This Article Discusses the Programming Language LISP. the Language Was Created by John Mc- Carthy for an Arti¯Cial Intelligence Application
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A Brief Introduction to Aspect-Oriented Programming
R R R A Brief Introduction to Aspect-Oriented Programming" R R Historical View Of Languages" R •# Procedural language" •# Functional language" •# Object-Oriented language" 1 R R Acknowledgements" R •# Zhenxiao Yang" •# Gregor Kiczales" •# Eclipse website for AspectJ (www.eclipse.org/aspectj) " R R Procedural Language" R •# Also termed imperative language" •# Describe" –#An explicit sequence of steps to follow to produce a result" •# Examples: Basic, Pascal, C, Fortran" 2 R R Functional Language" R •# Describe everything as a function (e.g., data, operations)" •# (+ 3 4); (add (prod 4 5) 3)" •# Examples" –# LISP, Scheme, ML, Haskell" R R Logical Language" R •# Also termed declarative language" •# Establish causal relationships between terms" –#Conclusion :- Conditions" –#Read as: If Conditions then Conclusion" •# Examples: Prolog, Parlog" 3 R R Object-Oriented Programming" R •# Describe " –#A set of user-defined objects " –#And communications among them to produce a (user-defined) result" •# Basic features" –#Encapsulation" –#Inheritance" –#Polymorphism " R R OOP (cont$d)" R •# Example languages" –#First OOP language: SIMULA-67 (1970)" –#Smalltalk, C++, Java" –#Many other:" •# Ada, Object Pascal, Objective C, DRAGOON, BETA, Emerald, POOL, Eiffel, Self, Oblog, ESP, POLKA, Loops, Perl, VB" •# Are OOP languages procedural? " 4 R R We Need More" R •# Major advantage of OOP" –# Modular structure" •# Potential problems with OOP" –# Issues distributed in different modules result in tangled code." –# Example: error logging, failure handling, performance -
Introduction to Programming in Lisp
Introduction to Programming in Lisp Supplementary handout for 4th Year AI lectures · D W Murray · Hilary 1991 1 Background There are two widely used languages for AI, viz. Lisp and Prolog. The latter is the language for Logic Programming, but much of the remainder of the work is programmed in Lisp. Lisp is the general language for AI because it allows us to manipulate symbols and ideas in a commonsense manner. Lisp is an acronym for List Processing, a reference to the basic syntax of the language and aim of the language. The earliest list processing language was in fact IPL developed in the mid 1950’s by Simon, Newell and Shaw. Lisp itself was conceived by John McCarthy and students in the late 1950’s for use in the newly-named field of artificial intelligence. It caught on quickly in MIT’s AI Project, was implemented on the IBM 704 and by 1962 to spread through other AI groups. AI is still the largest application area for the language, but the removal of many of the flaws of early versions of the language have resulted in its gaining somewhat wider acceptance. One snag with Lisp is that although it started out as a very pure language based on mathematic logic, practical pressures mean that it has grown. There were many dialects which threaten the unity of the language, but recently there was a concerted effort to develop a more standard Lisp, viz. Common Lisp. Other Lisps you may hear of are FranzLisp, MacLisp, InterLisp, Cambridge Lisp, Le Lisp, ... Some good things about Lisp are: • Lisp is an early example of an interpreted language (though it can be compiled). -
High-Level Language Features Not Found in Ordinary LISP. the GLISP
DOCUMENT RESUME ED 232 860 SE 042 634 AUTHOR Novak, Gordon S., Jr. TITLE GLISP User's Manual. Revised. INSTITUTION Stanford Univ., Calif. Dept. of Computer Science. SPONS AGENCY Advanced Research Projects Agency (DOD), Washington, D.C.; National Science Foundation, Washington, D.C. PUB DATE 23 Nov 82 CONTRACT MDA-903-80-c-007 GRANT SED-7912803 NOTE 43p.; For related documents, see SE 042 630-635. PUB TYPE Guides General (050) Reference Materials General (130) EDRS PRICE MF01/PCO2 Plus Postage. DESCRIPTORS *Computer Programs; *Computer Science; Guides; *Programing; *Programing Languages; *Resource Materials IDENTIFIERS *GLISP Programing Language; National Science Foundation ABSTRACT GLISP is a LISP-based language which provides high-level language features not found in ordinary LISP. The GLISP language is implemented by means of a compiler which accepts GLISP as input and produces ordinary LISP as output. This output can be further compiled to machine code by the LISP compiler. GLISP is available for several ISP dialects, including Interlisp, Maclisp, UCI Lisp, ELISP, Franz Lisp, and Portable Standard Lisp. The goal of GLISP is to allow structured objects to be referenced in a convenient, succinct language and to allow the structures of objects to be changed without changing the code which references the objects. GLISP provides both PASCAL-like and English-like syntaxes; much of the power and brevity of GLISP derive from the compiler features necessary to support the relatively informal, English-like language constructs. Provided in this manual is the documentation necessary for using GLISP. The documentation is presented in the following sections: introduction; object descriptions; reference to objects; GLISP program syntax; messages; context rules and reference; GLISP and knowledge representation languages; obtaining and using GLISP; GLISP hacks (some ways of doing things in GLISP which might not be entirely obvious at first glance); and examples of GLISP object declarations and programs. -
