The League of Extraordinary Geometers Curse of The
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Download Forgotten Futures: the Scientific Romance Role Playing
Forgotten Futures: The Scientific Romance Role Playing Game, Marcus L. Rowland, HELIOGRAPH Incorporated, 1999, 0966892623, 9780966892628, 156 pages. DOWNLOAD HERE Steampunk Your Wardrobe Easy Projects to Add Victorian Flair to Everyday Fashions, Calista Taylor, Sep 1, 2012, , 103 pages. "Steampunk your Wardrobe offers do-it-yourselfers and crafters an easy and comprehensive, step-by-step guide to capturing a steampunk aesthetic in their fashions. Start with .... The morning of the magicians , Louis Pauwels, Jacques Bergier, 1964, Body, Mind & Spirit, 300 pages. The Poison Belt [With Earbuds] , Arthur Conan Doyle, Sir, Aug 1, 2009, Fiction, . Professor Challenger summons his three best friends to his country, each one to bring a cylinder of pure oxygen. Challenger has become convinced that the earth is entering a .... Steampunk Prime A Vintage Steampunk Reader, Edited by Mike Ashley, Paul Di Filippo, Jul 1, 2010, , 239 pages. Collects fourteen original Victorian and Edwardian steampunk stories, including tales of steam-powered automobiles, submarines, and robots in futuristic worlds.. The Lost World , Arthur Conan Doyle, 1955, Fiction, 223 pages. The Lost World is a novel released in 1912 by Sir Arthur Conan Doyle concerning an expedition to a plateau in the Amazon basin of South America where prehistoric animals .... Vulcan 607 , Rowland White, Jun 1, 2012, , 464 pages. Reissued with additional pictures, new material and a revised introduction by Rowland White to mark the 30th anniversary of the Falklands War,Vulcan 607is a classic of aviation .... Diana Warrior Princess, Marcus L. Rowland, Aaron Williams, Dec 1, 2003, , 116 pages. Diana: Warrior Princess is a modern-day role playing game with a difference. -
Dragon Magazine #245
Dwarves Features Issue #245 Volume XXII, No. 8 The Heart of the Forge . 22 March 1998 Wolfgang Baur The secrets of dwarven craft—and of dwarven life itself— begin at the forge. Departments Mindstalkers . 36 Bruce R. Cordell Wyrms of the North .............. 50 No denizens of the Underdark are more awful than the Ed Greenwood illithids . and no warriors more deadly than those dwarves Lhammaruntosz, the “Claws of the coast,” is a who hunt them. bronze dragon with an eye for business. Little Rascals . 44 Rogues Gallery ..................... 65 Steve Berman Troy Denning Four new rogue kits for your dwarven PCs, including the From the pages of Crucible: The Trial of Cyric the delver, the hoardsacker, the scurr, and the talebearer. Mad, here are three powerful new characters for your campaign. Fiction: “Honest and True” . 56 Troy Denning Bazaar of the Bizarre . 70 The seraph of lies must find a publisher before Cyric the Kevin Melka Mad enforces the most literal of deadlines. Not all artifacts are magical, but no less precious are these “Dwarven Relics.” Best Behavior . 82 Christopher Perkins Ecology of the Steeder .............. 76 Dwarven etiquette? Yes, there is such a thing and here is Johnathan M. Richards the definitive guide on its finer points. A clever Wizard applies his knowledge of the four sphinxes to gain a Iittle profit. Columns About the Cover The Wyrm’s Turn™ . 4 We first noticed Matt Wilson’s stunning artwork on cards for D-Mail™ . 6 Magic: the Gathering and on the cover of The Duelist #20. Forum . 10 Here he shows us what might have been had Saint George been a trifle shorter. -
THE SCIENTIFIC ROMANCE ROLE PLAYING GAME by Marcus L
FFoorrggootttteenn FFuuttuurreess TThhee SScciieennttiiffiicc RRoommaannccee RRoollee PPllaayyiinngg GGaammee BByy MMaarrccuuss LL.. RRoowwllaanndd FFoorrggootttteenn FFuuttuurreess THE SCIENTIFIC ROMANCE ROLE PLAYING GAME By Marcus L. Rowland Copyright © 2006, portions Copyright © 1993-2006 This document is copyright, but you are encouraged to make copies and print-outs as needed. You may make modifications for your own use, but modified versions MUST NOT be distributed. Art comes from a variety of copyright-expired sources, or has been created by the author. Larger versions of most pictures can be found on the Forgotten Futures CD-ROM or on line as part of the resources available for this game. This PDF has been published as a free download – if you are asked to pay for it please contact the author! Introduction 1 Role Playing 38 About This Release 1 Running Adventures 39 Example of Play 2 Setting The Scene 39 Game Requirements 4 Plot 41 Game Terms 4 Non-Player Characters 43 Acknowledgements 5 Props 47 Characters And Rules 6 Game Worlds 49 Character Record 7 The Real World 51 Character Points 8 Currency, Wages and Prices 51 Equipment and Notes, Weapons, etc. 10 Timeline 1890-1914 54 Characteristics 12 World Leaders 1890-1914 56 Using Characteristics 12 Improving The Odds 14 Common Characteristics Rolls 15 APPENDIX - Units and Dates 57 Skills 15 APPENDIX - Children and Animals 58 Using Skills 16 Children as Adventurers 58 Temporary Skills 17 Dogs as Adventurers 59 Projects 17 APPENDIX - Adding Melodrama 60 Improving Skills 18 Heroes 61 Adding Skills 18 Anti-Heroes 63 Free Skills 20 Romantic Leads 64 Skill list 20 Villains 66 Wounds 23 Everybody Else 70 Medical Skills, Recovery, and Death 24 Acting the Part 74 Combat 25 APPENDIX - It's a Kind of MAGIC.. -
