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TV Channel Distribution in Europe: Table of Contents
TV Channel Distribution in Europe: Table of Contents This report covers 238 international channels/networks across 152 major operators in 34 EMEA countries. From the total, 67 channels (28%) transmit in high definition (HD). The report shows the reader which international channels are carried by which operator – and which tier or package the channel appears on. The report allows for easy comparison between operators, revealing the gaps and showing the different tiers on different operators that a channel appears on. Published in September 2012, this 168-page electronically-delivered report comes in two parts: A 128-page PDF giving an executive summary, comparison tables and country-by-country detail. A 40-page excel workbook allowing you to manipulate the data between countries and by channel. Countries and operators covered: Country Operator Albania Digitalb DTT; Digitalb Satellite; Tring TV DTT; Tring TV Satellite Austria A1/Telekom Austria; Austriasat; Liwest; Salzburg; UPC; Sky Belgium Belgacom; Numericable; Telenet; VOO; Telesat; TV Vlaanderen Bulgaria Blizoo; Bulsatcom; Satellite BG; Vivacom Croatia Bnet Cable; Bnet Satellite Total TV; Digi TV; Max TV/T-HT Czech Rep CS Link; Digi TV; freeSAT (formerly UPC Direct); O2; Skylink; UPC Cable Denmark Boxer; Canal Digital; Stofa; TDC; Viasat; You See Estonia Elion nutitv; Starman; ZUUMtv; Viasat Finland Canal Digital; DNA Welho; Elisa; Plus TV; Sonera; Viasat Satellite France Bouygues Telecom; CanalSat; Numericable; Orange DSL & fiber; SFR; TNT Sat Germany Deutsche Telekom; HD+; Kabel -
Chapter 1, Case 1 UPS Global Operations with the DIAD IV
E-commerce. business. technology. society. KENNETH C. LAUDON AND CAROL G. TRAVER video case chapter 3 Building an E-commerce Presence case 1 ESPN Goes to eXtreme Scale watch the video at http://www.youtube.com/watch?v=NIqru81sjV4 summary ESPN is the world’s largest cable television sports programming network. In addition, it is the Web’s most popular online source for sports results, content, and commentary. Servicing an online audience of more than 50 million unique visitors every month requires ESPN to adopt processing technologies that are extremely efficient, powerful, and flexible. L= 5:4 0. case ESPN (Entertainment and Sports Programming Network) is a multimedia, global cable television network with headquarters in Bristol, Connecticut. Founded in 1979 with financing provided by The Getty Oil Company, ESPN grew along with the cable television industry to become a mainstay of American popular culture. After a series of investments by Hearst Publications, and ABC (the American Broadcasting Network), 80% of ESPN finally ended up in the hands of entertainment giant The Walt Disney Company, and 20% with the Hearst Corporation, a 100 year-old media company based largely on newspaper and magazine businesses. ESPN focuses on sports programming including live and pre-taped event telecasts, sports talk shows, and other original programming. While originally a cable media company, ESPN has since expanded aggressively to the Internet as well as radio and print magazines. continued CHAPTER 3 CASE 1 ESPN GOES TO EXTREME SCALE 2 ESPN is actually a family of sports networks and individual shows. There are eight 24-hour domestic television sports networks: ESPN, ESPN2, ESPNEWS, ESPN Classic, ESPN Deportes (a Spanish language network), ESPNU (a network devoted to college sports), ESPN 3D (a 3D service), and the regionally focused Longhorn Network (a network dedicated to The University of Texas athletics) and SEC Network (focused on Southeastern Athletic Conference sports). -
William H. Gordon Associates
