Delux City Campaign

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Delux City Campaign InljJlllfYlm[&lQD�rnm ��m\fu�� DELUXE CITY CAMPAIGN SET CAMPAIGN SOURCEBOOK TA BLE OF CONTENTS Introduction .... ........ ..................... 2 Four Freedoms Plaza .... ...... ......... .. 53 Chapter Greater New York City .......... ....... .4 Hellfire Club Mansion .................. ... ...55 1: The Statue of Liberty ............. ..... .. ... ..7 Hell's Kitchen ...... ..... .... ..... ......... 57 Coney Island . ... ........... ........ ........10 Marvel Comics .................. ........... 60 May Parker's Boarding House . .... ..............12 Metropolitan Museum of Art . .......... ..........61 The Bronx Zoo .. ... ................. ......14 SHIELD Headquarters ... ............... ...62 The Brooklyn Bridge ....... ... ...... ......16 Times Square ... ..................... .....66 The Holland Tu nnel .... ........ ............18 The United Nations . ......... .... ........... 68 Ryker's Island . ... .... ...... .... ....20 Ya ncy Street . ......... .......... ............ 72 Chapter Manhattan: An Overview ...... ........24 Chapter Forces of Good and Evil . ... ......73 2: 4: A Map of Marvel Manhattan .............. : .....25 Damage Control ........... ..... ..... .......75 Chapter 3: Manhattan Hotspots ............... ..33 New Yo rk's Finest: The Police ........ ..... .....79 Central Park ........... .......... .......33 The Maggia . ..... ... ........................81 The Daily Bugle ..... .................... .....36 Chapter On the Sidewalks of New York: 5: Doctor Strange's Sanctum ......... ........... ..39 The City Environment ... .... ......... .......... 84 The Empire State Building .... .......... ...... .43 Chapter 6: Underground Manhattan .. .. .... ...88 Empire State University . ...... ............ .... .45 The Subways ............. .............. .....90 The Financial District ........... .... .. ... .... .48 The Morlock Tu nnels and the Sewers ... ......... 92 BIBLIOGRAPHY . .. ................... ... ..95 CREDITS Author: Allen Va rney Editing: Jean Blashfield Black Graphic Design: Stephanie Ta bat Typography: Gaye O'Keefe Cartography: Dennis T. Kauth, Diesel, Dave Sutherland, Stephanie Ta bat, Paul Hanchette Keylining: Roy Parker Cover Art: Jeffrey Butler Interior Art: The Marvel Bullpen Thanks to Aaron Allston, Mark Bennett, Gloria Berulin, Bob Budiansky, Jeff Grubb, Dwayne McDuffie, and Don Webb. This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork con­ tained herein is prohibited without the express written consent of TSR, Inc., and Marvel Entertainment Group, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. All characters appearing in this game book and the distinctive likenesses thereof are trademarks of the Marvel Entertainment Group, Inc. MARVEL SUPER HEROES, MARVEL UNIVERSE, FANTASTIC FOUR and MARVEL SUPER VILLAINS are trademarks of the Marvel Entertainment Group, Inc. Marvel Entertainment Group, Inc. °1989Game Design TSR, Inc. All Rights Reserved.«)1989 Printed in the U.S.A. INTRODUCTION In a wonderful city not far away, the But this set offers something more pendium world's most brilliant scientist stands important than mere information. MU1-5, the massive five-volume on a rooftop, extends his body, and, From these pages Judges can learn Gamer's Handbook of the MA RVEL like a sail flapping in the wind, drifts how to create or improve full-scale UNIVERSE, the ultimate reference on away on currents of air. Nearby, a campaigns set anywhere, and how to heroes and villains. freelance photographer swings over generate adventures using interesting This supplement is designed for concrete valleys hundreds of feet background locations. use with the MARVEL SUPER HE­ deep, suspended by a thread. ROES Advanced Set, but it can also In this city the supreme wizard of a work with the Original Set rules. Th e thousand worlds studies a scroll writ­ ABOUT THIS SET whole set is meant for the Judge's ten before the Himalayas rose from The Marvel Universe fascinates its eyes only; players should not read it! the earth. Sunlight strikes rainbow fans not only because of the heroes For a Judge who has never lived in colors from the veined wings of a themselves, but because of the world New Yo rk City, this set gives plenty of woman half an inch high. A blind man in which the heroes live and the ad­ information on the city, its layout, insti­ leaps across towers of glass, idly ventures they have there. For in­ tutions, and "feel." For the Judge who eavesdropping on conversations a stance, think of Spider-Man, and you has lived there, this set explains how quarter-mile away. probably think of him swinging be­ Marvel's New Yo rk differs from our They live in a city