Inspecting the Game

Total Page:16

File Type:pdf, Size:1020Kb

Inspecting the Game For Technical Assistance: I If reading through this manual does not lead to solving your game maintenance or repair problem, call TELE-HELP@ at: Time Warner Interactive/Atari Games Corporation California Customer Service Office 737 Sycamore Drive Milpitas, CA 95035 U.S.A. Fax (408) 434-3945 @ (408) 434-3950 (Monday-Friday 7:3O a.m.A:oo p.m. Pacific time) TM __Alil_- -- Operator’s Manual with Schematics TIME WARNER 1 INTERACTIVE 1”” I NTRODUCTION 0 AREA 51 O PERATOR’S M ANUAL Copyright 0 1995 by Atari Games Corporation. All rights reserved. No part of this publication may be reproduced by any mechanical, photographic or electronic process, or in WARNING the form of a phonographic recording, nor may it be Use of non-Atari parts or modifications of stored in a retrieval system, transmitted, or otherwise any A tari game circuitry may adversely af- copied for public or private use, without permission fect the safety of your game, and may from the publisher. cause injury to you and your players. The game play, all graphic designs, this technical man- ual, its accompanying schematic diagrams, and the dis- You may void the game warranty (printed on the inside play manual are protected by the U.S. Copyright Act of back cover of this manual) if you do any of the following: 1976. l Substitute non-Atari parts in the game. This Act provides for substantial penalties for violating l Modify or alter any circuits in the game by using kits federal copyright laws. Courts can impound infringing or parts not supplied by Atari Games Corporation. articles while legal action is pending. If infringers are convicted, courts can order destruction of the infring- ing articles. In addition, the Act provides for payment of statutory damages of up to $50,000 per infringing transaction in This equipment generates, uses, and can radiate radio fre- certain cases. Infringers may also have to pay costs quency energy, and if not installed and used in accor- and attorneys’ fees and face an imprisonment of up to dance with the instruction manual, may cause interfer- five years as well as fines of up to $250,000 in the case ence to radio communications. It has been tested and of individuals and up to $500,000 in the case of corpo- found to comply with the limits for a Class A computing rations. device pursuant to Subpart J of Part 15 of Federal Com- Atari Games Corporation will aggressively enforce its munications Commission (FCC) Rules, which are de- copyrights against infringers. We will use all legal signed to provide reasonable protection against such in- means to immediately halt any manufacture, distribu- terference when operated in a commercial environment. tion, or operation of a copy of video games made by Operation of this equipment in a residential area or modi- us. Anyone who purchases such copies risks forfeiting fication to this equipment is likely to cause interference, such a game. in which case the user, at his own expense, will be re- quired to take whatever measures may be required to Published by: correct the interference. If you suspect interference from Atari Games Corporation an Atari game at your location, check the following: 675 Sycamore Drive Milpitas, California 95035 l All ground wires in the game are properly connected as shown in the game wiring diagram. Printed in the U.S.A. 10/95 Produced by the Time Warner Interactive Technical l The power cord is properly plugged into a grounded Publications Department. three-wire outlet. Design: Andrea Dencker & Ray Munson l On games provided with an Electromagnetic Interfer- Writing and Editing: Ray Munson ence (EMI) ground plane, be sure that the game print- Cover: Steve Caterson ed-circuit boards (PCBs) are properly installed on the EM1 ground plane and that the end board is securely installed with all screws in place and tightened. If you are still unable to solve the interference problem, please contact Customer Service at Atari Games Corpora- tion. See the inside front cover of this manual for service in your area. AKEA 51 OPFKATOK’S MANUL l > INTRODUCTION Tbe~following suj&y precautions apply to all game oper- placed in fuse type, voltage rating, and current rating. ators and service personnel. Specific warnings and In addition, the fuse cover must be in place during cautions will be,fbund in this manual whenever they game operation. aPP& CAUTION WARNING Handle Disk Drive Unit With Care. llse special care Properly Ground the Game. Players may receive an when installing the circuit boards and handiing the electrical shock if this game is not properly grounded! hard disk drive. Take basic precautions to avoid exces- To avoid electrical shock, do not plug in the game un- sive impact or electrostatic discharges. Attached to the til it has been inspected and properly grounded. This hard disk drive is a shock indicator that detects severe game should only be plugged into a grounded three- impacts. Do not remove or tamper with