Understanding Memetic Media and Collective Identity Through Streamer Persona on Twitch.Tv
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Individual and Collective Information Acquisition: an Experimental Study
Individual and Collective Information Acquisition: An Experimental Study∗ P¨ellumb Reshidi† Alessandro Lizzeri‡ Leeat Yariv§ Jimmy Chan¶ Wing Suen‖ September 2020 Abstract Many committees|juries, political task forces, etc.|spend time gathering costly information before reaching a decision. We report results from lab experiments focused on such information- collection processes. We consider decisions governed by individuals and groups and compare how voting rules affect outcomes. We also contrast static information collection, as in classical hypothesis testing, with dynamic collection, as in sequential hypothesis testing. Generally, out- comes approximate the theoretical benchmark and sequential information collection is welfare enhancing relative to static collection. Nonetheless, several important departures emerge. Static information collection is excessive, and sequential information collection is non-stationary, pro- ducing declining decision accuracies over time. Furthermore, groups using majority rule yield especially hasty and inaccurate decisions. ∗We thank Roland Benabou, Stephen Morris, Salvo Nunnari, and Wolfgang Pesendorfer for very helpful discussions and feedback. We gratefully acknowledge the support of NSF grants SES-1629613 and SES-1949381. †Department of Economics, Princeton University [email protected] ‡Department of Economics, Princeton University [email protected] §Department of Economics, Princeton University [email protected] ¶Department of Economics, The Chinese University of Hong Kong [email protected] ‖Faculty of Business and Economics, University of Hong Kong [email protected] 1 1 Introduction 1.1 Overview Juries, boards of directors, congressional and university committees, government agencies such as the FDA or the EPA, and many other committees spend time deliberating issues before reaching a decision or issuing a recommendation. An important component of such collective decisions is the acquisition of information. -
Some Worries About the Coherence of Left-Libertarianism Mathias Risse
John F. Kennedy School of Government Harvard University Faculty Research Working Papers Series Can There be “Libertarianism without Inequality”? Some Worries About the Coherence of Left-Libertarianism Mathias Risse Nov 2003 RWP03-044 The views expressed in the KSG Faculty Research Working Paper Series are those of the author(s) and do not necessarily reflect those of the John F. Kennedy School of Government or Harvard University. All works posted here are owned and copyrighted by the author(s). Papers may be downloaded for personal use only. Can There be “Libertarianism without Inequality”? Some Worries About the Coherence of Left-Libertarianism1 Mathias Risse John F. Kennedy School of Government, Harvard University October 25, 2003 1. Left-libertarianism is not a new star on the sky of political philosophy, but it was through the recent publication of Peter Vallentyne and Hillel Steiner’s anthologies that it became clearly visible as a contemporary movement with distinct historical roots. “Left- libertarian theories of justice,” says Vallentyne, “hold that agents are full self-owners and that natural resources are owned in some egalitarian manner. Unlike most versions of egalitarianism, left-libertarianism endorses full self-ownership, and thus places specific limits on what others may do to one’s person without one’s permission. Unlike right- libertarianism, it holds that natural resources may be privately appropriated only with the permission of, or with a significant payment to, the members of society. Like right- libertarianism, left-libertarianism holds that the basic rights of individuals are ownership rights. Left-libertarianism is promising because it coherently underwrites both some demands of material equality and some limits on the permissible means of promoting this equality” (Vallentyne and Steiner (2000a), p 1; emphasis added). -
Conventional Wisdom – Benefits and Consequences of Annealing Understanding of Engineering Principles
EE 508 Lecture 40 Conventional Wisdom – Benefits and Consequences of Annealing Understanding of Engineering Principles by Randy Geiger Iowa State University Conventional Wisdom: Conventional wisdom is the collective understanding of fundamental engineering concepts and principles that evolves over time through interactions of practicing engineers around the world Conventional Wisdom: • Guides engineers in daily practice of the Profession • Widely use to enhance productivity • Heavily emphasized in universities around the world when educating next-generation engineers • Often viewed as a fundamental concept or principle • Validity of conventional wisdom seldom questioned Are Conventional Wisdom and Fundamental Concepts and Principles Always Aligned? Much of Society till Pythagoras 520BC 1200AD to 1600AD and later Aristotle 300BC http://greenfunkdan.blogspot.com/2008/11/csiro-warns-of-climate-change-doomsday.html http://www.christiananswers.net/q-aig/aig-c034.html Sometimes the differences can be rather significant ! Conventional wisdom, when not correctly representing fundamental principles, can provide conflicting perceptions or irresolvable paradoxes Are Conventional Wisdom and Fundamental Concepts always aligned in the Microelectronics Field ? Are Conventional Wisdom and Fundamental Concepts always aligned in the Microelectronics Field ? Records of • Conventional Wisdom • Fundamental Concepts Conventional Wisdom • Occasional Oversight of Error • Key information embedded in 13 tremendous volume of materials (noise) Do Conventional Wisdom -
