Solution Concepts in Coevolutionary Algorithms
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The Determinants of Efficient Behavior in Coordination Games
The Determinants of Efficient Behavior in Coordination Games Pedro Dal B´o Guillaume R. Fr´echette Jeongbin Kim* Brown University & NBER New York University Caltech May 20, 2020 Abstract We study the determinants of efficient behavior in stag hunt games (2x2 symmetric coordination games with Pareto ranked equilibria) using both data from eight previous experiments on stag hunt games and data from a new experiment which allows for a more systematic variation of parameters. In line with the previous experimental literature, we find that subjects do not necessarily play the efficient action (stag). While the rate of stag is greater when stag is risk dominant, we find that the equilibrium selection criterion of risk dominance is neither a necessary nor sufficient condition for a majority of subjects to choose the efficient action. We do find that an increase in the size of the basin of attraction of stag results in an increase in efficient behavior. We show that the results are robust to controlling for risk preferences. JEL codes: C9, D7. Keywords: Coordination games, strategic uncertainty, equilibrium selection. *We thank all the authors who made available the data that we use from previous articles, Hui Wen Ng for her assistance running experiments and Anna Aizer for useful comments. 1 1 Introduction The study of coordination games has a long history as many situations of interest present a coordination component: for example, the choice of technologies that require a threshold number of users to be sustainable, currency attacks, bank runs, asset price bubbles, cooper- ation in repeated games, etc. In such examples, agents may face strategic uncertainty; that is, they may be uncertain about how the other agents will respond to the multiplicity of equilibria, even when they have complete information about the environment. -
Interim Report IR-03-078 Evolutionary Game Dynamics
International Institute for Tel: 43 2236 807 342 Applied Systems Analysis Fax: 43 2236 71313 Schlossplatz 1 E-mail: [email protected] A-2361 Laxenburg, Austria Web: www.iiasa.ac.at Interim Report IR-03-078 Evolutionary Game Dynamics Josef Hofbauer ([email protected]) Karl Sigmund ([email protected]) Approved by Ulf Dieckmann ([email protected]) Project Leader, Adaptive Dynamics Network December 2003 Interim Reports on work of the International Institute for Applied Systems Analysis receive only limited review. Views or opinions expressed herein do not necessarily represent those of the Institute, its National Member Organizations, or other organizations supporting the work. IIASA STUDIES IN ADAPTIVE DYNAMICS NO. 76 The Adaptive Dynamics Network at IIASA fosters the develop- ment of new mathematical and conceptual techniques for under- standing the evolution of complex adaptive systems. Focusing on these long-term implications of adaptive processes in systems of limited growth, the Adaptive Dynamics Network brings together scientists and institutions from around the world with IIASA acting as the central node. Scientific progress within the network is collected in the IIASA ADN Studies in Adaptive Dynamics series. No. 1 Metz JAJ, Geritz SAH, Meszéna G, Jacobs FJA, van No. 11 Geritz SAH, Metz JAJ, Kisdi É, Meszéna G: The Dy- Heerwaarden JS: Adaptive Dynamics: A Geometrical Study namics of Adaptation and Evolutionary Branching. IIASA of the Consequences of Nearly Faithful Reproduction. IIASA Working Paper WP-96-077 (1996). Physical Review Letters Working Paper WP-95-099 (1995). van Strien SJ, Verduyn 78:2024-2027 (1997). Lunel SM (eds): Stochastic and Spatial Structures of Dynami- cal Systems, Proceedings of the Royal Dutch Academy of Sci- No. -
Economics 211: Dynamic Games by David K
