DEVELOPING a DIGITAL COMIC BOOK PROTOTYPE Jason D
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Potentiality of Designing and Developing Mobile a Comic Application As a Way of Learning for Dyslexic Children
Latest Advances in Educational Technologies Potentiality of Designing and Developing Mobile A Comic Application As A Way Of Learning For Dyslexic Children RONALDI SALEH UMAR1, SUHAILA KHALIP1, SHARUDDIN AWANG KECHIL1, NOR AZIAH ALIAS2 Faculty of Information Science and Engineering1, Faculty of Education2 Management and Science University1, Universiti Teknologi Mara2 40100 Shah Alam1, 40450 Shah Alam2 MALAYSIA [email protected] Abstract: Dyslexic children have their own characteristics such as simple task, motivation oriented, and multi- sensory preference. Intervention for dyslexia is possible and some research has been done to help dyslexic children to learn better. Here, the researchers have done a preliminary research by looking at possibilities of implementing mobile comic application as a way of learning for dyslexic children. Interview, survey, and observation amongst teacher and students have been done at two schools for dyslexia students . The findings revealed that there is potentiality to design and develop the mobile comic application. Following this study, the researchers will investigate further on the comic style and the use of interactive multimedia elements as instruction. Key-Words: - Mobile comic, Dyslexia, Interactive Comic, Mobile Application, Comic for Learning, Dyslexic children 1 Introduction Dyslexia is a difficulty in the acquisition of fluent Keates (2000) believed that ICT (Information and accurate reading, spelling and writing a skill Communication Technology) is an area where it is that is of neurological origin (Smythe, 2006). In his possible to support and facilitate dyslexic students. book, Smythe (2010) suggested that dyslexia is She reported that dyslexic students use ICT because caused by lower efficiencies in some areas of it is an area where they generally have not cognitive processing needed for reading and writing previously failed. -
Final Accepted Version Of: Using a Collaborative Zine to Co-Produce
Final Accepted version of: Nash, R., Yamada-Rice, D., Dare, E., Love, S., Potter, J. & Rodrigues, D. ‘Using a Collaborative zine to co-produce knowledge anout location-based virtual reality experiences’ Qualitative Research Journal, Vol. ahead-of-print No. ahead-of-print. https://doi.org/10.1108/QRJ-02- 2021-0021 Using a collaborative zine to co-produce knowledge about location- based virtual reality experiences. Abstract Purpose This article focuses on a designed research methodology to distil existing research findings from an ESRC/AHRC funded Japan/UK network on location-based Virtual Reality (VR) experiences for children in order to generate new knowledge. Design/methodology/approach The structured co-production methodology was undertaken in three stages. These were: (1) a collaborative workshop which produced a series of collage narratives, (2) collaborating with a non-human entity in the form of a digital coded tool to reconfigure the workshop responses and mediate the hierarchy of roles, (3) the co-production of a zine as a collaborative reflection method, which shared via postal service enabled a dialogue and exchange of round robin interventions by the network members. Findings The analysis of the data collected in this study highlighted five themes that could be used by other researchers on a wide range of projects. These were: (1) Knowing through making, (2) The importance of process, (3) Beyond linear representations, (4) Agency of physical materials, (5) Agency of digital code. Research limitations/implications The context of the study being undertaken during the first phase of the global pandemic, revealed insight into a method of co-production that was undertaken under emergency remote working conditions. -
The Development Status of China's Comic Industry Platforms in the Context of New Media
Advances in Social Science, Education and Humanities Research, volume 497 Proceedings of the 2nd International Conference on Literature, Art and Human Development (ICLAHD 2020) The Development Status of China’s Comic Industry Platforms in the Context of New Media 1,a Chen Qianqian 1Department of Fine Arts, School of Drama, Film and Television, Communication University of China, Chaoyang District, Beijing, China a [email protected] ABSTRACT In the 21st century, the development of the Internet has provided new ideas for China’s comic industry and the progress of new media has created noticeable impact on the comic publishing industry. The coverage, audience, production and many other aspects of the comic industry have been greatly changed. According to the current status, this paper analyses the development status of China’s comic industry platforms in the context of new media. Keywords: new media, the development of comic industry, industryy chain, industry research 1. INTRODUCTION 2.1. Comic Enterprise Development Comics go through a way of combining pictures into The number of comic enterprises has increased. According sequential or nonsequential stationary frames to realize to the data from the professional version of Tianyancha, in narration with descriptive text such as dialogues or narration. China, there are more than 540,000 companies whose names Comic has a lofty position in the history of French literature. or business scopes contain "animation and comics" and As a literary form, it is regarded as the "ninth art" to a certain status is in operation, continuation, immigration or degree. China’s comic industry has seized the opportunities emigration. -
