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An N U Al R Ep O R T 2018 Annual Report
ANNUAL REPORT 2018 ANNUAL REPORT The Annual Report in English is a translation of the French Document de référence provided for information purposes. This translation is qualified in its entirety by reference to the Document de référence. The Annual Report is available on the Company’s website www.vivendi.com II –— VIVENDI –— ANNUAL REPORT 2018 –— –— VIVENDI –— ANNUAL REPORT 2018 –— 01 Content QUESTIONS FOR YANNICK BOLLORÉ AND ARNAUD DE PUYFONTAINE 02 PROFILE OF THE GROUP — STRATEGY AND VALUE CREATION — BUSINESSES, FINANCIAL COMMUNICATION, TAX POLICY AND REGULATORY ENVIRONMENT — NON-FINANCIAL PERFORMANCE 04 1. Profile of the Group 06 1 2. Strategy and Value Creation 12 3. Businesses – Financial Communication – Tax Policy and Regulatory Environment 24 4. Non-financial Performance 48 RISK FACTORS — INTERNAL CONTROL AND RISK MANAGEMENT — COMPLIANCE POLICY 96 1. Risk Factors 98 2. Internal Control and Risk Management 102 2 3. Compliance Policy 108 CORPORATE GOVERNANCE OF VIVENDI — COMPENSATION OF CORPORATE OFFICERS OF VIVENDI — GENERAL INFORMATION ABOUT THE COMPANY 112 1. Corporate Governance of Vivendi 114 2. Compensation of Corporate Officers of Vivendi 150 3 3. General Information about the Company 184 FINANCIAL REPORT — STATUTORY AUDITORS’ REPORT ON THE CONSOLIDATED FINANCIAL STATEMENTS — CONSOLIDATED FINANCIAL STATEMENTS — STATUTORY AUDITORS’ REPORT ON THE FINANCIAL STATEMENTS — STATUTORY FINANCIAL STATEMENTS 196 Key Consolidated Financial Data for the last five years 198 4 I – 2018 Financial Report 199 II – Appendix to the Financial Report 222 III – Audited Consolidated Financial Statements for the year ended December 31, 2018 223 IV – 2018 Statutory Financial Statements 319 RECENT EVENTS — OUTLOOK 358 1. Recent Events 360 5 2. Outlook 361 RESPONSIBILITY FOR AUDITING THE FINANCIAL STATEMENTS 362 1. -
Ubisoft Kündigt Vr-Spiele Zu Assassin's Creed® Und Tom
UBISOFT KÜNDIGT VR-SPIELE ZU ASSASSIN’S CREED® UND TOM CLANCY’S SPLINTER CELL® IN PARTNERSCHAFT MIT OCULUS AN Basierend auf den Blockbuster-Marken von Ubisoft werden die neuen Spiele exklusiv für die Oculus-Plattform entwickelt Düsseldorf, 17. September 2020 – Ubisoft verkündete im Rahmen der Facebook Connect, dass zwei neue Spiele exklusiv für die Oculus-Plattform in Entwicklung sind. Die Spiele basieren auf den erfolgreichen Spielemarken Assassin’s Creed und Tom Clancy’s Splinter Cell und bieten mittels des einzigartigen, immersiven VR-Erlebnisses ein Abenteuer, das den beiden Spiele-Reihen gerecht bleibt. Die Assassin’s Creed- und Tom Clancy’s Splinter Cell-VR-Spiele werden von dem Ubisoft Studio Red Storm Entertainment in Zusammenarbeit mit Ubisoft Düsseldorf, Ubisoft Reflections und Ubisoft Mumbai entwickelt. Beide Spiele werden von Grund auf speziell für die Oculus-Plattform zugeschnitten und enthalten Elemente, die Fans der Spielreihen kennen und lieben. Indem Assassin’s Creed und Tom Clancy’s Splinter Cell für VR umgesetzt werden, verstärkt Ubisoft seine Innovationen in diesem wachsenden Sektor. Als Pionier bei neuen Technologien hat Ubisoft seit 2016 an zahlreichen VR-Erlebnissen gearbeitet, darunter Eagle Flight, Werewolves Within und Star Trek Bridge Crew, die alle für Oculus verfügbar sind. „Wir entdecken immer wieder neue Wege, wie wir Technologie nutzen können, um unvergessliche Spielerfahrungen zu erschaffen“, sagt Elizabeth Loverso, Vice President of Product Development bei Ubisoft Red Storm Entertainment. „Die State of the Art-Hardware von Oculus ermöglicht es uns, die Welten von Assassin’s Creed und Tom Clancy’s Splinter Cell für die Fans auf eine neue Art und Weise zum Leben zu erwecken. -
