Diplomarbeit
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Module 2 Roleplaying Games
Module 3 Media Perspectives through Computer Games Staffan Björk Module 3 Learning Objectives ■ Describe digital and electronic games using academic game terms ■ Analyze how games are defined by technological affordances and constraints ■ Make use of and combine theoretical concepts of time, space, genre, aesthetics, fiction and gender Focuses for Module 3 ■ Computer Games ■ Affect on gameplay and experience due to the medium used to mediate the game ■ Noticeable things not focused upon ■ Boundaries of games ■ Other uses of games and gameplay ■ Experimental game genres First: schedule change ■ Lecture moved from Monday to Friday ■ Since literature is presented in it Literature ■ Arsenault, Dominic and Audrey Larochelle. From Euclidian Space to Albertian Gaze: Traditions of Visual Representation in Games Beyond the Surface. Proceedings of DiGRA 2013: DeFragging Game Studies. 2014. http://www.digra.org/digital- library/publications/from-euclidean-space-to-albertian-gaze-traditions-of-visual- representation-in-games-beyond-the-surface/ ■ Gazzard, Alison. Unlocking the Gameworld: The Rewards of Space and Time in Videogames. Game Studies, Volume 11 Issue 1 2011. http://gamestudies.org/1101/articles/gazzard_alison ■ Linderoth, J. (2012). The Effort of Being in a Fictional World: Upkeyings and Laminated Frames in MMORPGs. Symbolic Interaction, 35(4), 474-492. ■ MacCallum-Stewart, Esther. “Take That, Bitches!” Refiguring Lara Croft in Feminist Game Narratives. Game Studies, Volume 14 Issue 2 2014. http://gamestudies.org/1402/articles/maccallumstewart ■ Nitsche, M. (2008). Combining Interaction and Narrative, chapter 5 in Video Game Spaces : Image, Play, and Structure in 3D Worlds, MIT Press, 2008. ProQuest Ebook Central. https://chalmers.instructure.com/files/738674 ■ Vella, Daniel. Modelling the Semiotic Structure of Game Characters. -
The Future Past: Intertextuality in Contemporary Dystopian Video Games
The Future Past: Intertextuality in Contemporary Dystopian Video Games By Matthew Warren CUNY Baccalaureate for Unique and Interdisciplinary Studies Submitted to: Timothy Portlock, Advisor Hunter College Lee Quinby, Director Macaulay Honors College Thesis Colloquium 9 May 2012 Contents I. Introduction: Designing Digital Spaces II. Theoretical Framework a. Intertextuality in the visual design of video games and other media b. Examining the established visual iconography of dystopian setting II. Textual Evidence a. Retrofuturism and the Decay of Civilization in Bioshock and Fallout b. Innocence, Iteration, and Nostalgia in Team Fortress and Limbo III. Conclusion 2 “Games help those in a polarized world take a position and play out the consequences.” The Twelve Propositions from a Critical Play Perspective Mary Flanagan, 2009 3 Designing Digital Spaces In everyday life, physical space serves a primary role in orientation — it is a “container or framework where things exist” (Mark 1991) and as a concept, it can be viewed through the lense of a multitude of disciplines that often overlap, including physics, architecture, geography, and theatre. We see the function of space in visual media — in film, where the concept of physical setting can be highly choreographed and largely an unchanging variable that comprises a final static shot, and in video games, where space can be implemented in a far more complex, less linear manner that underlines participation and system-level response. The artistry behind the fields of production design and visual design, in film and in video games respectively, are exemplified in works that engage the viewer or player in a profound or novel manner. -
Owned Products: 111
