Les Jeux D'avril VENEZ JOUER Sur Place a La BFM Aurence

Total Page:16

File Type:pdf, Size:1020Kb

Les Jeux D'avril VENEZ JOUER Sur Place a La BFM Aurence Les jeux d’avril VENEZ JOUER sur place A la BFM Aurence A l’occasion de l’exposition à la Bfm Aurence Nous vous proposons des jeux vidéo sur le thème des oiseaux et une séance de Casque de Réalité Virtuelle spéciale le vendredi 6 avril Venez découvrir à partir de 16H Eagle Flight et How We Soar The Last Guardian PlayStation 4 Team Ico / Sony Computer Ent. Jeu d'aventure : 1 joueur Confrontés à des dangers inconnus dans un monde étrange et mystique, un jeune garçon ordinaire et son gigantesque ami à plumes doivent compter l’un sur l’autre pour survivre tout au long de cette poignante histoire d’amitié et de confiance. Conçu par Fumito Ueda (Ico, Shadow of the Colossus), The Last Guardian arrive enfin sur PS4 après dix ans de développement. Une réussite artistique magistrale, née de l'osmose parfaite entre les animations à tomber par terre, les éclairages qui semblent venus d'un autre monde, la cohérence de l'architecture empreinte de gigantisme et les envolées orchestrales de Takeshi Furukawa. FREE FALL RACERS XBOX 360 Kinect Deep Silver / Smoking Gun Interactive Jeu de simulation de vol : 1 à 2 joueurs Il n’y a pas que les oiseaux dans la vie ! Venez voler avec nous et découvrez Freefall Racers, un monde où les écureuils volants n'ont qu'une envie : faire du parachute ! Choisissez votre écureuil préféré parmi une multitude de personnages uniques et explorez 8 niveaux composés de jungles et déserts passionnants. Utilisez le Capteur Kinect pour voler avec vos amis et faîtes tourner la course en votre faveur à l'aide de power-ups et objets bonus trouvés sur votre chemin. TOKI TORI 2 NINTENDO Wii U Two Tribes Jeu de réflexion, plate-formes : 1 joueur Très surprenant au premier abord, Toki Tori 2 se différencie des autres jeux de plates-formes par son gameplay atypique mais auquel on s'habitue très vite. Les mouvements de notre poussin jaune sont extrêmement limités. En effet les seules actions que vous pouvez effectuer sont : siffler, faire une attaque vers le sol et avancer vers la droite ou la gauche. Vous pouvez siffler des suites de notes spéciales qui vous permettront par exemple de prendre une photo ou encore de revenir au dernier point de sauvegarde. Avec cette palette restreinte de coups, vous devrez néanmoins sauvez votre île de l'étrange pollution qui s'est emparée de cette dernière. ENTWINDED PLAYSTATION 3 PixelOpus / Sony Interactive Ent. Jeu d’action : 1 joueur Vivez l'histoire d'amour impossible d'un oiseau et d'un poisson qui ne peuvent se rencontrer. Mettez vos réflexes et votre coordination à l'épreuve pour les guider simultanément au cours de neuf vies afin de lier leurs âmes. Gardez l'œil ouvert et ayez les pouces agiles pour maîtriser ce gameplay ambidextre unique en son genre. Outre un mode Histoire comportant neuf niveaux, le jeu comporte également plusieurs défis au challenge plus relevé. A.E.R. MEMORIES OF OLD PC 1 Forgotten Key / Daedalic Ent. Jeu d’aventure : 1 joueur Métamorphosez-vous en oiseau et partez explorer un univers où flottent des îles dans les cieux. Aventurez-vous au milieu de ruines antiques dans lesquelles chacun de vos pas vous rapprochera encore un peu plus de la fin du monde. Partez explorer le monde à tire d'aile en vous métamorphosant à volonté, un vaste monde ouvert de secrets cachés et de nouvelles découvertes, un pèlerinage de mystères, de casse-tête et de temples. Une attention particulière a été portée à l'ambiance et à l'esthétique avec un style artistique minimaliste et riche. LUNA PC 2 Funomena Jeu de