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TEACHERS' RETIREMENT SYSTEM of the STATE of ILLINOIS 2815 West Washington Street I P.O
Teachers’ Retirement System of the State of Illinois Compliance Examination For the Year Ended June 30, 2020 Performed as Special Assistant Auditors for the Auditor General, State of Illinois Teachers’ Retirement System of the State of Illinois Compliance Examination For the Year Ended June 30, 2020 Table of Contents Schedule Page(s) System Officials 1 Management Assertion Letter 2 Compliance Report Summary 3 Independent Accountant’s Report on State Compliance, on Internal Control over Compliance, and on Supplementary Information for State Compliance Purposes 4 Independent Auditors’ Report on Internal Control over Financial Reporting and on Compliance and Other Matters Based on an Audit of Financial Statements Performed in Accordance with Government Auditing Standards 8 Schedule of Findings Current Findings – State Compliance 10 Supplementary Information for State Compliance Purposes Fiscal Schedules and Analysis Schedule of Appropriations, Expenditures and Lapsed Balances 1 13 Comparative Schedules of Net Appropriations, Expenditures and Lapsed Balances 2 15 Comparative Schedule of Revenues and Expenses 3 17 Schedule of Administrative Expenses 4 18 Schedule of Changes in Property and Equipment 5 19 Schedule of Investment Portfolio 6 20 Schedule of Investment Manager and Custodian Fees 7 21 Analysis of Operations (Unaudited) Analysis of Operations (Functions and Planning) 30 Progress in Funding the System 34 Analysis of Significant Variations in Revenues and Expenses 36 Analysis of Significant Variations in Administrative Expenses 37 Analysis -
Myth, Metatext, Continuity and Cataclysm in Dc Comics’ Crisis on Infinite Earths
WORLDS WILL LIVE, WORLDS WILL DIE: MYTH, METATEXT, CONTINUITY AND CATACLYSM IN DC COMICS’ CRISIS ON INFINITE EARTHS Adam C. Murdough A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Angela Nelson, Advisor Marilyn Motz Jeremy Wallach ii ABSTRACT Angela Nelson, Advisor In 1985-86, DC Comics launched an extensive campaign to revamp and revise its most important superhero characters for a new era. In many cases, this involved streamlining, retouching, or completely overhauling the characters’ fictional back-stories, while similarly renovating the shared fictional context in which their adventures take place, “the DC Universe.” To accomplish this act of revisionist history, DC resorted to a text-based performative gesture, Crisis on Infinite Earths. This thesis analyzes the impact of this singular text and the phenomena it inspired on the comic-book industry and the DC Comics fan community. The first chapter explains the nature and importance of the convention of “continuity” (i.e., intertextual diegetic storytelling, unfolding progressively over time) in superhero comics, identifying superhero fans’ attachment to continuity as a source of reading pleasure and cultural expressivity as the key factor informing the creation of the Crisis on Infinite Earths text. The second chapter consists of an eschatological reading of the text itself, in which it is argued that Crisis on Infinite Earths combines self-reflexive metafiction with the ideologically inflected symbolic language of apocalypse myth to provide DC Comics fans with a textual "rite of transition," to win their acceptance for DC’s mid-1980s project of self- rehistoricization and renewal. -
Name That! 90S Toy Answers – Adder Apps Level 1 1. Talkboy 2. Bop It 3
