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Android (Operating System) 1 Android (Operating System)
Android (operating system) 1 Android (operating system) Android Home screen displayed by Samsung Nexus S with Google running Android 2.3 "Gingerbread" Company / developer Google Inc., Open Handset Alliance [1] Programmed in C (core), C++ (some third-party libraries), Java (UI) Working state Current [2] Source model Free and open source software (3.0 is currently in closed development) Initial release 21 October 2008 Latest stable release Tablets: [3] 3.0.1 (Honeycomb) Phones: [3] 2.3.3 (Gingerbread) / 24 February 2011 [4] Supported platforms ARM, MIPS, Power, x86 Kernel type Monolithic, modified Linux kernel Default user interface Graphical [5] License Apache 2.0, Linux kernel patches are under GPL v2 Official website [www.android.com www.android.com] Android is a software stack for mobile devices that includes an operating system, middleware and key applications.[6] [7] Google Inc. purchased the initial developer of the software, Android Inc., in 2005.[8] Android's mobile operating system is based on a modified version of the Linux kernel. Google and other members of the Open Handset Alliance collaborated on Android's development and release.[9] [10] The Android Open Source Project (AOSP) is tasked with the maintenance and further development of Android.[11] The Android operating system is the world's best-selling Smartphone platform.[12] [13] Android has a large community of developers writing applications ("apps") that extend the functionality of the devices. There are currently over 150,000 apps available for Android.[14] [15] Android Market is the online app store run by Google, though apps can also be downloaded from third-party sites. -
Game Design Test
Game Design Test GAME DESIGN TEST IPHONE GAMES PROFILE Name: Thomas Grové Rate your design experience in the following fields: Platform games Sports games Racing games Puzzle games Action Adventure Fighting Are you familiar with game prototyping tools? Yes Which ones? Unity, Flash, Paper (actual paper and other physical props) Rate your knowledge of these tools: Unity Flash Paper FAVOURITE GAMES List the gaming devices you own or have played a lot (from most recent to oldest): iPad, Android Phone, iPod Touch, Web, Playstation 3, XBox 360, OSX Mac, PSP, DS Lite, DS, GameCube, GBA SP, Playstation 2, Playstation 1, DOS/Windows PC, TurboGrafx 16 (PC Engine), NES, Apple II Name three AAA games of the past 2 years you have personally enjoyed from a game-design perspective. The games can be of any genre, and on any hardware (iPhone / console / PC / mobile ). Indicate their sales figures and/or ranking when available. Vanquish (3rd Person Shooter, PS3, 84 Metacritic) Bayonetta (Action Adventure, XBOX 360, 90 Metacritic) Valkyria Chronicles (Hybrid Tactics/3rd Person Shooter, PS3, 86 Metacritic) My Current Top 3 iOS Games (Though Not Necessarily AAA): Color Bind (Puzzle, #16 in Strategy Games on Oct 3, 2010), Guerrilla Bob (Top Down Shooter, #2 in Adventure Games on Jan 8, 2011) Angry Birds (Physics Puzzle, #1 in Top Apps on Feb 23, 2011) Data from http://www.topappcharts.com/ candidate: Thomas Grové - Page 1/21 Game Design Test Part one: game analysis Select one of the three games you’ve just listed. Game chosen: Valkyria Chronicles Valkyria Chronicles was released more than two years ago but I only began playing it about a year ago and think it will be a more interesting example to draw from than my other listed games. -
UNIT – I - SIT1402 - Mobile Application Development