réflexion : 1 joueur Un oiseau se reposant paisiblement est réveillé par l'appel majestueux d'un hibou mystérieux. Alors qu'il tente d'avaler le dernier croissant de la lune descendante, Oiseau est emporté dans une tempête, loin de San Francisco. Résolvez des casse-têtes célestes et créez des mondes musicaux miniatures. Réveillez de sombres forêts et redonnez vie à des lacs chatoyants. Découvrez des créatures mystérieuses et aidez Oiseau à rassembler les croissants de lune pour rentrer chez lui. Créée par l'équipe mythique de Funomena (Journey, Flower, Boom Blox, Les Sims 2) composée de développeurs de tous horizons, Luna est une fable interactive où apprendre de ses erreurs est source de vie. DUCK GAME PC 3 Landon Pobielski / Adult Swim Games Jeu de tir, plate formes : 1 à 3 joueurs C'est la guerre des canards (et ils ont un bouton dédié pour faire coin coin, ce qui est inutile et pourtant parfaitement indispensable) qui s'affrontent en arènes avec des armes plus loufoques les unes que les autres, et c'est du one- hit kill. En dépit de graphismes à peine plus évolués que ceux de l’époque 8bits, Duck Game propose cependant un gameplay nerveux et expéditif où le moindre faux pas se solde par le canardage de votre avatar emplumé. Des défis salés en mode un joueur, de l’amusement sans fin jusqu’à quatre en multijoueurs local, des armes à foison, un éditeur de niveaux d’une simplicité renversante...A vos armes, prêts, canardez ! ANGRY BIRDS TRILOGY NINTENDO 3DS Activision / Nintendo Jeu de stratégie : 1 joueur Angry Birds Trilogy combine trois jeux en un : le jeu Angry Birds original, Angry Birds Seasons et Angry Birds Rio. Chaque jeu contient de nombreux niveaux vous permettant de faire un véritable carnage et où vous devrez faire preuve d'habileté et de stratégie pour causer le plus de dégâts en un nombre minimal de tirs. Une fois que les vilains cochons ont dérobé vos précieux œufs, c'est à vous de jouer pour les récupérer le plus vite possible. Pour cela, vous devrez catapulter vos oiseaux pour faire de la bouillie de cochon. Utilisez les différents oiseaux à votre avantage, les oiseaux rouges résistants, les oiseaux jaunes rapides et les oiseaux noirs explosifs, et abattez les forteresses en bois, en glace et en pierre pour exterminer ces cochons une bonne fois pour toutes ! Unfinished Swan PlayStation Vita Giant Sparrow Jeu d'aventure : 1 joueur Le joueur incarne le petit Monroe, dont la défunte mère a laissé derrière elle une myriade de tableaux inachevés. Une nuit, le garçon se réveille pour découvrir que le cygne d'une des toiles s'est fait la malle. En continuant ses recherches, il tombe sur une porte qu'il n'avait jamais remarquée auparavant et qui débouche sur... un grand blanc. C'est dans cet environnement vierge et monochrome que l'on débute l'aventure, sans aucune consigne ou indication, en dehors d'un petit point servant de viseur. Comme rien ne fait plus peur à l'être humain que le vide et l'inaction, le joueur essaie rapidement tous les boutons de la manette, jusqu'à ce qu'une boule de substance noire projetée vienne salir la surface immaculée du premier niveau, qui ne le restera plus pour longtemps... FURMINS PlayStation Vita Housemarque Jeu de réflexion, puzzle : 1 joueur Guidez les adorables Furmins à travers plus de 100 casse-tête diaboliques. Réarrangez tout un tas d'éléments ou utilisez les tapis roulants en temps réel pour mettre vos Furmins en sécurité. Trouvez de multiples solutions pour chaque niveau, soyez créatifs ! Voyagez à travers neuf modes de jeu différents, bourrés de nouveaux défis. Jouez du bout des doigts en utilisant l'écran tactile et le pavé tactile arrière de votre PS Vita..