Economics 211: Dynamic Games by David K. Levine Last modified: January 6, 1999 © This document is copyrighted by the author. You may freely reproduce and distribute it electronically or in print, provided it is distributed in its entirety, including this copyright notice. Basic Concepts of Game Theory and Equilibrium Course Slides Source: \Docs\Annual\99\class\grad\basnote7.doc A Finite Game an N player game iN= 1K PS() are probability measure on S finite strategy spaces σ ∈≡Σ iiPS() i are mixed strategies ∈≡×N sSi=1 Si are the strategy profiles σ∈ΣΣ ≡×N i=1 i ∈≡× other useful notation s−−iijijS ≠S σ ∈≡×ΣΣ −−iijij ≠ usi () payoff or utility N uuss()σσ≡ ∑ ()∏ ( ) is expected iijjsS∈ j=1 utility 2 Dominant Strategies σ σ i weakly (strongly) dominates 'i if σσ≥> usiii(,−− )()( u i' i,) s i with at least one strict Nash Equilibrium players can anticipate on another’s strategies σ is a Nash equilibrium profile if for each iN∈1,K uu()σ = maxσ (σ' ,)σ− iiii'i Theorem: a Nash equilibrium exists in a finite game this is more or less why Kakutani’s fixed point theorem was invented σ σ Bi () is the set of best responses of i to −i , and is UHC convex valued This theorem fails in pure strategies: consider matching pennies 3 Some Classic Simultaneous Move Games Coordination Game RL U1,10,0 D0,01,1 three equilibria (U,R) (D,L) (.5U,.5L) too many equilibria?? Coordination Game RL U 2,2 -10,0 D 0,-10 1,1 risk dominance: indifference between U,D −−=− 21011ppp222()() == 13pp22 11,/ 11 13 if U,R opponent must play equilibrium w/ 11/13 if D,L opponent must -
2.4 Mixed-Strategy Nash Equilibrium
Game Theoretic Analysis and Agent-Based Simulation of Electricity Markets by Teruo Ono Submitted to the Department of Electrical Engineering and Computer Science in partial fulfillment of the requirements for the degree of Master of Science in Electrical Engineering and Computer Science at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY May 2005 ( Massachusetts Institute of Technology 2005. All rights reserved. Author............................. ......--.. ., ............... Department of Electrical Engineering and Computer Science May 6, 2005 Certifiedby.................... ......... T...... ... .·..·.........· George C. Verghese Professor Thesis Supervisor ... / ., I·; Accepted by ( .............. ........1.-..... Q .--. .. ....-.. .......... .. Arthur C. Smith Chairman, Department Committee on Graduate Students MASSACHUSETTS INSTilRE OF TECHNOLOGY . I ARCHIVES I OCT 21 2005 1 LIBRARIES Game Theoretic Analysis and Agent-Based Simulation of Electricity Markets by Teruo Ono Submitted to the Department of Electrical Engineering and Computer Science on May 6, 2005, in partial fulfillment of the requirements for the degree of Master of Science in Electrical Engineering and Computer Science Abstract In power system analysis, uncertainties in the supplier side are often difficult to esti- mate and have a substantial impact on the result of the analysis. This thesis includes preliminary work to approach the difficulties. In the first part, a specific electricity auction mechanism based on a Japanese power market is investigated analytically from several game theoretic viewpoints. In the second part, electricity auctions are simulated using agent-based modeling. Thesis Supervisor: George C. Verghese Title: Professor 3 Acknowledgments First of all, I would like to thank to my research advisor Prof. George C. Verghese. This thesis cannot be done without his suggestion, guidance and encouragement. I really appreciate his dedicating time for me while dealing with important works as a professor and an educational officer. -
The Replicator Dynamics with Players and Population Structure Matthijs Van Veelen
The replicator dynamics with players and population structure Matthijs van Veelen To cite this version: Matthijs van Veelen. The replicator dynamics with players and population structure. Journal of Theoretical Biology, Elsevier, 2011, 276 (1), pp.78. 10.1016/j.jtbi.2011.01.044. hal-00682408 HAL Id: hal-00682408 https://hal.archives-ouvertes.fr/hal-00682408 Submitted on 26 Mar 2012 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Author’s Accepted Manuscript The replicator dynamics with n players and population structure Matthijs van Veelen PII: S0022-5193(11)00070-1 DOI: doi:10.1016/j.jtbi.2011.01.044 Reference: YJTBI6356 To appear in: Journal of Theoretical Biology www.elsevier.com/locate/yjtbi Received date: 30 August 2010 Revised date: 27 January 2011 Accepted date: 27 January 2011 Cite this article as: Matthijs van Veelen, The replicator dynamics with n players and population structure, Journal of Theoretical Biology, doi:10.1016/j.jtbi.2011.01.044 This is a PDF file of an unedited manuscript that has been accepted for publication. As a service to our customers we are providing this early version of the manuscript. -