this indicator. wire outlet. If you have only a two-wire outlet, we rec- Thoroughly review the operator’s manual and video- ommend you hire a licensed electrician to install a tape provided with this product, three-wire grounded outlet. Properly Attach All Connectors. Make sure that the AC Power Connection. Before you plug in the game, connectors on each printed circuit board (PCB) are be sure that the game’s power supply can accept the properly plugged in. The connectors are keyed to fit AC line voltage in your location. The line voltage re- only one way If they do not slip on easily, do not quirements are listed in the first chapter of this force them. If you reverse a connector, it may damage manual. your game and void your warranty. Disconnect Power During Repairs. To avoid electri- Ensure the Proper AC Line Frequency Video games cal shock, disconnect the game from the AC power be- manufactured for operation on 60 HZ line power (used fore removing or repairing any part of the game. If in the United States) must not be operated in countries you remove or repair the video display, be very careful with 50 Hz line power (used in Europe). If a 60 Hz to avoid electrical shock. High voltages continue to ex- machine operates on 50 Hz line power, the fluorescent ist even after power is disconnected in the display cir- line ballast transformer will overheat and cause a po- cuitry and the cathode-ray tubes (CRTs). Do not touch tential fire hazard. Check the product identification la- the internal parts of the display with your hands or bel on your machine for the line frequency required. with metal objects! Always discharge the high voltage from the CRTs before servicing them. Do this after you ABOUT NOTES, CAUTIONS, AND disconnect them from the power source. First, attach WARNINGS one end of a large, well-insulated, 1%gauge jumper In Atari publications, notes, cautions and warnings wire to ground. Then momentarily touch the free end have the following meaning: of the grounded jumper wire to the CRT anode by sliding the wire under the anode cap. Wait two min- NOTE - A highlighted piece of information. utes and do this again. CAUTION - Equipment and/or parts can be Use Only Atari Parts. To maintain the safety of your damaged or destroyed if instructions are not Atari game, use only Atari parts when you repair it. followed. You will void the warranty on Atari Using non-Atari parts or modifying the game circuitry printed-circuit boards, parts thereon, and video dis- may be dangerous, and could injure you and your plays if equipment or parts are damaged or destroyed players. due to failure of following instructions. Handle the CRTs With Care. If you drop a CKT and WARNING - Players and/or technicians can it breaks, it may implode! Shattered glass from the im- be killed or injured if instructions are not fol- plosion can fly six feet or more. A lowed. Use the Proper Fuses. To avoid electrical shock, use P&cautions de’Emploi Gi3&ales 11111) replacement fuses which are specified in the parts list for this game. Replacement fuses must match those re- 111 Troubleshooting Procedures. 3-2 Repair Procedures 3-2 Introduction 3-2 Speaker. 3-2 Attraction Panel Light Isulb 3-3 Guns. 3-3 1 Set-Up System Logic Assemblies 3-3 How to LJse This Manual ................... 1-l Video Display 3-6 Operating the Game ...................... l-2 Inspecting the Game ...................... i-2 Control and Switch Locations ................ 1-2 4 Parts Illustrations Power On/Off Switch. .................. l-2 For figure and page numbers, see the list of Volume Control ....................... l-2 illustrations that follows. Self-Test S\+itch ....................... l-2 Coin Counter. ........................ l-2 Video Display Controls ................. l-3 5 Schematics Setting the Coin and Game Options ........... l-3 Game Play. ............................. l-3 See the list of illustrations that follows. 2 Self-Test Warranty Introduction. ............................ 2-l Inside back cover Entering and Exiting the Self-Test ............. 2-2 llsing the Gun. .......................... 2-2 Select Test Menu ......................... 2-2 Adjust Volume. ...........................2-2 Statistics ................................ 2-3 Statistics Screen ....................... 2-3 Histogram Screens ..................... 2-3 Game Options ........................... 2-j Coin Options. ........................... 2-5 Controls Test ............................ 2-5 Gun Calibration .......................... 2-5 Disk Test. ............................. 2-6 Memory Tests ........................... 2-6 Monitor Tests. ........................... 2-6 Color Test ........................... 2-7 Purity Test. ................. ........ 2-7 Convergence Test ..................... 2-7 3 Troubleshooting and Maintenance Introduction. 3-l Maintenance Procedures. 3-2 Introduction 3-2 Cleaning Procedure for Coin Mechanisms. 3-2 TNTRODIJCTION l to AKEA 51 OPERATOR’S M.4~1~~1 Figure 5-l Area 51 Game Wiring Diagram.