The Cerebral Rainforest: How the Aftermath of the Discovery of the Gorilla Influenced Literature and Culture, and Altered Evolutionary Understanding and Racial Theory in the Nineteenth and Early
The cerebral rainforest: How the aftermath of the discovery of the gorilla influenced literature and culture, and altered evolutionary understanding and racial theory in the nineteenth and early twentieth centuries Item Type Thesis or dissertation Authors Rintoul, Richard Publisher University of Chester Download date 01/10/2021 17:28:44 Link to Item http://hdl.handle.net/10034/337846 This work has been submitted to ChesterRep – the University of Chester’s online research repository http://chesterrep.openrepository.com Author(s): Richard Rintoul Title: The cerebral rainforest: How the aftermath of the discovery of the gorilla influenced literature and culture, and altered evolutionary understanding and racial theory in the nineteenth and early twentieth centuries Date: 2014 Originally published as: University of Chester MA dissertation Example citation: Rintoul, R. (2014). The cerebral rainforest: How the aftermath of the discovery of the gorilla influenced literature and culture, and altered evolutionary understanding and racial theory in the nineteenth and early twentieth centuries. (Unpublished master’s thesis). University of Chester, United Kingdom. Version of item: Submitted version Available at: http://hdl.handle.net/10034/337846 Page | 1 Abstract ‘The Cerebral Rainforest’ is a study of the gorilla’s considerable influence in literature, culture and science in the Nineteenth and early Twentieth Centuries. It charts the gorilla’s troubled history with mankind and the thinning barriers between the two species – the title refers to the existence of a primal self, buried within in the human brain, which, in some of the works analysed in this dissertation, come to light when faced with gorillas or gorilla-like creatures, ultimately leaving us as wild and exposed as they are. -
Planets of Peril
FFOORRGGOOTTTTEENN FFUUTTUURREESS XXII:: RROOLLEE--PPLLAAYYIINNGG IINN TTHHEE WWOORRLLDDSS OOFF SSTTAANNLLEEYY GG.. WWEEIINNBBAAUUMM’’SS 11993300SS SSCCIIEENNCCEE FFIICCTTIIOONN BBYY MMAARRCCUUSS LL.. RROOWWLLAANNDD FORGOTTEN FUTURES XI: PLANETS OF PERIL ROLE-PLAYING IN THE WORLDS OF STANLEY G. WEINBAUM’S 1930S SCIENCE FICTION BY MARCUS L. ROWLAND GAMES MATERIAL AND MOST ILLUSTRATIONS COPYRIGHT © MARCUS L. ROWLAND 2010 To the best of my knowledge and belief all European copyright in the works of Stanley Weinbaum accompanying this collection, including editorial copyright, has now expired. No copyright in these works is claimed by the current editor. About half of this material was originally scanned by Malcolm Farmer for Project Gutenberg Australia, the remainder by me for this collection and for general publication on line. While every effort has been made to remove OCR and other errors it is likely that some remain. Some obvious proofreading and editorial errors found in the original books (such as two variant spellings of the hero’s surname in The Black Flame) have been corrected. I have not tried to convert American English to British English! Special thanks to Malcolm Farmer for his help with proofreading etc. Several stories could not be included since they remain in European copyright, or their European copyright status is unclear – most can be found on line in the USA or Australia. See end notes for full details. This game contains numerous “spoilers” for Weinbaum’s stories; you are strongly advised to read the fiction first! Print formatting: If you print double-sided, for best results print the cover and this page single sided, and all remaining pages (starting with the contents) double sided. -
Terraforming