Society Persuasion In
PERSUASION IN SOCIETY HERBERT W. SIMONS with JOANNE MORREALE and BRUCE GRONBECK Table of Contents List of Artwork in Persuasion in Society xiv About the Author xvii Acknowledgments xix Preface xx Part 1: Understanding Persuasion 1. The Study of Persuasion 3 Defining Persuasion 5 Why Is Persuasion Important? 10 Studying Persuasion 14 The Behavioral Approach: Social-Scientific Research on the Communication-Persuasion Matrix 15 The Critical Studies Approach: Case Studies and “Genre-alizations” 17 Summary 20 Questions and Projects for Further Study 21 2. The Psychology of Persuasion: Basic Principles 25 Beliefs and Values as Building Blocks of Attitudes 27 Persuasion by Degrees: Adapting to Different Audiences 29 Schemas: Attitudes as Knowledge Structures 32 From Attitudes to Actions: The Role of Subjective Norms 34 Elaboration Likelihood Model: Two Routes to Persuasion 34 Persuasion as a Learning Process 36 Persuasion as Information Processing 37 Persuasion and Incentives 38 Persuasion by Association 39 Persuasion as Psychological Unbalancing and Rebalancing 40 Summary 41 Questions and Projects for Further Study 42 3. Persuasion Broadly Considered 47 Two Levels of Communication: Content and Relational 49 Impression Management 51 Deception About Persuasive Intent 51 Deceptive Deception 52 Expression Games 54 Persuasion in the Guise of Objectivity 55 Accounting Statements and Cost-Benefit Analyses 55 News Reporting 56 Scientific Reporting 57 History Textbooks 58 Reported Discoveries of Social Problems 59 How Multiple Messages Shape Ideologies 59 The Making of McWorld 63 Summary 66 Questions and Projects for Further Study 68 Part 2: The Coactive Approach 4. Coactive Persuasion 73 Using Receiver-Oriented Approaches 74 Being Situation Sensitive 76 Combining Similarity and Credibility 79 Building on Acceptable Premises 82 Appearing Reasonable and Providing Psychological Income 85 Using Communication Resources 86 Summary 88 Questions and Projects for Further Study 89 5. -
COLLECTIVE ACTION FEDERALISM: a GENERAL THEORY of ARTICLE I, SECTION 8 Robert D
COLLECTIVE ACTION FEDERALISM: A GENERAL THEORY OF ARTICLE I, SECTION 8 Robert D. Cooter* & Neil S. Siegel** The Framers of the United States Constitution wrote Article I, Section 8 in order to address some daunting collective action problemsfacing the young na- tion. They especially wanted to protect the states from military warfare by fo- reigners andfrom commercial warfare against one another. The states acted in- dividually when they needed to act collectively, and Congress lacked power under the Articles of Confederation to address these problems. Section 8 thus au- thorized Congress to promote the "general Welfare" of the United States by tack- ling many collective actionproblems that the states could not solve on their own. Subsequent interpretationsof Section 8, both outside and inside the courts, often have focused on the presence or absence of collective action problems in- volving multiple states-but not always. For example, the Supreme Court of the United States, in trying to distinguish the "truly national" from the "truly local" in the context of the Commerce Clause, United States v. Morrison, 529 U.S. 598, * Herman Selvin Professor of Law, University of California at Berkeley. ** Professor of Law and Political Science, Duke University School of Law. I dedicate this Article to the loving memory of my mother, Sharon Ruth Siegel, for giving me life-and a whole lot more. For illuminating comments, we thank Jack Balkin, Sara Beale, Stuart Benjamin, Joseph Blocher, Curtis Bradley, Geoffrey Brennan, Samuel Buell, Erwin Chemerinsky, Jesse Cho- per, Eric Freedman, Philip Frickey, Barry Friedman, Jamal Greene, Daniel Greenwood, Grant Hayden, Laurence Helfer, Don Herzog, Roderick Hills, Donald Horowitz, John Inazu, Margaret Lemos, Anne Joseph O'Connell, Sanford Kadish, Richard Lazarus, Margaret Le- mos, Paul Mishkin, Julian Mortenson, Michael Munger, Richard Pildes, Eric Posner, Robert Post, H. -
Memetic Media and Collective Identity Through Streamer Performance on Twitch
Selected Papers of #AoIR2020: The 21st Annual Conference of the Association of Internet Researchers Virtual Event / 27-31 October 2020 “I’VE GOTTA DO IT FOR THE BIT”: MEMETIC MEDIA AND COLLECTIVE IDENTITY THROUGH STREAMER PERFORMANCE ON TWITCH Nathan J Jackson School of the Arts and Media, UNSW Sydney Videogame livestreamers on the platform Twitch present a carefully curated version of themselves negotiated in part via interactions with their viewers. This persona is encoded not just through their live performance, but also through other platform features including streamer-specific emoticons (emotes) and audio-visual overlays triggered by stream events such as donations and subscriptions (alerts). From these customisable features emerges a complicated feedback loop between the streamer and non-streamer participants that ultimately results in a set of collective values performed and refined by both parties over time. In this paper I interrogate how the incorporation of Internet memes into streaming personas creates accessible avenues for communication with and between members of this collective that contribute significantly to this value system. Memes operate based on a core duality between commitment to a fixed set of properties and creative variation – this duality has been referred to using several different terminologies (see Wiggins & Bowers, 2015; Milner, 2016; Phillips & Milner, 2018). As such, there is a necessary plurality to memes considering their diverse manifestations, as emphasised by Limor Shifman’s (2014) definition of the term. This complicates the meaning-making process of memes as they carry not just the intended value of each manifestation’s creator, but also the latent values of the meme template and the referent texts. -