Recommended publications
  • UPC Platform Publisher Title Price Available 730865001347
    UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435
    [Show full text]
  • Video Game Archive: Nintendo 64
    Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 ​ Table of Contents…………………………………………………………………………………………. 3 ​ Table of Figures……………………………………………………………………………………………5 ​ Acknowledgements……………………………………………………………………………………….. 7 ​ Executive Summary………………………………………………………………………………………. 8 ​ 1-Introduction…………………………………………………………………………………………….. 9 ​ 2-Background………………………………………………………………………………………… . 11 ​ ​ ​ 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 ​ 2.2 - The Console and its Competitors:………………………………………………………………. 16 ​ ​ Development of the Console……………………………………………………………………...16
    [Show full text]
  • Module 2 Roleplaying Games
    Module 3 Media Perspectives through Computer Games Staffan Björk Module 3 Learning Objectives ■ Describe digital and electronic games using academic game terms ■ Analyze how games are defined by technological affordances and constraints ■ Make use of and combine theoretical concepts of time, space, genre, aesthetics, fiction and gender Focuses for Module 3 ■ Computer Games ■ Affect on gameplay and experience due to the medium used to mediate the game ■ Noticeable things not focused upon ■ Boundaries of games ■ Other uses of games and gameplay ■ Experimental game genres First: schedule change ■ Lecture moved from Monday to Friday ■ Since literature is presented in it Literature ■ Arsenault, Dominic and Audrey Larochelle. From Euclidian Space to Albertian Gaze: Traditions of Visual Representation in Games Beyond the Surface. Proceedings of DiGRA 2013: DeFragging Game Studies. 2014. http://www.digra.org/digital- library/publications/from-euclidean-space-to-albertian-gaze-traditions-of-visual- representation-in-games-beyond-the-surface/ ■ Gazzard, Alison. Unlocking the Gameworld: The Rewards of Space and Time in Videogames. Game Studies, Volume 11 Issue 1 2011. http://gamestudies.org/1101/articles/gazzard_alison ■ Linderoth, J. (2012). The Effort of Being in a Fictional World: Upkeyings and Laminated Frames in MMORPGs. Symbolic Interaction, 35(4), 474-492. ■ MacCallum-Stewart, Esther. “Take That, Bitches!” Refiguring Lara Croft in Feminist Game Narratives. Game Studies, Volume 14 Issue 2 2014. http://gamestudies.org/1402/articles/maccallumstewart ■ Nitsche, M. (2008). Combining Interaction and Narrative, chapter 5 in Video Game Spaces : Image, Play, and Structure in 3D Worlds, MIT Press, 2008. ProQuest Ebook Central. https://chalmers.instructure.com/files/738674 ■ Vella, Daniel. Modelling the Semiotic Structure of Game Characters.