976 1986 OUR FIRST DECADE 1976 William H. Gordon Associates (WHGA) is founded as a civil Jimmy Carter is elected President engineering firm by William “Hank” Gordon with 2 employees The first 4.6 miles of the Washington Metro Subway system opens First office opens at 11480 Sunset Hills Road in Reston, VA U.S. celebrates its bicentennial WHGA is awarded its first project providing engineering services for Gallows Estates (Residential subdivision) The world’s first VCR is released 1977 OUNTY FIRST C ITS Hank Gordon purchases first company cell phone for $2500 Elvis Presley dies in Memphis, TN THE ON TO WHGA holds its first company picnic at Algonkian Regional Park U.S. Department of Energy is created NOTABLE PROJECTS Tysons Corner Marriott (Fairfax County, VA) APPROVED Lake Fairfax Business Park (Fairfax County, VA) SUBMISSION Jefferson District Park (Fairfax County, VA) NASA shuttle makes its first test flight on back of jet liner 1978 Polish Cardinal Karol Wojtyla elected Pope Saint John Paul II WHGA is officially incorporated Louise Joy Brown becomes first human born by in vitro fertilization NOTABLE PROJECTS Pohick Estates Park (Fairfax County, VA) The first legal casino in the eastern U.S. opens in Atlantic City, NJ St. Bernadette’s Church (Fairfax County, VA) Bowman Green (Reston, VA) Double Eagle II becomes the first hot air balloon to cross the Atlantic Ocean (137 hour flight) 1979 U.S. Embassy in Iran is stormed by Iranian students, beginning the Iranian hostage crisis WHGA purchases its first computer ESPN, America’s first 24-hour sports network, airs NOTABLE PROJECTS National Business Education Association (Reston, VA) Mother Teresa is awarded the Nobel Peace Prize for work undertaken in the struggle to overcome poverty & distress in India CIA Reston Office China implements the “One Child Policy” after registering as the first country with a population of 1 billion 1980 Ronald Reagan is elected President Work begins on Woodland Park as an industrial office park Mount St. -
2008 CORPORATE RESPONSIBILITY REPORT 2 2008 CORPORATE RESPONSIBILITY REPORT Table of Contents
2008 CORPORATE RESPONSIBILITY REPORT 2 2008 CORPORATE RESPONSIBILITY REPORT Table of Contents Message from Our CEO .........................................5 Product Safety .................................................34 Food Safety ......................................................36 Overview of The Walt Disney Company ...............7 Labor Standards ..............................................36 Media Networks .................................................8 Parks and Resorts .............................................8 Experiences .........................................................36 Studio Entertainment .........................................8 Park Safety .......................................................37 Consumer Products ...........................................8 Accessibility at Disney Parks ...........................37 Interactive Media ..............................................8 Environment ..........................................................39 Governance ...........................................................9 Legacy of Action .................................................40 Public Policy ......................................................9 Environmental Policy ...........................................41 Corporate Responsibility .....................................10 Key Focus Areas ..............................................41 Our Vision.........................................................10 Our Commitments ...............................................42 Corporate -
MAINE PROJECTED STARTERS 12/10 MAINE-MACHIAS ESPN+ 7:00 P.M
RYAN LONG - MAINE MEN’S BASKETBALL CONTACT November 6, 2018 - Vs. Denver - game notes OFFICE: (207) 581-4849 | CELL: (570) 332-3078 | [email protected] @Blackbearsmbb #BlackBearNation SCHEDULE/RESULTS Maine TALE OF THE TAPE denver DATE OPPONENT TV TIME/RES. 0-0/0-0 record/conf. 0-0/0-0 11/1 MAINE-PRESQUE ISLE& -- W, 82-40 66.9 points per game 73.1 75.2 opponent points per game 73.0 11/6 @ Denver Pioneers All-Access 9:00 p.m. -8.3 scoring margin +0.1 11/8 @ Utah Pac-12 Network 9:00 p.m. .408 field goal percentage .473 11/10 @ San Francisco TBD 5:00 p.m. .302 3-point field goal percentage .400 .689 free throw percentage .694 11/17 @ NC State ^ ACC Network Extra 2:00 p.m. -3.4 rebounds per game 36.9 11/20 @ North Texas ^ C-USA.TV 8:00 p.m. 35.3 REBOUND MARGIN +6.0 11/25 @ Quinnipiac ESPN+ 2:00 p.m. 11.8 ASSISTS PER GAME 15.1 15.5 TURNOVERS PER GAME 15.0 11/28 PRINCETON ^ ESPN+ 7:00 p.m. 2.9 BLOCKS PER GAME 2.4 12/1 @ Saint Peter’s ^ Peacocks All-Acess 3:00 p.m. 6.4 STEALS PER GAME 4.3 12/4 FORDHAM ESPN 3 7:00 p.m. 12/8 @ Dartmouth ESPN+ 2:00 p.m. HOW TO FOLLOW MAINE PROJECTED STARTERS 12/10 MAINE-MACHIAS ESPN+ 7:00 p.m. 12/16 @ Duquesne ESPN+ Noon G SERGIO EL DARWICH 12/22 CENTRAL CONN. -