To Download a PDF of an Interview with Jaleh Bradea, Chief Diversity
DIVERSITY & INCLUSION The Power of Individuality An Interview with Jaleh Bradea, Chief Diversity and Inclusion Offi cer, Vivendi SA EDITORS’ NOTE Jaleh Bradea has in our group. We can now see that, in With so many companies under the served as a TV producer on major order to be creative, innovative and Vivendi umbrella, is it important to have a French TV channels with a focus able to adapt to the changing expec- consistent, seamless D&I program or is it on women-related content and as tations of our clients, we have to be customized based on the different brand director of the audiovisual depart- diverse. cultures and businesses? ment at a successful telecommu- You mentioned diversity, I think it’s both. All these companies exist nication startup. In 2014, she inclusion, and belonging. How do without Vivendi itself. They have their own started working on Corporate Social these three areas relate to each successful businesses. They have their own HR Responsibility (CSR) initiatives at other? and, sometimes, even their own CSR. However, Canal+ Group. Bradea also works If you take a picture of the world, we have common initiatives led by Vivendi such with the French media regulator to it represents diversity. But what are as a CSR Committee. More recently, we created promote a fair representation of eth- you going to do with that diversity? a Diversity Committee where we share the best nicity, gender, and minority com- Jaleh Bradea This becomes inclusion. Belonging is practices in D&I from all the companies and munities in the French media. -
Présentation Powerpoint
Compatible Games 1941 Frozen Front Chicken Invaders Dr. Droid 3D MOTOR Chicken Invaders 2 DRAG racing 4 seasons Hunt 3D Chicken Invaders 3 Dream League Soccer Acceler 8 Chicken Invaders 4 Dungeon Hunter 3 Aces of the Luftwaffe Chrono&Cash Dungeon Hunter4 Aftermath XHD Clash - Space Shooter Dungeon Quest Angry Birds GO Cordy EDGE Extended Another World Cordy 2 EtERNITY WARRIORS Antigen Crazy Snowboard ETERNITY WARRIORS 2 Arma Tactics Critter Rollers EVAC HD Army Academy CS portable Everland: Unleashed Asphalt 5 Cup! Cup! Golf 3D! ExZeus Asphalt 6 Dark Incursion ExZeus 2 Asphalt 7 DB42 Farm Invasion USA Asphalt 8 Airborne Dead Effect Farming Simulator Asteriod 2012 Dead Rushing HD Fields Of Battle Auralux Dead Space Final Freeway 2R Avenger Dead Trigger FIST OF AWESOME AVP: Evolution Dead Trigger 2 Forsaken Planet B.M.Snowboard Free DEER HUNTER 2012 Fractal Combat Babylonian Twins Platform Game DEER HUNTER 2013 Fright fight Bermuda Dash DEER HUNTER 2014 Gangstar Vegas Beyond Ynth Dig! Grand Theft Auto : Vice City Beyond Ynth Xams edition Digger HD Grand Theft Auto III Bike Mania Dink smallwood Gravi Bird Bomb Diversion Grudger Blasto! Invaders Dizzy - Prince of the Yolkfolk GT Racing 2 Blazing Souls Acceleration Doom GLES Guns n Glory Block Story Doptrix Gunslugs Brotherhood of Violence II Double Dragon Trilogy Halloween Temple'n Zombies Run Compatible Games Helium Boy Demo Overdroy Sonic 4 Episode II Heretik GLEX Particle arcade shooter Sonic CD Heroes of Loot PewPew Sonic Racing transformed Hexen GLES Pinball Arcade Sonic the Hedgehog -
