Guard Placement for Efficient Point-In-Polygon Proofs
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Studies on Kernels of Simple Polygons
UNLV Theses, Dissertations, Professional Papers, and Capstones 5-1-2020 Studies on Kernels of Simple Polygons Jason Mark Follow this and additional works at: https://digitalscholarship.unlv.edu/thesesdissertations Part of the Computer Sciences Commons Repository Citation Mark, Jason, "Studies on Kernels of Simple Polygons" (2020). UNLV Theses, Dissertations, Professional Papers, and Capstones. 3923. http://dx.doi.org/10.34917/19412121 This Thesis is protected by copyright and/or related rights. It has been brought to you by Digital Scholarship@UNLV with permission from the rights-holder(s). You are free to use this Thesis in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s) directly, unless additional rights are indicated by a Creative Commons license in the record and/ or on the work itself. This Thesis has been accepted for inclusion in UNLV Theses, Dissertations, Professional Papers, and Capstones by an authorized administrator of Digital Scholarship@UNLV. For more information, please contact [email protected]. STUDIES ON KERNELS OF SIMPLE POLYGONS By Jason A. Mark Bachelor of Science - Computer Science University of Nevada, Las Vegas 2004 A thesis submitted in partial fulfillment of the requirements for the Master of Science - Computer Science Department of Computer Science Howard R. Hughes College of Engineering The Graduate College University of Nevada, Las Vegas May 2020 © Jason A. Mark, 2020 All Rights Reserved Thesis Approval The Graduate College The University of Nevada, Las Vegas April 2, 2020 This thesis prepared by Jason A. -
Optimal Geometric Partitions, Covers and K-Centers
Optimal Geometric Partitions, Covers and K-Centers MUGUREL IONU Ţ ANDREICA, ELIANA-DINA TÎR ŞA Politehnica University of Bucharest Splaiul Independentei 313, sector 6, Bucharest ROMANIA {mugurel.andreica,eliana.tirsa}@cs.pub.ro https://mail.cs.pub.ro/~mugurel.andreica/ CRISTINA TEODORA ANDREICA, ROMULUS ANDREICA Commercial Academy Satu Mare Mihai Eminescu 5, Satu Mare ROMANIA [email protected] http://www.academiacomerciala.ro MIHAI ARISTOTEL UNGUREANU Romanian-American University Bd. Expozitiei 1B, sector 1, Bucharest ROMANIA [email protected] http://www.rau.ro Abstract: - In this paper we present some new, practical, geometric optimization techniques for computing polygon partitions, 1D and 2D point, interval, square and rectangle covers, as well as 1D and 2D interval and rectangle K-centers. All the techniques we present have immediate applications to several cost optimization and facility location problems which are quite common in practice. The main technique employed is dynamic programming, but we also make use of efficient data structures and fast greedy algorithms. Key-Words: - polygon partition, point cover, interval cover, rectangle cover, interval K-center, dynamic programming. 1 Introduction In this paper we present some geometric optimization techniques for computing polygon partitions, interval and rectangle K-centers and 1D and 2D point, interval, square and rectangle covers. The techniques have immediate applications to several cost optimization and facility location problems which appear quite often in practical settings. The main technique we use is dynamic programming, together with efficient data structures. For some problems, we also make use of binary search and greedy algorithms. For most of the problems we will only show how to compute the best value of the optimization function; the actual solution will be easy to compute using some auxiliary information. -
The Graphics Gems Series a Collection of Practical Techniques for the Computer Graphics Programmer
GRAPHICS GEMS IV This is a volume in The Graphics Gems Series A Collection of Practical Techniques for the Computer Graphics Programmer Series Editor Andrew Glassner Xerox Palo Alto Research Center Palo Alto, California GRAPHICS GEMS IV Edited by Paul S. Heckbert Computer Science Department Carnegie Mellon University Pittsburgh, Pennsylvania AP PROFESSIONAL Boston San Diego New York London Sydney Tokyo Toronto This book is printed on acid-free paper © Copyright © 1994 by Academic Press, Inc. All rights reserved No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. AP PROFESSIONAL 955 Massachusetts Avenue, Cambridge, MA 02139 An imprint of ACADEMIC PRESS, INC. A Division of HARCOURT BRACE & COMPANY United Kingdom Edition published by ACADEMIC PRESS LIMITED 24-28 Oval Road, London NW1 7DX Library of Congress Cataloging-in-Publication Data Graphics gems IV / edited by Paul S. Heckbert. p. cm. - (The Graphics gems series) Includes bibliographical references and index. ISBN 0-12-336156-7 (with Macintosh disk). —ISBN 0-12-336155-9 (with IBM disk) 1. Computer graphics. I. Heckbert, Paul S., 1958— II. Title: Graphics gems 4. III. Title: Graphics gems four. IV. Series. T385.G6974 1994 006.6'6-dc20 93-46995 CIP Printed in the United States of America 94 95 96 97 MV 9 8 7 6 5 4 3 2 1 Contents Author Index ix Foreword by Andrew Glassner xi Preface xv About the Cover xvii I. Polygons and Polyhedra 1 1.1. -
