Calling C and Fortran Programs from MATLAB
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Stackable Lcc/Lcd Oven Instruction Manual
C-195 P/N 156452 REVISION W 12/2007 STACKABLE LCC/LCD OVEN INSTRUCTION MANUAL Model Atmosphere Volts Amps Hz Heater Phase Watts LCC/D1-16-3 Air 240 14.8 50/60 3,000 1 LCC/D1-16N-3 Nitrogen 240 14.0 50/60 3,000 1 LCC/D1-51-3 Air 240 27.7 50/60 6,000 1 LCC/D1-51N-3 Nitrogen 240 27.7 50/60 6,000 1 Model numbers may include a “V” for silicone free construction. Model numbers may begin with the designation LL *1-*, indicating Models without HEPA filter. Prepared by: Despatch Industries 8860 207 th St. West Lakeville, MN 55044 Customer Service 800-473-7373 NOTICE Users of this equipment must comply with operating procedures and training of operation personnel as required by the Occupational Safety and Health Act (OSHA) of 1970, Section 6 and relevant safety standards, as well as other safety rules and regulations of state and local governments. Refer to the relevant safety standards in OSHA and National Fire Protection Association (NFPA), section 86 of 1990. CAUTION Setup and maintenance of the equipment should be performed by qualified personnel who are experienced in handling all facets of this type of system. Improper setup and operation of this equipment could cause an explosion that may result in equipment damage, personal injury or possible death. Dear Customer, Thank you for choosing Despatch Industries. We appreciate the opportunity to work with you and to meet your heat processing needs. We believe that you have selected the finest equipment available in the heat processing industry. -
The Lcc 4.X Code-Generation Interface
The lcc 4.x Code-Generation Interface Christopher W. Fraser and David R. Hanson Microsoft Research [email protected] [email protected] July 2001 Technical Report MSR-TR-2001-64 Abstract Lcc is a widely used compiler for Standard C described in A Retargetable C Compiler: Design and Implementation. This report details the lcc 4.x code- generation interface, which defines the interaction between the target- independent front end and the target-dependent back ends. This interface differs from the interface described in Chap. 5 of A Retargetable C Com- piler. Additional infomation about lcc is available at http://www.cs.princ- eton.edu/software/lcc/. Microsoft Research Microsoft Corporation One Microsoft Way Redmond, WA 98052 http://www.research.microsoft.com/ The lcc 4.x Code-Generation Interface 1. Introduction Lcc is a widely used compiler for Standard C described in A Retargetable C Compiler [1]. Version 4.x is the current release of lcc, and it uses a different code-generation interface than the inter- face described in Chap. 5 of Reference 1. This report details the 4.x interface. Lcc distributions are available at http://www.cs.princeton.edu/software/lcc/ along with installation instruc- tions [2]. The code generation interface specifies the interaction between lcc’s target-independent front end and target-dependent back ends. The interface consists of a few shared data structures, a 33-operator language, which encodes the executable code from a source program in directed acyclic graphs, or dags, and 18 functions, that manipulate or modify dags and other shared data structures. On most targets, implementations of many of these functions are very simple. -
C Programming Language Review
C Programming Language Review Embedded Systems 1 C: A High-Level Language Gives symbolic names to values – don’t need to know which register or memory location Provides abstraction of underlying hardware – operations do not depend on instruction set – example: can write “a = b * c”, even if CPU doesn’t have a multiply instruction Provides expressiveness – use meaningful symbols that convey meaning – simple expressions for common control patterns (if-then-else) Enhances code readability Safeguards against bugs – can enforce rules or conditions at compile-time or run-time Embedded Systems 2 A C Code “Project” • You will use an “Integrated Development Environment” (IDE) to develop, compile, load, and debug your code. • Your entire code package is called a project. Often you create several files to spilt the functionality: – Several C files – Several include (.h) files – Maybe some assembly language (.a30) files – Maybe some assembly language include (.inc) files • A lab, like “Lab7”, will be your project. You may have three .c, three .h, one .a30, and one .inc files. • More will be discussed in a later set of notes. Embedded Systems 3 Compiling a C Program C Source and Entire mechanism is usually called Header Files the “compiler” Preprocessor – macro substitution C Preprocessor – conditional compilation – “source-level” transformations • output is still C Compiler Source Code Compiler Analysis – generates object file Symbol Table Target Code • machine instructions Synthesis Linker – combine object files Library (including libraries) Linker into executable image Object Files Executable Image Embedded Systems 4 Compiler Source Code Analysis – “front end” – parses programs to identify its pieces • variables, expressions, statements, functions, etc. -
