The Contribution of Nintendo Wii Fit Series in the field of Health: a Systematic Review and Meta-Analysis
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Wii-Workouts on Chronic Pain, Physical Capabilities and Mood of Older Women: a Randomized Controlled Double Blind Trial
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Repositório Científico do Instituto Politécnico do Porto Wii-Workouts on Chronic Pain, Physical Capabilities and Mood of Older Women: A Randomized Controlled Double Blind Trial Renato Sobral Monteiro-Junior; Cíntia Pereira de Souza; Eduardo Lattari; Nuno Barbosa Ferreira Rocha; Gioia Mura; Sérgio Machado; Elirez Bezerra da Silva Abstract Chronic Low Back Pain (CLBP) is a public health problem and older women have higher incidence of this symptom, which affect body balance, functional capacity and behavior. The purpose of this study was to verifying the effect of exercises with Nintendo Wii on CLBP, functional capacity and mood of elderly. Thirty older women (68 ± 4 years; 68 ± 12 kg; 154 ± 5 cm) with CLBP participated in this study. Elderly individuals were divided into a Control Exercise Group (n = 14) and an Experimental Wii Group (n = 16). Control Exercise Group did strength exercises and core training, while Experimental Wii Group did ones additionally to exercises with Wii. CLBP, balance, functional capacity and mood were assessed pre and post training by the numeric pain scale, Wii Balance Board, sit to stand test and Profile of Mood States, respectively. Training lasted eight weeks and sessions were performed three times weekly. MANOVA 2 x 2 showed no interaction on pain, siting, stand-up and mood (P = 0.53). However, there was significant difference within groups (P = 0.0001). ANOVA 2 x 2 showed no interaction for each variable (P > 0.05). However, there were significant differences within groups in these variables (P < 0.05). -
Influence of the Use of Wii Games on Physical Frailty Components
International Journal of Environmental Research and Public Health Article Influence of the Use of Wii Games on Physical Frailty Components in Institutionalized Older Adults Jerónimo J. González-Bernal 1 , Maha Jahouh 1,* , Josefa González-Santos 1,*, Juan Mielgo-Ayuso 1,* , Diego Fernández-Lázaro 2,3 and Raúl Soto-Cámara 1 1 Department of Health Sciences, University of Burgos, 09001 Burgos, Spain; [email protected] (J.J.G.-B.); [email protected] (R.S.-C.) 2 Department of Biochemistry, Molecular Biology and Physiology, Faculty of Health Sciences, Campus of Soria, University of Valladolid, 42003 Soria, Spain; [email protected] 3 Neurobiology Research Group, Faculty of Medicine, University of Valladolid, 47005 Valladolid, Spain * Correspondence: [email protected] (M.J.); [email protected] (J.G.-S.); [email protected] (J.M.-A.) Abstract: Aging is a multifactorial physiological phenomenon in which cellular and molecular changes occur. These changes lead to poor locomotion, poor balance, and an increased falling risk. This study aimed to determine the impact and effectiveness of the use of the Wii® game console on improving walking speed and balance, as well as its influence on frailty levels and falling risk, in older adults. A longitudinal study was designed with a pretest/post-test structure. The study population comprised people over 75 years of age who lived in a nursing home or attended a day care center (n = 80; 45 women; 84.2 ± 8.7 years). Forty of them were included in the Wii group (20 rehabilitation sessions during 8 consecutive weeks), and the other 40 were in the control group. -
Nintendo Wii U
Nintendo Wii U Last Updated on September 25, 2021 Title Publisher Qty Box Man Comments Assassin's Creed III Ubisoft BioHazard: Revelations - Unveiled Edition Capcom Call of Duty: Black Ops II: Dubbed Edition Square Enix Captain Toad: Treasure Tracker Nintendo Dairantō Smash Bros. for Wii U Nintendo Donkey Kong: Tropical Freeze Nintendo Dragon Quest X: All In One Package Square Enix Dragon Quest X: Inishie no Ryuu no Denshou Online Square Enix Dragon Quest X: Mezameshi Itsutsu No Shuzoku Online Square Enix Dragon Quest X: Nemureru Yuusha to Michibiki no Meiyuu Online Square Enix F1 Race Stars Powered Up Edition Codemasters Famicom Remix 1+2 Nintendo Family Party, The (Simple Series for Wii U Vol. 1) D3 Publisher FIFA 13: World Class Soccer Electronic Arts Fujiko F. Fujio Characters Daishuugou! SF