PHP Programming Cookbook I
PHP Programming Cookbook i PHP Programming Cookbook PHP Programming Cookbook ii Contents 1 PHP Tutorial for Beginners 1 1.1 Introduction......................................................1 1.1.1 Where is PHP used?.............................................1 1.1.2 Why PHP?..................................................2 1.2 XAMPP Setup....................................................3 1.3 PHP Language Basics.................................................5 1.3.1 Escaping to PHP...............................................5 1.3.2 Commenting PHP..............................................5 1.3.3 Hello World..................................................6 1.3.4 Variables in PHP...............................................6 1.3.5 Conditional Statements in PHP........................................7 1.3.6 Loops in PHP.................................................8 1.4 PHP Arrays...................................................... 10 1.5 PHP Functions.................................................... 12 1.6 Connecting to a Database............................................... 14 1.6.1 Connecting to MySQL Databases...................................... 14 1.6.2 Connecting to MySQLi Databases (Procedurial).............................. 14 1.6.3 Connecting to MySQLi databases (Object-Oriented)............................ 15 1.6.4 Connecting to PDO Databases........................................ 15 1.7 PHP Form Handling................................................. 15 1.8 PHP Include & Require Statements......................................... -
Object-Oriented Programming Basics with Java
Object-Oriented Programming Object-Oriented Programming Basics With Java In his keynote address to the 11th World Computer Congress in 1989, renowned computer scientist Donald Knuth said that one of the most important lessons he had learned from his years of experience is that software is hard to write! Computer scientists have struggled for decades to design new languages and techniques for writing software. Unfortunately, experience has shown that writing large systems is virtually impossible. Small programs seem to be no problem, but scaling to large systems with large programming teams can result in $100M projects that never work and are thrown out. The only solution seems to lie in writing small software units that communicate via well-defined interfaces and protocols like computer chips. The units must be small enough that one developer can understand them entirely and, perhaps most importantly, the units must be protected from interference by other units so that programmers can code the units in isolation. The object-oriented paradigm fits these guidelines as designers represent complete concepts or real world entities as objects with approved interfaces for use by other objects. Like the outer membrane of a biological cell, the interface hides the internal implementation of the object, thus, isolating the code from interference by other objects. For many tasks, object-oriented programming has proven to be a very successful paradigm. Interestingly, the first object-oriented language (called Simula, which had even more features than C++) was designed in the 1960's, but object-oriented programming has only come into fashion in the 1990's. -
The Machine That Builds Itself: How the Strengths of Lisp Family
Khomtchouk et al. OPINION NOTE The Machine that Builds Itself: How the Strengths of Lisp Family Languages Facilitate Building Complex and Flexible Bioinformatic Models Bohdan B. Khomtchouk1*, Edmund Weitz2 and Claes Wahlestedt1 *Correspondence: [email protected] Abstract 1Center for Therapeutic Innovation and Department of We address the need for expanding the presence of the Lisp family of Psychiatry and Behavioral programming languages in bioinformatics and computational biology research. Sciences, University of Miami Languages of this family, like Common Lisp, Scheme, or Clojure, facilitate the Miller School of Medicine, 1120 NW 14th ST, Miami, FL, USA creation of powerful and flexible software models that are required for complex 33136 and rapidly evolving domains like biology. We will point out several important key Full list of author information is features that distinguish languages of the Lisp family from other programming available at the end of the article languages and we will explain how these features can aid researchers in becoming more productive and creating better code. We will also show how these features make these languages ideal tools for artificial intelligence and machine learning applications. We will specifically stress the advantages of domain-specific languages (DSL): languages which are specialized to a particular area and thus not only facilitate easier research problem formulation, but also aid in the establishment of standards and best programming practices as applied to the specific research field at hand. DSLs are particularly easy to build in Common Lisp, the most comprehensive Lisp dialect, which is commonly referred to as the “programmable programming language.” We are convinced that Lisp grants programmers unprecedented power to build increasingly sophisticated artificial intelligence systems that may ultimately transform machine learning and AI research in bioinformatics and computational biology. -
