So You Want to Be a Game Designer?

Total Page:16

File Type:pdf, Size:1020Kb

So You Want to Be a Game Designer? THE TOP 50 BEST GAME DESIGN SO YOU WANT UNDERGRADUATE PROGRAMS 5. HAMPSHIRE COLLEGE 15. LASALLE COLLEGE TO BE A GAME Grads Hired: 80% VANCOUVER Faculty: Noah Falstein (LucasArts) Faculty Has Studio Experience: 100% 6. DREXEL UNIVERSITY Fun Fact: More LaSalle students work DESIGNER? Faculty: Tony Rowe (The Force in Vancouver games industry than any Unleashed) other area school. Alumni: Glen Winters (Red Dead Redemption 2) 16. ABERTAY UNIVERSITY Alumni: Timea Tabori (Rockstar North) 7. MICHIGAN STATE Fun Fact: Home to the oldest games UNIVERSITY program in Europe. UNIVERSITY OF NEW YORK 2018 Grads Hired: 90% SOUTHERN Fun Fact: The Inclusive Game 17. FERRIS STATE 1 2 UNIVERSITY Development Collaborative teaches UNIVERSITY CALIFORNIA about industry diversity challenges. 2018 Grads Hired: 70% Fun Fact: Developing a 40,000 square Total Courses: 227 Total Courses: 518 8. ROCHESTER INSTITUTE foot building for media arts and game 2018 Grads Hired: 80% 2018 Grads Hired: 31% OF TECHNOLOGY design and a VR/mocap lab. 2018 Grads Salary: $65,000 2018 Grads Salary: $48,000 2018Grads Hired: 90% Faculty: Mike Fischer (Square Faculty: Bennett Foddy (QWOP, 2018 Grads Salary: $70,000 18. LAGUNA COLLEGE OF Enix America) Getting Over It) ART AND DESIGN Fun Fact: USC Games Expo Fun Fact: The NYU Game Center 9. WORCESTER Faculty Has Studio Experience: 98% allows students and alumni to Incubator program (first of its POLYTECHNIC INSTITUTE Alumni: Ben Thompson (Hearthstone) showcase their games and kind) has helped more than 50 Faculty: Brian Moriarty (LucasFilm) network with industry graduates launch successful or 2018 Grads Hired: 86% 19. CHAMPLAIN COLLEGE professionals. award-winning games.Incubator Faculty: Nate Walpole (Halo 2, 3, 4) program (the first of its kind). 10. UNIVERSITY OF UTAH 2018 Grads Hired: 87% (after one Alumni: Nolan Bushnell (Atari) year) Take your big ideas and turn them into the Female Grads: 45%, tied for highest THE BEST GAME DESIGN skills and tools necessary to make great on the list. 20. SHAWNEE STATE UNIVERSITY games. There’s a school for almost anyone, 11. MIAMI UNIVERSITY Faculty Has Studio Experience: 88% PROGRAMS, RANKED BY and they’re eager to help you fulfill your Alumni: Chris Carney (Riot Games) Alumni: Sam Bushman (Wizards of the Fun Fact: The only undergraduate Coast) THE PRINCETON REVIEW dreams of being a game developer. program that has semester-long internships in San Francisco studios 21. UNIVERSITY OF every semester WISCONSIN - STOUT aking video games has never been Review has done all the heavy lifting of 2018 Grads Salary: $55,000 more accessible, but it still comes stacking them up against each other to see 12. BRADLEY UNIVERSITY Fun Fact: Students go to places like with plenty of challenges. You’ll which will fit you best. DIGIPEN 2018 Grads Hired: 75% Sweden and the Jim Henson Company M BECKER need to learn how to implement Whether you’re concerned about INSTITUTE OF Fun Fact: One of 10 schools selected to receive professional feedback. your grand ideas, how to tell your story graduation rates, what kinds of classes are 3 COLLEGE 4 this year to participate in the Xbox Live effectively, and for most of you, work well with available, who your professors will be, or even TECHNOLOGY Creators Education Program. 