Logo Language Download Mswlogo

Total Page:16

File Type:pdf, Size:1020Kb

Logo Language Download Mswlogo logo language download MSWLogo. This introduction does not do LOGO justice but it's a start. LOGO is a programming language, Pure and simple. There are two models that languages come in, compiled and interpreted. What is a compiled language? In a compiled language the program is written and fed to a compiler. A compiler reads all your code and converts it to an executable form that your computer understands. What is an interpreted language? An interpreted language does not get compiled; instead, as each line is read by the interpreter it executes it. This is a slow process to execute (on the fly) like this, but has the advantage of not requiring a complete compile for each change. It's ideal in a learning environment. So have guessed what type of language LOGO is yet? Right, it's an interpreted language; at least this LOGO is anyway. LOGO also has another unique feature not offered in many other languages (none that I know of). That is, what's called "Turtle Graphics". What are turtle graphics? Turtle graphics is a simple and powerful set of commands to manipulate a turtle. MSWLogo for Windows. MSWLogo is a rare Logo-based programming language environment that is originally based on LISP and intended for educational purposes . In fact, it was used as the demonstration language to write Jim Muller's Logo manual called The Great Logo Adventure . Developed by George Mills, it is a free and open-source program with source code available in Borland C++. On top of that, it has the same core as UCBLogo by Brian Harvey as well. MSWLogo has actually evolved into FMSLogo, another free but, more advanced implementation of the language Logo for Windows. What is the use of MSWLogo? MSWLogo is ideal to be used in creating games or software dedicated to Windows. It is a convenient option to learn to program especially for kids or beginners in programming. It is remarkably easy to learn but not in any way a boring platform as it contains graphs and charts that you utilize interactively. Furthermore, its user interface is just as basic as it gets. Its operation is a bit like using MS Basic itself so if you are familiar with it, you won't be required of any learning curve. On the other hand, there are also tons of tutorials and even video guides to get you started with Logo thus, you'll be able to build your own square or graph in no time. How can I download MSWLogo on my computer? You will be able to officially download this programming tool on its developer page. It is important to note that this software solution is mostly compatible with older versions of Windows . Thus, if you own a modern system, it is more recommended for you to download FMSLogo instead. There are non-English kits available for this desktop app also such as German, Portuguese, Japanese, and two French adaptations. Moreover, it provides support for multiple turtles and 3D computer graphics . This PC programming environment can easily be installed in your system as quickly as possible. Most importantly, you no longer need further setting configuration to make this run. Intuitive but, extremely limited. MSWLogo is a great way for beginners and kids to get started in Logo-based programming. It is highly intuitive mainly because of its simple user interface that allows you to explore and perform tasks in no time. However, if you are already an expert in this field, this will be a very limited tool for you as it doesn't allow you to go very far and do more progressive programming activities. Berkeley Logo (UCBLogo) News! UCBLogo development has been taken over by wonderful chief volunteer Josh Cogliati and bunches of other volunteers: dmalec, Barak A. Pearlmutter, janekr, hosiet, reinerh, atehwa, kilobyte, pahihu. The newest source tree is here: https://github.com/jrincayc/ucblogo-code. You can file bug reports in its issue tracker at Github. The current version is 6.2, posted 30 Dec 2020. Click here to retrieve the complete distribution archive for Unix/Linux, MacOS X, or Windows, complete with C/C++ source code. Here are links to version 5.3 for frozen platforms DOS or Mac pre-OS X. A version for the One Laptop Per Child XO is here. (If you think Logo is just a graphics language for little kids, check out a sample program that should impress you.) Also consider David Costanzo's FMSLogo, an updated version of George Mills' MSWLogo, a multimedia-enhanced version for MS Windows based on Berkeley Logo. Or Andreas Micheler's aUCBLogo, a rewrite and enhancement of UCBLogo. If you got here by Googling "logo" and are looking for someone to design a logotype (an identifying symbol) for your organization, you're