Owned Products: 111 Price / Review Name Price Time Hour s Team Fortress ClassicAppID: 20, Game 4.99 $4.99 39m 82% Half-Life: Opposing ForceAppID: 50, Game - $4.99 - 94% Half-LifeAppID: 70, Game 1.53 $9.99 6.5h 96% Half-Life: Blue ShiftAppID: 130, Game - $4.99 - 89% Free or Team Fortress 2AppID: 440, Game - 359.8h 94% No Price Free or Dota 2AppID: 570, Game - 512.7h 89% No Price 1,680.2 Counter-Strike: Global OffensiveAppID: 0.01 $14.99 91% 730, Game h Garry's ModAppID: 4000, Game 0.13 $9.99 74.0h 95% Just Cause 2AppID: 8190, Game 0.46 $14.99 32.5h 92% RACE 07: Andy Priaulx Crowne Plaza Free or - - 44% RacewayAppID: 8650, Game No Price Call of Duty: Modern Warfare 2AppID: 0.99 $19.99 20.2h 90% 10180, Game Call of Duty: Modern Warfare 2 - Free or - 32.1h - MultiplayerAppID: 10190, Game No Price Free or TrackMania Nations ForeverAppID: 11020, - - 89% Game No Price Gumboy TournamentAppID: 11230, Game 2.99 $2.99 5m 67% ChainsAppID: 11360, Game - $4.99 - 71% Crash Time IIAppID: 11390, Game 4.76 $9.99 2.1h 49% Grand Theft Auto IVAppID: 12210, Game - $19.99 - 64% Grand Theft Auto: Episodes from Liberty 0.40 $19.99 50.3h 73% CityAppID: 12220, Game Free or America's Army 3AppID: 13140, Game - 1m 63% No Price Fallout: New VegasAppID: 22380, Game 2.42 $9.99 4.1h 95% Booster TrooperAppID: 27920, Game - $4.99 - 41% CasterAppID: 29800, Game - $1.99 - 78% $1.49 SEGA Mega Drive & Genesis Classics - (Not in - - AppID: 34270, Game Store) Free or Moonbase AlphaAppID: 39000, Game - 36m 89% No Price Nail'dAppID: 40380, Game 0.49 $1.24 2.5h 79% Super Meat BoyAppID: -
The Discourse of Digital Dispossession
Article Games and Culture 2018, Vol. 13(7) 690-707 ª The Author(s) 2018 The Discourse of Article reuse guidelines: sagepub.com/journals-permissions DOI: 10.1177/1555412018756488 Digital Dispossession: journals.sagepub.com/home/gac Paid Modifications and Community Crisis on Steam Daniel James Joseph1 Abstract This article is a chronicle and analysis of a community crisis in digital space that took place on Valve Corporation’s digital distribution platform, Steam. When Valve and Bethesda (publisher and developer of Skyrim) decided to allow mods to be sold by mod makers themselves, there ensued a community revolt against the commodifi- cation of leisure and play. I put this crisis of play and work in dialogue with Harvey’s concept of “accumulation by dispossession,” firmly placing it within a longer history of disruptive capital accumulation strategies. I then conduct a discourse analysis of community members on reddit, as they make sense of and come to terms with this process of dispossession. Arising in the discourse was not class consciousness per se, but instead a pervasive feeling of helplessness and frustration as games, play, and leisure began to feel like work. Keywords digitallabor,play,Steam,platformstudies, digital distribution, game studies, discourse analysis 1 University of Toronto, Mississauga, Canada Corresponding Author: Daniel James Joseph, University of Toronto, 3359 Mississauga Rd., Mississauga, Canada L5L 1C6. Email: [email protected] Joseph 691 On April 23, 2015, the digital game developer and production company, Valve Corporation, announced through their digital distribution platform Steam the intro- duction of buying and selling of “mods, maps, and all kinds of items that you’ve created.” They continued, saying that “with a new, streamlined process for listing and selling your creations, the Steam Workshop now supports buying mods directly from the Workshop, to be immediately usable in game” (Valve Corporation, 2015). -
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Table of Contents 01 The Dynamics of Religion, Media, and Community – An Introduction Andrea Rota & Oliver Krüger 20 Christian Online Communities – Insights from Qualitative and Quantitative Data Anna Neumaier 41 Multisite Churches – Creating Community from the Offline to the Online Alessandra Vitullo 61 Internet in the Monastery – Construction or Deconstruction of the Community? Isabelle Jonveaux 79 Religion, Media, and Joint Commitment – Jehovah‘s Witnesses as a ‘Plural Subject’ Andrea Rota 108 Religion on Twitter – Communalization in Event-Based Hashtag Discourses Mirjam Aeschbach & Dorothea Lüddeckens 131 Media, Milieu, and Community – Forms of (Media-based) Vergemeinschaftung within and beyond the Association of Vineyard Churches Fabian Huber 159 “The Light of a Thousand Stories” – Design, Play and Community in the Christian Videogame Guardians of Ancora Tim Hutchings Online - Heidelberg Journal of Religions on the Internet Volume 14 (2019) http://online.uni-hd.de Online – Heidelberg Journal of Religions on the Internet, Volume 14 (2019) As an open-access journal, Online – Heidelberg Journal of Religions on the Internet can be permanently accessed free of charge from the