Recommended publications
  • The Anime Galaxy Japanese Animation As New Media
    i i i i i i i i i i i i i i i i i i i i Herlander Elias The Anime Galaxy Japanese Animation As New Media LabCom Books 2012 i i i i i i i i Livros LabCom www.livroslabcom.ubi.pt Série: Estudos em Comunicação Direcção: António Fidalgo Design da Capa: Herlander Elias Paginação: Filomena Matos Covilhã, UBI, LabCom, Livros LabCom 2012 ISBN: 978-989-654-090-6 Título: The Anime Galaxy Autor: Herlander Elias Ano: 2012 i i i i i i i i Índice ABSTRACT & KEYWORDS3 INTRODUCTION5 Objectives............................... 15 Research Methodologies....................... 17 Materials............................... 18 Most Relevant Artworks....................... 19 Research Hypothesis......................... 26 Expected Results........................... 26 Theoretical Background........................ 27 Authors and Concepts...................... 27 Topics.............................. 39 Common Approaches...................... 41 1 FROM LITERARY TO CINEMATIC 45 1.1 MANGA COMICS....................... 52 1.1.1 Origin.......................... 52 1.1.2 Visual Style....................... 57 1.1.3 The Manga Reader................... 61 1.2 ANIME FILM.......................... 65 1.2.1 The History of Anime................. 65 1.2.2 Technique and Aesthetic................ 69 1.2.3 Anime Viewers..................... 75 1.3 DIGITAL MANGA....................... 82 1.3.1 Participation, Subjectivity And Transport....... 82 i i i i i i i i i 1.3.2 Digital Graphic Novel: The Manga And Anime Con- vergence........................ 86 1.4 ANIME VIDEOGAMES.................... 90 1.4.1 Prolongament...................... 90 1.4.2 An Audience of Control................ 104 1.4.3 The Videogame-Film Symbiosis............ 106 1.5 COMMERCIALS AND VIDEOCLIPS............ 111 1.5.1 Advertisements Reconfigured............. 111 1.5.2 Anime Music Video And MTV Asia.........
    [Show full text]
  • Developing a Content Pipeline for a Video Game
    Antti Veräjänkorva Art Is A Mess: Developing A Content Pipeline for A Video Game. Metropolia University of Applied Sciences Master of Engineering Information Technology Master’s Thesis 7 July 2020 PREFACE I have a dream that I can export all art asset for a game with single button press. I have tried to achieve that a couple times already and never fully accomplished in this. This time I was even more committed to this goal than ever before. This time I was deter- mined to make the life of artists easier and do my very best. Priorities tend to change when a system is 70% done. Finding time to do the extra mile is difficult no matter how determined you are. Well to be brutally honest, still did not get the job 100% done, but I got closer than ever before! I am truly honoured for all the help what other technical artists and programmers gave me while writing this thesis. I especially want to thank David Rhodes, who is a long- time friend and colleague, for his endless support. Thank you Jukka Larja and Kimmo Ala-Ojala for eye opening discussions. I would also like to thank my wife and daughter for giving me the time to write this thesis. Thank you, Hami Arabestani and Ubisoft Redlynx for giving me the chance to write this thesis based on our current project. Lastly thank you Antti Laiho for supervising this thesis and your honest feedback while working on it. Espoo, 06.06.2020 Antti Veräjänkorva Abstract Author Antti Veräjänkorva Title Art is a mess: Developing A Content Pipeline for A Video Game Number of Pages 47 pages + 3 appendices Date 7 Jul 2020 Degree Master of Engineering Degree Programme Information Technology Instructor(s) Hami Arabestani, Project Manager Antti Laiho, Senior Lecturer The topic of this thesis was to research how to improve exporting process in a video game content pipeline and implement the improvements.