in the wrong place. This is the Logo computer programming language for learners! Logo Programming. The Logo Programming Language, a dialect of Lisp, was designed as a tool for learning. Its features - interactivity, modularity, extensibility, flexibility of data types - follow from this goal. Interactivity. Although there are some versions of Logo that compile, it is generally implemented as an interpreted language. The interactivity of this approach provides the user with immediate feedback on individual instructions, thus aiding in the debugging and learning process. Error messages are descriptive. For example. I don't know how to fowad. (The word fowad is not a primitive - one of Logo's built in words - nor a procedure that you've defined.) Not enough inputs to forward. (Now that you've spelled it correctly, Logo knows the word forward , but can't run your instruction because forward requires additional information. (Logo is happy. There's no error message. The turtle moves forward 100 steps.) Modularity and Extensibility. Logo programs are usually collections of small procedures. Generally, procedures are defined by writing them in a text editor. The special word to is followed by the name of the procedure. Subsequent lines form the procedure definition. The word end signals that you're finished. In our turtle graphics example we defined a procedure to draw a square. to square repeat 4 [forward 50 right 90] end. and used it as a subprocedure of another procedure. to flower repeat 36 [right 10 square] end. Similarly, flower could be a building block of something larger. to garden repeat 25 [set-random-position flower] end. No, set-random-position is not a primitive, but random is and so is setposition (or setpos or setxy ). Or you could write set-random-position using forward and right with random . Once a Logo procedure is defined it works like the Logo primitives. In fact, when you look at Logo programs there's no way of knowing which words are primitives and which are user-defined unless you know that particular Logo implementation. In our language sample we used the procedure pick to randomly select an item from a list, for example in the procedure who. to who output pick [Sandy Dale Dana Chris] end. In some versions of Logo pick is a primitive while in others you have to write it yourself. Who would look and work the same way in either case. Logo allows you to build up complex projects in small steps. Programming in Logo is done by adding to its vocabulary, teaching it new words in terms of words it already knows. In this way it's similar to the way people learn spoken language. Flexibility. Logo works with words and lists. A Logo word is a string of characters. A Logo list is an ordered collection of words and or lists. Numbers are words, but they're special because you can do things like arithmetic with them. Many programming languages are pretty strict about wanting to know exactly what kind of data you claim to be using. This makes things easier for the computer, but harder for the programmer. Before adding a couple of numbers you might have to specify whether they are integers or real numbers. The computer needs to know such things. But most people don't think about this so Logo takes care of it for you. When asked to do arithmetic Logo just does it. print 3 + 4 7. print 3 / 4 .75. If you are unfamiliar with Logo but work in other programming languages, the following sequence may surprise you: print word "apple "sauce applesauce. print word "3 "4 34. print 12 + word "3 "4 46. Here's a recursive procedure that computes factorials: to factorial :number if :number = 1 [output 1] output :number * factorial :number - 1 end. print factorial 3 6. print factorial 5 120. Here's a procedure to reverse a list of words: to reverse :stuff ifelse equal? count :stuff 1 [output first :stuff] [output sentence reverse butfirst :stuff first :stuff] end. print reverse [apples and pears] pears and apples. You might also want to take a look at Brian Harvey's interesting Logo sample. Enhancements. The features just illustrated are common to all versions of Logo. Some Logo implementations include enhanced language features. There was an object-oriented Logo called Object Logo for the Macintosh. MicroWorlds Logo includes multi-tasking so that several independent processes may be run simultaneously. The same capability is in the software for Control Lab, a LEGO Logo product. An even more massively parallel Logo is StarLogo. In a traditional Logo the command to the turtle. repeat 9999 [forward 1 right 1] would take a while to execute. The instruction. repeat 9999 [forward 1 right 1] print "HELLO. would cause the word HELLO to appear after the turtle was done moving.
