ICE C 2 0 0 4

Final Programrogram

3rd International Conference on Entertainment Computing September 1st-3rd 2004, , The Design by Rik Runge - [email protected] Tel: +31 6 52323012 Final updates by Ben Salem & Thomas Visser 2 ICEC 2 0 0 4 TableTable of Contents

4 IFIP SG16 Chair’s Welcome

6 Conference Chair’s Welcome

8 Overview

12 Program

38 Conference Organisation

44 IFIP SG16

48 Social Program

52 General Conference Information

62 Sponsors

62 Cooperating Societies

ICEC 2 0 0 4 Table of Contents 3 Ryohei Nakatsu IFIP SG16 Chair

4 ICEC 2 0 0 4 IFIP SG16 Chair’s Welcome

Welcome to the third International Confer- that entertainment computing is already an ence on Entertainment Computing ICEC important technical area. At IWEC 2002 we 2004. To address and discuss the most had an extended SG16 meeting, and it was important topics of this newly born area agreed unanimously that the formation of of entertainment technologies it is impor- a new technical committee (TC) on Enter- tant to build a good relationship between tainment Computing should be proposed academia and industries, and to set up an formally to IFIP at the General Assembly at international task force group. This was Montreal in 2002. the main motivation that the International Federation for Information Processing (IFIP) Based on the success of IWEC 2002, SG16 General Assembly approved in August 2000 organised the next, second International the setting up of the Entertainment Com- Conference on Entertainment Computing puting Specialist Group (SG16) under the (ICEC 2003), that was held on May 8-10, auspices of IFIP and the Committee for Co- 2003 at the Entertainment Technology Cen- operation with Industries (CCI). tre at Carnegie Mellon University, Pittsburgh (USA). ICEC 2003 was also very successful. First of all, the major efforts of SG16 activi- ties were directed toward demonstrating that To complete the first around the world cycle the subject could be mature enough to attract “Japan-USA-Europe”, the third International the broad interest of ICT community. For this Conference on Entertainment (ICEC 2004) purpose a technical event, the first Interna- will be held in Europe at the Technische Uni- tional Workshop on Entertainment Comput- versiteit Eindhoven in September 1-3, 2004. ing (IWEC), was planned and IWEC Steering Many people in the local committees have Committee members were appointed. been working in the intervening months to create a conference that is in the spirit of In 2002 the first international workshop previous ICECs but with a Dutch flavour. on entertainment computing (IWEC) was launched. IWEC 2002 was successfully Welcome to ICEC 2004. I hope that you held at Makuhari (Japan) on May 14-17, enjoy the conference immensely, as well 2002. At IWEC 2002 were many high qual- as your stay in The Netherlands. I look for- ity papers and several interesting technical ward to meeting you in the first week of demonstrations. In other words, evidences September 2004.

ICEC 2 0 0 4 5 Matthias Rauterberg ICEC conference chair

Jaap van den Herik ICEC conference co-chair

Anton Nijholt ICEC conference co-chair

6 ICEC 2 0 0 4 Conference Chairs’ Welcome

Welcome to ICEC 2004 at the Technical following topics: (1) advanced interaction University of Eindhoven, The Netherlands. design; (2) art, design and media; (3) aug- Eindhoven as biggest city in south Neth- mented, virtual and mixed reality; (4) com- erlands is quite old. Located along the im- puter games; (5) human factors of games; portant trading-route from Holland to Luik (6) intelligent games; (7) mobile entertain- (Liege in Belgium) it was destined to flour- ment; (8) sound and music; and (9) visual ish. It was chartered in 1232 after having media engineering. existed as a village for many more years To make ICEC 2004 an outstanding event, previously. Eindhoven rapidly became an we have to thank the following people who industrial city of major importance. More volunteer in the organization: Jacques Terk- than anything else, Philips made Eindhoven en as review chair, Ben Salem as treasurer and a big city. Eindhoven can be easily reached chair of the organizing committee, as well by plane (Eindhoven Airport), train (Inter- all members of the different committees, in City connections) or car (several highways). particular the long list of distinguished ex- Eindhoven is a major player in the high-tech perts from all over the world in the scien- region South Holland (Philips High tech tific and industrial program committee. We Campus, ASML, OCE, and finally Technical would also like to thank the several spon- University Eindhoven). sors, all cooperating societies, last but not From all over the world, ICEC 2004 attract- least all researchers who submitted and will ed 114 paper submissions (full papers, short present their outstanding research results at ICEC 2004. We gratefully acknowledge their papers, demo papers, and poster papers). contributions, efforts and valuable inputs. Based on a thorough review and selection process done by 93 international experts The ICEC 2004 conference is a very good from academia and industry as members opportunity for people from different back- of the program committee, a high quality grounds and expertises to discuss about the program can be presented. Finally 27 full state of the art and future directions of En- papers, 28 short papers, 18 poster papers, 3 tertainment Computing. We cordially invite demo papers, and in addition 3 keynote pa- you to participate in the third International pers plus 3 specially invited topic papers are Conference on Entertainment Computing compiled and presented in this program. ICEC 2004 to be held on September 1-3, All session papers are allocated to one of the 2004 in Eindhoven, The Netherlands.

ICEC 2 0 0 4 7 8 ICEC 2 0 0 4 Overview

Day 1: Wednesday 1st September 2004

Opening Ceremony & Keynote 1 (p. 13 & 18) Auditorium ‘Blauwe Zaal’ | 9:00 - 10:00

Tea & Cofee Break ‘Voorhof’ | 10:00 - 10:30

Track 1 (p. 18) Track 2 (p. 19) Theme: Advanced Interaction Design Theme: Mobile Entertainment Lecture Room CZ12 | 10:30 - 12:30 Lecture Room CZ13 | 10:30 - 12:30

Lunch Break ‘Voorhof’ | 12:30 - 13:30

Track 1 (p. 20) Track 2 (p. 21) Theme: Advanced Interaction Design Theme: Mobile Entertainment Lecture Room CZ12 | 13:30 - 15:30 Lecture Room CZ13 | 13:30 - 15:30

Tea & Cofee Break ‘Voorhof’ | 15:30 - 16:00

Topic 1 (p. 22) Auditorium ‘Blauwe Zaal’ | 16:00 - 16:30

Workshops (p. 22) Auditorium ‘Blauwe Zaal’ | 16:45 - 17:45 Games Event (p. 23) Lecture Rooms CZ11 to CZ14 Welcome Reception 16:45- 17:45 ‘Voorhof’ | 17:45 - 19:00

Diner Buffet ‘Voorhof’ | 19:00 - 21:00

ICEC 2 0 0 4 9 Overview

Day 2: Thursday 2nd September 2004

Keynote 2 (p. 14 & 24) Auditorium ‘Blauwe Zaal’ | 9:10 - 10:00

Tea & Cofee Break ‘Voorhof’ | 10:00 - 10:30

Track 1 (p. 24) Track 2 (p. 25) Theme: Augmented, Virtual and Mixed Reality Theme: Computer Games Lecture Room CZ12 | 10:30 - 12:30 Lecture Room CZ13 | 10:30 - 12:30

Lunch Break ‘Voorhof’ | 12:30 - 13:30

Track 1 (p. 26) Track 2 (p. 27) Theme: Augmented, Virtual and Mixed Reality Theme: Computer Games Lecture Room CZ12 | 13:30 - 15:30 Lecture Room CZ13 | 13:30 - 15:30

Tea & Cofee Break ‘Voorhof’ | 15:30 - 16:00

Topic 2 (p. 28) Auditorium ‘Blauwe Zaal’ | 16:00 - 16:30

Track 1 (p. 28) Track 2 (p. 29) Theme: Art, Design & Media Theme: Art, Design & Media Lecture Room CZ12 | 16:45- 17:45 Lecture Room CZ13 | 16:45- 17:45

Gala Banquet ‘PSV Stadium’ | 19:00 - 22:00

10 Overview ICEC 2 0 0 4 Overview

Day 3: Friday 3rd September 2004

Keynote 3 (p. 15 & 30) Auditorium ‘Blauwe Zaal’ | 9:10 - 10:00

Tea & Cofee Break ‘Voorhof’ | 10:00 - 10:30

Track 1 (p. 30) Track 2 (p. 31) Theme: Sound and Music Theme: Human Factors in Games Lecture Room CZ12 | 10:30 - 12:30 Lecture Room CZ13 | 10:30 - 12:30

Lunch Break ‘Voorhof’ | 12:30 - 13:30

Track 1 (p. 32) Track 2 (p. 33) Theme: Visual Media Engineering Theme: Intelligent Games Lecture Room CZ12 | 13:30 - 15:15 Lecture Room CZ13 | 13:30 - 15:30