Dotabata Party! Bandai Namco Games Game & Wario Nintendo Gotouchi Tetsudou: Gotouchi Chara to Nihon Zenkoku no Tabi Bandai Namco Games Jikkuri Egokoro Kyoushitsu Nintendo Just Dance: Wii U Nintendo Kamen Rider: Battride War II Bandai Namco Games Legend of Zelda, The: Kaze no Takuto HD Nintendo LEGO City Undercover Nintendo Mario Kart 8 Nintendo Mario Party 10 Nintendo Mario Party 10: Mario Amiibo Bundle Nintendo Mass Effect 3: Special Edition Electronic Arts Monster Hunter 3G: HD Ver. Capcom Monster Hunter: Frontier GG Capcom Musou Orochi 2 Hyper Tecmo Koei Need for Speed: Most Wanted U Electronic Arts New Super Luigi U Nintendo New Super Mario Bros. U Nintendo Ninja Gaiden 3: Razor's Edge Nintendo / Tecmo Koei Games Nintendo Land: Wii Remote -
The Social Effects of Exergames on Older Adults: a Systematic Review and Metric Analysis
Prime Archives in Medicine Book Chapter The Social Effects of Exergames on Older Adults: A Systematic Review and Metric Analysis Jinhui Li1,2*, Kanokkorn Witedwittayanusat3, Luxi Chen3, Yuanyuan Cao3, Shan Qi Lee3, Mojisola Erdt3 and Yin-Leng Theng3 1School of Journalism and Communication, Jinan University, China 2Media National Experimental Teaching Demonstration Center, Jinan University, China 3Wee Kim Wee School of Communication and Information, Nanyang Technological University, Singapore *Corresponding Author: Jinhui Li, School of Journalism and Communication, Jinan University, 601 Huangpu Ave West, Guangzhou, Guangdong 510632, China Published May 11, 2020 This Book Chapter is a republication of an article published by Jinhui Li, et al. at Journal of Medical Internet Research in June 2018. (Li J, Erdt M, Chen L, Cao Y, Lee SQ, Theng YL. The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis. J Med Internet Res 2018;20(6):e10486. DOI: 10.2196/10486. PMID: 29954727. PMCID: 6043731). How to cite this book chapter: Jinhui Li, Kanokkorn Witedwittayanusat, Luxi Chen, Yuanyuan Cao, Shan Qi Lee, Mojisola Erdt, Yin-Leng Theng. The Social Effects of Exergames on Older Adults: A Systematic Review and Metric Analysis. In: Ninh The Son, editor. Prime Archives in Medicine. Hyderabad, India: Vide Leaf. 2020. 1 www.videleaf.com Prime Archives in Medicine © The Author(s) 2020. This article is distributed under the terms of the Creative Commons Attribution 4.0 International License(http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Conflict of Interest: None. -
Wii Fit U Intensity and Enjoyment in Adults Julien Tripette, Haruka Murakami, Takafumi Ando, Ryoko Kawakami, Noriko Tanaka, Shigeho Tanaka and Motohiko Miyachi*
Tripette et al. BMC Research Notes 2014, 7:567 http://www.biomedcentral.com/1756-0500/7/567 SHORT REPORT Open Access Wii Fit U intensity and enjoyment in adults Julien Tripette, Haruka Murakami, Takafumi Ando, Ryoko Kawakami, Noriko Tanaka, Shigeho Tanaka and Motohiko Miyachi* Abstract Background: The Wii Fit series (Nintendo Inc., Japan) provides active video games (AVGs) to help adults to maintain a sufficient level of daily physical activity (PA). The second generation of home AVG consoles is now emerging with new game modalities (including a portable mini screen in the case of the new Wii U). The present study was performed to investigate the intensity and enjoyment of Wii Fit U games among adults. Findings: Metabolic equivalent (METs, i.e., intensity) of the Wii Fit U activities were evaluated using metabolic chambers in 16 sedentary adults (8 women and 8 men). A short version of the physical activity enjoyment scale was completed for each activity. Wii Fit U activities were distributed over a range from 2.2 ± 0.4 METs (Hula dance) to 4.7 ± 1.2 (Hip-hop dance). Seven activities were classified as light-intensity PA (<3 METs) and 11 activities as moderate-intensity PA (3 – 6 METs). The new portable mini screen game modality does not induce higher METs. Men exercised at higher intensities than women. There was no correlation between enjoyment and MET values in women or men. Conclusions: More and more moderate-intensity activities are available through video gaming, but the average intensity (3.2 ± 0.6) is still low. Users should be aware that AVGs alone cannot fulfill the recommendations for PA, and the video games industry still must innovate further to enhance gaming intensity and make the tool more attractive to health and fitness professionals. -
Wii Fit– Or Just a Wee Bit?