2006 Reference Document
2006 REFERENCE DOCUMENT Pursuant to Article 212-13 of the General Regulations of the Autorité des Marchés Financiers (AMF), this reference document was filed with the AMF on June 6, 2007. It may be used in support of a financial operation if accompanied by a “note d’opération” (securities note) approved by the AMF. Pursuant to Article 28 of European Commission (EC) Regulation 809/2004, the following information is included in this reference document by way of reference: ● The consolidated and individual financial statements for the fiscal year ended December 31, 2004, as well as the related statutory auditors’ reports, appear on pages 45 to 94 of the reference document filed with the AMF on June 10, 2005 under number D.05-871. ● The consolidated and individual financial statements for the fiscal year ended December 31, 2005, as well as the related statutory auditors’ reports, appear on pages 46 to 100 of the reference document filed with the AMF on June 9, 2006 under number D. 06-0546. Copies of this document are available at the business address of Gameloft S.A.– 14, rue Auber – 75009 Paris and at the company’s registered office. Registered office: 81 rue de Réaumur 75002 Paris French corporation with capital of 3,537,829.20 euros Tel.: (33) 1 58 16 20 40 Paris Corporate and Trade Register No. 429 338 130 - NAF code 722 A 1 CONTENTS 1 PERSONS RESPONSIBLE FOR THE DOCUMENT AND FOR THE AUDIT OF THE FINANCIAL STATEMENTS ............................................................................................................. 8 1.1 Person responsible for the document ...................................................................................... 8 1.2 Certification of the person responsible for the document ...................................................... -
Analisi Della Crescita Di Società Di Gaming Attraverso La Lettura Dei Bilanci
ANALISIANALISI DELLADELLA CRESCITACRESCITA DIDI SOCIETÀSOCIETÀ DI GAMINGGAMING ATTRAVERSOATTRAVERSO LALA LETTURALETTURA DEIDEI BILANCI TESI DI LAUREA DI GUGLIELMO CALAMIA PACINI TESI DI LAUREA DI GUGLIELMO CALAMIA PACINI MATRICOLAMATRICOLA 212111 212111 INTRODUZIONE L’oggetto della tesi di questo saggio è analizzare alcune delle più note aziende dell’industria dell’intrattenimento videoludico. Si partirà con delle breve esposizioni della loro storia, i pe- riodi di crescita più significativi e l’analisi dei titoli chiave del loro successo degli ultimi dieci anni dal 2011 al 2019; le so- cietà prese sono la EA Sports o Electronic Arts Inc., la Ubisoft Entertainment SA e la Nintendo Co. Ltd. Su ognuna di esse verrà analizzata, tramite la lettura dei loro documenti di bilancio, la loro evoluzione anche collegando a questi dati numerici le informazioni relativi all’immissione dei prodotti chiave nel mercato e le loro conseguenze nei pe- riodi successivi. Una volta esposte tutte le imprese, ci prodigheremo alla for- mulazione di ipotesi sul loro futuro. 3 DESCRIZIONE DEL MERCATO L’incredibile successo di questo mercato dell’intrattenimento è frutto di un continuo sviluppo tecnologico iniziato in America a partire dalla fine degli anni ’40 ma arrivando alla prima di- stribuzione globale di prodotti videoludici solo nel 1961. Fu tuttavia a metà degli anni ’60 (1966) che fu introdotto uno degli strumenti principali del successo videoludico nonché elemento chiave per molte imprese neo-entranti, l’introduzio- ne della prima console. Dall’introduzione di quel primo modello, molte altre imprese hanno tentato di ottenere il controllo del mercato delle console e a oggi solo tre imprese detengono il controllo: la Sony, con la PlayStation; la Microsoft con l’XboX e infine la Nintendo con i suoi GameBoy, Wii e più recentemente Nintendo Switch (tra l’altro la EA e Ubisoft distribuiscono i loro prodotti console pro- prio su PlayStation e XboX e Switch). -