Tea & Cofee Break ‘Voorhof’ | 15:30 - 16:00

Topic 3 (p. 34) Auditorium ‘Blauwe Zaal’ | 16:00 - 16:30

Closing Ceremony Auditorium ‘Blauwe Zaal’ | 16:30 - 17:00

Closing Reception ‘Voorhof’ | 17:00 - 19:30

ICEC 2 0 0 4 Overview 11 12 ICEC 2 0 0 4 Program

Keynote-1: K1: “Ludic Engagement and Immersion as Bio: Craig Lindley PhD a Generic Paradigm for Human-Com- 1997, MAppSc 1991, has an puter Interaction Design” extensive scientific research background specialising in Time: 1st September 2004; 9:10 - 10:00 the areas of knowledge base Location: Auditorium ‘Blauwe Zaal’ systems, artificial intelli- Session chair: Matthias Rauterberg gence, autonomous agents, Abstract: Ludic systems are interactive media digital media systems, game design and be- productions typically generalised under the lievable expressive characters. He has a PhD heading of computer games, but actually in- in computing science, and has worked as a tegrating elements of game play, simulation technical researcher, a technical R&D project or modeling, and narrative. The success of leader and a project manager for many re- ludic systems lies in their highly effective search projects conducted in collaboration modes of player engagement and immer- with industry partners. Most of his research sion. Game play, simulation and narrative experience has been conducted while work- have their own respective forms of engage- ing for the Australian Commonwealth Sci- ment and immersion that have often been entific and Industrial Research Organisation overlooked in the development of models (CSIRO). In recent years he has been involved for human-computer interaction. As game in research on computer game forms, char- systems become more ubiquitous, technical acterisation, narrative and believable agents platforms will evolve to support more game- in virtual environments, and has developed like interaction in general. This will facili- both 2D and 3D game engines. After recently tate the development of many applications working as the Research Manager within the having ludic engagement and immersion Zero-Game Studio, an applied game research modes that dissolve some of the distinctions studio within the Interactive Institute in Swe- between work and play, providing the po- den, he is now Professor of the Institution for tential for alleviating tedium in many com- Engineering, Art and New Media at the Uni- puter-based work tasks. versity of Gotland in Sweden.

Craig LINDLEY (Institution Technology, Art and New Media, Sweden)

ICEC 2 0 0 4 13 Program

Keynote-2: K2: “Building Better Systems for Learning Bio: William Swartout is and Training: Bringing the Entertain- Director of Technology for ment Industry and Simulation Tech- USC’s Institute for Creative nology Together” Technologies and a research associate professor of com- Time: 2nd September 2004; 9:00 - 10:00 puter science at Univer- Location: Auditorium ‘Blauwe Zaal’ sity of Southern California Session chair: Matthias Rauterberg (USC), United States. He Abstract: In 1999, at the University of South- was formerly the Director of the Intelligent ern California the Institute for Creative Tech- Systems Division at the USC Information nologies (ICT) was established. The ICT was Sciences Institute. He received his Ph.D. and intended to explore a question: what would M.S. in computer science from MIT and his happen if researchers who understood the bachelor’s degree from Stanford University. technology of simulation and virtual reality William Swartout has been involved in the worked in close collaboration with people research and development of artificial intel- from the entertainment industry who un- ligence systems for over 25 years. His par- derstood how to create compelling stories ticular research interests include intelligent and engaging characters? What synergies agents, immersive virtual reality, knowledge- would emerge? Would it be possible to cre- based systems, knowledge representation, ate much more immersive simulation sys- knowledge acquisition and natural language tems for training and learning? In the brief generation. Dr. Swartout is a Fellow of the period since the opening of the ICT, we are American Association for Artificial Intelli- starting to see the answers to these ques- gence (AAAI), has been elected to the Board tions and understand the promise of this ap- of Councilors of the AAAI and is past chair proach. In this keynote talk, I will describe of the Special Interest Group on Artificial some of the insights that have emerged from Intelligence (SIGART) of the Association for this collaboration, the major research efforts Computing Machinery (ACM). we have undertaken in areas such as graph- ics, artificial intelligence and sound, and the integrating virtual reality applications we have produced in areas such as training and leadership development.

William SWARTOUT (Institute for Creative Technologies, United States) 14 Program ICEC 2 0 0 4 Program

Keynote-3: K3: “Realization of Tai-chi Motion Using a Bio: Ryohei Nakatsu re- Humanoid Robot” ceived his B.S., M.S. and Ph.D. degrees in electronic Time: 3rd September 2004; 9:00 - 10:00 engineering from Kyoto Location: Auditorium ‘Blauwe Zaal’ University in 1969, 1971 Session chair: Matthias Rauterberg and 1982, respectively. Af- Abstract: Even though in recent years re- ter joining NTT in 1971, he search and development of humanoid mainly worked on speech recognition tech- robots has increased, the major topics of nology. Between 1994 and 2002, he has been research generally focus on how to make with ATR (Advanced Telecommunications a robot perform specific motions such as Research Institute) and was the president of walking. However, walking is only one of the ATR Media Integration & Communica- the complicated motions humans can per- tions Research Laboratories. Since 2002 he form. For robots to play an active role in is full professor at Kwansei Gakuin Univer- society as our partners, they must be able to sity. His research interests include emotion simulate precisely various kinds of human extraction from speech and facial images, actions. We chose tai-chi as an example of emotion recognition, nonverbal communi- complicated human actions and succeeded cations, and integration of multi-modalities in programming a robot to perform the 24 in communications. He is a member of the fundamental tai-chi actions. IEEE, the Institute of Electronics, Informa- tion and Communication Engineers Japan Ryohei NAKATSU (IEICE-J), as well as the Acoustical Society of (Kwansei Gakuin University, Japan) Japan.

ICEC 2 0 0 4 Program 15 Program

Topics Topic-1: TP1: “Game Intelligence: From Animal Play Behavior to Enter- tainment Computing” Bönsch-Kauke, Marion (Berlin, Germany) Time: 1st September; 16:00 - 16:30 Location: Auditorium ‘Blauwe Zaal’ Session chair: Matthias Rauterberg

Topic-2: TP2: “New Behavioural Approaches for Virtual Environments” Cavazza, Marc (University of Teesside, United Kingdom) Time: 2nd September; 16:00 - 16:30 Location: Auditorium ‘Blauwe Zaal’ Session chair: Matthias Rauterberg

Topic-3: TP3: “Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry Feelings, and Physiological Arousal” Bushman, Brad (University of Michigan, United States) Time: 3rd September; 16:00 - 16:30 Location: Auditorium ‘Blauwe Zaal’ Session chair: Matthias Rauterberg

Banquet Speaker: B1 “RoboCup: Robot Soccer World Cup” Matsubara, Hitoshi (Future-University Hakodate, Japan) Time: 2nd September; 19:30 - 20:00 Location: PSV Stadium Session chair: Matthias Rauterberg

16 Program ICEC 2 0 0 4 Program

ICEC 2 0 0 4 Program 17 Program

Wednesday 1st September 2004 Opening Ceremony 9:00 - 9:05 | Auditorium ‘Blauwe Zaal’

Keynote 1 9:05 - 10:00 | Auditorium ‘Blauwe Zaal’ | Chair: Rauterberg, Matthias Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design Lindley, Craig (Institution Technology,Technology, ArArtt and New Media, Sweden)

Tea and Coffee break | 10:00 - 10:30 | ‘Voorhof’oorhof’

Theme: Advanced Interaction Design 10:30 - 12:30 | Lecture Room CZ12 | Chair: Nakatsu, Ryohei 10:30 - 11:00 “Kuru-kuru Pitcher”: A Game for the Schaire Internet Chair Adachi, Kazuya; Cohen, Michael; Duminduwardena, Uresh; Kanno, Kayoko (University of Aizu, Japan) 11:00 - 11:30 Fun and Sports: Enhancing the Home Fitness Experience Ijsselsteijn, Wijnand; de Kort, Yvonne; Westerink, Joyce; de Jager, Marko; Bo- nants, Ronald (Technische Universiteit Eindhoven, Philips Research, Nether- lands) 11:30 - 12:00 Manipulating Multimedia Contents with Tangible Media Control System Oh, Sejin; Woo, Woontack (KJIST, Republic of Korea) 12:00 - 12:30 “Tangible Influence”: Towards a New Interaction Paradigm for Computer Games Vala, Marco; Paiva, Ana; Prada, Rui (INESC-ID, IST, Portugal)

Lunch break | 12:30 - 13:30 | ‘Voorhof’

18 Program ICEC 2 0 0 4 Program

Wednesday 1st September 2004

Theme: Mobile EntertainmentEntertainment 10:30 - 12:30 | Lecture Room CZ13 | Chair: Swartout, William

10:30 - 11:00 Networked Mobile Gaming for 3G-Networks Akkawi, Amjad; Schaller, Sibylle; Wellnitz, Oliver; Wolf, Lars (NEC, Germany)

