press AppleLink CROSE, Internet group, is published in March, June, [email protected], or fax Bookmark CD Leader Alex Dosher September, and December. develop (408)974-6395. Send technical Able Assistants Meredith Best, Liz Hujsak articles and code have been reviewed questions about develop to Dave Our Boss Greg Joswiak for robustness by Apple engineers. Johnson at AppleLink JOHNSON.DK, His Boss Dennis Matthews Internet [email protected], CompuServe This issue’s CD. Subscription issues Review Board Pete “Luke” Alexander, Dave 75300,715, or fax (408)974-6395. Or of develop are accompanied by the Radcliffe, Jim Reekes, Bryan K. “Beaker” write to Caroline or Dave at Apple develop Bookmark CD. The Bookmark Ressler, Larry Rosenstein, Andy Shebanow, Computer, Inc., One Infinite Loop, CD contains a subset of the materials Gregg Williams M/S 303-4DP, Cupertino, CA 95014. on the monthly Developer CD Series, Contributing Editors Lorraine Anderson, which is available from APDA. Article submissions. Ask for our Steve Chernicoff, Toni Haskell, Judy Included on the CD are this issue and Author’s Guidelines and a submission Helfand, Cheryl Potter all back issues of develop along with the form at AppleLink DEVELOP, Indexer Marc Savage code that the articles describe. -
129 Practical Drawing for Ios Developers V4 DD F
Practical Drawing for iOS Developers Taking advantage of the Core Graphics API Session 129 Bill Dudney Secret Service Captain or whatever… These are confidential sessions—please refrain from streaming, blogging, or taking pictures 1 What?! I could draw this with Quartz?! 2 3 4 5 6 7 8 9 Agenda 10 11 Gradient Background 12 Gradient Background Clipped 13 Data Grid 14 Clipped Horizontal Grid 15 Clipped Linear Fill 16 Closing Data 17 Volume Data 18 Text Labels 19 Simple Stocks 20 Drawing 21 22 Color Fill @implementation MyView ... - (void)drawRect:(CGRect)rect { ... } ... @end 23 Color Fill @implementation MyView ... - (void)drawRect:(CGRect)rect { [[UIColor redColor] setFill]; UIRectFill(self.bounds); } ... @end 24 Color Fill @implementation MyView ... - (void)drawRect:(CGRect)rect { [[UIColor redColor] setFill]; UIRectFill(self.bounds); } ... @end 25 Gradient Fill - (void)drawRect:(CGRect)rect { CGContextRef ctx = UIGraphicsGetCurrentContext(); CGGradientRef gradient = [self gradient]; CGPoint startPoint = CGPointMake(CGRectGetMidX(self.bounds), 0.0); CGPoint endPoint = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMaxY(self.bounds)); CGContextDrawLinearGradient(ctx, gradient, startPoint, endPoint, 0); } 26 Core Graphics Is a C API Quartz 2D Documentation 27 …just now. —Bill Dudney 28 UIKit to the Rescue Much of Core Graphics is covered by UIKit 29 Gradient Fill Get the context - (void)drawRect:(CGRect)rect { CGContextRef ctx = UIGraphicsGetCurrentContext(); CGGradientRef gradient = [self gradient]; CGPoint startPoint = CGPointMake(CGRectGetMidX(self.bounds), -
Iphone Ios 5 Development Essentials
iPhone iOS 5 Development Essentials i iPhone iOS 5 Development Essentials – First Edition ISBN-13: 978-1466337275 © 2011 Neil Smyth. All Rights Reserved. This book is provided for personal use only. Unauthorized use, reproduction and/or distribution strictly prohibited. All rights reserved. The content of this book is provided for informational purposes only. Neither the publisher nor the author offers any warranties or representation, express or implied, with regard to the accuracy of information contained in this book, nor do they accept any liability for any loss or damage arising from any errors or omissions. This book contains trademarked terms that are used solely for editorial purposes and to the benefit of the respective trademark owner. The terms used within this book are not intended as infringement of any trademarks. Rev 2.3p ii Table of Contents Preface ............................................................................................................................................................... xix 1. About iPhone iOS 5 App Development Essentials .............................................................................................. 1 1.1 Example Source Code ................................................................................................................................... 2 1.2 Feedback ...................................................................................................................................................... 2 2. The Anatomy of an iPhone 4S ........................................................................................................................... -