5. Spice Girls Dolls Level 6 Level 9 6. Tamagotchi 1. Jenga 1. Puffkins 7. Laser Challenge 2. Weebles 2. Brain Warp 8. Super Soaker 3. He-Man 3. Snardvark 9. Creepy Crawlers 4. Snoopy Sno Cone 4. Chatter Ring Name That! 90s Toy Answers 10. Talkback Dear diary Machine 5. Dragon Flyz – Adder Apps 11. Nerf Guns 5. Dungeons and Dragons 6. Tazos 12. Don’t Wake Daddy* 6. Risk 7. Doodle Bears Level 1 7. Captain Action 8. Neopets 1. Talkboy Level 4 8. Pogo Stick 9. Quints 2. Bop It 1. Jibba Jabba 9. Barrel of Monkeys 10. Vortex Football 3. Buzz Lightyear 2. Hit Clips 10. Koosh Balls 11. Party Mania 4. Crocodile Dentist 3. Bumble Ball 11. BB Gun 12. Zbots 5. Woody 4. Moon Shoes 12. Ker Plunk 6. Pogs 5. Sega Genesis Level 10 7. Nintendo 64 6. Beanie Babies Level 7 1. Fantastic Flowers 8. Furby 7. Mr Potato Head 1. Pretty Pretty Princess 2. Zoids 9. Playstation 8. Polly Pocket 2. Power Rangers 3. Ouija Boards 10. Power Wheels 9. Silly Putty 3. Spin Art 4. Magna Doodle 11. Game Boy 10. Mighty Max 4. Tonka Truck 5. Sticky Hands 12. Easy Bake Oven 11. Sock Em Boppers 5. Wonderful Waterful 6. Boggle 12. Mr Bucket 6. Slip n Slide 7. Lite Brite Level 2 7. Baby Sinclair 8. Cootie 1. Uno Level 5 8. Roller Blades 9. Fashion Plates 2. Barbie 1. Glitter Magic Wand 9. Laser Pointer 10. Hypercolor T-Shirt 3. Tiddlywinks 2. Stretch Armstrong 10. Slap Bracelet 11. -
Blast Off Broken Sword
ALL FORMATS LIFTING THE LID ON VIDEO GAMES Broken Sword blast off Revolution’s fight Create a jetpack in for survival Unreal Engine 4 Issue 15 £3 wfmag.cc TEARAWAYS joyful nostalgia and comic adventure in knights and bikes UPGRADE TO LEGENDARY AG273QCX 2560x1440 A Call For Unionisation hat’s the first thing that comes to mind we’re going to get industry-wide change is collectively, when you think of the games industry by working together to make all companies improve. and its working conditions? So what does collective action look like? It’s workers W Is it something that benefits workers, getting together within their companies to figure out or is it something that benefits the companies? what they want their workplace to be like. It’s workers When I first started working in the games industry, AUSTIN within a region deciding what their slice of the games the way I was treated wasn’t often something I thought KELMORE industry should be like. And it’s game workers uniting about. I was making games and living the dream! Austin Kelmore is across the world to push for the games industry to But after twelve years in the industry and a lot of a programmer and become what we know it can be: an industry that horrible experiences, it’s now hard for me to stop the Chair of Game welcomes everyone, treats its workers well, and thinking about our industry’s working conditions. Workers Unite UK, allows us to make the games we all love. That’s what a a branch of the It’s not a surprise anymore when news comes out Independent Workers unionised games industry would look like. -
Tech Note\Technical Requirements Checklist
Technical Requirements Checklist for PlayStation® Software Standard Software Development Rules for SCEI/SCEA/SCEE territories Version 1.3 Document Release Date SCEI Territory: July 1, 1998 SCEA/SCEE Territories: June 1, 1998 Effective Date for Publishers SCEI Territory: Must be used for products released after October 1, 1998. SCEA/SCEE Territories: Must be used for submissions after August 1, 1998. © 1996, 1997, 1998 Sony Computer Entertainment Inc. Document Version: 1.3, June 1998 The Technical Requirements Checklist for PlayStation Software is supplied pursuant to and subject to the terms of the Sony Computer Entertainment PlayStation publisher and developer Agreements. The content of this book is Confidential Information of Sony Computer Entertainment. PlayStation and PlayStation logos are trademarks of Sony Computer Entertainment Inc. All other trademarks are property of their respective owners and/or their licensors. HYPER BLASTER® is a registered trademark of Konami Co., Ltd. Guncon™, G-Con 45™ are trademarks of NAMCO LTD. neGcon® is registered trademark of NAMCO LTD. The information in the Technical Requirements Checklist for PlayStation Software is subject to change without notice. Table of Contents ABOUT THESE REQUIREMENTS Changes Since Last Release iv When to Use these Requirements iv Completing the Checklist iv Master Disc Version Numbering System v PUBLISHER AND SOFTWARE INFORMATION FORM 1 MASTERING CHECKLIST 1.0 Basic Mastering Rules 2 2.0 CD-ROM Regulation 3 3.0 IDs for Master Disc Input on CD-ROM Generator 4 4.0 Special -