A Symposium for John Perry Barlow
DUKE LAW & TECHNOLOGY REVIEW Volume 18, Special Symposium Issue August 2019 Special Editor: James Boyle THE PAST AND FUTURE OF THE INTERNET: A Symposium for John Perry Barlow Duke University School of Law Duke Law and Technology Review Fall 2019–Spring 2020 Editor-in-Chief YOOJEONG JAYE HAN Managing Editor ROBERT HARTSMITH Chief Executive Editors MICHELLE JACKSON ELENA ‘ELLIE’ SCIALABBA Senior Research Editors JENNA MAZZELLA DALTON POWELL Special Projects Editor JOSEPH CAPUTO Technical Editor JEROME HUGHES Content Editors JOHN BALLETTA ROSHAN PATEL JACOB TAKA WALL ANN DU JASON WASSERMAN Staff Editors ARKADIY ‘DAVID’ ALOYTS ANDREW LINDSAY MOHAMED SATTI JONATHAN B. BASS LINDSAY MARTIN ANTHONY SEVERIN KEVIN CERGOL CHARLES MATULA LUCA TOMASI MICHAEL CHEN DANIEL MUNOZ EMILY TRIBULSKI YUNA CHOI TREVOR NICHOLS CHARLIE TRUSLOW TIM DILL ANDRES PACIUC JOHN W. TURANCHIK PERRY FELDMAN GERARDO PARRAGA MADELEINE WAMSLEY DENISE GO NEHAL PATEL SIQI WANG ZACHARY GRIFFIN MARQUIS J. PULLEN TITUS R. WILLIS CHARLES ‘CHASE’ HAMILTON ANDREA RODRIGUEZ BOUTROS ZIXUAN XIAO DAVID KIM ZAYNAB SALEM CARRIE YANG MAX KING SHAREEF M. SALFITY TOM YU SAMUEL LEWIS TIANYE ZHANG Journals Advisor Faculty Advisor Journals Coordinator JENNIFER BEHRENS JAMES BOYLE KRISTI KUMPOST TABLE OF CONTENTS Authors’ Biographies ................................................................................ i. John Perry Barlow Photograph ............................................................... vi. The Past and Future of the Internet: A Symposium for John Perry Barlow James Boyle -
Second-Person Narrative As a Test Case for Narratology
Sonderdrucke aus der Albert-Ludwigs-Universität Freiburg MONIKA FLUDERNIK Second-person narrative as a test case for narratology The limits of realism Originalbeitrag erschienen in: Harold F. Mosher (Hrsg.): Second-person narrative. Dekalb, Ill. : Northern Illinois Univ., 1994. (Style; 28,3) S. 445-479 Monika Fludernik University of Freiburg, Germany Second-Person Narrative As a Test Case for Narratology: The Limits of Realism This essay will concentrate on three related issues that connect with sec- ond-person fiction. I will start by reprinting and (re)analyzing the narrative typology presented in my "Second Person Fiction," which attempts to revise and mediate between the Genettean and Stanzelian models. The diversity and inde- terminacy of second-person writing will be illustrated by a number of examples from very different sectors of the typology. I shall argue that second-person fiction does not correlate with a specific "narrative situation," and that the category "person" does not constitute a theoretically meaningful concept. A second area for investigation will be the typical ways in which second-person fiction can be said to undermine realist narrative parameters and frames. As a consequence second-person fiction helps to deconstruct standard categories of narratological enquiry. Illustrations of this point will be taken from Gabriel Josipovici's novel Contre-jour (1986) and from selected short stories. The third topic that I will treat here relates to the function of second-person story telling, particularly as regards the -
Internet Memes and Their Significance for Myth Studies
PALACKÝ UNIVERSITY, OLOMOUC FACULTY OF ARTS DEPARTMENT OF ENGLISH AND AMERICAN STUDIES INTERNET MEMES AND THEIR SIGNIFICANCE FOR MYTH STUDIES DOCTORAL DISSERTATION Author: Mgr. Pavel Gončarov Supervisor: Prof. PhDr. Marcel Arbeit, Dr. 2016 UNIVERZITA PALACKÉHO V OLOMOUCI FILOZOFICKÁ FAKULTA KATEDRA ANGLISTIKY A AMERIKANISTIKY INTERNETOVÉ MEMY A JEJICH VÝZNAM PRO VÝZKUM MYTOLOGIÍ DIZERTAČNÍ PRÁCE Autor práce: Mgr. Pavel Gončarov Vedoucí práce: Prof. PhDr. Marcel Arbeit, Dr. 2016 ANNOTATION Pavel Gončarov Department of English and American Studies, Faculty of Arts, Palacký University, Olomouc Title: Internet Memes and their Significance for Myth Studies Supervisor: Prof. PhDr. Marcel Arbeit, Dr. Language: English Character count: 347, 052 Number of appendices: 65 Entries in bibliography: 134 KEY WORDS myth, mythology, archaic revival, poetry, concrete poetry, semiotics, participatory media, digital culture, meme, memetics, internet memes, rage comics, Chinese rage comics, baozou manhua, baoman