The Replicator Equation on Graphs
The Replicator Equation on Graphs The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Ohtsuki Hisashi, Martin A. Nowak. 2006. The replicator equation on graphs. Journal of Theoretical Biology 243(1): 86-97. Published Version doi:10.1016/j.jtbi.2006.06.004 Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:4063696 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#LAA The Replicator Equation on Graphs Hisashi Ohtsuki1;2;¤ & Martin A. Nowak2;3 1Department of Biology, Faculty of Sciences, Kyushu University, Fukuoka 812-8581, Japan 2Program for Evolutionary Dynamics, Harvard University, Cambridge MA 02138, USA 3Department of Organismic and Evolutionary Biology, Department of Mathematics, Harvard University, Cambridge MA 02138, USA ¤The author to whom correspondence should be addressed. ([email protected]) tel: +81-92-642-2638 fax: +81-92-642-2645 Abstract : We study evolutionary games on graphs. Each player is represented by a vertex of the graph. The edges denote who meets whom. A player can use any one of n strategies. Players obtain a payo® from interaction with all their immediate neighbors. We consider three di®erent update rules, called `birth-death', `death-birth' and `imitation'. A fourth update rule, `pairwise comparison', is shown to be equivalent to birth-death updating in our model. -
Using Risk Dominance Strategy in Poker
Journal of Information Hiding and Multimedia Signal Processing ©2014 ISSN 2073-4212 Ubiquitous International Volume 5, Number 3, July 2014 Using Risk Dominance Strategy in Poker J.J. Zhang Department of ShenZhen Graduate School Harbin Institute of Technology Shenzhen Applied Technology Engineering Laboratory for Internet Multimedia Application HIT Part of XiLi University Town, NanShan, 518055, ShenZhen, GuangDong [email protected] X. Wang Department of ShenZhen Graduate School Harbin Institute of Technology Public Service Platform of Mobile Internet Application Security Industry HIT Part of XiLi University Town, NanShan, 518055, ShenZhen, GuangDong [email protected] L. Yao, J.P. Li and X.D. Shen Department of ShenZhen Graduate School Harbin Institute of Technology HIT Part of XiLi University Town, NanShan, 518055, ShenZhen, GuangDong [email protected]; [email protected]; [email protected] Received March, 2014; revised April, 2014 Abstract. Risk dominance strategy is a complementary part of game theory decision strategy besides payoff dominance. It is widely used in decision of economic behavior and other game conditions with risk characters. In research of imperfect information games, the rationality of risk dominance strategy has been proved while it is also wildly adopted by human players. In this paper, a decision model guided by risk dominance is introduced. The novel model provides poker agents of rational strategies which is relative but not equals simply decision of “bluffing or no". Neural networks and specified probability tables are applied to improve its performance. In our experiments, agent with the novel model shows an improved performance when playing against our former version of poker agent named HITSZ CS 13 which participated Annual Computer Poker Competition of 2013. -
Thesis This Thesis Must Be Used in Accordance with the Provisions of the Copyright Act 1968
COPYRIGHT AND USE OF THIS THESIS This thesis must be used in accordance with the provisions of the Copyright Act 1968. Reproduction of material protected by copyright may be an infringement of copyright and copyright owners may be entitled to take legal action against persons who infringe their copyright. Section 51 (2) of the Copyright Act permits an authorized officer of a university library or archives to provide a copy (by communication or otherwise) of an unpublished thesis kept in the library or archives, to a person who satisfies the authorized officer that he or she requires the reproduction for the purposes of research or study. The Copyright Act grants the creator of a work a number of moral rights, specifically the right of attribution, the right against false attribution and the right of integrity. You may infringe the