Recommended publications
  • Apuntes De Logo
    APUNTES DE LOGO Eugenio Roanes Lozano 1 y Eugenio Roanes Macías 2 Unidad Docente de Álgebra 3 Facultad de Educación Universidad Complutense de Madrid 26 Diciembre 2015 1 [email protected] 2 [email protected] 3 www.ucm.es/info/secdealg/ 1 DESCARGA DE LOGO: Una breve resumen de la historia de Logo (y sus dialectos) y la posibilidad de descargar MSWLogo 6.3 (funciona hasta Windows XP, no compatible con Windows 7 y posteriores): http://roble.pntic.mec.es/~apantoja/familias.htm Descarga de MSWLogo 6.5a (compatible con Windows modernos) (el más recomendable 4) http://neoparaiso.com/logo/versiones-logo.html Descarga de FMSLogo 6.34.0 (compatible con Windows modernos) 5: http://neoparaiso.com/logo/versiones-logo.html ALGUNAS OBSERVACIONES Ambos dialectos derivan de UCBLogo, diseñado por Brian Harvey, de la Universidad de Berkeley. Los tres volúmenes de su libro “Computer Science Logo Style”, publicado en 1997 por el MIT e información sobre Logo puede encontrarse en: http://www.cs.berkeley.edu/~bh/ El libro pionero y enciclopédico sobre las posibilidades de la geometría de la tortuga es: • Abelson, H. & di Sessa, A. (1986). Geometría de tortuga: el ordenador como medio de exploración de las Matemáticas. Madrid, España: Anaya. Un libro de esa época en que se desarrollan diferentes aplicaciones educativas para antiguos dialectos de Logo es: • Roanes Macías, E. & Roanes Lozano, E. (1988). MACO. Matemáticas con ordenador. Madrid, España: Síntesis. Es de destacar que hay localizados más de 300 dialectos de Logo. Véase: http://www.elica.net/download/papers/LogoTreeProject.pdf INSTALACIÓN: Sólo hay que ejecutar el correspondiente archivo .EXE.
    [Show full text]
  • Using Computer Programming As an Effective Complement To
    Using Computer Programming as an Effective Complement to Mathematics Education: Experimenting with the Standards for Mathematics Practice in a Multidisciplinary Environment for Teaching and Learning with Technology in the 21st Century By Pavel Solin1 and Eugenio Roanes-Lozano2 1University of Nevada, Reno, 1664 N Virginia St, Reno, NV 89557, USA. Founder and Director of NCLab (http://nclab.com). 2Instituto de Matemática Interdisciplinar & Departamento de Didáctica de las Ciencias Experimentales, Sociales y Matemáticas, Facultad de Educación, Universidad Complutense de Madrid, c/ Rector Royo Villanova s/n, 28040 – Madrid, Spain. [email protected], [email protected] Received: 30 September 2018 Revised: 12 February 2019 DOI: 10.1564/tme_v27.3.03 Many mathematics educators are not aware of a strong 2. KAREL THE ROBOT connection that exists between the education of computer programming and mathematics. The reason may be that they Karel the Robot is a widely used educational have not been exposed to computer programming. This programming language which was introduced by Richard E. connection is worth exploring, given the current trends of Pattis in his 1981 textbook Karel the Robot: A Gentle automation and Industry 4.0. Therefore, in this paper we Introduction to the Art of Computer Programming (Pattis, take a closer look at the Common Core's eight Mathematical 1995). Let us note that Karel the Robot constitutes an Practice Standards. We show how each one of them can be environment related to Turtle Geometry (Abbelson and reinforced through computer programming. The following diSessa, 1981), but is not yet another implementation, as will discussion is virtually independent of the choice of a be detailed below.