website of HEIDELBERG UNIVERSITY PUBLISHING (http://heiup.uni-heidelberg.de). ISSN 1861-5813 This work is published under the Creative Commons license (CC BY-SA 4.0). Editor in Chief: Prof. Dr. Gregor Ahn, Institute for Religious Studies, University of Heidelberg, Germany Editorial Team: Tobias Knoll, M.A., Institute for Religious Studies, University of Heidelberg, Germany Simone Heidbrink, M.A., Institute for Religious Studies, University of Heidelberg, Germany Members of the Editorial Board: Dr. Frank G. Bosman, Tilburg School of Catholic Theology, Netherlands Prof. Dr. Oliver Krüger, Chair for the Study of Religion Department of Social Studies, University of Fribourg, Switzerland Dr. -
A Framework for Constructing Serious Games Taylor Glen Yust University of Arkansas, Fayetteville
University of Arkansas, Fayetteville ScholarWorks@UARK Theses and Dissertations 5-2014 A Framework for Constructing Serious Games Taylor Glen Yust University of Arkansas, Fayetteville Follow this and additional works at: http://scholarworks.uark.edu/etd Part of the Graphics and Human Computer Interfaces Commons, and the Software Engineering Commons Recommended Citation Yust, Taylor Glen, "A Framework for Constructing Serious Games" (2014). Theses and Dissertations. 2361. http://scholarworks.uark.edu/etd/2361 This Thesis is brought to you for free and open access by ScholarWorks@UARK. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of ScholarWorks@UARK. For more information, please contact [email protected], [email protected]. A Framework for Constructing Serious Games A Framework for Constructing Serious Games A thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Computer Science by Taylor Yust University of Arkansas Bachelor of Science in Computer Science, 2012 May 2014 University of Arkansas This thesis is approved for recommendation to the Graduate Council. ____________________________________ Dr. Craig Thompson Thesis Director ____________________________________ ____________________________________ Dr. David Fredrick Dr. John Gauch Committee Member Committee Member ____________________________________ Dr. Gordon Beavers Committee Member ABSTRACT Communicating ideas and knowledge through serious games is a trend that is currently gaining in popularity. However, at present, there is a distinct lack of a game development methodology that takes a critical approach to transforming information into gameplay. This thesis presents a framework that can be followed to construct compelling serious games that are effective at transferring knowledge to the player. This is accomplished through an analysis of atomic knowledge items and their relationships to one another, followed by a meaningful and synergetic implementation of these ideas at a foundational mechanics level. -
Half Life 2 Cheats Ps3 No Clip
Half life 2 cheats ps3 no clip Cheats noclip, Ability to walk through walls (Server Side Only). sv_cheats 1 skill #, change skill level (# = 1, 2, or 3). The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, trophies, and secrets for The Orange Box for PlayStation 3 (PS3). Strategy Guide/Walkthrough/FAQ - Half-Life 2: Episode One No clipping mode. PS3 Cheats - Half-Life 2: Orange Box: This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for The Orange Box for. Half-Life 2 Cheats. Articles · Guides These are found in the first Half Life and they used to recharge your suit (this one doesn't!) noclip No clipping mode. Sub for more Cheat Code video's etc. Feel free to mention a broken Cheat Stalk me on r. Half LIfe 2(Orange Box) No clip God Mode and all weapons Hacks dont think there is any in game cheats. Get the latest cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, Half-Life 2: The Orange Box cheats & more for PlayStation 3 (PS3) We have no guides or FAQs for Half-Life 2: The Orange Box yet. Get all the inside info, cheats, hacks, codes, walkthroughs for The Orange Box on GameSpot. Videos · Cheats & Guides · Forum. PC; X; PS3 For Half-Life 2, Episode One and Episode Two . noclip, fly. God, God mode. Half-Life 2 Codes: While playing enter one of the following codes. Code Effect Up Up Down Down Left Right Left Right O Button X Button. -
Do You Download Half Life 2 Mods Through Synrgy Synergy