SCHOOL OF COMPUTING DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING UNIT – I - SIT1402 - Mobile Application Development Introduction and UI interface • 1. Introduction to mobile technologies • 2. Mobile operating systems • 3. Mobile devices – pros and cons • 4. Introduction to Android, Versions,Features • 5. Android architecture • 6. UI Layouts • 7. UI Controls / Widgets • 8. Event handling • 9. Required Tools- Eclipse, ADT, AVD • 10. Application structure • 11. Android manifest file • 12. Android design philosophy 2 • 13. Creating andriod applications Mobile Networks / Technologies GSM GPRS EDGE 1G, 2G, 3G, 4G, 5G IEEE 802.11 Infrared Bluetooth Cellular Network • Base stations transmit to and receive from mobiles at the assigned spectrum – Multiple base stations use the same spectrum (spectral reuse) • The service area of each base station is called a cell • Each mobile terminal is typically served by the ‘closest’ base stations – Handoff when terminals move Cellular Network Generations • It is useful to think of cellular Network/telephony in terms of generations: – 0G: Briefcase-size mobile radio telephones – 1G: Analog cellular telephony – 2G: Digital cellular telephony – 3G: High-speed digital cellular telephony (including video telephony) – 4G: IP-based “anytime, anywhere” voice, data, and multimedia telephony at faster data rates than 3G (to be deployed in 2012–2015) Frequency Division Multiple Access • Each mobile is assigned a separate frequency channel for the duration of the call • Sufficient guard band is required to prevent adjacent channel interference • Usually, mobile terminals will have one downlink frequency band and one uplink frequency band • Different cellular network protocols use different frequencies • Frequency is a precious and scare resource. We are running out of it. -
TECHNOLOGY LANDSCAPE Work Better
April 2015 2020 TECHNOLOGY LANDSCAPE Work better. Live better. CITRIX 2020 TECHNOLOGY LANDSCAPE | APRIL 2015 Contents 01 Executive Summary 02 Trends Update 03 Work Transformed 04 Innovation Special Feature 05 IoT Special Feature 06 Retail and Finance 07 The Future of Education 08 Healthcare of Things CITRIX 2020 TECHNOLOGY LANDSCAPE | APRIL 2015 Contents 01 Executive Summary 02 Trends Update 03 Work Transformed 04 Innovation Special Feature 05 IoT Special Feature 06 Retail and Finance 07 The Future of Education 08 Healthcare of Things Staff CITRIX 2020 TECHNOLOGY LANDSCAPE | APRIL 2015 GUY BIEBER – MANAGING EDITOR / LEAD AUTHOR MATT HYNE – AUTHOR (EDUCATION, HEALTHCARE) Guy Bieber leads the production of the Technology Landscape as Citrix’s chief futurist. Guy is the Director of Strategy and Matt Hyne is the Director of Strategy and Communications in the Citrix Technology Office and a member of the Citrix Architecture for Citrix Labs and the CTO Office. Guy drives strategy, advanced research, and architectural initiatives. Guy CTO Office. Matt is responsible for researching new technology and market opportunities that will develop into new previously served in the CTO Office at General Dynamics having worked on advanced military research and architected business areas for Citrix. Matt is also the co-lead for the Citrix Future of Healthcare initiative that is looking at applying billion dollar programs. Guy has worked on everything from large command and control centers, to wearable fighting systems, new technology innovations to improve healthcare. Prior to Citrix, Matt held R&D leadership roles at Cisco, Ericsson and to intelligence and surveillance systems, targets for the Patriot missile, and many other systems. -
Term Paper Google Labs, Fascinating Examples
Term paper Google Labs, fascinating examples Winter Semester 2011/2012 Submitted to Prof. Dr. Eduard Heindl Prepared by Yongwoo Kim Fakultät Wirtschaftsinformatik Hochschule Furtwangen University <References> ¥ ¡ ¢ £ ¤ ¦ § ¨ © © © $ $ ! " % # l / 1 1 222 $ $ 1 © © © ¡ - © 0 )% )) % ) " )) ! 3 ' '( # ' . *+ , l & © © / © 6 2 © 6 © 6 - ! " !% % % 7% 7 " % % )7 ' # 5' 5 ' 3 ' . 8 , , 4 4 l 4 : 62 : / 11 / 6 $ 1 / - © !% % %7% ! 0 ) %) ! ) " ! ' ' # # # ' ' . 9 # * * * * * , 6 6 7 " % !%)7 '' 3 ' . * * *; ++< $ $ / 1 1 ! ! ! 