Barely Noticeable Lag Apex Legends
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												  Cisco 200 Series Smart Switches Administration Guide 1.4.0.XADMINISTRATION GUIDE Cisco Small Business 200 Series Smart Switch Administration Guide Table of Contents 1 Table of Contents Chapter 1: Table of Contents 1 Chapter 2: Getting Started 8 Starting the Web-based Configuration Utility 8 Quick Start Device Configuration 12 Interface Naming Conventions 12 Window Navigation 14 Chapter 3: Status and Statistics 18 System Summary 18 Ethernet Interfaces 18 Etherlike Statistics 19 802.1X EAP Statistics 20 Health 21 RMON 22 View Log 29 Chapter 4: Administration: System Log 30 Setting System Log Settings 30 Setting Remote Logging Settings 32 Viewing Memory Logs 33 Chapter 5: Administration: File Management 35 System Files 35 Upgrade/Backup Firmware/Language 38 Download/Backup Configuration/Log 41 Cisco Small Business 200 Series Smart Switch Administration Guide 1 Table of Contents 1 Configuration Files Properties 46 Copy/Save Configuration 46 Auto Configuration/Image Update via DHCP 48 56 Chapter 6: Administration 57 Device Models 57 System Settings 59 Management Interface 61 User Accounts 61 Defining Idle Session Timeout 61 Time Settings 62 System Log 62 File Management 62 Rebooting the Device 62 Health 64 Diagnostics 65 Discovery - Bonjour 65 Discovery - LLDP 66 Discovery - CDP 66 Ping 66 Chapter 7: Administration: Time Settings 68 System Time Options 68 SNTP Modes 70 Configuring System Time 70 Chapter 8: Administration: Diagnostics 77 Copper Ports Tests 77 Displaying Optical Module Status 79 Cisco Small Business 200 Series Smart Switch Administration Guide 2 Table of Contents 1 Configuring Port and
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												  Playerunknown's Battlegrounds Free Download How to Record Playerunknown's Battlegrounds Gameplay/Replayplayerunknown's battlegrounds free download How to record PlayerUnknown's Battlegrounds gameplay/replay. PlayerUnknown's Battlegrounds (PUBG) is a multiplayer online battle royale game. In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The last player or team standing wins the round. The game was first released for Steam in March 2017. By the end of the year, the Steam version had sold over twenty four million copies and held a peak concurrent player count of over three million. ( Go to Wikipedia for more info ) Recording Sample Video. Game video was uploaded by a Bandicam user. To record PlayerUnknown's Battlegrounds (PUBG), please follow the steps below. Choose the 'Game Recording' mode to record PlayerUnknown's Battlegrounds (PUBG) It's better to use 'Game Recording' mode to get a high quality video file. Start PlayerUnknown's Battlegrounds (PUBG) game to record. Note: For a stable operation, Bandicam needs to be running before starting the PlayerUnknown's Battlegrounds (PUBG) game. While running a game in 'Game Recording' mode, you can see the green number on the screen. You can control the FPS (Frames per second) under the 'FPS' tab of Bandicam. If you can't see the green number, visit No FPS on the recording target. Press the 'F12' function key (or the 'Record' button in Bandicam) to start recording. During recording, the green number (FPS) will change to red . To stop recording, press the 'F12' function key (or the 'Record' button in Bandicam) again.
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												  The Effects of Latency on Player Performance and Experience in AThe Effects of Latency on Player Performance and Experience in a Cloud Gaming System Robert Dabrowski, Christian Manuel, Robert Smieja May 7, 2014 An Interactive Qualifying Project Report: submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the Degree of Bachelor of Science Approved by: Professor Mark Claypool, Advisor Professor David Finkel, Advisor This report represents the work of three WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract Due to the increasing popularity of thin client systems for gaming, it is important to un- derstand the effects of different network conditions on users. This paper describes our experiments to determine the effects of latency on player performance and quality of expe- rience (QoE). For our experiments, we collected player scores and subjective ratings from users as they played short game sessions with different amounts of additional latency. We found that QoE ratings and player scores decrease linearly as latency is added. For ev- ery 100 ms of added latency, players reduced their QoE ratings by 14% on average. This information may provide insight to game designers and network engineers on how latency affects the users, allowing them to optimize their systems while understanding the effects on their clients. This experiment design should also prove useful to thin client researchers looking to conduct user studies while controlling not only latency, but also other network conditions like packet loss. Contents 1 Introduction 1 2 Background Research 4 2.1 Thin Client Technology .