22. HOWARD UNIVERSITY others. Thankfully, no budding developer is just the demographic makeup of the school, OF APPLIED SCIENCES forced to go alone in this big, scary world of we’ve got you covered. So take a second to Total Courses: 125 Total Courses: 391 13. UNIVERSITY OF Alumni: Leslie Van den Broeck (Blizzard) programmers, artists, and designers. consider who you are, where you want to be, 2018 Grads Hired: 66% 2018 Grads Hired: 64% CENTRAL FLORIDA Faculty: Tristan Clarysse (Mass Effect) That’s where these amazing schools come and how you want to get there with our 2018 Grads Salary: $52,242 2018 Grads Salary: $72,143 Alumni: Justin Schram (Skyrim) in. The only thing better than having someone helpful guide. Faculty: Jonathan Rudder (The Lord of Faculty: Claude Comair Total Courses: 140 23. NORTH CAROLINA help you achieve your dreams is having that Want to know more? Check out The the Rings Online) (Nintendo) STATE UNIVERSITY person be someone who’s got all the expertise Princeton Review’s website for further Fun Fact: Has the largest game design Fun Fact: Was the first college in 14. COGSWELL 2018 Grads Salary: $85,000 and wisdom you’ll need to take your first information on game design program in the U.S., and launched an North America to offer a POLYTECHNICAL COLLEGE Fun Fact: Largest provider of college steps. More and more schools are offering programs: esports management program. bachelor’s degree dedicated to Faculty Has Studio Experience: 96% graduates to the North Carolina games game design programs, and The Princeton princetonreview.com/game-design video game development. Faculty: Stone Librande (Diablo III) industry, which includes Epic Games. TOP 50 GAME DESIGN UNDERGRADUATE PROGRAMS (CONT) 24. ABILENE CHRISTIAN 35. BLOOMFIELD COLLEGE Co-op College: UNIVERSITY 2018 Grads Salary: $60,000 Emphasis On: Virtual reality and mobile Faculty Has Studio Experience: 2018 Grads Hired: 71% 100% 25. FALMOUTH UNIVERSITY 36. RENSSELAER How schools are Faculty Has Studio Experience: 80% POLYTECHNIC INSTITUTE Alumni: Rex Crowle (LittleBigPlanet) Female Grads: 42% Alumni: Ben Esposito (Donut County) 26. UNIVERSITY OF HOMEWORK: preparing students to CALIFORNIA, SANTA CRUZ 37. THE UNIVERSITY OF Alumni: Tim Schafer (Double Fine) TEXAS AT DALLAS 2018 Grads Salary: $64,000 Total Courses: 113 Battle Chef Brigade Female Grads: 42% make games as a team 27. SHERIDAN COLLEGE Combining completely Faculty Has Studio Experience: 88% 38. NORTHEASTERN 2018 Grads Hired: 72% UNIVERSITY different mechanics to make f you want to make it as a game Total Courses: 63 developer, odds are you’ll 28. KENNESAW STATE Faculty Has Studio Experience: 75% something unique I probably have to learn to work UNIVERSITY well with your peers. It can be 2018 Grads Salary: $56,000 39. MASSACHUSETTS daunting walking into a team project Faculty Has Studio Experience: 60% INSTITUTE OF having only worked on solo projects, or TECHNOLOGY Rather than make a needlessly complicated just not knowing your place. We talked to 29. NEW ENGLAND Alumni: Chris Weaver (Bethesda and “innovative” puzzler, Trinket Studios some of the top game design colleges to INSTITUTE OF TECHNOLOGY Softworks Founder) see what they’re doing to make sure Total Courses: 54 Games Companies Visiting School: wanted to combine separate gameplay students are ready for challenges of their Fun Fact: Earn a four-year degree in 200 mechanics (monster hunting, match 3 puzzles, own. three years via their accelerated program. 40. SAVANNAH COLLEGE OF RPG systems) into something fresh enough to Long-Term Lessons ART AND DESIGN feel like Iron Chef in a fantasy universe. “Thinking about the design and 30. FULL SAIL UNIVERSITY Total Courses: 74 production becomes particularly Faculty Has Studio Experience: 75% Faculty: Jack Mamais (Far Cry, Crysis) Balancing so many ideas resulted in lots of important,” says NYU Professor Eric Alumni: Shiyang Ao (Respawn revision, often wiping away years of work at a Zimmerman. “Defining clear roles for Entertainment) 41. TORONTO FILM SCHOOL everyone on the team, establishing a time. common vision and set of design 31. QUINNIPIAC UNIVERSITY 42. INDIANA UNIVERSITY principles, and agreeing on a shared set 2018 Grads Salary: $53,000 EXAMPLE: of values and work practices should be Fun Fact: By end of senior year, each 43. CLEVELAND INSTITUTE Battle Chef Brigade’s scope was revised many times, part of every team-based project.” student has helped make 10-18 games. OF ART Zimmerman added that the act of and for three whole