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Edinburgh Research Explorer
Edinburgh Research Explorer Specialization Opportunities in Graphical Workloads Citation for published version: Crawford, L & O'Boyle, M 2019, Specialization Opportunities in Graphical Workloads. in 2019 28th International Conference on Parallel Architectures and Compilation Techniques (PACT). Institute of Electrical and Electronics Engineers (IEEE), pp. 272-283, 28th International Conference on Parallel Architectures and Compilation Techniques, Seattle, United States, 21/09/19. https://doi.org/10.1109/PACT.2019.00029 Digital Object Identifier (DOI): 10.1109/PACT.2019.00029 Link: Link to publication record in Edinburgh Research Explorer Document Version: Peer reviewed version Published In: 2019 28th International Conference on Parallel Architectures and Compilation Techniques (PACT) General rights Copyright for the publications made accessible via the Edinburgh Research Explorer is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The University of Edinburgh has made every reasonable effort to ensure that Edinburgh Research Explorer content complies with UK legislation. If you believe that the public display of this file breaches copyright please contact [email protected] providing details, and we will remove access to the work immediately and investigate your claim. Download date: 07. Oct. 2021 Specialization Opportunities in Graphical Workloads Lewis Crawford, Michael O’Boyle School of Informatics, University of Edinburgh, UK Abstract—Computer games are complex performance-critical before passing their output to the next round of shaders in the graphical applications which require specialized GPU hardware. pipeline, and eventually outputting pixel colours to the screen. -
DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? . -
Design Challenge Panel
Hi guys! My name is Anna Kipnis and I work as a Senior Gameplay Programmer at Double Fine Productions. Psychonauts Brutal Legend The Cave Once Upon a Monster Costume Quest Broken Age Just a quick introduction. I’ve worked at Double Fine for 13 years now, on Psychonauts, Brütal Legend, Costume Quest, Once Upon a Monster, The Cave, Broken Age, Amnesia Fortnight Prototype I also designed a prototype for a narrative simulation game, Dear Leader. Headlander Rhombus of Ruin and now I’m working on Headlander and Psychonauts: Rhombus of Ruin. À trente ans, un homme devrait se tenir en main, savoir le compte exact de ses défauts et de ses qualités, connaître sa limite, prévoir sa défaillance - être ce qu'il est. -Albert Camus, Carnets II (janvier 1942 - mars 1951) On the subject of 30 The very first thing I thought of when I heard the theme (30 years) was this quote by Albert Camus At 30 a man should know himself like the palm of his hand, know the exact number of his defects and qualities, know how far he can go, foretell his failures - be what he is. And, above all, accept these things. -Albert Camus, (Notebooks II, Jan 1942 - Mar 1951) On the subject of 30 Here it is in English (read). This is something that I thought a lot about in my 20s, nearing that notorious milestone. And to be honest, I’m not sure that I quite succeeded in answering these questions for myself, which is why the idea of basing a game on this quote is so appealing to me. -
'Littlebigplanet' Wins Big at Video Game Awards 26 March 2009, by DERRIK J
'LittleBigPlanet' wins big at video game awards 26 March 2009, By DERRIK J. LANG , AP Entertainment Writer "Fallout 3" lead writer Emil Pagliarulo during his acceptance speech. "To all the nerds growing up in South Boston, don't play hockey. Don't join Little League. Stay in your room, read your Lloyd Alexander and play 'Dungeons and Dragons.' It all works out in the end." Selected by a jury of game creators, the Game Developers Choice Awards honor the best games of the past year. The lively ninth annual ceremony was hosted by "Psychonauts " and "Brutal Legend" developer Tim Schafer. The show was capped off with the debut teaser trailer for "Call of Duty: Modern Warfare 2," the upcoming sequel to the best-selling game of 2007. Other winners at the ceremony at the Moscone Video game enthusiasts attend the Game Developers Convention Center were Ubisoft Montreal's "Prince Conference Wednesday, March 25, 2009, in San of Persia" for best visual art, Ready at Dawn Francisco. (AP Photo/Ben Margot) Studios' "God of War: Chains of Olympus" for best handheld game, EA Redwood Shores' "Dead Space" for best audio and 2D Boy's "World of Goo" for best downloadable game. (AP) -- "LittleBigPlanet" sacked the competition to win four trophies at the Game Developers Choice "Video Games Live" concert series co-founder Awards. Tommy Tallarico was awarded the ambassador trophy. Alex Rigopulos and Eran Egozy, co- Developed by Media Molecule, the cutsey founders of "Rock Band" developer Harmonix, PlayStation 3 adventure game which allows received the pioneer award. "Metal Gear Solid" players to create and share their own levels was creator Hideo Kojima was bestowed with the honored for best game design, debut, technology lifetime achievement award. -