Time Crisis 4 Pc Game Free Download
Time crisis 4 pc game free download click here to download DOWNLOAD Time Crisis 4 www.doorway.ru?title=Time+Crisis+4 PLAY Time Crisis 4. Time Crisis 4 full game free pc, download, play. download Time Crisis 4 for android. Time Crisis 4 ipad; download Time Crisis 4 for mac; Time Crisis 4 download installer; Time Crisis 4 full game free pc; Time Crisis 4 game online. Game information, description, and download page for Time Crisis 4 ROM for to login to your EP account (it's free) to submit tags and other game information. www.doorway.ru's game information and ROM download page for Time Crisis 4 (MAME). NOTE: Play this ROM on your PC by using a compatible emulator. Time Crisis 4 (video game) developed by Nex Entertainment was released for Microsoft Windows and you can download it from. Time Crisis 4: Take aim with the fourth entry in the lightgun Time Crisis series. For this forth game (based on the arcade version), Namco is slightly branching the VIDEO GAME: Link Youtube. Play Time Crisis 4 shooting game on www.doorway.ru A flash online demo of the PC game is here! Join the training mission and shoot all your enemies to survive. Time Crisis 4 on PC. speedy Loading Unsubscribe from speedy? Game. Time Crisis 4; Time Crisis 4 features larger levels than previous games in the series as well as side-to-side screen scrolling functionality. GameStop: Buy Time Crisis 4 - Game Only, GameStop, PlayStation 3, Find release dates, customer reviews, previews and screenshots. -
Priming and Negative Priming in Violent Video Games
Priming and Negative Priming in Violent Video Games David Zendle Doctor of Philosophy University of York Computer Science September 2016 Abstract This is a thesis about priming and negative priming in video games. In this context, priming refers to an effect in which processing some concept makes reactions to related concepts easier. Conversely, negative priming refers to an effect in which ignoring some concept makes reactions to related concepts more difficult. The General Aggression Model (GAM) asserts that the depiction of aggression in VVGs leads to the priming of aggression-related concepts. Numerous studies in the literature have seemingly confirmed that this relationship exists. However, recent research has suggested that these results may be the product of confounding. Experiments in the VVG literature commonly use different commercial off- the-shelf video games as different experimental conditions. Uncontrolled variation in gameplay between these games may lead to the observed priming effects, rather than the presence of aggression-related content. Additionally, in contrast to the idea that players of VVGs necessarily process in-game concepts, some theorists have suggested that players instead ignore in-game concepts. This suggests that negative priming rather than priming might happen in VVGs. The first series of experiments reported in this thesis show that priming does not happen in video games when known confounds are controlled. These results also suggest that negative priming may occur in these cases. However, the games used in these experiments were not as realistic as many VVGs currently on the market. This raises concerns that these results may not generalise widely. I therefore ran a further three experiments. -
{PDF} Aerowings 2: Air Strike : Primas Official Strategy Guide Ebook Free