Section “Common Predefined Macros” in the C Preprocessor
The C Preprocessor For gcc version 12.0.0 (pre-release) (GCC) Richard M. Stallman, Zachary Weinberg Copyright c 1987-2021 Free Software Foundation, Inc. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation. A copy of the license is included in the section entitled \GNU Free Documentation License". This manual contains no Invariant Sections. The Front-Cover Texts are (a) (see below), and the Back-Cover Texts are (b) (see below). (a) The FSF's Front-Cover Text is: A GNU Manual (b) The FSF's Back-Cover Text is: You have freedom to copy and modify this GNU Manual, like GNU software. Copies published by the Free Software Foundation raise funds for GNU development. i Table of Contents 1 Overview :::::::::::::::::::::::::::::::::::::::: 1 1.1 Character sets:::::::::::::::::::::::::::::::::::::::::::::::::: 1 1.2 Initial processing ::::::::::::::::::::::::::::::::::::::::::::::: 2 1.3 Tokenization ::::::::::::::::::::::::::::::::::::::::::::::::::: 4 1.4 The preprocessing language :::::::::::::::::::::::::::::::::::: 6 2 Header Files::::::::::::::::::::::::::::::::::::: 7 2.1 Include Syntax ::::::::::::::::::::::::::::::::::::::::::::::::: 7 2.2 Include Operation :::::::::::::::::::::::::::::::::::::::::::::: 8 2.3 Search Path :::::::::::::::::::::::::::::::::::::::::::::::::::: 9 2.4 Once-Only Headers::::::::::::::::::::::::::::::::::::::::::::: 9 2.5 Alternatives to Wrapper #ifndef :::::::::::::::::::::::::::::: -
SIPB's IAP Programming in C
SIPB’s IAP Programming in C C was developed at AT&T Bell Labs between 1971 and 1973, by Dennis Ritchie. It was derived from an experimental language called B, which itself was a stripped-down version of BCPL. All of these are derivatives of the ALGOL family of languages, dating from the 1950s. This work was done on a PDP-11, a machine with a 16 bit address bus. While a PDP-11 should be able to address up to 64K of memory, these machines only had 24K. The C compiler was written in C, and was able to compile itself on these machines, running under the nascent Unix operating system. #include <stdio.h> main() The classic { printf("hello, world\n"); } /* * %% - a percent sign * %s - a string * %d - 32-bit integer, base 10 * %lld - 64-bit integer, base 10 * %x - 32-bit integer, base 16 * %llx - 64-bit integer, base 16 * %f, %e, %g - double precision * floating point number */ /* * the following should produce: A word on printf() * * printf() test: * string: 'string test' * number: 22 * float: 18.19 */ printf("printf() test:\n" " string: '%s'\n" " number: %d\n" " float: %g\n", "string test", 22, 18.19); Language Structure char i_8; There are five different /* -128 to 127 */ kinds of integer: unsigned char ui_8; /* 0 to 255 */ - char short i_16; - short /* -32768 to 32767 */ unsigned short ui_16; - int /* 0 to 65536 */ int i_32; - long /* -2147483648 to 2147483647 */ unsigned int ui_32; - long long /* 0 to 4294967295U */ long i_arch; unsigned ui_arch; Each of these can be /* architecture either: * dependent */ long long i64; - signed (the default) -
Release 0.11 Todd Gamblin
Spack Documentation Release 0.11 Todd Gamblin Feb 07, 2018 Basics 1 Feature Overview 3 1.1 Simple package installation.......................................3 1.2 Custom versions & configurations....................................3 1.3 Customize dependencies.........................................4 1.4 Non-destructive installs.........................................4 1.5 Packages can peacefully coexist.....................................4 1.6 Creating packages is easy........................................4 2 Getting Started 7 2.1 Prerequisites...............................................7 2.2 Installation................................................7 2.3 Compiler configuration..........................................9 2.4 Vendor-Specific Compiler Configuration................................ 13 2.5 System Packages............................................. 16 2.6 Utilities Configuration.......................................... 18 2.7 GPG Signing............................................... 20 2.8 Spack on Cray.............................................. 21 3 Basic Usage 25 3.1 Listing available packages........................................ 25 3.2 Installing and uninstalling........................................ 42 3.3 Seeing installed packages........................................ 44 3.4 Specs & dependencies.......................................... 46 3.5 Virtual dependencies........................................... 50 3.6 Extensions & Python support...................................... 53 3.7 Filesystem requirements........................................ -
