Juvenile Graphic Novel Core Collection Suggestions Compiled by Janet Weber, MLIS, Youth Services Librarian, Tigard Public Library
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Graphic Novels for Children and Teens
J/YA Graphic Novel Titles The 9/11 Report: A Graphic Adaptation Sid Jacobson Hill & Wang Gr. 9+ Age of Bronze, Volume 1: A Thousand Ships Eric Shanower Image Comics Gr. 9+ The Amazing “True” Story of a Teenage Single Mom Katherine Arnoldi Hyperion Gr. 9+ American Born Chinese Gene Yang First Second Gr. 7+ American Splendor Harvey Pekar Vertigo Gr. 10+ Amy Unbounded: Belondweg Blossoming Rachel Hartman Pug House Press Gr. 3+ The Arrival Shaun Tan A.A. Levine Gr. 6+ Astonishing X-Men Joss Whedon Marvel Gr. 9+ Astro City: Life in the Big City Kurt Busiek DC Comics Gr. 10+ Babymouse Holm, Jennifer Random House Children’s Gr. 1-5 Baby-Sitter’s Club Graphix (nos. 1-4) Ann M. Martin & Raina Telgemeier Scholastic Gr. 3-7 Barefoot Gen, Volume 1: A Cartoon Story of Hiroshima Keiji Nakazawa Last Gasp Gr. 9+ Beowulf (graphic adaptation of epic poem) Gareth Hinds Candlewick Press Gr. 7+ Berlin: City of Stones Berlin: City of Smoke Jason Lutes Drawn & Quarterly Gr. 9+ Blankets Craig Thompson Top Shelf Gr. 10+ Bluesman (vols. 1, 2, & 3) Rob Vollmar NBM Publishing Gr. 10+ Bone Jeff Smith Cartoon Books Gr. 3+ Breaking Up: a Fashion High graphic novel Aimee Friedman Graphix Gr. 5+ Buffy the Vampire Slayer (Season 8) Joss Whedon Dark Horse Gr. 7+ Castle Waiting Linda Medley Fantagraphics Gr. 5+ Chiggers Hope Larson Aladdin Mix Gr. 5-9 Cirque du Freak: the Manga Darren Shan Yen Press Gr. 7+ City of Light, City of Dark: A Comic Book Novel Avi Orchard Books Gr. -
The Origins of the Magical Girl Genre Note: This First Chapter Is an Almost
The origins of the magical girl genre Note: this first chapter is an almost verbatim copy of the excellent introduction from the BESM: Sailor Moon Role-Playing Game and Resource Book by Mark C. MacKinnon et al. I took the liberty of changing a few names according to official translations and contemporary transliterations. It focuses on the traditional magical girls “for girls”, and ignores very very early works like Go Nagai's Cutie Honey, which essentially created a market more oriented towards the male audience; we shall deal with such things in the next chapter. Once upon a time, an American live-action sitcom called Bewitched, came to the Land of the Rising Sun... The magical girl genre has a rather long and important history in Japan. The magical girls of manga and Japanese animation (or anime) are a rather unique group of characters. They defy easy classification, and yet contain elements from many of the best loved fairy tales and children's stories throughout the world. Many countries have imported these stories for their children to enjoy (most notably France, Italy and Spain) but the traditional format of this particular genre of manga and anime still remains mostly unknown to much of the English-speaking world. The very first magical girl seen on television was created about fifty years ago. Mahoutsukai Sally (or “Sally the Witch”) began airing on Japanese television in 1966, in black and white. The first season of the show proved to be so popular that it was renewed for a second year, moving into the era of color television in 1967. -
It's Garfield's World, We Just Live in It
Bard College Bard Digital Commons Senior Projects Fall 2019 Bard Undergraduate Senior Projects Fall 2019 It’s Garfield’s World, We Just Live in It: An Exploration of Garfield the Cat as Icon, Money Maker, and Beast Iris B. Engel Bard College, [email protected] Follow this and additional works at: https://digitalcommons.bard.edu/senproj_f2019 Part of the American Art and Architecture Commons, Animal Studies Commons, Arts Management Commons, Business Intelligence Commons, Commercial Law Commons, Contemporary Art Commons, Economics Commons, Finance and Financial Management Commons, Folklore Commons, Historic Preservation and Conservation Commons, Modern Art and Architecture Commons, Operations and Supply Chain Management Commons, Social Influence and oliticalP Communication Commons, Social Media Commons, Strategic Management Policy Commons, and the Theory and Criticism Commons This work is licensed under a Creative Commons Attribution-Share Alike 4.0 License. Recommended Citation Engel, Iris B., "It’s Garfield’s World, We Just Live in It: An Exploration of Garfield the Cat as Icon, Money Maker, and Beast" (2019). Senior Projects Fall 2019. 