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Holliday, Christopher. " Toying with Performance: Toy Story, Virtual
Holliday, Christopher. " Toying with Performance: Toy Story, Virtual Puppetry and Computer- Animated Film Acting." Toy Story: How Pixar Reinvented the Animated Feature. By Susan Smith, Noel Brown and Sam Summers. London: Bloomsbury Academic, 2017. 87–104. Bloomsbury Collections. Web. 1 Oct. 2021. <http://dx.doi.org/10.5040/9781501324949.ch-006>. Downloaded from Bloomsbury Collections, www.bloomsburycollections.com, 1 October 2021, 07:14 UTC. Copyright © Susan Smith, Sam Summers and Noel Brown 2018. You may share this work for non-commercial purposes only, provided you give attribution to the copyright holder and the publisher, and provide a link to the Creative Commons licence. 87 Chapter 6 T OYING WITH PERFORMANCE: TOY STORY , VIRTUAL PUPPETRY AND COMPUTER-A NIMATED FILM ACTING C h r i s t o p h e r H o l l i d a y In the early 1990s, during the emergence of the global fast food industry boom, the Walt Disney studio abruptly ended its successful alliance with restaurant chain McDonald’s – which, since 1982, had held the monopoly on Disney’s tie- in promotional merchandise – and instead announced a lucrative ten- fi lm licensing contract with rival outlet, Burger King. Under the terms of this agree- ment, the Florida- based restaurant would now hold exclusivity over Disney’s array of animated characters, and working alongside US toy manufacturers could license collectible toys as part of its meal packages based on characters from the studio’s animated features Beauty and the Beast (Gary Trousdale and Kirk Wise, 1991), Aladdin (Ron Clements and John Musker, 1992), Th e Lion King (Roger Allers and Rob Minkoff , 1994), Pocahontas (Mike Gabriel and Eric Goldberg, 1995) and Th e Hunchback of Notre Dame (Gary Trousdale and Kirk Wise, 1996).1 Produced by Pixar Animation Studio as its fi rst computer- animated feature fi lm but distributed by Disney, Toy Story (John Lasseter, 1995) was likewise subject to this new commercial deal and made commensu- rate with Hollywood’s increasingly synergistic relationship with the fast food market. -
Digital Surrealism: Visualizing Walt Disney Animation Studios
City University of New York (CUNY) CUNY Academic Works Publications and Research Queens College 2017 Digital Surrealism: Visualizing Walt Disney Animation Studios Kevin L. Ferguson CUNY Queens College How does access to this work benefit ou?y Let us know! More information about this work at: https://academicworks.cuny.edu/qc_pubs/205 Discover additional works at: https://academicworks.cuny.edu This work is made publicly available by the City University of New York (CUNY). Contact: [email protected] 1 Digital Surrealism: Visualizing Walt Disney Animation Studios Abstract There are a number of fruitful digital humanities approaches to cinema and media studies, but most of them only pursue traditional forms of scholarship by extracting a single variable from the audiovisual text that is already legible to scholars. Instead, cinema and media studies should pursue a mostly-ignored “digital-surrealism” that uses computer-based methods to transform film texts in radical ways not previously possible. This article describes one such method using the z-projection function of the scientific image analysis software ImageJ to sum film frames in order to create new composite images. Working with the fifty-four feature-length films from Walt Disney Animation Studios, I describe how this method allows for a unique understanding of a film corpus not otherwise available to cinema and media studies scholars. “Technique is the very being of all creation” — Roland Barthes “We dig up diamonds by the score, a thousand rubies, sometimes more, but we don't know what we dig them for” — The Seven Dwarfs There are quite a number of fruitful digital humanities approaches to cinema and media studies, which vary widely from aesthetic techniques of visualizing color and form in shots to data-driven metrics approaches analyzing editing patterns. -
Engaging, Enriching, and Inspiring Community