11:00 - 11:30 Mobile Games for Training Tactile Perception Evreinov, Grigori; Evreinova, Tatiana; Raisamo, Roope (University of Tampere, Finland)

11:30 - 12:00 Emotionally Loaded Mobile Multimedia Messaging Saari, Timo; Turpeinen, Marko; Laarni, Jari; Ravaja, Niklas; Kallinen, Kari (M.I.N.D. Lab, CKIR, Finland)

12:00 - 12:30 “Why is everyone inside me?!” Using Shared Displays in Mobile Compu- ter Games Sanneblad, Johan; Holmquist, Lars Erik (Viktoria Institute, Sweden)

ICEC 2 0 0 4 Program 19 Program

Wednesday 1st September 2004

Theme: Advanced Interaction Design 13:30 - 15:30 | Lecture Room CZ12 | Chair: Nakatsu, Ryohei

13:30 - 14:00 Computer Supported Collaborative Sports: Creating Social Spaces Filled with Sports Activities Wulf, Volker; Moritz, Eckehard; Henneke, Christian; Al-Zubaidi, Kanan; Ste- vens, Gunnar (University of Siegen, Germany) 14:00 - 14:30 Optical-flow-driven Gadgets for Gaming User Interface Zivkovic, Zoran (University of , Netherlands) 14:30 - 14:45* The Human-Information Workspace (HI-Space): Ambient Table Top Enter- tainment Cowell, Andrew; May, Richard; Cramer, Nick (Pacific Northwest National Lab, United States) 14:45 - 15:00 Game-Driven Intelligent Tutoring Systems Gomez-Martin, Marco; Gomez-Martin, Pedro; Gonzalez-Calero, Pedro (Universi- dad Computense de Madrid, Spain) 15:00 - 15:15 The Bush Telegraph: Networked Cooperative Music Making Berry, Rodney; Makino, Mao; Hikawa, Naoto; Suzuki, Masami (ATR Media Information Science Lab, Japan) 15:15 - 15:30 Integrating Ideas about Invisible Playgrounds from Play Theory into On- line Educational Digital Games Charles, Darryl; McAlister, (University of Ulster, United Kingdom)

* = Presentation may be moved to last slot.

20 Program ICEC 2 0 0 4 Program

Wednesday 1st September 2004

Theme: Mobile EntertainmentEntertainment 13:30 - 15:30 | Lecture Room CZ13 | Chair: Cohen, Michael

13:30 - 13:45 Associated Emotion and its Expression in an Entertainment Robot QRIO Tanaka, Fumihide; Noda, Kuniaki; Sawada, Tsutomu; Fujita, Masahiro (Sony Corporation, Japan)

13:45 - 14:00 Position-Aware IEEE 802.11b Mobile Video Services Asorey-Cacheda, Rafael; Gonzalez-Castaño, Francisco; Costa-Montenegro, Enrique; López-Cabido, Ignacio; Gómez-Tato, Andrés; Pérez-Gómez, José Carlos (Universidad de Vigo, Spain)

14:00 - 14:15 A Human-Pet Interactive Entertainment System over the Internet Lee, Shang Ping; Farbiz, Farzam; Cheok, Adrian David (National University of Singapore, Singapore)

14:15 - 14:30 Developing and Evaluating Mobile Entertainment Applications: the Case of the Music Industry Koutsiouris, Vasilios; Vlachos, Pavlos; Vrechopoulos, Adam (Athens University of Economics and Business, Greece)

14:30 - 14:45 An Entertaining Way to Access Web Content Poretti, Giacomo; Sollberger, Alberto (3D-Enter SA, Switzerland)

14:45 - 15:00 Design of an Interface for Technology Supported Collaborative Learning - the RAFT Approach Terrenghi, Lucia; Specht, Marcus; Stefaner, Moritz (Fraunhofer FIT, Germany) 15:00 - 15:15 Commedia Virtuale: Theatre Inspiration for Expressive Avatars Salem, Ben (Technische Universiteit Eindhoven, Netherlands) 15:15 - 15:30 Improvisation in Theatre Rehearsals for Synthetic Actors Meyer, Tony; Messom, Chris (Massey University, New Zealand)

ICEC 2 0 0 4 Program 21 Program

Wednesday 1st September 2004 Tea and Coffee break | 15:30 - 16:00 | ‘Voorhof’oorhof’ Topic 1 16:00 - 16:30 | Auditorium ‘Blauwe Zaal’ | Chair: Rauterberg, Matthias Game Intelligence: From Animal Play Behavior to Entertainment Computing Bönsch-Kauke, Marion (Berlin, Germany)Germany)

Workshops: Modelling and Playing Computer Games 16:45 - 17:45 | Auditorium ‘Blauwe Zaal’ | Chair: van den Herik, Jaap 16:45 - 16:55 How JUNIOR reached Grand Master level Ban, Amir (Israel) 16:55 - 17:05 The Attractiveness of Asian Games Iida, Hiroyuki(Shizuoka University, Japan) 17:05 - 17:15 ARIMAA – Why its rules are better for humans than for computers Donkers, Jeroen (Universiteit Maastricht, Netherlands) 17:15 - 17:25 How I played LoA in the Mind Sports Olympiad Kok, Fred (Former MSO champion LOA, Netherlands) 17:25 - 17:35 Strategy and evaluation in LOA Winands, Mark (Universiteit Maastricht, Netherlands) 17:35 - 17:45 How to model and play Superchess van Haeringen, Henk (Delft University of Technology, Netherlands)

Welcome Reception | 17:45 - 19:00 | ‘Voorhof’

Dinner Buffet | 19:00 - 21:00 | ‘Voorhof’

22 Program ICEC 2 0 0 4 Program

Wednesday 1st September 2004

Games Event 16:00 - 22:00 | Auditorium ‘Blauwe Zaal’ | Chair: van den Herik, Jaap 16:00-22:00 Superchess Tournament | CZ 11 Organizer: van Haeringen, Henk (Netherlands) Players: Flohr, D.; Hoynck, F.; Kok, F.; van Leent, D.; Leentvaar, C.; Pouw, P.; van Rijn, L.; Schelhaas, D.; Sonder, P.; van Splunter, A.; Vermeend, J.; Vriend, J.; Vriend, W. Arbiters: Uiterwijk, J.; van den Herik, J.; reserve : Vriend, W. Game invented by van Haeringen, Henk (see www.superchess.nl). The event will be played in five rounds Swiss system 25min. per game. 18:00-22:00 Chess Contest | CZ13* (videolink to ‘Blauwe Zaal’) Organizer: van den Herik, Jaap (Netherlands) Human Player: van Wely, Loek Computer : Deep Junior (World Computer Chess Champion Program) 19:00-21:00 ARIMAA contest | CZ12 (videolink to ‘Blauwe Zaal’) Organizer: Donkers, Jeroen (Netherlands) Human Player: Cox, Christ-Jan (Netherlands) Computer Program by Fotland, David (United States) 20:00-22:00 “Lines of Actions” (LOA) contest | CZ14 (videolink to ‘Blauwe Zaal’) Organizer: Winands, Mark (Netherlands) Human Player: Kok, Fred (former Mind Sport Olympiad champion) Computer Program: MIA IV++ by Winands,Mark

International Grandmaster and Dutch Champion: Chess Contest van Wely, Loek (Netherlands)

* = room with restricted access, please watch from the ‘Blauwe Zaal’.

ICEC 2 0 0 4 Program 23 Program

Thursday 2nd September 2004 Keynote 2 9:00 - 10:00 | Auditorium ‘Blauwe Zaal’ | Chair: Nijholt, Anton Building Better Systems for Learning and Training: Bringing the Entertainment Industry and Simulation Technology Together Swartout, William (Institute for Creative Technologies, United States)

Tea and Coffee break | 10:00 - 10:30 | ‘Voorhof’oorhof’ Theme: Augmented, Virtual and Mixed Reality 10:30 - 12:30 | Lecture Room CZ12 | Chair: Nijholt, Anton 10:30 - 11:00 Interactive Props and Choreography Planning with the Mixed Reality Stage Broll, Wolfgang; Gruenvogel, Stefan; Herbst, Iris; Lindt, Irma; Maerker, Martin; Ohlenburg, Jan; Wittkaemper, Michael (Fraunhofer FIT, Germany) 11:00 - 11:30 The Interactive and Multi-Protagonist Film: A Hypermovie on DVD Melzer, André; Hasse, Sebastian; Jeskulke, Oliver; Schön, Inga; Herczeg, Michael (University of Luebeck, Germany) 11:30 - 12:00 [no show] Apply Social Network Analysis and Data Mining to Dynamic Task Synthesis for Persistent MMORPG Virtual World Shi, Larry; Huang, Weiyun (Georgia Institute of Technology, United States) 12:00 - 12:30 How Realistic is Realism? Considerations on the Aesthetics of Computer Games Wages, Richard; Gruenvogel, Stefan; Gruetzmacher, Benno (NOMADS Lab, Germany)

