Inspecting the Game
Total Page:16
File Type:pdf, Size:1020Kb
For Technical Assistance: I If reading through this manual does not lead to solving your game maintenance or repair problem, call TELE-HELP@ at: Time Warner Interactive/Atari Games Corporation California Customer Service Office 737 Sycamore Drive Milpitas, CA 95035 U.S.A. Fax (408) 434-3945 @ (408) 434-3950 (Monday-Friday 7:3O a.m.A:oo p.m. Pacific time) TM __Alil_- -- Operator’s Manual with Schematics TIME WARNER 1 INTERACTIVE 1”” I NTRODUCTION 0 AREA 51 O PERATOR’S M ANUAL Copyright 0 1995 by Atari Games Corporation. All rights reserved. No part of this publication may be reproduced by any mechanical, photographic or electronic process, or in WARNING the form of a phonographic recording, nor may it be Use of non-Atari parts or modifications of stored in a retrieval system, transmitted, or otherwise any A tari game circuitry may adversely af- copied for public or private use, without permission fect the safety of your game, and may from the publisher. cause injury to you and your players. The game play, all graphic designs, this technical man- ual, its accompanying schematic diagrams, and the dis- You may void the game warranty (printed on the inside play manual are protected by the U.S. Copyright Act of back cover of this manual) if you do any of the following: 1976. l Substitute non-Atari parts in the game. This Act provides for substantial penalties for violating l Modify or alter any circuits in the game by using kits federal copyright laws. Courts can impound infringing or parts not supplied by Atari Games Corporation. articles while legal action is pending. If infringers are convicted, courts can order destruction of the infring- ing articles. In addition, the Act provides for payment of statutory damages of up to $50,000 per infringing transaction in This equipment generates, uses, and can radiate radio fre- certain cases. Infringers may also have to pay costs quency energy, and if not installed and used in accor- and attorneys’ fees and face an imprisonment of up to dance with the instruction manual, may cause interfer- five years as well as fines of up to $250,000 in the case ence to radio communications. It has been tested and of individuals and up to $500,000 in the case of corpo- found to comply with the limits for a Class A computing rations. device pursuant to Subpart J of Part 15 of Federal Com- Atari Games Corporation will aggressively enforce its munications Commission (FCC) Rules, which are de- copyrights against infringers. We will use all legal signed to provide reasonable protection against such in- means to immediately halt any manufacture, distribu- terference when operated in a commercial environment. tion, or operation of a copy of video games made by Operation of this equipment in a residential area or modi- us. Anyone who purchases such copies risks forfeiting fication to this equipment is likely to cause interference, such a game. in which case the user, at his own expense, will be re- quired to take whatever measures may be required to Published by: correct the interference. If you suspect interference from Atari Games Corporation an Atari game at your location, check the following: 675 Sycamore Drive Milpitas, California 95035 l All ground wires in the game are properly connected as shown in the game wiring diagram. Printed in the U.S.A. 10/95 Produced by the Time Warner Interactive Technical l The power cord is properly plugged into a grounded Publications Department. three-wire outlet. Design: Andrea Dencker & Ray Munson l On games provided with an Electromagnetic Interfer- Writing and Editing: Ray Munson ence (EMI) ground plane, be sure that the game print- Cover: Steve Caterson ed-circuit boards (PCBs) are properly installed on the EM1 ground plane and that the end board is securely installed with all screws in place and tightened. If you are still unable to solve the interference problem, please contact Customer Service at Atari Games Corpora- tion. See the inside front cover of this manual for service in your area. AKEA 51 OPFKATOK’S MANUL l > INTRODUCTION Tbe~following suj&y precautions apply to all game oper- placed in fuse type, voltage rating, and current rating. ators and service personnel. Specific warnings and In addition, the fuse cover must be in place during cautions will be,fbund in this manual whenever they game operation. aPP& CAUTION WARNING Handle Disk Drive Unit With Care. llse special care Properly Ground the Game. Players may receive an when installing the circuit boards and handiing the electrical shock if this game is not properly grounded! hard disk drive. Take basic precautions to avoid exces- To avoid electrical shock, do not plug in the game un- sive impact or electrostatic discharges. Attached to the til it has been inspected and properly grounded. This hard disk drive is a shock indicator that detects severe game should only be plugged into a grounded three- impacts. Do not remove or tamper with this