    [Show full text]
  • Xbox 360 Total Size (GB) 0 # of Items 0
    Done In this Category Xbox 360 Total Size (GB) 0 # of items 0 "X" Title Date Added 0 Day Attack on Earth July--2012 0-D Beat Drop July--2012 1942 Joint Strike July--2012 3 on 3 NHL Arcade July--2012 3D Ultra Mini Golf July--2012 3D Ultra Mini Golf Adventures 2 July--2012 50 Cent: Blood on the Sand July--2012 A World of Keflings July--2012 Ace Combat 6: Fires of Liberation July--2012 Ace Combat: Assault Horizon July--2012 Aces of Galaxy Aug--2012 Adidas miCoach (2 Discs) Aug--2012 Adrenaline Misfits Aug--2012 Aegis Wings Aug--2012 Afro Samurai July--2012 After Burner: Climax Aug--2012 Age of Booty Aug--2012 Air Conflicts: Pacific Carriers Oct--2012 Air Conflicts: Secret Wars Dec--2012 Akai Katana July--2012 Alan Wake July--2012 Alan Wake's American Nightmare Aug--2012 Alice Madness Returns July--2012 Alien Breed 1: Evolution Aug--2012 Alien Breed 2: Assault Aug--2012 Alien Breed 3: Descent Aug--2012 Alien Hominid Sept--2012 Alien vs. Predator Aug--2012 Aliens: Colonial Marines Feb--2013 All Zombies Must Die Sept--2012 Alone in the Dark Aug--2012 Alpha Protocol July--2012 Altered Beast Sept--2012 Alvin and the Chipmunks: Chipwrecked July--2012 America's Army: True Soldiers Aug--2012 Amped 3 Oct--2012 Amy Sept--2012 Anarchy Reigns July--2012 Ancients of Ooga Sept--2012 Angry Birds Trilogy Sept--2012 Anomaly Warzone Earth Oct--2012 Apache: Air Assault July--2012 Apples to Apples Oct--2012 Aqua Oct--2012 Arcana Heart 3 July--2012 Arcania Gothica July--2012 Are You Smarter that a 5th Grader July--2012 Arkadian Warriors Oct--2012 Arkanoid Live
    [Show full text]
  • Dutch Gaming
    FOCUS ON: Dutch Gaming Entertainment game Toki Tori for Wii and iPhone by Gaming research and resources learning and training experiences. For this developer Two Tribes purpose, Utrecht University, Utrecht To ensure Holland’s creative and busi- School of Arts, and the TNO organization Serious problems require serious solu- ness influence in the international games have combined their creative talents and tions. The Dutch have a long history of suc- market, the Dutch have invested in creat- professional skills in the fields of computer cessfully battling the elements. As a result, ing courses in more than twenty colleges science, information science, virtual they have learned to expect the unexpected and universities. Curricula reflect the reality, psychology, and game design. and to prepare for multiple contingencies. technical, design, and creative elements With this know-how as background, they’re needed in the modern international Gaming events poised to create training games and interac- marketplace. The future for gaming looks As a result of the growing and increas- tive simulations with great accuracy and bright in the Netherlands with these highly ingly professional game industry in the depth. Dutch serious game developers such skilled professionals entering the field. Netherlands, some high profile and suc- as VSTEP and E-Semble (Delft) have suc- The Dutch government is also co-fund- cessful events have emerged. Two such cessfully developed training solutions for ing several large-scale research projects to events are the annual NLGD Festival of numerous international clients. discover how to effectively apply advanced Games and Free Gaming. Serious simulation game by developer E-Semble The market for casual games has explod- gaming techniques in training and simula- The NLGD Foundation offers room to all information about game development, ed in recent years.
