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Models of Time Travel
MODELS OF TIME TRAVEL A COMPARATIVE STUDY USING FILMS Guy Roland Micklethwait A thesis submitted for the degree of Doctor of Philosophy of The Australian National University July 2012 National Centre for the Public Awareness of Science ANU College of Physical and Mathematical Sciences APPENDIX I: FILMS REVIEWED Each of the following film reviews has been reduced to two pages. The first page of each of each review is objective; it includes factual information about the film and a synopsis not of the plot, but of how temporal phenomena were treated in the plot. The second page of the review is subjective; it includes the genre where I placed the film, my general comments and then a brief discussion about which model of time I felt was being used and why. It finishes with a diagrammatic representation of the timeline used in the film. Note that if a film has only one diagram, it is because the different journeys are using the same model of time in the same way. Sometimes several journeys are made. The present moment on any timeline is always taken at the start point of the first time travel journey, which is placed at the origin of the graph. The blue lines with arrows show where the time traveller’s trip began and ended. They can also be used to show how information is transmitted from one point on the timeline to another. When choosing a model of time for a particular film, I am not looking at what happened in the plot, but rather the type of timeline used in the film to describe the possible outcomes, as opposed to what happened. -
Gang War Erupts in Combat Zone
WEATHER & GOSSIP OPINION TECH LIFESTYLES ENTERTAINMENT BUSINESS WORLD NEWS HAZARDS Gang War Erupts in Combat Zone By jericho hunt • Night City • 2 Hours Ago Earlier today, the northern sector of the Combat Zone was body conversions and heavily augmented individuals thrust into chaos as tensions between the Iron Sights and either on the edge of or in the grip of cyberpsychosis, the Red Chrome Legion exploded into a full-scale con- lost influence and territory during the Time of the Red. It flict. Bullets flew and rippers sliced as these two violent wasn’t until a recently that the Iron Sights began to see gangs released months of pent up hostility on each other a rise in membership once again. This increase in their and any unfortunate Night City resident that wandered ranks was initially attributed to individuals suffering into their bloody feud. NCPD officers are already on from cyberpsychosis who joined their ranks after fail- the scene attempting to quell this senseless violence but ing to reincorporate into society. But recently, intrepid the sighting of multiple full-body conversions in the fray reporter Jericho Hunt unearthed a discovery that will has necessitated the involvement of C-SWAT. No doubt shock the city and most definitely sheds light on this cur- this conflict will boil over beyond the Combat Zone as rent massacre. Undercover, at a Nomad operated train it escalates. station on the outskirts of Night City, Hunt witnessed a handoff between known Iron Sights affiliates and a mys- But what could have caused this bloodbath? Could there terious cabal of men in black suits. -
GURPS4E Ultra-Tech.Qxp
Written by DAVID PULVER, with KENNETH PETERS Additional Material by WILLIAM BARTON, LOYD BLANKENSHIP, and STEVE JACKSON Edited by CHRISTOPHER AYLOTT, STEVE JACKSON, SEAN PUNCH, WIL UPCHURCH, and NIKOLA VRTIS Cover Art by SIMON LISSAMAN, DREW MORROW, BOB STEVLIC, and JOHN ZELEZNIK Illustrated by JESSE DEGRAFF, IGOR FIORENTINI, SIMON LISSAMAN, DREW MORROW, E. JON NETHERLAND, AARON PANAGOS, CHRISTOPHER SHY, BOB STEVLIC, and JOHN ZELEZNIK Stock # 31-0104 Version 1.0 – May 22, 2007 STEVE JACKSON GAMES CONTENTS INTRODUCTION . 4 Adjusting for SM . 16 PERSONAL GEAR AND About the Authors . 4 EQUIPMENT STATISTICS . 16 CONSUMER GOODS . 38 About GURPS . 4 Personal Items . 38 2. CORE TECHNOLOGIES . 18 Clothing . 38 1. ULTRA-TECHNOLOGY . 5 POWER . 18 Entertainment . 40 AGES OF TECHNOLOGY . 6 Power Cells. 18 Recreation and TL9 – The Microtech Age . 6 Generators . 20 Personal Robots. 41 TL10 – The Robotic Age . 6 Energy Collection . 20 TL11 – The Age of Beamed and 3. COMMUNICATIONS, SENSORS, Exotic Matter . 7 Broadcast Power . 21 AND MEDIA . 42 TL12 – The Age of Miracles . 7 Civilization and Power . 21 COMMUNICATION AND INTERFACE . 42 Even Higher TLs. 7 COMPUTERS . 21 Communicators. 43 TECH LEVEL . 8 Hardware . 21 Encryption . 46 Technological Progression . 8 AI: Hardware or Software? . 23 Receive-Only or TECHNOLOGY PATHS . 8 Software . 24 Transmit-Only Comms. 46 Conservative Hard SF. 9 Using a HUD . 24 Translators . 47 Radical Hard SF . 9 Ubiquitous Computing . 25 Neural Interfaces. 48 CyberPunk . 9 ROBOTS AND TOTAL CYBORGS . 26 Networks . 49 Nanotech Revolution . 9 Digital Intelligences. 26 Mail and Freight . 50 Unlimited Technology. 9 Drones . 26 MEDIA AND EDUCATION . 51 Emergent Superscience . -