Lunch break | 12:30 - 13:30 | ‘Voorhof’

24 Program ICEC 2 0 0 4 Program

Thursday 2nd September 2004

Theme: Computer Games 10:30 - 12:30 | Lecture Room CZ13 | Chair: Lindley, Craig

10:30 - 11:00 TEAM: The Team-oriented Evolutionary Adaptability Mechanism Bakkes, Sander; Spronck, Pieter; Postma, Eric (Universiteit Maastricht, Nether- lands)

11:00 - 11:30 Size Variation and Flow Experience of Physical Game Support Objects Feijs, Loe; Peters, Peter; Eggen, Berry (Technische Universiteit Eindhoven, Neth- erlands)

11:30 - 12:00 Enhancing the Performance of Dynamic Scripting in Computer Games Spronck, Pieter; Sprinkhuizen-Kuyper, Ida; Postma, Eric (Universiteit Maastricht, Netherlands)

12:00 - 12:30 Open-Source Game Development with the Multi-User Publishing Environ- ment (MUPE) Application Platform Suomela, Riku; Räsänen, Eero; Koivisto, Ari; Mattila, Jouka (Nokia Research Center, Finland)

ICEC 2 0 0 4 Program 25 Program

Thursday 2nd September 2004 Theme: Augmented, Virtual and Mixed Reality 13:30 - 15:30 | Lecture Room CZ12 | Chair: Cohen, Michael

13:30 - 14:00 Read-It: A Multi-Modal Tangible Interface for Children Who Learn to Read Weevers, Ivo; Sluis, Wouter; van Schijndel, Claudia; Fitrianie, Siska; Kolos- Mazuryk, Lyuba; Martens, Jean-Bernard (Technische Universiteit Eindhoven, Netherlands) 14:00 - 14:15 Exploiting Films and Multiple Subtitles Interaction for Casual Foreign Language Learning in the Living Room Bayon, Victor (Fraunhofer IPSI, Germany) 14:15 - 14:30 CLOVES: a Virtual World Builder for Constructing Virtual Environments for Science Inquiry Learning Cho, Yongjoo; Park, Kyoung Shin; Moher, Thomas; Johnson, Andrew; Chang, Juno; Whang, Min Cheol; Lim, Joa Sang; Rhee, Dae-Woong; Kang Park, Ry- oung; Park, Hung Kook (Sangmyung University, Republic of Korea) 14:30 - 14:45 SEITV - Interactive Multimedia Leisure/Educational Services for Digital TV in MHP Flórez, Julián; García, Igor; Aizpurua, Iker; Paloc, Céline; Ugarte, Alejandro; Jainaga, Igor; Colet, Jesús; Zubiaur, Xabier (Visual Communication Technolo- gies, Spain) 14:45 - 15:00 Tangible Augmented Reality Modeling Park, Ja Yong; Lee, Jong Weon (Sejong University, Republic of Korea) 15:00 - 15:15 Human Body Tracking for Human Computer Intelligent Interaction Park, Jong-Seung; Lee, Sang-Rak (University of Incheon, Republic of Korea) 15:15 - 15:30 A Graphical System for Interactive Rendering of Objects in an Augmented Reality Scenery Berner, Uwe; Braun, Norbert; Kolebinova, Sofia (Technical University of Darm- stadt, Germany)

26 Program ICEC 2 0 0 4 Program

Thursday 2nd September 2004 Theme: Computer Games 13:30 - 15:30 | Lecture Room CZ13 | Chair: Wages, Richard

13:30 - 14:00 Player-Centered Game Environments: Assessing Player Opinions, Experi- ences and Issues Sweetser, Penelope; Johnson, Daniel (University of Queensland, Australia)

14:00 - 14:15 An Application of Game-Refinement Theory to Mah-Jong Iida, Hiroyuki; Takahara, Kazuhisa; Nagashima, Jun; Kajihara, Yoichiro; Hashimoto, Tsuyoshi (Shizuoka University, Japan)

14:15 - 14:30 The Design and Implementation of Multi-player Card Games on Multi- user Interactive Tabletop Surfaces Patel, Shwetak; Bunch, John; Forkner, Kyle; Johnson, Logan; Johnson, Tiffany; Rosack, Michael; Abowd, Gregory (Georgia Institute of Technology, United States)

14:30 - 14:45 Entertainment Feature of the Computer Game Using a Biological Signal to Realize a Battle with Oneself Sakurazawa, Shigeru; Munekata, Nagisa; Yoshida, Naofumi; Tsukahara, Yasuo; Matsubara, Hitoshi (Future University-Hakodate, Japan)

14:45 - 15:00 AI-the Missing Link in Digital Game Interface Design? Charles, Darryl; Livingstone, Daniel (University of Ulster, United Kingdom)

15:00 - 15:15 Engaging Game Characters: Informing Design with Player Perspectives Drennan, Penelope; Viller, Stephen; Wyeth, Peta (University of Queensland, Australia) 15:15 - 15:30 Emergent Stories in Massively Multiplayer Online Games: Using Improvi- sational Techniques to Design for Emotional Impact Harger, Brenda; Jimison, David; Myers, Eben; Smith, Ben; Tellerman, Shanna (Carnegie Mellon University, United States)

ICEC 2 0 0 4 Program 27 Program

Thursday 2nd September 2004 Tea and Coffee break | 15:30 - 16:00 | ‘Voorhof’oorhof’

Topic 2 16:00 - 16:30 | Auditorium ‘Blauwe Zaal’ | Chair: Nakatsu, Ryohei New Behavioural Approaches for Virtual Environments Cavazza, Marc (University of Teesside, United Kingdom)

Theme: Art, Design and Media 16.45 - 17.45 | Lecture Room CZ12 | Chair: Sloane, Andy

16:45 - 17:15 Live Role-Playing Games: Implications for Pervasive Gaming Falk, Jennica; Davenport, Glorianna (Interactive Institute, Sweden) 17:15 - 17:30 Take the Money and Run? An Ethical Approach to the Relation between Game Research and Game Industry Sicart, Miguel (IT University of Copenhagen, Denmark) 17:30 - 17:45 Enjoyment and Entertainment in East and West Rauterberg, Matthias (Technische Universiteit Eindhoven, Netherlands)

Gala Banquet 19:00 - 22:00 | PSV Stadium

Gala Speech 19:30 - 20:00 | PSV Stadium | Chair: Rauterberg, Matthias RoboCup: Robot Soccer World Cup Matsubara, Hitoshi (Future University Hakodate, Japan)

28 Program ICEC 2 0 0 4 Program

Thursday 2nd September 2004

Theme: Art, Design and Media 16.45 - 17.45 | Lecture Room CZ13 | Chair: Cavazza, Marc

16:45 - 17:15 Animating Conversation in Online Games Vilhjalmsson, Hannes Högni (USC Information Sciences Institute, United States) 17:15 - 17:30 From Artistry to Automation: A Structured Methodology for Procedural Content Creation Roden, Timothy; Parberry, Ian (University of North Texas, United States) 17:30 - 17:45 Moved by Movements: How Character Movements Cue Us to Form Spe- cific Genre and Affective Impressions Visch, Valentijn (Vrije Universiteit Amsterdam, Netherlands)

ICEC 2 0 0 4 Program 29 Program

Friday 3rd September 2004 Keynote 3 9:00 - 10:00 | Auditorium ‘Blauwe Zaal’ | Chair: van den Herik, Jaap Realization of Tai-chi Motion Using a Humanoid Robot Nakatsu, Ryohei (Kwansei Gakuin University, Japan)

Tea and Coffee break | 10:00 - 10:30 | ‘Voorhof’oorhof’

Theme: Augmented, Virtual and Mixed Reality 10:30 - 12:30 | Lecture Room CZ12 | Chair: Nijholt, Anton 10:30 - 11:00 iFP: A Music Interface Using an Expressive Performance Template Katayose, Haruhiro; Okudaira, Keita (Kwansei Gakuin University, Japan) 11:00 - 11:30 Sound Pryer: Adding Value to Traffic Encounters with Streaming Audio Östergren, Mattias (Interactive Institute, Sweden) 11:30 - 11:45 Harmonics Table: An Audiovisual Expression of Group Interaction on a Sensing Table Hwang, Sangwoong; Park, Hyunchul; Yang, Chansuk; Lee, Manjai (Information and Communications University, Republic of Korea) 11:45 - 12:00 Hello-Fish: Interacting with Pet Fishes through Animated Digital Wallpa- per on a Screen Jang, Sunyean; Lee, Manjai (Korean Information and Communications Univer- sity, Republic of Korea) 12:00 - 12:15 Background Music Generation Using Music Texture Synthesis Yoo, Min-Joon; Lee, In-Kwon; Choi, Jung-Ju (Yonsei University, Republic of Korea) 12:15 - 12:30 [no show] A Progressive Sounding Object Model in Virtual Environment Zhang, Qiong; Chen, Taiyi (Zhejiang University, China)