    [Show full text]
  • Staying Alive Fallout 76
    ALL FORMATS EXCLUSIVE Staying Alive Far Cry 4’s Alex Hutchinson How the British games industry survived its on his “louder, brasher” game turbulent early years Fallout 76 Bethesda, BETA and “spectacular” bugs Issue 1 £3 wfmag.cc 01 72000 GRIS 16 7263 97 Subscribe today 12 weeks for £12* Visit: wfmag.cc/12issues to order * UK Price. 6 issue introductory offer In search of real criticism an games be art? Roger Ebert judge – the critic is a guide, an educator, and an argued that they couldn’t. He was interpreter. The critic makes subtext text, traces C wrong. Any narrative medium themes, and fills in white space. Put another can produce art. But I’m not sure way, the critic helps the audience find deeper we’re producing many examples that meet JESSICA PRICE meaning in a piece of art. Or: the critic teaches that definition. Let’s be honest: everyone keeps Jessica Price is a the audience the rules of the games artists play producer, writer, and talking about BioShock because it had something manager with over a so that they’re on a level ground with the artist. to say and said it with competence and style, decade of experience One only has to compare movie or TV reviews in triple-A, indie, and not because what it had to say was especially tabletop games. in any mainstream publication, in which at least profound. Had it been a movie or a book, I doubt some critical analysis beyond “is this movie it would have gotten much attention.
    [Show full text]
  • Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
    Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27.
    [Show full text]
  • Game Console Rating
    Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Abzu PS4, XboxOne E Ace Combat 7: Skies Unknown PS4, XboxOne T AC/DC Rockband Wii T Age of Wonders: Planetfall PS4, XboxOne T All-Stars Battle Royale PS3 T Angry Birds Trilogy PS3 E Animal Crossing, City Folk Wii E Ape Escape 2 PS2 E Ape Escape 3 PS2 E Atari Anthology PS2 E Atelier Ayesha: The Alchemist of Dusk PS3 T Atelier Sophie: Alchemist of the Mysterious Book PS4 T Banjo Kazooie- Nuts and Bolts Xbox 360 E10+ Batman: Arkham Asylum PS3 T Batman: Arkham City PS3 T Batman: Arkham Origins PS3, Xbox 360 16+ Battalion Wars 2 Wii T Battle Chasers: Nightwar PS4, XboxOne T Beyond Good & Evil PS2 T Big Beach Sports Wii E Bit Trip Complete Wii E Bladestorm: The Hundred Years' War PS3, Xbox 360 T Bloodstained Ritual of the Night PS4, XboxOne T Blue Dragon Xbox 360 T Blur PS3, Xbox 360 T Boom Blox Wii E Brave PS3, Xbox 360 E10+ Cabela's Big Game Hunter PS2 T Call of Duty 3 Wii T Captain America, Super Soldier PS3 T Crash Bandicoot N Sane Trilogy PS4 E10+ Crew 2 PS4, XboxOne T Dance Central 3 Xbox 360 T De Blob 2 Xbox 360 E Dead Cells PS4 T Deadly Creatures Wii T Deca Sports 3 Wii E Deformers: Ready at Dawn PS4, XboxOne E10+ Destiny PS3, Xbox 360 T Destiny 2 PS4, XboxOne T Dirt 4 PS4, XboxOne T Dirt Rally 2.0 PS4, XboxOne E Donkey Kong Country Returns Wii E Don't Starve Mega Pack PS4, XboxOne T Dragon Quest 11 PS4 T Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Dragon Quest Builders PS4 E10+ Dragon
    [Show full text]
  • Games for Self-Reflection
    Kandidatarbete i medieteknik, Institutionen för teknik och estetik, vårtermin 2017 Social Insecurity & Games: Games for self-reflection Douglas Gidlöf | Sebastian Hansson Aneer Pirjo Elovaara Peter Giger Abstract This is a study of how games can be used to encourage self-reflection. The study uses Everyday-Social Anxiety to establish a base point from which to make a game. During the study a game was developed using the research found. The game uses mechanics in order to link the player to the games protagonist. This link is then used in an attempt to encourage the player to self-reflect. Known design methods are used as guidelines of how the study and game is made. These methods originate from both game design and design of informative systems (such as servers). Some psychology sources are used in order to gather an understanding of what Social Anxiety is and how it affects people, the focus however, lies on the subject of Media technology and game development. The study concludes with results and a discussion. In the discussion the entirety of the study is motivate and reflected over by the authors. The results are specifically presented in a conclusion, presenting what was done, and what the study led to. Keywords: Social Anxiety, Design, Game, Mechanics, Link. Abstrakt Detta är en studie på hur spel kan användas för att uppmuntra själv-reflektion. Studien använder vardags-social ångest för att etablera en utgångspunkt utifrån vilken ett spel skapas. Under studien utvecklades ett spel utifrån utforskningen som hittats. Spelet använder mekanier för att skapa en länk mellan spelaren och spelets protagonist.