0 . # . # l ## $ 222 $ ! ' l # # 222 $2 6 $ %7 % % # l ' <Table of contents> 1. Introduction 2. Various Projects of Google Labs 2.1. Fast Flip 2.2. Earth Engine 2.3. Scribe 2.4. Follow Finder 2.5. Apps for Android 3. Art Project 3.1. Zooming in High-Level Detail View 3.2. Inside the Museums View 3.3. Creating Individual Collection 4. Strategy and the Future of Google 1. Introduction Since a few years, Google has become perhaps a single vision of the Internet – from Google search and YouTube to Gmail and Android phones. When most people, including me and you, use the Internet, they normally use Google to search for information on a regular basis. But you probably don't exactly know about all of the interesting things going on at Google that is available to you online. To keep people in the Google way of life, the company constantly launches new services. In fact, Google has an official "20 percent" rule that asks every employee to spend "one day a week working on projects that aren't necessarily in our job descriptions." These extracurricular experiments lived at GoogleLabs.com where anyone could try out the almost-finished projects. -
European Technology Media & Telecommunications Monitor
European Technology Media & Telecommunications Monitor Market and Industry Update Second Quarter 2012 Piper Jaffray European TMT Team: Eric Sanschagrin Managing Director Head of European TMT [email protected] +44 (0) 207 796 8420 Stefan Zinzen Principal [email protected] +44 (0) 207 796 8418 Varun Verma Associate [email protected] +44 (0) 207 796 8416 Peter Shin Analyst [email protected] +44 (0) 207 796 8444 TECHNOLOGY MEDIA &TELECOMMUNICATIONS MONITOR Market and Industry Update Selected Piper Jaffray Q2 2012 TMT Transactions A – M&A Transactions Date: May 2012 $206,000,000 Client: NEXX Systems Inc. Appointment: Sale to Tokyo Electron Ltd. Transaction: Tokyo Electron (“TEL”), a Japan-based developer of semiconductor production Has Been Acquired By equipment, announced the completion of its acquisition of NEXX Systems (“NEXX”) for $206 million. The acquisition will expand TEL’s position in advanced packaging to include electrochemical deposition and physical vapor deposition systems that have won awards for outstanding performance, low cost of ownership, development flexibility and their extendibility to future May 2012 applications. Client Description: NEXX is a global leader in advanced semiconductor packaging equipment with focused solutions for back-end wafer level processing. PJC Role: Piper Jaffray acted as sole financial adviser to NEXX Systems. Date: April 2012 $1,400,000,000 Client: Stratasys Inc. Appointment: Merger with Objet Ltd. Transaction: Stratasys and privately held Objet announced that the boards of directors of both companies unanimously approved a definitive merger agreement under which the companies would Has Merged with combine in an all-stock transaction with a total equity value of approximately $1.4 billion. -
January 2011 Newsletter
Issue 18/2011 http://www.oss-watch.ac.uk/newsletters/january2011.pdf January Supporting open source in education and research http://www.oss-watch.ac.uk elcometoourfirstnewsletterof2011.Inthisissue,we WbringyouanarticlebyRowanWilsononopensource In thIs Issue: developmentasitrelatestothemobiledeviceworld.Rowan alsobringsusablogpieceexaminingthenewsthat882 Appstoresandopenness patentsbelongingtoNovellhavebeensoldontoCPTN HoldingwiththeacquisitionofNovellbyAttachmate.Our TheNovelldeal secondblogpiececomesfromRossGardler,whodiscusses theJavaCommunityProcessandexaminestheimpactof TheJCPisdeadtome, Oracle’sacquisitionofSunfromaverypersonalperspective. longliveJava Wehopeyouenjoyreadingournewsletter.Asever,allcomments FAQs [email protected]. ElenaBlanco,ContentEditor,[email protected] stay up-to-date Onlinenewsletteravailableat: News from OSS Watch OSSWatchnewsfeed http://www.oss-watch.ac.uk/rss/osswatchnews.rss http://www.oss-watch.ac.uk/ newsletters/january2011.pdf LinuxFoundationpublishesannualreportonwho TheApacheSoftwareFoundationlaunches codesthekernel ‘ApacheExtras’toaccelerateinnovation TheLinuxFoundationhaspublisheditsannualreport TheApacheSoftwareFoundation(ASF)hasannounced onLinuxkerneldevelopment.Thereportdetails apache-extras.org,theGoogle-hostedsiteforcode whodoestheworkandhowfasttheLinuxkernelis associatedwithApacheprojectsthatarenotpartof growing.ItalsoreportsonwhosponsorstheLinux thefoundation’smorethan80top-levelprojectsand kernelandwhilstthetraditionalLinuxsupportersare dozensofinitiativesintheApacheIncubatorandLabs. -
App Inventor Create Your Own Android Apps
