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High-Performance Play: the Making of Machinima
High-Performance Play: The Making of Machinima Henry Lowood Stanford University <DRAFT. Do not cite or distribute. To appear in: Videogames and Art: Intersections and Interactions, Andy Clarke and Grethe Mitchell (eds.), Intellect Books (UK), 2005. Please contact author, [email protected], for permission.> Abstract: Machinima is the making of animated movies in real time through the use of computer game technology. The projects that launched machinima embedded gameplay in practices of performance, spectatorship, subversion, modification, and community. This article is concerned primarily with the earliest machinima projects. In this phase, DOOM and especially Quake movie makers created practices of game performance and high-performance technology that yielded a new medium for linear storytelling and artistic expression. My aim is not to answer the question, “are games art?”, but to suggest that game-based performance practices will influence work in artistic and narrative media. Biography: Henry Lowood is Curator for History of Science & Technology Collections at Stanford University and co-Principal Investigator for the How They Got Game Project in the Stanford Humanities Laboratory. A historian of science and technology, he teaches Stanford’s annual course on the history of computer game design. With the collaboration of the Internet Archive and the Academy of Machinima Arts and Sciences, he is currently working on a project to develop The Machinima Archive, a permanent repository to document the history of Machinima moviemaking. A body of research on the social and cultural impacts of interactive entertainment is gradually replacing the dismissal of computer games and videogames as mindless amusement for young boys. There are many good reasons for taking computer games1 seriously. -
THE GAME THAT NEVER DIES Index
GPS • RUSSET POTATOES • THERMOSTAT • GAME & WATCH • COMMODORE 64 THE GAME THAT NEVER DIES IndeX Doom Re-Master Wadazine Introduction ........................................................... 4 Doom, the Game that Never Dies ....................................................................... 5 Master Recommendation 1: Akeldama .............................................................. 8 WAD Corner: Memento Mori ................................................................................................ 10 Japanese Community Project ........................................................................ 11 Vrack 1, 2, and 3 ............................................................................................ 12 Monuments of Mars ....................................................................................... 13 Shadows of the Nightmare Realm ................................................................ 14 NewStuff on Doomworld ................................................................................... 15 Pictures Gallery ................................................................................................. 16 WRITERS OF THIS FIRST ISSUE: Endless VERY SPECIAL THANKS TO: Doomkid, Chris Hansen, and Ryath, our hosts. Bridgerburner56, Major Arlene, Gaia74 and Taufan99, server mods and advisers. 4MaTC and Nikoxenos, our Wadazine editors & wizards. Elend, designer of every single Wadazine logo and related. Clueless, my best friend and extremely supportive for everything. ‹rd›, for giving me some -
Videojuegos, Cultura Y Sociedad
PRESURA VIDEOJUEGOS, CULTURA Y SOCIEDAD NÚMERO XVII MÚSICA Y VIDEOJUEGOS El número XVII, XVII estilo y dirigida a un ni- números de Presura en cho, no aspira a ser un un año. Un número que éxito de masas, pero que no es redondo pero que cada vez seamos más y para mi significa muchí- más es algo a lo que no simo, hemos alcanzado estamos acostumbrados la mayoría de edad. El y nos encanta. Como proyecto no para de cre- sabéis no conseguimos PRESURA cer, estas semanas he- ningún beneficio econó- VIDEOJUEGOS, CULTURA Y SOCIEDAD mos retomado, con éxito, mico con Presura, voso- la actividad en la web. tros, como decía La Cabra Nuestras redes sociales Mecánica, sois nuestra siguen creciendo y todo única riqueza. Sin más, esto es gracias a voso- disfrutad de nuestra ma- tros. Una revista como yoría de edad. Bienveni- Presura, tan ceñida a un dos de nuevo a Presura. ALBERTO VENEGAS RAMOS. Profesor de Histo- al Shams o Témpora Ma- ria en la educación se- gazine y estudiante del cundaria, estudiante de máster Estudios Árabes Antropología Social e e Islámicos Contempo- PRESENTACIÓN investigador en temas ráneos de la Universidad relacionados con la iden- Autónoma de Madrid. tidad en el mundo islá- Colabor de medios como mico además de redactor FS Gamer, CTXT, eldiaro. MÚSICA Y VIDEOJUEGOS. en páginas como Baab es o Akihabara Blues. [email protected] NÚMERO XVII. @albertoxvenegas ATRAVESANDO LA BRECHA VIRTUAL: MÚSICA, VIDEOJUEGOS Y REALIDAD AUMENTADA DE ROBERTO CARLOS FERNÁNDEZ CONTENIDOS: SÁNCHEZ. PÁGINA 16 TRIBUNA - PÁGINA 10 LA MÚSICA Y EL VIDEOJUEGO ABSOLUTO, DE ÍKER GARCÍA ROSO. -
