Logo Language Download Mswlogo
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logo language download MSWLogo. This introduction does not do LOGO justice but it's a start. LOGO is a programming language, Pure and simple. There are two models that languages come in, compiled and interpreted. What is a compiled language? In a compiled language the program is written and fed to a compiler. A compiler reads all your code and converts it to an executable form that your computer understands. What is an interpreted language? An interpreted language does not get compiled; instead, as each line is read by the interpreter it executes it. This is a slow process to execute (on the fly) like this, but has the advantage of not requiring a complete compile for each change. It's ideal in a learning environment. So have guessed what type of language LOGO is yet? Right, it's an interpreted language; at least this LOGO is anyway. LOGO also has another unique feature not offered in many other languages (none that I know of). That is, what's called "Turtle Graphics". What are turtle graphics? Turtle graphics is a simple and powerful set of commands to manipulate a turtle. MSWLogo for Windows. MSWLogo is a rare Logo-based programming language environment that is originally based on LISP and intended for educational purposes . In fact, it was used as the demonstration language to write Jim Muller's Logo manual called The Great Logo Adventure . Developed by George Mills, it is a free and open-source program with source code available in Borland C++. On top of that, it has the same core as UCBLogo by Brian Harvey as well. MSWLogo has actually evolved into FMSLogo, another free but, more advanced implementation of the language Logo for Windows. What is the use of MSWLogo? MSWLogo is ideal to be used in creating games or software dedicated to Windows. It is a convenient option to learn to program especially for kids or beginners in programming. It is remarkably easy to learn but not in any way a boring platform as it contains graphs and charts that you utilize interactively. Furthermore, its user interface is just as basic as it gets. Its operation is a bit like using MS Basic itself so if you are familiar with it, you won't be required of any learning curve. On the other hand, there are also tons of tutorials and even video guides to get you started with Logo thus, you'll be able to build your own square or graph in no time. How can I download MSWLogo on my computer? You will be able to officially download this programming tool on its developer page. It is important to note that this software solution is mostly compatible with older versions of Windows . Thus, if you own a modern system, it is more recommended for you to download FMSLogo instead. There are non-English kits available for this desktop app also such as German, Portuguese, Japanese, and two French adaptations. Moreover, it provides support for multiple turtles and 3D computer graphics . This PC programming environment can easily be installed in your system as quickly as possible. Most importantly, you no longer need further setting configuration to make this run. Intuitive but, extremely limited. MSWLogo is a great way for beginners and kids to get started in Logo-based programming. It is highly intuitive mainly because of its simple user interface that allows you to explore and perform tasks in no time. However, if you are already an expert in this field, this will be a very limited tool for you as it doesn't allow you to go very far and do more progressive programming activities. Berkeley Logo (UCBLogo) News! UCBLogo development has been taken over by wonderful chief volunteer Josh Cogliati and bunches of other volunteers: dmalec, Barak A. Pearlmutter, janekr, hosiet, reinerh, atehwa, kilobyte, pahihu. The newest source tree is here: https://github.com/jrincayc/ucblogo-code. You can file bug reports in its issue tracker at Github. The current version is 6.2, posted 30 Dec 2020. Click here to retrieve the complete distribution archive for Unix/Linux, MacOS X, or Windows, complete with C/C++ source code. Here are links to version 5.3 for frozen platforms DOS or Mac pre-OS X. A version for the One Laptop Per Child XO is here. (If you think Logo is just a graphics language for little kids, check out a sample program that should impress you.) Also consider David Costanzo's FMSLogo, an updated version of George Mills' MSWLogo, a multimedia-enhanced version for MS Windows based on Berkeley Logo. Or Andreas Micheler's aUCBLogo, a rewrite and enhancement of UCBLogo. If you got here by Googling "logo" and are looking for someone to design a logotype (an identifying symbol) for your organization, you're in the wrong place. This is the Logo computer programming language for learners! Logo Programming. The Logo Programming Language, a dialect of Lisp, was designed as a tool for learning. Its features - interactivity, modularity, extensibility, flexibility of data types - follow from this goal. Interactivity. Although there are some versions of Logo that compile, it is generally implemented as an interpreted language. The interactivity of this approach provides the user with immediate feedback on individual instructions, thus aiding in the debugging and learning process. Error messages are descriptive. For example. I don't know how to fowad. (The word fowad is not a primitive - one of Logo's built in words - nor a procedure that you've defined.) Not enough inputs to forward. (Now that you've spelled it correctly, Logo knows the word forward , but can't run your instruction because forward requires additional information. (Logo is happy. There's no error message. The turtle moves forward 100 steps.) Modularity and Extensibility. Logo programs are usually collections of small procedures. Generally, procedures are defined by writing them in a text editor. The special word to is followed by the name of the procedure. Subsequent lines form the procedure definition. The word end signals that you're finished. In our turtle graphics example we defined a procedure to draw a square. to square repeat 4 [forward 50 right 90] end. and used it as a subprocedure of another procedure. to flower repeat 36 [right 10 square] end. Similarly, flower could be a building block of something larger. to garden repeat 25 [set-random-position flower] end. No, set-random-position is not a primitive, but random is and so is setposition (or setpos or setxy ). Or you could write set-random-position using forward and right with random . Once a Logo procedure is defined it works like the Logo primitives. In fact, when you look at Logo programs there's no way of knowing which words are primitives and which are user-defined unless you know that particular Logo implementation. In our language sample we used the procedure pick to randomly select an item from a list, for example in the procedure who. to who output pick [Sandy Dale Dana Chris] end. In some versions of Logo pick is a primitive while in others you have to write it yourself. Who would look and work the same way in either case. Logo allows you to build up complex projects in small steps. Programming in Logo is done by adding to its vocabulary, teaching it new words in terms of words it already knows. In this way it's similar to the way people learn spoken language. Flexibility. Logo works with words and lists. A Logo word is a string of characters. A Logo list is an ordered collection of words and or lists. Numbers are words, but they're special because you can do things like arithmetic with them. Many programming languages are pretty strict about wanting to know exactly what kind of data you claim to be using. This makes things easier for the computer, but harder for the programmer. Before adding a couple of numbers you might have to specify whether they are integers or real numbers. The computer needs to know such things. But most people don't think about this so Logo takes care of it for you. When asked to do arithmetic Logo just does it. print 3 + 4 7. print 3 / 4 .75. If you are unfamiliar with Logo but work in other programming languages, the following sequence may surprise you: print word "apple "sauce applesauce. print word "3 "4 34. print 12 + word "3 "4 46. Here's a recursive procedure that computes factorials: to factorial :number if :number = 1 [output 1] output :number * factorial :number - 1 end. print factorial 3 6. print factorial 5 120. Here's a procedure to reverse a list of words: to reverse :stuff ifelse equal? count :stuff 1 [output first :stuff] [output sentence reverse butfirst :stuff first :stuff] end. print reverse [apples and pears] pears and apples. You might also want to take a look at Brian Harvey's interesting Logo sample. Enhancements. The features just illustrated are common to all versions of Logo. Some Logo implementations include enhanced language features. There was an object-oriented Logo called Object Logo for the Macintosh. MicroWorlds Logo includes multi-tasking so that several independent processes may be run simultaneously. The same capability is in the software for Control Lab, a LEGO Logo product. An even more massively parallel Logo is StarLogo. In a traditional Logo the command to the turtle. repeat 9999 [forward 1 right 1] would take a while to execute. The instruction. repeat 9999 [forward 1 right 1] print "HELLO. would cause the word HELLO to appear after the turtle was done moving.