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suffers one level of exhaustion (See Forced Travel Time in Icewind Dale March, PHB, Ch. 8). So, if the Travel Time from one point to another requires, for example, 40 The party is supposed to travel a lot during first hours, this means that the party will need almost two chapters of Icewind Dale: Rime of the 5 days to reach the destination point. This Frostmaiden official adventure. This document information might be helpful if you are planning will help you to determine travel time on the fly. random wilderness encounters.

All quests from Chapter 1 and Chapter 2 grouped According to ’s Guide, while in the tables depending on the city where the traveling, a group of adventurers can move at a party gets them. normal, fast, or slow pace. For a fast pace, the rate of travel increases by one-third. For a slow pace, Calculations are based on the information and the rate multiplied by two-thirds. (See maps provided in the adventure. Hours of travel Exploration, DMG, Ch.8). In other words, fast in the tables below calculated for the party travel pace is less time-consuming, but the party traveling afoot. In short, the party covers 2 miles is more likely to be surprised. Slow travel pace per hour while on the road, 1/2 miles in requires more time, but the party can hide. These wilderness and 1/4 miles in mountains. Dogsleds calculations are provided in the tables below for and mounts can raise the travel speed twice so your convenience. you’ll need to divide total hour by 2 to calculate the travel time. In chapter 4 the party will be forced to pursue very fast flying dragon from town to town, so According to Player’s Handbook typical party can make sure they know theirs and their mounts travel 8 hours per day. For each additional hour capabilities. The fastest way to travel is Fast of travel beyond 8 hours each character must Travel Pace mounted but still a lot of people will make a Constitution saving throw at the end of die until the party reaches Ten-Towns from the the hour. The DC is 10 + 1 for each hour past 8 mountains. hours. On a failed saving throw, a character

Bremen Hours of travel Quest Name Destination Road Wilderness Mountains Total Fast Slow Lake Monster Maer Dualdon 0 0 0 0 0 0 Black Swords Caer-Dineval 14.5 0 0 14.5 10 19 Zero Rum Dark Duchess 0 40 0 40 27 53

Bryn Shander Hours of travel Quest Name Destination Road Wilderness Mountains Total Fast Slow Foaming Mugs 5 miles to Dwarven Valley 0 10 0 10 7 13 Whale Oil Acquisition Angajuk’s Bell 4 30 0 34 23 45 Provisions for Black Cabin 8 14 0 22 15 29 Macreadus Peace OutSample Karkolohk 5 44 file0 49 33 65 Behind Bars Revel’s End 6 40 0 46 31 61