Tinyos Programming Philip Levis and David Gay Frontmatter More Information
Cambridge University Press 978-0-521-89606-1 - TinyOS Programming Philip Levis and David Gay Frontmatter More information TinyOS Programming Do you need to know how to write systems, services, and applications using the TinyOS operating system? Learn how to write nesC code and efficient applications with this indispensable guide to TinyOS programming. Detailed examples show you how to write TinyOS code in full, from basic applications right up to new low-level systems and high-performance applications. Two leading figures in the development of TinyOS also explain the reasons behind many of the design decisions made and explain for the first time how nesC relates to and differs from other C dialects. Handy features such as a library of software design patterns, programming hints and tips, end-of-chapter exercises, and an appendix summarizing the basic application-level TinyOS APIs make this the ultimate guide to TinyOS for embedded systems programmers, developers, designers, and graduate students. Philip Levis is Assistant Professor of Computer Science and Electrical Engineering at Stanford University. A Fellow of the Microsoft Research Faculty, he is also Chair of the TinyOS Core Working Group and a Member of the TinyOS Network Protocol (net2), Simulation (sim), and Documentation (doc) Working Groups. David Gay joined Intel Research in Berkeley in 2001, where he has been a designer and the principal implementer of the nesC language, the C dialect used to implement the TinyOS sensor network operating system, and its applications. He has a diploma in Computer Science from the Swiss Federal Institute of Technology in Lausanne and a Ph.D. -
A Type-Checking Preprocessor for Cilk 2, a Multithreaded C Language
A Typechecking Prepro cessor for Cilk a Multithreaded C Language by Rob ert C Miller Submitted to the Department of Electrical Engineering and Computer Science in partial fulllment of the requirements for the degrees of Bachelor of Science in Computer Science and Engineering and Master of Engineering in Electrical Engineering and Computer Science at the Massachusetts Institute of Technology May Copyright Massachusetts Institute of Technology All rights reserved Author ::::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::: Department of Electrical Engineering and Computer Science May Certied by ::::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::: Charles E Leiserson Thesis Sup ervisor Accepted by ::::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::: F R Morgenthaler Chairman Department Committee on Graduate Theses A Typechecking Prepro cessor for Cilk a Multithreaded C Language by Rob ert C Miller Submitted to the Department of Electrical Engineering and Computer Science on May in partial fulllment of the requirements for the degrees of Bachelor of Science in Computer Science and Engineering and Master of Engineering in Electrical Engineering and Computer Science Abstract This thesis describ es the typechecking optimizing translator that translates Cilk a C ex tension language for multithreaded parallel programming into C The CilktoC translator is based on CtoC a to ol I developed that parses type checks analyzes and regenerates a C program With a translator based on CtoC -
Nesc 1.2 Language Reference Manual
nesC 1.2 Language Reference Manual David Gay, Philip Levis, David Culler, Eric Brewer August 2005 1 Introduction nesC is an extension to C [3] designed to embody the structuring concepts and execution model of TinyOS [2]. TinyOS is an event-driven operating system designed for sensor network nodes that have very limited resources (e.g., 8K bytes of program memory, 512 bytes of RAM). TinyOS has been reimplemented in nesC. This manual describes v1.2 of nesC, changes from v1.0 and v1.1 are summarised in Section 2. The basic concepts behind nesC are: • Separation of construction and composition: programs are built out of components, which are assembled (“wired”) to form whole programs. Components define two scopes, one for their specification (containing the names of their interfaces) and one for their implementation. Components have internal concurrency in the form of tasks. Threads of control may pass into a component through its interfaces. These threads are rooted either in a task or a hardware interrupt. • Specification of component behaviour in terms of set of interfaces. Interfaces may be provided or used by the component. The provided interfaces are intended to represent the functionality that the component provides to its user, the used interfaces represent the functionality the component needs to perform its job. • Interfaces are bidirectional: they specify a set of functions to be implemented by the inter- face’s provider (commands) and a set to be implemented by the interface’s user (events). This allows a single interface to represent a complex interaction between components (e.g., registration of interest in some event, followed by a callback when that event happens). -