Ubisoft Opens New Office in Mexico
UBISOFT EXPANDS TO MEXICO, ANNOUNCES ELECTRONIC GAMES SHOW LINEUP Opens New Office to Strengthen Video Game Business in High-Growth Region Paris, FRANCE – October 25, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced the opening of a new business office in Mexico City, Mexico. The new office opens with a core team that will focus on establishing business relationships to help increase Ubisoft’s market share in Mexico. Etienne-Charles Nobert, Ubisoft’s Latin American area manager, will spearhead operations in the new location and will report to Olivier Ernst, general manager of Ubisoft operations in Canada and Latin America. Ubisoft will be present at the Electronic Games Show (EGS) at the World Trade Center in Mexico City from October 27 through 29. With over 30,000 people expected to attend, EGS is the most important games event in Latin America. Ubisoft will present some of this year’s most anticipated titles on its booth: • Red Steel ™ (first-person action, presented on the Wii™): The only original first-person game built from the ground up for Wii launch. • Rayman: Raving Rabbids ™ (action-adventure, presented on the Wii) Rayman® is back to fight crazed bunnies in this legendary series that has sold 17 million copies worldwide. • Tom Clancy’s Splinter Cell Double Agent™ (spy action, presented on the Wii): An amazing new installment in this series that has already sold 14 million units worldwide. • Open Season ™ (kids action-adventure, presented on the PlayStation®2 computer entertainment system): The video game adaptation of Sony Pictures Animation’s eagerly awaited first CGI movie. -
FY12 Earnings Presentation
FY12 Earnings Presentation May 15, 2012 Yves Guillemot, President and Chief Executive Officer Alain Martinez, Chief Financial Officer Jean-Benoît Roquette, Head of Investor Relations Disclaimer This statement may contain estimated financial data, information on future projects and transactions and future business results/performance. Such forward-looking data are provided for estimation purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been presented to the Board of Directors and have not been audited by the Statutory Auditors. (Additional information is specified in the most recent Ubisoft Registration Document filed on June 28, 2011 with the French Financial Markets Authority (l’Autorité des marchés financiers)). 2 Summary FY12 : Performance driven by strong performance from Just Dance, Assassin’s Creed and online/digital FY12 : Operating income up 90%, at the top end of initial guidance FY12 : Solid financial situation of 85 M€ with positive operating cash flows FY12 : Continued investments in online opportunities and next generation of consoles FY13 : A turning point FY13 : Significantly stronger offer for core gamers + re-enters the shooter genre + continued online/digital momentum FY13 : Strong topline and profitability growth expected from core games and online/digital FY13 : > 40% operating income growth based on midpoint of guidance Longer term : Significant opportunities with next generation of -