3. https://digitalcommons.bard.edu/senproj_f2019/3 This Open Access work is protected by copyright and/or related rights. It has been provided to you by Bard College's Stevenson Library with permission from the rights-holder(s). You are free to use this work in any way that is permitted by the copyright and related rights. For other uses you need to obtain permission from the rights- holder(s) directly, unless additional rights are indicated by a Creative Commons license in the record and/or on the work itself. For more information, please contact [email protected]. -
Check All That Apply)
Form Version: February 2001 EFFECTIVE TERM: Fall 2003 PALOMAR COLLEGE COURSE OUTLINE OF RECORD FOR DEGREE CREDIT COURSE X Transfer Course X A.A. Degree applicable course (check all that apply) COURSE NUMBER AND TITLE: ENG 290 -- Comic Books As Literature UNIT VALUE: 3 MINIMUM NUMBER OF SEMESTER HOURS: 48 BASIC SKILLS REQUIREMENTS: Appropriate Language Skills ENTRANCE REQUIREMENTS PREREQUISITE: Eligibility for ENG 100 COREQUISITE: NONE RECOMMENDED PREPARATION: NONE SCOPE OF COURSE: An analysis of the comic book in terms of its unique poetics (the complicated interplay of word and image); the themes that are suggested in various works; the history and development of the form and its subgenres; and the expectations of comic book readers. Examines the influence of history, culture, and economics on comic book artists and writers. Explores definitions of “literature,” how these definitions apply to comic books, and the tensions that arise from such applications. SPECIFIC COURSE OBJECTIVES: The successful student will: 1. Demonstrate an understanding of the unique poetics of comic books and how that poetics differs from other media, such as prose and film. 2. Analyze representative works in order to interpret their styles, themes, and audience expectations, and compare and contrast the styles, themes, and audience expectations of works by several different artists/writers. 3. Demonstrate knowledge about the history and development of the comic book as an artistic, narrative form. 4. Demonstrate knowledge about the characteristics of and developments in the various subgenres of comic books (e.g., war comics, horror comics, superhero comics, underground comics). 5. Identify important historical, cultural, and economic factors that have influenced comic book artists/writers. -
I. Early Days Through 1960S A. Tezuka I. Series 1. Sunday A
I. Early days through 1960s a. Tezuka i. Series 1. Sunday a. Dr. Thrill (1959) b. Zero Man (1959) c. Captain Ken (1960-61) d. Shiroi Pilot (1961-62) e. Brave Dan (1962) f. Akuma no Oto (1963) g. The Amazing 3 (1965-66) h. The Vampires (1966-67) i. Dororo (1967-68) 2. Magazine a. W3 / The Amazing 3 (1965) i. Only six chapters ii. Assistants 1. Shotaro Ishinomori a. Sunday i. Tonkatsu-chan (1959) ii. Dynamic 3 (1959) iii. Kakedaze Dash (1960) iv. Sabu to Ichi Torimono Hikae (1966-68 / 68-72) v. Blue Zone (1968) vi. Yami no Kaze (1969) b. Magazine i. Cyborg 009 (1966, Shotaro Ishinomori) 1. 2nd series 2. Fujiko Fujio a. Penname of duo i. Hiroshi Fujimoto (Fujiko F. Fujio) ii. Moto Abiko (Fujiko Fujio A) b. Series i. Fujiko F. Fujio 1. Paaman (1967) 2. 21-emon (1968-69) 3. Ume-boshi no Denka (1969) ii. Fujiko Fujio A 1. Ninja Hattori-kun (1964-68) iii. Duo 1. Obake no Q-taro (1964-66) 3. Fujio Akatsuka a. Osomatsu-kun (1962-69) [Sunday] b. Mou Retsu Atarou (1967-70) [Sunday] c. Tensai Bakabon (1969-70) [Magazine] d. Akatsuka Gag Shotaiseki (1969-70) [Jump] b. Magazine i. Tetsuya Chiba 1. Chikai no Makyu (1961-62, Kazuya Fukumoto [story] / Chiba [art]) 2. Ashita no Joe (1968-72, Ikki Kajiwara [story] / Chiba [art]) ii. Former rental magazine artists 1. Sanpei Shirato, best known for Legend of Kamui 2. Takao Saito, best known for Golgo 13 3. Shigeru Mizuki a. GeGeGe no Kitaro (1959) c. Other notable mangaka i. -
