Robust Optimization Through Neuroevolution
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Volume 3 Summer 2012
Volume 3 Summer 2012 . Academic Partners . Cover image Magnetic resonance image of the human brain showing colour-coded regions activated by smell stimulus. Editors Ulisses Barres de Almeida Max-Planck-Institut fuer Physik [email protected] Juan Rojo TH Unit, PH Division, CERN [email protected] [email protected] Academic Partners Fondazione CEUR Consortium Nova Universitas Copyright ©2012 by Associazione EURESIS The user may not modify, copy, reproduce, retransmit or otherwise distribute this publication and its contents (whether text, graphics or original research content), without express permission in writing from the Editors. Where the above content is directly or indirectly reproduced in an academic context, this must be acknowledge with the appropriate bibliographical citation. The opinions stated in the papers of the Euresis Journal are those of their respective authors and do not necessarily reflect the opinions of the Editors or the members of the Euresis Association or its sponsors. Euresis Journal (ISSN 2239-2742), a publication of Associazione Euresis, an Association for the Promotion of Scientific Endevour, Via Caduti di Marcinelle 2, 20134 Milano, Italia. www.euresisjournal.org Contact information: Email. [email protected] Tel.+39-022-1085-2225 Fax. +39-022-1085-2222 Graphic design and layout Lorenzo Morabito Technical Editor Davide PJ Caironi This document was created using LATEX 2" and X LE ATEX 2 . Letter from the Editors Dear reader, with this new issue we reach the third volume of Euresis Journal, an editorial ad- venture started one year ago with the scope of opening up a novel space of debate and encounter within the scientific and academic communities. -
Optimization of Deep Architectures for EEG Signal Classification
sensors Article Optimization of Deep Architectures for EEG Signal Classification: An AutoML Approach Using Evolutionary Algorithms Diego Aquino-Brítez 1, Andrés Ortiz 2,* , Julio Ortega 1, Javier León 1, Marco Formoso 2 , John Q. Gan 3 and Juan José Escobar 1 1 Department of Computer Architecture and Technology, University of Granada, 18014 Granada, Spain; [email protected] (D.A.-B.); [email protected] (J.O.); [email protected] (J.L.); [email protected] (J.J.E.) 2 Department of Communications Engineering, University of Málaga, 29071 Málaga, Spain; [email protected] 3 School of Computer Science and Electronic Engineering, University of Essex, Colchester CO4 3SQ, UK; [email protected] * Correspondence: [email protected] Abstract: Electroencephalography (EEG) signal classification is a challenging task due to the low signal-to-noise ratio and the usual presence of artifacts from different sources. Different classification techniques, which are usually based on a predefined set of features extracted from the EEG band power distribution profile, have been previously proposed. However, the classification of EEG still remains a challenge, depending on the experimental conditions and the responses to be captured. In this context, the use of deep neural networks offers new opportunities to improve the classification performance without the use of a predefined set of features. Nevertheless, Deep Learning architec- Citation: Aquino-Brítez, D.; Ortiz, tures include a vast number of hyperparameters on which the performance of the model relies. In this A.; Ortega, J.; León, J.; Formoso, M.; paper, we propose a method for optimizing Deep Learning models, not only the hyperparameters, Gan, J.Q.; Escobar, J.J. -
A Neuroevolution Approach to Imitating Human-Like Play in Ms
A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game Maximiliano Miranda, Antonio A. S´anchez-Ruiz, and Federico Peinado Departamento de Ingenier´ıadel Software e Inteligencia Artificial Universidad Complutense de Madrid c/ Profesor Jos´eGarc´ıaSantesmases 9, 28040 Madrid (Spain) [email protected] - [email protected] - [email protected] http://www.narratech.com Abstract. Simulating human behaviour when playing computer games has been recently proposed as a challenge for researchers on Artificial Intelligence. As part of our exploration of approaches that perform well both in terms of the instrumental similarity measure and the phenomeno- logical evaluation by human spectators, we are developing virtual players using Neuroevolution. This is a form of