A Simple Exercise-To-Play Proposal That Would Reduce Games Addiction and Keep Players Healthy
(IJACSA) International Journal of Advanced Computer Science and Applications, Vol. 4, No. 2, 2013 A Simple Exercise-to-Play Proposal that would Reduce Games Addiction and Keep Players Healthy Nael Hirzallah Software Engineering Department Applied Science University Amman, Jordan Abstract—Games players usually get addicted to video Of course, all gamers are not addicts – many teens can play games in general and more specifically to those that are usually video games a few hours a week, successfully balancing school played over the internet. These players prefer to stay at home activities, grades, friends, and family obligations. But for some, and play games rather than playing sports or outdoor games. gaming has become an uncontrollable compulsion. Studies [1] This paper presents a proposal that aims to implement a simple estimate that 10 percent to 15 percent of gamers exhibit signs way to let video games players exercise in order to play. The that meet the World Health Organization’s criteria for proposal targets games where players virtually live inside a addiction. Just like gambling and other compulsive behaviors, certain area such as a forest, city or a war zone. Their aim is to teens can become so enthralled in the fantasy world of gaming explore the area, capture, kill and avoid being killed by that they neglect their family, friends, work, and school. Many something or someone. A costumed built treadmill acting as a children spend hours a day on computers, so much so that movement capture device is proposed to capture players’ computers have become a primary source of entertainment for commands for movements. -
Introduction Abc Sports and Network Sports Television
Introduction abc sports and network sports television in september 1994, Sports Illustrated published a list of the forty most infl uential sports fi gures in the forty years since the magazine’s launch. Its top two selections—Muhammad Ali and Michael Jordan—were no great surprise. At the height of their respective careers, Ali and Jordan were argu- ably the most recognizable people on Earth. Sports Illustrated’s third-ranked selection—the American Broadcasting Company’s sports television master- mind Roone Arledge—was comparatively obscure. Arledge never fronted for global ad campaigns, had a shoe line, or divided a nation with his politics. But the magazine might have underestimated the infl uence of this producer and executive. During Arledge’s thirty-eight-year stint at the network, ABC built and codifi ed the media infrastructure that made possible global sport celebri- ties of Ali and Jordan’s unprecedented magnitude. ABC Sports is behind some of network sports television’s most signifi cant practices, personalities, and moments. It created the weekend anthology Wide World of Sports, transformed professional football into a prime-time spectacle with Monday Night Football, and fashioned the Olympics into a mega media event. It helped to turn Ali, the sportscaster Howard Cosell, and the daredevil Evel Knievel into stars and captured now-iconic instances that include Tommie Smith and John Carlos’s raised-fi st protest at the 1968 Olympics, the terrorist attacks at the 1972 Munich Games, Billie Jean King and Bobby Riggs’s 1973 “Battle of the Sexes” tennis match, the US hockey team’s 1980 “Miracle on Ice” victory over the Soviet Union, and the 1999 Women’s World Cup fi nal. -
„JETIX“ Aktenzeichen: KEK 503 Beschluss in Der Rundfu
