League of Legends & Esports

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League of Legends & Esports League of legends & Esports Hoe wordt league of legends beïnvloed door Esports(lcs)? Naam: Onur Balli Klas: IG101 Studentnummer: 500696261 Opleiding: ICT voltijd, Game Development Instelling: Hogeschool van Amsterdam Vak: Research Skills Datum: 06-05-2016 versie: 1.4.2 Research skills League of Legends Esports Onur Balli 500696261 Voorwoord Dit verslag is geschreven in opdracht van de Hogeschool van Amsterdam, voor de opleiding Informatica van de richting van Game Development. Dit verslag is geschreven omdat de Hogeschool van Amsterdam ons vrije keuze gaf over een onderwerp en Esports op het gebied van League of Legends mij een erg interessant onderwerp leek. Dit verslag is bedoeld voor mensen die geïnteresseerd zijn in League of Legends Esports. 1 Research skills League of Legends Esports Onur Balli 500696261 Inhoud Voorwoord .............................................................................................................................................. 1 Samenvatting .......................................................................................................................................... 3 Verklarende woordenlijst ....................................................................................................................... 3 Inleiding ................................................................................................................................................... 4 Hoofdvraag en Deelvragen ..................................................................................................................... 5 §1.1 Introductie League of Legends ....................................................................................................... 6 §1.2 Historie van League of Legends: ................................................................................................. 6 §1.3 Hoe is de meta geëvolueerd vanaf season 1 tot 6 ..................................................................... 6 §1.4 Een kleine tijdlijn van League of Legends: ................................................................................. 6 §2.1 Hoe wordt Esports georganiseerd en hoe is het begonnen? ........................................................ 7 §3.1 Hoe groot is Esports voor League of Legends op 2016? ................................................................ 8 §4.1 Wat zijn de Buffs en nerfs van de champions? .............................................................................. 9 §5.1 Conclusie ....................................................................................................................................... 10 §6.1 Bronnenlijst ................................................................................................................................... 11 2 Research skills League of Legends Esports Onur Balli 500696261 Samenvatting Als eerst heb we gekeken naar de historie van League of Legends en hieruit bleek dat er veel veranderingen was gebaseerd op wat de spelers wouden. Verder heeft Riot Games spelers financieel gesteund en dit heeft veel aandacht getrokken op het spel. Vervolgens werden toernooien georganiseerd door derde partijen, ook dit heeft Riot gezien en omgezet in een professionele toernooi kampioenschap oftewel League Championship. Meeste content dat is uitgebracht door Riot, zoals een champion aanpassing, zijn gemaakt om competitive spelers actief te houden in plaats van het laten groeien van de speler kwantiteit. Op 2014 keken fans over de wereld over 179 miljoenen uren naar live Esports competities. Dat is van een totaal over 70 miljoenen uren van online live kijkers in 2013. Verklarende woordenlijst Esports = Electronic sport (afgekort e-sport, vaak ook ESport) is de term die gebruikt wordt voor het competitief spelen van computerspellen. League of Legends = een moba game dat erg populair is op het gebied van Esports. moba = Multiplayer Online Battle Arena. Champion = een karakter dat je kan spelen in de game. Buffs = dat een champion sterker wordt tijdens een patch bijvoorbeeld kayle’s q ability doet 20 meer damage. Nerfs = dat een champion zwakker wordt tijdens een patch bijvoorbeeld kayle’s q ability doet 20 minder damage. patch = een update, iets verandert.| nexus = het grote magische steen dit zit in elk team wat verdedigt moet worden en vernietigd door andere team. Geldt het zelfde andersom Season = seizoen of versie nummering van de spel. meta = wat er nu in de mode is, meest gebruikt. tierlist = een ranking van de beste champions. ranked queue = dat je voor een rank in game gaat en probeert te klimmen naar een hogere rank. lcs = league championship, wat wordt gehouden over de seizoenen. core = kern, iets belangrijks. gamemode = een speel mode. redesign = opnieuw veranderen van iets of verandering. ranked(queue) = een systeem dat wordt bijgehouden met score en badges. competitive play = een spel dat zicht richt op eerlijk spel tegen over andere spelers dat gericht is op ranked, wat aansluit op Esports. Co-op vs AI = een game mode dat je samen met anderen tegen artificial intelligence speelt. artificial intelligence = computer gestuurde karakters. 