Machine Learning that employs Evolutionary Algorithms to train Artificial Neural Networks by consider- ing the weights of these networks as chromosomes for the application of genetic algorithms. Results strongly depend on the fitness function that is used, which tries to characterise the human-likeness of a machine- controlled player. Designing this function is complex and it must be implemented for specific games. In this work we use the classic game Ms. Pac-Man as an scenario for comparing two different methodologies. The first one uses raw data extracted directly from human traces, i.e. the set of movements executed by a real player and their corresponding time stamps. The second methodology adds more elaborated game-level parameters as the final score, the average distance to the closest ghost, and the number of changes in the player's route. We assess the impor- tance of these features for imitating human-like play, aiming to obtain findings that would be useful for many other games. -
Neuro-Crítica: Un Aporte Al Estudio De La Etiología, Fenomenología Y Ética Del Uso Y Abuso Del Prefijo Neuro1
JAHR ǀ Vol. 4 ǀ No. 7 ǀ 2013 Professional article Amir Muzur, Iva Rincic Neuro-crítica: un aporte al estudio de la etiología, fenomenología y ética del uso y abuso del prefijo neuro1 ABSTRACT The last few decades, beside being proclaimed "the decades of the brain" or "the decades of the mind," have witnessed a fascinating explosion of new disciplines and pseudo-disciplines characterized by the prefix neuro-. To the "old" specializations of neurosurgery, neurophysiology, neuropharmacology, neurobiology, etc., some new ones have to be added, which might sound somehow awkward, like neurophilosophy, neuroethics, neuropolitics, neurotheology, neuroanthropology, neuroeconomy, and other. Placing that phenomenon of "neuroization" of all fields of human thought and practice into a context of mostly unjustified and certainly too high – almost millenarianistic – expectations of the science of the brain and mind at the end of the 20th century, the present paper tries to analyze when the use of the prefix neuro- is adequate and when it is dubious. Key words: brain, neuroscience, word coinage RESUMEN Las últimas décadas, además de haber sido declaradas "las décadas del cerebro" o "las décadas de la mente", han sido testigos de una fascinante explosión de nuevas disciplinas y pseudo-disciplinas caracterizadas por el prefijo neuro-. A las "antiguas" especializaciones de la neurocirugía, la neurofisiología, la neurofarmacología, la neurobiología, etc., deben agregarse otras nuevas que pueden sonar algo extrañas, como la neurofilosofía, la neuroética, la neuropolítica, la neuroteología, la neuroantropología, la neuroeconomía, entre otras. El presente trabajo coloca ese fenómeno de "neuroización" de todos los campos del pensamiento y la práctica humana en un contexto de expectativas en general injustificadas y sin duda altísimas (y casi milenarias) en la ciencia del cerebro y la mente a fines del siglo XX; e intenta analizar cuándo el uso del prefijo neuro- es adecuado y cuándo es cuestionable. -
Symbolic Computation Using Grammatical Evolution
Symbolic Computation using Grammatical Evolution Alan Christianson Department of Mathematics and Computer Science South Dakota School of Mines and Technology Rapid City, SD 57701 [email protected] Jeff McGough Department of Mathematics and Computer Science South Dakota School of Mines and Technology Rapid City, SD 57701 [email protected] March 20, 2009 Abstract Evolutionary Algorithms have demonstrated results in a vast array of optimization prob- lems and are regularly employed in engineering design. However, many mathematical problems have shown traditional methods to be the more effective approach. In the case of symbolic computation, it may be difficult or not feasible to extend numerical approachs and thus leave the door open to other methods. In this paper, we study the application of a grammar-based approach in Evolutionary Com- puting known as Grammatical Evolution (GE) to a selected problem in control theory. Grammatical evolution is a variation of genetic programming. GE does not operate di- rectly on the expression but following a lead from nature indirectly through genome strings. These evolved strings are used to select production rules in a BNF grammar to generate algebraic expressions which are potential solutions to the problem at hand. Traditional approaches have been plagued by unrestrained expression growth, stagnation and lack of convergence. These are addressed by the more biologically realistic BNF representation and variations in the genetic operators. 1 Introduction Control Theory is a well established field which concerns itself with the modeling and reg- ulation of dynamical processes. The discipline brings robust mathematical tools to address many questions in process control. -