years of development included a designing is essentially figuring out how 32. MARYLAND INSTITUTE 44. NEW JERSEY INSTITUTE pantry room for grabbing ingredients, plus extra stirring to solve a problem, such as which COLLEGE OF ART OF TECHNOLOGY mechanics. To keep things orderly, Trinket had to refocus features make sense in your game, or Alumni: Brian Martel (Gearbox on the game as a whole versus constantly overworking how to most effectively tell your story. At Software co-founder) 45. EASTERN KENTUCKY individual sections. This meant cutting the fat and and the NYU Game Center, students work 2018 Grads Salary: $65,000 UNIVERSITY together to design games both digital and spreading out stronger mechanics over more of the physical, sometimes for up to a full year, 33. VANCOUVER FILM 46. MARIST COLLEGE game. learning milestone-based development SCHOOL strategies that major studios often rely who they’d best mesh with, or who they similarly artistic and talented filmmakers, 2018 Grads Hired: 39% 47. RINGLING COLLEGE OF READING MATERIAL: on. might need to fill a gap in their audio designers, and even legal Faculty Has Studio Experience: ART AND DESIGN https://bit.ly/2tbuxzO development plan. Students learn values professionals. USC capitalized on this 100% Me, Myself, and like dependability, structure, wealth by creating tracks that could both 48. OKLAHOMA CHRISTIAN Myers-Briggs psychological safety, accountability, and push students to collaborate with others 34. DEPAUL UNIVERSITY UNIVERSITY HOMEWORK: Turns out those personality type tests are more. outside their school building and give Faculty Has Studio Experience: 42% Play Battle Chef Brigade and note how it blends good for something. Southern Methodist them a leg up. These include a Minor in Fun Fact: The coming DePaul Game 49. UNIVERSITY OF mechanics that typically aren’t in the same game, and University uses Myers-Briggs and Bartle Cross-Campus Co-op Immersive Media, Minor in Game Studio will bring students from multiple MICHIGAN-DEARBORN how it toes the line of “feature creep.” How would you Tests to give each students a “gamer The USC student body is, to put it lightly, Entrepreneurship, or even a Minor in disciplines together to work together in type” descriptor.
Recommended publications
  • Journal of Games Is Here to Ask Himself, "What Design-Focused Pre- Hideo Kojima Need an Editor?" Inferiors
    WE’RE PROB NVENING ABLY ALL A G AND CO BOUT V ONFERRIN IDEO GA BOUT C MES ALSO A JournalThe IDLE THUMBS of Games Ultraboost Ad Est’d. 2004 TOUCHING THE INDUSTRY IN A PROVOCATIVE PLACE FUN FACTOR Sessions of Interest Former developers Game Developers Confer We read the program. sue 3D Realms Did you? Probably not. Read this instead. Computer game entreprenuers claim by Steve Gaynor and Chris Remo Duke Nukem copyright Countdown to Tears (A history of tears?) infringement Evolving Game Design: Today and Tomorrow, Eastern and Western Game Design by Chris Remo Two founders of long-defunct Goichi Suda a.k.a. SUDA51 Fumito Ueda British computer game developer Notable Industry Figure Skewered in Print Crumpetsoft Disk Systems have Emil Pagliarulo Mark MacDonald sued 3D Realms, claiming the lat- ter's hit game series Duke Nukem Wednesday, 10:30am - 11:30am infringes copyright of Crumpetsoft's Room 132, North Hall vintage game character, The Duke of industry session deemed completely unnewswor- Newcolmbe. Overview: What are the most impor- The character's first adventure, tant recent trends in modern game Yuan-Hao Chiang The Duke of Newcolmbe Finds Himself design? Where are games headed in the thy, insightful next few years? Drawing on their own in a Bit of a Spot, was the Walton-on- experiences as leading names in game the-Naze-based studio's thirty-sev- design, the panel will discuss their an- enth game title. Released in 1986 for swers to these questions, and how they the Amstrad CPC 6128, it features see them affecting the industry both in Japan and the West.
