9 Kinematics of Moving Frames 67 9 Kinematics of Moving Frames
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Understanding Euler Angles 1
Welcome Guest View Cart (0 items) Login Home Products Support News About Us Understanding Euler Angles 1. Introduction Attitude and Heading Sensors from CH Robotics can provide orientation information using both Euler Angles and Quaternions. Compared to quaternions, Euler Angles are simple and intuitive and they lend themselves well to simple analysis and control. On the other hand, Euler Angles are limited by a phenomenon called "Gimbal Lock," which we will investigate in more detail later. In applications where the sensor will never operate near pitch angles of +/‐ 90 degrees, Euler Angles are a good choice. Sensors from CH Robotics that can provide Euler Angle outputs include the GP9 GPS‐Aided AHRS, and the UM7 Orientation Sensor. Figure 1 ‐ The Inertial Frame Euler angles provide a way to represent the 3D orientation of an object using a combination of three rotations about different axes. For convenience, we use multiple coordinate frames to describe the orientation of the sensor, including the "inertial frame," the "vehicle‐1 frame," the "vehicle‐2 frame," and the "body frame." The inertial frame axes are Earth‐fixed, and the body frame axes are aligned with the sensor. The vehicle‐1 and vehicle‐2 are intermediary frames used for convenience when illustrating the sequence of operations that take us from the inertial frame to the body frame of the sensor. It may seem unnecessarily complicated to use four different coordinate frames to describe the orientation of the sensor, but the motivation for doing so will become clear as we proceed. For clarity, this application note assumes that the sensor is mounted to an aircraft. -
The Rolling Ball Problem on the Sphere
S˜ao Paulo Journal of Mathematical Sciences 6, 2 (2012), 145–154 The rolling ball problem on the sphere Laura M. O. Biscolla Universidade Paulista Rua Dr. Bacelar, 1212, CEP 04026–002 S˜aoPaulo, Brasil Universidade S˜aoJudas Tadeu Rua Taquari, 546, CEP 03166–000, S˜aoPaulo, Brasil E-mail address: [email protected] Jaume Llibre Departament de Matem`atiques, Universitat Aut`onomade Barcelona 08193 Bellaterra, Barcelona, Catalonia, Spain E-mail address: [email protected] Waldyr M. Oliva CAMGSD, LARSYS, Instituto Superior T´ecnico, UTL Av. Rovisco Pais, 1049–0011, Lisbon, Portugal Departamento de Matem´atica Aplicada Instituto de Matem´atica e Estat´ıstica, USP Rua do Mat˜ao,1010–CEP 05508–900, S˜aoPaulo, Brasil E-mail address: [email protected] Dedicated to Lu´ıs Magalh˜aes and Carlos Rocha on the occasion of their 60th birthdays Abstract. By a sequence of rolling motions without slipping or twist- ing along arcs of great circles outside the surface of a sphere of radius R, a spherical ball of unit radius has to be transferred from an initial state to an arbitrary final state taking into account the orientation of the ball. Assuming R > 1 we provide a new and shorter prove of the result of Frenkel and Garcia in [4] that with at most 4 moves we can go from a given initial state to an arbitrary final state. Important cases such as the so called elimination of the spin discrepancy are done with 3 moves only. 1991 Mathematics Subject Classification. Primary 58E25, 93B27. Key words: Control theory, rolling ball problem. -
Two-Dimensional Rotational Kinematics Rigid Bodies
Rigid Bodies A rigid body is an extended object in which the Two-Dimensional Rotational distance between any two points in the object is Kinematics constant in time. Springs or human bodies are non-rigid bodies. 8.01 W10D1 Rotation and Translation Recall: Translational Motion of of Rigid Body the Center of Mass Demonstration: Motion of a thrown baton • Total momentum of system of particles sys total pV= m cm • External force and acceleration of center of mass Translational motion: external force of gravity acts on center of mass sys totaldp totaldVcm total FAext==mm = cm Rotational Motion: object rotates about center of dt dt mass 1 Main Idea: Rotation of Rigid Two-Dimensional Rotation Body Torque produces angular acceleration about center of • Fixed axis rotation: mass Disc is rotating about axis τ total = I α passing through the cm cm cm center of the disc and is perpendicular to the I plane of the disc. cm is the moment of inertial about the center of mass • Plane of motion is fixed: α is the angular acceleration about center of mass cm For straight line motion, bicycle wheel rotates about fixed direction and center of mass is translating Rotational Kinematics Fixed Axis Rotation: Angular for Fixed Axis Rotation Velocity Angle variable θ A point like particle undergoing circular motion at a non-constant speed has SI unit: [rad] dθ ω ≡≡ω kkˆˆ (1)An angular velocity vector Angular velocity dt SI unit: −1 ⎣⎡rad⋅ s ⎦⎤ (2) an angular acceleration vector dθ Vector: ω ≡ Component dt dθ ω ≡ magnitude dt ω >+0, direction kˆ direction ω < 0, direction − kˆ 2 Fixed Axis Rotation: Angular Concept Question: Angular Acceleration Speed 2 ˆˆd θ Object A sits at the outer edge (rim) of a merry-go-round, and Angular acceleration: α ≡≡α kk2 object B sits halfway between the rim and the axis of rotation. -