    [Show full text]
  • A Simplified Introduction to Virus Propagation Using Maple's Turtle Graphics Package
    E. Roanes-Lozano, C. Solano-Macías & E. Roanes-Macías.: A simplified introduction to virus propagation using Maple's Turtle Graphics package A simplified introduction to virus propagation using Maple's Turtle Graphics package Eugenio Roanes-Lozano Instituto de Matemática Interdisciplinar & Departamento de Didáctica de las Ciencias Experimentales, Sociales y Matemáticas Facultad de Educación, Universidad Complutense de Madrid, Spain Carmen Solano-Macías Departamento de Información y Comunicación Facultad de CC. de la Documentación y Comunicación, Universidad de Extremadura, Spain Eugenio Roanes-Macías Departamento de Álgebra, Universidad Complutense de Madrid, Spain [email protected] ; [email protected] ; [email protected] Partially funded by the research project PGC2018-096509-B-100 (Government of Spain) 1 E. Roanes-Lozano, C. Solano-Macías & E. Roanes-Macías.: A simplified introduction to virus propagation using Maple's Turtle Graphics package 1. INTRODUCTION: TURTLE GEOMETRY AND LOGO • Logo language: developed at the end of the ‘60s • Characterized by the use of Turtle Geometry (a.k.a. as Turtle Graphics). • Oriented to introduce kids to programming (Papert, 1980). • Basic movements of the turtle (graphic cursor): FD, BK RT, LT. • It is not based on a Cartesian Coordinate system. 2 E. Roanes-Lozano, C. Solano-Macías & E. Roanes-Macías.: A simplified introduction to virus propagation using Maple's Turtle Graphics package • Initially robots were used to plot the trail of the turtle. http://cyberneticzoo.com/cyberneticanimals/1969-the-logo-turtle-seymour-papert-marvin-minsky-et-al-american/ 3 E. Roanes-Lozano, C. Solano-Macías & E. Roanes-Macías.: A simplified introduction to virus propagation using Maple's Turtle Graphics package • IBM Logo / LCSI Logo (’80) 4 E.
    [Show full text]
  • Mswlogo Free Online
    1 / 4 Mswlogo Free Online It runs on every flavour of Windows from 16-bit to NT. http://softronix.com/logo.html. This article is provided by FOLDOC - Free Online Dictionary of Computing ( .... Jan 13, 2021 — MSWLogo antivirus report This download is virus-free. This file ... Can we download MSW Logo for mac OS system from the internet? Leave a .... Yes, there are lots of turtles in MSW Logo 1, to be exact. Commander window; Recall list MswLogo Definition,. Online Computer Terms Dictionary. Anki is a free .... Oct 2, 2012 — It should be noted that enrolling in two online courses is the equivalent of a full-time campus course load. msw logo online. Those who are .... ... LCSI software online. www.motivate.maths.org.uk: maths videoconferences for ... pedigree resources and software. www.softronix.com/logo.html: MSW Logo, .... Oct 25, 2016 — We are using MSW logo to code (click here to download) Today we drew a rocket and made it launch. For homework try draw a car and make it .... Welcome to the MSW LOGO online course. This course is designed for the kids to give them a start in programming and provide a step by step information about ... Mar 12, 2020 — Fast downloads of the latest free software! ... MSWLogo is a Logo-based programming environment developed in the Massachusetts Institute of .... Online students pay less than the out-of-state tuition rate for the MPH portion of this coordinated degree. Free Logo Design in Minutes. Page 3 MSW Logo .... Available Formats. Download as DOC, PDF, TXT or read online from Scribd ..
    [Show full text]
  • Logo Tree Project
    LOGO TREE PROJECT Written by P. Boytchev e-mail: pavel2008-AT-elica-DOT-net Rev 1.82 July, 2011 We’d like to thank all the people all over the globe and all over the alphabet who helped us build the Logo Tree: A .........Daniel Ajoy, Eduardo de Antueno, Hal Abelson B .........Andrew Begel, Carl Bogardus, Dominique Bille, George Birbilis, Ian Bicking, Imre Bornemisza, Joshua Bell, Luis Belmonte, Vladimir Batagelj, Wayne Burnett C .........Charlie, David Costanzo, John St. Clair, Loïc Le Coq, Oliver Schmidt-Chevalier, Paul Cockshott D .........Andy Dent, Kent Paul Dolan, Marcelo Duschkin, Mike Doyle E..........G. A. Edgar, Mustafa Elsheikh, Randall Embry F..........Damien Ferey, G .........Bill Glass, Jim Goebel, H .........Brian Harvey, Jamie Hunter, Jim Howe, Markus Hunke, Rachel Hestilow I........... J..........Ken Johnson K .........Eric Klopfer, Leigh Klotz, Susumu Kanemune L..........Janny Looyenga, Jean-François Lucas, Lionel Laské, Timothy Lipetz M.........Andreas Micheler, Bakhtiar Mikhak, George Mills, Greg Michaelson, Lorenzo Masetti, Michael Malien, Sébastien Magdelyns, Silvano Malfatti N .........Chaker Nakhli ,Dani Novak, Takeshi Nishiki O ......... P..........Paliokas Ioannis, U. B. Pavanaja, Wendy Petti Q ......... R .........Clem Rutter, Emmanuel Roche S..........Bojidar Sendov, Brian Silverman, Cynthia Solomon, Daniel Sanderson, Gene Sullivan, T..........Austin Tate, Gary Teachout, Graham Toal, Marcin Truszel, Peter Tomcsanyi, Seth Tisue, Gene Thail U .........Peter Ulrich V .........Carlo Maria Vireca, Álvaro Valdes W.........Arnie Widdowson, Uri Wilensky X ......... Y .........Andy Yeh, Ben Yates Z.......... Introduction The main goal of the Logo Tree project is to build a genealogical tree of new and old Logo implementations. This tree is expected to clearly demonstrate the evolution, the diversity and the vitality of Logo as a programming language.