    [Show full text]
  • 'Littlebigplanet' Wins Big at Video Game Awards 26 March 2009, by DERRIK J
    'LittleBigPlanet' wins big at video game awards 26 March 2009, By DERRIK J. LANG , AP Entertainment Writer "Fallout 3" lead writer Emil Pagliarulo during his acceptance speech. "To all the nerds growing up in South Boston, don't play hockey. Don't join Little League. Stay in your room, read your Lloyd Alexander and play 'Dungeons and Dragons.' It all works out in the end." Selected by a jury of game creators, the Game Developers Choice Awards honor the best games of the past year. The lively ninth annual ceremony was hosted by "Psychonauts " and "Brutal Legend" developer Tim Schafer. The show was capped off with the debut teaser trailer for "Call of Duty: Modern Warfare 2," the upcoming sequel to the best-selling game of 2007. Other winners at the ceremony at the Moscone Video game enthusiasts attend the Game Developers Convention Center were Ubisoft Montreal's "Prince Conference Wednesday, March 25, 2009, in San of Persia" for best visual art, Ready at Dawn Francisco. (AP Photo/Ben Margot) Studios' "God of War: Chains of Olympus" for best handheld game, EA Redwood Shores' "Dead Space" for best audio and 2D Boy's "World of Goo" for best downloadable game. (AP) -- "LittleBigPlanet" sacked the competition to win four trophies at the Game Developers Choice "Video Games Live" concert series co-founder Awards. Tommy Tallarico was awarded the ambassador trophy. Alex Rigopulos and Eran Egozy, co- Developed by Media Molecule, the cutsey founders of "Rock Band" developer Harmonix, PlayStation 3 adventure game which allows received the pioneer award. "Metal Gear Solid" players to create and share their own levels was creator Hideo Kojima was bestowed with the honored for best game design, debut, technology lifetime achievement award.
    [Show full text]
  • The Gamer Jump by Cthulhu Fartagn and SJ-Chan Ver 1.1
    The Gamer Jump By cthulhu fartagn and SJ-Chan Ver 1.1 Welcome to Korea. It’s not the Korea you are familiar with but it is close enough to the reality for many people. Not so for those who are a part of the Abyss. The Abyss is the generic term for the secret supernatural world hidden from the eyes of normal humans. Within the Abyss, magic is real, as are ancient clans of supernaturally empowered martial artists, and cults devoted to the exploitation of life for the sake of profit. Thankfully, normal humans are protected from these harsh supernatural effects by Gaia, the sentient planet known to many as Earth. Should someone who has entered the Abyss try to use their powers overtly in the normal world, then Gaia will take steps to ensure that they are removed, maintaining this masquerade. It is for this reason that members of the Abyss may call out to Gaia, offering token amounts of mana or chi to create Illusion Barriers, temporary enclosed areas that mirror the world itself but are devoid of any “normal” inhabitants. Within these Illusory Worlds members of the Abyss fight, struggle, deceive and parlay with one another, maintaining a tenuous balance of terrifying supernatural powers that operate on a global scale. The reasons one enters the Abyss are myriad. Some are born into ancient clans and must fight to defend their families status and honor. Others wander by happenstance into an illusion barrier and uncover the secret nature of the world. Still others are kidnapped by unscrupulous people and used as batteries or sacrifices for arcane workings.