Lunch break | 12:30 - 13:30 | ‘Voorhof’

30 Program ICEC 2 0 0 4 Program

Friday 3rd September 2004

Theme: Human Factors in Games 10:30 - 12:30 | Lecture Room CZ13 | Chair: Bushman, Brad 10:30 - 11:00 Towards a Framework for Design Guidelines for Young Children’s Compu- ter Games Barendregt, W.; Bekker, M. (Technische Universiteit Eindhoven, Netherlands) 11:00 - 11:30 [no show] Social Translucence of the Xbox Live Voice Channel Gibbs, Martin; Hew, Kevin; Wadley, Greg (The University of Melbourne, Aus- tralia) 11:30 - 11:45 Artifact-based Human-Computer Interface for the Handicapped Kim, Ki-Hong; Kim, Hong-Kee; Son, Wook-Ho (ETRI, Republic of Korea) 11:45 - 12:00 [canceled] A Home Page is Where the Heart Is: Using Games Based De- sign Techniques to Enhance Contact Centre Interfaces Millard, Nicola; Buckley, Paul; Skinner, Faye; Venousiou, Rosita (BT Exact, United Kingdom) 12:00 - 12:15 Avoiding Average: Recording Interaction Data to Design for Specific User Groups Fine, Nick; Brinkman, Willem-Paul (Brunel University, United Kingdom) 12:15 - 12:30 Physiological Response to Games and Non-Games: a Contrastive Study Oertel, Karina; Fischer, Gösta; Diener, Holger (Fraunhofer Institute for Computer Graphics, Germany)

ICEC 2 0 0 4 Program 31 Program

Friday 3rd September 2004

Theme: Visual Media Engineering 13:30 - 15:15 | Lecture Room CZ12 | Chair: Nijholt, Anton

13:30 - 13:45 Automatic Visual Data Management System Lee, Jae-Ho; Park, Sung-Hoon; Choi, Young-Jin; Kim, Whoi-Yul (Hanyang Uni- versity, Republic of Korea) 13:45 - 14:00 Development of Extemporaneous Performance by Synthetic Actors in the Rehearsal Process Meyer, Tony; Messom, Chris (Massey University, New Zealand) 14:00 - 14:15 An Efficient CLOD Method for Large-Scale Terrain Visualization Shin, Byeong-Seok; Choi, Ei-Kyu (Inha University, Republic of Korea) 14:15 - 14:30 EffecTV: a Real-time Software Video Effect Processor for Entertainment Fukuchi, Kentaro; Mertens, Sam; Tannenbaum, Ed (The University of Electro- Communications, Japan, USA) 14:30 - 14:45 Web-based Tool for Analyzing Emotions Through Images and Generating Music Therapy System Kim, Taesik; Kim, Hyeyoung (Keimyung University, Republic of Korea) 14:45 - 15:00 Turning Photo Annotating Tasks into Instant Messaging Fun: Prototyping, User Trials and Roadmapping Qian, Yuechen; Feijs, Loe (Technische Universiteit Eindhoven, Netherlands) 15:00 - 15:15 Practice! YUBIMOJI AIUEO for Japanese Hand Language Learning Terano, Takao; Kusunoki, Fusako; Harada, Yasushi; Namatame, Miki (Univer- sity of Tsukuba, Tama Art University, Japan)

32 Program ICEC 2 0 0 4 Program

Friday 3rd September 2004

Theme: Intellegent Games 13:30 - 15:15 | Lecture Room CZ13 | Chair: van den Herik, Jaap

13:30 - 14:00 Probabilistic Opponent-Model Search in Bao Donkers, Jeroen; van den Herik, Jaap; Uiterwijk, Jos (Universiteit Maastricht,Netherlands) 14:00 - 14:15 [no show] Agent Wars with Artificial Immune Systems Leen, Gayle; Fyfe, Colin (University of Paisley, United Kingdom) 14:00 - 14:15 MMOG Player Classification Using Hidden Markov Models Matsumoto, Yoshitaka; Thawonmas, Ruck (Ritsumeikan University, Japan) 14:15 - 14:30 Expanding Spheres: A Collision Detection Algorithm for Interest Manage- ment in Networked Games Morgan, Graham; Storey, Kier; Lu, Fengyun (Newcastle University, United Kingdom) 14:30 - 14:45 Electronic Augmentation of Traditional Board Games (poster paper) de Boer, Clim; Lamers, Maarten (Leiden University, Netherlands) 14:45 - 15:00 [no show] Strategy Selection in Games using Co-Evolution between Artificial Immune Systems MacDonald, Donald; Fyfe, Colin (University of Paisley, United Kingdom) 15:00 - 15:15 Level of Detail Modelling in a Computer Game Engine Ramos, Francisco; Chover, Miguel (University Jaume I, Spain

ICEC 2 0 0 4 Program 33 Program

Friday 3rd September 2004 Tea and Coffee break | 15:30 - 16:00 | ‘Voorhof’oorhof’

Topic 3 16:00 - 16:30 | Auditorium ‘Blauwe Zaal’ | Chair: Nijholt, Anton Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry Feelings, and Physiological Arousal Bushman, Brad (University of Michigan, United States)

Closing Ceremony 16:30 - 17:00 | Auditorium ‘Blauwe Zaal’

Closing Reception 17:00 - 19:30 | ‘Voorhof’

IFIP SG 16 Business Meeting 17:30 - 19:00 | ‘University Club, Room B’; 1st floor, HG main building of TU/e campus. (by invitation only)

34 Program ICEC 2 0 0 4 Program

Poster Presentations A Graphical System for Interactive Rendering of Objects in an Augmented Reality Scenery Berner, Uwe; Braun, Norbert; Kolebinova, Sofia (Technical University of Darmstadt, Germany) Electronic Augmentation of Traditional Board Games de Boer, Clim; Lamers, Maarten (Leiden University, The Netherlands) AI-the Missing Link in Digital Game Interface Design? Charles, Darryl; Livingstone, Daniel (University of Ulster, United Kingdom) Integrating Ideas about Invisible Playgrounds from Play Theory into Online Educational Digital Games Charles, Darryl; McAlister, Moira (University of Ulster, United Kingdom) Engaging Game Characters: Informing Design with Player Perspectives Drennan, Penelope; Viller, Stephen; Wyeth, Peta (University of Queensland, Australia) Avoiding Average: Recording Interaction Data to Design for Specific User Groups Fine, Nick; Brinkman, Willem-Paul (Brunel University, United Kingdom) EffecTV: a Real-time Software Video Effect Processor for Entertainment Fukuchi, Kentaro; Mertens, Sam; Tannenbaum, Ed (The University of Electro-Communications, Japan) Emergent Stories in Massively Multiplayer Online Games: Using Improvisational Techniques to Design for Emotional Impact Harger, Brenda; Jimison, David; Myers, Eben; Smith, Ben; Tellerman, Shanna (Carnegie Mellon University, United States) Web-based Tool for Analyzing Emotions Through Images and Generating Music Therapy System Kim, Taesik; Kim, Hyeyoung (Keimyung University, Republic of Korea)

Developing and Evaluating Mobile Entertainment Applications: the Case of the Music Industry Koutsiouris, Vasilios; Vlachos, Pavlos; Vrechopoulos, Adam (Athens University of Economics and Business, Greece) Strategy Selection in Games using Co-Evolution between Artificial Immune Systems MacDonald, Donald; Fyfe, Colin (University of Paisley, United Kingdom)

ICEC 2 0 0 4 Program 35 Program

Poster Presentations Improvisation in Theatre Rehearsals for Synthetic Actors Meyer, Tony; Messom, Chris (Massey University, New Zealand) Physiological Response to Games and Non-Games: a Contrastive Study Oertel, Karina; Fischer, Gösta; Diener, Holger (Fraunhofer Institute for Computer Graphics, Ger- many)

An Entertaining Way to Access Web Content Poretti, Giacomo; Sollberger, Alberto (3D-Enter SA, Switzerland) Turning Photo Annotating Tasks into Instant Messaging Fun: Prototyping, User Trials and Roadmapping Qian, Yuechen; Feijs, Loe (Technische Universiteit Eindhoven, The Netherlands) Level of Detail Modelling in a Computer Game Engine Ramos, Francisco; Chover, Miguel (University Jaume I, Spain) Enjoyment and Entertainment in East and West Rauterberg, Matthias (Technische Universiteit Eindhoven, Netherlands)

Design of an Interface for Technology Supported Collaborative Learning - the RAFT Ap- proach Terrenghi, Lucia; Specht, Marcus; Stefaner, Moritz (Fraunhofer FIT, Germany)