Wii Fit– Or Just A Wee Bit? By Alexa Carroll, M.S., ast Christmas, Chris Lee and his wife Julie bought a Nintendo Wii John Porcari, Ph.D., video game system as a gift for their three kids, ages 4 to 9. It was and Carl Foster, Ph.D., an immediate hit with the family, and soon after, they also pur- with Mark Anders Lchased Wii Fit, an exer-game for the Wii that focuses on strength training, aerobics, yoga and balance games performed using a small white balance board that looks similar to a household body-weight scale. “It sounded like a fun way to get the kids to of all time. These stats are encouraging, given the exercise and become aware of fitness without well-publicized epidemic of childhood obesity in being draconian or burdensome,” recalls Chris. our country and the fact that obesity and its com- “My oldest daughter took to it right away. My plications cause as many as 300,000 premature wife and I came around a bit more slowly after deaths each year, second only to cigarette smoking watching and helping the kids.” as a cause of death. For the past nine months, the Lees have used Now, assuming folks are using the Wii Fit exer- Wii Fit at least a few times a week, doing yoga, game as a substitute for their normally sedentary weighing in, charting their fitness progress, and screen-time, these numbers are good news. But having family challenges in ski jumping and on just how good? To give the public perspective on the rope course balance games. -
A Pilot Trial of a Videogame-Based Exercise Program for Methadone Maintained Patients
Journal of Substance Abuse Treatment 47 (2014) 299–305 Contents lists available at ScienceDirect Journal of Substance Abuse Treatment Brief article A pilot trial of a videogame-based exercise program for methadone maintained patients Christopher J. Cutter, Ph.D. a,b,⁎, Richard S. Schottenfeld, M.D. a, Brent A. Moore, Ph.D. a, Samuel A. Ball, Ph.D. a, Mark Beitel, Ph.D. a,b, Jonathan D. Savant, B.S. b, Matthew A. Stults-Kolehmainen, Ph.D. c, Christopher Doucette, B.A. b, Declan T. Barry, Ph.D. a,b a Yale University School of Medicine, Department of Psychiatry, New Haven, CT 06511 United States b Pain Treatment Services, APT Foundation, Inc., New Haven, CT 06519 United States c Northern Illinois University, IL 60115 United States article info abstract Article history: Few studies have examined exercise as a substance use disorder treatment. This pilot study investigated the Received 23 October 2013 feasibility and acceptability of an exercise intervention comprising the Wii Fit Plus™ and of a time-and- Received in revised form 7 May 2014 attention sedentary control comprising Wii™ videogames. We also explored their impact on physical activity Accepted 12 May 2014 levels, substance use, and psychological wellness. Twenty-nine methadone-maintained patients enrolled in an 8-week trial were randomly assigned to either Active Game Play (Wii Fit Plus™ videogames involving Keywords: ™ Opioid-related disorders physical exertion) or Sedentary Game Play (Wii videogames played while sitting). Participants had high Exercise satisfaction and study completion rates. Active Game Play participants reported greater physical activity Video games outside the intervention than Sedentary Game Play participants despite no such differences at baseline. -
Exergames and the “Ideal Woman”
Make Room for Video Games: Exergames and the “Ideal Woman” by Julia Golden Raz A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy (Communication) in the University of Michigan 2015 Doctoral Committee: Associate Professor Christian Sandvig, Chair Professor Susan Douglas Associate Professor Sheila C. Murphy Professor Lisa Nakamura © Julia Golden Raz 2015 For my mother ii Acknowledgements Words cannot fully articulate the gratitude I have for everyone who has believed in me throughout my graduate school journey. Special thanks to my advisor and dissertation chair, Dr. Christian Sandvig: for taking me on as an advisee, for invaluable feedback and mentoring, and for introducing me to the lab’s holiday white elephant exchange. To Dr. Sheila Murphy: you have believed in me from