    [Show full text]
  • Download PDF File
    Title: Acknowledgements Learning How To Code i. This resource is to be used with the free © 2019 Ready-Ed Publications computer language platform LOGO. Ready-Ed Printed in Ireland Publications Author: Phillip Richards Illustrator: Alison Mutton Copyright Notice The purchasing educational institution and its staff have educational institution (or the body that administers it) has the right to make copies of the whole or part of this book, given a remuneration notice to Copyright Agency Limited beyond their rights under the Australian Copyright Act (CAL) under Act. 1968 (the Act), provided that: For details of the CAL licence for educational 1. The number of copies does not exceed the number institutions contact: reasonably required by the educational institution to Copyright Agency Limited satisfy its teaching purposes; Level 19, 157 Liverpool Street 2. Copies are made only by reprographic means Sydney NSW 2000 (photocopying), not by electronic/digital means, and not Telephone: (02) 9394 7600 stored or transmitted; Facsimile: (02) 9394 7601 E-mail: [email protected] 3. Copies are not sold or lent; 4. Every copy made clearly shows the footnote, ‘Ready-Ed Reproduction and Communication by others Publications’. Except as otherwise permitted by this blackline master Any copying of this book by an educational institution or licence or under the Act (for example, any fair dealing for its staff outside of this blackline master licence may fall the purposes of study, research, criticism or review) no within the educational statutory licence under the Act. part of this book may be reproduced, stored in a retrieval system, communicated or transmitted in any form or by The Act allows a maximum of one chapter or 10% of any means without prior written permission.
    [Show full text]
  • Eseecode: Creating a Computer Language from Teaching Experiences
    Olympiads in Informatics, 2016, Vol. 10, 3–18 3 © 2016 IOI, Vilnius University DOI: 10.15388/ioi.2016.01 eSeeCode: Creating a Computer Language from Teaching Experiences Joan ALEMANY FLOS1, Jacobo VILELLA VILAHUR2 1Fundació Aula: 34 Av. Mare de Déu de Lorda, 08034 Barcelona Spain Explorium: Samalús 1 L3, 08530 La Garriga Spain eSeeCode.com 2Aula Escola Europea: 34 Av. Mare de Déu de Lorda, 08034 Barcelona Spain eSeeCode.com e-mail: [email protected], [email protected] Abstract. It has been almost 50 years since the creation of Logo – one of the first educational programming languages. Although most people agreed that it was important to teach computa- tional thinking to children, only recently have school and district leaders begun to adopt curricula to include it – mainly through Scratch. In many cases this adoption has failed to provide the right methodologies and tools to teachers. In this paper, we analyse some of the different languages used in classrooms today and we propose an improved alternative that we have created – eSeeCode. We also share our experiences using this language in classrooms and how students can learn using this tool. Keywords: informatics curriculum, promoting informatics, programming language. 1. Overview Reading Papert’s Mindstorms: Children, Computers, and great ideas, one can have the feeling that we have not advanced much in the past 35 years (Papert, 1980). Many coun- tries are trying to include Coding as a required skill to learn in schools, either as a spe- cific subject or as part of a technology course. However, in many schools, teachers do not have the resources, materials and/or knowledge to bring computer science and cod- ing into the classroom.