    [Show full text]
  • Intercultural Perspective on Impact of Video Games on Players: Insights from a Systematic Review of Recent Literature
    EDUCATIONAL SCIENCES: THEORY & PRACTICE eISSN: 2148-7561, ISSN: 2630-5984 Received: 28 November 2019 Revision received: 16 December 2019 Copyright © 2020 JESTP Accepted: 20 January 2020 www.jestp.com DOI 10.12738/jestp.2020.1.004 ⬧ January 2020 ⬧ 20(1) ⬧ 40-58 Review article Intercultural Perspective on Impact of Video Games on Players: Insights from a Systematic Review of Recent Literature Elena Shliakhovchuk Adolfo Muñoz García Universitat Politècnica de València, Spain Universitat Politècnica de València, Spain Abstract The video-game industry has become a significant force in the business and entertainment world. Video games have become so widespread and pervasive that they are now considered a part of the mass media, a common method of storytelling and representation. Despite the massive popularity of video games, their increasing variety, and the diversification of the player base, until very recently little attention was devoted to understanding how playing video games affects the way people think and collaborate across cultures. This paper examines the recent literature regarding the impact of video games on players from an intercultural perspective. Sixty-two studies are identified whose aim is to analyze behavioral-change, content understanding, knowledge acquisition, and perceptional impacts. Their findings suggest that video games have the potential to help to acquire cultural knowledge and develop intercultural literacy, socio-cultural literacy, cultural awareness, self-awareness, and the cultural understanding of different geopolitical spaces, to reinforce or weaken stereotypes, and to some extent also facilitate the development of intercultural skills. The paper provides valuable insights to the scholars, teachers, and practitioners of cultural studies, education, social studies, as well as to the researchers, pointing out areas for future research.
    [Show full text]
  • Ear Free Spins for Coin Master
    Ear Free Spins For Coin Master Ear Free Spins For Coin Master CLICK HERE TO ACCESS COIN MASTER GENERATOR The ducat (/ ˈ d ʌ k ə t /) was a gold or silver coin used as a trade coin in Europe from the later Middle Ages until as late as the 20th century. Many types of ducats had various metallic content and purchasing power throughout the period. The gold ducat of Venice gained wide international acceptance, like the medieval Byzantine hyperpyron and the Florentine florin, or the modern British ... coin master free spins link 2020 Coin Master Hack. Many People Ask about coin master hack, Our answer to that is pretty simple. We don't support any type of hack and mods. Developers work very hard in creating games and thus we should respect them by not using any types of hacks and mods. That's why we don't share any Coin master hack in this Guide. free coin master spins 2019 link cheats to get free spins on coin master coin master hack without verification ios Our Coinmasterhack.lostworld2001.com can generate unlimited Coins and Spins free resources instantly! This iOS/Android hack tool works online, no apk mod needed. Use it today and never lose again. coin master free spins 2021 Coin Master PC - Download & Play Coin Master Game Now. Millions of players fell in love with the Coin Master game. Even if it was initially released in the year 2015... Fortnite Hack for Android – the resource generator will work 100% on Android. Fortnite Hack for iOS – fully compatible cheat for iPhone.
    [Show full text]
  • “Hardcore” Video Game Culture Joseph A
    Proceedings of the New York State Communication Association Volume 2013 Proceedings of the 71st New York State Article 7 Communication Association 2014 The aH rdcore Scorecard: Defining, Quantifying and Understanding “Hardcore” Video Game Culture Joseph A. Loporcaro St. John Fisher College, [email protected] Christopher R. Ortega [email protected] Michael J. Egnoto [email protected] Follow this and additional works at: http://docs.rwu.edu/nyscaproceedings Part of the Mass Communication Commons Recommended Citation Loporcaro, Joseph A.; Ortega, Christopher R.; and Egnoto, Michael J. (2014) "The aH rdcore Scorecard: Defining, Quantifying and Understanding “Hardcore” Video Game Culture," Proceedings of the New York State Communication Association: Vol. 2013, Article 7. Available at: http://docs.rwu.edu/nyscaproceedings/vol2013/iss2013/7 This Conference Paper is brought to you for free and open access by the Journals at DOCS@RWU. It has been accepted for inclusion in Proceedings of the New York State Communication Association by an authorized administrator of DOCS@RWU. For more information, please contact [email protected]. Loporcaro et al.: The Hardcore Scorecard The Hardcore Scorecard: Defining, Quantifying and Understanding “Hardcore” Video Game Culture Joseph A. Loporcaro, Christopher R. Ortega, Michael J. Egnoto St. John Fisher College __________________________________________________________________ The goal of the current study is to further conceptualize and define the term “hardcore” as it relates to video game culture. Past research indicates that members of cultural subdivisions favor their own group versus others due to perceived commonalities (Durkheim, 1915; Tajfel, 1970). In gaming culture, the subdivisions of “hardcore” and “casual” games/gamers have become especially salient in recent years.