day one, and that means the world to me. You are an excellent mentor and friend, and I am truly grateful for everything you have done for me over the years. To Dr. Susan Douglas: it was such a pleasure teaching for you in COMM 101. You have taught me so much about scholarship and teaching. To Dr. Lisa Nakamura: thank you for your candid feedback and for pushing me as a game studies scholar. To Amy Eaton: for all of your assistance and guidance over the years. To Robin Means Coleman: for believing in me. To Dave Carter and Val Waldren at the Computer and Video Game Archive: thank you for supporting my research over the years. I feel so fortunate to have attended a school that has such an amazing video game archive. -
Physiological and Perceived Responses in Different Levels of Exergames in Elite Athletes
GAMES FOR HEALTH JOURNAL: Research, Development, and Clinical Applications Volume 6, Number 1, 2017 ª Mary Ann Liebert, Inc. DOI: 10.1089/g4h.2016.0074 Physiological and Perceived Responses in Different Levels of Exergames in Elite Athletes Louisa Ming Yan Chung, RNutr, DHSc,1 Feng Hua Sun, PhD,1 and Chris Tsz Man Cheng, BHE2 Abstract Objective: Exergames have been suggested to increase the public’s physical activity and to benefit cardio- vascular health, particularly among the youth. However, not many studies compared the physiological and perceived responses between exergames and the authentic sports especially for elite athletes. This study aimed to investigate the physiological and perceived responses in different levels of NintendoÒ Wii FitÔ U rowing exergames in one group of elite rowing athletes. Materials and Methods: All participants were asked to perform the authentic rowing on the indoor rowing machine on the first day and to play the rowing exergames on the second day, in three levels with 1 hour rest between levels. Oxygen consumption (VO2), lactate concentration, heart rate (HR), rating of perceived exertion (RPE), and muscle soreness scale (MSS) of the elite athletes were measured in three levels of rowing ex- ergames and were compared with those measured in indoor rowing. Results: Percentages of HR ranged from 57% to 64% and from 67% to 82% of peak HR in males and females, respectively. Percentages of RPE and MSS obtained from the three levels of rowing exergames ranged from 34% to 55% and from 2% to 33% of the peak RPE and the peak MSS, respectively, in authentic rowing. -
Wii U – DER GUIDE
Wii U – DER GUIDE Hardware, Spiele, Features: Wii U is a trademark of Nintendo. © 2012 Nintendo. Das musst du über die neue Nintendo TV-Konsole wissen! Wii U – DER GUIDE Wii U – DER GUIDE DAS HAST DU NOCH NICHT GESEHEN! Iwata fragt Die kann was! Gewicht der Konsole: 1,5 kg Bereit für die Zukunft der Videospiele? Dann kann das Zeitalter der Wii U beginnen! Speicher: Interner Flash-Speicher, erweiterbar mit SD-Karten oder externen USB-Laufwerken ie Wii U verknüpft die hoch entwickel- Video: 1080p/i, 720p, 480p/i (HDMI, D-Terminal, Komponentenanschluss, RGB, S-Video Stereo AV, AV) Dte Hardware einer stationären Konso- Audio: 6-Kanal-PCM via HDMI-Anschluss oder analoge Ausgabe via AV-Multi- le mit den Errungenschaften, die sonst nur Out-Anschluss ein Handheld wie der 3DS bietet – etwa Netzwerk: 4 USB-Anschlüsse (2 vorne, 2 hinten), Wireless-Verbindung (IEEE MEHR INFOS 802.11b/g/n) TV-ungebundene Handhabung und beste- Zubehör: Anschließbar sind bis zu zwei Wii U GamePads, bis zu vier Wii-Fern- chend hoch aufgelöster Bildschirm. All das Satoru Iwata, der Präsident von Nintendo, bedienungen und bis zu vier Wii U Pro Controller. Außerdem ist Wii-Zubehör (Nunchuk, Balance Board, etc.) weiterhin mit der Wii U verwendbar. macht eine perfekte Spielerfahrung mög- nimmt sich in dieser Rubrik unter www.nin- tendo.de. regelmäßig die Zeit, mit Nintendo- Extras: Kommunikationsnetzwerk „Miiverse“, eShop (Virtual Console, lich, wie man sie nur von Nintendo kennt. Software-Downloads), Video-Chat, Fernbedienung, erweiterbare Kanäle Angestellten über die Entstehung aktueller Kostprobe gefällig? Mit der Wii U kannst Produkte zu sprechen. -
Cvičení Doma Nikdy Nebylo Zábavnější!