ABSTRACT This dissertation posits that the heart of myth rests with the novelizing and complexifying ritual of post-totemic sacrifice. As it makes an example of its delivery through poetry it tries to show the changing nature of poetry and art through history towards a designated act of whichever content. Transhumanism is seen as a tendency and so the dissertation imagines a poet whose practical exercise in the workings of typewriter produced concrete poetry are then tied to the coded ASCII table, emoticons and polychromatic glyphs which are subject to default visual modifications by manufacturers of technology. The dissertation then offers a view at memetic information transmission which is worked into a model that draws on Jacque Derrida’s différance. From a construction of a tree of hypothetical changes in the evolution of a state of culture of the primitive Waorani tribe, the dissertation moves to a logical exercise about hypernyms and hyponyms. -
Theory and Interpretation of Narrative) Includes Bibliographical References and Index
Theory and In T e r p r e Tati o n o f n a r r ati v e James Phelan and Peter J. rabinowitz, series editors Postclassical Narratology Approaches and Analyses edited by JaN alber aNd MoNika FluderNik T h e O h i O S T a T e U n i v e r S i T y P r e ss / C O l U m b us Copyright © 2010 by The Ohio State University. All rights reserved Library of Congress Cataloging-in-Publication Data Postclassical narratology : approaches and analyses / edited by Jan Alber and Monika Fludernik. p. cm. — (Theory and interpretation of narrative) Includes bibliographical references and index. ISBN-13: 978-0-8142-5175-1 (pbk. : alk. paper) ISBN-10: 0-8142-5175-7 (pbk. : alk. paper) ISBN-13: 978-0-8142-1142-7 (cloth : alk. paper) ISBN-10: 0-8142-1142-9 (cloth : alk. paper) [etc.] 1. Narration (Rhetoric) I. Alber, Jan, 1973– II. Fludernik, Monika. III. Series: Theory and interpretation of narrative series. PN212.P67 2010 808—dc22 2010009305 This book is available in the following editions: Cloth (ISBN 978-0-8142-1142-7) Paper (ISBN 978-0-8142-5175-1) CD-ROM (ISBN 978-0-8142-9241-9) Cover design by Laurence J. Nozik Type set in Adobe Sabon Printed by Thomson-Shore, Inc. The paper used in this publication meets the minimum requirements of the American National Standard for Information Sciences—Permanence of Paper for Printed Library Materials. ANSI Z39.48-1992. 9 8 7 6 5 4 3 2 1 Contents Acknowledgments vii Introduction Jan alber and monika Fludernik 1 Part i. -
A Tumblr Book: Platform and Cultures
McCracken, Allison. a Tumblr Book: Platform and Cultures. E-book, Ann Arbor, MI: University of Michigan Press, 2020, https://doi.org/10.3998/mpub.11537055. Downloaded on behalf of Unknown Institution 2RPP a tumblr book McCracken, Allison. a Tumblr Book: Platform and Cultures. E-book, Ann Arbor, MI: University of Michigan Press, 2020, https://doi.org/10.3998/mpub.11537055. Downloaded on behalf of Unknown Institution 2RPP McCracken, Allison. a Tumblr Book: Platform and Cultures. E-book, Ann Arbor, MI: University of Michigan Press, 2020, https://doi.org/10.3998/mpub.11537055. Downloaded on behalf of Unknown Institution 2RPP a tumblr book platform and cultures Allison McCracken Alexander Cho Louisa Stein Indira Neill Hoch EDITORS University of Michigan Press Ann Arbor McCracken, Allison. a Tumblr Book: Platform and Cultures. E-book, Ann Arbor, MI: University of Michigan Press, 2020, https://doi.org/10.3998/mpub.11537055. Downloaded on behalf of Unknown Institution Master Pages Copyright © 2020 by Allison McCracken, Alexander Cho, Louisa Stein, Indira Neill Hoch, editors Some rights reserved This work is licensed under a Creative Commons Attribution- NonCommercial- NoDerivatives 4.0 International License. Note to users: A Creative Commons license is only valid when it is applied by the person or entity that holds rights to the licensed work. Works may contain components (e.g., photographs, illustrations, or quotations) to which the rightsholder in the work cannot apply the license. It is ultimately your responsibility to independently evaluate the copyright status of any work or component part of a work you use, in light of your intended use. -
Statements on Appropriation Sentences on Conceptual Reading