author’s moral rights if you: - fail to acknowledge the author of this thesis if you quote sections from the work - attribute this thesis to another author - subject this thesis to derogatory treatment which may prejudice the author’s reputation For further information contact the University’s Director of Copyright Services sydney.edu.au/copyright The influence of topology and information diffusion on networked game dynamics Dharshana Kasthurirathna A thesis submitted in fulfillment of the requirements for the degree of Doctor of Philosophy Complex Systems Research Group Faculty of Engineering and IT The University of Sydney March 2016 Declaration I hereby declare that this submission is my own work and that, to the best of my knowledge and belief, it contains no material previously published or written by another person nor material which to a substantial extent has been accepted for the award of any other degree or diploma of the University or other institute of higher learning, except where due acknowledgement has been made in the text. -
Evolutionary Game Theory: Why Equilibrium and Which Equilibrium
Evolutionary Game Theory: Why Equilibrium and Which Equilibrium Hamid Sabourianand Wei-Torng Juangy November 5, 2007 1 Introduction Two questions central to the foundations of game theory are (Samuelson 2002): (i) Why equilibrium? Should we expect Nash equilibrium play (players choosing best response strategies to the choices of others)? (ii) If so, which equilibrium? Which of the many Nash equilibria that arise in most games should we expect? To address the …rst question the classical game theory approach employs assumptions that agents are rational and they all have common knowledge of such rationality and beliefs. For a variety of reasons there has been wide dissatisfaction with such an approach. One major concern has to do with the plausibility and necessity of rationality and the common knowledge of rationality and beliefs. Are players fully rational, having unbounded com- puting ability and never making mistakes? Clearly, they are not. Moreover, the assumption of common (knowledge of) beliefs begs another question as to how players come to have common (knowledge of) beliefs. As we shall see in later discussion, under a very broad range of situations, a system may reach or converge to an equilibrium even when players are not fully rational (boundedly rational) and are not well-informed. As a result, it may be, as School of Economics, Mathematics and Statistics, Birkbeck College Univerity of Lon- don and Faculty of Economics, University of Cambridge yInstitute of Economics, Academia Sinica, Taipei 115, Taiwan 1 Samuelson (1997) points out, that an equilibrium appears not because agents are rational, “but rather agents appear rational because an equilibrium has been reached.” The classical approach has also not been able to provide a satisfactory so- lution to the second question on selection among multiple equilibria that com- monly arise. -
Arxiv:2006.00397V3 [Q-Bio.PE] 4 Mar 2021
A Finite Population Destroys a Traveling Wave in Spatial Replicator Dynamics Christopher Griffin ∗‡ Riley Mummah† Russ deForest ‡ Abstract We derive both the finite and infinite population spatial replicator dynamics as the fluid limit of a stochastic cellular automaton. The infinite population spatial replicator is identical to the model used by Vickers and our derivation justifies the addition of a diffusion to the replicator. The finite population form generalizes the results by Durett and Levin on finite spatial replicator games. We study the differences in the two equations as they pertain to a one-dimensional rock-paper-scissors game. 1 Introduction Evolutionary games using the replicator dynamic have been studied extensively and are now well documented [1{6]. Variations on the classical replicator dynamic include discrete time dynamics [7] and mutations [8,9]. Additional evolutionary dynamics, such as imitation [1,4,10,11] and exchange models [12] have been studied. Alternatively evolutionary games have been extended to include spatial models by a number of authors [13{20]. Most of these papers append a spatial component to the classical replicator dynamics (see e.g., [18]) or discuss finite population replicator dynamics in which total population counts are used (see e.g., [13]). In the latter case, a spatial term is again appended to the classical replicator structure. In [21], Durrett and Levin study discrete and spatial evolutionary game models and compare them to their continuous, aspatial analogs. For their study the authors focus on a specific class of two-player two-strategy games using a hawk-dove payoff matrix. Because their payoff matrix is 2 × 2, a single (spatial) variable p(x; t) can be used to denote the proportion of the population playing hawk (Strategy 1) while a second variable s(x; t) denotes the total population. -