Continuation Join Points
Continuation Join Points Yusuke Endoh, Hidehiko Masuhara, Akinori Yonezawa (University of Tokyo) 1 Background: Aspects are reusable in AspectJ (1) Example: A generic logging aspect can log user inputs in a CUI program by defining a pointcut Login Generic Logging id = readLine(); Aspect Main CUI Aspect cmd = readLine(); pointcut input(): call(readLine()) logging return value 2 Background: Aspects are reusable in AspectJ (2) Example: A generic logging aspect can also log environment variable by also defining a pointcut Q. Now, if we want to log environment variable (getEnv) …? Generic Logging Aspect A. Merely concretize an aspect additionally Env Aspect CUI Aspect pointcut input(): pointcut input(): Aspect reusability call(getEnv()) call(readLine()) 3 Problem: Aspects are not as reusable as expected Example: A generic logging aspect can NOT log inputs in a GUI program by defining a pointcut Login Generic Logging void onSubmit(id) Aspect { … } Main void onSubmit(cmd) GUI Aspect { … } pointcut Input(): call(onSubmit(Str)) logging arguments 4 Why can’t we reuse the aspect? Timing of advice execution depends on both advice modifiers and pointcuts Logging Aspect (inner) Generic Logging abstract pointcut: input(); Aspect after() returning(String s) : input() { Log.add(s); } unable to change to before 5 Workaround in AspectJ is awkward: overview Required changes for more reusable aspect: generic aspect (e.g., logging) two abstract pointcuts, two advice decls. and an auxiliary method concrete aspects two concrete pointcuts even if they are not needed 6 Workaround in AspectJ is awkward: how to define generic aspect Simple Logging Aspect 1. define two pointcuts abstract pointcut: inputAfter(); for before and after abstract pointcut: inputBefore(); after() returning(String s) : inputAfter() { log(s); } 2. -
How Lisp Systems Look Different in Proceedings of European Conference on Software Maintenance and Reengineering (CSMR 2008)
How Lisp Systems Look Different In Proceedings of European Conference on Software Maintenance and Reengineering (CSMR 2008) Adrian Dozsa Tudor Gˆırba Radu Marinescu Politehnica University of Timis¸oara University of Berne Politehnica University of Timis¸oara Romania Switzerland Romania [email protected] [email protected] [email protected] Abstract rently used in a variety of domains, like bio-informatics (BioBike), data mining (PEPITe), knowledge-based en- Many reverse engineering approaches have been devel- gineering (Cycorp or Genworks), video games (Naughty oped to analyze software systems written in different lan- Dog), flight scheduling (ITA Software), natural language guages like C/C++ or Java. These approaches typically processing (SRI International), CAD (ICAD or OneSpace), rely on a meta-model, that is either specific for the language financial applications (American Express), web program- at hand or language independent (e.g. UML). However, one ming (Yahoo! Store or reddit.com), telecom (AT&T, British language that was hardly addressed is Lisp. While at first Telecom Labs or France Telecom R&D), electronic design sight it can be accommodated by current language inde- automation (AMD or American Microsystems) or planning pendent meta-models, Lisp has some unique features (e.g. systems (NASA’s Mars Pathfinder spacecraft mission) [16]. macros, CLOS entities) that are crucial for reverse engi- neering Lisp systems. In this paper we propose a suite of Why Lisp is Different. In spite of its almost fifty-year new visualizations that reveal the special traits of the Lisp history, and of the fact that other programming languages language and thus help in understanding complex Lisp sys- borrowed concepts from it, Lisp still presents some unique tems. -
Preview Fortran Tutorial (PDF Version)
Fortran i Fortran About the Tutorial Fortran was originally developed by a team at IBM in 1957 for scientific calculations. Later developments made it into a high level programming language. In this tutorial, we will learn the basic concepts of Fortran and its programming code. Audience This tutorial is designed for the readers who wish to learn the basics of Fortran. Prerequisites This tutorial is designed for beginners. A general awareness of computer programming languages is the only prerequisite to make the most of this tutorial. Copyright & Disclaimer Copyright 2017 by Tutorials Point (I) Pvt. Ltd. All the content and graphics published in this e-book are the property of Tutorials Point (I) Pvt. Ltd. The user of this e-book is prohibited to reuse, retain, copy, distribute or republish any contents or a part of contents of this e-book in any manner without written consent of the publisher. We strive to update the contents of our website and tutorials as timely and as precisely as possible, however, the contents may contain inaccuracies or errors. Tutorials Point (I) Pvt. Ltd. provides no guarantee regarding the accuracy, timeliness or completeness of our website or its contents including this tutorial. If you discover any errors on our website or in this tutorial, please notify us at [email protected] i Fortran Table of Contents About the Tutorial ····································································································································i Audience ··················································································································································i -
