Modding as an Open Source Approach to Extending Computer Game Systems Walt Scacchi To cite this version: Walt Scacchi. Modding as an Open Source Approach to Extending Computer Game Systems. 9th Open Source Software (OSS), Oct 2011, Salvador, Brazil. pp.62-74, 10.1007/978-3-642-24418-6_5. hal-01570749 HAL Id: hal-01570749 https://hal.inria.fr/hal-01570749 Submitted on 31 Jul 2017 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Distributed under a Creative Commons Attribution| 4.0 International License Modding as an Open Source Approach to Extending Computer Game Systems Walt Scacchi Institute for Software Research and Center for Computer Games and Virtual Worlds University of California, Irvine
[email protected] Abstract. This paper examines what is known so far about the role of open source software development within the world of game mods and modding practices. Game modding has become a leading method for developing games by customizing or creating OSS extensions to game software in general, and to proprietary closed source software games in particular. What, why, and how OSS and CSS come together within an application system is the subject for this study.