36 Program ICEC 2 0 0 4 Program

System Demonstrations and Exhibitions Position-Aware IEEE 802.11b Mobile Video Services Asorey-Cacheda, Rafael; Gonzalez-Castaño, Francisco; Costa-Montenegro, Enrique; López-Cabido, Ignacio; Gómez-Tato, Andrés; Pérez-Gómez, José Carlos (Universidad de Vigo, Spain) The Bush Telegraph: Networked Cooperative Music Making Berry, Rodney; Makino, Mao; Hikawa, Naoto; Suzuki, Masami (ATR Media Information Science Lab, Japan)

TU/e Industrial Design Studentwork Exhibition An exhibition of student work done during the Bachelor Course of the faculty of Industrial Design at the Eindhoven University of Technology. Dick Rutten (TechnischeTechnische Universiteit Eindhoven, Netherlands)

Entertainment Feature of the Computer Game Using a Biological Signal to Realize a Battle with Oneself Sakurazawa, Shigeru; Munekata, Nagisa; Yoshida, Naofumi; Tsukahara, Yasuo; Matsubara, Hitoshi (Future University-Hakodate, Japan)

The ApartGame Console: A Computer Game and Board Game in One Dirk van de Mortel, Roel Creemers, Thijs Broerse, Bas van Abel (Independent/DvdM-interactive, Netherlands)

A Human-Pet Interactive Entertainment System over the Internet Lee, Shang Ping; Farbiz, Farzam; Cheok, Adrian David (National University of Singapore, Singa- pore)

Killer Robot Peter Rasmussen (Nanoflix, Australia)

ICEC 2 0 0 4 Program 37 38 ICEC 2 0 0 4 Conference Organization

Steering Committee Marc Cavazza (University of Teeside, United Kingdom) Takahiko Kamae (Laboratories of Image Science and Technology, Japan) Don Marinelli (Carnegie Mellon University, United States) Ryohei Nakatsu (Kwansei Gakuin University, Japan) Matthias Rauterberg (Technische Universiteit Eindhoven, Netherlands) Andy Sloan (University of Wolverhampton, United Kingdom)

Chair Matthias Rauterberg (Technische Universiteit Eindhoven, Netherlands)

Co-Chairs Jaap van den Herik (Universiteit Maastricht, Netherlands) Anton Nijholt (University of Twente, Netherlands)

Review-Chair Jacques Terken (Technische Universiteit Eindhoven, Netherlands)

Program Committee Espen Aarseth (IT University of Copenhagen, Denmark) Matt Adcock (CSIRO ICT Centre, Australia) Samir Akkouche (Universite Claude Bernard Lyon1, France) Elisabeth André (University Augsburg, Germany) Sebastiano Bagnara (Politecnico di Milano, Italy) Christoph Bartneck (Technische Universiteit Eindhoven, Netherlands) Trevor Batten (Media Art, Netherlands) Franck Bauchard (Ministère de la Culture, France) Maurice Benayoun (Université Paris1, France) Aude Billard (Swiss Federal Institute of Technology, Switzerland) Mark Billinghurst (University of Canterbury, New Zealand) Mats Björkin (Goteborg University, Sweden) Edwin Blake (University of Cape Town, South Africa) Don Bouwhuis (Technische Universiteit Eindhoven, Netherlands) Jonah Brucker-Cohen (Trinity College Dublin, Ireland) Brad Bushman (University of Michigan, USA) Marc Cavazza (University of Teesside, United Kingdom) Liming Chen (Ecole Centrale de Lyon, France)

ICEC 2 0 0 4 39 Conference Organization

Adrian Cheok (National University Singapore, Singapore) Jeffrey Cohn (University of Pittsburgh, USA) Roger Dannenberg (Carnegie Mellon University, USA) John Debenham (University of Technology, Australia) Jürgen Enge (Zentrum für Kunst und Medientechnologie, Germany) Loe Feijs (Technische Universiteit Eindhoven, Netherlands) Sidney Fels (The University of British Columbia, Canada) Franz Fischnaller (University of Illinois at Chicago, USA) Christian Freksa (University of Bremen, Germany) Masahiro Fujita (SONY, Japan) Catherine Garbay (CNRS, France) Bill Gaver (Royal College of Art, United Kingdom) Ian Gibson (Academy of Interactive Entertainment, Australia) Andrew Glassner (Coyote Wind Studios, USA) Martin Goebel (fleXilution, Germany) Tom Gross (Bauhaus-University Weimar, Germany) Reinder Haakma (Philips Research, Netherlands) Sture Hägglund (Linkoping University, Sweden) Michael Haller (Upper Austria University of Applied Sciences, Austria) Dong-Han Ham (ETRI, Korea) Goffredo Haus (State University of Milan, Italy) Ernst A. Heinz (International University, Germany) Michael Herczeg (University of Luebeck, Germany) Jaap van den Herik (University of Maastricht, Netherlands) Yibin Hou (Beijing University of Technology, China) Hiroyuki Iida (University of Shizuoka, Japan) Wijnand IJsselsteijn (Technische Universiteit Eindhoven, Netherlands) Ebroul Izquierdo (University of London, United Kingdom) Anker Helms Jørgensen (IT University of Copenhagen, Denmark) Oussama Khatib (Stanford University, USA) Gudrun Klinker (Technical University Munich, Germany) Karl-Friedrich Kraiss (RWTH Aachen, Germany) Thomas Landspurg (In-Fusio, France) Fatima Lasay (University of the Philippines, Philippines) James Lester (North Carolina State University, USA) Peri Loucopoulos (UMIST, United Kingdom) Henry Lowood (Stanford University, USA)

40 Conference Organization ICEC 2 0 0 4 Conference Organization

Michael Macedonia (Georgia Tech, USA) Don Marinelli (Carnegie Mellon University, USA) Jeroen Mastrigt van (Hooghe School voor Kunst, Netherlands) Hitoshi Matsubara (Future University-Hakodate, Japan) Frans Mayra (University of Tampere, Finland) Gary McDarby (MediaLab Europe, Ireland) Ivica Mitrovic (University of Split, Croatia) Frank Nack (CWI, Netherlands) Ryohei Nakatsu (Kwansei Gakuin University, Japan) Anton Nijholt (University of Twente, Netherlands) Dietmar Offenhuber (Ars Electronica Futurelab, Austria) Michio Okada (ATR Network Informatics Laboratories, Japan) Kees Overbeeke (Technische Universiteit Eindhoven, Netherlands) Mark Overmars (Utrecht University, Netherlands) René Paré (Grafico de Poost, Netherlands) Paolo Petta (Medical University of Vienna, Austria) Paul Plöger (FH Bonn Rhein Sieg, Germany) Andriana Prentza (National Technical University of Athens, Greece) Matthias Rauterberg (Technische Universiteit Eindhoven, Netherlands) Theresa-Marie Rhyne (North Carolina State University, USA) Ben Salem (Technische Universiteit Eindhoven, Netherlands) Jonathan Schaeffer (University of Alberta, Canada) Nikitas Sgouros (University of Piraeus, Greece) Takanori Shibata (AIST, Japan) Andy Sloane (University of Wolverhampton, United Kingdom) Otto Spaniol (RWTH Aachen, Germany) Pieter Spronck (Universiteit Maastricht, Netherlands) Scott Stevens (Carnegie Mellon University, USA) Norbert Streitz (Fraunhofer IPSI, Germany) Kazuo Tanie (AIST, Japan) Naoko Tosa (Entertainment Computing Labs., Japan) Bodo Urban (Fraunhofer Institute for Computer Graphics, Germany) Frans Vogelaar (Kunsthochschule für Medien Köln, Germany) Magdalena Wesolkowska (Concordia University, Canada) Lars Wolf (Technical University Braunschweig, Germany) Jeremy Wyatt (University of Birmingham, United Kingdom) Ken Young (University of Warwick, United Kingdom)

ICEC 2 0 0 4 Conference Organization 41 Conference Organization

Organizing Committee Chair: Ben Salem (Technische Universiteit Eindhoven, Netherlands) Secretary: Helen Maas-Zaan (Technische Universiteit Eindhoven, Netherlands) Martine Tiessen (Universiteit Maastricht, Netherlands) Nora Tonnaer (Technische Universiteit Eindhoven, Netherlands) Treasurer: Ben Salem (Technische Universiteit Eindhoven, Netherlands) Design: Christoph Bartneck (Technische Universiteit Eindhoven, Netherlands) Rik Runge (Technische Universiteit Eindhoven, Netherlands) Student volunteers: Thomas Visser (chair) Erik van Alphen; Willeke van de Linden; Serge Offermans; Joep van Poppel; Henrik Rudstrom; Dick Rutten; Linda Valk, (Technische Universiteit Eindhoven, Netherlands)

