This is an electronic reprint of the original article. This reprint may differ from the original in pagination and typographic detail. Evin, Inan; Pesola, Toni; Kaos, Maximus; Takala, Tuukka M.; Hämäläinen, Perttu 3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality Published in: CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play DOI: 10.1145/3410404.3414239 Published: 02/11/2020 Document Version Peer reviewed version Please cite the original version: Evin, I., Pesola, T., Kaos, M., Takala, T. M., & Hämäläinen, P. (2020). 3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality. In CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 438-449). ACM. https://doi.org/10.1145/3410404.3414239 This material is protected by copyright and other intellectual property rights, and duplication or sale of all or part of any of the repository collections is not permitted, except that material may be duplicated by you for your research use or educational purposes in electronic or print form. You must obtain permission for any other use. Electronic or print copies may not be offered, whether for sale or otherwise to anyone who is not an authorised user. Powered by TCPDF (www.tcpdf.org) 3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality Inan Evin Toni Pesola Maximus D. Kaos
[email protected] [email protected] [email protected] Aalto University Aalto University Aalto University Tuukka M. Takala Perttu Hämäläinen
[email protected] [email protected] Aalto University & Waseda University Aalto University Figure 1: 3PP-R allows the user to interact in 3rd-Person Perspective (3PP) using natural movements, including body rotation without losing sight of the avatar.