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Pearson BTEC Level 2 Award/Certificate/Diploma in Esports Specification First teaching from September 2020 First certification from 2021 Issue 2 Pearson BTEC Level 2 Award/ Certificate/Diploma in Esports Specification Issue 2 Edexcel, BTEC and LCCI qualifications Edexcel, BTEC and LCCI qualifications are awarded by Pearson, the UK’s largest awarding body offering academic and vocational qualifications that are globally recognised and benchmarked. For further information, please visit our qualifications website at qualifications.pearson.com. Alternatively, you can get in touch with us using the details on our contact us page at qualifications.pearson.com/contactus About Pearson Pearson is the world's leading learning company, with 25,000 employees in more than 70 countries working to help people of all ages to make measurable progress in their lives through learning. We put the learner at the centre of everything we do, because wherever learning flourishes, so do people. Find out more about how we can help you and your learners at qualifications.pearson.com This specification is Issue 2. We will inform centres of any changes to this issue. The latest issue can be found on our website. References to third-party material made in this specification are made in good faith. We do not endorse, approve or accept responsibility for the content of materials, which may be subject to change, or any opinions expressed therein. (Material may include textbooks, journals, magazines and other publications and websites.) ISBN 978 1 446 96736 2 All the material in this publication is copyright © Pearson Education Limited 2020 Welcome With a track record built over 30 years of learner success, BTEC qualifications are widely recognised and respected. They provide progression to the workplace, either directly or via study at higher levels. Proof comes from YouGov research, which shows that 62% of large companies have recruited employees with BTEC qualifications. Why are BTECs so successful? BTECs embody a fundamentally learner-centred approach to the curriculum, with a flexible, unit-based structure. In these new BTEC Level 2 qualifications, the focus is on the development of technical, practical and transferable work-related skills, and sector-specific knowledge. The development of these skills is key for learners to progress to work or to an Apprenticeship. When creating these qualifications, we worked with employers to ensure that the qualifications meet their needs. Employers are looking for recruits with the appropriate technical knowledge, and technical and transferable skills essential for employment. These BTEC Level 2 qualifications meet these requirements through: • a range of occupationally-related qualifications, each with a clear purpose, so that there is a qualification to suit each learner’s plan for career progression • up-to-date content that is closely aligned with employers’ needs for a skilled future workforce • assessments chosen to help learners progress to the next stage. This means that all assessments are set by the centre to meet local needs. This ensures that there is a core of skills and understanding common to all learners. We provide a wealth of support, both resources and people, to ensure that learners and their tutors have the best possible experience during their course. See Section 10 Resources and support for details of the support we offer. A word to learners… This qualification will demand a lot of practical work from you. You will need to: • complete a range of units • be organised • take other assessments that will demonstrate your technical and practical skills • keep a portfolio of your assignments. But you can feel proud to achieve a BTEC because, whatever your plans in life – whether you decide to go on to work or to an Apprenticeship – success in your BTEC qualification will help you to progress to the next stage in your life. Good luck, and we hope you enjoy your course. Collaborative development Learners completing their BTEC Level 2 in Esports will be aiming to go on to further study, employment or to an apprenticeship. It was essential, therefore, that we developed these qualifications in close collaboration with experts from professional bodies and businesses, and with the providers who will be delivering the qualifications. We are grateful to all the further education lecturers, tutors, employers, professional body representatives and other individuals who have generously shared their time and expertise to help us develop these new qualifications. Employers, professional bodies and further education providers that have worked with us include: • British Association of Esports • North America Scholastic Esports Federation (NASEF). • Barnsley College In addition, professional bodies and businesses have provided letters of support confirming that these qualifications meet their recruitment requirements. These letters can be viewed on our website. Summary of Pearson BTEC Level 2 Award, Certificate and Diploma in Esports specification Issue 4 changes Summary of changes made between Issue 