6 Concepts of Behavioral Subtyping and a Sketch of Their Extension to Component-Based Systems Gary T
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An Extended Theory of Primitive Objects: First Order System Luigi Liquori
An extended Theory of Primitive Objects: First order system Luigi Liquori To cite this version: Luigi Liquori. An extended Theory of Primitive Objects: First order system. ECOOP, Jun 1997, Jyvaskyla, Finland. pp.146-169, 10.1007/BFb0053378. hal-01154568 HAL Id: hal-01154568 https://hal.inria.fr/hal-01154568 Submitted on 22 May 2015 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. An Extended Theory of Primitive Objects: First Order System Luigi Liquori ? Dip. Informatica, Universit`adi Torino, C.so Svizzera 185, I-10149 Torino, Italy e-mail: [email protected] Abstract. We investigate a first-order extension of the Theory of Prim- itive Objects of [5] that supports method extension in presence of object subsumption. Extension is the ability of modifying the behavior of an ob- ject by adding new methods (and inheriting the existing ones). Object subsumption allows to use objects with a bigger interface in a context expecting another object with a smaller interface. This extended calcu- lus has a sound type system which allows static detection of run-time errors such as message-not-understood, \width" subtyping and a typed equational theory on objects. -
Metaobject Protocols: Why We Want Them and What Else They Can Do
Metaobject protocols: Why we want them and what else they can do Gregor Kiczales, J.Michael Ashley, Luis Rodriguez, Amin Vahdat, and Daniel G. Bobrow Published in A. Paepcke, editor, Object-Oriented Programming: The CLOS Perspective, pages 101 ¾ 118. The MIT Press, Cambridge, MA, 1993. © Massachusetts Institute of Technology All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. Metaob ject Proto cols WhyWeWant Them and What Else They Can Do App ears in Object OrientedProgramming: The CLOS Perspective c Copyright 1993 MIT Press Gregor Kiczales, J. Michael Ashley, Luis Ro driguez, Amin Vahdat and Daniel G. Bobrow Original ly conceivedasaneat idea that could help solve problems in the design and implementation of CLOS, the metaobject protocol framework now appears to have applicability to a wide range of problems that come up in high-level languages. This chapter sketches this wider potential, by drawing an analogy to ordinary language design, by presenting some early design principles, and by presenting an overview of three new metaobject protcols we have designed that, respectively, control the semantics of Scheme, the compilation of Scheme, and the static paral lelization of Scheme programs. Intro duction The CLOS Metaob ject Proto col MOP was motivated by the tension b etween, what at the time, seemed liketwo con icting desires. The rst was to have a relatively small but p owerful language for doing ob ject-oriented programming in Lisp. The second was to satisfy what seemed to b e a large numb er of user demands, including: compatibility with previous languages, p erformance compara- ble to or b etter than previous implementations and extensibility to allow further exp erimentation with ob ject-oriented concepts see Chapter 2 for examples of directions in which ob ject-oriented techniques might b e pushed. -
On Model Subtyping Cl´Ement Guy, Benoit Combemale, Steven Derrien, James Steel, Jean-Marc J´Ez´Equel
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by HAL-Rennes 1 On Model Subtyping Cl´ement Guy, Benoit Combemale, Steven Derrien, James Steel, Jean-Marc J´ez´equel To cite this version: Cl´ement Guy, Benoit Combemale, Steven Derrien, James Steel, Jean-Marc J´ez´equel.On Model Subtyping. ECMFA - 8th European Conference on Modelling Foundations and Applications, Jul 2012, Kgs. Lyngby, Denmark. 2012. <hal-00695034> HAL Id: hal-00695034 https://hal.inria.fr/hal-00695034 Submitted on 7 May 2012 HAL is a multi-disciplinary open access L'archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destin´eeau d´ep^otet `ala diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publi´esou non, lished or not. The documents may come from ´emanant des ´etablissements d'enseignement et de teaching and research institutions in France or recherche fran¸caisou ´etrangers,des laboratoires abroad, or from public or private research centers. publics ou priv´es. On Model Subtyping Clément Guy1, Benoit Combemale1, Steven Derrien1, Jim R. H. Steel2, and Jean-Marc Jézéquel1 1 University of Rennes1, IRISA/INRIA, France 2 University of Queensland, Australia Abstract. Various approaches have recently been proposed to ease the manipu- lation of models for specific purposes (e.g., automatic model adaptation or reuse of model transformations). Such approaches raise the need for a unified theory that would ease their combination, but would also outline the scope of what can be expected in terms of engineering to put model manipulation into action. -
Encapsulation and Data Abstraction