Exploring the Referral and Usage of Science Fiction in HCI Literature
Exploring the Referral and Usage of Science-Fiction in HCI Literature? Philipp Jordan1, Omar Mubin2, Mohammad Obaid3, and Paula Alexandra Silva4 1 University of Hawaii at Manoa, Honolulu, USA [email protected] 2 SCEM, Western Sydney University, Sydney, Australia [email protected] 3 Uppsala University, Uppsala, Sweden [email protected] 4 DigiMedia Research Center, University of Aveiro, Aveiro, Portugal [email protected] Abstract. Research on science fiction (sci-fi) in scientific publications has indicated the usage of sci-fi stories, movies or shows to inspire novel Human-Computer Interaction (HCI) research. Yet no studies have anal- ysed sci-fi in a top-ranked computer science conference at present. For that reason, we examine the CHI main track for the presence and nature of sci-fi referrals in relationship to HCI research. We search for six sci-fi terms in a dataset of 5812 CHI main proceedings and code the context of 175 sci-fi referrals in 83 papers indexed in the CHI main track. In our results, we categorize these papers into five contemporary HCI research themes wherein sci-fi and HCI interconnect: 1) Theoretical Design Re- search; 2) New Interactions; 3) Human-Body Modification or Extension; 4) Human-Robot Interaction and Artificial Intelligence; and 5) Visions of Computing and HCI. In conclusion, we discuss results and implications located in the promising arena of sci-fi and HCI research. Keywords: Design fiction, Future visions, HCI inspiraton, Popular cul- ture in science, Science fiction 1 Introduction Sci-fi has inspired many technological innovations. Its influence is present in the invention, conceptualization, design and application of interfaces and technology. -
The Memory-Modifying Potential of Optogenetics and the Need for Neuroethics
Nanoethics https://doi.org/10.1007/s11569-020-00377-1 ORIGINAL RESEARCH PAPER The Memory-Modifying Potential of Optogenetics and the Need for Neuroethics Agnieszka K. Adamczyk & Przemysław Zawadzki Received: 21 December 2019 /Accepted: 30 September 2020 # The Author(s) 2020 Abstract Optogenetics is an invasive neuromodulation Keywords Optogenetics . Memory modification technology involving the use of light to control the technologies (MMTs) . Memory . Neuroethics . Safety . activity of individual neurons. Even though Moral obligations . Autonomy . Exploitation optogenetics is a relatively new neuromodulation tool whose various implications have not yet been scruti- nized, it has already been approved for its first clinical trials in humans. As optogenetics is being intensively What Is Optogenetics? investigated in animal models with the aim of develop- ing novel brain stimulation treatments for various neu- Combining genetic engineering with optics, optogenetics rological and psychiatric disorders, it appears crucial to enables the user not only to record but also to manipulate consider both the opportunities and dangers such ther- the activity of individual neurons in living tissue with the apies may offer. In this review, we focus on the use of light and to observe the effects of such manipula- memory-modifying potential of optogenetics, investi- tion in real time [1, 2]. To this end, neurons of interest are gating what it is capable of and how it differs from genetically modified to be made responsive to light, other memory modification technologies (MMTs). We which is done by means of inserting opsin genes (genes then outline the safety challenges that need to be ad- that express light-sensitive proteins). -
Translating Expertise Across Work Contexts: U.S. Puppeteers Move