do you download half life 2 mods through synrgy Synergy. Synergy is the Half-Life 2 cooperative modification that enables you to play with others through Half-Life 2 and it's episodes (Episode 1 and 2), as well as our own levels. You may also install other third-party mods, such as MINERVA: Metastasis and ROCK 24, to also play them cooperatively with other players. Synergy tries to maintain the true Half-Life 2 gameplay, while still adding in our own unique ideas. Full Half-Life 2, Episode 1 and Episode 2 support Ability to mount other third-party mods (and games) NPC Lag Compensation Map Configuration Files ('EDTs') New Levels Soundscript Loader Coop-Style Player-Weapon Interaction Even More Coming. You can Help, Suggest an Idea! The documentation contains some usefull information on playing cooperatively and changes to Synergy. We also provide some Documentation for level artists and model designers, to help make the editing experience easier. However, we do target the "Advanced Users" audience, but you are welcome to send us feedback or ask questions at any time. How to Play Half-life 1 and Half-life 2 in VR. Half-Life: Alyx may not quite be Half-Life 3, but it may as well be for anyone who owns a VR headset. It’s Half-Life 2.5 to some, Half-Life 1.5 to others who point out that it’s a prequel to Half-Life 2, but everyone can agree that it’s almost definitely going to be a fully-fledged Half-Life VR experience. -
UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations
UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations Title The Stabilization, Exploration, and Expression of Computer Game History Permalink https://escholarship.org/uc/item/4rn402db Author Kaltman, Eric Publication Date 2017 License https://creativecommons.org/licenses/by-nd/4.0/ 4.0 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA SANTA CRUZ THE STABILIZATION, EXPLORATION, AND EXPRESSION OF COMPUTER GAME HISTORY A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Eric Kaltman September 2017 The Dissertation of Eric Kaltman is approved: Noah Wardrip-Fruin, Chair Michael Mateas Henry Lowood Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright © by Eric Kaltman 2017 Table of Contents List of Figures vi List of Tables viii Abstract ix Dedication xi Acknowledgments xii 1 Introduction 1 1.1 On the history of technology . .4 1.2 On the history of software . 10 1.3 On the history of computer games in the history of software in the history of technology . 12 1.4 On preservation . 13 1.5 On knowledge accumulation, exploration and expression in the his- tory of technology . 15 1.6 On an intermediary perspective for the history of games as software 20 1.7 Stabilization . 25 1.8 Exploration . 27 1.9 Expression . 29 2 Appraisal 31 2.1 Compiling the Record . 31 2.2 Appraisal . 33 2.2.1 Related Work . 38 2.3 Prom Week .............................. 41 2.3.1 Choice of Prom Week ..................... 42 2.3.2 Process . -
NES Specifications
Everynes - Nocash NES Specs Everynes Hardware Specifications Tech Data Memory Maps I/O Map Picture Processing Unit (PPU) Audio Processing Unit (APU) Controllers Cartridges and Mappers Famicom Disk System (FDS) Hardware Pin-Outs CPU 65XX Microprocessor About Everynes Tech Data Overall Specs CPU 2A03 - customized 6502 CPU - audio - does not contain support for decimal The NTSC NES runs at 1.7897725MHz, and 1.7734474MHz for PAL. NMIs may be generated by PPU each VBlank. IRQs may be generated by APU and by external hardware. Internal Memory: 2K WRAM, 2K VRAM, 256 Bytes SPR-RAM, and Palette/Registers The cartridge connector also passes audio in and out of the cartridge, to allow for external sound chips to be mixed in with the Famicom audio. Original Famicom (Family Computer) (1983) (Japan) 60-pin cartridge slot, with external sound-input, without lockout chip. Two joypads directly attached to console, Joypad 1 with Start/Select buttons, Joypad 2 with microphone, but without Start/Select. 15pin Expansion port for further controllers. Video RF-Output only. "During its first year, people found the Famicom to be unreliable, with programming errors and freezing rampant. Yamauchi recalled all sold Famicom systems, and put the Famicom out of production until the errors were fixed. The Famicom was re-released with a new motherboard." Original NES (Nintendo Entertainment System) (1985) (US, Europe, Australia) Same as Famicom, but with slightly different pin-outs on cartridge slot, and controllers/expansion ports: Front-loading 72-pin cartridge slot, without external sound-input on cartridge slot, without microphone on joypads, with lockout chip. Newer Famicom, AV Famicom (1993-1995) 60-pin cartridge slot, with external sound-input, without lockout chip. -