App Inventor Create Your Own Android Apps App Inventor Create Your Own Android Apps David Wolber, Hal Abelson, Ellen Spertus & Liz Looney Beijing · Cambridge · Farnham · Köln · Sebastopol · Tokyo App Inventor by David Wolber, Hal Abelson, Ellen Spertus & Liz Looney Copyright © 2011 David Wolber, Hal Abelson, Ellen Spertus & Liz Looney. All rights reserved. Printed in Canada. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (safari.oreilly.com). For more information, contact our corporate/insti- tutional sales department: 800-998-9938 or [email protected]. Editors: Courtney Nash and Brian Jepson Indexer: Denise Getz Production Editor: Holly Bauer Cover Designer: Mark Paglietti Copyeditor: Rachel Monaghan Interior Designer: Ron Bilodeau Proofreader: Holly Bauer Illustrator: Robert Romano Printing History: April 2011: First Edition. Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly Media, Inc. App Inventor and related trade dress are trademarks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps. While every precaution has been taken in the preparation of this book, the publisher and authors assume no responsibility for errors or omissions, or for damages resulting from the use of the informa- tion contained herein. 978-1-4493-9748-7 [TI] For Tomás, who reinvents me every day. -
Android (Operating System) 1 Android (Operating System)
android text PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Sun, 11 Sep 2011 07:56:19 UTC Android (operating system) 1 Android (operating system) Android Home screen displayed by Samsung Nexus S with Google, running Android 2.3 "Gingerbread" Company / developer Google Inc, Open Handset Alliance [1] Programmed in C (core), Java (UI), C++ Working state Current [2] [3] Source model Mixed (free and open source software and proprietary software) Initial release 21 October 2008 [4] [4] Latest stable release Tablets: 3.2 (Honeycomb) Phones: 2.3.6 (Gingerbread) / 2 September 2011 Package manager APK [5] [6] Supported platforms ARM, MIPS, x86 Kernel type Linux kernel (monolithic) Android (operating system) 2 Default user interface Graphical [7] License Apache License 2.0 before 3.0, closed source for 3.0, 3.1 and 3.2: Linux kernel patches under GNU GPL v2 [8] Official website android.com Android is an operating system for mobile devices such as smartphones and tablet computers. It is developed by the Open Handset Alliance led by Google.[9] [10] Google purchased the initial developer of the software, Android Inc., in 2005.[11] The unveiling of the Android distribution on 5 November 2007 was announced with the founding of the Open Handset Alliance, a consortium of 84 hardware, software, and telecommunication companies devoted to advancing open standards for mobile devices.[12] [13] [14] [15] Google released most of the Android code under the Apache License, a free software license.[16] The Android Open Source Project (AOSP) is tasked with the maintenance and further development of Android.[17] Android consists of a kernel based on the Linux kernel, with middleware, libraries and APIs written in C and application software running on an application framework which includes Java-compatible libraries based on Apache Harmony. -
Samsung Galaxy W Software
Samsung galaxy w software Galaxy W. Edit Product model. Search. Search Support. Search. No data Useful Software Follow your phone through the Samsung repair process. By using the websites, you agree to the use of cookies by us and third parties to enhance your Samsung GALAXY W . Software Upgrade. Here you find all the latest firmwares for the GALAXY W GT-I, if you want to flash your device with the newest Samsung software. Before downloading, make. [Tutorial] New and easy way to update your Samsung Galaxy w to Android - Duration: fir das It is important to keep your Galaxy W GT-I updated because usually updates fix bugs and other issues that keep your device from working flawlessly. Download free Samsung Galaxy W I softwares, Samsung Galaxy W I software update totally free. Download latest version of Samsung Galaxy W. This page contains information about installing the latest O2 Samsung Galaxy W driver downloads using the O2 Driver Update Tool. O2 Samsung Galaxy W. I've been trying to find official jellybean firmware for my samsung G w i but it proved very difficult till i found this file: Android [Q] galaxy w i software | Samsung Galaxy W I I've always wanted to update my Samsung Galaxy Wonder to Android . These are all the links where I found the software and information I. Latest News and Firmware for your Samsung Devices! GT-I (Galaxy W) If the flashing process is interrupted (e.g. with KIES) your phone might be very. custom ROM can now be downloaded for the Samsung Galaxy W I This Android phone is not getting any new firmware updates officially. -