Simple Polygons Scribe: Michael Goldwasser
CS268: Geometric Algorithms Handout #5 Design and Analysis Original Handout #15 Stanford University Tuesday, 25 February 1992 Original Lecture #6: 28 January 1991 Topics: Triangulating Simple Polygons Scribe: Michael Goldwasser Algorithms for triangulating polygons are important tools throughout computa- tional geometry. Many problems involving polygons are simplified by partitioning the complex polygon into triangles, and then working with the individual triangles. The applications of such algorithms are well documented in papers involving visibility, motion planning, and computer graphics. The following notes give an introduction to triangulations and many related definitions and basic lemmas. Most of the definitions are based on a simple polygon, P, containing n edges, and hence n vertices. However, many of the definitions and results can be extended to a general arrangement of n line segments. 1 Diagonals Definition 1. Given a simple polygon, P, a diagonal is a line segment between two non-adjacent vertices that lies entirely within the interior of the polygon. Lemma 2. Every simple polygon with jPj > 3 contains a diagonal. Proof: Consider some vertex v. If v has a diagonal, it’s party time. If not then the only vertices visible from v are its neighbors. Therefore v must see some single edge beyond its neighbors that entirely spans the sector of visibility, and therefore v must be a convex vertex. Now consider the two neighbors of v. Since jPj > 3, these cannot be neighbors of each other, however they must be visible from each other because of the above situation, and thus the segment connecting them is indeed a diagonal. -
Point-In-Polygon Tests by Determining Grid Center Points in Advance
Point-in-Polygon Tests by Determining Grid Center Points in Advance Jing Li* and Wencheng Wang† *State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences, Beijing, China E-mail: [email protected] Tel: +86-010-62661655 † State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences, Beijing, China E-mail: [email protected] Tel: +86-010-62661611 Abstract—This paper presents a new method for point-in- against the same polygon. For example, both the methods polygon tests via uniform grids. It consists of two stages, with based on trapezoids and convex polygons have a time first to construct a uniform grid and determine the inclusion complexity of O(logNe) for an inclusion test. However, these property of every grid center point, and the second to determine methods generally take a long time to create the a query point by the center point of its located grid cell. In this subcomponents in preprocessing, and need O(N logN ) time. way, the simple ray crossing method can be used locally to e e This prevents them from treating dynamic situations when the perform point-in-polygon tests quickly. When O(Ne) grid cells are constructed, as used in many grid-based methods, our new polygon is either deformable or moving. For example, they method can considerably reduce the storage requirement and the may seriously lower the efficiency of finding the safe sites in time on grid construction and determining the grid center points a flooded city, where the polygons for approximating the in the first stage, where Ne is the number of polygon edges. -
Conflict-Free Chromatic Art Gallery Coverage Andreas Bärtschi, Subhash Suri
Conflict-free Chromatic Art Gallery Coverage Andreas Bärtschi, Subhash Suri To cite this version: Andreas Bärtschi, Subhash Suri. Conflict-free Chromatic Art Gallery Coverage. STACS’12 (29th Symposium on Theoretical Aspects of Computer Science), Feb 2012, Paris, France. pp.160-171. hal- 00678165 HAL Id: hal-00678165 https://hal.archives-ouvertes.fr/hal-00678165 Submitted on 3 Feb 2012 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Conflict-free Chromatic Art Gallery Coverage∗ Andreas Bärtschi1 and Subhash Suri2 1 Institute of Theoretical Computer Science, ETH Zürich 8092 Zürich, Switzerland ([email protected]) 2 Department of Computer Science, University of California Santa Barbara, CA 93106, USA ([email protected]) Abstract We consider a chromatic variant of the art gallery problem, where each guard is assigned one of k distinct colors. A placement of such colored guards is conflict-free if each point of the polygon is seen by some guard whose color appears exactly once among the guards visible to that point. What is the smallest number k(n) of colors that ensure a conflict-free covering of all n-vertex polygons? We call this the conflict-free chromatic art gallery problem. -
Exploring Topics of the Art Gallery Problem