    [Show full text]
  • Esports Gaming: Competing, Leveling up & Winning Minds & Wallets
    Esports Gaming: Competing, Leveling Up & Winning Minds & Wallets A Consumer Insights Perspective to Esports Gaming Table of Contents 2 Overview Esports Gaming Awareness & Consideration 3 KPIs 4 6 Engagement Monetization Advocacy 12 17 24 Future Outlook Actionable Methodology 26 Recommendations 30 29 Overview 3 What is Esports? Why should I care? Four groups of professionals will gain the most strategic and actionable value from this study, including: Wikipedia defines Esports as organized, multiplayer video game competitions. Common Esports genres include real-time strategy • Production: Anyone who is involved in the production (with (RTS), fighting, first-person shooter (FPS), and multi-player online job titles such as Producer, Product Manager, etc) of gaming battle arena (MOBA.) content. • Publishing (with job titles such as Marketing, PR, Promoter, Per Newzoo, Esports generated global revenue of roughly $500M in etc.) of Esports gaming content/events 2016, 70%+ of which coming by way of advertising and sponsorship (by traditional video game companies seeking to grow their • Brands & Marketers interested in marketing to Esports audiences and revenues, and by marketers of Consumer Packaged gamers products such as Consumer Packaged Goods, Goods, Food & Beverage, Apparel and Consumer Technology). computing, electronics, clothing/apparel, food/beverage, etc. Global revenue is expected to exceed $1.5B by 2020, according to the BizReport. • Investors (either external private equity, hedge fund managers or venture capitalists; or Publisher-internal corporate/business Who should read this study? development professionals) currently considering investing in, or in the midst of an active merger/acquisition of a 3rd-party game This visual study seeks to bring clarity and understanding to the developer or publisher.
    [Show full text]
  • School of Game Development Program Brochure
    School of Game Development STEM certified school academyart.edu SCHOOL OF GAME DEVELOPMENT Contents Program Overview .................................................. 5 What We Teach ......................................................... 7 The School of Game Development Difference ....... 9 Faculty .................................................................... 11 Degree Options ...................................................... 13 Our Facilities ........................................................... 15 Student & Alumni Testimonials ............................ 17 Partnerships .......................................................... 19 Career Paths .......................................................... 21 Additional Learning Experiences ......................... 23 Awards and Accolades ......................................... 25 Online Education .................................................. 27 Academy Life ........................................................ 29 San Francisco ........................................................ 31 Athletics ................................................................ 33 Apply Today .......................................................... 35 3 SCHOOL OF GAME DEVELOPMENT Program Overview We offer two degree tracks—Game Development and Game Programming. Pursue your love for both the art and science of games at the School of Game Development. OUR MISSION WHAT SETS US APART Don’t let the word “game” fool you. The gaming • Learn both the art, (Game Development) and
    [Show full text]
  • Super Fish Quest: a Video Game
    Western Oregon University Digital Commons@WOU Honors Senior Theses/Projects Student Scholarship 6-2-2012 Super Fish Quest: A Video Game Melissa Wiener Western Oregon University Follow this and additional works at: https://digitalcommons.wou.edu/honors_theses Part of the Software Engineering Commons Recommended Citation Wiener, Melissa, "Super Fish Quest: A Video Game" (2012). Honors Senior Theses/Projects. 87. https://digitalcommons.wou.edu/honors_theses/87 This Undergraduate Honors Thesis/Project is brought to you for free and open access by the Student Scholarship at Digital Commons@WOU. It has been accepted for inclusion in Honors Senior Theses/Projects by an authorized administrator of Digital Commons@WOU. For more information, please contact [email protected], [email protected], [email protected]. Super Fish Quest: A Video Game By Melissa Ann Wiener An Honors Thesis Submitted in Partial Fulfillment of the Requirements for Graduation from the Western Oregon University Honors Program Dr. Scot Morse, Thesis Advisor Dr. Gavin Keulks, Honors Program Director Western Oregon University June 2012 Super Fish Quest 2 of 47 Abstract Video game design isn't just coding and random number generators. It is a complex process involving art, music, writing, programming, and caffeine, that should be approached holistically. The entire process can be intimidating to the uninitiated programmer, which is why I've written an all-inclusive guide to game design. With the creation of my own original video game, Super Fish Quest, as a model, I analyze each part of the design process, discuss the technical side of programming, and research how to raise money and publish a game as an independent game developer.