By ALEC LONGSTRETH Distributed by Adhouse Books Diamond Order
Contact: Alec Longstreth • [email protected] FOR IMMEDIATE RELEASE More info: www.alec-longstreth.com/basewood/ a graphic novel TEN YEARS in the making! by ALEC LONGSTRETH “Drawn with delicate precision, brimming with heart and adventure, Basewood is an exquisite gem of a work. It’s a genuine miracle that a comic this beautifully unique exists at all.” – James Kochalka “Longstreth’s deceptively simple drawings of this harsh world filled with axes, ropes, pulleys, and levers, a place where you must bend nature with your bare hands to survive, have a layered intricacy that looks like something that should be carved on a medieval cathedral. One of my favorite books to spend time with.” – Jeff Smith “Alec Longstreth is the most generous and enthusiastic cartoonist I’ve ever met, and his work brims over with that same contagious energy. His greatest work to date, Basewood, is a full sensory immersion into a meticulously-crafted, warm-hearted, and most of all epic world.” – Craig Thompson ABOUT BASEWOOD: Adventure! Mystery! Tree houses! A Wolf-Dragon! Basewood tells the story of a young man who wakes up in the woods, with no memory of how he got there. The reader follows along as our hero tries to uncover the details of his mysterious past. Drawn in a highly-detailed crosshatching style, this graphic novel took over ten years to write and draw. This beautiful, hardback edition of Basewood was funded by a wildly successful Kickstarter campaign that surpassed its $10,000 funding goal after only 48 hours. A French translation of Basewood was published by L’employé du Moi in 2012, and now the book is finally available here in the United States. -
The New World of Digital Graphic Novels By
These aren’t your father’s funny papers: The new world of digital graphic novels By: Heather Moorefield-Lang and Karen Gavigan Moorefield-Lang, H.M., & Gavigan, K. (2012). These aren’t your father’s funny papers: The new world of digital graphic novels. Knowledge Quest, 40(3). 30-35. Made available courtesy of American Library Association: https://knowledgequest.aasl.org/ ***© American Library Association. Reprinted with permission. No further reproduction is authorized without written permission from American Library Association. This version of the document is not the version of record. Figures and/or pictures may be missing from this format of the document. *** Abstract: Internet usage has grown exponentially, thanks, in part, to the increasing popularity of handheld devices, such as cell phones, tablet computers, and e-readers. Today's 21st-century children and teens are surrounded by a mediasphere of visual and textual resources. According to the Teens and the Internet report (Pew Research Center's Internet & American Life Project 2006, 2), over eleven million teens go online daily, compared to about seven million in 2000. Increasingly, whether it is through computers, televisions, cell phones, or gaming devices, children and teens are accessing online resources to meet their social, recreational, and informational needs. Keywords: graphic novels | digital graphic novels | literacy | 21st-century learners Article: Internet usage has grown exponentially, thanks, in part, to the increasing popularity of handheld devices, such as cell phones, tablet computers, and e-readers. Today's 21st-century children and teens are surrounded by a mediasphere of visual and textual resources. According to the Teens and the Internet report (Pew Research Center's Internet & American Life Project 2006, 2), over eleven million teens go online daily, compared to about seven million in 2000. -
Moth Flights Vision Free Download