    [Show full text]
  • Finding Aid to the Atari Coin-Op Division Corporate Records, 1969-2002
    Brian Sutton-Smith Library and Archives of Play Atari Coin-Op Division Corporate Records Finding Aid to the Atari Coin-Op Division Corporate Records, 1969-2002 Summary Information Title: Atari Coin-Op Division corporate records Creator: Atari, Inc. coin-operated games division (primary) ID: 114.6238 Date: 1969-2002 (inclusive); 1974-1998 (bulk) Extent: 600 linear feet (physical); 18.8 GB (digital) Language: The materials in this collection are primarily in English, although there a few instances of Japanese. Abstract: The Atari Coin-Op records comprise 600 linear feet of game design documents, memos, focus group reports, market research reports, marketing materials, arcade cabinet drawings, schematics, artwork, photographs, videos, and publication material. Much of the material is oversized. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) have not been transferred, The Strong has permission to make copies in all media for museum, educational, and research purposes. Conditions Governing Access: At this time, audiovisual and digital files in this collection are limited to on-site researchers only. It is possible that certain formats may be inaccessible or restricted. Custodial History: The Atari Coin-Op Division corporate records were acquired by The Strong in June 2014 from Scott Evans. The records were accessioned by The Strong under Object ID 114.6238.
    [Show full text]
  • Pcgzine Issue 16
    FREE! NAVIGATE | 01 Issue 16 | April 2008 WIN! FRONTLINES Cool game PCGZine bundles! Free Magazine For PC Gamers. Read it, Print it, Send it to your mates… MORE HOT REVIEWS... MASSIVE REVIEW INSIDE! TURNING POINT: FALL OF LIBERTY LOST: VIA DOMUS SPEEDBALL 2 JACK KEANE “Big battles, big explosions, big fun!” INTERVIEW TO A KILL! Assassin’s Creed FIRST SCREENS! PLUS ALL THESE GAMES & MORE Technical Lead! ALIENS: COLONIAL MARINES A stand-up fight, or just another bug hunt? Red Faction: Guerilla Mirror’s Edge Damnation Battlefield Heroes CONTROL NAVIGATE | 02 Don’t miss! This month’s highlights... PCGZine Frontlines: Fuel of War INTERVIEW TO A KILL! Ubisoft games have been drifting south like We grill the Assassin’s Creed Technical Lead polar bears on melting ice-floes and another WIN! over what we’ve been waiting for! PAGE 18 month goes by without the long-awaited Can it really knock Call of FRONTLINES release of Rainbow Six Vegas 2 and Assassin’s Duty 4 off the multiplayer GAME SETS Creed, both now set for early April on PC. But shooter top spot? PAGE 22 there are plenty of thrills to be had in the meantime with the excellent modern combat Mirror’s Edge QUICK FINDER Redefining first-person PAGE 13 Frontlines offers in solo and multiplayer modes Every game’s just a click away! and there’s the chest-burstingly exciting reveal of the first screens for Aliens: Colonial Marines, Damnation Aliens: Colonial Marines Aliens: Colonial the awe-inspiring new squad shooter that Battlefield Heroes Mirror’s Edge Gearbox has been working on.