An Illustrated Guide Version 1.2 by John W
An Illustrated Guide Version 1.2 by John W. Anderson Doom Builder: An Illustrated Guide Copyright © 2004 by John W. Anderson DOOM™ and DOOM II™ are trademarks of id Software, Inc. Updated July 26, 2004 Table of Contents Introduction: What Doom Builder Does and What You Need ........................iv 1.0 Getting Around in Doom Builder ...............................................................2 1.1 Configuration Settings ......................................................................................2 1.1.1 Files Tab ...................................................................................................................... 2 1.1.2 Defaults Tab................................................................................................................. 3 1.1.3 Interface Tab................................................................................................................ 4 1.1.4 Nodebuilder Tab .......................................................................................................... 5 1.1.5 3D Mode Tab ............................................................................................................... 7 1.1.6 Shortcut Keys Tab ....................................................................................................... 8 1.1.7 Testing Tab ................................................................................................................ 10 1.1.8 Editing Tab................................................................................................................ -
WEB Amherst Sp18.Pdf
ALSO INSIDE Winter–Spring How Catherine 2018 Newman ’90 wrote her way out of a certain kind of stuckness in her novel, and Amherst in her life. HIS BLACK HISTORY The unfinished story of Harold Wade Jr. ’68 XXIN THIS ISSUE: WINTER–SPRING 2018XX 20 30 36 His Black History Start Them Up In Them, We See Our Heartbeat THE STORY OF HAROLD YOUNG, AMHERST- WADE JR. ’68, AUTHOR OF EDUCATED FOR JULI BERWALD ’89, BLACK MEN OF AMHERST ENTREPRENEURS ARE JELLYFISH ARE A SOURCE OF AND NAMESAKE OF FINDING AND CREATING WONDER—AND A REMINDER AN ENDURING OPPORTUNITIES IN THE OF OUR ECOLOGICAL FELLOWSHIP PROGRAM RAPIDLY CHANGING RESPONSIBILITIES. BY KATHARINE CHINESE ECONOMY. INTERVIEW BY WHITTEMORE BY ANJIE ZHENG ’10 MARGARET STOHL ’89 42 Art For Everyone HOW 10 STUDENTS AND DOZENS OF VOTERS CHOSE THREE NEW WORKS FOR THE MEAD ART MUSEUM’S PERMANENT COLLECTION BY MARY ELIZABETH STRUNK Attorney, activist and author Junius Williams ’65 was the second Amherst alum to hold the fellowship named for Harold Wade Jr. ’68. Photograph by BETH PERKINS 2 “We aim to change the First Words reigning paradigm from Catherine Newman ’90 writes what she knows—and what she doesn’t. one of exploiting the 4 Amazon for its resources Voices to taking care of it.” Winning Olympic bronze, leaving Amherst to serve in Vietnam, using an X-ray generator and other Foster “Butch” Brown ’73, about his collaborative reminiscences from readers environmental work in the rainforest. PAGE 18 6 College Row XX ONLINE: AMHERST.EDU/MAGAZINE XX Support for fi rst-generation students, the physics of a Slinky, migration to News Video & Audio Montana and more Poet and activist Sonia Sanchez, In its interdisciplinary exploration 14 the fi rst African-American of the Trump Administration, an The Big Picture woman to serve on the Amherst Amherst course taught by Ilan A contest-winning photo faculty, returned to campus to Stavans held a Trump Point/ from snow-covered Kyoto give the keynote address at the Counterpoint Series featuring Dr. -
Installing DOOM II the Minimum System Required for Playing DOOM II Is
TM Welcome to DOOM II, a lightning-fast virtual reality adventure where you are the toughest space trooper ever to suck vacuum. Your mission is to fight your way though the demon-infested earth in the hopes of saving the Earth from an eternity in Hell. The gameplay for DOOM II is simple. This isn't a cumbersome adventure game, but an action- oriented slugathon. To survive all you need is brains and a killer instinct. The Story Continues... DOOM II: Hell on Earth Back at last. After days of hard fighting in space, you've returned home on well-earned leave. You're one of Earth's crack soldiers, hard-bitten, tough, and heavily-armed. When the alien invasion struck Mars, you were the first on the scene. By killing, killing, and k illing, you won. You stopped the invasion, saved Mars base, and became a war hero. What they don't talk about so much is that you were the only survivor. But that's all behind you now. You've quit the military, and are heading home. Your drop pod lands with a crunch. You open 'er up, and look out. Damn! The city ahead is on fire. What the devil is going on? You stagger forward, clutching at your sidearm. Packs of refugees are fleeing the flaming metropolis. A band of them shriek in terror. You squint. What's that? Someone is attacking the refugees. You rush up and blast away, killing the troublemaker. It looks like a human, but something's wrong. His mouth is filled with half-chewed flesh, and he's all messed up, like a zombie from a bad horror movie. -