Linux Assembly HOWTO Linux Assembly HOWTO
Linux Assembly HOWTO Linux Assembly HOWTO Table of Contents Linux Assembly HOWTO..................................................................................................................................1 Konstantin Boldyshev and François−René Rideau................................................................................1 1.INTRODUCTION................................................................................................................................1 2.DO YOU NEED ASSEMBLY?...........................................................................................................1 3.ASSEMBLERS.....................................................................................................................................1 4.METAPROGRAMMING/MACROPROCESSING............................................................................2 5.CALLING CONVENTIONS................................................................................................................2 6.QUICK START....................................................................................................................................2 7.RESOURCES.......................................................................................................................................2 1. INTRODUCTION...............................................................................................................................2 1.1 Legal Blurb........................................................................................................................................2 -
C Programming
C PROGRAMMING 6996 Columbia Gateway Drive Suite 100 Columbia, MD 21046 Tel: 443-692-6600 http://www.umbctraining.com C PROGRAMMING Course # TCPRG3000 Rev. 10/14/2016 ©2016 UMBC Training Centers 1 C PROGRAMMING This Page Intentionally Left Blank ©2016 UMBC Training Centers 2 C PROGRAMMING Course Objectives ● At the conclusion of this course, students will be able to: ⏵ Write non-trivial C programs. ⏵ Use data types appropriate to specific programming problems. ⏵ Utilize the modular features of the C languages. ⏵ Demonstrate efficiency and readability. ⏵ Use the various control flow constructs. ⏵ Create and traverse arrays. ⏵ Utilize pointers to efficiently solve problems. ⏵ Create and use structures to implement new data types. ⏵ Use functions from the C runtime library. ©2016 UMBC Training Centers 3 C PROGRAMMING This Page Intentionally Left Blank ©2016 UMBC Training Centers 4 C PROGRAMMING Table of Contents Chapter 1: Getting Started..............................................................................................9 What is C?..................................................................................................................10 Sample Program.........................................................................................................11 Components of a C Program......................................................................................13 Data Types.................................................................................................................14 Variables.....................................................................................................................16 -
Intro to C Programming 1
Introduction to C via Examples Last update: Cristinel Ababei, January 2012 1. Objective The objective of this material is to introduce you to several programs in C and discuss how to compile, link, and execute on Windows or Linux. The first example is the simplest hello world example. The second example is designed to expose you to as many C concepts as possible within the simplest program. It assumes no prior knowledge of C. However, you must allocate significant time to read suggested materials, but especially work on as many examples as possible. 2. Working on Windows: Example 1 To get started with learning C, I recommend using a simple and general/generic IDE with a freeC/C++ compiler. For example, Dev-C++ is a nice compiler system for windows. Download and install it on your own computer from here: http://www.bloodshed.net/devcpp.html In my case, I installed it in M:\Dev-Cpp, where I created a new directory M:\Dev-Cpp\cristinel to store all projects I will work on. Inside this new directory, I created yet one more M:\Dev- Cpp\cristinel\project1, where I’ll store the files for the first program, which is simply the famous “hello world” program. We’ll create a new project directory for each new program; this way we keep thing nicely organized in individual directories. We create a program by creating a new project in Dev-C++. So, start Dev-C++ and create a new project. In the dialog window, select “Console Application” as the type of project and name it hello.