    [Show full text]
  • United States District Court, D. Massachusetts. Joseph Kwame OKOR, Pro Se, Plaintiff. V. ATARI GAMES CORP., Bandai Co. Ltd
    Untitled Document 3/3/10 12:57 AM United States District Court, D. Massachusetts. Joseph Kwame OKOR, Pro Se, Plaintiff. v. ATARI GAMES CORP., Bandai Co. Ltd., Capcom Entertainment Inc., Jaleco USA Inc., Konami of America Inc., Midway Games Inc., Namco of America Inc., Sega Enterprises Inc. (USA), Sammy USA Corp., and Taito Corporation, Defendants. Joseph Kwame OKOR, Pro Se, Plaintiff. v. ACCLAIM ENTERTAINMENT INC., Best Buy Co. Inc., Blockbuster Inc., Electronic Arts Inc., Electronics Boutique Holdings Corp., Kmart Corporation, Nintendo of America Inc., Sega of America Dreamcast Inc ., Sony Corporation of America, Tele-Communications Inc., Toys R US, and Wal- Mart Stores Inc, Defendants. Nos. Civ.A.00-11503-DPW, Civ.A. 00-11504-DPW, Civ.A. 01-10610-DPW March 26, 2002. MEMORANDUM AND ORDER WOODLOCK, J. In these three cases, pro se plaintiff Joseph Okor alleges, and in some instances re-alleges, infringement of his patents by a wide range of parties associated with the video game industry. In Civil Action Nos. 00-11503 and 00-11504, Okor alleges infringement respectively of United States Patent Nos. 4,126,851 (the " '851 patent") and 4,127,849 (the " '849 patent") by a number of arcade game manufacturers. The '851 patent relates to a programmable television game system. The '849 patent relates to a "data converter system" that can convert coded input data into display output data. In three prior cases litigated before me, Okor alleged infringement of the same patents by three manufacturers of home video game consoles: Sega of America, Inc. ("Sega"), Nintendo of America, Inc. ("Nintendo"), and Sony Computer Entertainments America, Inc.
    [Show full text]
  • Playstation Games
    The Video Game Guy, Booths Corner Farmers Market - Garnet Valley, PA 19060 (302) 897-8115 www.thevideogameguy.com System Game Genre Playstation Games Playstation 007 Racing Racing Playstation 101 Dalmatians II Patch's London Adventure Action & Adventure Playstation 102 Dalmatians Puppies to the Rescue Action & Adventure Playstation 1Xtreme Extreme Sports Playstation 2Xtreme Extreme Sports Playstation 3D Baseball Baseball Playstation 3Xtreme Extreme Sports Playstation 40 Winks Action & Adventure Playstation Ace Combat 2 Action & Adventure Playstation Ace Combat 3 Electrosphere Other Playstation Aces of the Air Other Playstation Action Bass Sports Playstation Action Man Operation EXtreme Action & Adventure Playstation Activision Classics Arcade Playstation Adidas Power Soccer Soccer Playstation Adidas Power Soccer 98 Soccer Playstation Advanced Dungeons and Dragons Iron and Blood RPG Playstation Adventures of Lomax Action & Adventure Playstation Agile Warrior F-111X Action & Adventure Playstation Air Combat Action & Adventure Playstation Air Hockey Sports Playstation Akuji the Heartless Action & Adventure Playstation Aladdin in Nasiras Revenge Action & Adventure Playstation Alexi Lalas International Soccer Soccer Playstation Alien Resurrection Action & Adventure Playstation Alien Trilogy Action & Adventure Playstation Allied General Action & Adventure Playstation All-Star Racing Racing Playstation All-Star Racing 2 Racing Playstation All-Star Slammin D-Ball Sports Playstation Alone In The Dark One Eyed Jack's Revenge Action & Adventure
    [Show full text]
  • Area 51 Ps2 Gameplay
    Area 51 ps2 gameplay click here to download CHAKAL Gameplays. Gameplay do jogo AREA 51 para Playstation 2 no modo Campanha. 10 jogos. Check out www.doorway.ru for more games by genre on the Playstation 2. Area 51 - Gameplay PS2 HD P Visit us at www.doorway.ru for more Game is available here. All rights belong to the game developers and publishers. None. Game. Area 51; ; Explore in YouTube Gaming. Category. Gaming. License. Standard YouTube. ROBLOX - Gameplay Walkthrough Part 14 - Survive and Kill The Killers in Area 51 (iOS, Android. Seguire subiendo Videos con gameplays cada que consigua un juego nuevo si quieren ver cada uno de los. Area 51 is a first-person shooter survival horror video game Studios Austin and published by Midway. This is (Video 2 of 2) from some online matches of Area 51 (Playstation 2) which were played on 10/22/ Area 51 is a science fiction first-person shooter video game that was released in It was developed by Midway Studios Austin and published by Midway for the PlayStation 2, Xbox, A notable aspect of gameplay is the ability to scan and analyze various objects in the game environment. This is possible by using the Mode(s)​: ​Single-player​, ​multiplayer. name in the descrption or whatever you want for the gameplay if you dont give it to us voluntarily =D. If you have a kill-feat over 6 Kills then you can sent us an. For Area 51 on the PlayStation 2, GameFAQs has 4 FAQs (game guides and walkthroughs), 7 cheat codes and secrets, 11 reviews, 49 critic reviews, and 5 save.