ASRXXX10.1177/0003122420987199American Sociological ReviewAnteby and Holm 987199research-article2021 American Sociological Review 2021, Vol. 86(2) 310 –340 Translating Expertise across © American Sociological Association 2021 https://doi.org/10.1177/0003122420987199DOI: 10.1177/0003122420987199 Work Contexts: U.S. Puppeteers journals.sagepub.com/home/asr Move from Stage to Screen Michel Antebya and Audrey L. Holma Abstract Expertise is a key currency in today’s knowledge economy. Yet as experts increasingly move across work contexts, how expertise translates across contexts is less well understood. Here, we examine how a shift in context—which reorders the relative attention experts pay to distinct types of audiences—redefines what it means to be an expert. Our study’s setting is an established expertise in the creative industry: puppet manipulation. Through an examination of U.S. puppeteers’ move from stage to screen (i.e., film and television), we show that, although the two settings call on mostly similar techniques, puppeteers on stage ground their claims to expertise in a dialogue with spectators and view expertise as achieving believability; by contrast, puppeteers on screen invoke the need to deliver on cue when dealing with producers, directors, and co-workers and view expertise as achieving task mastery. When moving between stage and screen, puppeteers therefore prioritize the needs of certain audiences over others’ and gradually reshape their own views of expertise. Our findings embed the nature of expertise in experts’ ordering of types of audiences to attend to and provide insights for explaining how expertise can shift and become co-opted by workplaces. Keywords expertise, audiences, puppetry, film and television Expertise has become a fundamental currency of cases (Abbott 1988:8). -
Noradrenergic Projections from the Locus Coeruleus to the Amygdala Constrain Fear Memory Reconsolidation Josue´ Haubrich1*, Matteo Bernabo2, Karim Nader1
RESEARCH ARTICLE Noradrenergic projections from the locus coeruleus to the amygdala constrain fear memory reconsolidation Josue´ Haubrich1*, Matteo Bernabo2, Karim Nader1 1Department of Psychology, McGill University, Montreal, Canada; 2Department of Neurology and Neurosurgery, McGill University, Montreal, Canada Abstract Memory reconsolidation is a fundamental plasticity process in the brain that allows established memories to be changed or erased. However, certain boundary conditions limit the parameters under which memories can be made plastic. Strong memories do not destabilize, for instance, although why they are resilient is mostly unknown. Here, we investigated the hypothesis that specific modulatory signals shape memory formation into a state that is reconsolidation- resistant. We find that the activation of the noradrenaline-locus coeruleus system (NOR-LC) during strong fear memory encoding increases molecular mechanisms of stability at the expense of lability in the amygdala of rats. Preventing the NOR-LC from modulating strong fear encoding results in the formation of memories that can undergo reconsolidation within the amygdala and thus are vulnerable to post-reactivation interference. Thus, the memory strength boundary condition on reconsolidation is set at the time of encoding by the action of the NOR-LC. Introduction New memories do not form instantly at the moment of an experience, but rather undergo a stabiliza- tion period during which they are gradually consolidated into a stable, long-term *For correspondence: memory (Asok et al., 2019). Later, recall may cause the memory to return to an unstable state (i.e. [email protected] destabilized) where it can be modified. Importantly, the memory must undergo a re-stabilization pro- cess called reconsolidation in order to persist (Haubrich and Nader, 2016). -
Tolva Lorebook 050417 Singlep
This is a book about the wider fictional context in which our video game, The Signal From Tölva, can be understood. You do not need to read this book to enjoy the game, and reading on should not spoil the game for you. Instead we intend to provide an inspiring and colourful backdrop, and to shine another light on the mysterious events that take place in the world in which the game is set. Events on Tölva represent one crucial step within a larger story which encompasses the ambitions and machinations of factional machine intelligences across an entire galaxy. The fate of the human race also hangs in the balance in this hostile and complicated universe (even though humans don’t appear in The Signal From Tölva video game, they