    [Show full text]
  • 056 – New Puzzle Videogames — 3/4
    056 – New Puzzle videogames — 3/4 Here, a succinct review of different types of puzzle videogames published between 2001 and 2020. Not in chronological order. Single character control ● Antichamber – 2013 A first-person puzzle-platform game released for Microsoft Windows, Linux and OS X. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three- dimensional space. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life. The player controls the unnamed protagonist from a first- person perspective, in an environment full of obstacles. Upon completing a core set of puzzles, the player can access the exit door, upon which he starts to chase down a black cloudlike shape, using all the solving techniques learned before. Eventually he is able to capture the cloud as a black cube and enter a final, more expansive area, where the shape becomes a waiting shell. The shell creates a structure around it (similar to the game's logo) and sucks everything around it into its center, sending the screen to black and ending the game. ● Bobby Carrot – 2004 A video game series developed for iOS and as a WiiWare. The object of the game is to collect all of the carrots in an area and reach a point on the map that progresses the player to the next level.
    [Show full text]
  • 1 There's No Place Like Home
    There’s No Place Like Home: Dwelling and Being at Home in Digital Games Daniel Vella Institute of Digital Games University of Malta Pre-publication draft. Published in Aarseth, E. & Günzel, S. (eds.), Ludotopia: Spaces, Places and Territories in Computer Games (Bielefeld: Transcript Verlag, 2019), 141-166. Abstract This chapter considers the presence, in digital games, of experiences of dwelling. Starting with an engagement with the philosopher Edward S. Casey's distinction between hestial and hermetic spatial modes, the chapter argues that the player's spatial engagement with digital game worlds has tended to align with the hermetic pole, emphasizing movement, traversal and exploration. By contrast, hestial spatial practices, characterized by centrality, lingering and return, are far less prevalent both in digital games themselves and in discussions on spatiality in the game studies discourse. To counter this lack, this chapter draws upon philosophical work on space by Casey, Martin Heidegger, Yi-Fu Tuan and Christian Norberg-Schulz, using these as a conceptual lens to identify spatial structures and practices in digital games that diverge from the hermetic mode. Attention is paid to games that invite pausing and lingering in place, games where the player's relation to place is structured around practices of building, the phenomenology of home and dwelling in games, and familiarity and identity as experiential characteristics of being at home. Minecraft and Animal Crossing: New Leaf are examined in detail as case studies, though the chapter also refers to examples from other games. Introduction Almost four decades after the text adventure game Adventure (Crowther/Woods 1976) began with the player “standing at the end of a road before a small brick building,” the adventure game Everybody’s Gone to the Rapture (The Chinese Room 2015) opens with the player still standing at the end of a road before a small brick building, at the start of a wandering journey around the landscape of an English country town to which she does not belong.