    [Show full text]
  • Area 51 Patch 1.1 Deutsch
    Area 51 patch 1.1 deutsch Patch für die deutsche Version von Area 51 auf Version The following issues have been addressed by the dev team for Patch. Download Area 51 Patch v [German] now from the world's largest gaming download site, FilePlanet! Area 51 - Patch Englisch: Patch um den kostenlosen Ego- Shooter "Area 51" in Deutschland spielen zu können. Midway released the first updates for Area 51, upgrading the US edition by Inevitable Entertainment to v, and the European and German. Area patch v Area 51 Kompanija Midway je izbacila prvi update za svoje novo remek Area 51 v German Patch (7Mb) The following issues have been addressed by the dev team for Patch version Area 51 is a first-person shooter survival horror video game that was you need to download this patch (Link below) & unzip it into the Area Area 51 Patch download deutsch, übersicht - - Dies istPatch für Area 51 combat mission shock force patch 1 1 | combat mission shock force patch | euro. Area 51 vu +8 TRAINER; Area 51 v +4 TRAINER #2; Area 51 SAVEGAME; Area Area 51 CDDVD CONVERSION Official Area 51 Patches. Play Instructions: Install the game - Full Installation. Apply the official BlackSite: Area 51 v [RUSSIAN] Patch. Extract the contents of the. The Patches Scrolls - News Archives added Area 51 european version 17MB; added Area 51 german version 17MB; added Area 51 US version. Take a look at the list of changes coming in Update 05/04/ PM Falcon Lost is a new incursion available in the Stuyvesant area; You must be level .
    [Show full text]
  • J O S H U a a N D E R S
    26922 NE Ring St, Duvall, WA 98019 PHONE: 425-229-2569 · E-MAIL: [email protected] LINKEDIN: http://www.linkedin.com/pub/josh-andersen/0/5b4/66/ http://joshandersen.daportfolio.com/ J O S H U A A N D E R S E N An environment artist with over 19 years as a professional CG artist, more than 17 years of that as an environment artist in the video game industry. I've worked on 12 shipped AAA titles, some start-to-finish, some cross-studio, and some in- source contribution. I've created and managed assets in multiple game engines and production pipelines. I'm primarily a production environment artist, but I enjoy working with design and engineering teams to improve workflow, game-play, and performance. I'm currently in the Seattle area. I'm also an ex-Navy Dental Tech. I've worked on quite a few titles with different software packages. Most recently I've been creating a large series of paintings with traditional mediums. EXPERIENCE October 2015 to April 2016 [WB Games/Monolith] Senior World Artist Worked on a Middle Earth: Shadow of War creating assets, buildings, and props, and worked with design and tech art on movement metrics and set design. December 2014 to June 2015 [Sony VASG Studios] Senior Environment Artist Worked with outsourcing studios in India, Japan, China, and Malaysia, making reviews and corrections to bring them up to the studio's quality standards for Sony Bend Studio's Days Past in UDK4. October 2013 to February 2014 [WB Games/Monolith] Senior World Artist I worked on environment content creation for Middle Earth: Shadow of Mordor, for Xbox1, PS4, and PC.