Zulassungsantrag der Jetix Europe GmbH für das Fernsehspartenprogramm „JETIX“ Aktenzeichen: KEK 503 Beschluss In der Rundfunkangelegenheit der Jetix Europe GmbH, vertreten durch die Geschäftsführer Jürgen Hinz, Stefan Kas- tenmüller, Dene Stratton und Paul D. Taylor, Infanteriestraße 19/6, 80797 München, – Antragstellerin – w e g e n Zulassung zur bundesweiten Veranstaltung des Fernsehspartenprogramms „JETIX“ hat die Kommission zur Ermittlung der Konzentration im Medienbereich (KEK) auf Vorlagen der Bayerischen Landeszentrale für neue Medien (BLM) vom 02.06.2008 in der Sitzung am 19.08.2008 unter Mitwirkung ihrer Mitglieder Prof. Dr. Sjurts (Vorsitzende), Prof. Dr. Huber, Dr. Lübbert und Prof. Dr. Mailänder entschieden: Der von der Jetix Europe GmbH mit Schreiben vom 21.05.2008 bei der Bayeri- schen Landeszentrale für neue Medien (BLM) beantragten Zulassung zur Veran- staltung des bundesweit verbreiteten Fernsehspartenprogramms JETIX stehen Gründe der Sicherung der Meinungsvielfalt im Fernsehen nicht entgegen. 2 Begründung I Sachverhalt 1 Zulassungsantrag Die Antragstellerin hat mit Schreiben vom 21.05.2008 bei der BLM die Verlänge- rung der zum 30.09.2008 auslaufenden Zulassung für das Fernsehspartenpro- gramm JETIX um weitere acht Jahre beantragt. Die BLM hat der KEK den Antrag mit Schreiben vom 02.06.2008 zur medienkonzentrationsrechtlichen Prüfung vorge- legt. 2 Programmstruktur und -verbreitung 2.1 JETIX ist ein deutschsprachiges, digitales Spartenprogramm für Kinder mit dem Schwerpunkt auf Unterhaltung. Gesendet werden täglich von 06:00 bis 19:45 Uhr Action-, Humor- und Abenteuerformate. Die Zielgruppe sind Kinder im Alter zwi- schen 6 und 14 Jahren. 2.2 JETIX wird als Pay-TV-Angebot verschlüsselt und digital über die Programmplatt- form der Premiere Fernsehen GmbH & Co. -
Thoroughbred Times
ARIZONA CALIFORNIA COLORADO IDAHO MONTANA NEVADA OREGON UTAH WASHINGTON Western Spotlight Western WYOMING Patricia McQueen photo Growing operation: Singletary, upset winner of the 2004 NetJets Breeders’ Cup Mile at Lone Star Park under David Flores, is the poster horse for the Little Red Feather Racing operation that includes such prominent and well-known partners as rapper Jay-Z, New England Patriots quarterback Tom Brady, and ESPN broadcasters Kenny Mayne and Jim Rome Photo by Z Little Red Feather grows from Singletary’s success Billy Koch’s partnership group has A-list clients, widening focus five years after launch by Jeff Lowe IVE years ago, Billy Koch Koch has made a staggering climb aline rush that you get at the track be- ence for his clients, which has molded at Belmont Park, John Servis at struggled to find takers when in a short period from hitting up his fore, during, and after the race that, if Little Red Feather’s expansion to the Philadelphia Park, and Marty Wolf- he asked just about every- friends to rubbing shoulders with A- you could bottle it, you’d be a billion- East Coast over the last year. son at Calder Race Course. F one he knew to join his new list clients, but he still exudes a very aire. Really, that’s what it’s all about.” The stable currently has 18 horses “My goal is to get people to the syndicate, Little Red Feather Racing, broad passion for the racing industry Not surprisingly, Koch places an in training, and eight of them are di- track,” Koch said. -
09062299296 Omnislashv5
09062299296 omnislashv5 1,800php all in DVDs 1,000php HD to HD 500php 100 titles PSP GAMES Title Region Size (MB) 1 Ace Combat X: Skies of Deception USA 1121 2 Aces of War EUR 488 3 Activision Hits Remixed USA 278 4 Aedis Eclipse Generation of Chaos USA 622 5 After Burner Black Falcon USA 427 6 Alien Syndrome USA 453 7 Ape Academy 2 EUR 1032 8 Ape Escape Academy USA 389 9 Ape Escape on the Loose USA 749 10 Armored Core: Formula Front – Extreme Battle USA 815 11 Arthur and the Minimoys EUR 1796 12 Asphalt Urban GT2 EUR 884 13 Asterix And Obelix XXL 2 EUR 1112 14 Astonishia Story USA 116 15 ATV Offroad Fury USA 882 16 ATV Offroad Fury Pro USA 550 17 Avatar The Last Airbender USA 135 18 Battlezone USA 906 19 B-Boy EUR 1776 20 Bigs, The USA 499 21 Blade Dancer Lineage of Light USA 389 22 Bleach: Heat the Soul JAP 301 23 Bleach: Heat the Soul 2 JAP 651 24 Bleach: Heat the Soul 3 JAP 799 25 Bleach: Heat the Soul 4 JAP 825 26 Bliss Island USA 193 27 Blitz Overtime USA 1379 28 Bomberman USA 110 29 Bomberman: Panic Bomber JAP 61 30 Bounty Hounds USA 1147 31 Brave Story: New Traveler USA 193 32 Breath of Fire III EUR 403 33 Brooktown High USA 1292 34 Brothers in Arms D-Day USA 1455 35 Brunswick Bowling USA 120 36 Bubble Bobble Evolution USA 625 37 Burnout Dominator USA 691 38 Burnout Legends USA 489 39 Bust a Move DeLuxe USA 70 40 Cabela's African Safari USA 905 41 Cabela's Dangerous Hunts USA 426 42 Call of Duty Roads to Victory USA 641 43 Capcom Classics Collection Remixed USA 572 44 Capcom Classics Collection Reloaded USA 633 45 Capcom Puzzle -