AEROWINGS 2: AIR STRIKE : PRIMAS OFFICIAL STRATEGY GUIDE PDF, EPUB, EBOOK Prima Temp Authors | 143 pages | 03 Aug 2000 | Prima Games | 9780761530459 | English | United States Aerowings 2: Air Strike : Primas Official Strategy Guide PDF Book Now with Quake Arena almost upon us, Raven have once again taken iD's unbeatable engine and made it their own. Search Search for the author. JOHN The best? EUR ,00 0 Gebot. You can, however, rely on my opinion. With its comic-book style, the turn- based game has many RPG elements as players attempt a series of anti -terrorist missions across 20 maps. Gran Turismo , Time Crisis 4 and Tekken Tag Team are all slated for release on the launch date, but they're done formulas. EUR 3,30 0 Gebot. However, with much thanks and gratitude to the community this game has gotten a whole new lease of life. Toxic Crusaders U. You certainly can't always rely on advertisements. Which is why we will tell you if a game has particularly good music Wargasm, for example , or if the in-game tunettes are particularly rank as in most PC games, unfortunately. Page last updated 1 day ago Next update in 1 month. Floigan Bros. Jahara Map by aacroke 3 months ago. Phvj to msL Microsoft Where do you want to go today? Malibu Beach Volleyball U. Three civilisations will be on offer - European, Asian and Arabian - with no less than eight different resources to collect and manage. In fact you can count the number of publishers willing to risk upsetting the American bible belt on the fingers of one gnarled godless hand. -
Vulnerability and Growth in Video Game Narratives 2019
Master's thesis Thomas Fusdahl Vulnerability and Growth in Video Game Narratives 2019 Master's thesis Approaches to Storytelling in Dark Souls 3 and Thomas Fusdahl Hellblade: Senua's Sacrifice NTNU May 2019 Faculty of Humanities Department of Design Norwegian University of Science and Technology Vulnerability and Growth in Video Game Narratives Approaches to Storytelling in Dark Souls 3 and Hellblade: Senua's Sacrifice Thomas Fusdahl Medievitenskap Submission date: May 2019 Supervisor: Sara Brinch Norwegian University of Science and Technology Thomas Fusdahl Vulnerability and Growth in Video Game Narratives Approaches to Storytelling in Dark Souls 3 and Hellblade: Senua's Sacrifice Master’s thesis in Medievitenskap Master’s thesis Master’s Supervisor: Sara Brinch May 2019 NTNU Faculty of Humanities Faculty of Humanities Faculty Norwegian University of Science and Technology of Science University Norwegian Thomas Fusdahl Vulnerability and Growth in Video Game Narratives Approaches to Storytelling in Dark Souls 3 and Hellblade: Senua's Sacrifice Master’s thesis in Medievitenskap Supervisor: Sara Brinch May 2019 Norwegian University of Science and Technology Faculty of Humanities Faculty of Humanities Acknowledgments: After finally finishing I want to thank the people who believed in me when I didn’t. Most of all my parents for both financial and moral support. I couldn’t have done it without you. Additionally, I want to thank my supervisor Sara Brinch for her understanding and support and helping me believe in the project. Lastly, I want to give a shout out to the Easy Allies, an online media outlet that has made it fun to stay engaged in both the culture and business of video games. -
Spec Ops: the Line's Conventional Subversion of the Military Shooter
This may be the author’s version of a work that was submitted/accepted for publication in the following source: Keogh, Brendan (2013) Spec Ops: The line’s conventional subversion of the military shooter. In Sharp, J, Pearce, C, & Kennedy, H (Eds.) Proceedings of DiGRA 2013: DeFragging Game Studies. Digital Games Research Association DiGRA, United States of America, pp. 1-17. This file was downloaded from: https://eprints.qut.edu.au/115527/ c 2013 Authors & Digital Games Research Association DiGRA This work is covered by copyright. Unless the document is being made available under a Creative Commons Licence, you must assume that re-use is limited to personal use and that permission from the copyright owner must be obtained for all other uses. If the docu- ment is available under a Creative Commons License (or other specified license) then refer to the Licence for details of permitted re-use. It is a condition of access that users recog- nise and abide by the legal requirements associated with these rights. If you believe that this work infringes copyright please provide details by email to [email protected] Notice: Please note that this document may not be the Version of Record (i.e. published version) of the work. Author manuscript versions (as Sub- mitted for peer review or as Accepted for publication after peer review) can be identified by an absence of publisher branding and/or typeset appear- ance. If there is any doubt, please refer to the published source. http:// www.digra.org/ digital-library/ publications/ spec-ops-the-lines-conventional-subversion-of-the-military-shooter/ Spec Ops: The Line’s Conventional Subversion of the Military Shooter Brendan Keogh School of Media and Communication RMIT University Melbourne, Australia [email protected] ABSTRACT The contemporary videogame genre of the military shooter, exemplified by blockbuster franchises like Call of Duty and Medal of Honor, is often criticised for its romantic and jingoistic depictions of the modern, high-tech battlefield. -
Arcade Guns User Manual
User Manual (v2.5) Table of Contents Recommended Links ..................................................................................................................................... 2 Supported Operating Systems ...................................................................................................................... 3 Quick Start Guide .......................................................................................................................................... 3 Default Light Gun Settings ............................................................................................................................ 4 Positioning the IR Sensor Bar ........................................................................................................................ 5 Light Gun Calibration .................................................................................................................................... 6 MAME (Multiple Arcade Machine Emulator) Setup ..................................................................................... 7 PlayStation 2 Console Games Setup ............................................................................................................. 9 Congratulations on your new Arcade Guns™ light guns purchase! We know you will enjoy them as much as we do! Recommended Links 2 Arcade Guns™ User Manual © Copyright 2019. Harbo Entertainment LLC. All rights reserved. Arcade Guns Home Page http://www.arcadeguns.com Arcade Guns Pro Utility Software (Windows XP, Vista, -
FYE March 2006 Financial Results Presentation
FYEFYE MarchMarch 20062006 Financial Results Presentation MAY 17, 2006 NAMCO BANDAI Holdings Inc. President and Representative Director Takeo Takasu CONTENTS FY06.3 Financial Results Transition of Results 2 FY06.3 Financial Results by SBU 2 FY07.3 Financial Plan 4 Medium-Term Management Plan Strategy 4 Business Strategy by SBU 5 Entertainment Hub Concept 10 BANDAI NAMCO Group Mission 10 1 Transition of Results FY06.3 Results Formerly BANDAI Unit: billions of yen Formerly NAMCO Unit: billions of yen (Consolidated) (Consolidated) Net Sales Net Sales Operating Income Operating Income 300 300 250 250 200 200 30 30 150 150 20 20 100 100 50 10 50 10 0 0 FY02.3 FY03.3 FY04.3 FY05.3 FY06.3 FY02.3 FY03.3 FY04.3 FY05.3 FY06.3 NAMCO BANDAI Holdings Inc. (Consolidated) Net Sales 450,829 million yen Operating Income 35,669 million yen Results by SBU FY06.3 Results Toys and Hobby Japan: “Tamagotchi Plus” Net Sales Billion yen Operating Income “Data Carddass” 150 Girls’ toys post strong results 100 20 Overseas:Established stable foundation 50 10 through ‘selection and focus.’ FY05.3 FY06.3 FY06.3 Results Plan Results AmusementAmusement FacilityFacility Japan:Market downturn with prize Net Sales Billion yen Operating Income machines’ popularity waning 100 10 Overseas:Effects of U.S. market downturn 50 5 InstallmentInstallment ofof “Mario“Mario KartKart ArcadeArcade GrandGrand Prix” and other machines in 2nd Half Prix” and other machines in 2nd Half FY05.3 FY06.3 FY06.3 createcreate recoveryrecovery trendtrend Results Plan Results *FY05.3 Results is calculated by simple addition of BANDAI consolidated and NAMCO consolidated results.