NOVÝ CVIČENÍ DOMA NIKDY NEBYLO ZÁBAVNĚJŠÍ! ZÍSKEJTE - ZDARMA - TRIAL VERZI NA 31 DNÍ! Více na straně 10/11 ZÍSKEJTE NOVÁ Puzzle Squash Veslařské závody - ZDARMA - AEROBNÍ CVIČENÍ TRIAL VERZI NA 31 DNÍ! POSTUPTE NA DALŠÍ ÚROVEŇ Více na straně 10/11 Spalte kalorie ZAPOJTE SE A ZŮSTAŇTE AKTIVNÍ S Wii FIT U, u čtyř nových NEJNOVĚJŠÍ VERZÍ OBLÍBENÉ HRY Wii FIT, KTERÉ SE PRODALO MILIÓNY KUSŮ aerobních cvičení Trefte se do barevných dlaždic tenisovým míčkem Dostaňte se na cílovou čáru první. Musíte veslovat a získejte tak co nejvíce bodů než vám dojde čas. dozadu a dopředu stejně, jako další Mii postavy vee vašem týmu. S Wii FIT U můžete sledovat a vylepšovat svoji fyzickou kondici díky široké škále různých cvičení. Vychutnejte si 7777 OplachováníOplacho hadicí NOVÉ Trampolínový terč Roznášení dezertů Sáně různých aktivit a cviků, udržte si zdravý životní styl, spalte BALANČNÍ kalorie a navíc se skvěle bavte. HRY Užijte si zábavu při hraní sedmi nových balančních her. Některé mají speciální ovládání na GamePad ovladači. Udržte rovnováhu a snažte se trefi t na střed trampolíny, Přineste výborné dezerty čekajícím hostům. Musíte je Buďte první v cíli, zatáčejte doleva a doprava posouváním abyste mohli vyskočit výše. opatrně udržet na tácu pomocí vaší rovnováhy. těžiště těla. KOMPATIBILITA Hra Wii FIT U je plně kompatibilní s balanční podložkou WiiWii NOVÁ Hipp Hopp Salsa Obruč Balance Board a ovladačem Wii Remote Plus. Můžete takk vyuvyužítžít TANEČNÍ Porazte bandu CVIČENÍ všechny funkce, které hra nabízí s příslušenstvím ke hře WWiiii FIT, zablácených Mii které již máte doma. postaviček tak, Dostaňte se do že je postříkáte rytmu v osmi proudem vody tancích z úplně z hadice. -
THE EFFECTS of the WII FIT PLUS on BONE MINERAL DENSITY and FLEXIBILITY in ADULTS a Thesis Presented to the Graduate Faculty Of
THE EFFECTS OF THE WII FIT PLUS ON BONE MINERAL DENSITY AND FLEXIBILITY IN ADULTS A Thesis Presented to The Graduate Faculty of The University of Akron In Partial Fulfillment of the Requirements for the Degree Master of Science Nicholas T. Potenzini May, 2011 THE EFFECTS OF THE WII FIT PLUS ON BONE MINERAL DENSITY AND FLEXIBILITY IN ADULTS Nicholas T. Potenzini Thesis Approved: Accepted: __________________________ __________________________ Advisor Dean of the College Dr. Judith Juvancic-Heltzel Dr. Mark Shermis __________________________ __________________________ Committee Member Dean of the Graduate School Dr. Ronald Otterstetter Dr. George Newkome __________________________ __________________________ Committee Member Date Rachele Kappler __________________________ Department Chair Dr. Victor Pinheiro ii TABLE OF CONTENTS Page LIST OF TABLES………………………………………………………………………..v LIST OF FIGURES………………………………………………………………………vi CHAPTER I. INTRODUCTION……………………………………………………….……….......1 II. REVIEW OF LITERATURE……………………………..…………….………..….. 4 III. METHODS……………………………………...…………………………….….…. 8 Participants……………………………….…………………..…………………..8 Program Design………………………………………………..….………….….11 Statistical Design……………………………………….…………..……….…...13 IV. RESULTS……………………………………………...………………….……..…..14 V. SUMMARY………………………………………...………………………..………18 REFERENCES……………………………………………………………………..……21 APPENDICES .................................................................................................................. 24 Appendix A. Human Subjects Approval Form………………………………… 26 Appendix