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												  Esports: a Network FocusEsports: A Network Focus ©2019 Extreme Networks, Inc. All rights reserved Esports: A Network Focus ESPORTS Latency/ Visibility Security ClouD/ISP Tools/Network- Performance #1 Management 2 ©2019 Extreme Networks, Inc. All rights reserved Esports: A Network Focus Latency/Jitter “Anything over 1 or 2 Mbps download speed is going to be sufficient for most online gaming. - What matters for online gamers is low latency. Latency (defined as the average time it takes a network packet to travel from you, to a server, and back) is that lag you can sometimes see online, be it in a web page download stuttering or game struggling to keep up.” IND (Interpolation Delay) is in some games Stat’s Display. IND is the small buffer of time between when your client gets information from the server, and when it's shown to you in the game. This is normally around 50-60ms for normal games. RTT (RounD Trip Time) https://www.imperva.com/learn/performance/round-trip-time-rtt/ Round-trip time (RTT) is the duration, measured in milliseconds, from when a browser sends a request to when it receives a response from a server. It’s a key performance metric for web applications and one of the main factors, along with Time to First Byte (TTFB), when measuring page load time and network latency Protocols Online gaming uses TCP for non-critical traffic such as chat, game lobbies, etc. The Game traffic uses UDP. 3 ©2019 Extreme Networks, Inc. All rights reserved Esports: A Network Focus Visibility If you can’t see it, you can’t manage it.
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												  Loot Boxes.” Loot Boxes Are a Subcategory of in What Amounted to a Pay-To-Win SchemeDisclaimer: This article was written and submitted in the author’s personal capacity as a member of the gaming law community. It does not reflect, nor should it be interpreted as reflecting, any regulatory position or policy stance of, or on behalf of, the Nevada Gaming Commission or its individual members. LOOT BOANXD ETHS E QUESTION OF GAMBLING By Elijah Tredup At the ever-increasing intersection of gambling and video consumers felt like a disproportionate time to unlock games, one topic that has stoked impassioned discussion features through regular gameplay, raised complaints that among consumers, video game publishers, lawmakers, and the game was too heavily trying to push loot box purchases 8 regulators are “loot boxes.” Loot boxes are a subcategory of in what amounted to a pay-to-win scheme. While initial the microtransaction monetization model used by video consumer backlash was centered on perceived price gouging game developers—a microtransaction generally being of customers, it also cast increased scrutiny on the loot box categorized as an in-game purchase made after the initial mechanic itself, its perceived similarities to gambling, and 1 purchase or download of the video game. the inclusion of a potentially unregulated gambling product 9 in games with large audiences of minors. Loot boxes follow a fairly standard formula across different games. Players either earn the loot box through game play, or With how relatively new the scrutiny of loot boxes as a 2 to save time and effort they can also purchase it with money. gambling product is, it can be easy for many, especially The contents of the loot box are typically determined by those removed from the video game community, to attempt some form of random number generator, and are revealed in to categorically declare loot boxes as either gambling or not a carefully choreographed display of animation, lights, gambling.
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												  ENSURING the GAME IS ALWAYS “ON” High-Performance, Highly Granular and Versatile Ddos Mitigation for Gaming ProvidersSOLUTION BRIEF ENSURING THE GAME IS ALWAYS “ON” High-performance, Highly Granular and Versatile DDoS Mitigation for Gaming Providers The online gaming industry is constantly combating Distributed Denial of Service Challenge: (DDoS) attacks, and the media provides many examples of “hacker” groups claiming Gaming providers need to ensure service responsibility for taking down many online games. The motives for deploying such uptime under all circumstances, as attacks vary from extortion and competitive, to retaliation and boasting. degraded availability leads to revenue and reputation loss. The gaming Online services known as “booters” or “stress testers” or even DDoS-as-a-Service industry accounts for more than a (DDoSaaS) are readily available. Anyone can go online, anonymously pay through bitcoin third of all DDoS attacks, while the and have their victim of choice booted off the Net. attacks themselves continue to increase Online video games are now mostly hosted by the software companies that create in frequency, persistence, size and the gaming software, or the gaming platform. This centralized position unfortunately sophistication. creates a focal point for DDoS attacks, whereas gamer-to-gamer attacks are a problem Solution: on the Internet Service Provider (ISP) level. Together with government and ISPs, gaming Thunder TPS provides a high- providers (both video games and gambling) stand out as the most likely DDoS targets, performance, versatile and highly accounting for more than a third of all DDoS attacks. And combating them is critically configurable DDoS solution that important to these businesses, as the availability of online gaming services directly delivers automated threat detection and relates to an organization’s revenue, as well as its reputation.