Engaging, Enriching, 2017 - 2018 and Inspiring Community ANNUAL REPORT MISSION Dear Friends, STATEMENT It’s been quite a year for SBIFF – filled with enormous SUCCESS and TRANSFORMATION! Our mission is to engage, enrich, Alongside our many successes has been immense tragedy. The natural and inspire people through the disasters that swept through our community made it some of the most power of film. We celebrate Board of Directors tumultuous times for us. the art of cinema and provide Lynda Weinman During this time, we realized that the 33rd SBIFF was needed more than impactful educational President ever. For each of the 11 days of the Festival, we gathered, reflected, and processed while leaning on one another for strength. This message experiences for our local, Jeffrey Barbakow continues to echo in the feedback we receive – the Festival was a Chairman national and lifeline that unified our fragmented community. We feel very honored to global communities. Linda Armstrong have played this critical role. This experience has crystallized our mission Vice President Treasurer to serve through the power of film. Mimi deGruy As you read this report, you’ll learn about our successes and the impact Vice President Education we make on a year-round basis. Renovating Lynda & Bruce’s Riviera Theatre has been a thrill. Since the grand re-opening on September 13, Susan Eng-Denbaars 2017, we’ve been screening incredible films, including the documentary Vice President Secretary RBG, Academy Award winner Call Me By Your Name, Palme d’Or winner Tammy Hughes The Square, and a 4K restoration of Belle de Jour. -
Film Guide April 2018
FILM GUIDE APRIL 2018 www.loftcinema.org BEST F(R)IENDS & THE DISASTER ARTIST W/ GREG SESTERO IN PERSON! LAWRENCE OF ARABIA PRESENTED IN 70MM • SUNDAY, APRIL 15 AT NOON! ENJOY BEER & WINE AT THE LOFT CINEMA! We also offer Fresco Pizza*, Tucson Tamale Factory Tamales, Burritos from Tumerico, Ethiopian Wraps from Cafe Desta and Sandwiches from the 4th Ave. Deli, along with organic popcorn, craft chocolate bars, vegan cookies and more! *Pizza served after 5pm daily. APRIL 2018 SPECIAL ENGAGEMENTS 4-23 JOURNALISM ON SCREEN 6 BEER OF THE MONTH: LOFT MEMBERSHIPS 8 FIRESTONE LAGER LOFT JR. 12 BY FIRESTONE WALKER BREWING CO. ESSENTIAL CINEMA 14 ONLY $3.50 ALL THROUGH APRIL! SCIENCE ON SCREEN 16 NATIONAL THEATRE LIVE 17 NEW AT THE LOFT CINEMA! MONTH-LONG SERIES 19-20 The Loft Cinema now offers Closed Captions and Audio LOFT STAFF SELECTS 21 Descriptions for films whenever they are available. Check our COMMUNITY RENTALS 23-24 website to see which films offer this technology. NEW FILMS 25-34 REEL READS SELECTION 32 FILM GUIDES ARE AVAILABLE AT: MONDO MONDAYS 35 • aLoft Hotel • Espresso Art • Revolutionary Grounds • Antigone Books • Fantasy Comics • Rincon Market CULT CLASSICS 36 • Aqua Vita • First American Title • Rocco’s Little Chicago • Art Institute of Tucson • Fresco Pizza • Rogue Theatre THE LOFT CINEMA • AZ Title Security • Fronimos • Santa Barbara Ice Cream 3233 E. Speedway Blvd. • Bentley’s • Heroes & Villains • Shot in the Dark Café Tucson, AZ 85716 • Black Crown Coffee • Hotel Congress • Southern AZ AIDS • Bookman’s • How Sweet It Was -
A Totally Awesome Study of Animated Disney Films and the Development of American Values
California State University, Monterey Bay Digital Commons @ CSUMB Capstone Projects and Master's Theses 2012 Almost there : a totally awesome study of animated Disney films and the development of American values Allyson Scott California State University, Monterey Bay Follow this and additional works at: https://digitalcommons.csumb.edu/caps_thes Recommended Citation Scott, Allyson, "Almost there : a totally awesome study of animated Disney films and the development of American values" (2012). Capstone Projects and Master's Theses. 