The College of Wooster Open Works Senior Independent Study Theses 2019 Exploring Topics of the Art Gallery Problem Megan Vuich The College of Wooster, [email protected] Follow this and additional works at: https://openworks.wooster.edu/independentstudy Recommended Citation Vuich, Megan, "Exploring Topics of the Art Gallery Problem" (2019). Senior Independent Study Theses. Paper 8534. This Senior Independent Study Thesis Exemplar is brought to you by Open Works, a service of The College of Wooster Libraries. It has been accepted for inclusion in Senior Independent Study Theses by an authorized administrator of Open Works. For more information, please contact [email protected]. © Copyright 2019 Megan Vuich Exploring Topics of the Art Gallery Problem Independent Study Thesis Presented in Partial Fulfillment of the Requirements for the Degree Bachelor of Arts in the Department of Mathematics and Computer Science at The College of Wooster by Megan Vuich The College of Wooster 2019 Advised by: Dr. Robert Kelvey Abstract Created in the 1970’s, the Art Gallery Problem seeks to answer the question of how many security guards are necessary to fully survey the floor plan of any building. These floor plans are modeled by polygons, with guards represented by points inside these shapes. Shortly after the creation of the problem, it was theorized that for guards whose positions were limited to the polygon’s j n k vertices, 3 guards are sufficient to watch any type of polygon, where n is the number of the polygon’s vertices. Two proofs accompanied this theorem, drawing from concepts of computational geometry and graph theory. -
Locating Guards for Visibility Coverage of Polygons∗
Locating Guards for Visibility Coverage of Polygons∗ Yoav Amity Joseph S. B. Mitchellz Eli Packerx n Abstract trivial b 3 c-approximation that comes from the classical We propose heuristics for visibility coverage of a polygon combinatorial bound. with the fewest point guards. This optimal coverage prob- Our Contribution. We propose heuristics for lem, often called the \art gallery problem", is known to be computing a small set of point guards to cover a given NP-hard, so most recent research has focused on heuristics polygon. While we are not able to prove good worst- and approximation methods. We evaluate our heuristics case approximation bounds for our methods (indeed, through experimentation, comparing the upper bounds on each can be made \bad" in certain cases), we conduct the optimal guard number given by our methods with com- an experimental analysis of their performance. We give puted lower bounds based on heuristics for placing a large methods also to compute lower bounds on the optimal number of visibility-independent \witness points". We give number of guards for each instance in our experiments, experimental evidence that our heuristics perform well in using another set of implemented heuristics for deter- practice, on a large suite of input data; often the heuristics mining a set of visibility-independent witness points. give a provably optimal result, while in other cases there (The cardinality of such a set is a lower bound on the op- is only a small gap between the computed upper and lower timal number of guards.) We show that on a wide range bounds on the optimal guard number. -
AN EXPOSITION of MONSKY's THEOREM Contents 1. Introduction
AN EXPOSITION OF MONSKY'S THEOREM WILLIAM SABLAN Abstract. Since the 1970s, the problem of dividing a polygon into triangles of equal area has been a surprisingly difficult yet rich field of study. This paper gives an exposition of some of the combinatorial and number theoretic ideas used in this field. Specifically, this paper will examine how these methods are used to prove Monsky's theorem which states only an even number of triangles of equal area can divide a square. Contents 1. Introduction 1 2. The p-adic Valuation and Absolute Value 2 3. Sperner's Lemma 3 4. Proof of Monsky's Theorem 4 Acknowledgments 7 References 7 1. Introduction If one tried to divide a square into triangles of equal area, one would see in Figure 1 that an even number of such triangles would work, but could an odd number work? Fred Richman [3], a professor at New Mexico State, considered using this question in an exam for graduate students in 1965. After being unable to find any reference or answer to this question, he decided to ask it in the American Mathematical Monthly. n Figure 1. Dissection of squares into an even number of triangles After 5 years, Paul Monsky [4] finally found an answer when he proved that only an even number of triangles of equal area could divide a square, which later came to be known as Monsky's theorem. Formally, the theorem states: Theorem 1.1 (Monsky [4]). Let S be a square in the plane. If a triangulation of S into m triangles of equal area is given, then m is even. -
CSE 5319-001 (Computational Geometry) SYLLABUS