MOTH FLIGHTS VISION FREE DOWNLOAD Erin Hunter,Dan Jolley,Lillian Diaz-Przybyl,James L. Barry,Owen Richardson | 528 pages | 03 Dec 2015 | HarperCollins Publishers Inc | 9780062291479 | English | New York, United States Moth Flight's Vision (Warriors Super Edition Series #8) Anything else would just be redundant. Related Articles. Fish scent washed her muzzle as two kits bounded Moth Flights Vision the sandy soil and bundled into Dawn Mist. Good, but not great To put it simply, Moth Flight's Vision gave us another glimpse into the old forest that so many of us miss, but the book itself wandered. I actually enjoyed Dawn of the Clans, but it was so different from the rest of the Warriors series and didn't deal with a lot my favorite plot points that most Warrior Moth Flights Vision deal with. But as Moth Flights Vision pushed past her, Moth Flight felt no weight. I always knew Pebble Heart was gonna have a role like this…though I am a bit embarrassed to say I didn't see his appointment as a medicine cat coming. I just hope she sticks with her decision to remain loyal to StarClan. View all 36 comments. I'd recommend it to anybody who's a fan of Warriors and didn't enjoy DoTC or hoped for something different. And even with all of her Moth Flights Vision, there are still endless things to Moth Flights Vision about her. Oct 12, 24ahuberclyde. I can think of four exceptions though, and from this point on, I am going to be posting spoilers, so if you don't want to see them, don't read any further. -
Microsoft Visual Basic
$ LIST: FAX/MODEM/E-MAIL: aug 23 2021 PREVIEWS DISK: aug 25 2021 [email protected] for News, Specials and Reorders Visit WWW.PEPCOMICS.NL PEP COMICS DUE DATE: DCD WETH. DEN OUDESTRAAT 10 FAX: 23 augustus 5706 ST HELMOND ONLINE: 23 augustus TEL +31 (0)492-472760 SHIPPING: ($) FAX +31 (0)492-472761 oktober/november #557 ********************************** __ 0079 Walking Dead Compendium TPB Vol.04 59.99 A *** DIAMOND COMIC DISTR. ******* __ 0080 [M] Walking Dead Heres Negan H/C 19.99 A ********************************** __ 0081 [M] Walking Dead Alien H/C 19.99 A __ 0082 Ess.Guide To Comic Bk Letterin S/C 16.99 A DCD SALES TOOLS page 026 __ 0083 Howtoons Tools/Mass Constructi TPB 17.99 A __ 0019 Previews October 2021 #397 5.00 D __ 0084 Howtoons Reignition TPB Vol.01 9.99 A __ 0020 Previews October 2021 Custome #397 0.25 D __ 0085 [M] Fine Print TPB Vol.01 16.99 A __ 0021 Previews Oct 2021 Custo EXTRA #397 0.50 D __ 0086 [M] Sunstone Ogn Vol.01 14.99 A __ 0023 Previews Oct 2021 Retai EXTRA #397 2.08 D __ 0087 [M] Sunstone Ogn Vol.02 14.99 A __ 0024 Game Trade Magazine #260 0.00 N __ 0088 [M] Sunstone Ogn Vol.03 14.99 A __ 0025 Game Trade Magazine EXTRA #260 0.58 N __ 0089 [M] Sunstone Ogn Vol.04 14.99 A __ 0026 Marvel Previews O EXTRA Vol.05 #16 0.00 D __ 0090 [M] Sunstone Ogn Vol.05 14.99 A IMAGE COMICS page 040 __ 0091 [M] Sunstone Ogn Vol.06 16.99 A __ 0028 [M] Friday Bk 01 First Day/Chr TPB 14.99 A __ 0092 [M] Sunstone Ogn Vol.07 16.99 A __ 0029 [M] Private Eye H/C DLX 49.99 A __ 0093 [M] Sunstone Book 01 H/C 39.99 A __ 0030 [M] Reckless -
The Origins of the Magical Girl Genre Note: This First Chapter Is an Almost
The origins of the magical girl genre Note: this first chapter is an almost verbatim copy of the excellent introduction from the BESM: Sailor Moon Role-Playing Game and Resource Book by Mark C. MacKinnon et al. I took the liberty of changing a few names according to official translations and contemporary transliterations. It focuses on the traditional magical girls “for girls”, and ignores very very early works like Go Nagai's Cutie Honey, which essentially created a market more oriented towards the male audience; we shall deal with such things in the next chapter. Once upon a time, an American live-action sitcom called Bewitched, came to the Land of the Rising Sun... The magical girl genre has a rather long and important history in Japan. The magical girls of manga and Japanese animation (or anime) are a rather unique group of characters. They defy easy classification, and yet contain elements from many of the best loved fairy tales and children's stories throughout the world. Many countries have imported these stories for their children to enjoy (most notably France, Italy and Spain) but the traditional format of this particular genre of manga and anime still remains mostly unknown to much of the English-speaking world. The very first magical girl seen on television was created about fifty years ago. Mahoutsukai Sally (or “Sally the Witch”) began airing on Japanese television in 1966, in black and white. The first season of the show proved to be so popular that it was renewed for a second year, moving into the era of color television in 1967. -