The Cognitive Mechanisms Underlying Information Cascades
1 Wise or mad crowds? The cognitive mechanisms underlying 2 information cascades 1 1;2 3 Alan N. Tump ([email protected]), Tim Pleskac , Ralf H. J. M. Kurvers1 1Max Planck Institute for Human Development, Center for Adaptive Rationality, Lentzeallee 94, 14195 Berlin, Germany 2University of Kansas, Department of Psychology, Jayhawk Blvd, Lawrence, KS 66045, USA 4 November 26, 2019 5 Abstract 6 Whether getting vaccinated, buying stocks, or crossing streets, people rarely 7 make decisions alone. Rather, multiple people decide sequentially, setting the stage 8 for information cascades whereby early-deciding individuals can influence others' 9 choices. To understand how information cascades through social systems, it is es- 10 sential to capture the dynamics of the decision-making process. We introduce the 11 social drift-diffusion model to capture these dynamics. We tested our model using 12 a sequential choice task. The model was able to recover the dynamics of the social 13 decision-making process, accurately capturing how individuals integrate personal 14 and social information dynamically over time and when they timed their decisions. 15 Our results show the importance of the interrelationships between accuracy, con- 16 fidence, and response time in shaping the quality of information cascades. The 17 model reveals the importance of capturing the dynamics of decision processes to 18 understand how information cascades in social systems, paving the way for appli- 19 cations in other social systems. 20 21 Keywords: collective intelligence, information cascades, sequential decision-making, social 22 information, confidence, herding, conformity, social impact, collective behaviour 23 Main 24 In many situations|be they financial investments, consumer choices, or simply crossing the street| 25 one is generally not making a decision alone. -
Collective Bargaining Agreement Between City of Bend and the Bend Police Association 2019-2022
COLLECTIVE BARGAINING AGREEMENT BETWEEN CITY OF BEND AND THE BEND POLICE ASSOCIATION 2019-2022 City of Bend and Bend Police Association Collective Bargaining Agreement 2019-2022 TABLE OF CONTENTS Section One. Recognition ...............................................................................................................4 Section Two. Check-Off/Payroll Deductions ................................... .............................................. 5 Section Three. Employee Rights ..................................................................................................... 5 Section Four. Management Rights ........ .......................................................................................... 6 Section Five. City Security ............................................................................................................. 6 Section Six. Association Business .................................................................................................. 6 Section Seven. Association Bargaining Team ................................................................................ 7 Section Eight. Special Conferences ................................................................................................ 7 Section Nine. Personnel Manual/Agreement .................................. ........... ................ ..................... 7 Section Ten. Bulletin Board .............................................................. .......................................... .. .. 7 Section Eleven. Outside -
Weigel Colostate 0053N 16148.Pdf (853.6Kb)
THESIS ONLINE SPACES: TECHNOLOGICAL, INSTITUTIONAL, AND SOCIAL PRACTICES THAT FOSTER CONNECTIONS THROUGH INSTAGRAM AND TWITCH Submitted by Taylor Weigel Department of Communication Studies In partial fulfillment of the requirements For the Degree of Master of Arts Colorado State University Fort Collins, Colorado Summer 2020 Master’s Committee: Advisor: Evan Elkins Greg Dickinson Rosa Martey Copyright by Taylor Laureen Weigel All Rights Reserved ABSTRACT ONLINE SPACES: TECHNOLOGICAL, INSTITUTIONAL, AND SOCIAL PRACTICES THAT FOSTER CONNECTIONS THROUGH INSTAGRAM AND TWITCH We are living in an increasingly digital world.1 In the past, critical scholars have focused on the inequality of access and unequal relationships between the elite, who controlled the media, and the masses, whose limited agency only allowed for alternate meanings of dominant discourse and media.2 With the rise of social networking services (SNSs) and user-generated content (UGC), critical work has shifted from relationships between the elite and the masses to questions of infrastructure, online governance, technological affordances, and cultural values and practices instilled in computer mediated communication (CMC).3 This thesis focuses specifically on technological and institutional practices of Instagram and Twitch and the social practices of users in these online spaces, using two case studies to explore the production of connection- oriented spaces through Instagram Stories and Twitch streams, which I argue are phenomenologically live media texts. In the following chapters, I answer two research questions. First, I explore the question, “Are Instagram Stories and Twitch streams fostering connections between users through institutional and technological practices of phenomenologically live texts?” and second, “If they 1 “We” in this case refers to privileged individuals from successful post-industrial societies. -