of wonders, gigan­ tween the skyscrapers of Manhattan, own New Yo rk. tic, electric, as super human as they stopping crimes, and taunting J. Jo­ Yo u will find in the Deluxe City Cam­ paign Set: themselves. The greatest city on nah Jameson at the Daily Bugle . Earth. (1) This 96-page Campaign Source­ The Deluxe City Campaign Set sup­ New Yo rk City, New Yo rk ... in the plement is a new kind of product in the book, which describes New Yo rk City, MARVEL UNIVERSETM. Marvel game line. It focuses not on with emphasis on the borough of Man­ the individual heroes but on the peo­ hattan. It depicts many of the city's The city is not far away-right in this ple around them, their environment, "Hotspots," landmarks that make box, in fact. With the Deluxe CityCam­ and the elements that make up the he­ good backdrops for adventures, such paign Set, a Judge can create a full­ roes' adventures. For descriptions of as the Empire State Building and the scale MARVEL SUPER HEROESTM the heroes themselves, see the Origi­ Morlock Tu nnels. For more about the campaign taking place in New Yo rk nal and Advanced Sets, or check out "Hotspot" format, see below. City-the Big Apple!-Iocale of many the other MARVEL SUPER HE­ The Sou rcebook also includes of Marvel's most popular comic ROESTMgame supplements published write-ups of three organizations that books. This set explains the city's lay­ by TSR, Inc.: figure prominently in super-heroic ad­ ventures: the police, the Maggia crime out, describes some important organi­ MHAC6, New Yo rk, New Yo rk families, and the repair agency called zations in detail, visits many MHAC7, Concrete Jungle Damage Control. By learning how landmarks, and gives the "feel" of life MA 1, Children of the Atom these work and meeting the people in the major city of the Marvel Uni­ MA2, Avengers Coast-To -Coast who run them, the Judge can lAse verse. It also explains how Marvel's MA3, The Ultimate Powers Book them more effectively in a campaign. New Yo rk differs from the real article. MA4, Th e FA NTASTIC FOURTM Com- 2 Then come sections that evoke the The Area: The part of New York most interesting, and get an idea of atmosphere of life in a big city, the where the Hotspot is located. the city's ambience or "feeL" "feel" of the metropolis to those who Description: This lengthy section 2. Look at the scenarios starting on live there-both above ground (Chap­ gives the Hotspot's layout (where ap­ page 36 in the Adventure Book that tie ter 5) and below (Chapter 6). plicable) and appearance. Sometimes in to the location description. Note the (2) The 64-page Adventure Book de­ the entry describes the materials the design principles used to turn the lo­ scribes the ingredients that make a location is made of, since combat in­ cation's interesting features into a good adventure: the villain, character volving PC heroes and villains often working adventure. goals and motivations, adventure produces heavy damage. 3. Read the first part of the Adven­ hooks, plot twists, and so on through NPCs: Sometimes the description ture Book, especially the advice on to the grand finale. It gives advice on includes statistics and backgrounds conducting a campaign. The discus­ running an ongoing campaign that for non-player characters (NPCs) as­ sion of story ingredients should stimu­ supplements the advice in the sociated with the Hotspot. These are late your own creativity, provoking Advanced Set. written so that the Judge can role-play good ideas and ways to customize ad­ The book begins with a rundown of them well in appropriate encounters. ventures to your own group of players. a given year's major events in Man­ Crimes: The kind of criminal activity 4. Tryde signing a simple adventure. hattan. Any one of them can provide associated with the location; also, ma­ If you aren't already used to designing the "hook" for an adventure. jor schemes by super-powered villains adventures, you may want to look at The book also includes many small known to have been centered there the story ingredients, and try putting scenarios tied to the Hotspot entries in (where applicable). one together. Go back to the locations the Campaign Sourcebook, as well as Campaign Use: This comes in two and organizations in this sourcebook a large adventure, "Fun City," which subsections. First, the text describes for settings and opposition, to the sce­ uses the locations described in the possible uses for the Hotspot in a narios and longer adventures for Sourcebook. Each brief adventure il­ Manhattan or New York campaign. models, and to the Advanced Set or lustrates a way to use the Source­ The second subsection gives other game products for useful char­ book's locations
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