Chapter 5 ANGULAR MOMENTUM and ROTATIONS
Chapter 5 ANGULAR MOMENTUM AND ROTATIONS In classical mechanics the total angular momentum L~ of an isolated system about any …xed point is conserved. The existence of a conserved vector L~ associated with such a system is itself a consequence of the fact that the associated Hamiltonian (or Lagrangian) is invariant under rotations, i.e., if the coordinates and momenta of the entire system are rotated “rigidly” about some point, the energy of the system is unchanged and, more importantly, is the same function of the dynamical variables as it was before the rotation. Such a circumstance would not apply, e.g., to a system lying in an externally imposed gravitational …eld pointing in some speci…c direction. Thus, the invariance of an isolated system under rotations ultimately arises from the fact that, in the absence of external …elds of this sort, space is isotropic; it behaves the same way in all directions. Not surprisingly, therefore, in quantum mechanics the individual Cartesian com- ponents Li of the total angular momentum operator L~ of an isolated system are also constants of the motion. The di¤erent components of L~ are not, however, compatible quantum observables. Indeed, as we will see the operators representing the components of angular momentum along di¤erent directions do not generally commute with one an- other. Thus, the vector operator L~ is not, strictly speaking, an observable, since it does not have a complete basis of eigenstates (which would have to be simultaneous eigenstates of all of its non-commuting components). This lack of commutivity often seems, at …rst encounter, as somewhat of a nuisance but, in fact, it intimately re‡ects the underlying structure of the three dimensional space in which we are immersed, and has its source in the fact that rotations in three dimensions about di¤erent axes do not commute with one another. -
Euler Quaternions
Four different ways to represent rotation my head is spinning... The space of rotations SO( 3) = {R ∈ R3×3 | RRT = I,det(R) = +1} Special orthogonal group(3): Why det( R ) = ± 1 ? − = − Rotations preserve distance: Rp1 Rp2 p1 p2 Rotations preserve orientation: ( ) × ( ) = ( × ) Rp1 Rp2 R p1 p2 The space of rotations SO( 3) = {R ∈ R3×3 | RRT = I,det(R) = +1} Special orthogonal group(3): Why it’s a group: • Closed under multiplication: if ∈ ( ) then ∈ ( ) R1, R2 SO 3 R1R2 SO 3 • Has an identity: ∃ ∈ ( ) = I SO 3 s.t. IR1 R1 • Has a unique inverse… • Is associative… Why orthogonal: • vectors in matrix are orthogonal Why it’s special: det( R ) = + 1 , NOT det(R) = ±1 Right hand coordinate system Possible rotation representations You need at least three numbers to represent an arbitrary rotation in SO(3) (Euler theorem). Some three-number representations: • ZYZ Euler angles • ZYX Euler angles (roll, pitch, yaw) • Axis angle One four-number representation: • quaternions ZYZ Euler Angles φ = θ rzyz ψ φ − φ cos sin 0 To get from A to B: φ = φ φ Rz ( ) sin cos 0 1. Rotate φ about z axis 0 0 1 θ θ 2. Then rotate θ about y axis cos 0 sin θ = ψ Ry ( ) 0 1 0 3. Then rotate about z axis − sinθ 0 cosθ ψ − ψ cos sin 0 ψ = ψ ψ Rz ( ) sin cos 0 0 0 1 ZYZ Euler Angles φ θ ψ Remember that R z ( ) R y ( ) R z ( ) encode the desired rotation in the pre- rotation reference frame: φ = pre−rotation Rz ( ) Rpost−rotation Therefore, the sequence of rotations is concatentated as follows: (φ θ ψ ) = φ θ ψ Rzyz , , Rz ( )Ry ( )Rz ( ) φ − φ θ θ ψ − ψ cos sin 0 cos 0 sin cos sin 0 (φ θ ψ ) = φ φ ψ ψ Rzyz , , sin cos 0 0 1 0 sin cos 0 0 0 1− sinθ 0 cosθ 0 0 1 − − − cφ cθ cψ sφ sψ cφ cθ sψ sφ cψ cφ sθ (φ θ ψ ) = + − + Rzyz , , sφ cθ cψ cφ sψ sφ cθ sψ cφ cψ sφ sθ − sθ cψ sθ sψ cθ ZYX Euler Angles (roll, pitch, yaw) φ − φ cos sin 0 To get from A to B: φ = φ φ Rz ( ) sin cos 0 1. -
Theory of Angular Momentum and Spin
Chapter 5 Theory of Angular Momentum and Spin Rotational symmetry transformations, the group SO(3) of the associated rotation matrices and the 1 corresponding transformation matrices of spin{ 2 states forming the group SU(2) occupy a very important position in physics. The reason is that these transformations and groups are closely tied to the properties of elementary particles, the building blocks of matter, but also to the properties of composite systems. Examples of the latter with particularly simple transformation properties are closed shell atoms, e.g., helium, neon, argon, the magic number nuclei like carbon, or the proton and the neutron made up of three quarks, all composite systems which appear spherical as far as their charge distribution is concerned. In this section we want to investigate how elementary and composite systems are described. To develop a systematic description of rotational properties of composite quantum systems the consideration of rotational transformations is the best starting point. As an illustration we will consider first rotational transformations acting on vectors ~r in 3-dimensional space, i.e., ~r R3, 2 we will then consider transformations of wavefunctions (~r) of single particles in R3, and finally N transformations of products of wavefunctions like j(~rj) which represent a system of N (spin- Qj=1 zero) particles in R3. We will also review below the well-known fact that spin states under rotations behave essentially identical to angular momentum states, i.e., we will find that the algebraic properties of operators governing spatial and spin rotation are identical and that the results derived for products of angular momentum states can be applied to products of spin states or a combination of angular momentum and spin states. -
