Conceptualización Y Desarrollo De Los Aspectos Gráficos De Un Videojuego RPG Para PC Juan Mesa Ruiz

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Conceptualización Y Desarrollo De Los Aspectos Gráficos De Un Videojuego RPG Para PC Juan Mesa Ruiz Conceptualización y desarrollo de los aspectos gráficos de un videojuego RPG para PC Juan Mesa Ruiz Conceptualización y desarrollo de los aspectos gráficos de un videojuego RPG para PC TREBALL FI DE GRAU AUTOR: MESA RUIZ, JUAN DIRECTOR: DUQUE ROS, JOSEP MARIA Grado en multimedia 1 Conceptualización y desarrollo de los aspectos gráficos de un videojuego RPG para PC Juan Mesa Ruiz Índice 1. Conceptualización ................................................................................................................4 1.1 Resumen .......................................................................................................................4 1.2 Objetivos ......................................................................................................................4 1.2.1 Generales..............................................................................................................4 1.2.2 Específicos ............................................................................................................4 1.3 Tecnologías utilizadas ...................................................................................................5 1.3.1 Unity 3D ................................................................................................................5 1.3.2 Adobe Photoshop CS6 ..........................................................................................5 1.3.3 Autodesk 3ds Max 2013 .......................................................................................5 1.4 Estado de la industria ...................................................................................................6 1.4.1 Estudio de la opinión de los RPG ..........................................................................6 1.4.2 Evolución de los juegos RPG .................................................................................9 1.5 Target .........................................................................................................................14 1.6 Guion ..........................................................................................................................14 1.6.1 Idea .....................................................................................................................14 1.6.2 Focus group ........................................................................................................14 1.6.3 Guion literario ....................................................................................................16 1.6.4 Guion técnico......................................................................................................16 1.6.5 Eventos y misiones .............................................................................................17 1.7 Game design ...............................................................................................................21 1.7.1 Concepto ............................................................................................................21 1.7.2 Objetivos del jugador..........................................................................................21 1.7.3 Sensaciones a transmitir .....................................................................................21 1.7.4 Sistema de juego ................................................................................................21 1.7.5 Controles ............................................................................................................21 1.7.6 Personajes ..........................................................................................................22 1.7.7 Niveles de dificultad ...........................................................................................23 1.7.8 Level design ........................................................................................................23 1.7.9 Objetos ...............................................................................................................24 1.7.10 Banda sonora y efectos sonoros .........................................................................24 1.7.11 Monetización ......................................................................................................24 1.8 Usabilidad ...................................................................................................................25 1.8.1 Pruebas con usuarios ..........................................................................................25 2 Conceptualización y desarrollo de los aspectos gráficos de un videojuego RPG para PC Juan Mesa Ruiz 1.8.2 User Xperience ...................................................................................................25 2. Diseño ............................................................................................................................26 2.1.1 Entidad del videojuego .......................................................................................26 2.1.2 Menús y HUB del videojuego ..............................................................................27 2.1.3 Escenarios ...........................................................................................................29 2.1.4 Personajes ..........................................................................................................30 2.1.5 Ítems / Objetos generales...................................................................................31 2.1.6 Armas .................................................................................................................32 2.1.7 Escudos ...............................................................................................................38 3. Conclusiones ..................................................................................................................39 4. Bibliografia y web grafia .................................................................................................40 5. Anexos ............................................................................................................................41 5.1 Análisis de referentes .............................................................................................41 5.2 Análisis de referentes (Enrique López) ...................................................................44 5.3 Informe del focus group .........................................................................................48 3 Conceptualización y desarrollo de los aspectos gráficos de un videojuego RPG para PC Juan Mesa Ruiz 1. Conceptualización 1.1 Resumen El proyecto abarca la creación de una idea para un videojuego, pasando por el proceso de game design, donde desarrollaremos la idea, obteniendo un guion, especificaremos el target, mecánicas de juego y que dinámicas se generan, los flujos de partida, los controles de juego, las sensaciones a transmitir durante el juego, los personajes y su trasfondo psicológico y los distintos niveles que aparecerán durante el juego. Este proyecto también incluye la creación de una banda sonora acorde con el juego, con distintas pistas para diferentes zonas del juego o eventos. Así como un estudio del estado del mercado y la historia de los videojuegos, un análisis de las tecnologías que se han utilizado para el desarrollo del proyecto. En la segunda parte, veremos cómo se han utilizado las tecnologías para dar forma al motor gráfico del juego, tanto la parte de los menús y el HUD cómo el lado de los elementos in-game 3D. 1.2 Objetivos 1.2.1 Generales Investigar las fases de desarrollo de un videojuego. Estudiar las estrategias de comunicación para un videojuego. Conocer los modelos de negocio. Desarrollar la conceptualización y la parte gráfica de un videojuego. Conocer las técnicas de usabilidad que se aplican a los videojuegos. 1.2.2 Específicos Aplicar y relacionar los conocimientos adquiridos en diversas asignaturas del grado en multimedia. Profundizar en técnicas de texturización e iluminación 3D. Conocer todas las herramientas que ofrece el software elegido. Descubrir y comprender el flujo optimo entre los programas de modelado y Unity. Creación de un videojuego acorde con nuestro target. Crear un videojuego usable y accesible. 4 Conceptualización y desarrollo de los aspectos gráficos de un videojuego RPG para PC Juan Mesa Ruiz 1.3 Tecnologías utilizadas En este apartado se cita y justifica las tecnologías que se han utilizado para llevar a cabo la parte gráfica del juego. 1.3.1 Unity 3D Unity 3D es un middleware perteneciente a Unity technologies, es un software que pretende facilitar el desarrollo de los videojuegos aportando una tecnología para la creación de características y funcionalidades intentando siempre reciclar todo lo que se pueda. Decidimos usar este programa ya que estamos familiarizados con él, nos permite trabajar de forma bastante ágil y flexible e incluye muchos elementos ya creados que son de gran ayuda, cómo por ejemplo el Input manager, permitiéndonos crear de forma fácil grupos que reaccionan según la tecla, facilitando el uso de más de una tecla para una misma acción, o la personalización de teclas, o las funciones pre-establecidas como OnGUI que permite crear elementos gráficos. Además actualmente es uno de los programas más utilizados en pequeños estudios debido a la facilidad de aprenderlo, a la cantidad de elementos pre-creados que existen y la posibilidad de reciclar elementos de otros proyectos o de descargarse contenido externo. 1.3.2 Adobe Photoshop CS6 Adobe Photoshop CS6
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