    [Show full text]
  • IGN Gamermetrics 2007 Half-Year Preview
    IGN GamerMetrics 2007 Half-Year Preview Halo 3, Madden NFL 08 and Grand Theft Auto IV to Take 30% of New Videogame Releases in the Second Half of ’07 Issue No. 27 July 9, 2007 Table of Contents Executive Summary.............................................page 3 Surviving “The Big Three”................................ pages 4-5 Sure Things, Sleepers, & Disappointments..............page 6 2H07 Title Forecast (top 10 cross platform). ...... pages 7-8 2H07 Platform Forecast. ................................ pages 9-10 2H07 Publisher Forecast. ..............................pages 10-11 2H07 Genre Forecast. ..................................pages 12-13 2H07 Title Forecast (by Tier).........................pages 14-19 2H07 Title Forecast (by Platform). .................pages 20-26 2H07 Title Forecast (by Genre)......................pages 27-34 2H07 Title Forecast (by Publisher). ................pages 35-48 Notes...............................................................page 49 About IGN GamerMetrics....................................page 49 About IGN Entertainment ...................................page 50 contact: [email protected] confidential 2 Introduction Coinciding with this week's E3 Business and Media Summit in Santa Monica, we are pleased to announce the "IGN GamerMetrics 2007 Half-Year Preview," a comprehensive guide to the titles, platforms, publishers, and genres that are expected to have a significant impact on the U.S. videogame market during the second half of the year. Leveraging IGN GamerMetrics’ proprietary Mindshare metric, the report measures gamers’ awareness and purchase intent for over 300 videogame software releases during the next six months. Awareness data is based on the traffic patterns of the millions of monthly visitors to IGN.com, while purchase intent data is based on the activity of over 600,000 Club IGN users who regularly update their Wishlists, Email Alerts lists, and Collection lists.
    [Show full text]
  • Guide to the Arcade Flier Collection, C. 1931-2018
    Brian Sutton-Smith Library and Archives of Play Arcade Flier Collection Guide Guide to the Arcade flier collection, c. 1931-2018 Fliers are arranged by company, then alphabetized by game within the company folder(s). If the flier was acquired and cataloged as a single object, then the Object ID is also indicated. [Home and consumer electronic gaming trade sheets are housed within the library’s Electronic gaming trade sheet collection.] If a date is not specified on the flier, an approximate date is listed in brackets. Box 1 Folder 1 ACG, Ltd. • Dingo, n.d. [c. 1983] [from Atari Coin-Op] • ZOG, n.d. [c. 1980s] [from Atari Coin-Op] Folder 2 Adrenaline • Fruit Ninja FX 2, n.d. [c. 2016] [Obj ID 119.882] • Jetpack Joyride Arcade, n.d. [2014] [Obj ID 119.883] Folder 3 American Alpha, Inc. • Fearless Pinocchio/Fist Talks, 2005 [Obj ID 109.5862] • Percussion Master, 2004 [Obj ID 109.5861] • Folder 4 American Pinball, Inc. • Houdini: Master of Mystery, 2017 [Obj ID 119.869] • Houdini: Master of Mystery, 2017 [Obj ID 119.870] • Oktoberfest: Pinball on Tap, 2018 [Obj ID 119.871] Folder 5 Andamiro Co. • Pump It Up 2017 Prime 2, 2017 [Obj ID 119.843] • Spongebob Squarepants Pineapple Arcade, 2015 [Obj ID 119.845] Folder 6 Apple Industries • Guardian Storm, n.d. [c. 2005] [Obj ID 109.5863] Folder 7 Arcadia Systems, Inc. • Magic Johnson’s Fast Break Basketball, n.d. [c. 1989] [Obj ID 110.2435] • World Trophy Soccer, n.d. [c. 1989] [from Atari Coin-Op] Folder 8 Atari Games Corporation • Area 51 and Maximum Force Duo, 1997 [Obj ID 109.5864] • Area 51
    [Show full text]