Beyond.Pdf (Slides)
Beyond Traditional Mobile Linux by Carsten “Stskeeps” Munk, Mer project architect http://www.merproject.org Mobile Linux up to 2011 ● Moblin, MeeGo, Maemo, LiMo, OpenEmbedded (Yocto, WebOS), OpenWRT, etc.. ● OpenMoko-centric (QtMoko, FSO/SHR, etc.) ● Android (Replicant, Ophone, Baidu Yi, B2G, etc.) ● Familiar, Access Linux Platform, Ubuntu Mobile/MID, Mobilinux ● ... and many many more What do most of them have in common? ● Many of them are now dead or zombie projects. ● Many were centric around specific vendors or specific devices. ● Many of them were wasted effort for the Mobile Linux community. Mobile Linux in 2012 ● OpenWRT, OpenEmbedded (Yocto) ● Android & Boot2Gecko ● Tizen, Mer, WebOS, Linaro efforts ● Intentionally not mentioning single- hardware/vendor OS'es, UI projects or open hardware ● Linux in general in all sorts of consumer devices ● Why not Fedora, Debian, Ubuntu, Slackware, etc..? The world around us If we were to interpret the world around us through what we see in popular Linux distributions and attitudes There's just one problem about that.. This is not how real life looks like anymore. ● But but but, what about KDE, GNOME, all our projects centered around the PC as the primary form of computer usage? ● We're experiencing the beginnings of a paradigm shift in how people use computers. “the notion of a major change in a certain thought-pattern — a radical change in personal beliefs, complex systems or organizations, replacing the former way of thinking or organizing with a radically different way of thinking or organizing” But.. ● A lot of open source projects are built around this old paradigm – centered around the PC. -
The Development and Evolution of China's Mobile Phone Industry
Working Paper Series No.2013-1 The Development and Evolution of China’s Mobile Phone Industry Shin-Horng Chen and Pei-Chang Wen April, 2013 Chung‐Hua Institution for Economic Research 1 The Development and Evolution of China’s Mobile Phone Industry Shin‐Horng Chen and Pei‐Chang Wen Chung‐Hua Institution for Economic Research, Taiwan Abstract This paper examines the development and evolution of China’s mobile phone industry, with a special focus on the effect of migration to smartphones on the industrial ecosystem and industrial transformation. The Chinese market was dominated not long ago by Shanzhai handset makers, which were often associated with notorious elements of bandit, copy cats, piracy, and illegal network access. However, in the migration from 2G to 3G and smartphones in China, a few home‐grown brands have become the leading suppliers of smartphones, outperforming international premium brands, such as Nokia, Motorola and even Apple. With an intensive case study, the paper takes into account the significance of layered platform‐based development in the migration towards smartphones and mobile digital services to examine the rise of the Chinese brands for smartphones. In addition, the paper discusses a co‐evolution process of social and market factors in shaping Chinese “good‐enough innovations”, highlighting the role of distinct demands in the Chinese market and the growing popularity of mobile internet services within Chinese walled garden with heavy regulations and censorship. Moreover, the paper discusses the role of industrial standards in the Chinese migration of smartphones, by referring to a “three‐level model for standards and innovation in ICT”, including the infrastructure, middleware (service platform) and application levels.