indicator. wire outlet. If you have only a two-wire outlet, we rec- Thoroughly review the operator’s manual and video- ommend you hire a licensed electrician to install a tape provided with this product, three-wire grounded outlet. Properly Attach All Connectors. Make sure that the AC Power Connection. Before you plug in the game, connectors on each printed circuit board (PCB) are be sure that the game’s power supply can accept the properly plugged in. The connectors are keyed to fit AC line voltage in your location. The line voltage re- only one way If they do not slip on easily, do not quirements are listed in the first chapter of this force them. If you reverse a connector, it may damage manual. your game and void your warranty. Disconnect Power During Repairs. To avoid electri- Ensure the Proper AC Line Frequency Video games cal shock, disconnect the game from the AC power be- manufactured for operation on 60 HZ line power (used fore removing or repairing any part of the game. If in the United States) must not be operated in countries you remove or repair the video display, be very careful with 50 Hz line power (used in Europe). If a 60 Hz to avoid electrical shock. High voltages continue to ex- machine operates on 50 Hz line power, the fluorescent ist even after power is disconnected in the display cir- line ballast transformer will overheat and cause a po- cuitry and the cathode-ray tubes (CRTs). Do not touch tential fire hazard. Check the product identification la- the internal parts of the display with your hands or bel on your machine for the line frequency required. with metal objects! Always discharge the high voltage from the CRTs before servicing them. Do this after you ABOUT NOTES, CAUTIONS, AND disconnect them from the power source. First, attach WARNINGS one end of a large, well-insulated, 1%gauge jumper In Atari publications, notes, cautions and warnings wire to ground. Then momentarily touch the free end have the following meaning: of the grounded jumper wire to the CRT anode by sliding the wire under the anode cap. Wait two min- NOTE - A highlighted piece of information. utes and do this again. CAUTION - Equipment and/or parts can be Use Only Atari Parts. To maintain the safety of your damaged or destroyed if instructions are not Atari game, use only Atari parts when you repair it. followed. You will void the warranty on Atari Using non-Atari parts or modifying the game circuitry printed-circuit boards, parts thereon, and video dis- may be dangerous, and could injure you and your plays if equipment or parts are damaged or destroyed players. due to failure of following instructions. Handle the CRTs With Care. If you drop a CKT and WARNING - Players and/or technicians can it breaks, it may implode! Shattered glass from the im- be killed or injured if instructions are not fol- plosion can fly six feet or more. A lowed. Use the Proper Fuses. To avoid electrical shock, use P&cautions de’Emploi Gi3&ales 11111) replacement fuses which are specified in the parts list for this game. Replacement fuses must match those re- 111 Troubleshooting Procedures. 3-2 Repair Procedures 3-2 Introduction 3-2 Speaker. 3-2 Attraction Panel Light Isulb 3-3 Guns. 3-3 1 Set-Up System Logic Assemblies 3-3 How to LJse This Manual ................... 1-l Video Display 3-6 Operating the Game ...................... l-2 Inspecting the Game ...................... i-2 Control and Switch Locations ................ 1-2 4 Parts Illustrations Power On/Off Switch. .................. l-2 For figure and page numbers, see the list of Volume Control ....................... l-2 illustrations that follows. Self-Test S\+itch ....................... l-2 Coin Counter. ........................ l-2 Video Display Controls ................. l-3 5 Schematics Setting the Coin and Game Options ........... l-3 Game Play. ............................. l-3 See the list of illustrations that follows. 2 Self-Test Warranty Introduction. ............................ 2-l Inside back cover Entering and Exiting the Self-Test ............. 2-2 llsing the Gun. .......................... 2-2 Select Test Menu ......................... 2-2 Adjust Volume. ...........................2-2 Statistics ................................ 2-3 Statistics Screen ....................... 2-3 Histogram Screens ..................... 2-3 Game Options ........................... 2-j Coin Options. ........................... 2-5 Controls Test ............................ 2-5 Gun Calibration .......................... 2-5 Disk Test. ............................. 2-6 Memory Tests ........................... 2-6 Monitor Tests. ........................... 2-6 Color Test ........................... 2-7 Purity Test. ................. ........ 2-7 Convergence Test ..................... 2-7 3 Troubleshooting and Maintenance Introduction. 3-l Maintenance Procedures. 3-2 Introduction 3-2 Cleaning Procedure for Coin Mechanisms. 3-2 TNTRODIJCTION l to AKEA 51 OPERATOR’S M.4~1~~1 Figure 5-l Area 51 Game Wiring Diagram.