Designing PCI Cards and Drivers for Power Macintosh Computers
Designing PCI Cards and Drivers for Power Macintosh Computers Revised Edition Revised 3/26/99 Technical Publications © Apple Computer, Inc. 1999 Apple Computer, Inc. Adobe, Acrobat, and PostScript are Even though Apple has reviewed this © 1995, 1996 , 1999 Apple Computer, trademarks of Adobe Systems manual, APPLE MAKES NO Inc. All rights reserved. Incorporated or its subsidiaries and WARRANTY OR REPRESENTATION, EITHER EXPRESS OR IMPLIED, WITH No part of this publication may be may be registered in certain RESPECT TO THIS MANUAL, ITS reproduced, stored in a retrieval jurisdictions. QUALITY, ACCURACY, system, or transmitted, in any form America Online is a service mark of MERCHANTABILITY, OR FITNESS or by any means, mechanical, Quantum Computer Services, Inc. FOR A PARTICULAR PURPOSE. AS A electronic, photocopying, recording, Code Warrior is a trademark of RESULT, THIS MANUAL IS SOLD “AS or otherwise, without prior written Metrowerks. IS,” AND YOU, THE PURCHASER, ARE permission of Apple Computer, Inc., CompuServe is a registered ASSUMING THE ENTIRE RISK AS TO except to make a backup copy of any trademark of CompuServe, Inc. ITS QUALITY AND ACCURACY. documentation provided on Ethernet is a registered trademark of CD-ROM. IN NO EVENT WILL APPLE BE LIABLE Xerox Corporation. The Apple logo is a trademark of FOR DIRECT, INDIRECT, SPECIAL, FrameMaker is a registered Apple Computer, Inc. INCIDENTAL, OR CONSEQUENTIAL trademark of Frame Technology Use of the “keyboard” Apple logo DAMAGES RESULTING FROM ANY Corporation. (Option-Shift-K) for commercial DEFECT OR INACCURACY IN THIS purposes without the prior written Helvetica and Palatino are registered MANUAL, even if advised of the consent of Apple may constitute trademarks of Linotype-Hell AG possibility of such damages. -
A/UX® 2.0 Release Notes
A/UX® 2.0 Release Notes 031-0117 • APPLE COMPUTER, INC. © 1990, Apple Computer, Inc. All UNIX is a registered trademark of rights reserved. AT&T Information Systems. Portions of this document have been Simultaneously published in the previously copyrighted by AT&T United States and Canada. Information Systems and the Regents of the University of California, and are reproduced with permission. Under the copyright laws, this document may not be copied, in whole or part, without the written consent of Apple. The same proprietary and copyright notices must be afftxed to any permitted copies as were afftxed to the original. Under the law, copying includes translating into another language or format. The Apple logo is a registered trademark of Apple Computer, Inc. Use of the "keyboard" Apple logo (Option-Shift-K) for commercial purposes without the prior written consent of Apple may constitute trademark infringement and unfair competition in violation of federal and state laws. Apple Computer, Inc. 20525 Mariani Ave. Cupertino, California 95014 (408) 996-1010 Apple, the Apple logo, AppleShare, AppleTalk, A/UX, ImageWriter, LaserWriter, LocalTalk, Macintosh, Multifmder, and MacTCP are registered trademarks of Apple Computer, Inc. Apple Desktop Bus, EtherTalk, Finder, and MacX are trademarks of Apple Computer, Inc. Motorola is a registered trademark of Motorola, Inc. POSTSCRIPT is a registered trademark of Adobe Systems, Inc. 031-0117 UMITED WARRANTY ON MEDIA Even though Apple has reviewed this AND REPLACEMENT manual, APPLE MAKES NO WARRANTY OR REPRESENTATION, If you discover physical defects in the EITHER EXPRESS OR IMPLIED, manual or in the media on which a WITH RESPECI' TO THIS MANUAL, software product is distributed, Apple ITS QUAll1Y, ACCURACY, will replace the media or manual at MERCHANTABILITY, OR FITNESS no charge to you provided you return FOR A PARTICULAR PURPOSE. -
Développement Mobile Apple Ios, Ipados, Iphone, Ipad Avec Swift