do play a role in the wider story). Tölva, you should remember, is but a single point in endless space. What happens there will have implications for an entire galaxy, but it is nevertheless only one node in a network of conflict and complexity that makes up a strange and violent universe. Read on to learn more about the ideas, technologies, worlds and personalities that make that universe what it is. introduction 03 THE GRIM PROLOGUE This is a tragedy of the remote future. It is a story about the relationship between the people the human race became and the intelligent machines they created to explore the galaxy. The setting of Magnitudes is far distant from today, and is a time when spacefaring and planetary exploration are routine. Extreme high technology and exotic events are commonplace, but these things are not often at the disposal of normal men and women. -
Pseudoscience and Science Fiction Science and Fiction
Andrew May Pseudoscience and Science Fiction Science and Fiction Editorial Board Mark Alpert Philip Ball Gregory Benford Michael Brotherton Victor Callaghan Amnon H Eden Nick Kanas Geoffrey Landis Rudi Rucker Dirk Schulze-Makuch Ru€diger Vaas Ulrich Walter Stephen Webb Science and Fiction – A Springer Series This collection of entertaining and thought-provoking books will appeal equally to science buffs, scientists and science-fiction fans. It was born out of the recognition that scientific discovery and the creation of plausible fictional scenarios are often two sides of the same coin. Each relies on an understanding of the way the world works, coupled with the imaginative ability to invent new or alternative explanations—and even other worlds. Authored by practicing scientists as well as writers of hard science fiction, these books explore and exploit the borderlands between accepted science and its fictional counterpart. Uncovering mutual influences, promoting fruitful interaction, narrating and analyzing fictional scenarios, together they serve as a reaction vessel for inspired new ideas in science, technology, and beyond. Whether fiction, fact, or forever undecidable: the Springer Series “Science and Fiction” intends to go where no one has gone before! Its largely non-technical books take several different approaches. Journey with their authors as they • Indulge in science speculation—describing intriguing, plausible yet unproven ideas; • Exploit science fiction for educational purposes and as a means of promoting critical thinking; • Explore the interplay of science and science fiction—throughout the history of the genre and looking ahead; • Delve into related topics including, but not limited to: science as a creative process, the limits of science, interplay of literature and knowledge; • Tell fictional short stories built around well-defined scientific ideas, with a supplement summarizing the science underlying the plot. -
The Amygdala, Fear and Reconsolidation
Digital Comprehensive Summaries of Uppsala Dissertations from the Faculty of Social Sciences 140 The Amygdala, Fear and Reconsolidation Neural and Behavioral Effects of Retrieval-Extinction in Fear Conditioning and Spider Phobia JOHANNES BJÖRKSTRAND ACTA UNIVERSITATIS UPSALIENSIS ISSN 1652-9030 ISBN 978-91-554-9863-4 UPPSALA urn:nbn:se:uu:diva-317866 2017 Dissertation presented at Uppsala University to be publicly examined in Gunnar Johansson salen, Blåsenhus, von Kraemers allé 1A, Uppsala, Friday, 12 May 2017 at 13:00 for the degree of Doctor of Philosophy. The examination will be conducted in English. Faculty examiner: Emily Holmes (Karolinska institutet, Institutionen för klinisk neurovetenskap; University of Oxford, Department of Psychiatry). Abstract Björkstrand, J. 2017. The Amygdala, Fear and Reconsolidation. Neural and Behavioral Effects of Retrieval-Extinction in Fear Conditioning and Spider Phobia. Digital Comprehensive Summaries of Uppsala Dissertations from the Faculty of Social Sciences 140. 72 pp. Uppsala: Acta Universitatis Upsaliensis. ISBN 978-91-554-9863-4. The amygdala is crucially involved in the acquisition and retention of fear memories. Experimental research on fear conditioning has shown that memory retrieval shortly followed by pharmacological manipulations or extinction, thereby interfering with memory reconsolidation, decreases later fear expression. Fear memory reconsolidation depends on synaptic plasticity in the amygdala, which has been demonstrated in rodents using both pharmacological manipulations and retrieval-extinction procedures. The retrieval-extinction procedure decreases fear expression also in humans, but the underlying neural mechanism have not been studied. Interfering with reconsolidation is held to alter the original fear memory representation, resulting in long-term reductions in fear responses, and might therefore be used in the treatment of anxiety disorders, but few studies have directly investigated this question. -