Data abstraction l Data abstraction is the main organizing principle for building complex software systems l Without data abstraction, computing technology would stop dead in its tracks l We will study what data abstraction is and how it is supported by the programming language l The first step toward data abstraction is called encapsulation l Data abstraction is supported by language concepts such as higher-order programming, static scoping, and explicit state Encapsulation l The first step toward data abstraction, which is the basic organizing principle for large programs, is encapsulation l Assume your television set is not enclosed in a box l All the interior circuitry is exposed to the outside l It’s lighter and takes up less space, so it’s good, right? NO! l It’s dangerous for you: if you touch the circuitry, you can get an electric shock l It’s bad for the television set: if you spill a cup of coffee inside it, you can provoke a short-circuit l If you like electronics, you may be tempted to tweak the insides, to “improve” the television’s performance l So it can be a good idea to put the television in an enclosing box l A box that protects the television against damage and that only authorizes proper interaction (on/off, channel selection, volume) Encapsulation in a program l Assume your program uses a stack with the following implementation: fun {NewStack} nil end fun {Push S X} X|S end fun {Pop S X} X=S.1 S.2 end fun {IsEmpty S} S==nil end l This implementation is not encapsulated! l It has the same problems as a television set -
250P: Computer Systems Architecture Lecture 10: Caches
250P: Computer Systems Architecture Lecture 10: Caches Anton Burtsev April, 2021 The Cache Hierarchy Core L1 L2 L3 Off-chip memory 2 Accessing the Cache Byte address 101000 Offset 8-byte words 8 words: 3 index bits Direct-mapped cache: each address maps to a unique address Sets Data array 3 The Tag Array Byte address 101000 Tag 8-byte words Compare Direct-mapped cache: each address maps to a unique address Tag array Data array 4 Increasing Line Size Byte address A large cache line size smaller tag array, fewer misses because of spatial locality 10100000 32-byte cache Tag Offset line size or block size Tag array Data array 5 Associativity Byte address Set associativity fewer conflicts; wasted power because multiple data and tags are read 10100000 Tag Way-1 Way-2 Tag array Data array Compare 6 Example • 32 KB 4-way set-associative data cache array with 32 byte line sizes • How many sets? • How many index bits, offset bits, tag bits? • How large is the tag array? 7 Types of Cache Misses • Compulsory misses: happens the first time a memory word is accessed – the misses for an infinite cache • Capacity misses: happens because the program touched many other words before re-touching the same word – the misses for a fully-associative cache • Conflict misses: happens because two words map to the same location in the cache – the misses generated while moving from a fully-associative to a direct-mapped cache • Sidenote: can a fully-associative cache have more misses than a direct-mapped cache of the same size? 8 Reducing Miss Rate • Large block -
Chapter 2 Basics of Scanning And
Chapter 2 Basics of Scanning and Conventional Programming in Java In this chapter, we will introduce you to an initial set of Java features, the equivalent of which you should have seen in your CS-1 class; the separation of problem, representation, algorithm and program – four concepts you have probably seen in your CS-1 class; style rules with which you are probably familiar, and scanning - a general class of problems we see in both computer science and other fields. Each chapter is associated with an animating recorded PowerPoint presentation and a YouTube video created from the presentation. It is meant to be a transcript of the associated presentation that contains little graphics and thus can be read even on a small device. You should refer to the associated material if you feel the need for a different instruction medium. Also associated with each chapter is hyperlinked code examples presented here. References to previously presented code modules are links that can be traversed to remind you of the details. The resources for this chapter are: PowerPoint Presentation YouTube Video Code Examples Algorithms and Representation Four concepts we explicitly or implicitly encounter while programming are problems, representations, algorithms and programs. Programs, of course, are instructions executed by the computer. Problems are what we try to solve when we write programs. Usually we do not go directly from problems to programs. Two intermediate steps are creating algorithms and identifying representations. Algorithms are sequences of steps to solve problems. So are programs. Thus, all programs are algorithms but the reverse is not true. -
BALANCING the Eulisp METAOBJECT PROTOCOL