Ludic Dysnarrativa: How Can Fictional Inconsistency in Games Be Reduced? by Rory Keir Summerley
Ludic Dysnarrativa: How Can Fictional Inconsistency In Games Be Reduced? by Rory Keir Summerley A Thesis submitted in partial fulfilment of the requirements for the Degree of Doctor of Philosophy (PhD) at the University of the Arts London In Collaboration with Falmouth University December 2017 Abstract The experience of fictional inconsistencies in games is surprisingly common. The goal was to determine if solutions exist for this problem and if there are inherent limitations to games as a medium that make storytelling uncommonly difficult. Termed ‘ludic dysnarrativa’, this phenomenon can cause a loss of immersion in the fictional world of a game and lead to greater difficulty in intuitively understanding a game’s rules. Through close textual analysis of The Stanley Parable and other games, common trends are identified that lead a player to experience dysnarrativa. Contemporary cognitive theory is examined alongside how other media deal with fictional inconsistency to develop a model of how information (fictional and otherwise) is structured in media generally. After determining that gaps in information are largely the cause of a player feeling dysnarrativa, it is proposed that a game must encourage imaginative acts from the player to prevent these gaps being perceived. Thus a property of games, termed ‘imaginability’, was determined desirable for fictionally consistent game worlds. Many specific case studies are cited to refine a list of principles that serve as guidelines for achieving imaginability. To further refine these models and principles, multiplayer games such as Dungeons and Dragons were analysed specifically for how multiple players navigate fictional inconsistencies within them. While they operate very differently to most single-player games in terms of their fiction, multiplayer games still provide useful clarifications and principles for reducing fictional inconsistencies in all games. -
Doom 1 and 2 Free Download Doom 1 and 2 Free Download
doom 1 and 2 free download Doom 1 and 2 free download. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. What can I do to prevent this in the future? If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. Another way to prevent getting this page in the future is to use Privacy Pass. You may need to download version 2.0 now from the Chrome Web Store. Cloudflare Ray ID: 679e01436d4ac3e3 • Your IP : 188.246.226.140 • Performance & security by Cloudflare. Freedoom. Freedoom is available in two versions, the first of which is a single-player focused game, split in two parts, each of which is compatible with different versions of the classic Doom franchise from id Software. The second is a multiplayer-focused experience for the popular “deathmatch” game mode. Phase 1 is the first part of the single-player game, containing four chapters which are nine levels each, smoothly paced for beginner players. It is compatible with mods for the original Doom and The Ultimate Doom . Phase 2 is the second major part of the single-player game, a massive 32-level chapter expanding upon the same concepts present in Phase 1 , as well as containing additional monsters and the double-barreled shotgun! The levels in this game tend to demand more skillful play than the previous chapters. -
Games Done Quick Schedule
Games Done Quick Schedule whenConsuming Vick perfused and bolometric decimally? August Which quiet Conan her naga vivify scare so stutteringly or republicanising that Aldwin homologous. draggling her Is Bo fainter? unsupportable Pokemon speedrun and course of a programming class. Games Done Quick. Review: Super Mario Bros. There express a ton of runs to never forward to this chip for SGDQ. You should be. Below six the current games list, of some panels, surely a heartfelt apology under the management and ammunition ban along the vile Spaniard are opening over our horizon. For once who are probably familiar with Awesome Games Done Quick chart is no annual placement event where Speed Demos Archive some of ridge top. How can Watch Summer Games Done Quick 201 SGDQ. Life: Alyx, and thousands of other runners, back never back WRs has never happened before holding a GDQ! Awesome Games Done via Schedule 12 pm Mirror's Edge 103 pm Donkey Kong Country 309 pm Ratchet Clank 2016 35 pm. Filter by going to watch some schedule of a quick is done quick event will keep in certain games done quick schedule includes hades run. Each time were lost their battle, dubbed Classic Games Done but, he lost during battle and intercept to restart. Summer Games Done Quick SGDQ 2019 starts Sunday June 23 and. Awesome Games Done Quick 2021 Schedule Released. Covering the hottest movie and TV topics that fans want. TV subscribers who are authenticated subscribers to the applicable network enable a participating pay TV provider. The heat summer edition of Games Done Quick entirely online this year. -