391. https://digitalcommons.csumb.edu/caps_thes/391 This Capstone Project is brought to you for free and open access by Digital Commons @ CSUMB. It has been accepted for inclusion in Capstone Projects and Master's Theses by an authorized administrator of Digital Commons @ CSUMB. Unless otherwise indicated, this project was conducted as practicum not subject to IRB review but conducted in keeping with applicable regulatory guidance for training purposes. For more information, please contact [email protected]. Social and Behavioral Sciences Department Senior Capstone California State University, Monterey Bay Almost There: A Totally Awesome Study of Animated Disney Films and the Development of American Values Dr. Rebecca Bales, Capstone Advisor Dr. Gerald Shenk, Capstone Instructor Allyson Scott Spring 2012 Acknowledgments This senior capstone has been a year of research, writing, and rewriting. I would first like to thank Dr. Gerald Shenk for agreeing that my topic could be more than an excuse to watch movies for homework. Dr. Rebecca Bales has been a source of guidance and reassurance since I declared myself an SBS major. Both have been instrumental to the completion of this project, and I truly appreciate their humor, support, and advice. -
1 Expressive Utterance on Trolls Movie Skripsi
EXPRESSIVE UTTERANCE ON TROLLS MOVIE SKRIPSI Submitted in Partial Fulfillment of the Requirements For the Degree of Sarjana Pendidikan (S.Pd) Study Program of English Department By ROSA YUWANDA NPM. 1402050104 FACULTY OF TEACHERS TRAINING AND EDUCATION UNIVERSITY OF MUHAMMADIYAH SUMATERA UTARA MEDAN 2018 1 ABSTRACT Yuwanda, Rosa. 1402050104. Expressive Utterance on Trolls Movie. Skripsi. English Education Program of Faculty of Teacher Training and Education, University of Muhammadi yah Sumatera Utara. Medan. 2018. This study deals with the study of Expressive Utterance on Trolls Movie. The objestives of this study were to find out types expressive utterances used in Trolls movie. To reveal the use of expressive utterance in Trolls movie. To figure out the reason of the use type of expressive utterance dominantly in Trolls movie. Descriptive qualitative method was used in this study. Source of data was obtained from the script of Trolls movie. In collecting the data, the researcher Downloading the script of Trolls movie from internet, Watching Trolls movie, Reading and observing the dialogue from the script of Trolls movie, Identifying the sentences to find out types expressive utterances used in Trolls movie. The data were analyzed in some steps, Classifying the sentences of expressive utterances into its types, Finding out the use of expressive utterances that used by the characters of Trolls movie, Finding out the reason type of expressive utterance which dominantly used in Trolls movie. The finding showed the occurrences seven from nine types of expressive utterances on Trolls movie, they were 5 utterances of apologizing or 8.63%, 6 utterances of thanking or 10.34%, 26 utterances of deploring/censoring or 44.83%, 7 utterances of lamenting or 12.07%, 3 utterances of welcoming or 5.17%, 2 utterances of forgiving or 3.45%,9 utterances of boasting or 15.51%. -
MARCHÉ DU FILM 2011 FOCUS World Film Market Trends Tendances Du Marché Mondial Du fi Lm
MARCHÉ DU FILM 2011 FOCUS World Film Market Trends Tendances du marché mondial du fi lm FOCUS-COVER-FINAL.indd 1 13/04/11 19:30 focus 2011 World Film Market Trends Tendances du marché mondial du film focus_2011.indd 1 26/04/11 19:11 Pages Pub int Focus 2010:Pub Focus 29/04/10 10:54 Page 1 Lay-out: Acom*Europe | © 2011, Marché du Film | Printed: Global Rouge, Les Deux-Ponts Imprimé sur papier labélisé issu de forêts gérées durablement. Printed on paper from sustainably managed forests. focus_2011.indd 2 26/04/11 19:11 Editorial We now find ourselves in an era where all chan- À l’heure où toute la filière cinématographique nels of cinematography are undergoing a transfor- poursuit sa mutation, où la VoD se positionne mation: VoD has become a realistic medium, the comme un écran crédible, où le passage au tout switch to all-digital is simply a matter of time and numérique n’est plus qu’une question de calen- 3D is becoming more and more ubiquitous. As drier, où la 3D commence à se banaliser, il est such, it is more crucial than ever for us, as profes- plus que jamais nécessaire, pour les profession- sionals, to identify major industry tendencies. nels que nous sommes, d’appréhender les grands I hope that Focus, now in its 14th year, will indicateurs du secteur. serve as an indispensable tool for you in analyzing Je souhaite que Focus, qui fête son 14e anni- and anticipating the challenges of tomorrow. versaire, vous apporte les clefs indispensables pour analyser et anticiper les enjeux de demain. -