Why Crowdfund? Motivations for Kickstarter Funding
Why Crowdfund? Motivations for Kickstarter Funding Author: William LaPorta Advisor: Dr. Michele Naples 13 May 2015 The College Of New Jersey Abstract This paper attempts to answer the question, "What makes entrepreneurs utilize crowdfunding?" To answer this question we analyze the level of Kickstarter funding per capita in each state as a function of various macroeconomic variables. We find that states with higher income, states with higher income inequality, states with a lower concentration of small firms, states with lower unemployment and high social media usage are more likely to have higher levels of Kickstarter funding. These results indicate that Kickstarter and other crowdfunding websites are utilized in more affluent and technologically savvy parts of the country, with high levels of business activity. LaPorta 1 Table of Contents INTRODUCTION ................................................................................................................................................... 2 LITERATURE REVIEW ...................................................................................................................................... 3 HOW KICKSTARTER WORKS ............................................................................................................................................. 3 ECONOMIC LITERATURE ON CROWDFUNDING ........................................................................................................... 4 BASIS OF RESEARCH AND DESIGN ................................................................................................................................. -
Community and Practice in Two Generations of Online Illicit Drugs Discussions
Community and practice in two generations of online illicit drugs discussions A thesis submitted to the University of Manchester for the degree of Doctor of Philosophy in the Faculty of Humanities. 2020 P. O. Enghoff School of Social Sciences, Department of Criminology and Criminal Justice Table of Contents Abstract .................................................................................................................. 5 Acknowledgements .............................................................................................. 8 Other acknowledgements .................................................................................... 9 The author .............................................................................................................. 9 Chapter 1. Introduction ..................................................................................... 10 1.1 Background ........................................................................................... 11 1.2 Summary of thesis contents ................................................................ 19 1.2.1 Literature review .......................................................................... 20 1.2.2 Research design ............................................................................. 24 1.2.3 Research papers ............................................................................ 28 1.2.4 Discussion ...................................................................................... 31 Chapter 2. Literature review ............................................................................ -
Depaul Animation Zine #1
Conditioner // Shane Beam D i e F l u c h t / / C a r t e r B o y c e 2 0 1 6 S t u d e n t A c a d e m y A w a r d B r o n z e M e d a l 243 South Wabash Avenue Chicago, IL 60604 #1 zine a z i n e e x p l o r i n g t h e A n i m a t i o n C u l t u r e a t D e P a u l U n i v e r s i t y in Chicago R a n k e d t h e # 1 0 A n i m a t i o n M F A P r o g r a m a n d # 1 4 A n i m a t i o n P r o g r a m i n t h e U . S . b y A n i m a t i o n C a r e e r R e v i e w i n 2 0 1 8 D e P a u l h a s 1 3 f u l l - t i m e A n i m a t i o n p r o f e s s o r s , o n e o f t h e l a r g e s t f u l l - t i m e A n i m a t i o n f a c u l t i e s i n t h e U S , w i t h e x p e r t i s e i n t r a d i t i o n a l c h a r a c t e r a n i m a t i o n , 3 D , s t o r y b o a r d i n g , g a m e a r t , s t o p m o t i o n , c h r a c t e r d e s i g n , e x p e r i m e n t a l , a n d m o t i o n g r a p h i c s . -
Ben There, Dan That! / Time Gentlemen, Please!