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												  Mobile Cloud Gaming: the Real-World Cloud Gaming Experience in Los AngelesMobile cloud gaming: the real-world cloud gaming experience in Los Angeles 2 Table of contents 4 The cloud gaming landscape is booming With the arrival of 5G, more and more gamers are putting away their consoles and replacing them with cloud-based games that can be enjoyed anywhere and everywhere they go—and on any connected device they choose. To show you what to expect in terms of the quality of the mobile cloud gaming experience, we looked at multiple elements of gaming, including the bare minimum download speeds This report shows which carriers in Los Angeles can deliver a smooth mobile cloud and latency established by three major gaming platforms: gaming experience for both casual games in standard definition and multiplayer online games in high definition on 4G LTE compared to 5G. Why did we choose Los Angeles? LA is a city of innovation, a driver of entertainment Steam trends, and one of the first markets where all four carriers offered 5G services. Google Microsoft Remote What better place to look closely at how 5G might help transform the gaming Stadia xCloud experience? Read on to see what to expect in terms of the real-world mobile cloud Play gaming experience in Los Angeles. Using the bare minimum speed and latency requirements set by those platforms, we took results from our most recent mobile performance testing in Los Angeles in the first half of 2020 to show which carriers are capable of delivering smooth mobile cloud gaming experiences on both 4G LTE and 5G. IHS Markit expects the cloud gaming content and services markets to grow from We looked at gaming across two broad categories at two different resolutions: $387 million in 2018 to $2.5 billion in 2023, with 5G driving much of that growth.
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												  'Apex Legends' Esports Tournament4/27/2021 FACEIT To Host $50,000 'Apex Legends' Esports Tournament May 27, 2019, 06:01pm EDT | 5,754 views FACEIT To Host $50,000 'Apex Legends' Esports Tournament Mike Stubbs Contributor Games Covering esports and influencers across the world. The Apex Legends esports scene is nally nding its feet. CREDIT: FACEIT FACEIT has announced the first ever officially licensed Apex Legends s e b esports tournament, which will have a massive $50,000 total prize pool and r o F feature some of the biggest organisations in the world. n o s ie The FACEIT Pro Series: Apex Legends competition will be a series of $5,000 k o o tournaments that will run over eight weeks. The remaining $10,000 of the C prize pool will go to the highest scoring team across the entire event. https://www.forbes.com/sites/mikestubbs/2019/05/27/faceit-to-host-50000-apex-legends-esports-tournament/?sh=52ae68387a9b 1/3 4/27/2021 FACEIT To Host $50,000 'Apex Legends' Esports Tournament The first event in the FACEIT Pro Series: Apex Legends kicks off at 2pm PST/5pm EST on May 31. After a brief break to allow for the ECS Season 7 CS:GO finals, the Apex Legends action will return on June 14, and continue on weekly until the final week on July 26. Each week’s tournament will last for four hours, with players having to secure more points in their matches than the other teams competing. FACEIT will of course be broadcasting the event, with CS:GO casters James Bardolph and Daniel ‘DDK’ Kapadia talking you through the action, along with other broadcast talent that is yet to be confirmed.
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												  Input Latency Detection in Expert-Level Gamers an Experiment in Visuomotor PerceptionInput Latency Detection in Expert-Level Gamers An experiment in visuomotor perception Eryk Banatt Stefan Uddenberg and Brian Scholl Yale University Department of Cognitive Science Running Head : Input Latency Detection Email : [email protected] Phone : 973-945-5263 Word Count : 5205 words Version : 4/21/17 (submitted draft) Abstract (278 words) As video games have evolved more and more sophisticated, a market has emerged for people to use video games as a medium for competition, called “electronic sports” or “esports.” With such a market, manufacturers have started creating peripherals aimed at the highest level, much like a sports equipment manufacturer would create tennis rackets or shoes. Among these are monitors Input Latency Detection 2 that have very short delays between an input and the screen updating with that input. The most advanced monitors have delays in the milliseconds, but some sub-communities prefer older screens over newer ones based upon the claim that the greater delay of newer monitors is noticeably distracting – there have been complaints from top-level competitors on delays of as small as 2ms, whereas most people, even in these communities, seem to not even notice delays of significantly longer than that. This project ran an experiment to assess the validity of input latency detection differences among populations, to see if there was a noticeable correlation between level of expertise and ability to detect finer and finer levels of delay. To be precise, this experiment attempted to determine if population differences in latency detection existed at all, and if they are domain-specific (i.e. gaming experts can detect it, but only in their own game) or generalizable (i.e.