Evolving Neural Networks Using Behavioural Genetic Principles
Evolving Neural Networks Using Behavioural Genetic Principles Maitrei Kohli A dissertation submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy Department of Computer Science & Information Systems Birkbeck, University of London United Kingdom March 2017 0 Declaration This thesis is the result of my own work, except where explicitly acknowledged in the text. Maitrei Kohli …………………. 1 ABSTRACT Neuroevolution is a nature-inspired approach for creating artificial intelligence. Its main objective is to evolve artificial neural networks (ANNs) that are capable of exhibiting intelligent behaviours. It is a widely researched field with numerous successful methods and applications. However, despite its success, there are still open research questions and notable limitations. These include the challenge of scaling neuroevolution to evolve cognitive behaviours, evolving ANNs capable of adapting online and learning from previously acquired knowledge, as well as understanding and synthesising the evolutionary pressures that lead to high-level intelligence. This thesis presents a new perspective on the evolution of ANNs that exhibit intelligent behaviours. The novel neuroevolutionary approach presented in this thesis is based on the principles of behavioural genetics (BG). It evolves ANNs’ ‘general ability to learn’, combining evolution and ontogenetic adaptation within a single framework. The ‘general ability to learn’ was modelled by the interaction of artificial genes, encoding the intrinsic properties of the ANNs, and the environment, captured by a combination of filtered training datasets and stochastic initialisation weights of the ANNs. Genes shape and constrain learning whereas the environment provides the learning bias; together, they provide the ability of the ANN to acquire a particular task. -
Evolving Autonomous Agent Controllers As Analytical Mathematical Models
Evolving Autonomous Agent Controllers as Analytical Mathematical Models Paul Grouchy1 and Gabriele M.T. D’Eleuterio1 1University of Toronto Institute for Aerospace Studies, Toronto, Ontario, Canada M3H 5T6 [email protected] Downloaded from http://direct.mit.edu/isal/proceedings-pdf/alife2014/26/681/1901537/978-0-262-32621-6-ch108.pdf by guest on 27 September 2021 Abstract a significant amount of time and computational resources. Furthermore, any such design decisions introduce additional A novel Artificial Life paradigm is proposed where experimenter bias into the simulation. Finally, complex be- autonomous agents are controlled via genetically- haviors require complex representations, adding to the al- encoded Evolvable Mathematical Models (EMMs). Agent/environment inputs are mapped to agent outputs ready high computational costs of ALife algorithms while via equation trees which are evolved using Genetic Pro- further obfuscating the inner workings of the evolved agents. gramming. Equations use only the four basic mathematical We propose Evolvable Mathematical Models (EMMs), a operators: addition, subtraction, multiplication and division. novel paradigm whereby autonomous agents are evolved via Experiments on the discrete Double-T Maze with Homing GP as analytical mathematical models of behavior. Agent problem are performed; the source code has been made available. Results demonstrate that autonomous controllers inputs are mapped to outputs via a system of genetically with learning capabilities can be evolved as analytical math- encoded equations. Only the four basic mathematical op- ematical models of behavior, and that neuroplasticity and erations (addition, subtraction, multiplication and division) neuromodulation can emerge within this paradigm without are required, as they can be used to approximate any ana- having these special functionalities specified a priori. -
Genetic Algorithm: Reviews, Implementations, and Applications