Oliver Knill: March 2000 Literature: Peter Norvig, Paradigns of Artificial Intelligence Programming Daniel Juravsky and James Martin, Speech and Language Processing
ENTRY ARTIFICIAL INTELLIGENCE [ENTRY ARTIFICIAL INTELLIGENCE] Authors: Oliver Knill: March 2000 Literature: Peter Norvig, Paradigns of Artificial Intelligence Programming Daniel Juravsky and James Martin, Speech and Language Processing Adaptive Simulated Annealing [Adaptive Simulated Annealing] A language interface to a neural net simulator. artificial intelligence [artificial intelligence] (AI) is a field of computer science concerned with the concepts and methods of symbolic knowledge representation. AI attempts to model aspects of human thought on computers. Aspectrs of AI: computer vision • language processing • pattern recognition • expert systems • problem solving • roboting • optical character recognition • artificial life • grammars • game theory • Babelfish [Babelfish] Online translation system from Systran. Chomsky [Chomsky] Noam Chomsky is a pioneer in formal language theory. He is MIT Professor of Linguistics, Linguistic Theory, Syntax, Semantics and Philosophy of Language. Eliza [Eliza] One of the first programs to feature English output as well as input. It was developed by Joseph Weizenbaum at MIT. The paper appears in the January 1966 issue of the "Communications of the Association of Computing Machinery". Google [Google] A search engine emerging at the end of the 20'th century. It has AI features, allows not only to answer questions by pointing to relevant webpages but can also do simple tasks like doing arithmetic computations, convert units, read the news or find pictures with some content. GPS [GPS] General Problem Solver. A program developed in 1957 by Alan Newell and Herbert Simon. The aim was to write a single computer program which could solve any problem. One reason why GPS was destined to fail is now at the core of computer science. -
The Evolution of Lisp
1 The Evolution of Lisp Guy L. Steele Jr. Richard P. Gabriel Thinking Machines Corporation Lucid, Inc. 245 First Street 707 Laurel Street Cambridge, Massachusetts 02142 Menlo Park, California 94025 Phone: (617) 234-2860 Phone: (415) 329-8400 FAX: (617) 243-4444 FAX: (415) 329-8480 E-mail: [email protected] E-mail: [email protected] Abstract Lisp is the world’s greatest programming language—or so its proponents think. The structure of Lisp makes it easy to extend the language or even to implement entirely new dialects without starting from scratch. Overall, the evolution of Lisp has been guided more by institutional rivalry, one-upsmanship, and the glee born of technical cleverness that is characteristic of the “hacker culture” than by sober assessments of technical requirements. Nevertheless this process has eventually produced both an industrial- strength programming language, messy but powerful, and a technically pure dialect, small but powerful, that is suitable for use by programming-language theoreticians. We pick up where McCarthy’s paper in the first HOPL conference left off. We trace the development chronologically from the era of the PDP-6, through the heyday of Interlisp and MacLisp, past the ascension and decline of special purpose Lisp machines, to the present era of standardization activities. We then examine the technical evolution of a few representative language features, including both some notable successes and some notable failures, that illuminate design issues that distinguish Lisp from other programming languages. We also discuss the use of Lisp as a laboratory for designing other programming languages. We conclude with some reflections on the forces that have driven the evolution of Lisp. -
Allegro CL User Guide
Allegro CL User Guide Volume 1 (of 2) version 4.3 March, 1996 Copyright and other notices: This is revision 6 of this manual. This manual has Franz Inc. document number D-U-00-000-01-60320-1-6. Copyright 1985-1996 by Franz Inc. All rights reserved. No part of this pub- lication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means electronic, mechanical, by photocopying or recording, or otherwise, without the prior and explicit written permission of Franz incorpo- rated. Restricted rights legend: Use, duplication, and disclosure by the United States Government are subject to Restricted Rights for Commercial Software devel- oped at private expense as specified in DOD FAR 52.227-7013 (c) (1) (ii). Allegro CL and Allegro Composer are registered trademarks of Franz Inc. Allegro Common Windows, Allegro Presto, Allegro Runtime, and Allegro Matrix are trademarks of Franz inc. Unix is a trademark of AT&T. The Allegro CL software as provided may contain material copyright Xerox Corp. and the Open Systems Foundation. All such material is used and distrib- uted with permission. Other, uncopyrighted material originally developed at MIT and at CMU is also included. Appendix B is a reproduction of chapters 5 and 6 of The Art of the Metaobject Protocol by G. Kiczales, J. des Rivieres, and D. Bobrow. All this material is used with permission and we thank the authors and their publishers for letting us reproduce their material. Contents Volume 1 Preface 1 Introduction 1.1 The language 1-1 1.2 History 1-1 1.3 Format