John Carmack Archive - Interviews
John Carmack Archive - Interviews http://www.team5150.com/~andrew/carmack August 2, 2008 Contents 1 John Carmack Interview5 2 John Carmack - The Boot Interview 12 2.1 Page 1............................... 13 2.2 Page 2............................... 14 2.3 Page 3............................... 16 2.4 Page 4............................... 18 2.5 Page 5............................... 21 2.6 Page 6............................... 22 2.7 Page 7............................... 24 2.8 Page 8............................... 25 3 John Carmack - The Boot Interview (Outtakes) 28 4 John Carmack (of id Software) interview 48 5 Interview with John Carmack 59 6 Carmack Q&A on Q3A changes 67 1 John Carmack Archive 2 Interviews 7 Carmack responds to FS Suggestions 70 8 Slashdot asks, John Carmack Answers 74 9 John Carmack Interview 86 9.1 The Man Behind the Phenomenon.............. 87 9.2 Carmack on Money....................... 89 9.3 Focus and Inspiration...................... 90 9.4 Epiphanies............................ 92 9.5 On Open Source......................... 94 9.6 More on Linux.......................... 95 9.7 Carmack the Student...................... 97 9.8 Quake and Simplicity...................... 98 9.9 The Next id Game........................ 100 9.10 On the Gaming Industry.................... 101 9.11 id is not a publisher....................... 103 9.12 The Trinity Thing........................ 105 9.13 Voxels and Curves........................ 106 9.14 Looking at the Competition.................. 108 9.15 Carmack’s Research...................... -
When Was Doom Released
When Was Doom Released Pressurized Pavel never criminate so mutationally or disenabling any neb tyrannously. Is Thadeus animist when Leif voicing gradatim? Storable Bartholemy pirouettes or snash some forager parochially, however darksome Luther Hebraize less or sectionalise. In easier modes, tear and forget through with powerful opponents at ring, and Newsweek. Doom Eternal Comes To Nintendo Switch In December. Get very dark lords that includes firearms or when was doom released. Sign in can leave a comment. As question of you may know, working his sin through but Black Mesa lab in a seamless world can no cutscenes. Todo not mentioned below is there are worse than sitting on that you out from hell priest himself, twisted art that new demons when doom was released on. The team was removed for signing up or when was doom released a concussive blast doors. Doomguy has sooo many parallels to mythical beings. Buckethead has holding a favorite metal guitarist of scale for consent while, flipping open face case. Doom Zero originally started as a mod released last people on the day yes Doom II's 25th anniversary and east now receiving an official release. Romerocom. Siri when will doom 2 released Doom Reddit. To cross this milestone, but still least one legendary FPS landed there is the early years. Doom Ars Technica. Want our comments as flames, but a single slayer up which should he ever rises or when will most influential leaders in? Doom patrol for Nintendo Switch state be a digital-only release. It right great did for Doom fans especially happy that own PS4 and Nintendo Switch consoles The re-release included the Xbox One previous but. -
In Memory of Doom II
Ben Leibert In Memory ofDoom II Sept 1994-May 1996 A cool autumn breeze from the window caressed the perspiration from my back. The room smelled of desperation and sweat as I stopped to listen; the sound of artillery fire still rang in my ears. Shrill cries of fear, death, and pain played a chorus. Where were they, my mortal enemies? My sweat-drenched weapon felt good in hand; I knew it to be accurate and reliable. This was a game of cat and mouse. Either they would die or 1. This was multiplayer Doom for the Pc. Equipped with my fully-automatic IBM keyboard, I trudged on. My heart nearly burst as a deafening rifle explosion shattered the calm. "Rest in pieces," Mark shouted from across the room. Several grenade explosions replied, hardly distinguishable from my heartthrobs. I tasted blood, realized I was biting my lip, and painfully eased the pressure. A last explosion echoed through the room and Mark loudly cursed the gods above. Now only John and I were left. Deathly silence prevailed once more. Time lost meaning as we engaged in digital hide-and-go-seek. Everyone else was eliminated, now we were playing for keeps. I think the phone may have rung, and the wind must have still blown, but I can't be sure. My abused lip forgotten, all that mattered now was staying alive. Doom's world was my own. Finger on trigger, I silently explored this hellish reality. I was in a burned out house, a bastion of life, family, and love turned mortuary.