Ben There, Dan That! / Time Gentlemen, Please! Even though Sierra and LucasArts gave up on adventure games around the turn of the century, there are still those who hold on to the belief that the genre is very much alive. But without the continuation of games like Monkey Island, Space Quest and Simon the Sorcerer, what we have are, mostly, legions of humorless entries with depressingly dry CG backgrounds, plus the occasional cartoonish adventure that tries to be funny but fails spectacularly. Former adventure creators still make some great work, of course. Tim Schaefer, of Grim Fandango, spent a long time working on Psychonauts and Brütal Legend, both of which were hilarious despite not being adventure games, while Telltale, formed with some of the other LucasArts staff, comes close to the glory days of the genre. But it‟s not quite the same. So it was more or less out of nowhere that a tiny group of Brits called Zombie Cow Studios brought out two of the funniest adventures since... well, since ever, perhaps. Ben There, Dan That! and its sequel, Time Gentlemen Please!, are both low budget hits made with Adventure Game Studio and have a graphical style most consistent with elementary school notebook doodles, but succeed tremendously because they‟re so brilliantly written. One could call it “The British version of South Park!” and that wouldn‟t entirely be wrong, but that‟s a glib summation of it. While both creations have uber low-fi visuals, subversive plotting, and more than just a bit of toilet humor, Zombie Cow‟s games replace South Park's libertarian cynicism with a self aware affection for adventure games, LucasArts in particular. -
Clint Bajakian 361 Mountain View Avenue San Rafael, CA 94901 Tel: 415-225-4565 E-Mail: [email protected]
Clint Bajakian 361 Mountain View Avenue San Rafael, CA 94901 Tel: 415-225-4565 E-Mail: [email protected] • 23-year game industry music composer, manager, producer, with over 200 credits • Proven leader in music design, direction and production for top video games • Often recipient of awards, nominations and accolades for musical scores and soundtracks • Industry leader in development, management, methodology, quality and efficiency • Budgetary oversight of up to 20 million dollars annually • Solution oriented team player with honed client services and communication skills • Extensive experience and skillset in orchestral music production Professional Experience Sr. Music Manager, VP of Development, Pyramind Studios, Inc. 2013-present Responsible for composing musical scores, developing internal staff and production practices, and developing business Senior Manager of Music, Sony Computer Entertainment America LLC 2004-2013 Co-recruited and led 16-person music team in pioneering strategy, musical score design, production, resource allocation, budgeting and scheduling for Sony PlayStation video games • Responsible for portfolio of up to 30 titles annually with music budgets ranging from $100,000 to 1,000,000, including God of War, Uncharted, SOCOM and inFamous franchises • Provided creative and technical scoring direction working closely with director and fellow staff • Constant emphasis on creative and technical excellence, and industry benchmark quality Hired to Sony in 2004 at a time when the music department had been prompted to win more awards by senior management. Initially produced music for God of War, and it won an AIAS award for best music in 2005. Managed continually growing world-class music staff at Sony to consistently receive prestigious music awards and nominations every year since, including prized BAFTA and AIAS awards and nominations for best music. -
Nícolas Souza De Frias E Vasconcellos.Pdf