    [Show full text]
  • Game Design Test
    Game Design Test GAME DESIGN TEST IPHONE GAMES PROFILE Name: Thomas Grové Rate your design experience in the following fields: Platform games Sports games Racing games Puzzle games Action Adventure Fighting Are you familiar with game prototyping tools? Yes Which ones? Unity, Flash, Paper (actual paper and other physical props) Rate your knowledge of these tools: Unity Flash Paper FAVOURITE GAMES List the gaming devices you own or have played a lot (from most recent to oldest): iPad, Android Phone, iPod Touch, Web, Playstation 3, XBox 360, OSX Mac, PSP, DS Lite, DS, GameCube, GBA SP, Playstation 2, Playstation 1, DOS/Windows PC, TurboGrafx 16 (PC Engine), NES, Apple II Name three AAA games of the past 2 years you have personally enjoyed from a game-design perspective. The games can be of any genre, and on any hardware (iPhone / console / PC / mobile ). Indicate their sales figures and/or ranking when available. Vanquish (3rd Person Shooter, PS3, 84 Metacritic) Bayonetta (Action Adventure, XBOX 360, 90 Metacritic) Valkyria Chronicles (Hybrid Tactics/3rd Person Shooter, PS3, 86 Metacritic) My Current Top 3 iOS Games (Though Not Necessarily AAA): Color Bind (Puzzle, #16 in Strategy Games on Oct 3, 2010), Guerrilla Bob (Top Down Shooter, #2 in Adventure Games on Jan 8, 2011) Angry Birds (Physics Puzzle, #1 in Top Apps on Feb 23, 2011) Data from http://www.topappcharts.com/ candidate: Thomas Grové - Page 1/21 Game Design Test Part one: game analysis Select one of the three games you’ve just listed. Game chosen: Valkyria Chronicles Valkyria Chronicles was released more than two years ago but I only began playing it about a year ago and think it will be a more interesting example to draw from than my other listed games.
    [Show full text]
  • Titles Ordered August 12 - 19, 2016
    Titles ordered August 12 - 19, 2016 Audiobook New Adult Audiobook Release Date: Kingsbury, Karen. Brush of wings [sound recording] / Karen Kingsbury. http://catalog.waukeganpl.org/record=b1532910 3/29/2016 Malzieu, Mathias. The Boy With the Cuckoo-Clock Heart [sound http://catalog.waukeganpl.org/record=b1532909 3/2/2010 recording] / Mathias Malzieu [translated by Sarah Ardizzone]. Blu-Ray Non-fiction Blu-Ray Release Date: Bonamassa, Joe Live At The Greek Theatre http://catalog.waukeganpl.org/record=b1532904 9/23/2016 Book Adult Fiction Release Date: Benjamin, J. M. (Jimmie M.), author. On the run with love / by J.M. Benjamin. http://catalog.waukeganpl.org/record=b1533079 Cogman, Genevieve, author. The masked city / Genevieve Cogman. http://catalog.waukeganpl.org/record=b1532892 9/6/2016 Colgan, Jenny, author. The bookshop on the corner : a novel / Jenny Colgan. http://catalog.waukeganpl.org/record=b1532882 9/20/2016 Jefferies, Dinah, 1948- author. The tea planter's wife / Dinah Jefferies. http://catalog.waukeganpl.org/record=b1532897 9/13/2016 Malzieu, Mathias. The Boy With the Cuckoo-Clock Heart / Mathias http://catalog.waukeganpl.org/record=b1532883 11/29/2011 Malzieu [translated by Sarah Ardizzone]. Mullen, Thomas. Darktown : a novel / Thomas Mullen. http://catalog.waukeganpl.org/record=b1532884 9/13/2016 Saunders, Kate, 1960- author. The secrets of wishtide : a Laetitia Rodd mystery / http://catalog.waukeganpl.org/record=b1532895 9/13/2016 Kate Saunders. Adult Non-Fiction Release Date: Beck, Glenn, author. Liars : how progressives exploit our fears for power http://catalog.waukeganpl.org/record=b1532934 8/2/2016 and control / Glenn Beck. De Sena, Joe, 1969- author.
    [Show full text]