How Science Fiction Grapples with the Growing Power of Artificial Intelligence
DePaul University Via Sapientiae College of Liberal Arts & Social Sciences Theses and Dissertations College of Liberal Arts and Social Sciences 3-2016 Artificial perspectives: how science fiction grapples with the growing power of artificial intelligence Marcus Emanuel DePaul University, [email protected] Follow this and additional works at: https://via.library.depaul.edu/etd Recommended Citation Emanuel, Marcus, "Artificial perspectives: how science fiction grapples with the growing power of artificial intelligence" (2016). College of Liberal Arts & Social Sciences Theses and Dissertations. 207. https://via.library.depaul.edu/etd/207 This Thesis is brought to you for free and open access by the College of Liberal Arts and Social Sciences at Via Sapientiae. It has been accepted for inclusion in College of Liberal Arts & Social Sciences Theses and Dissertations by an authorized administrator of Via Sapientiae. For more information, please contact [email protected]. Artificial Perspectives: How Science Fiction Grapples with the Growing Power of Artificial Intelligence A Thesis Presented in Partial Fulfillment of the Requirements for the Degree of Master of Arts March, 2016 By Marcus Emanuel Department of English College of Liberal Arts and Social Sciences DePaul University Chicago, Illinois 1 Introduction In Stanley Kubrick’s 1968 film 2001: A Space Odyssey, based on the stories of Arthur C. Clarke, astronaut David Bowman, aboard the spacecraft Discovery One, struggles to shut down HAL, an artificial intelligence responsible for operating the ship. The HAL computer system has been killing astronauts one by one in an attempt to preserve its functioning and programmed mission. Bowman, in an orange spacesuit, floats into what we assume is HAL’s mainframe, armed with a variation on a ratchet key, in an attempt to power down the computer and its deadly intelligence. -
Banks Date Range: 6/01/2013 Thru 6/30/2013
7/25/2013 2:54 PM A/P HISTORY CHECK REPORT PAGE: 1 VENDOR SET: 99 CITY OF SEABROOK BANK: * ALL BANKS DATE RANGE: 6/01/2013 THRU 6/30/2013 CHECK CHECK CHECK CHECK VENDOR I.D. NAME STATUS DATE AMOUNT DISCOUNT NO STATUS AMOUNT C-CHECK VOID CHECK V 6/05/2013 114982 C-CHECK VOID CHECK V 6/05/2013 115020 C-CHECK VOID CHECK V 6/12/2013 115071 C-CHECK VOID CHECK V 6/26/2013 115197 * * T O T A L S * * NO INVOICE AMOUNT DISCOUNTS CHECK AMOUNT REGULAR CHECKS: 0 0.00 0.00 0.00 HAND CHECKS: 0 0.00 0.00 0.00 DRAFTS: 0 0.00 0.00 0.00 EFT: 0 0.00 0.00 0.00 NON CHECKS: 0 0.00 0.00 0.00 VOID CHECKS: 4 VOID DEBITS 0.00 VOID CREDITS 0.00 0.00 0.00 TOTAL ERRORS: 0 VENDOR SET: 99 BANK: * TOTALS: 4 0.00 0.00 0.00 BANK: * TOTALS: 4 0.00 0.00 0.00 7/25/2013 2:54 PM A/P HISTORY CHECK REPORT PAGE: 2 VENDOR SET: 08 CITY OF SEABROOK BANK: 08 Debt Service Fund DATE RANGE: 6/01/2013 THRU 6/30/2013 CHECK CHECK CHECK CHECK VENDOR I.D. NAME STATUS DATE AMOUNT DISCOUNT NO STATUS AMOUNT 0011 FULBRIGHT & JAWORSKI, LLP I-11208164 BOND COUNSEL R 6/19/2013 001127 08 808-5472 BOND ISSUANCE COSTS BOND COUNSEL 25,155.00 25,155.00 *** VENDOR TOTALS *** 1 CHECKS 25,155.00 * * T O T A L S * * NO INVOICE AMOUNT DISCOUNTS CHECK AMOUNT REGULAR CHECKS: 1 0.00 0.00 25,155.00 HAND CHECKS: 0 0.00 0.00 0.00 DRAFTS: 0 0.00 0.00 0.00 EFT: 0 0.00 0.00 0.00 NON CHECKS: 0 0.00 0.00 0.00 VOID CHECKS: 0 VOID DEBITS 0.00 VOID CREDITS 0.00 0.00 0.00 TOTAL ERRORS: 0 ** G/L ACCOUNT TOTALS ** G/L ACCOUNT NAME AMOUNT ---------------------------------------------------------------------- 08 808-5472 BOND ISSUANCE COSTS 25,155.00 *** FUND TOTAL *** 25,155.00 VENDOR SET: 08 BANK: 08 TOTALS: 1 25,155.00 0.00 25,155.00 BANK: 08 TOTALS: 1 25,155.00CR 0.00 25,155.00 7/25/2013 2:54 PM A/P HISTORY CHECK REPORT PAGE: 3 VENDOR SET: 70 CITY OF SEABROOK BANK: 70 SEDC 2 DATE RANGE: 6/01/2013 THRU 6/30/2013 CHECK CHECK CHECK CHECK VENDOR I.D.