Pontifícia Universidade Católica de São Paulo NÍCOLAS SOUZA DE FRIAS E VASCONCELLOS O POINT-AND-CLICK ADVENTURE RESSURGE: UMA DISCUSSÃO ANALÍTICA SOBRE UM GÊNERO ADORMECIDO São Paulo 2020 Pontifícia Universidade Católica de São Paulo Nícolas Souza de Frias e Vasconcellos O POINT-AND-CLICK ADVENTURE RESSURGE: UMA DISCUSSÃO ANALÍTICA SOBRE UM GÊNERO ADORMECIDO Dissertação apresentada à Banca Examina- dora da Pontifícia Universidade Católica de São Paulo, como exigência para obtenção do título de MESTRE em Desenvolvimento de Jogos Digitais, área de concentração Engenharia de Software, redigida sob a orientação do Professor Doutor Hermes Renato Hildebrand. São Paulo 2020 Autorizo exclusivamente para fins acadêmicos e científicos, a reprodução parcial desta Tese de Mestrado por processos de fotocopiadoras ou eletrônicos. Assinatura _____________________________________ Data__________________________________________ E-mail_________________________________________ FICHA CATALOGRÁFICA Vasconcellos, Nícolas Souza de Frias e O POINT-AND-CLICK ADVENTURE RESSURGE: UMA DISCUSSÃO ANALÍTICA SOBRE UM GÊNERO ADORMECIDO. Registro: 2020 Orientador: Hermes Renato Hildebrand. Dissertação de Conclusão de Mestrado – Pontifícia Universidade Católica de São Paulo VASCONCELLOS, Nícolas Souza de Frias e. O POINT- AND-CLICK ADVENTURE RESSURGE: UMA DISCUSSÃO ANALÍTICA SOBRE O RETORNO DE UM GÊNERO ADORMECIDO. Dissertação. Pontifícia Universidade Católica de São Paulo. Mestrado em Desenvolvimento de Jogos Digitais, área de concentração Engenharia de Software, redigida -
Anomaly Warzone Earth Trophy Guide
Anomaly warzone earth trophy guide Continue Full list of each ps Now game Sammy Barker 7 days ago What's the full list of all PlayStation Now games? Below you will find a full lineup of each PS Now game available to subscribers covering both PS4 and PS3 software. Keep in mind that PlayStation 4 titles can be streamed or downloaded to your console, while PlayStation 3 titles can only be streamed. If you play on a PC, then you will have to stream both PS4 and PS3 software. You can find out more in our frequently asked questions for PlayStation Now. Sony is constantly changing the PlayStation Now lineup, so we'll try to keep this list up to date. While you're here, feel free to browse our guides for all the free PS Plus games in 2020 and the all-new PS4 game release date in 2020 as well. All PlayStation Now GamesABCDEFIJKLMNOP-RSTUVWXY' Boy and his Blob ABO Ace Luftwaffe Ace it: Game of Action Charades Henk Adventures Time: Pirates Enchirion Agatha Christie: ABC Murders Air Conflicts: Vietnam Air Conflicts: Vietnam Air Conflicts: Pacific Carriers Alchemical Jousts Alex Kidd's Miracle World Alien Fury Alien Spidy Alien Alien Protocol Altered Beast Adios Anarchy: Rush Hour Anna : Extended Edition of Anondyne Anomaly 2 Anomaly: Warzone Earth AO Tennis 2 Monkey Escape 2 Aqua Panic No Splash : Ode to Unborn Star Aragami Arc: Twilight Spirits Arcana Heart 3 Arkania: Full Tale of Armageddon Riders Assault Suit Leynos Assetto Corsa Asura Anger Atari Flashback Classics Volume 1 Atari Flashback Classics Volume 2 Atelier Ayesha: Alchemist Twilight Atelier -
Double Fine and EA Announce Super-Charged Soundtrack for Brütal Legend
Double Fine and EA Announce Super-Charged Soundtrack for Brütal Legend Metal's Biggest Artists Provide Soundtrack for the Ultimate Skull-Crushing, Demon-Slaying Adventure of the Fall REDWOOD CITY, Calif., Aug 10, 2009 (BUSINESS WIRE) -- Electronic Arts Inc. (NASDAQ:ERTS) and Double Fine Productions, Inc. today announced the complete soundtrack for Brütal Legend(TM), the face-melting action video game from Tim Schafer starring Jack Black as the roadie Eddie Riggs. Boasting an impressive list of over 100 fist-pumping tracks sure to make your blood boil, Brütal Legend puts metal's most celebrated rock Gods in the forefront of this unique 3rd person action experience. With a total of 75 killer bands showcased, including legends such as Black Sabbath, Judas Priest, Megadeth and Motörhead, Brütal Legend will unleash the inner headbanger in every gamer on October 13th in North America and on October 16th in Europe. Brütal Legend is an epic action game from visionary developer Tim Schafer. Jack Black stars as Eddie Riggs, a legendary roadie summoned to a world of Heavy Metal where mountains are made of amplifiers, killer spiders spin guitar strings and Rock Legends roam the landscape. As Eddie, crush skulls with a battle axe, ravage the road in a super-charged Hot Rod and unleash the power of Rock to reign down fire from the sky - all to save humanity and become a Brütal Legend. "This soundtrack took years to put together as we wanted to represent every genre of Metal, and also have the perfect music for every epic moment in the game," said Tim Schafer, President of Double Fine Productions.