Paper— Genetic Algorithm: Reviews, Implementation and Applications Genetic Algorithm: Reviews, Implementations, and Applications Tanweer Alam() Faculty of Computer and Information Systems, Islamic University of Madinah, Saudi Arabia [email protected] Shamimul Qamar Computer Engineering Department, King Khalid University, Abha, Saudi Arabia Amit Dixit Department of ECE, Quantum School of Technology, Roorkee, India Mohamed Benaida Faculty of Computer and Information Systems, Islamic University of Madinah, Saudi Arabia How to cite this article? Tanweer Alam. Shamimul Qamar. Amit Dixit. Mohamed Benaida. " Genetic Al- gorithm: Reviews, Implementations, and Applications.", International Journal of Engineering Pedagogy (iJEP). 2020. Abstract—Nowadays genetic algorithm (GA) is greatly used in engineering ped- agogy as an adaptive technique to learn and solve complex problems and issues. It is a meta-heuristic approach that is used to solve hybrid computation chal- lenges. GA utilizes selection, crossover, and mutation operators to effectively manage the searching system strategy. This algorithm is derived from natural se- lection and genetics concepts. GA is an intelligent use of random search sup- ported with historical data to contribute the search in an area of the improved outcome within a coverage framework. Such algorithms are widely used for maintaining high-quality reactions to optimize issues and problems investigation. These techniques are recognized to be somewhat of a statistical investigation pro- cess to search for a suitable solution or prevent an accurate strategy for challenges in optimization or searches. These techniques have been produced from natu- ral selection or genetics principles. For random testing, historical information is provided with intelligent enslavement to continue moving the search out from the area of improved features for processing of the outcomes. -
Accelerating Real-Valued Genetic Algorithms Using Mutation-With-Momentum
CORE Metadata, citation and similar papers at core.ac.uk Provided by University of Tasmania Open Access Repository Accelerating Real-Valued Genetic Algorithms Using Mutation-With-Momentum Luke Temby, Peter Vamplew and Adam Berry Technical Report 2005-02 School of Computing, University of Tasmania, Private Bag 100, Hobart This report is an extended version of a paper of the same title presented at AI'05: The 18th Australian Joint Conference on Artificial Intelligence, Sydney, Australia, 5-9 Dec 2005. Abstract: In a canonical genetic algorithm, the reproduction operators (crossover and mutation) are random in nature. The direction of the search carried out by the GA system is driven purely by the bias to fitter individuals in the selection process. Several authors have proposed the use of directed mutation operators as a means of improving the convergence speed of GAs on problems involving real-valued alleles. This paper proposes a new approach to directed mutation based on the momentum concept commonly used to accelerate the gradient descent training of neural networks. This mutation-with- momentum operator is compared against standard Gaussian mutation across a series of benchmark problems, and is shown to regularly result in rapid improvements in performance during the early generations of the GA. A hybrid system combining the momentum-based and standard mutation operators is shown to outperform either individual approach to mutation across all of the benchmarks. 1 Introduction In a traditional genetic algorithm (GA) using a bit-string representation, the mutation operator acts primarily to preserve diversity within the population, ensuring that alleles can not be permanently lost from the population. -
Automatic Synthesis of Working Memory Neural Networks with Neuroevolution Methods Tony Pinville, Stéphane Doncieux
Automatic synthesis of working memory neural networks with neuroevolution methods Tony Pinville, Stéphane Doncieux To cite this version: Tony Pinville, Stéphane Doncieux. Automatic synthesis of working memory neural networks with neu- roevolution methods. Cinquième conférence plénière française de Neurosciences Computationnelles, ”Neurocomp’10”, Aug 2010, Lyon, France. hal-00553407 HAL Id: hal-00553407 https://hal.archives-ouvertes.fr/hal-00553407 Submitted on 10 Mar 2011 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. AUTOMATIC SYNTHESIS OF WORKING MEMORY NEURAL NETWORKS WITH NEUROEVOLUTION METHODS Tony Pinville Stephane´ Doncieux ISIR, CNRS UMR 7222 ISIR, CNRS UMR 7222 Universite´ Pierre et Marie Curie-Paris 6 Universite´ Pierre et Marie Curie-Paris 6 4 place Jussieu, F-75252 4 place Jussieu, F-75252 Paris Cedex 05, France Paris Cedex 05, France email: [email protected] email: [email protected] ABSTRACT used in particular in Evolutionary Robotics to make real or simulated robots exhibit a desired behavior [3]. Evolutionary Robotics is a research field focused on Most evolutionary algorithms optimize a fixed size autonomous design of robots based on evolutionary algo- genotype, whereas neuroevolution methods aim at explor- rithms. -