    [Show full text]
  • I Paradigmi Del Giuoco Delle Perle Di Vetro
    Uno sguardo dentro le mura di Castalia I paradigmi del Giuoco Oltre la tartaruga Riferimenti I Paradigmi del Giuoco delle Perle di Vetro Claudio Mirolo Dipartimento di Matematica e Informatica, Università di Udine, via delle Scienze 206 – Udine [email protected] Didattica della Programmazione www.dimi.uniud.it/claudio C. Mirolo I Paradigmi del Giuoco delle Perle di Vetro Uno sguardo dentro le mura di Castalia I paradigmi del Giuoco Oltre la tartaruga Riferimenti Sommario 1 Uno sguardo dentro le mura di Castalia natura della programmazione impostazioni curricolari 2 I paradigmi del Giuoco paradigma imperativo paradigma funzionale paradigma orientato agli oggetti paradigma logico-dichiarativo 3 Oltre la tartaruga 4 Riferimenti C. Mirolo I Paradigmi del Giuoco delle Perle di Vetro Uno sguardo dentro le mura di Castalia I paradigmi del Giuoco natura della programmazione Oltre la tartaruga impostazioni curricolari Riferimenti Sommario 1 Uno sguardo dentro le mura di Castalia natura della programmazione impostazioni curricolari 2 I paradigmi del Giuoco paradigma imperativo paradigma funzionale paradigma orientato agli oggetti paradigma logico-dichiarativo 3 Oltre la tartaruga 4 Riferimenti C. Mirolo I Paradigmi del Giuoco delle Perle di Vetro Uno sguardo dentro le mura di Castalia I paradigmi del Giuoco natura della programmazione Oltre la tartaruga impostazioni curricolari Riferimenti L’arcano «La Castalia è un piccolo stato autonomo e il nostro Vicus Lusorum uno staterello entro quello stato [...]. Noi infatti abbiamo l’onore di custodire
    [Show full text]
  • Fmslogo 8.1.0 Fmslogo 8.1.0 Copyright © 1989 the Regents of the University of California Copyright © 1993-1997 George Mills Copyright © 1998-2003 Neil Hodgson
    FMSLogo 8.1.0 FMSLogo 8.1.0 Copyright © 1989 The Regents of the University of California Copyright © 1993-1997 George Mills Copyright © 1998-2003 Neil Hodgson This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. Portions of the editor are copyrighted by Neil Hodgson. Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. NEIL HODGSON DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL NEIL HODGSON BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
    [Show full text]
  • Using Mapreduce in Education and the Development of Tools for This Purpose
    Die approbierte Originalversion dieser Diplom-/ Masterarbeit ist in der Hauptbibliothek der Tech- nischen Universität Wien aufgestellt und zugänglich. http://www.ub.tuwien.ac.at The approved original version of this diploma or master thesis is available at the main library of the Vienna University of Technology. http://www.ub.tuwien.ac.at/eng Using MapReduce in education and the development of tools for this purpose DIPLOMARBEIT zur Erlangung des akademischen Grades Master of Science im Rahmen des Studiums Informatik Didaktik eingereicht von Martin Dobiasch Matrikelnummer 0828302 an der Fakultät für Informatik der Technischen Universität Wien Betreuung: A. Prof. i.R. Dr. Erich Neuwirth Wien, 30.09.2014 (Unterschrift Verfasser) (Unterschrift Betreuung) Technische Universität Wien A-1040 Wien Karlsplatz 13 Tel. +43-1-58801-0 www.tuwien.ac.at Using MapReduce in education and the development of tools for this purpose MASTER’S THESIS submitted in partial fulfillment of the requirements for the degree of Master of Science in Didactic for Informatics by Martin Dobiasch Registration Number 0828302 to the Faculty of Informatics at the Vienna University of Technology Advisor: A. Prof. i.R. Dr. Erich Neuwirth Vienna, 30.09.2014 (Signature of Author) (Signature of Advisor) Technische Universität Wien A-1040 Wien Karlsplatz 13 Tel. +43-1-58801-0 www.tuwien.ac.at Erklärung zur Verfassung der Arbeit Martin Dobiasch Ramperstorffergasse 46, 1050 Wien Hiermit erkläre ich, dass ich diese Arbeit selbständig verfasst habe, dass ich die verwende- ten Quellen und Hilfsmittel vollständig angegeben habe und dass ich die Stellen der Arbeit - einschließlich Tabellen, Karten und Abbildungen -, die anderen Werken oder dem Internet im Wortlaut oder dem Sinn nach entnommen sind, auf jeden Fall unter Angabe der Quelle als Ent- lehnung kenntlich gemacht habe.