Chapter 16 Information Cascades
From the book Networks, Crowds, and Markets: Reasoning about a Highly Connected World. By David Easley and Jon Kleinberg. Cambridge University Press, 2010. Complete preprint on-line at http://www.cs.cornell.edu/home/kleinber/networks-book/ Chapter 16 Information Cascades 16.1 Following the Crowd When people are connected by a network, it becomes possible for them to influence each other’s behavior and decisions. In the next several chapters, we will explore how this ba- sic principle gives rise to a range of social processes in which networks serve to aggregate individual behavior and thus produce population-wide, collective outcomes. There is a nearly limitless set of situations in which people are influenced by others: in the opinions they hold, the products they buy, the political positions they support, the activities they pursue, the technologies they use, and many other things. What we’d like to do here is to go beyond this observation and consider some of the reasons why such influence occurs. We’ll see that there are many settings in which it may in fact be rational for an individual to imitate the choices of others even if the individual’s own information suggests an alternative choice. As a first example, suppose that you are choosing a restaurant in an unfamiliar town, and based on your own research about restaurants you intend to go to restaurant A. However, when you arrive you see that no one is eating in restaurant A while restaurant B next door is nearly full. If you believe that other diners have tastes similar to yours, and that they too have some information about where to eat, it may be rational to join the crowd at B rather than to follow your own information. -
Coalition of Collective Investment Trusts White Paper
Collective Investment Trusts Prepared by the Coalition of Collective Investment Trusts Table of Contents Overview ....................................................................................................................................................... 2 Collective Investment Trusts Defined ....................................................................................................... 3 Two Broad Types of Collective Trusts ....................................................................................................... 3 Investment Strategies – Short Term Investment Funds……………………………………………………………………………4 The Investment Option Selection Process .................................................................................................... 5 The Evolution of CITs ..................................................................................................................................... 6 Features of CITs ........................................................................................................................................... 10 Governing Documents ............................................................................................................................ 10 Regulatory Oversight of CITs ................................................................................................................... 11 Federal and State Banking Laws ......................................................................................................... 11 DOL ..................................................................................................................................................... -
Interactivity and Community in Video Game Live Streams
Twitch TV Uncovered – Interactivity and Community in Video Game Live Streams A thesis presented to the faculty of the Scripps College of Communication of Ohio University and the Institute for Communication and Media Studies of Leipzig University In partial fulfillment of the requirements for the degrees Master of Science in Journalism (Ohio University), Master of Arts in Global Mass Communication (Leipzig University) Chris J. Vonderlind December 2019 © 2019 Chris J. Vonderlind. All Rights Reserved. This thesis titled Twitch TV Uncovered – Interactivity and Community in Video Game Live Streams by CHRIS J. VONDERLIND has been approved for the E.W. Scripps School of Journalism, the Scripps College of Communication, and the Institute for Communication and Media Studies by Veronika Karnowski Associate Professor of the Institute for Communication and Media Studies Scott Titsworth Dean, Scripps College of Communication, Ohio University Christian Pieter Hoffman Director, Institute for Communication and Media Studies, Leipzig University ii Abstract CHRIS J. VONDERLIND, M.S., Journalism; M.A., Global Mass Communication, December 2019 3709740 Twitch TV Uncovered – Interactivity and Community in Video Game Live Streams Director of Thesis: Veronika Karnowski Committee Members: Veronika Karnowski, Jatin Srivastava, Rosanna Planer Online media is continuing to transform the media consumption habits of today’s society. It encompasses various forms of content, modes of consumption and interpersonal interactions. Live-streaming is one of the less observed but growing forms of new media content. It combines aspects of online video entertainment and user content creation such as YouTube, and social media such as Instagram, in a live setting. The goal of this thesis is to explore this phenomenon by looking at the video game streaming platform Twitch, and, more specifically, the interactions taking place during the live streams.