LISP AND SYMBOLIC COMPUTATION An International Journal c Kluwer Academic Publishers Manufactured in The Netherlands Balancing the EuLisp Metaob ject Proto col y HARRY BRETTHAUER bretthauergmdde JURGEN KOPP koppgmdde German National Research Center for Computer Science GMD PO Box W Sankt Augustin FRG HARLEY DAVIS davisilogfr ILOG SA avenue Gal lieni Gentil ly France KEITH PLAYFORD kjpmathsbathacuk School of Mathematical Sciences University of Bath Bath BA AY UK Keywords Ob jectoriented Programming Language Design Abstract The challenge for the metaob ject proto col designer is to balance the con icting demands of eciency simplici ty and extensibil ity It is imp ossible to know all desired extensions in advance some of them will require greater functionality while oth ers require greater eciency In addition the proto col itself must b e suciently simple that it can b e fully do cumented and understo o d by those who need to use it This pap er presents the framework of a metaob ject proto col for EuLisp which provides expressiveness by a multileveled proto col and achieves eciency by static semantics for predened metaob jects and mo dularizin g their op erations The EuLisp mo dule system supp orts global optimizations of metaob ject applicati ons The metaob ject system itself is structured into mo dules taking into account the consequences for the compiler It provides introsp ective op erations as well as extension interfaces for various functionaliti es including new inheritance allo cation and slot access semantics While -
9. Abstract Data Types
COMPUTER SCIENCE COMPUTER SCIENCE SEDGEWICK/WAYNE SEDGEWICK/WAYNE 9. Abstract Data Types •Overview 9. Abstract Data Types •Color •Image processing •String processing Section 3.1 http://introcs.cs.princeton.edu http://introcs.cs.princeton.edu Abstract data types Object-oriented programming (OOP) A data type is a set of values and a set of operations on those values. Object-oriented programming (OOP). • Create your own data types (sets of values and ops on them). An object holds a data type value. Primitive types • Use them in your programs (manipulate objects). Variable names refer to objects. • values immediately map to machine representations data type set of values examples of operations • operations immediately map to Color three 8-bit integers get red component, brighten machine instructions. Picture 2D array of colors get/set color of pixel (i, j) String sequence of characters length, substring, compare We want to write programs that process other types of data. • Colors, pictures, strings, An abstract data type is a data type whose representation is hidden from the user. • Complex numbers, vectors, matrices, • ... Impact: We can use ADTs without knowing implementation details. • This lecture: how to write client programs for several useful ADTs • Next lecture: how to implement your own ADTs An abstract data type is a data type whose representation is hidden from the user. 3 4 Sound Strings We have already been using ADTs! We have already been using ADTs! A String is a sequence of Unicode characters. defined in terms of its ADT values (typical) Java's String ADT allows us to write Java programs that manipulate strings. -
Abstract Data Types
Chapter 2 Abstract Data Types The second idea at the core of computer science, along with algorithms, is data. In a modern computer, data consists fundamentally of binary bits, but meaningful data is organized into primitive data types such as integer, real, and boolean and into more complex data structures such as arrays and binary trees. These data types and data structures always come along with associated operations that can be done on the data. For example, the 32-bit int data type is defined both by the fact that a value of type int consists of 32 binary bits but also by the fact that two int values can be added, subtracted, multiplied, compared, and so on. An array is defined both by the fact that it is a sequence of data items of the same basic type, but also by the fact that it is possible to directly access each of the positions in the list based on its numerical index. So the idea of a data type includes a specification of the possible values of that type together with the operations that can be performed on those values. An algorithm is an abstract idea, and a program is an implementation of an algorithm. Similarly, it is useful to be able to work with the abstract idea behind a data type or data structure, without getting bogged down in the implementation details. The abstraction in this case is called an \abstract data type." An abstract data type specifies the values of the type, but not how those values are represented as collections of bits, and it specifies operations on those values in terms of their inputs, outputs, and effects rather than as particular algorithms or program code. -
Typescript Language Specification