Rotation Matrix - Wikipedia, the Free Encyclopedia Page 1 of 22
Rotation matrix - Wikipedia, the free encyclopedia Page 1 of 22 Rotation matrix From Wikipedia, the free encyclopedia In linear algebra, a rotation matrix is a matrix that is used to perform a rotation in Euclidean space. For example the matrix rotates points in the xy -Cartesian plane counterclockwise through an angle θ about the origin of the Cartesian coordinate system. To perform the rotation, the position of each point must be represented by a column vector v, containing the coordinates of the point. A rotated vector is obtained by using the matrix multiplication Rv (see below for details). In two and three dimensions, rotation matrices are among the simplest algebraic descriptions of rotations, and are used extensively for computations in geometry, physics, and computer graphics. Though most applications involve rotations in two or three dimensions, rotation matrices can be defined for n-dimensional space. Rotation matrices are always square, with real entries. Algebraically, a rotation matrix in n-dimensions is a n × n special orthogonal matrix, i.e. an orthogonal matrix whose determinant is 1: . The set of all rotation matrices forms a group, known as the rotation group or the special orthogonal group. It is a subset of the orthogonal group, which includes reflections and consists of all orthogonal matrices with determinant 1 or -1, and of the special linear group, which includes all volume-preserving transformations and consists of matrices with determinant 1. Contents 1 Rotations in two dimensions 1.1 Non-standard orientation -
Kinematics, Impulse, and Human Running
Kinematics, Impulse, and Human Running Kinematics, Impulse, and Human Running Purpose This lesson explores how kinematics and impulse can be used to analyze human running performance. Students will explore how scientists determined the physical factors that allow elite runners to travel at speeds far beyond the average jogger. Audience This lesson was designed to be used in an introductory high school physics class. Lesson Objectives Upon completion of this lesson, students will be able to: ஃ describe the relationship between impulse and momentum. ஃ apply impulse-momentum theorem to explain the relationship between the force a runner applies to the ground, the time a runner is in contact with the ground, and a runner’s change in momentum. Key Words aerial phase, contact phase, momentum, impulse, force Big Question This lesson plan addresses the Big Question “What does it mean to observe?” Standard Alignments ஃ Science and Engineering Practices ஃ SP 4. Analyzing and interpreting data ஃ SP 5. Using mathematics and computational thinking ஃ MA Science and Technology/Engineering Standards (2016) ஃ HS-PS2-10(MA). Use algebraic expressions and Newton’s laws of motion to predict changes to velocity and acceleration for an object moving in one dimension in various situations. ஃ HS-PS2-3. Apply scientific principles of motion and momentum to design, evaluate, and refine a device that minimizes the force on a macroscopic object during a collision. ஃ NGSS Standards (2013) HS-PS2-2. Use mathematical representations to support the claim that the total momentum of a system of objects is conserved when there is no net force on the system. -
Kinematics Big Ideas and Equations Position Vs
Kinematics Big Ideas and Equations Position vs. Time graphs Big Ideas: A straight line on a p vs t graph indicates constant speed (and velocity) An object at rest is indicated by a horizontal line The slope of a line on a p vs. t graph = velocity of the object (steeper = faster) The main difference between speed and velocity is that velocity incorporates direction o Speed will always be positive but velocity can be positive or negative o Positive vs. Negative slopes indicates the direction; toward the positive end of an axis (number line) or the negative end. For motion detectors this indicates toward (-) and away (+), but only because there is no negative side to the axis. An object with continuously changing speed will have a curved P vs. t graph; (curving steeper – speeding up, curving flatter – slowing down) (Instantaneous) velocity = average velocity if P vs. t is a (straight) line. Velocity vs Time graphs Big Ideas: The velocity can be found by calculating the slope of a position-time graph Constant velocity on a velocity vs. time graph is indicated with a horizontal line. Changing velocity is indicated by a line that slopes up or down. Speed increases when Velocity graph slopes away from v=0 axis. Speed decreases when velocity graph slopes toward v=0 axis. The velocity is negative if the object is moving toward the negative end of the axis - if the final position is less than the initial position (or for motion detectors if the object moves toward the detector) The slope of a velocity vs. -