Counter Strike UBT Summer School
UBT Summer School Counter Strike 25. Juli 2012 Prof. Dr. Jochen Koubek | Universität Bayreuth | Digitale Medien | [email protected] Scouting Game Geländespiel Das Geländespiel bezeichnet eine Kategorie von Spielen, die überwiegend außerhalb von Gebäuden stattfinden und bewusst die natürlichen und baulichen Gegebenheiten in das Spiel mit einbeziehen. Vorbilder des Geländespiels sind Handlungsabläufe bei der Jagd sowie militärische und polizeiliche Manöver. Zu beachten sind bei dieser Spielekategorie die Gewaltfreiheit und rechtliche Vorschriften für spezielle Gelände wie Wald und Gewässer und beim Umgang mit Waffen. Wikipedia Cops and Robbers Räuber und Gendarm Paintball since 1981 Killergames Films Das Millionenspiel (1970) The Last of Sheila (1973) The 10th Victim (1975) Midnight Madness (1980) Running Man (1985) Steve Jackson: Killer Since 1982 Cruel 2 B Kind http://www.cruelgame.com/ http://www.shootmeifyoucan.net/ Humans vs. Zombies http://humansvszombies.org First-Person-Shooter http://www.youtube.com/watch?v=t6JQJLNYEs0 S. Colley: Maze War id: Hovertank 3D, 1991 http://www.youtube.com/watch?v=ZouboBEULS8 LA: The Eidolon, 1985 HybridArts: MIDI Maze, 1987 id: Catacomb 3D, 1991 First-Person-Shooter id: Wolfenstein 3D, 1992 id: Doom, 1993 Bungie: Marathon 1994 Quake id: Quake, 1996 id: Quake II, 1997 id: Quake III Arena, 1999 Quake simply re-invented the idea of a Id Software's Quake brought true three Wolfenstein may have started the FPS FPS, with it's online deathmatch, the dimensional polygons into the genre but Quake defined it and made it "big-bang" of FPS modification development realm and explored the the intense perspective driven community, and also starting the online play space above and beyond any experience that it is today. -
Nintendo NES
Nintendo NES Last Updated on September 24, 2021 Title Publisher Qty Box Man Comments 10-Yard Fight: 5 Screw - System TM Nintendo 10-Yard Fight: 3 Screw Nintendo 10-Yard Fight: 5 Screw Nintendo 10-Yard Fight: 3 Screw - Part No. Nintendo 1007 Bolts Neodolphino 1942: 5 Screw Capcom 1942: 3 Screw - Round Seal Capcom 1942: 3 Screw - Oval Seal Capcom 1943: The Battle of Midway: Round Seal Capcom 1943: The Battle of Midway: Oval Seal Capcom 3-D WorldRunner: 5 Screw Acclaim 3-D WorldRunner: 3 Screw Acclaim 6 in 1 Caltron 720°: Seal ™ Mindscape 720°: Seal ® Mindscape 8 Bit Xmas 2012 RetroZone 8 Eyes Taxan Abadox: The Deadly Inner War Milton Bradley Action 52: Green Board - Clear Label Active Enterprises Action 52: Black Board Active Enterprises Action 52: Green Board - Blue Label Active Enterprises Action 53 Vol. 3: Revenge of the Twins Infinite NES Lives Action 53 Vol. 3: Revenge of the Twins: Limited Edition Infinite NES Lives Action 53 Vol. 3: Revenge of the Twins: Famicom Cart Infinite NES Lives Action 53 Vol. 3: Revenge of the Twins: Contributor Cart Infinite NES Lives Addams Family, The Ocean Addams Family, The: Pugsley's Scavenger Hunt Ocean Advanced Dungeons & Dragons: DragonStrike FCI Advanced Dungeons & Dragons: Heroes of the Lance FCI Advanced Dungeons & Dragons: Hillsfar FCI Advanced Dungeons & Dragons: Pool of Radiance FCI Adventure in Numberland, Mickey's Hi-Tech Expressions Adventure Island 3 Hudson Soft Adventure Island II Hudson Soft Adventure Island, Hudson's: Round Seal Hudson Soft Adventure Island, Hudson's: Oval Seal Hudson Soft Adventures in the Magic Kingdom, Disney's Capcom Adventures of Bayou Billy, The Konami Adventures of Dino Riki, The Hudson Soft Adventures of Gilligan's Island, The Bandai Adventures of Lolo HAL America Adventures of Lolo 2 HAL America Adventures of Lolo 3 HAL America Adventures of Rad Gravity, The Activision Adventures of Rocky and Bullwinkle and Friends, The THQ Adventures of Tom Sawyer Seta After Burner Tengen Air Fortress HAL America Airball RetroZone Airwolf Acclaim Al Unser Jr.