CSE 5319-001 (Computational Geometry) SYLLABUS Spring 2012: TR 11:00-12:20, ERB 129 Instructor: Bob Weems, Associate Professor, http://ranger.uta.edu/~weems Office: 627 ERB, 817/272-2337 ([email protected]) Hours: TR 12:30-1:50 PM and by appointment (please email by 8:30 AM) Prerequisite: Advanced Algorithms (CSE 5311) Objective: Ability to apply and expand geometric techniques in computing. Outcomes: 1. Exposure to algorithms and data structures for geometric problems. 2. Exposure to techniques for addressing degenerate cases. 3. Exposure to randomization as a tool for developing geometric algorithms. 4. Experience using CGAL with C++/STL. Textbooks: M. de Berg et.al., Computational Geometry: Algorithms and Applications, 3rd ed., Springer-Verlag, 2000. https://libproxy.uta.edu/login?url=http://www.springerlink.com/content/k18243 S.L. Devadoss and J. O’Rourke, Discrete and Computational Geometry, Princeton University Press, 2011. References: Adobe Systems Inc., PostScript Language Tutorial and Cookbook, Addison-Wesley, 1985. (http://Www-cdf.fnal.gov/offline/PostScript/BLUEBOOK.PDF) B. Casselman, Mathematical Illustrations: A Manual of Geometry and PostScript, Springer-Verlag, 2005. (http://www.math.ubc.ca/~cass/graphics/manual) CGAL User and Reference Manual (http://www.cgal.org/Manual) T. Cormen, et.al., Introduction to Algorithms, 3rd ed., MIT Press, 2009. E.D. Demaine and J. O’Rourke, Geometric Folding Algorithms: Linkages, Origami, Polyhedra, Cambridge University Press, 2007. (occasionally) J. O’Rourke, Art Gallery Theorems and Algorithms, Oxford Univ. Press, 1987. (http://maven.smith.edu/~orourke/books/ArtGalleryTheorems/art.html, occasionally) J. O’Rourke, Computational Geometry in C, 2nd ed., Cambridge Univ. -
Optimal Higher Order Delaunay Triangulations of Polygons*
Optimal Higher Order Delaunay Triangulations of Polygons Rodrigo I. Silveira and Marc van Kreveld Department of Information and Computing Sciences Utrecht University, 3508 TB Utrecht, The Netherlands {rodrigo,marc}@cs.uu.nl Abstract. This paper presents an algorithm to triangulate polygons optimally using order-k Delaunay triangulations, for a number of qual- ity measures. The algorithm uses properties of higher order Delaunay triangulations to improve the O(n3) running time required for normal triangulations to O(k2n log k + kn log n) expected time, where n is the number of vertices of the polygon. An extension to polygons with points inside is also presented, allowing to compute an optimal triangulation of a polygon with h ≥ 1 components inside in O(kn log n)+O(k)h+2n expected time. Furthermore, through experimental results we show that, in practice, it can be used to triangulate point sets optimally for small values of k. This represents the first practical result on optimization of higher order Delaunay triangulations for k>1. 1 Introduction One of the best studied topics in computational geometry is the triangulation. When the input is a point set P , it is defined as a subdivision of the plane whose bounded faces are triangles and whose vertices are the points of P .When the input is a polygon, the goal is to decompose it into triangles by drawing diagonals. Triangulations have applications in a large number of fields, including com- puter graphics, multivariate analysis, mesh generation, and terrain modeling. Since for a given point set or polygon, many triangulations exist, it is possible to try to find one that is the best according to some criterion that measures some property of the triangulation. -
Maximum-Area Rectangles in a Simple Polygon∗
Maximum-Area Rectangles in a Simple Polygon∗ Yujin Choiy Seungjun Leez Hee-Kap Ahnz Abstract We study the problem of finding maximum-area rectangles contained in a polygon in the plane. There has been a fair amount of work for this problem when the rectangles have to be axis-aligned or when the polygon is convex. We consider this problem in a simple polygon with n vertices, possibly with holes, and with no restriction on the orientation of the rectangles. We present an algorithm that computes a maximum-area rectangle in O(n3 log n) time using O(kn2) space, where k is the number of reflex vertices of P . Our algorithm can report all maximum-area rectangles in the same time using O(n3) space. We also present a simple algorithm that finds a maximum-area rectangle contained in a convex polygon with n vertices in O(n3) time using O(n) space. 1 Introduction Computing a largest figure of a certain prescribed shape contained in a container is a fundamental and important optimization problem in pattern recognition, computer vision and computational geometry. There has been a fair amount of work for finding rectangles of maximum area contained in a convex polygon P with n vertices in the plane. Amenta showed that an axis-aligned rectangle of maximum area can be found in linear time by phrasing it as a convex programming problem [3]. Assuming that the vertices are given in order along the boundary of P , stored in an array or balanced binary search tree in memory, Fischer and Höffgen gave O(log2 n)-time algorithm for finding an axis-aligned rectangle of maximum area contained in P [9].