A Tutorial on Euler Angles and Quaternions
A Tutorial on Euler Angles and Quaternions Moti Ben-Ari Department of Science Teaching Weizmann Institute of Science http://www.weizmann.ac.il/sci-tea/benari/ Version 2.0.1 c 2014–17 by Moti Ben-Ari. This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/ by-sa/3.0/ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. Chapter 1 Introduction You sitting in an airplane at night, watching a movie displayed on the screen attached to the seat in front of you. The airplane gently banks to the left. You may feel the slight acceleration, but you won’t see any change in the position of the movie screen. Both you and the screen are in the same frame of reference, so unless you stand up or make another move, the position and orientation of the screen relative to your position and orientation won’t change. The same is not true with respect to your position and orientation relative to the frame of reference of the earth. The airplane is moving forward at a very high speed and the bank changes your orientation with respect to the earth. The transformation of coordinates (position and orientation) from one frame of reference is a fundamental operation in several areas: flight control of aircraft and rockets, move- ment of manipulators in robotics, and computer graphics. This tutorial introduces the mathematics of rotations using two formalisms: (1) Euler angles are the angles of rotation of a three-dimensional coordinate frame. -
Chapter 4 One Dimensional Kinematics
Chapter 4 One Dimensional Kinematics 4.1 Introduction ............................................................................................................. 1 4.2 Position, Time Interval, Displacement .................................................................. 2 4.2.1 Position .............................................................................................................. 2 4.2.2 Time Interval .................................................................................................... 2 4.2.3 Displacement .................................................................................................... 2 4.3 Velocity .................................................................................................................... 3 4.3.1 Average Velocity .............................................................................................. 3 4.3.3 Instantaneous Velocity ..................................................................................... 3 Example 4.1 Determining Velocity from Position .................................................. 4 4.4 Acceleration ............................................................................................................. 5 4.4.1 Average Acceleration ....................................................................................... 5 4.4.2 Instantaneous Acceleration ............................................................................. 6 Example 4.2 Determining Acceleration from Velocity ......................................... -
Rotational Motion and Angular Momentum 317
CHAPTER 10 | ROTATIONAL MOTION AND ANGULAR MOMENTUM 317 10 ROTATIONAL MOTION AND ANGULAR MOMENTUM Figure 10.1 The mention of a tornado conjures up images of raw destructive power. Tornadoes blow houses away as if they were made of paper and have been known to pierce tree trunks with pieces of straw. They descend from clouds in funnel-like shapes that spin violently, particularly at the bottom where they are most narrow, producing winds as high as 500 km/h. (credit: Daphne Zaras, U.S. National Oceanic and Atmospheric Administration) Learning Objectives 10.1. Angular Acceleration • Describe uniform circular motion. • Explain non-uniform circular motion. • Calculate angular acceleration of an object. • Observe the link between linear and angular acceleration. 10.2. Kinematics of Rotational Motion • Observe the kinematics of rotational motion. • Derive rotational kinematic equations. • Evaluate problem solving strategies for rotational kinematics. 10.3. Dynamics of Rotational Motion: Rotational Inertia • Understand the relationship between force, mass and acceleration. • Study the turning effect of force. • Study the analogy between force and torque, mass and moment of inertia, and linear acceleration and angular acceleration. 10.4. Rotational Kinetic Energy: Work and Energy Revisited • Derive the equation for rotational work. • Calculate rotational kinetic energy. • Demonstrate the Law of Conservation of Energy. 10.5. Angular Momentum and Its Conservation • Understand the analogy between angular momentum and linear momentum. • Observe the relationship between torque and angular momentum. • Apply the law of conservation of angular momentum. 10.6. Collisions of Extended Bodies in Two Dimensions • Observe collisions of extended bodies in two dimensions. • Examine collision at the point of percussion.