Ubisoft Studios
CREATIVITY AT THE CORE UBISOFT STUDIOS With the second largest in-house development staff in the world, Ubisoft employs around 8 000 team members dedicated to video games development in 29 studios around the world. Ubisoft attracts the best and brightest from all continents because talent, creativity & innovation are at its core. UBISOFT WORLDWIDE STUDIOS OPENING/ACQUISITION TIMELINE Ubisoft Paris, France – Opened in 1992 Ubisoft Bucharest, Romania – Opened in 1992 Ubisoft Montpellier, France – Opened in 1994 Ubisoft Annecy, France – Opened in 1996 Ubisoft Shanghai, China – Opened in 1996 Ubisoft Montreal, Canada – Opened in 1997 Ubisoft Barcelona, Spain – Opened in 1998 Ubisoft Milan, Italy – Opened in 1998 Red Storm Entertainment, NC, USA – Acquired in 2000 Blue Byte, Germany – Acquired in 2001 Ubisoft Quebec, Canada – Opened in 2005 Ubisoft Sofia, Bulgaria – Opened in 2006 Reflections, United Kingdom – Acquired in 2006 Ubisoft Osaka, Japan – Acquired in 2008 Ubisoft Chengdu, China – Opened in 2008 Ubisoft Singapore – Opened in 2008 Ubisoft Pune, India – Acquired in 2008 Ubisoft Kiev, Ukraine – Opened in 2008 Massive, Sweden – Acquired in 2008 Ubisoft Toronto, Canada – Opened in 2009 Nadeo, France – Acquired in 2009 Ubisoft San Francisco, USA – Opened in 2009 Owlient, France – Acquired in 2011 RedLynx, Finland – Acquired in 2011 Ubisoft Abu Dhabi, U.A.E – Opened in 2011 Future Games of London, UK – Acquired in 2013 Ubisoft Halifax, Canada – Acquired in 2015 Ivory Tower, France – Acquired in 2015 Ubisoft Philippines – Opened in 2016 UBISOFT PaRIS Established in 1992, Ubisoft’s pioneer in-house studio is responsible for the creation of some of the most iconic Ubisoft brands such as the blockbuster franchise Rayman® as well as the worldwide Just Dance® phenomenon that has sold over 55 million copies. -
Class Action Chamber)
CANADA PROVINCE OF QUEBEC SUPERIOR COURT DISTRICT OF MONTREAL (CLASS ACTION CHAMBER) No: 500-06-001132-212 GABRIEL BOURGEOIS Petitioner -vs.- ELECTRONIC ARTS INC., legal person duly constituted, having its address of service at 1209 Orange Street, Wilmington, DE 19801 USA and ELECTRONIC ARTS (Canada), INC., legal person duly constituted, having its address for service at 1800 510 West Georgia St., Vancouver, BC, V6B 0M3, Canada and ACTIVISION BLIZZARD INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, New Castle, Delaware, 19808 and ACTIVISION PUBLISHING INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, New Castle, Delaware, 19808 and BLIZZARD ENTERTAINMENT INC., legal person duly constituted, having its address for service at 251 Little 1 Falls Drive, Wilmington, New Castle, Delaware, 19808 and TAKE TWO INTERACTIVE SOFTWARE INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, Delaware, 19808 and TAKE TWO INTERACTIVE CANADA HOLDINGS INC., legal person duly constituted, having its address for service at 5770 Hutontario St, Mississauga, Ontario, L5R 3G5 and 2K GAMES INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, Delaware, 19808 and ROCKSTAR GAMES INC, legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, Delaware, 19808 and WARNER BROS. ENTERTAINMENT INC., legal person duly constituted, having its address for service at 1209 Orange St., Wilmington, DE 19801 and WARNER BROS ENTERTAINMENT CANADA INC., legal person duly constituted, having its address for service at Suite 1600, 5000 Yonge Street, Toronto, Ontario, M2N 6P1 and 2 WARNER BROS. -