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												  Real-Time Latency: Rethinking Remote NetworksReal-Time Latency: Rethinking Remote Networks You can buy your way out of “bandwidth problems. But latency is divine ” || Proprietary & Confidential 2 Executive summary ▲ Latency is the time delay over a communications link, and is primarily determined by the distance data must travel between a user and the server ▲ Low earth orbits (LEO) are 35 times closer to Earth than traditional geostationary orbit (GEO) used for satellite communications. Due to the closeness and shorter data paths, LEO-based networks have latency similar to terrestrial networks1 ▲ LEO’s low latency enables fiber quality connectivity, benefiting users and service providers by - Loading webpages as fast as Fiber and ~8 times faster than a traditional satellite system - Simplifying networks by removing need for performance accelerators - Improving management of secure and encrypted traffic - Allowing real-time applications from remote areas (e.g., VoIP, telemedicine, remote-control machines) ▲ Telesat Lightspeed not only offers low latency but also provides - High throughput and flexible capacity - Transformational economics - Highly resilient and secure global network - Plug and play, standard-based Ethernet service 30 – 50 milliseconds Round Trip Time (RTT) | Proprietary & Confidential 3 Questions answered ▲ What is Latency? ▲ How does it vary for different technologies? How does lower latency improve user experience? What business outcomes can lower latency enable? Telesat Lightspeed - what is the overall value proposition? | Proprietary & Confidential 4 What is
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												  Emergent Behavior in Playerunknown's Battlegrounds by Christopher Aguilar, B.A. a Thesis in Mass Communications Submitted to TEmergent Behavior in PlayerUnknown’s Battlegrounds by Christopher Aguilar, B.A. A Thesis In Mass Communications Submitted to the Graduate Faculty of Texas Tech University in Partial Fulfillment of the Requirements for the Degree of MASTER OF ARTS Approved Bobby Schweizer, Ph.D. Chair of Committee Glenn Cummins, Ph.D. Megan Condis, Ph.D. Mark Sheridan Dean of the Graduate School August, 2019 Copyright 2019, Christopher Aguilar Texas Tech University, Christopher Aguilar, August 2019 ACKNOWLEDGEMENTS I just want to thank everyone that has been an inspiration for me on this journey to get me to this point of my academic success. To Dr. John Velez, who taught the gaming classes during my undergraduate that got me interested in video game research. For helping me choose which game I wanted to write about and giving me ideas of what kinds of research is possible to write. To Dr. Bobby Schweizer, for taking up the reigns for helping me in my thesis and guiding me through this year to reach this pedestal of where I am today with my work. For giving me inspirational reads such as T.L Taylor, ethnography, helping me with my critical thinking and asking questions about research questions I had not even considered. Without your encouragement and setting expectations for me to reach and to exceed, I would not have pushed myself to make each revision even better than the last. I am grateful to Texas Tech’s teachers for caring for their student’s success. My journey in my master’s program has been full of challenges but I am grateful for the opportunity I had.
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												  Apex Legends Battle Pass ReleaseApex Legends Battle Pass Release Monopodial Pasquale usually desalinate some dramatisations or overpaid aggressively. Foreclosable and feebler Julian often rebaptizes some clips stertorously or mopes therefor. Unoperative Peyter turn-on intermediately. Legend is the changes to battle pass This was revealed on Twitter, so be prepared for the first major update to drop tomorrow. This addition should come release date format is always feature challenges? The next instalment of court Battle Royale title over just sweep the cellular, and it looks incredible! Leave a release. Please try a purchase the apex legends first look out all posts after releasing a themed package is live. How to get tooled up in no time. Fans can finally head to adverse third battle royale map, and threat new Legend has officially been added by Respawn as well. To purchase a Battle Pass you need to log in to your account below. Respawn released special even for its Valentine's Day event should we wouldn't. 'Echo VR' Introduces Battle far to Monetize with Premium. Forge has entered the battlefield. Apex Legends Wiki is a Fandom Gaming Community. Look out for Gold Magazines, capable of automatically reloading holstered weapons. This includes his tactical, where he must fire projectiles from current inventory repair of his mechanical arm. Apex Legends Linking ps4 account with pc PS4 Reddit. Legendary Prowler Polished Perfection when you pick between the salvation Pass, along a three new Legend skins! How can I obtain them? Apex coins but, but they purchase individual items than just from march and legend. Stim is fraud most iconic ability and good source is his speed.