Replicator Dynamics
Replicator Dynamics 1 Nash makes sense (arguably) if… -Uber-rational -Calculating 2 Such as Auctions… 3 Or Oligopolies… Image courtesy of longislandwins on Flickr. CC-BY Image courtesy of afagen on Flickr. CC BY NC-SA 4 But why would game theory matter for our puzzles? 5 Norms/rights/morality are not chosen; rather… We believe we have rights! We feel angry when uses service but doesn’t pay 6 But… From where do these feelings/beliefs come? 7 In this lecture, we will introduce replicator dynamics The replicator dynamic is a simple model of evolution and prestige-biased learning in games Today, we will show that replicator leads to Nash 8 We consider a large population, N, of players Each period, a player is randomly matched with another player and they play a two-player game 9 Each player is assigned a strategy. Players cannot choose their strategies 10 We can think of this in a few ways, e.g.: • Players are “born with” their mother’s strategy (ignore sexual reproduction) • Players “imitate” others’ strategies 11 Note: Rationality and consciousness don’t enter the picture. 12 Suppose there are two strategies, A and B. We start with: Some number, NA, of players assigned strategy A And some number, NB, of players assigned strategy B 13 We denote the proportion of the population playing strategy A as XA, so: xA = NA/N xB = NB/N 14 The state of the population is given by (xA, xB) where xA ≥ 0, xB ≥ 0, and xA + xB = 1. 15 Since players interacts with another randomly chosen player in the population, a player’s EXPECTED payoff is determined by the payoff matrix and the proportion of each strategy in the population. -
Replicator Equation on Networks with Degree Regular Communities Arxiv
Replicator equation on networks with degree regular communities Daniele Cassese∗ Emmanuel College, University of Cambridge, CB2 3AP Cambridge, UK ∗Corresponding author: [email protected] Abstract The replicator equation is one of the fundamental tools to study evolutionary dynamics in well-mixed populations. This paper contributes to the literature on evolutionary graph theory, providing a version of the replicator equation for a family of connected networks with communities, where nodes in the same community have the same degree. This replicator equation is applied to the study of different classes of games, exploring the impact of the graph structure on the equilibria of the evolutionary dynamics. Keywords: Replicator equation, evolutionary graph theory, prisoner's dilemma, hawk-dove, coordination 1 Introduction Evolutionary game theory stems from the field of evolutionary biology, as an application of game theory to biological contests, and successively finds applications in many other fields, such as sociology, economics and anthropology. The range of phenomena studied using evolutionary games is quite broad: cultural evolution [11], the change of behaviours and institutions over time [8], the evolution of preferences [6] or language [16], the persistence of inferior cultural conventions [7]. A particularly vaste literature investigates the evolutionary foundations of arXiv:1803.09146v2 [q-bio.PE] 8 Jan 2019 cooperation [4,9, 12] just to name a few. For an inspiring exposition of evolutionary game theory applications to economics and social sciences see [5]. One of the building blocks of evolutionary game theory is that fitness (a measure of re- productive success relative to some baseline level) of a phenotype does not just depend on the quality of the phenotype itself, but on the interactions with other phenotypes in the population: ∗The author thanks Hisashi Ohtsuki for useful comments and acknowledges support from FNRS (Belgium).