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Dayton Chen Expanding Innovation The iPhone was more innovative than it was initially established. : Pushing mobile gaming Dayton Chen

Technically speaking, the iPhone was not very in comparison to niche gaming devices, making innovative. Its software and the interface idea were iPhones of earlier models to cost less. This in turn based on the iPod, which was already reinventing opens a substantial edge as it allows customers to the digital industry. afford a device at a low cost, that can both provide However, ever since the introduction of the a similar experience to a gaming devices and give iPhone on the 29th June 2007, Apple has shown the customer a computer in their pocket. promising results in laying out the track work for the Moreover, the Apple provides a far larger store of mobile gaming industry, that is seemingly being games than a developers of the Nintendo Switch revolutionized by Apple single-handedly. IPhone’s and PS Vita would combined. Plus, the iPhone introduction to the masses gave real innovation and being a affordable device for the average customer would start a development on a better experience gives it favour for costing less and giving more. for mobile gaming. Touchscreens had appeared on earlier phone IPhone’s being a phone with the primary function and tablet models around the early 1990s. The being a communication device lends itself a larger touchscreen around the 1990s were bulky, slow, audience than big companies that focus on niche imprecise, and very expensive. The technology gaming devices such as Nintendo. Through this, proved to be largely impractical, and not much Apple is able to create a huge potential in drawing progress was made for almost a decade. more and more customers to the mobile gaming One of the big innovations that the iPhone brought industry precisely because they take advantage with it in 2007, was the idea of physicalist software; of their medium and are able to reach a far larger the idea of an accurate, inexpensive, multi-touch audience than specifically targeted audiences screen. The multi-touch screens used by the made by Nintendo and Sony. iPhone relied on a carefully etched matrix of To add, Nintendo and Sony devices occasionally capacitance-sensing wires (rather than relying on remain stagnant in upgrades and often stick changes to the whole capacitance of the screen, around its early specifications and expensive retail this scheme can detect which individual wells are price. But Phones are always constantly upgraded building capacitance).

1 This allows for dramatically greater precision, But it’s what Apple Arcade is missing that’s utterly and for registering multiple touch events that are revolutionary: ads and in-app purchases, the sufficiently far apart (permitting gestures like ‘pinch lifeblood of the gaming app economy. By making to zoom’ and better virtual keyboards). Virtual a hard shift toward one subscription to play them objects in iOS obey physical intuitions – you can all, Apple has a chance to push an entire industry slide and flick them around, and they have mass toward something a little more beneficial to the and friction. It’s as though you’re dealing with a customer than being constantly leeched from. universe of two-dimensional objects that you can Paid games are often critically acclaimed and manipulate simply by touching them. This allows beloved by the people who play them, but for dramatically more intuitive user interfaces, competing with free is quite often difficult, so because everyone comes with a pre-learned even the best of these games have only reached intuition for how to interact with physical things. a smaller customer base. With the simplicity of a Apple Arcade launched on September 19, 2019, single subscription, Apple Arcade will bring games a subscription service that has real like these to the ’s more than 1 billion implications for how apps get made and how you gaming customers. Apple Arcade is the perfect pay for them. This development lets you sync your addition to the already enormously popular catalog games between your iPhone and iPad and Apple of free games on the App Store, making iOS the TV. Allowing you to play as many of the games as leading gaming platform for customers of all ages. you want, as often as you like. You can download games for offline play, and share one subscription among five family members, all for less than five dollars a month. This will eventually net you access to more than 100 new games. Apple, again provides low costs and gives more to the customer.

N.a. (2019, March 25). Apple introduces References: Apple Arcade. Retrieved from https://www.apple.com/au/newsroom/2019/03/apple-introduces- Lyytinen, K. (2017, June 27). Understanding the real innovation behind the iPhone. apple-arcade-the-worlds-first-game-subscription-service-for-mobile-desktop-and-the-living- Retrieved from https://theconversation.com/amp/understanding-the-real-innovation- room/. behind-the--79556. Infante, A. (2014, July 31). The Evolution of Touchscreen Technology. Retrieved from https:// Crecente, B. (2018, July 10). iPhone App Store at 10: How it Changed Gaming, Mobile, Tech www.makeuseof.com/tag/evolution-touchscreen-technology/. Forever. Retrieved from https://variety.com/2018/gaming/features/app-store-10-year- Barrett, B. (2019, September 19). How Apple Arcade Will Reshape Mobile Gaming. Retrieved anniversary-interviews-1202869662/amp/. from https://www.wired.com/story/apple-arcade-reshape-mobile-gaming/. 2 Apple and Samsung Comparison (Million Units)

Apple Samsung

2008 - 2018

666.4 318

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