URL-Адреса Mail.Ru Group Vk.Com Mail.Ru Group Mail.Ru
URL-адреса Mail.Ru Group Vk.com Mail.Ru Group Mail.ru // Почта, внутренние страницы Mail.Ru Group Mail.ru // Главная страница Mail.Ru Group Odnoklassniki.ru Mail.Ru Group Mail.ru // Ответы Mail.Ru Group Mail.ru // Новости Mail.Ru Group Mail.ru // Леди Mail.Ru Group Mail.ru // Мой мир Mail.Ru Group Mail.ru // Поиск Mail.Ru Group Mail.ru // Облако Mail.Ru Group Mail.ru // Дети Mail.Ru Group Mail.ru // Афиша & ТВ-программа Mail.Ru Group Mail.ru // Авто Mail.Ru Group Mail.ru // Hi-Tech Mail.Ru Group Mail.ru // Игры Mail.Ru Group Mail.ru // Здоровье Mail.Ru Group Mail.ru // Недвижимость Mail.Ru Group Mail.ru // Погода Mail.Ru Group Mail.ru // Знакомства Mail.Ru Group Mail.ru // Питомцы Mail.Ru Group Mail.ru // Товары Mail.Ru Group Mail.ru // Календарь Mail.Ru Group Одноклассники Mail.Ru Group Вконтакте Яндекс Яндекс // Результат поиска Яндекс Яндекс // Главная страница Яндекс Яндекс // Картинки Яндекс Яндекс // Видео Яндекс Яндекс // Карты Яндекс Яндекс // Почта Яндекс Яндекс // Новости Яндекс Яндекс // Маркет Яндекс Яндекс // Погода Яндекс Яндекс // Диск Яндекс Яндекс // Музыка Яндекс Яндекс // Перевод Яндекс Яндекс // ТВ Яндекс Яндекс // Расписания Яндекс Яндекс // Деньги Яндекс Яндекс // Афиша Яндекс Яндекс // Авиабилеты Яндекс Яндекс // Недвижимость Яндекс Яндекс // Метро Яндекс Яндекс // Работа Яндекс Яндекс // www.ya.ru Яндекс Яндекс // Такси Яндекс Яндекс // Путешествия Яндекс Яндекс // Радио Яндекс Яндекс // Автобусы Яндекс Яндекс // Фотки Яндекс Яндекс // Справочник Яндекс Yandex Google Sites Youtube.com Google Sites Google (ru+com) -
DOCUMENT DE RÉFÉRENCE Incluant Le Rapport fi Nancier Annuel Sommaire
2018 DOCUMENT DE RÉFÉRENCE Incluant le rapport fi nancier annuel Sommaire Le mot du président 3 5 Responsabilité sociétale de l’entreprise 109 5.1 Note méthodologique du reporting Attestation du responsable social, environnemental et sociétal 110 du document de référence 4 5.2 Stratégie de responsabilité sociétale 113 5.3 Indicateurs sociaux 113 1 5.4 Indicateurs environnementaux 125 Chiffres clés 5 5.5 Indicateurs sociétaux 132 1.1 Chiffre d’affaires consolidé 5.6 Devoir de vigilance 137 trimestriel et annuel 6 5.7 Rapport de l’organisme tiers 1.2 Chiffre d’affaires par type de support 7 indépendant 138 1.3 Chiffre d’affaires par destination géographique 8 6 États fi nanciers 141 2 Présentation du Groupe 9 6.1 Comptes consolidés au 31 mars 2018 142 6.2 Rapport des Commissaires aux 2.1 Profi l et stratégie du Groupe 10 comptes sur les comptes consolidés 204 2.2 Historique 10 6.3 Comptes sociaux d’Ubisoft 2.3 Faits marquants de l’exercice 11 Entertainment SA au 31 mars 2018 209 2.4 Filiales et participations 12 6.4 Rapport des Commissaires aux comptes sur les comptes annuels 240 2.5 Politique de recherche et développement, d’investissement 6.5 Rapport spécial des Commissaires et de fi nancement 15 aux comptes sur les conventions et engagements réglementés 244 2.6 Commentaires sur la performance 2017/2018 en données non-IFRS 17 6.6 Résultats d’Ubisoft (société mère) au cours des cinq derniers exercices 246 2.7 Perspectives 20 7 3 Information sur la Société Risques et contrôle interne 21 et le capital 247 3.1 Facteurs de risques 22 7.