1 and Issue 2 Page number Synoptic internal assessment Page 9 Unit 5 title corrected to Start an Enterprise in Esports Removal of section on Employer Involvement Page 10 Unit 1: Learning aim C – criteria numbering corrected from B.P4 to C.P4, from Page 19 B.P5 to C.P5 Unit 2: Unit type corrected to Mandatory; Assessment Type corrected to Page 25 Internal Synoptic Unit 2: Learning aim D – criteria numbering corrected from C.P7 to D.P7, C.P8 Page 31 to D.P8, C.M4 to D.M4 and C.D3 to D.D3 Unit 2: Essential information for assessment decisions Learning aims B Page 32 and C. For the merit standard, the word ‘examination’ has been replaced with ‘examine’ Unit 3: Unit summary, Summary of suggested assessment evidence, the Page 40 wording has been changed to read ‘A video stream with commentary and evaluation of the live stream.’ Unit 3: Learning aim C – criteria numbering corrected from CD.2 to C.D2 Page 46 Unit 3: Essential information for assessment decisions Page 47 Learning aims A and B, for merit standard, the first bullet point, the sentence has been changed to: • effectively explain and explore the strengths and areas of improvement for one any of the chosen esport games. Learning aims A and B, for pass standard, the second bullet point, the sentence has been changed to: • use some skills and strategies, they have learnt to an acceptable standard in esports games. Learning aim C, for distinction standard, first and second bullet point has changed to read: • identify the areas of the live-stream that could be improved, showing solutions and justifications of future improvement. They will discuss the game they stream and fully assess its success on the live-stream with commentary or annotations. • fully assess with clear examples how the live-stream was carried out, showing technologies used and reasoning to why it used over other technologies on the market. Learning aim C, for merit standard, the first bullet point, the sentence has changed to: • work to a plan using most of the skills and techniques to produce a live stream of relevant games. demonstrate confidence when streaming and reviewing their stream, giving pointers to success and areas of improvement. The skills and techniques chosen will be evident through-out the live stream and will be discussed by the learner. Contents Pearson BTEC Level 2 in Esports 1 Introduction 1 The Esports industry 2 1 Pearson BTEC Level 2 Award/Certificate/ Diploma in Esports 3 Pearson BTEC Level 2 Award in Esports 3 Who is this qualification for? 3 What does this qualification cover? 3 What could this qualification lead to? 3 Pearson BTEC Level 2 Certificate in Esports 4 Who is this qualification for? 4 What does this qualification cover? 4 What could this qualification lead to? 4 Pearson BTEC Level 2 Diploma in Esports 5 Who is this qualification for? 5 What does this qualification cover? 5 What could this qualification lead to? 5 2 Structure 6 Total Qualification Time (TQT) 6 Qualification structure 7 Qualification and unit content 8 Assessment 8 Language of assessment 9 Grading of the qualification 9 3 Units 10 Understanding your units 10 Units 13 4 Planning your programme 97 Is there a learner entry requirement? 97 What is involved in becoming an approved centre? 97 What level of sector knowledge is needed to deliver this qualification? 97 What resources are required to deliver this qualification? 97 What makes good vocational teaching? 97 What are the requirements for meaningful employer involvement? 98 What support is available for delivery and assessment? 98 How will my learners become more employable through this qualification? 98 5 Assessment structure 99 6 Internal assessment 100 Principles of internal assessment 100 Operating internal assessment 100 Setting assignments 101 Making valid assessment decisions 103 7 Administrative arrangements 106 Introduction 106 Learner registration and entry 106 Access to assessment 106 Administrative arrangements for internal assessment 107 Dealing with malpractice in assessment 108 Certification and results 110 Additional documents to support centre administration 110 8 Quality assurance 111 Centre and qualification approval 111 Continuing quality assurance and standards verification 111 9 Understanding the qualification grade 113 Awarding and reporting for the qualification 113 Eligibility for an award 113 Examples of grade calculations based on table applicable to registrations from September 2020 115 10 Resources and support 117 Support for setting up your course and preparing to teach 117 Support for teaching and learning 117 Support for assessment 117 Training and support from Pearson 118 Appendix 1 119 Glossary of terms used for internally assessed units 119 Pearson BTEC Level 2 in Esports Introduction The BTEC Level 2 in Esports is an intermediate qualification for post-16 learners who want to specialise in a specific occupation, occupational area or technical role. It prepares learners for work or an Apprenticeship by giving them the opportunity to develop sector-specific knowledge, technical and practical skills, and to apply these skills in work-related environments.