TypeScript Language Specification Version 1.8 January, 2016 Microsoft is making this Specification available under the Open Web Foundation Final Specification Agreement Version 1.0 ("OWF 1.0") as of October 1, 2012. The OWF 1.0 is available at http://www.openwebfoundation.org/legal/the-owf-1-0-agreements/owfa-1-0. TypeScript is a trademark of Microsoft Corporation. Table of Contents 1 Introduction ................................................................................................................................................................................... 1 1.1 Ambient Declarations ..................................................................................................................................................... 3 1.2 Function Types .................................................................................................................................................................. 3 1.3 Object Types ...................................................................................................................................................................... 4 1.4 Structural Subtyping ....................................................................................................................................................... 6 1.5 Contextual Typing ............................................................................................................................................................ 7 1.6 Classes ................................................................................................................................................................................. -
Abstract Data Types (Adts)
Data abstraction: Abstract Data Types (ADTs) CSE 331 University of Washington Michael Ernst Outline 1. What is an abstract data type (ADT)? 2. How to specify an ADT – immutable – mutable 3. The ADT design methodology Procedural and data abstraction Recall procedural abstraction Abstracts from the details of procedures A specification mechanism Reasoning connects implementation to specification Data abstraction (Abstract Data Type, or ADT): Abstracts from the details of data representation A specification mechanism + a way of thinking about programs and designs Next lecture: ADT implementations Representation invariants (RI), abstraction functions (AF) Why we need Abstract Data Types Organizing and manipulating data is pervasive Inventing and describing algorithms is rare Start your design by designing data structures Write code to access and manipulate data Potential problems with choosing a data structure: Decisions about data structures are made too early Duplication of effort in creating derived data Very hard to change key data structures An ADT is a set of operations ADT abstracts from the organization to meaning of data ADT abstracts from structure to use Representation does not matter; this choice is irrelevant: class RightTriangle { class RightTriangle { float base, altitude; float base, hypot, angle; } } Instead, think of a type as a set of operations create, getBase, getAltitude, getBottomAngle, ... Force clients (users) to call operations to access data Are these classes the same or different? class Point { class Point { public float x; public float r; public float y; public float theta; }} Different: can't replace one with the other Same: both classes implement the concept "2-d point" Goal of ADT methodology is to express the sameness Clients depend only on the concept "2-d point" Good because: Delay decisions Fix bugs Change algorithms (e.g., performance optimizations) Concept of 2-d point, as an ADT class Point { // A 2-d point exists somewhere in the plane, .. -
Typescript-Handbook.Pdf
This copy of the TypeScript handbook was created on Monday, September 27, 2021 against commit 519269 with TypeScript 4.4. Table of Contents The TypeScript Handbook Your first step to learn TypeScript The Basics Step one in learning TypeScript: The basic types. Everyday Types The language primitives. Understand how TypeScript uses JavaScript knowledge Narrowing to reduce the amount of type syntax in your projects. More on Functions Learn about how Functions work in TypeScript. How TypeScript describes the shapes of JavaScript Object Types objects. An overview of the ways in which you can create more Creating Types from Types types from existing types. Generics Types which take parameters Keyof Type Operator Using the keyof operator in type contexts. Typeof Type Operator Using the typeof operator in type contexts. Indexed Access Types Using Type['a'] syntax to access a subset of a type. Create types which act like if statements in the type Conditional Types system. Mapped Types Generating types by re-using an existing type. Generating mapping types which change properties via Template Literal Types template literal strings. Classes How classes work in TypeScript How JavaScript handles communicating across file Modules boundaries. The TypeScript Handbook About this Handbook Over 20 years after its introduction to the programming community, JavaScript is now one of the most widespread cross-platform languages ever created. Starting as a small scripting language for adding trivial interactivity to webpages, JavaScript has grown to be a language of choice for both frontend and backend applications of every size. While the size, scope, and complexity of programs written in JavaScript has grown exponentially, the ability of the JavaScript language to express the relationships between different units of code has not.