Toy Story: How Pixar Reinvented the Animated Feature
Brown, Noel. " An Interview with Steve Segal." Toy Story: How Pixar Reinvented the Animated Feature. By Susan Smith, Noel Brown and Sam Summers. London: Bloomsbury Academic, 2017. 197–214. Bloomsbury Collections. Web. 2 Oct. 2021. <http:// dx.doi.org/10.5040/9781501324949.ch-013>. Downloaded from Bloomsbury Collections, www.bloomsburycollections.com, 2 October 2021, 03:24 UTC. Copyright © Susan Smith, Sam Summers and Noel Brown 2018. You may share this work for non-commercial purposes only, provided you give attribution to the copyright holder and the publisher, and provide a link to the Creative Commons licence. 1 97 Chapter 13 A N INTERVIEW WITH STEVE SEGAL N o e l B r o w n Production histories of Toy Story tend to focus on ‘big names’ such as John Lasseter and Pete Docter. In this book, we also want to convey a sense of the animator’s place in the making of the fi lm and their perspective on what hap- pened, along with their professional journey leading up to that point. Steve Segal was born in Richmond, Virginia, in 1949. He made his fi rst animated fi lms as a high school student before studying Art at Virginia Commonwealth University, where he continued to produce award- winning, independent ani- mated shorts. Aft er graduating, Segal opened a traditional animation studio in Richmond, making commercials and educational fi lms for ten years. Aft er completing the cult animated fi lm Futuropolis (1984), which he co- directed with Phil Trumbo, Segal moved to Hollywood and became interested in com- puter animation. -
Design Challenge Panel
Hi guys! My name is Anna Kipnis and I work as a Senior Gameplay Programmer at Double Fine Productions. Psychonauts Brutal Legend The Cave Once Upon a Monster Costume Quest Broken Age Just a quick introduction. I’ve worked at Double Fine for 13 years now, on Psychonauts, Brütal Legend, Costume Quest, Once Upon a Monster, The Cave, Broken Age, Amnesia Fortnight Prototype I also designed a prototype for a narrative simulation game, Dear Leader. Headlander Rhombus of Ruin and now I’m working on Headlander and Psychonauts: Rhombus of Ruin. À trente ans, un homme devrait se tenir en main, savoir le compte exact de ses défauts et de ses qualités, connaître sa limite, prévoir sa défaillance - être ce qu'il est. -Albert Camus, Carnets II (janvier 1942 - mars 1951) On the subject of 30 The very first thing I thought of when I heard the theme (30 years) was this quote by Albert Camus At 30 a man should know himself like the palm of his hand, know the exact number of his defects and qualities, know how far he can go, foretell his failures - be what he is. And, above all, accept these things. -Albert Camus, (Notebooks II, Jan 1942 - Mar 1951) On the subject of 30 Here it is in English (read). This is something that I thought a lot about in my 20s, nearing that notorious milestone. And to be honest, I’m not sure that I quite succeeded in answering these questions for myself, which is why the idea of basing a game on this quote is so appealing to me. -
Forming II Online
3jJgF (Read ebook) Forming II Online [3jJgF.ebook] Forming II Pdf Free From Nobrow Press ePub | *DOC | audiobook | ebooks | Download PDF Download Now Free Download Here Download eBook #693501 in Books 2014-07-22Original language:EnglishPDF # 1 12.13 x .67 x 9.19l, .0 #File Name: 1907704760128 pages | File size: 48.Mb From Nobrow Press : Forming II before purchasing it in order to gage whether or not it would be worth my time, and all praised Forming II: 5 of 5 people found the following review helpful. Forming the best story ever told!By zack knickThis sequel is sooo good. Forming is just about the funniest, trippiest and entertaining graphic novel I have ever read and I have almost every good adult GN on the planet. It