Two Per Cent of What?: Constructing a Corpus of Typical American Comic Books Bart Beaty, Nick Sousanis, and Benjamin Woo This Is
Two Per Cent of What?: Constructing a Corpus of Typical American Comic Books Bart Beaty, Nick Sousanis, and Benjamin Woo This is an uncorrected pre-print version of this paper. Please consult the final version for all citations: Beaty, Bart, Nick Sousanis, and Benjamin Woo. “Two Per Cent of What?: Constructing a Corpus of Typical American Comics Books.” In Wildfeuer, Janina, Alexander Dunst, Jochen Laubrock (Eds.). Empirical Comics Research: Digital, Multimodal, and Cognitive Methods (27-42). Routledge, 2018. 1 “One of the most significant effects of the transformations undergone by the different genres is the transformation of their transformation-time. The model of permanent revolution which was valid for poetry tends to extend to the novel and even the theatre […], so that these two genres are also structured by the fundamental opposition between the sub-field of “mass production” and the endlessly changing sub-field of restricted production. It follows that the opposition between the genres tends to decline, as there develops within each of them an “autonomous” sub- field, springing from the opposition between a field of restricted production and a field of mass production.” - Pierre Bourdieu, “The Field of Cultural Production” 1. Introduction Although it is asserted more strongly that it is demonstrated in his writing, Pierre Bourdieu’s notion of a “transformation of transformation-time” fruitfully points to an understanding of cultural change that seems both commonsensical and highly elusive. In the field of comic books, it is almost intuitively logical to suggest that there are stylistic, narrative, and generic conventions that are more closely tied to historical periodization than to the particularities of individual creators, titles, or publishers. -
Sailor Mars Meet Maroku
sailor mars meet maroku By GIRNESS Submitted: August 11, 2005 Updated: August 11, 2005 sailor mars and maroku meet during a battle then fall in love they start to go futher and futher into their relationship boy will sango be mad when she comes back =:) hope you like it Provided by Fanart Central. http://www.fanart-central.net/stories/user/GIRNESS/18890/sailor-mars-meet-maroku Chapter 1 - sango leaves 2 Chapter 2 - sango leaves 15 1 - sango leaves Fanart Central A.whitelink { COLOR: #0000ff}A.whitelink:hover { BACKGROUND-COLOR: transparent}A.whitelink:visited { COLOR: #0000ff}A.BoxTitleLink { COLOR: #000; TEXT-DECORATION: underline}A.BoxTitleLink:hover { COLOR: #465584; TEXT-DECORATION: underline}A.BoxTitleLink:visited { COLOR: #000; TEXT-DECORATION: underline}A.normal { COLOR: blue}A.normal:hover { BACKGROUND-COLOR: transparent}A.normal:visited { COLOR: #000020}A { COLOR: #0000dd}A:hover { COLOR: #cc0000}A:visited { COLOR: #000020}A.onlineMemberLinkHelper { COLOR: #ff0000}A.onlineMemberLinkHelper:hover { COLOR: #ffaaaa}A.onlineMemberLinkHelper:visited { COLOR: #cc0000}.BoxTitleColor { COLOR: #000000} picture name Description Keywords All Anime/Manga (0)Books (258)Cartoons (428)Comics (555)Fantasy (474)Furries (0)Games (64)Misc (176)Movies (435)Original (0)Paintings (197)Real People (752)Tutorials (0)TV (169) Add Story Title: Description: Keywords: Category: Anime/Manga +.hack // Legend of Twilight's Bracelet +Aura +Balmung +Crossovers +Hotaru +Komiyan III +Mireille +Original .hack Characters +Reina +Reki +Shugo +.hack // Sign +Mimiru