Solving a Highly Multimodal Design Optimization Problem Using the Extended Genetic Algorithm GLEAM
Solving a highly multimodal design optimization problem using the extended genetic algorithm GLEAM W. Jakob, M. Gorges-Schleuter, I. Sieber, W. Süß, H. Eggert Institute for Applied Computer Science, Forschungszentrum Karlsruhe, P.O. 3640, D-76021 Karlsruhe, Germany, EMail: [email protected] Abstract In the area of micro system design the usage of simulation and optimization must precede the production of specimen or test batches due to the expensive and time consuming nature of the production process itself. In this paper we report on the design optimization of a heterodyne receiver which is a detection module for opti- cal communication-systems. The collimating lens-system of the receiver is opti- mized with respect to the tolerances of the fabrication and assembly process as well as to the spherical aberrations of the lenses. It is shown that this is a highly multimodal problem which cannot be solved by traditional local hill climbing algorithms. For the applicability of more sophisticated search methods like our extended Genetic Algorithm GLEAM short runtimes for the simulation or a small amount of simulation runs is essential. Thus we tested a new approach, the so called optimization foreruns, the results of which are used for the initialization of the main optimization run. The promising results were checked by testing the approach with mathematical test functions known from literature. The surprising result was that most of these functions behave considerable different from our real world problems, which limits their usefulness drastically. 1 Introduction The production of specimen for microcomponents or microsystems is both, mate- rial and time consuming because of the sophisticated manufacturing techniques. -
Arxiv:1606.00601V1 [Cs.NE] 2 Jun 2016 Keywords: Pr Solving Tasks
On the performance of different mutation operators of a subpopulation-based genetic algorithm for multi-robot task allocation problems Chun Liua,b,∗, Andreas Krollb aSchool of Automation, Beijing University of Posts and Telecommunications No 10, Xitucheng Road, 100876, Beijing, China bDepartment of Measurement and Control, Mechanical Engineering, University of Kassel M¨onchebergstraße 7, 34125, Kassel, Germany Abstract The performance of different mutation operators is usually evaluated in conjunc- tion with specific parameter settings of genetic algorithms and target problems. Most studies focus on the classical genetic algorithm with different parameters or on solving unconstrained combinatorial optimization problems such as the traveling salesman problems. In this paper, a subpopulation-based genetic al- gorithm that uses only mutation and selection is developed to solve multi-robot task allocation problems. The target problems are constrained combinatorial optimization problems, and are more complex if cooperative tasks are involved as these introduce additional spatial and temporal constraints. The proposed genetic algorithm can obtain better solutions than classical genetic algorithms with tournament selection and partially mapped crossover. The performance of different mutation operators in solving problems without/with cooperative arXiv:1606.00601v1 [cs.NE] 2 Jun 2016 tasks is evaluated. The results imply that inversion mutation performs better than others when solving problems without cooperative tasks, and the swap- inversion combination performs better than others when solving problems with cooperative tasks. Keywords: constrained combinatorial optimization, genetic algorithm, ∗Corresponding author. Email addresses: [email protected] (Chun Liu), [email protected] (Andreas Kroll) August 13, 2018 mutation operators, subpopulation, multi-robot task allocation, inspection problems 1.