42 Conference Organization ICEC 2 0 0 4 Conference Organization

ICEC 2 0 0 4 Conference Organization 43 44 ICEC 2 0 0 4 About IFIP SG16

Aims & Scopes A new Technical Committee (TC) on Enter- • Entertainment human interface technolo- tainment Computing was proposed to IFIP gies (haptic and non-traditional human (approval pending) in the following way: interface technologies; mixed reality hu- man interface technologies for entertain- TC Title: ment). Entertainment Computing • Entertainment robots (ICT-based toys; pet Aims: robots; mental commit robots; emotion To encourage computer applications for en- model and rendering technologies for ro- tertainment and to enhance computer utili- bots). zation in the home, the technical commit- • Entertainment systems (design of enter- tee will pursue the following aims: tainment systems; entertainment design • to enhance algorithmic research on board toolkits; authoring systems). and card games • Theoretical aspects of entertainment (so- • to promote a new type of entertainment ciology, psychology and physiology for using information technologies entertainment; legal aspects of entertain- ment). • to encourage hardware technology re- search and development to facilitate im- • Video game and animation technolo- plementing entertainment systems, and gies (video game hardware and software technologies; video game design toolkits; • to encourage non-traditional human in- motion capture and motion design; in- terface technologies for entertainment. teractive story telling; digital actors and Scopes: emotion model). • Algorithm and strategy for board and • Interactive TV and movies (multiple view card games (algorithms of board and card synthesis; free viewpoint TV; authoring games; strategy control for board and technologies). card games; level setup for board and card • Edutainment (entertainment technolo- games). gies for children’s education; open envi- • Novel entertainment using ICT (network- ronment entertainment robots for educa- based entertainment; mobile entertain- tion). ment; location-based entertainment; Members: As first members of this TC, Ry- mixed reality entertainment). ohei Nakatsu is named as chair (contact: • Audio (music informatics for entertain- [email protected]), Matthias Rau- ment; 3D audio for entertainment; sound terberg as vice-chair, and Claudio Pinhanez effects for entertainment). as secretary.

ICEC 2 0 0 4 45 About IFIP SG16

Activities & Publications TC Activities: Already the third Internation- TC publications: Ryohei Nakatsu and Ju- al Conference on Entertainment Computing nichi Hoshino (2003, eds.). Entertainment (ICEC) was organized. The next ICEC will Computing, Kluwer Academic Publishers. be held in 2005 in Japan. SG16 became a Don Marinelli (2003,ed.) ICEC 2003-Enter- sponsor of the international 10th Advances tainment Computing, selected papers, ACM in Computer Games Conference (ACG-10), Digital Library. Matthias Rauterberg (2004, that was held on November 2003 at Graz, ed.). ICEC 2004-Entertainment Computing, Austria. Two panel sessions have been or- Lecture Notes in Computer Science, Vol. ganized: (1) at IFIP TC13 INTERACT confer- 3166, Springer Verlag. ence in 2001 (Japan), and (2) at IFIP World Computer Congress in 2002 (Canada). An WG16.1 Digital Storytelling (chair: Marc additional Topical Day “Virtual Realities Cavazza) and New Entertainment“ will be held at IFIP WG16.2 Entertainment Robot (chair: Hi- World Computer Congress in August 2004 toshi Matsubara) (France). WG16.3 Theoretical Basis of Entertainment (chair: Matthias Rauterberg) Anyone who is interested in active participa- tion in one of the working groups is kindly invited to contact one of the WG chairs.

46 About IFIP SG16 ICEC 2 0 0 4 About IFIP SG16

ICEC 2 0 0 4 About IFIP SG16 47 48 ICEC 2 0 0 4 Social Program

City & Restaurants Eindhoven: the Dutch General Restaurants: Asian Restaurants: ‘City of Lights’. • Brasserie-Bar “The Bottle- • Oriental Green House neck” Aalsterweg 281 Eindhoven, fifth city of the Veldmaarschalk Mont- T (040) 293 05 20 Netherlands, differs from or- gomerylaan 1 3 course menu’s from € 30 dinary towns in many ways. T (040) 235 82 35 • The Mandarin From small provincial town 3 course meal from € 20 Geldropseweg 17 Eindhoven has expanded • Grand café Berlage T (040) 212 12 25 into a modern, commercial, Kleine Berg 16 6 course menu’s from € 25 and industrial center. Eind- T (040) 245 74 81 • Yokohama hoven also has much green- 3 course menu’s from € 20 ery. Just a few minutes from Stationsplein 11 the city center you will find • Grand café Centraal T (040) 246 55 91 the beautiful natural scenery. Markt 8 3 course menu’s from € 20 T (040) 245 26 89 Countless biking and walk- French Restaurants: ing routes lead you through • Hoogste tijd • Belvéd’air beautiful areas from right Vrijstraat 38 Luchthavenweg 15 at the doorsteps of the city T (040) 296 24 88 T (040) 252 65 46 center to the countryside • Porter House 3 course menu’s from € 25 and further to Belgium. Veldmaarschalk Mont- • Bistro le Monastère gomerylaan 1 Kloosterdreef 104 T (040) 235 82 35 T (040) 243 26 67 Approx buffet € 20 3 course menu’s from € 30 Italian Restaurants: • De Vooruitgang • La Grotta Azzurra Markt 11 Dommelstraat 15 T (040) 243 39 95 T (040) 244 84 87 3 course menu’s from € 20 3 course menu’s from € 20 • Pizzeria Pisa Kruisstraat 131 T (040) 244 55 91 3 course menu’s from € 15

ICEC 2 0 0 4 49 Social Program

Nightlife & Cinemas In the center of Eindhoven there are five dif- De Bergen ferent areas where people go out, each with ‘De Bergen’ is a piece of old Eindhoven its own atmosphere and character. De Markt which is still in reasonably original condi- is the most centrally located, and from there tion. The pleasant bars and restaurants on it is only a few minutes’ walk to other areas. the ‘Kleine Berg’ are popular with the more artistic members of the public. It is a few Opening hours: In Eindhoven the pubs are minutes’ walk through the narrow streets to opened until 04.00 hours on Fridays and Wilhelminaplein. Saturdays. On other days they close at 02.00 hours. Wilhelminaplein In this characteristic square there are authen- De Markt tic brown bars, terraces and live-perform- In a central position in the heart of the city ances. In summer, open-air performances is the Markt, where in fine weather, the ter- are regularly organized. Every Sunday after- races are immediately full. Here, you mainly noon and Monday evening stunning live find “Grand cafés” where you can eat, drink performances are given at café Wilhelmina. and swing. The ‘De Gaper’ bar has some 200 different Stationsplein sorts of whisky. Opposite central station is Stationsplein. Cinemas With its restaurants, “Grand cafés”, trendy Three large cinemas in the city center offer dancing bars and terraces, this is an example the popular films: of an area that is made for going out. There • Euro Cinema - Keizersgracht 19 are more pubs, bars, pleasant eating places • Pathé Cinema - Dommelstraat 27 and restaurants in Dommelstraat (side-street • Rembrandt Minerva Theatre - Vrijstraat off Stationsplein), the venue ‘De Effenaar’ 44-48 and the ‘Liquid’ club are also situated here. For classics, French, Italian and out-of-the- Stratumseind ordinary films: Want to go on a pub-crawl? The Stratum- • Plaza Futura - Leenderweg 65 seind is extraordinarily suited to this. This is the street with the most bars in the whole of the Netherlands! Here, there are more than 40 bars and various eating places which are also open at night.

50 Social Program ICEC 2 0 0 4 Social Program

Museums Van Abbemuseum - Bilderdijklaan 10 - The Artificial Light in Art Centre ‘Kunstlicht Van Abbemuseum is one of the leading mu- in de kunst’ - Emmasingel 31 - A unique seums for modern and contemporary art. collection of paintings and sculptures with The impressive collection includes works artificial light as the central theme. You only of Picasso, Chagall, Kandinsky, El Lissitzky, realise after a visit to this center what the Theo van Doesburg, Mondriaan and Appel. part of artificial light is in everyday life, now January 2003 the completely renovated mu- and in the past. 600 works are on permanent seum opened its doors again. The existing exhibition and at the same time, temporary building has been expanded and provides exhibitions are held regularly. The museum four times as much exhibition space. is housed in the very first Philips Incandes- cent Lamp factory. Opening hours: Wed till Philips first Incandescent Lamp Factory of Sat 12.00 - 16.00h. 1891 - Emmasingel 31 - Experience the at- mosphere of the 19th century during a tour DAF Museum - Tongelresestraat 27 - 120 at the first and oldest Philips factory build- historic DAF-cars, trucks, rally cars and de- ing right in city centre. See with your own livery vans with full explanation. eyes how light bulbs used to be made in that Museum Kempenland - St. Antoniusstraat period (1891). Guided tours: Wed. till Sat. at 5-7 - This museum shows the cultural his- 14.00 and 15.00 h. and upon request. tory of Eindhoven and the region, Brabant painting, photography and fine sculpture from the 19th and 20th centuries. Art galleries & Exhibitions - Free art gal- lery brochure is available at the VVV Tourist Shop (in front of the main train station).