TERRAFORMING Liverpool Science Fiction Texts and Studies, 55 Liverpool Science Fiction Texts and Studies Editor David Seed, University of Liverpool Editorial Board Mark Bould, University of the West of England Veronica Hollinger, Trent University Rob Latham, University of California Roger Luckhurst, Birkbeck College, University of London Patrick Parrinder, University of Reading Andy Sawyer, University of Liverpool Recent titles in the series 30. Mike Ashley Transformations: The Story of the Science-Fiction Magazine from 1950–1970 31. Joanna Russ The Country You Have Never Seen: Essays and Reviews 32. Robert Philmus Visions and Revisions: (Re)constructing Science Fiction 33. Gene Wolfe (edited and introduced by Peter Wright) Shadows of the New Sun: Wolfe on Writing/Writers on Wolfe 34. Mike Ashley Gateways to Forever: The Story of the Science-Fiction Magazine from 1970–1980 35. Patricia Kerslake Science Fiction and Empire 36. Keith Williams H. G. Wells, Modernity and the Movies 37. Wendy Gay Pearson, Veronica Hollinger and Joan Gordon (eds.) Queer Universes: Sexualities and Science Fiction 38. John Wyndham (eds. David Ketterer and Andy Sawyer) Plan for Chaos 39. Sherryl Vint Animal Alterity: Science Fiction and the Question of the Animal 40. Paul Williams Race, Ethnicity and Nuclear War: Representations of Nuclear Weapons and Post-Apocalyptic Worlds 41. Sara Wasson and Emily Alder, Gothic Science Fiction 1980–2010 42. David Seed (ed.), Future Wars: The Anticipations and the Fears 43. Andrew M. Butler, Solar Flares: Science Fiction in the 1970s 44. Andrew Milner, Locating Science Fiction 45. Joshua Raulerson, Singularities 46. Stanislaw Lem: Selected Letters to Michael Kandel (edited, translated and with an introduction by Peter Swirski) 47. -
GURPS Steampunk 1: Settings and Style Is Copyright © 2016 by Steve Jackson Games Incorporated
Settings and StyleTM Written by PHIL MASTERS Edited by NIKOLA VRTIS Illustrated by PAUL DALY and RAMÓN PÉREZ Additional Material by JAMES L. CAMBIAS, JO RAMSAY, and WILLIAM H. STODDARD GURPS System Design z STEVE JACKSON Chief Executive Officerz PHILIP REED GURPS Line Editor z SEAN PUNCH Chief Operating Officer z SAMUEL MITSCHKE Assistant GURPS Line Editor z JASON “PK” LEVINE Executive Editor z MIRANDA HORNER GURPS Project Manager z STEVEN MARSH Marketing Director z RHEA FRIESEN Production Artist and Indexer z NIKOLA VRTIS Director of Sales z ROSS JEPSON GURPS FAQ Maintainer z Page Design z PHIL REED and JUSTIN DE WITT VICKY “MOLOKH” KOLENKO Art Direction and Prepress Checker z NIKOLA VRTIS Reviewers: Roger Burton West, Douglas H. Cole, S.A. Fisher, Vicky “Molokh” Kolenko, Jason “PK” Levine, Christopher R. Rice, William H. Stoddard, and Antoni Ten Monrós GURPS, Pyramid, Warehouse 23, the all-seeing pyramid, Settings and Style, and the names of all products published by Steve Jackson Games Incorporated are trademarks or registered trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Steampunk 1: Settings and Style is copyright © 2016 by Steve Jackson Games Incorporated. All rights reserved. Art on p. 18 by Richard Doyle; from the Library of Congress, Prints & Photographs Division, Washington, D.C. 20540 USA, LC- USZC2- 480. The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. -
NAGS Society Worldbook Was, Is, and Ever Shall Be Freely Available for Download Via the Internet (
The NN SS NNAAGGSS SSOOCCIIEETTYY Worldbook Accuracy, Adventure, and Tea at Four by Scott Larson GGG5001 $22.95 144 pages ISBN-1887154086 The original NAGS Society Worldbook was, is, and ever shall be freely available for download via the Internet ( www.nagssociety.com) . If you enjoy this book, consider purchasing the revised and expanded Terra Incognita: The NAGS Society Handbook, published by Grey Ghost Press, replete with improvements, guaranteed to divert and satisfy. Among the abundant refinements: Character creation templates—a quick, easy method for generating individualized Nags; A cornucopia of new Nag Tech gadgetry, from Bergstrom’s Acoustical Topophone to the Voluminous Valise; Action resolution and combat; revised and refined, with useful illustrative vignettes; Vehicles creation and combat rules, revised and streamlined, along with several novel vehicles; A detailed list of items for purchase in the field, prices in dollars and pounds in 1890 and 1930, including Conklin’s Handy Manual of Useful Information for only 60¢; A completely new, ready–to–run adventure: Moctezuma’s Revenge; A sample campaign: The Pangæa Prophesy, revised and expanded, along with a guided tour of the famous airship Legend; Expanded advice for the game master on running Terra Incognita campaigns and adventures, Sagacious guidelines for adjudicating Fudge rules; A detailed almanac of occurrences historical and outré (from 1851 to 1940), brimming with over 90 tantalizing adventure ideas; Seven NAGS Society campuses, one on each continent, described in detail; Statistics for any number of madmen, minions, and monsters, each complete with adventure hooks; Expanded collection of references and inspiration, conveniently annotated. Please visit the Terra Incognita website at www.nagssociety.com for more resources.