They Played the Merger Game: a Retrospective Analysis in the UK Videogames Market
No 113 They Played the Merger Game: A Retrospective Analysis in the UK Videogames Market Luca Aguzzoni, Elena Argentesi, Paolo Buccirossi, Lorenzo Ciari, Tomaso Duso, Massimo Tognoni, Cristiana Vitale October 2013 IMPRINT DICE DISCUSSION PAPER Published by düsseldorf university press (dup) on behalf of Heinrich‐Heine‐Universität Düsseldorf, Faculty of Economics, Düsseldorf Institute for Competition Economics (DICE), Universitätsstraße 1, 40225 Düsseldorf, Germany www.dice.hhu.de Editor: Prof. Dr. Hans‐Theo Normann Düsseldorf Institute for Competition Economics (DICE) Phone: +49(0) 211‐81‐15125, e‐mail: [email protected] DICE DISCUSSION PAPER All rights reserved. Düsseldorf, Germany, 2013 ISSN 2190‐9938 (online) – ISBN 978‐3‐86304‐112‐0 The working papers published in the Series constitute work in progress circulated to stimulate discussion and critical comments. Views expressed represent exclusively the authors’ own opinions and do not necessarily reflect those of the editor. They Played the Merger Game: A Retrospective Analysis in the UK Videogames Market Luca Aguzzoni Lear Elena Argentesi University of Bologna Paolo Buccirossi Lear Lorenzo Ciari European Bank for Reconstruction and Development Tomaso Duso Deutsches Institut für Wirtschaftsforschung (DIW Berlin) and Düsseldorf Institute for Competition Economics (DICE) Massimo Tognoni UK Competition Commission Cristiana Vitale OECD October 2013 Corresponding author: Elena Argentesi, Department of Economics, University of Bologna, Piazza Scaravilli 2, 40126 Bologna, Italy, Tel: + 39 051 2098661, Fax: +39 051 2098040, E-Mail: [email protected]. This paper is partially based on a research project we undertook for the UK Competition Commission (CC). We thank the CC’s staff for their support during the course of this study. -
2015 Report: College Football Ratings and Attendance Remain Strong
NEWS RELEASE NFF Media Contacts Phil Marwill | 917-579-4256 [email protected] Alan Cox | 972-556-1000 [email protected] Twitter: @NFFNetwork 2015 Report: College Football Ratings and Attendance Remain Strong Rise of digital streaming, network viewership and solid attendance figures signal sport’s relevance across the country. IRVING, Texas (April 6, 2016) – The National Football Foundation (NFF) & College Hall of Fame highlighted today multiple impressive facts from the 2015 college football season that emphasize the strong popularity of college football among millions of fans across the country. “The already intense interest in college football continues to grow,” said NFF President & CEO Steve Hatchell. “Embracing ever changing technology, the leaders of our sport have done a spectacular job in ensuring that the fan experience not only keeps pace but sets the standard in innovation. We are grateful to the conferences, bowl games and the media for their creativity and commitment in delivering a first-class product that allows fans to experience the game in every imaginable way.” The top highlights include: Digital Era Continues to Grow: The 2015 college football season continued the increasing trend of fans watching games through means other than just their televisions. ESPN’s streaming service, WatchESPN, saw per game increases of 54 percent in average minute impressions, 38 percent in total unique viewers and 53 percent in total minutes viewed. Factoring in both the regular season and bowl season, seven of the top 10 most-streamed college football games ever occurred during the 2015 season and all 10 have occurred since January 2015. The second CFP National Championship, presented on multiple streams through the ESPN Megacast, ranked as the best game ever on WatchESPN across all major metrics, excluding the 2014 FIFA World Cup.