3 Research skills League of Legends Esports Onur Balli 500696261 Inleiding Dit verslag is geschreven om mensen inzicht te verschaffen in hoe League of Legends is begonnen en erg populair is geworden in Esports. Dit probleem is aangepakt door eerst te weten hoe League of Legends is opgericht en wanneer er als eerst op Esports werd gespeeld namens Riot Games(het bedrijf dat League of Legends heeft opgericht). Na dit ga ik na wat er wordt gedaan tijdens League of Legends en wat de gevolgen zijn van Esports op League of Legends. Wat de opbouw van dit verslag betreft zal ik beginnen met het introduceren van League of Legends en op een rij zetten van de gebeurtenissen. Daarna zal ik wat meer vertellen over ingame en Esports gebeurtenissen uitleggen en vergelijken met wat er tijdens Esports is gebeurd toen League of Legends erin voorkwam. Als laatste zal ik dan in de conclusie uitleggen hoe Esports League of Legends beïnvloed. Verder zou ik u er nog op willen attenderen dat de voetnoten die in de tekst voorkomen verwijzingen zijn naar de bronnenlijst die te vinden is. 4 Research skills League of Legends Esports Onur Balli 500696261 Hoofdvraag en Deelvragen De hoofdvraag van dit onderzoeksrapport is: Hoe wordt League of Legends beïnvloed door Esports(lcs)? Om een antwoord op deze hoofdvraag te kunnen geven heb ik dit onderwerp uitgesplitst in een aantal deelvragen. Deze deelvragen zullen ieder een eigen hoofdstuk krijgen en gezamenlijk een antwoord geven op deze hoofdvraag. Het antwoord op de hoofdvraag zal dan ook gegeven worden in de uiteindelijke conclusie. De deelvragen zijn als volgt: Hoe is de meta geëvolueerd vanaf season 1 tot 6(historie van League of Legends)? Hoe wordt Esports georganiseerd en hoe is het begonnen? Hoe groot is Esports voor league of legends op 2016? Wat zijn de Buffs en nerfs van de champions? Daarna volgt de conclusie: Conclusie: Uitleg over hoe Esports wordt beïnvloed door League of Legends. 5 Research skills League of Legends Esports Onur Balli 500696261 §1.1 Introductie League of Legends League of Legends, ook wel LoL genoemd, is één van het meest gespeelde games van dit moment. Het spel betreft een zogeheten Multiplayer Online Battle Arena game (ook wel MOBA-game genoemd), waarbij je in een online wereld met twee teams tegen elkaar strijd om te bepalen wie de winnaar van het game is. Zo bestaan er diverse mappen waar teams met diverse spelers tegen elkaar spelen met als doel om de nexus te vernietigen(league of legends, 2015). §1.2 Historie van League of Legends: Het idee van League of Legends kwam naar voren in 2005 toen een Warcraft III mod(een oude moba game waar dota mee begon), Defense of the Ancients populair was. League of Legends was geboren toen een paar actieve DotA community gebruikers geloofde dat de gameplay erg leuk was en innovatief was. Dat representeerde de opkomst van een nieuwe genre, Moba Games (Riot Games, GOA, Tencent Inc. ,2009). §1.3 Hoe is de meta geëvolueerd vanaf season 1 tot 6 Riot games was ontstaan in 2006 en was opgericht door Brandon Beck en Marc Merrill in Los Angeles. Samen zijn ze opzoek gegaan naar creatieve gedachtes achter de creatie van Dota: Allstar, Steve “Guinsoo” Feak en Steve “Pendragon” Mescon, Werkten samen aan League Of Legends (Riot Games, GOA, Tencent Inc. , 27 oktober 2009). §1.4 Een kleine tijdlijn van League of Legends: 7 oktober 2008, League of Legends: Clash of Fates officieel aangekondigd. 21 februari 2009, de gesloten alpha(de eerste uitgave van het spel) test voor vrienden en familie begon en er werd ook een publieke trailer(klein filmpje dat iets introduceert) uitgebracht. April 2009, was het game uit de alpha fase(de eerste uitgave van het spel) en werd de gesloten beta(Het spel is uitgewerkt in alpha en is speelbaar voor sommigen) begonnen. 8 dagen later werd de eerste champion uitgebracht. 9 mei 2009, werd de eerste winter map uitgebracht en wat meer features. 10 oktober 2009, werd de winkel geopend hiervoor was alles gratis beschikbaar. Dit is wanneer de eerste gratis speelbaar spel model zichtbaar gemaakt. 26 oktober 2009, werd League of Legends: Clash of Clans uitgebracht als open beta(Het spel is uitgewerkt in alpha en is speelbaar voor sommigen) met de naam League of Legends als een gratis speelbaar business model. 29 maart 2009, werd Twisted treeline uitgebracht als het eerste nieuwe gamemode. 6 Juli 2010, werd de eerste redesign van champions gedaan
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