ICEC 2 0 0 4 Social Program 51 52 ICEC 2 0 0 4 General Conference Information

Internet Access small shops will only accept Welcome Reception and There will be internet access cash or MAESTRO. Cash ma- Diner, Goodbye Reception for participants of ICEC 2004. chines are widely distributed The reception will take place To access internet from your around the city. It is advisa- at the conference site (‘Senat computer, you must pro- ble to carry at least € 40 with Hall’ and ‘Voorhof’). vide as soon as possible your you. There is a cash dispenser Gala Banquet computer MAC address to (ATM) on the TU/e campus The gala banquet will take our IT services. Please email: (ground floor, main building place at the PSV Philips Foot- [email protected] HG). The closest bank is 10 ball Stadium, Frederiklaan Subject : ICEC 2004 Internet minutes walk from the cam- 10a, 5616 NH Eindhoven pus (main railway station). Body : Name, Surname, MAC [tel: +31 (0)413 318311], address. Tipping main entrance no. 8, in the Value added TAX and serv- “Guus Hiddink”-room, sec- Access for People with Dis- ice charges are included in ond floor (follow signs). The abilities hotel, restaurant, shopping PSV Philips Stadium is at a TU/e buildings are connected bills and taxi fares. Tips for ten minutes walking distance via walkways and elevators, extra service are always ap- from central railway station making the TU/e an easily preciated but not necessary. and at a 20 minutes walking accessible university for the It is customary to give taxi distance from the confer- handicapped. drivers and waiters a tip of ence site. You can also take Bank and Currency Ex- about 10 percent. A lavatory bus 16, direction ‘Veldhoven change attendant is usually tipped Zonderwijk’ or bus 17, direc- Only the currency Euro is € 0.10 or € 0.20. Tipping is tion ‘Veldhoven ‘t Look’. Get accepted in shops, bars and not compulsory in the Neth- out at the bus stop ‘Math- restaurants. Cards bearing erlands, but rounding up the ildelaan’. Etiquette: smart the sign MAESTRO are also bill is always appreciated in casual. widely accepted. Credit cards taxis, restaurants and pubs bearing the sign MASTER- with table or pavement serv- CARD are accepted for large ice. If you’re eating out in a transactions. VISA cards and group, it is common to split AMERICAN EXPRESS cards the bill, but don’t suggest are not that much accepted. ‘going Dutch’ as the expres- Bear in mind that shops, es- sion is unknown here. pecially supermarkets and

ICEC 2 0 0 4 53 General Conference Information

Conference Secretariat Onsite Registration Onsite Registration Fees ICEC 2004 Registration will be open Standard rate: Mrs Nora Tonnaer from 31 August 12:00 until • € 700: full paying member TU Eindhoven, 18:00. During conference, 1- of a cooperating society or Dept. of Industrial Design 2 September from 8:00 until sponsor organization [valid 18:00. On last day 3 Septem- membership identification PO Box 513 ber from 8:00 until 13:00. required] 5600 MB Eindhoven The registration desk is at the The Netherlands • € 820: any other partici- conference venue Audito- pant Den Dolech 2 rium (AUD) building located • € 270: student [valid copy 5612 AZ Eindhoven on floor 1. Please follow the of the student identifica- The Netherlands signs. A message board will tion card required] be available in front of the Tel: +31 40 247 2218; registration desk. • € 150: day ticket Fax: +31 40 247 5376; Full paying members and Email: [email protected] Onsite registration fees can non-members will be enti- be paid cash only. Cash tled to the followings: A conference direct tel- machines are available near ephone number for registra- the Auditorium in the main Access to all conference ses- tion, urgencies and informa- building (HG) of the Univer- sions; daily lunch; daily cof- tion is given below: sity, on ground floor. fee/tea break sessions; Spe- cial welcome reception incl. diner; Conference proceed- ings hardcopy book; Gala diner banquet, Goodbye re- ception. Students and day ticket hold- ers will be entitled to the fol- lowing: Access to all conference ses- sions; daily lunch; daily cof- fee/tea break sessions; Spe- Conference Telephone : cial welcome reception incl. +31 40 247 2218 diner, Goodbye reception. 54 General Conference Information ICEC 2 0 0 4 General Conference Information

Extras Cancellation Policy The following items are A 50% refund will only be available for participants or made for cancellations made their companions: in writing and received by • € 10: T-shirt the secretariat on or before • € 70: conference proceed- 31 July 2004. After this date ings hardcopy book no refund can be provided. Authors of a proceedings • 90: ticket for gala dinner € paper are excluded from re- banquet funds. Approved refunds will • € 10: ticket for chess con- only be made after the con- test ference. Any other refund will be made at the sole dis- Exhibitor cretion of the organizer. For exhibitors a booth size 3x2 meters (incl. a desk, a Disclaimer chair and a 220V power plug) Neither the organizer nor its can be reserved. The whole employees or any other party exhibition area is directly involved in the organization in front of the coffee break. of this conference shall be Costs per booth € 500 (excl liable in The Netherlands or VAT) for three days (includes elsewhere to the registered free access to all conference participant in contract, tort sessions, coffee breaks, and or otherwise except as ex- lunch for one exhibitor; ad- pressly stated in the registra- ditional exhibitors have to tion form. register to the conference).

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Address TU/e Technische Universiteit Eindhoven (TU/e) Accommodation Den Dolech 2, The following hotels in Eindhoven offer a 5612 AZ Eindhoven special discount for ICEC 2004 attendees: The Netherlands Tel. +31 40 247 9111 Queen Hotel - Markt 7 - 5611 EB Tel. +31 40 245 2480; Fax +31 40 296 8888 The Technische Universiteit Eindhoven [email protected] campus is in the centre of Eindhoven. The www.queeneindhoven.nl compact green campus not only houses uni- versity buildings, but sports facilities and a Hampshire Inn - Stratumsedijk 23d - 5611 student center as well. Most buildings are NA connected via walkways, making the TU/e Tel. +31 40 212 1330; Fax. +31 40 211 6593 one of the most easily accessible universities [email protected] for the handicapped. www.hampshire-eindhoven.nl By plane: Eindhoven Airport is a small in- Crown Hotel - Vestdijk 14-16 - 5611 CC ternational airport with good connecting Tel. +31 40 844 4000; Fax. +31 40 844 4001 flights to airport Schiphol at Amsterdam, [email protected] and in addition direct flights to Londen www.crownhotel.nl Heathrow, Londen Stansted, Parijs Charles de Gaulle, Hamburg, Barcelona Girona, and Holiday Inn - Veldmaarschalk Montgomer- Istanbul. ylaan 1 - 5612 BA Tel. +31 40 243 3222; Fax. +31 40 244 9235; By train: Eindhoven Central Station, take the Call tollfree: +31 800 022 1155 stairs down from the platform and turn to [email protected] your right to take the exit on the north side www.eindhoven.holiday-inn.com at the bus station. Walk for about 100 meters (in the direction of the Rabobank) and take [for more information see: the first turn to the right. After that cross the http://www.icec.id.tue.nl/location.php] street at the second traffic light (VGZ build- ing) and within a few minutes walk, you will see the university buildings on your right hand. By car: From all motorways to and around Eindhoven (A2, A50, A58, A67 en A270) follow the road signs with ‘Centrum’ until ‘Universiteit’ is indicated. There is sufficient parking space on campus.

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Maps

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FLOORPLAN AUDITORIUM LEVEL 2

ICEC 2004 lecture room CZ13 CZ14 CZ15 CZ16

Blauwe zaal "Blue Hall" ‘Voorhof’’ Main Lecture Hall

CZ12 CZ10 CZ9 CZ11 ICEC 2004 ICEC 2004 lecture room lecture room

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ERCIM

Technische Universiteit Eindhoven (TU/e) TU/e Department Industrial Design J.F. Schouten School for User-System Interaction Research (JFS) Royal Netherlands Academy of Arts and Sciences (KNAW) Netherlands Organisation for Scientific Research (NWO) European Research Consortium for Informatics and Mathematics (ERCIM) Innovation-oriented Research Program Human-Machine Interaction (IOP-MMI) Essent

Cooperating Societies

Association for Computing Machinery: SIGCHI and SIGGRAPH Association for Robotics & Automation Associazione Italiana per l’Intelligenza Artificiale Australian Computer Society British Computer Society Computer Professionals for Social Responsibility Computer Society of India Digital Games Research Association Dutch chapter of SIGCHI Dutch Computer Society Francophone Human-Computer Interaction Association German Informatics Society: SIG Communication & Distributed Systems Icelandic Society for Information Processing Norwegian Computer Society Philippine Computer Society Royal Institution of Engineers in the Netherlands Swiss Informatics Society Usability Professionals’ Association