Développement mobile Apple iOS, iPadOS, iPhone, iPad avec Swift En bref Acquérir les meilleures bases pour concevoir et développer des applications pour la plateforme iOS (iPad, iPhone) de manière autonome avec l’IDE Xcode 11.x et le langage Swift 5.x en conformité avec les « best practices » d’Apple. Au terme de cette formation, les participants seront en mesure de développer une application complète avec la plupart des contrôles disponibles dans l’environnement iPhone, iPad et d’être autonomes pour la réalisation de projet de plus grande envergure. Ces derniers seront également en mesure d’implémenter les meilleurs choix et les « meilleures pratiques » en matière de structures de données pour leurs applications et garantir une conformité aux standards de développement d’Apple tant d’un point de vue ergonomique que fonctionnel. Le cours traitera, au fil de l’eau, également des considérations d’ordre marketing et UX, avec des incidences et des « Use Case » du monde professionnel. Objectifs globaux • maîtriser le cycle de développement d’une application iOS • connaître et appliquer les « meilleures pratiques » et « l’art de faire » en matière d’ingénierie logicielle pour la plate-forme iOS ainsi que iPadOS (généralités) • maîtriser les bases du langage Swift version 5.x • être en mesure de développer une application complète iOS avec l’environnement de développement intégré Apple Xcode version 11.x • maîtriser la recherche d’informations, de solutions et résolutions de problèmes afin d’obtenir un degré d’autonomie optimal • être en mesure -
Accessionindex: TCD-SCSS-T.20170830.010 Accession Date: 30-Aug-2017 Accession By: Hans-Jurgen Kugler Object Name: Apple Newton M
AccessionIndex: TCD-SCSS-T.20170830.010 Accession Date: 30-Aug-2017 Accession By: Hans-Jurgen Kugler Object name: Apple Newton MessagePad 2000 Vintage: c.1997 Synopsis: Apple personal digital assistant (PDA) with handwriting recognition, plus keyboard and power supply, Model: H0149, S/N: ????. Description: The Apple Newton was introduced in Aug-1993 after a 6-year gestation that also involved gestation of the company Advanced RISC Machines (ARM). It began with ambitious goals but eventually was re-imagined as a personal digital assistant (PDA). Similar devices had existed for a decade, for example the Psion Organiser was introduced in 1984, but they were not called PDAs. Not only did the Newton introduce the term PDA, but it also became the first such device to feature handwriting recognition. The Newton was championed by John Sculley, and then discontinued by his rival Steve Jobs in 1998 after the latter rejoined Apple. It is very likely that the concept led directly to the iPad and iPhone. An operating system, NewtonOS , and a language, NewtonScript , were invented for it, with garbage collection, soup storage and user-interface toolkit, specifically tuned for designs with large ROM and small RAM capacities. The original Newton MessagePad (Model H1000 or Junior ) had a 20MHz ARM 610 CPU, 4MB of ROM, 640kB of RAM, a 336 x 240 monochrome display, RS422 serial and LocalTalk interfaces, and SHARP ASK infrared communications. It also had one PCMCIA-II slot (5V or 12V). It ran NewtonOS versions 1.0-1.11, and it could be powered either from four internal AAA or NiCd rechargeable batteries or an external power supply. -
App Frameworks #WWDC16
App Frameworks #WWDC16 What’s New in Cocoa Touch Session 205 Olivier Gutknecht Senior Engineering Manager, UIKit © 2016 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple. What’s New in Cocoa Touch What’s New in Cocoa Touch What’s Not New in Cocoa Touch Since Last Year Since Last Year 3D Touch Since Last Year 3D Touch iPad Pro Since Last Year 3D Touch iPad Pro Apple Pencil Since Last Year 3D Touch iPad Pro Apple Pencil Smart Keyboard Adaptivity Adaptivity UIUserInterfaceSizeClass.compact Adaptivity UIUserInterfaceSizeClass.regular Adaptivity UIUserInterfaceSizeClass.gigantic Adaptivity UIUserInterfaceSizeClass.gigantic Adaptivity UIUserInterfaceSizeClass.gigantic Adaptivity UIUserInterfaceSizeClass.gigantic Making Apps Adaptive The fundamentals Traits Size Classes Size-based layouts Aa Making Apps Adaptive Interface Builder Making Apps Adaptive Tools and Techniques Auto Layout Dynamic Type Layout Guides UIAppearance Asset Catalogs Making Apps Adaptive Aa PART 1 PART 2 Making Apps Adaptive, Part I Presidio Thursday 11:00AM Making Apps Adaptive, Part II Presidio Friday 9:00AM Inclusive App Design Pacific Heights Tuesday 10:00AM Advanced Touch Input Advanced Touch Input 120 Hz touch scanning on iPad Air 2 and iPad Pro Advanced Touch Input 120 Hz touch scanning on iPad Air 2 and iPad Pro Orientation, Precise Location, Force, and 240 Hz scanning with Apple Pencil Advanced Touch Input 120 Hz touch scanning on iPad Air 2 and iPad Pro Orientation, Precise Location, Force, and 240