    [Show full text]
  • Trafalgar Square Publishing Spring 2016 Don’T Miss Contents
    Trafalgar Square Publishing Spring 2016 Don’t Miss Contents Animals/Pets .....................................................................120, 122–124, 134–135 28 Planting Design Architecture .................................................................................... 4–7, 173–174 for Dry Gardens Art .......................................................8–9, 10, 12, 18, 25–26 132, 153, 278, 288 Autobiography/Biography ..............37–38, 41, 105–106, 108–113, 124, 162–169, 179–181, 183, 186, 191, 198, 214, 216, 218, 253, 258–259, 261, 263–264, 267, 289, 304 Body, Mind, Spirit ....................................................................................... 33–34 Business ................................................................................................... 254–256 Classics ....................................................................................43–45, 47–48, 292 Cooking ......................................................1, 11, 14–15, 222–227, 229–230–248 Crafts & Hobbies .............................................................................21–24, 26–27 85 The Looking Design ......................................................................................................... 19–20 Glass House Erotica .................................................................................................... 102–103 Essays .............................................................................................................. 292 Fiction ...............................................42,
    [Show full text]
  • ASHBURN, Va. – Onscreen, Michael Mendoza's Digital Avatar Stands Before a Wonderland of Cakes and Sweets, but His Message Is All Business: "I
    ASHBURN, Va. – Onscreen, Michael Mendoza's digital avatar stands before a wonderland of cakes and sweets, but his message is all business: "I. Get. Frustrated when people push me and call me — and call me — a teacher's pet!" By Jack Gruber, USA TODAY Technology resource teacher Adina Popa works with student Michael Mendoza using the Xbox Kinect. Motion sensors have become a big deal in the world of autism therapy and education. In another classroom at Steuart W. Weller Elementary School, nearly an hour's drive west of Washington, D.C., two students stand side-by-side, eyes riveted on a big-screen TV. They jump, duck and swing their arms in unison, working together as they help their digital doppelgangers raft downriver. In real life, 9-year-old Michael has autism, as do his two classmates. All three have long struggled with the mental, physical and social rigors of school. All three now get help most days from video-game avatars — simplified digital versions of themselves doing things most autistic children don't generally do. In Michael's case, he's recording "social stories" videos that remind him how to act. In his classmates' cases — their parents asked that they not be identified — they're playing games that help with coordination, body awareness and cooperation, all challenges for kids on the autism spectrum. Can off-the-shelf video games spark a breakthrough in treating autism? That's the question researchers are asking as educators quietly discover the therapeutic uses of motion- controlled sensors. The devices are popular with gamers: Microsoft this week said it had sold more than 19 million Kinect motion-sensor units since introducing it in November 2010.
    [Show full text]
  • Reality Is Broken. Game Designers Can Fix It.”
    GAME INDUSTRY VETERANS REVEAL 67 TFORIPS INDIE GAME DEVELOPMENT, LAUNCH, & MARKETING CONTENTS INTRODUCTION ..................................................................................................................................4 DESIGN ..............................................................................................................................................6 #1 ..................................................................................................................................................7 #2 ..................................................................................................................................................8 #3 ..................................................................................................................................................9 #4 ................................................................................................................................................ 10 #5 ................................................................................................................................................ 11 #6 ................................................................................................................................................ 12 #7 ................................................................................................................................................ 13 #8 ...............................................................................................................................................
    [Show full text]