    [Show full text]
  • Musical Abstractions and Programming Paradigms
    Musical abstractions and programming paradigms Erich Neuwirth, [email protected] Didactic Center for Computer Science, Faculty of Computer Science, University of Vienna Abstract Many educational programming environments (e.g. Imagine) have facilities to enrich programs with music. In most cases, this programming constructs allow to play simple melodies. It is not easily possible to play more complex music either containing chords or polyphonic structures. On the other hand, some tools (like MSWLogo and FMSLogo) implement low level MIDI commands. These commands allow talking to the sound producing device directly, but the code needed to produce music this way conceptually is very remote from the usual representation of music. Therefore, we will study some conceptual abstractions for implementing music with two different tools. These tools are a toolkit for making music with LOGO and a toolkit for making music with Microsoft Excel; both toolkits are available for download. Since the programming concepts are quite different in spreadsheet tools like Excel and functional programming languages like LOGO, it is interesting to see how core ideas of music representation can be implemented in different programming philosophies. To illustrate this, we can describe the topic of this paper as a discussion of the question how one should connect the following standard representation of a musical phrase: 4 4 with these two representations Excel 0 note 1 60 500 [[ 0 [ note 1 60 500 ]] 500 note 1 62 500 [ 500 [ note 1 62 500 ]] 500 note 1 64 500 [ 500 [ note 1 64 500 ]] 500 note 1 67 500 [ 500 [ note 1 67 500 ]] 500 note 1 72 250 or [ 500 [ note 1 72 250 ]] 250 note 1 67 250 [ 250 [ note 1 67 250 ]] 250 note 1 64 250 [ 250 [ note 1 64 250 ]] 250 note 1 62 250 [ 250 [ note 1 62 250 ]] 250 note 1 60 1000 [ 250 [ note 1 60 1000 ]]] and how these representations can be used to understand musical structure and how much knowledge of musical structure is necessary to convert between these representations.
    [Show full text]
  • The Robot Programming Language Interpreter Written in the Logo Language, Journal of Achievements in Materials and Manufacturing Engineering 45/2 (2011) 194-203
    VOLUME 45 ISSUE 2 April program, carried with the validation of trajectory points. In some procedures, words and lists, so it does not differ too much from of Achievements in Materials cases, an operator can use an application that will export each other high-level languages. The main advantage is the simplicity and Manufacturing Engineering 2011 point of the trajectory to the CAD program and will present the of the program, while the disadvantages include the fact, that in path in an intelligible form [3,5]. However this method fails if the most cases Logo language is available as interpreter. This means path is created in a dynamic way, based on the result of that during each procedure call, the program code is every time conditional statements in the program. In this case, you can try to re-translated line by line. This affects the speed of program examine all the alternative trajectories, but this would require execution. For this reason, some dialects of the Logo offer sophisticated tool for source code analysis and developing the compilation to the intermediate code ("p-code") or a standalone The robot programming language form of path presentation in the CAD application. Another way of compiler. solving this problem may be the translation of the robot program There are also implementations of the Logo language in to a description similar to the pseudo code, which could be which commands have been translated into the user national interpreter written in the Logo language interpreted in a certain graphical environment. In this case, it was language.
    [Show full text]