228 MICHALIS PICHLER WRITINGS WRITINGS MICHALIS PICHLER 229 stateMents on appropriation sentenCes on ConCeptual reading m ichalis p ichler m ichalis p ichler 1. if a book paraphrases one explicit historical or contem- On December 11, 2009 six one sentence statements originat- 1. Conceptual readers are mystics rather than rational- 19. The conventions of reading are altered by works of porary predecessor in title, style and/or content, this ed by the “artist/author” for the purpose of this piece were ists. They leap to conclusions that logic cannot reach. reading. technique is what I would call a “greatest hit”. mixed, in a container, with eighteen one sentence quotes taken 2. Rational judgements repeat rational judgements. 20. Successful reading changes our understanding of the 2. Maybe the belief that an appropriation is always a from various other sources; each sentence was printed onto 3. Irrational judgements lead to new experience. conventions by altering our perceptions. conscious strategic decision made by an author is just a separate piece of paper. Eighteen statements were drawn 4. Formal reading is essentially rational. 21. Perception of ideas leads to new ideas. as naive as believing in an “original” author in the first by “blind” selection and, in the exact order of their selection, 5. Irrational thoughts should be followed absolutely and 22. The reader cannot imagine his/her reading, and can- place. join altogether to form the Statements on appropriation, for the logically. not perceive it until it is complete. 3. It appears to me, that the signature of the author, be presentation at Stichting Perdu, Amsterdam. -
Responsible Conduct of Research, Scholarship and Creative Activities (RCRSA) Authorship and Plagiarism
Responsible Conduct of Research, Scholarship and Creative Activities (RCRSA) Authorship and Plagiarism Greg M. Swain, Ph.D. RCRSA Education Coordinator – The Graduate School Department of Chemistry and Neuroscience Graduate Program Director 1 Swipe in, Swipe out = validation you attended full workshop No swipe? We cannot give you credit Bring your MSU ID card every time! 2 Learning Objectives • Revisit - Importance of quality mentoring and proper mentor-mentee relationships for ethical research and scholarship. • Authorship – learn about issues with determining authorship, best practices for determining who should be an author, and what are some of the most common pitfalls are. • Plagiarism – learn about what this is and best practices for avoidance. 3 Research Misconduct Research misconduct means fabrication, falsification or plagiarism in proposing, performing, or reviewing research, or in reporting research results. • Fabrication: making up results and recording or reporting them. • Falsification: manipulation of research materials, equipment, or processes, or changing or omitting results such that the research is not accurately represented in the record. • Plagiarism: the appropriation of another’s ideas, processes, results, or words without giving proper credit. 4 Proper Mentor-Mentee Relationships and Importance for Responsible Conduct 5 Why is Good Mentorship (Coaching) Important? ▪ Good mentorship improves the quality and integrity of scientific research. They show you the ropes!! ▪ Good mentorship is essential for one’s professional development – preparation for a career. 6 What is a Mentor? ▪ The best mentors are advisors, coaches, counselors and supporters all at the same time. ▪ They are experienced faculty who guide your research/creative activity, but also challenge you to develop your independence. -
Exploring Digital Comics As an Edutainment Tool: an Overview
Exploring Digital Comics as an Edutainment Tool: An Overview Farah adia Azman 1, Syamsul Bahrin Zaibon 2, and orshuhada Shiratuddin 3 1Universiti Teknikal Malaysia Melaka (UTeM),Malaysia, [email protected] 2Universiti Utara Malaysia, Malaysia(UUM), [email protected] 3Universiti Utara Malaysia(UUM), Malaysia, [email protected] ABSTRACT A. Printed Comics This paperaims toexplore the growing potential of digital comics and graphic novels as an edutainment Comic (or sequential art) is defined as chronological tool. Initially, the evolvement of comics medium images that provide narrative to their audience. Prior along with academic and commercial initiatives in influential writings(Eisner, 1985; McCloud, 1993) have defined comics in complex terms of language, designing comicware systems arebriefly discussed. communication and visual medium. In spite of the Prominent to this study, the methods and impact of theoretical debate, the succession of pictorial concept utilizing this visual media with embedded has been existed for millenniums where it is carved or instructional content and student-generated comics in painted as tapestries and hieroglyphswhich work as an classroom setting are rationallyoutlined. By early system to symbolize and record recognizing the emerging technologies available for information(Perry & Aldridge, 1971). supporting and accelerating educational comic development, this article addresses the diverse Only in the 20th Centuries, comic strips have been research challenges and opportunities of innovating published as editorial cartoon in printed form (Sabin, 2001). Served for entertainment and political effective strategies to enhance comics integrated purposes, comics are distributed either daily or weekly learning across disciplines. newspaper. Subsequently, comicshave expended into variety of format ranging from gags, comic books, Keywords :comics, comicware, authoring tools, digests to graphics novels(Perry & Aldridge, edutainment, educational comics, storytelling, 1971,Sabin, 2001). -