hurt me bad when I reached the end. I literally can not wait for the next book. Thank you Mr. Moynihan! BUY THIS BOOK NOW!3 of 3 people found the following review helpful. guess what it's really good that's why i gave it 5 starsBy Godzukii read Forming I like two years ago and i was like "dang i can't wait for the second one! i estimate that it will be really, really awesome." and i just read Forming II and it was exactly as good as i thought. not worse, not better. i was spot on manif you're looking at the cover and you're like "that looks killer" go ahead and buy it. im telling you. it is killer.2 of 2 people found the following review helpful. -
'Littlebigplanet' Wins Big at Video Game Awards 26 March 2009, by DERRIK J
'LittleBigPlanet' wins big at video game awards 26 March 2009, By DERRIK J. LANG , AP Entertainment Writer "Fallout 3" lead writer Emil Pagliarulo during his acceptance speech. "To all the nerds growing up in South Boston, don't play hockey. Don't join Little League. Stay in your room, read your Lloyd Alexander and play 'Dungeons and Dragons.' It all works out in the end." Selected by a jury of game creators, the Game Developers Choice Awards honor the best games of the past year. The lively ninth annual ceremony was hosted by "Psychonauts " and "Brutal Legend" developer Tim Schafer. The show was capped off with the debut teaser trailer for "Call of Duty: Modern Warfare 2," the upcoming sequel to the best-selling game of 2007. Other winners at the ceremony at the Moscone Video game enthusiasts attend the Game Developers Convention Center were Ubisoft Montreal's "Prince Conference Wednesday, March 25, 2009, in San of Persia" for best visual art, Ready at Dawn Francisco. (AP Photo/Ben Margot) Studios' "God of War: Chains of Olympus" for best handheld game, EA Redwood Shores' "Dead Space" for best audio and 2D Boy's "World of Goo" for best downloadable game. (AP) -- "LittleBigPlanet" sacked the competition to win four trophies at the Game Developers Choice "Video Games Live" concert series co-founder Awards. Tommy Tallarico was awarded the ambassador trophy. Alex Rigopulos and Eran Egozy, co- Developed by Media Molecule, the cutsey founders of "Rock Band" developer Harmonix, PlayStation 3 adventure game which allows received the pioneer award. "Metal Gear Solid" players to create and share their own levels was creator Hideo Kojima was bestowed with the honored for best game design, debut, technology lifetime achievement award. -
Contenido Estrenos Mexicanos
Contenido estrenos mexicanos ............................................................................120 programas especiales mexicanos .................................. 122 Foro de los Pueblos Indígenas 2019 .......................................... 122 Programa Exilio Español ....................................................................... 123 introducción ...........................................................................................................4 Programa Luis Buñuel ............................................................................. 128 Presentación ............................................................................................................... 5 El Día Después ................................................................................................ 132 ¡Bienvenidos a Morelia! ................................................................................... 7 Feratum Film Festival .............................................................................. 134 Mensaje de la Secretaría de Cultura ....................................................8 ......... 10 Mensaje del Instituto Mexicano de Cinematografía funciones especiales mexicanas .......................................137 17° Festival Internacional de Cine de Morelia ............................11 programas especiales internacionales................148 ...........................................................................................................................12 jurados Programa Agnès Varda ...........................................................................148